Class / Patent application number | Description | Number of patent applications / Date published |
273242000 |
Piece moves over board having pattern
| 215 |
273274000 |
Betting or wagering board (e.g., casino)
| 62 |
273272000 |
Word, sentence, or equation forming (e.g., SCRABBLE, hangman)
| 57 |
273237000 |
Electrical
| 42 |
273269000 |
Lotto or bingo type
| 27 |
273288000 |
Game piece
| 19 |
273287000 |
Game board structure
| 18 |
273271000 |
Alignment games (e.g., tic-tac-toe, go-moko)
| 16 |
273239000 |
Magnetic
| 15 |
273241000 |
Having three-dimensional pattern
| 14 |
273285000 |
Collapsible board (e.g., folding)
| 11 |
273277000 |
Sports or outdoor recreational activities
| 9 |
273276000 |
Construction or assembly games
| 7 |
273273000 |
Memory or matching games (e.g., concentration)
| 6 |
273284000 |
Game board having interchangeable, variable, or plural distinct playing patterns
| 6 |
273240000 |
Markable or erasable game board or piece (e.g., magic slate)
| 6 |
273278000 |
Property or commodity transaction (e.g., stock market) | 5 |
20100102509 | Trading Game Simulation Method - A trading simulation game that emulates the roles of market makers and traders involved in the securities market. The simulation allows for random market activity by specifying a starting market price and employing a subset of a pool of market-affecting items to modify the starting price and determine the final game price. Items in the subset are incrementally revealed to simulation participants during play, and designated participants may make the first offer to trade. All participants simultaneously make and accept offers to buy and sell the simulated security without restriction, based on the public and private information they have and their dynamic estimates of the final game price. Trades are tracked with a novel tally sheet or game status chart, and they are settled at the final game price when all items are revealed. The use of a subset of a pool of market-affecting items allows for probability-based strategy similar to popular card games like blackjack and poker. | 04-29-2010 |
20100140869 | Global equity acquisition board game - A method of playing a game. In accordance with the invention, the method includes the steps of identifying a plurality of geographic regions, such as continents, on a game board; identifying an industry located within each of the geographic regions; associating a unique icon with each industry; defining a path of player travel having plural stopping points therealong, some of the stopping points corresponding to the unique icons; providing a plurality of event cards in response to player travel along the path; providing currency for distribution to each player; providing a chance device, such as a die, for generating player advancement values; and advancing a player along the path in response to activation of the chance device. The cards affect the industries positively or negatively and rent is payed by a player that lands on an industry icon. A bank provides banking services to a player. | 06-10-2010 |
20110180992 | Bubble Street, the board game about finance and the stock market - The key novelty of this financial game is that the prices are not fixed during the entire game, nor are randomly determined in an exogenous way, although some random disturbances interact with the endogenously determined prices. Players are encouraged to buy shares to make prices go up and sell to make a quick profit, but their plans can be disrupted by unexpected events. The mathematical function depicts in a formal way the operation of the board game: | 07-28-2011 |
20110221132 | GAME FOR TEACHING FUNDAMENTAL FINANCIAL SKILLS AND RESPONSIBILITY - A game for teaching financial skill and responsibility to a plurality of players. Each player initially is given a predetermined amount of spending capital representing earned income and credit available, with the object to generate debt. Players move pieces around a board, incurring debt by making mandatory payments or purchasing items and pursuing opportunities based upon the spaces landed upon. A player that has accumulated the most debt may proceed to answer a change question presented by one or more financial advisors in an attempt to win the game. | 09-15-2011 |
20140138914 | ACCOUNTING DOUBLE-ENTRY RECORDING PROCESS EDUCATIONAL GAME AND ASSOCIATED METHODS - A game system is provided to demonstrate how to utilize double-entry to manipulate balances for different account types. The system may include game-play instructions, game-play pieces and a game board, which may include visual representations of an income statement, a balance sheet, a general ledger, customers, and suppliers. The game-play pieces may include a place marker, a list of business activities, a balance sheet, an income sheet, a journal, monetary units, a monetary unit storage container, a monetary unit carrier, chits, debrief questions and model answers. The game-play instructions may include instructions to divide a group of players into teams, to assign each player a job role, an explanation of job roles, an explanation of accounting principles, and an instruction to enter information contained in the list of business activities into the income statement, the balance sheet, and the general ledger. | 05-22-2014 |
273268000 |
Dice board and number plate type | 4 |
20080284097 | Game - Apparatus for playing a game includes question cards ( | 11-20-2008 |
20090261529 | Baseball game - A board game to emulate the game of baseball wherein dice are rolled with each number signifying a action by the batter. Supplemental dice are also employed for use by both the defensive team and offensive team to force other actions such as steals, double plays, and the like. | 10-22-2009 |
20100164173 | Method for playing a dice game - The method for playing a dice game comprises the steps of: (i) providing six dice of the same kind, each of the six dice having six different symbols printed on six sides thereof; (ii) providing a game surface comprising: (a) a first layout comprising the six different symbols printed thereon indicating the combination of two of a kind of a wagered symbol; (b) a second layout with at least one combination printed thereon that is selected from the group consisting of three of a kind, four of a kind, five of a kind and six of a kind of any of the six different symbols; and (c) a third layout indicating a combination of six odds; (iii) allowing the player to make a wager on at least one of the first, second, and third layouts; (iv) randomly displaying six face-up sides of the six dice at a single time; (v) comparing the six face-up sides of the six dice to the wagered combination on the first, second and third layouts; and (vi) determining whether the six face-up sides of the six dice match any of the wagered combinations or not. | 07-01-2010 |
20110031692 | DICE GAME AND METHOD - The invention is a game that preferably comprises a gameboard and twenty-one (21) twelve-sided (dodecahedron) dice that feature the notes of the chromatic scale. The game may be played with one to four people and lasts an average of 15 to 30 minutes. An unlimited number of players may be added and the game may be prolonged by adding more dice. It is believed that such method and the corresponding game apparatus provide a highly entertaining, strategic, and fast-paced game which incorporates a unique blend of chance, strategy, and skill. | 02-10-2011 |
273266000 |
Nim type (i.e., game of take away) | 2 |
20120007311 | STACKING DISCS REMOVAL GAME - A strategy dice game that incorporates a game platform that includes four color-coded pegs inserted into holes formed on the platform with an equal same number of twenty matching color discs placed thereon. The game also includes at least one numbered die and three colored die. Each numbered die includes twelve sides with two sides assigned to dots one thru four. Each colored disc also includes twelve sides. The first colored die has six faces with one dot that matches the color of one stack of disc and six faces with one dot that matches the color of another stack of discs. A second colored die has twelve faces divided so that four faces have three different colored dots. The third colored die has twelve faces divided so that three faces have four different colored dots. During play, each player takes turns simultaneously tossing the numbered die and one colored die. The player having the option of removing discs for from their assigned stack of discs or blocking other players from removing discs. The first player to remove all of their discs is declared the winner. | 01-12-2012 |
20150076767 | Simplified closable type game board device for basic symbol and alphanumeric recognition - My child educational board game, “Word Battle Simplified”, embodies a configuration requiring players to approach the fundamentals of literacy and numeracy by calling out spaces in a competition of take away so that, once all prepositioned and hidden game elements on opponents' targeted regions are found, the last player with symbol marked blocks in his or her playing field wins. | 03-19-2015 |
273280000 |
Rotatably mounted board | 2 |
20140077456 | TOY GAME APPARATUS AND METHOD OF PLAYING - A toy is provided, the toy having: a plurality of playing pieces; an object configured to be slid along a surface; and a structure having a first end and a second end, the structure further comprises: a bridge that defines a path from the first end of the structure to the second end of the structure, wherein the path is elevated from the surface and is defined by an upper surface of a plurality of members, wherein each of the plurality of members are pivotally mounted to the structure for movement between a first position and a second position, a portion of the plurality of members having a lower portion extending from the upper surface, the lower portion terminating at a distal end that is supported above the surface, wherein the upper surface of each of the plurality of members is configured to support at least one of the plurality of playing pieces thereon without contacting an adjacent one of the plurality of members. | 03-20-2014 |
20150021855 | Competitive Game with Spinning Game Wheel and Playing Pieces - A competitive table game includes a rapidly spinning game wheel, an annular collection area, a base, and a plurality of rollable playing pieces. The game wheel is rotatably connected onto the base while the annular collection area is concentrically positioned around the game wheel. During each game, the players roll the plurality of rollable playing pieces on a smooth top surface of the game wheel as the plurality of rollable playing pieces is tangentially positioned on the smooth top surface and released attempting to match the linear velocity at the respective position on the game wheel. Then the plurality of rollable playing pieces moves across the smooth top surface and drops into the annular collection area, where the winner of each game is determined according to the game rules of each different game and the positioning of the plurality of rollable playing pieces. Other embodiments are described and shown. | 01-22-2015 |
273267000 |
Completing square type | 2 |
20130009362 | Method and Apparatus for Playing Board Game - A game of skill and strategy wherein at least two players alternate turns and place at least one game token in at least one open border slot surrounding one or more playing zones. Each player can then claim one or more zones by placing at least one game token within one or more of the zones when one of said players converts the last open border slot to a closed border slot, thereby completely surrounding said one or more of the zones. A winner is determined by evaluating the number of zones claimed by each player, and there are various ways to win. | 01-10-2013 |
20130049298 | Fibonacci game - A game of skill and chance for one or more players which utilizes a single set of numbered pieces. Each number on each piece corresponds to a number in the Fibonacci series, for example: 8, 13, 21, 34, 55 and 89 or a similar series: 2, 3, 5, 8, 13 and 21 where each number is equal to the sum of the prior two numbers. Individual game pieces are identified by a number and a corresponding color and may also be of a corresponding size. A player obtains a game piece at each turn without knowing which numbered piece will be received. A player assembles groups of pieces on a game board or on a play area during and between turns with the objective of collecting six groups of numbers that add to the highest number in the series with each group starting with one number in the series being employed in the game. A player's game is completed when the six groups have been assembled. Players compete with each other to finish first, each player taking a piece from the shared set in turn. A player, when playing alone, can compete against the clock or attempt to complete the six groups in a minimum of plays. The game can be played with tiles, playing cards or on a computer, a smartphone or a tablet. | 02-28-2013 |
273281000 |
Game board having movably attached piece | 2 |
20110001289 | GAME BOARD - A gaming apparatus including a top surface and four side walls connected each other and to the top, the top having a game surface such as a 64 block checkerboard pattern of a first and second color, the game surface having cutouts; eight rods running crossways under the top surface and attached to two side walls; multiple rollers accessible to a player through the cutouts in the top surface. Preferably the game surface is angled on two opposing sides of each cutout to aid in rotation of the rollers underneath the game surface. The game apparatus may be adopted to play checkers, chess, backgammon or similar games. The game apparatus may also be embedded into tables or walls. | 01-06-2011 |
20130341866 | TRAVELING DICE GAME - The present invention is a traveling dice game that includes a base casing, a pair of dice rolled to control a plurality of actions one or more players take while playing the traveling dice game, a pencil and a writing tablet that maintains a record of a plurality of notes or information related to the traveling dice game. The game also includes a plurality of pins, a top cover removably placed on the base casing to cover the base casing, a handle disposed on the base casing that is grasped to facilitate carrying the traveling dice game and a fastener disposed on the traveling dice game to releasably secure the top cover to the base casing. The pair of dice determines a number of plurality of pin combinations that are placed upward and downward that determine a number of points generated by each player. | 12-26-2013 |
273275000 |
Path forming | 1 |
20130175760 | Storytelling Strategy Board Game Method of Playing and Apparatus - A storytelling strategy board game, method of playing and apparatus, of placing tokens printed with alphabetic characters, numbers, symbols or images on groups of colored squares that occur pseudo-randomly on one of a large number of possible game boards assembled from game board segments, with the players telling a story based on the tokens they play. | 07-11-2013 |
273283000 |
Game board having pattern separable into sections | 1 |
20090079132 | GAME ASSEMBLY EMPLOYING SPRING LOADED FABRIC HINGE - A game assembly for housing a foldable game board which is quickly and conveniently secured to an open configuration for game play through the use of a spring loaded flexible hinge. The game assembly includes a first base portion, a second base portion capable of cooperating with the first base portion between an open and a closed configuration, and at least one hinge assembly mounted at a first end to the first base portion and at a second end to the second base portion. The hinge assembly includes a flexible strap and biasing element capable of tensioning the flexible strap to maintain the first and second base portions with respect to each other in an open configuration. | 03-26-2009 |
273265000 |
Salvo type | 1 |
20130175758 | Game Board Apparatus and Method of Using Thereof - The board game apparatus for recreational play includes a game board, a privacy board, and a plurality of shot glasses. The privacy board is angularly attached to the game board where a protrude section of the privacy board is traversed into a cavity of the game board. The game board includes a plurality of indentations where the plurality of indentations concentrically holds the plurality of shot glasses. The plurality of shot glasses is filled with an alcoholic beverage and arranged according to the rules of the board game apparatus so that the board game apparatus can be played against another board game apparatus. | 07-11-2013 |
Entries |
Document | Title | Date |
20080290598 | Remote controlled toy vehicle, toy vehicle control system and game using remote controlled toy vehicle - A vehicle toy combination includes a wireless controlled toy vehicle having a mobile platform configured to move over a surface. A central controller on the platform is configured to control at least one aspect of the toy vehicle. A hand-held manually actuable wireless controller is configured to remotely control user selected movement of the toy vehicle. Multiple vehicles can be controlled simultaneously with multiple wireless, manually operated controllers operating at the same frequency by initially synchronizing the controllers to transmit in non-overlapping windows. | 11-27-2008 |
20090001664 | STRATEGY GAME - A game having page pieces and a game surface including game piece receiving members. Each of the first set of game pieces also includes a solution position and non-solution positions in which the game surface-engaging member is mated with one of the plurality of game piece receiving members. When a game piece is in a solution position it exhibits an indication, such as sitting lower with respect to the game surface or illuminating a light, which visually distinguishes the game piece from at least some of the game pieces which are in the non-solution position. Aside from the visual indication, each game piece is visually indistinguishable from all other game pieces for each game player when the game pieces are located on the game surface in an upright position. | 01-01-2009 |
20090051110 | MODIFIED BLACKJACK GAME WITH A SIDE BET ON "ANY-TEN" - A modified game of blackjack includes a side wager made available if the dealer's two-card hand equals ten or eleven. The side wager is betting on the third dealer's card being an “any ten” card: ten, jack, queen or king. The side wager is resolved independently of the main game. The timing of the side wager makes it attractive to players while the odds favor the house. The side wager is preferably paid at 2:1. Modifications of the side wager that pay at higher ratios are also disclosed. | 02-26-2009 |
20090072479 | MAT INCLUDING A COMPOSITE STRUCTURE - A mat includes a first surface having a first polymer, a second surface having a second polymer, and indicia associated with a game. The first polymer can include, for example, an elastomer, such as a silicone elastomer. The second polymer can include, for example, a fluorinated polymer. | 03-19-2009 |
20090072480 | BOARD GAME KIT OF COMPONENTS, AND METHODS OF CONSTRUCTING AND UTILIZING SAME - A board game employs a combination of rules and apparatus 1) to motivate each player to truthfully answer the questions which asks her/his opinions, and 2) to promote cooperative play at the right time to make the game not only fun, but also meaningful. | 03-19-2009 |
20090127786 | Buy, license or litigate - a game of patent strategy - This invention is directed to a game of patents in which patents are bought, licensed and/or litigated to create profitable businesses. More specifically, patents are used by the players to build one or more technologies into a business. The player with the most profitable business at the end of the game is the winner. | 05-21-2009 |
20090152812 | Method and apparatus to use geographical maps in a board game by separating the game into 2 components, namely a topic-board and a player-board, both used side by side in the game - The present invention provides a mechanism to separate a board game into two components, namely a topic-board and a player-board to provide a method and apparatus to use geographical maps in a board game. The topic-board can be any geographical map specified in the game. The specified map is used to answer questions or perform directives specific to the game. The player-board records the player's progress after the player answers questions pertaining to the topic-board. Player-boards can have many different formats. This invention increases the use of generic geographical maps in a board game and increases geographical skills of players as they move toward winning the game. | 06-18-2009 |
20090166972 | Scramble 500 - A board game comprised of arranging numerical tiles on a playing surface for the entertainment of a plurality of players. The game consists of a playing surface consisting of 260 square rectangles and a plurality of tile game pieces marked with a numerical and/or alphabetic inscription. The tiles are arranged on the playing surface in a line of tiles, not fewer than three and not more than eight. The tiles are arranged in a line of numerically matching numbers or numerically sequential numbers. The tiles inscribed with an alphabetical inscription are used as “wild” tiles. Each subsequent play must cross or add to an existing line of tiles already on the playing surface. Play is scored by adding the number of tiles played, then multiplied by “multipliers” inscribed on the tile. The play ends when the predetermined score is achieved, all tiles have been played or no player is able to make a play. | 07-02-2009 |
20090315256 | Miracle five game - The present invention relates to a board game in which two or more players attempt to set three or more playing elements in a row on grid based playing surface either horizontally, vertically or diagonally. Players take turns either setting or moving a playing element. A playing element may be moved to an adjacent square, over a series of one or more opponent's playing elements, or along a designated path on the playing surface. | 12-24-2009 |
20100025930 | FAMILY MEAL TIME BOARD GAME - A board game for a plurality of players to play while eating a healthy, well-balanced meal. The game includes a plurality of game boards and a plurality of game pieces such that each of the players has his/her own game board and game piece. Each of the plurality of game boards has a playing surface formed thereon and a portion for placing the player's plate. The playing surface has a plurality of color coded spaces forming a travel path between a start line and a finish line. Each of the plurality of color coded spaces corresponds to a different main food group, such as a protein, a fruit/vegetable, and/or a starch. The game also includes a spinner having a pointer attached to a flat surface divided into at least two defined areas corresponding to a number. A method of playing the game is also disclosed. | 02-04-2010 |
20100038851 | GAME - A game is disclosed herein the game having a plurality of game pieces including a plurality of sub-sets, the game pieces in each subset having a common identifier and a first identifier, each common identifier of each sub-set being the same as at least one common identifier of another sub-set; a structure for removably receiving and retaining the plurality of game pieces; an opening in the structure for sliding a played game piece into the structure, when the played game piece is replaced by a replacement game piece, the replacement game piece being determined by matching either the first identifier or the common identifier of the played game piece with the first identifier or the common identifier of the replacement game piece. | 02-18-2010 |
20100038852 | GAME PIECE AND METHOD OF PLAYING GAME USING SAME - An article of manufacture for use by a player in a game or as a collectible figure, comprising a first portion comprising a representational figure and a second portion affixed to the first portion and comprising a coupling member arranged to be coupled with a preexisting support structure so that a user of the article of manufacture is enabled to couple it with the support structure and uncouple it therefrom. | 02-18-2010 |
20100059935 | BETTING GAME EMPLOYING A CYLINDRICAL DIE AND A GAME BOARD - A betting game employing a game board and a cylindrical die with a plurality of flat surfaces, or faces, about its circumference that is spun like a top on a pointed bottom and allowed to spin until it falls to rest with a face upwardly directed that corresponds to a consequence indicated on the game board. Typically, a token is placed on a selective section of the game board that corresponds to a die face, typically by a same numeric designation. If the upwardly directed face corresponds to the section in which a token has been placed a payout is made. If a token placed bridging two adjacent sections, a payout of a lesser amount is also made. Two or more colors, but fewer colors than die faces, may be included on the die and game board. Thus, a bet can also be placed on which color will be found on the upwardly directed die face. A color bet is typically done by use of a same colored token or a token on a same colored section of the game board. | 03-11-2010 |
20100072702 | STRATEGY BOARD GAMES WITH CONCURRENT PLAY - A method for playing a game by first and second players includes assigning first type characters and second type characters to the first and second players. At a first turn, random numbers relating to each of the first type characters are used to concurrently or simultaneously position the first type characters on a game board. Similarly, at a second turn, random numbers relating to each of the second type characters are used to concurrently or simultaneously position the second type characters on the game board. A game play event, such as a battle or contest, may be initiated between the first and second players based on the relative positioning of the first and second players at the game board. In other examples, the first characters may have attributes or resources that can be developed and used in game play events, or in achieving an end goal of the game. | 03-25-2010 |
20100078887 | TRAVEL GAME - A toy play set for containing at least one predetermined board game includes a generally elongated body having a hollow interior, first and second opposing longitudinal ends, and a generally curved side wall extending around the hollow interior between the first and second ends. The first and second ends and side wall generally surround the hollow interior in a closed configuration of the body. The body has an open configuration in which the hollow interior is at least partially accessible. A playing surface is operably engaged with the body and is configured to play the predetermined board game. The playing surface is shaped and sized to enable the playing surface to be completely stored within the hollow interior of the body with the body in the closed configuration. The playing surface is accessible at least with the body in the open configuration for playing of the predetermined board game. | 04-01-2010 |
20100127453 | Game Apparatus and Method of Play - A game in which a number of players can participate comprising a playing surface and number of playing pieces, the playing surface having a track comprising a number of lanes in a one to one correspondence with the playing pieces, each playing piece being associated with one of the lanes, each lane comprising an equal number of spaces extending from a start to a finish space, in use the playing pieces being moveable sequentially along the spaces or their respective lane from start to finish, the game apparatus further comprising a set of playing tokens divided into a number of subsets also in a one to one correspondence with the number of playing pieces, each playing piece being associated with one of the subsets of playing tokens, the playing surface further comprising a set of stations representing an outcome of the passage of at least one of the playing pieces from its start to finish on the track in accordance with the disposing of a token, the stations being associated with reward tokens which can be placed on one or more stations by players and also representative of a reward in the event of the designated outcome of the station being achieved. | 05-27-2010 |
20100171264 | Zudokuz - The use of tiles, colored on both faces, white side up is to locate the given spots. The placing of the remaining colored tiles for the unknown spots is simplified by the use of the colors on the remaining tiles. | 07-08-2010 |
20100213670 | Board Game - A board game is presented that includes a game board or playing surface having an even plurality of precisely cut game piece sockets, each socket having a unique shape, and a plurality of game pieces, each game piece precisely engaging only one of the even plurality of game piece sockets. The game presents a contest for two or more players to be the first to fit all of their allocated, precisely cut pieces, each into their corresponding socket and then announce the name of the game, Pajaggle™. The board game may also be played individually against the clock to engage all of a pre-selected number of pieces in their respective sockets on a given board or playing surface. | 08-26-2010 |
20100301559 | Table top ball game - Ball game having a two-sided tower, one side associated with each playing competitor. The tower has a base supporting two sets of five tubes, each associated with one team. The tubes have five key holes aligned vertically. Each team has twenty five keys numbered from 1 to 25. Each team has five balls; four unmarked, one marked. The teams place the keys into key holes on its tubes. Next, the teams place one ball in each tube, the balls prevented from falling through the tubes by ball-blocking portions of keys. The teams alternate directing their opponents to remove one key. The removed key is surrendered to the requesting team, who places the key into its key track. Once all five keys have been removed from one tube, the ball falls through the tube, onto a ramp and into the team's ball pit. The object is to guess the correct combination of keys to be removed to release the opponent's marked ball. | 12-02-2010 |
20100314832 | Balancing mechanism for an equilibrium game - A balancing mechanism for an equilibrium game wherein a hub is connected to a tripod by a universal joint. A plurality of radially extending arms having cups on their outer ends are connected to the hub. A depending pointer is connected to the hub and extends downwardly therefrom to a Cartesian coordinate graph positioned centrally of the tripod. A plurality of weights are placed in the cups to cause the pointer to become positioned at a certain X,Y point on the graph. | 12-16-2010 |
20110024983 | A LATIN GAME - It is disclosed a board game including patterned graph boards, sets of grouped index elements, and disparate successful arrangements. Each patterned graph board has graph patterns associated with several nodes of the same number for all the graph patterns. Two nodes of a given graph pattern are shared by two graph patterns. Each set of grouped index elements includes three or more groups, each having two or more identical index elements of certain numerical value unique to the each group. The disparate successful arrangements are successful arrangements that differ from each other by an arrangement result value, or by being a Latin arrangement, and by being associated with certain patterned graph board. The successful arrangement has an arrangement result value, the same for all graph patterns of a given patterned graph board under a given pattern operation. The pattern result value is the result of a pattern operation on a graph pattern, the operation may be addition of the numerical values of the index elements of a graph pattern. The Latin arrangement is an arrangement in which every index element disposed on a graph pattern of a given patterned graph board is disposed once and only once in any graph pattern. | 02-03-2011 |
20110074105 | Game Having Adversarial Figure Releasably Holding a Player Figure - A game includes an adversarial figure with at least two portions that cooperatively present a figure-holding chamber. A captured figure is removably positioned in the chamber and operable to enter and exit the chamber. The holding figure also has a latch assembly that holds the portions in a closed condition where figure ingress and egress is restricted. The latch assembly can be shifted to open the portions and permit figure ingress and egress to and from the chamber. The game has an objective of freeing the captured figure from within the chamber by having a player position a rescuing figure in a game area, and releasing the captured figure from control of the holding figure as a result of a releasing act of the rescuing figure. | 03-31-2011 |
20110089633 | Bingo table topper - The Table Topper is a lightweight, storage, organization, and functional device that creates an ergonomic surface suitable for reading, writing, and drawing and is especially suitable for the playing of Bingo. The system consists of a one-piece slanted playing surface with optional well inserts and spacing inserts. | 04-21-2011 |
20110133403 | APPARATUS AND METHOD FOR SPECTATOR AMUSEMENT AND DIRECT MARKETING OF GOODS AND/OR SERVICES - An apparatus for spectator amusement and direct marketing of goods and/or services. The apparatus comprises a support; a plurality of first generally cylinder-like structures of a first size, each structure being open at one end and closed at another and opposite end, being arranged side-by-side in a selected series along the support, and in a first generally uniform plane relative to one another; and a plurality of second generally cylinder-like structures of a second size, each structure being open at one end and closed at another and opposite end, and being arranged side-by-side in a selected series, each structure bridging and balancing between adjacent cooperating edges of one of the first structures at the open end thereof, the second structures being in a second generally uniform plane relative to one another, and the first and second planes being in relatively parallel relation to one another. At least one of the first structures contains a predetermined volume of a first selected liquid composition, and at least one of the second structures contains a predetermined volume of a second selected liquid composition. Upon application of a selected force in proximity to an inbound portion of the upper half of the second structure's closed end, the first of the second structures slides along adjacent cooperating edges of the first structure until it no longer bridges and balances between such edges, and drops into the second of the adjacent first structures, the second structure being contained by the first structure and being immersed in the first liquid composition housed therein. Upon sliding and dropping of the second structure into the first structure, an outbound edge of the second structure's closed end strikes an inbound portion of the upper half of the adjacent second structure bridging and balancing between adjacent cooperating edges of the second of the first structures at the open end thereof. The magnitude of the force applied when the second structure closed end strikes the inbound portion of the upper half of the adjacent second structure is sufficient to cause the second of the second structures to slide along adjacent cooperating edges of the successive first structures until it no longer bridges and balances between such edges, and drops into the third of the adjacent first structures. The second of the second structures is contained by the third of the first structures and is immersed in the first liquid composition housed therein, such that the successive sliding, striking and falling movements create a spectacle for a user's amusement and fun, and encourages the user to purchase more of the beverage contained therein. | 06-09-2011 |
20110163499 | BOARD GAME FOR STIMULATING INFANTS - A board game for stimulating infants and for use by two or more players or teams for use with an infant as an active part of the board game. The game board sized to allow an infant to be placed thereon, having score/progress/position indicia thereon and two or more score markers for placement at or on the indicia to indicate the position/progress/score of each player/team. In one form, the game also includes a ball-like element to be placed upon the infant so that when the players/teams vie for the attention of the infant and get the infant to turn in their direction, the ball-like element rolls or slides off the infant toward the player(s) to earn a point or advancement. Preferably, the game board is covered in a soft fabric, similar to a baby blanket, and is sized similarly to a baby blanket or larger. In another preferred form the ball-like element is replaced with a die-like element to be placed upon the infant so that when the players/teams vie for the attention of the infant and get the infant to turn in their direction, the die-like element rolls or slides off the infant toward the player(s) to earn a point or advancement. The die has six sides, with indicia on the sides of the die matching up with positions on the game board. In one form, the indicia are letters and the positions on the game board have matching letters so that when the infant “rolls” the die, the die indicates indicia representing a position on the game board and the player can advance to that position. | 07-07-2011 |
20110233864 | TEACHING AIDS USING A MATHEMATICAL MATRIX - Teaching aid math games utilizing a mathematical matrix organized about x and y axises where the game is played by correctly associating numbers with their corresponding stations. The matrix comprises a first string of stations and a second string of stations where the first and second strings have the same number of stations. Each station is associated with a numerical value, and each station on the first string is parallel to a corresponding station on the second string where each corresponding station pair add up to the same numerical value. The display of the matrix provides visual associations for mathematical relationships. | 09-29-2011 |
20110272883 | Interactive Role Playing Game - The present invention is an adult role playing game that involves relationships and interaction. The game uses fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a player and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the players. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance. | 11-10-2011 |
20120068407 | BOARD GAME FOR ENHANCING MENTAL SKILLS THROUGH FORMATION OF SHAPES AND PATTERNS - A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point. | 03-22-2012 |
20120086167 | EDUCATIONAL GAME - A customizable educational game having a plurality of quiz cards, a plurality of different modes the complexity under which the game is to be played, and at least two rule cards designating rules for at least two different modes of play. | 04-12-2012 |
20120153569 | Board Game Utilizing Binary Numbers - A board game incorporating binary conversions to entertain and educate players, comprising a multi-tiered playing field, a plurality of counters, of control pads, and playing cards. The playing field comprises a plurality of rooms, doors, roof hatches, and lights. Players enter the values from the playing cards into the control pads. The control pads electronically communicate with the counters to display the binary conversions. Based on the binary conversions, the lights on the playing field indicate which doors and roof hatches are opened or closed allowing players to navigate through the playing field. The winning player wins by being the first player to exit the playing field. It is contemplated that the board game can extend to computer games, video games, theme parks or other similar gaming opportunities wherein players can compete to navigate through and be the first to exit the playing field. | 06-21-2012 |
20120187626 | RUMBLE GAME SYSTEMS - An improved tile-based game of chance and strategy playable by at least two players comprising a gridded RumBle game board, a plurality of square-shaped playable tiles, at least four tile racks which may retain the game tiles during play, and an opaque game tile bag for storing the game tiles. Players may alternate turns placing the game tiles from their hand onto the gridded RumBle game board to complete a set of at least three of the same number of different colors or a run of at least three consecutive numbered game tiles of the same color. Each set or run played by the player must interconnect with another run or set played prior to the player's turn. A round of RumBle game systems may end when one of the players has played every single tile from his or her hand. | 07-26-2012 |
20120193871 | Seashell Game - Children and adults are often seen collecting shells at the beach. Most don't know the name of the shell or anything about it. There's a need to create interest and education about seashells. | 08-02-2012 |
20120223479 | Strategy Game - A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of a exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to the exterior of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without a playing pieces, without a game board, or with a timer. | 09-06-2012 |
20120280451 | METHODS AND APPARATUS FOR EDUCATING - A method of educating includes providing a collectible trading card game with a plurality of trading cards. Each card may contain educational information including a consonant, vowel, number or mathematical operator and the cards are used to form a properly spelled word or to form a mathematically correct equation. In some forms, the method includes providing a game with a playing field and a set of game components with game component types having a predetermined power for affecting play of the game by affecting a power, effect, or value of the game component. The level of skill necessary to play the game may be varied by selectively implementing or disregarding the predetermined power of the game components. An educational game includes first and second game components with different expressions, powers, point values, and identifiers for distinguishing game components and facilitating game play. | 11-08-2012 |
20120292852 | Quatro-A multiple board and chip game - The game consists of several boards, containing a large square divided into 16 smaller squares, in a 4×4 pattern. The result being: 4 columns, 4 rows and 4 quadrants of 4 squares. Included are several 4 different colored chips. Each board has some squares precolored. The remaining blank squares only have one possible way to satisfy the playing requirements of all 4 colors in each row, column and quadrant. The chips define the color of each of the remaining blank squares. The game can be played by any number of players who compete to complete their board first and thus score a point. If any other player believes the board is not correct he may challenge. If the challenger was correct he gets a point. Some boards are easier to complete then others. As a player's score goes up he must choose more difficult boards. | 11-22-2012 |
20120299242 | ENTERTAINMENT METHOD AND DEVICE INVOLVING A BOARD GAME - A game playing method and a device for providing an entertainment diversion are provided. The device includes a number of areas, each area being associated with a tally group, each area having a value associated therewith, and the values of a given set of areas are associated with a respective tally group that is tallied according to a tally heuristic rule. The device also provides sets of tokens, each token being disposable in a player dedicated disposition in which the value of a respective area in which the token has been associated is taken into account during a tallying of the values of a given set of areas according to a role and a limited use disposition in which the value of a respective set of areas with which the token has been associated is taken into account according to a further rule. | 11-29-2012 |
20130069306 | THEMATICALLY DECORATIVE HIDE-AND-SEEK GAME - A thematically decorative hide and seek game includes a hideable component that is thematically consistent with a decorative motif, such as the Christmas holiday. A set of blocks is arranged to spell at least two words. The hideable component is displayed at a predetermined home base location proximately to the set of blocks. The set of blocks is arranged to spell the first word to indicate that the hideable component is ready to be hidden in plain sight. Upon hiding the hideable component in plain sight, the set of blocks is rearranged to spell out the second word at the home base to indicate that the hideable component has been hidden. Upon finding the hideable component, the hideable component is returned to the home base and the set of blocks is rearranged to spell the first word to indicate that the hideable component is ready to be hidden again. | 03-21-2013 |
20130320621 | BOARD GAME UTILIZING BINARY NUMBERS - A board game incorporating binary conversions to entertain and educate players, comprising a multi-tiered playing field, a plurality of counters, of control pads, and playing cards. The playing field comprises a plurality of rooms, doors, roof hatches, and lights. Players enter the values from the playing cards into the control pads. The control pads electronically communicate with the counters to display the binary conversions. Based on the binary conversions, the lights on the playing field indicate which doors and roof hatches are opened or closed allowing players to navigate through the playing field. The winning player wins by being the first player to exit the playing field. It is contemplated that the board game can extend to computer games, video games, smart phone and tablet applications, theme parks or other similar gaming opportunities wherein players can compete to navigate through and be the first to exit the playing field. | 12-05-2013 |
20140062018 | BATTLE GAME DEVICES AND METHODS OF PLAYING - A battle game device is provided comprising a character game piece removably attached to a game mechanism. The character game piece includes a plurality of character portions that are removably attached to one another. The game mechanism provides at least one game play indicia that correspond to battle turns exercisable by the character game piece during a battle against an opposing character game piece within a battle area. A plurality of unique character game pieces is further provided. A method of game play is provided in which at least two players control individual character game pieces to compete in a battle area. The at least two players alternate battle turns until one player wins by pushing an opposing character game piece off the battle area or by attacking and damaging the opposing character game piece until all character portions are removed from the opposing character game piece. | 03-06-2014 |
20140265118 | CARD GAME AND CARD GAME BOARD - The present disclosure describes a card game called “Tunsh” and a game board designed for the Tunsh game. The Tunsh game shares some features of the Solitaire type of games but also includes new elements that make Tunsh more exciting and challenging. The game board includes multiple positions specifically designed to place playing cards during the Tunsh game. The players take turns to release the cards in his/her possession and build up ascending or descending card sequences in the playing field on the game board. At the same time, each player may also burden his/her opponent with extra cards and call out the opponent's error. The Tunsh game and the game board are ideal for both casual entertainment and serious competition. | 09-18-2014 |
20150352432 | Episodic Board Game - The present disclosure relates to an episodic board game. More specifically, the present disclosure relates to an episodic board game, comprising a first game kit including a first set of rules and a first set of game components, and a plurality of subsequent game kits released incrementally at predetermined time intervals for integration with at least the first game kit or a previously integrated subsequent game kit, each of the plurality of subsequent game kits including at least subsequent set of rules or subsequent set of game components. | 12-10-2015 |