Class / Patent application number | Description | Number of patent applications / Date published |
273272000 | Word, sentence, or equation forming (e.g., SCRABBLE, hangman) | 57 |
20080203661 | WORDS - An interactive, entertainment floor game with multiple start points from which players attempt to move in one direction and return by spelling words. | 08-28-2008 |
20080252008 | Method of playing a mathematical game - The present invention is directed to a mathematical game. Such method comprises (1) generating a separate set of calculating numbers for each individual player or team; (2) designating certain math operations (e.g., addition, subtraction, multiplication, and division) available to each player; (3) generating a target number applicable to all players; (4) players calculating the target number by combining all of their calculating numbers with any combination of some or all of the designated math operations; and (5) players announcing their calculations. | 10-16-2008 |
20080258387 | WORD SPELLING AND WORD CROSSING BOARD GAME - An apparatus and method for a board game that includes a game board and game pieces for placement on the game board during game play. The game pieces have letters, phonic symbols, wild card symbols, or other language symbols or indicia on both sides of the pieces that are in different colors corresponding to the two players but which show the same letter or symbol on both sides. The game board of the preferred embodiment includes a grid arrangement of spaces of a size and shape to permit the game pieces to be laid on the grid spaces. Words or phrases are spelled out by the arrangement of game pieces on the game board, the words or phrases being formed by game pieces in straight lines. The game pieces are placed on the game board by the players during turns and if one or more words or phrases are formed by the just-placed letters or language symbols in conjunction with other game pieces on the board, the player placing the most recently played game piece owns all the game pieces in the new words or phrases. Ownership of the game pieces is indicated by flipping any opponent game pieces over to display the color of the player who's turn it is. The game is won by determining which player has the most pieces on the board at the end of the game. | 10-23-2008 |
20080265508 | Closable-type game board box for strategic word pattern engagement - My child educational board game, “Word Battle”, requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify the quality of opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns. | 10-30-2008 |
20090045574 | Board game for building words with single-letter and multiple-letter tiles on a plurality of multi-directional pathways - The invention is a word-building board game played on a double-sided board whose grid on both sides comprises horizontal and vertical rows of circles overlaid with smaller circles. Using single-letter and multiple-letter tiles, words are built on a plurality of multi-directional pathways, a number of which are imbedded on one side of the board. Coloured overlays highlight words other than those built orthogonally. Instructional pieces direct players in certain initiatives, including the execution of the ‘Ploy Move’ which allows a word to be built away from the main body of words. Letters on multiple-letter tiles are expressed obliquely in a downward direction. The multi-dimensional pathways and ‘Ploy Pieces’ have the effect of increasing the scope and enhancing the concept of the crossword format that derives from building.words orthogonally. | 02-19-2009 |
20090066022 | Omnidirectional word construction game connecting markings within a spatial array - A method of playing a word construction game wherein one character, letter or stroke is added at a time to a defined space appearing on a paper surface, computer interface, mobile communication device screen, personal digital assistant or a non-paper erasable surface displaying discrete blank spaces. Each player aims to add at least one character, letter or stroke in turn anywhere within the array of previously played content and available blank spaces that continues the formation of a valid word without completing it. The completion of a valid word subjects the active player to challenge and a penalty in scoring. Absent losing a challenge, players receive points for each character, letter or stroke added without successful challenge during a round of play. Valid words must read without skipping any characters, letters or strokes or any blank spaces, be a predetermined minimum length, and meet other conditions as prescribed by preset rules. The game proceeds until after multiple rounds of play, a player has reached a target number of points or has amassed the highest point total. | 03-12-2009 |
20090134576 | Tile Game Apparatus and Method for Learning Alphabet-based Symbolic Notation - A tile-based game is used for teaching symbolic notation corresponding to alphabetical notation, such as found in music and code or sign language, by having players attempt to spell word with the symbolic notations that appear on one side of the tiles. Players are given points for the correct assembly or deciphering of a word with the tiles and check for correct answers by viewing the corresponding alphabetical notations on an opposite side of the tiles. The game can be implemented virtually on a computer. | 05-28-2009 |
20090160130 | HANGMAN GAME APPARATUS - A game apparatus for playing hangman, the game apparatus includes a game body and a display that is coupled to the game body and operable to depict at least progress of the game while the game is being played. Further, a display element is provided in the display, wherein the display element is activated to indicate the progress of the game while the game is being played. Also, a counter is coupled to the game body and is operable to display a number of remaining turns for at least one player while the game is being played. Moreover, an activator is coupled to the body and operable to adjust the counter in response to the at least one player's progress in the game. | 06-25-2009 |
20090160131 | Sudoku-Type Game - A plurality of Sudoku-type games are provided within a single matrix, using one or more “key cells” for presenting to the player the number of different answers possible for the respective cell. A scoring system is included to yield different scores for the different game outcomes. In accordance with the invention, game publishers can accommodate players of different skill levels with a single matrix, players can choose the level of difficulty of the selected game, and a each matrix can yield several games for the player to solve. | 06-25-2009 |
20090174142 | Methods and apparatus for educational spelling games - Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depends on the difficulty level of the word. One version is a game board with a plurality of playing pieces, a plurality of spelling cards, each spelling card comprising a plurality of spelling words wherein different words on each of those spelling cards comprise different levels of spelling difficulty within at least one educational grade level or age level, preferably within two consecutive educational grade levels, and a die for randomly determining the level of spelling difficulty of the word which a player will be asked to spell. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. Also disclosed are electronic versions comprising an annunciator to announce the words, game show versions, computer game versions and internet-based versions. | 07-09-2009 |
20090236802 | WORD GAME USING STYLIZED LETTERS THAT SHARE AT LEAST ONE COMMON SIDE - A word game in which a participant attempts to decipher a word formed from a plurality of stylized alphabet letters that share a common side. The alphabet letters are majuscule English language alphabet letters in a block style font formed of line segments on a square grid. A portion of the alphabet letters is assigned a first level of difficulty, another portion is assigned a second level of difficulty different than the first level of difficulty, and yet another portion may be assigned a third level of difficulty different than the first and the second levels of difficulty. A word score is determined by adding together the level of difficulty assigned to each of the alphabet letters. A word formed from the alphabet letters may be assigned a level of difficulty determined by the word score of the word and the number of letters in the word. | 09-24-2009 |
20090309304 | MATCH UP - A matching game apparatus and method of play comprising a gaming board in the form of a grid with a starting space located thereon. Indicia bearing tiles are pulled at random by the players, who commence play by amassing an initial set of tiles and a first player setting a tile in the starting space. Subsequent players must find a match within their sets of tiles, and place a matching tile atop the previous player's tile and another tile adjacent to the matching tiles. If a player doesn't have a matching tile, that player must draw tiles at random in an attempt to draw a matching tile. After three attempts, the player forfeits the turn and the next player's turn commences. The first player to get rid of all tiles in that player's possession is declared the winner. | 12-17-2009 |
20090315260 | Method of playing a board game - A method of play in a word-forming board game that provides a strategic blocking capability, implemented with a blocking tile that may be placed adjacent to letter tiles. | 12-24-2009 |
20100078891 | Tile to game card replication game - A method of playing a game that includes a plurality of tiles that are marked with either a number, a letter, or a pictorial symbol of different color. Each player aims to replicate a sequence on identical game cards with allocated, swapped, and chosen tiles, using multi-color sets within chosen sequence. | 04-01-2010 |
20100109243 | THREE-DIMENSIONAL GAME - A three-dimensional version of the popular Sudoku game is disclosed which may include a game board having a plurality of two-dimensional matrices disposed thereon. Each of the two-dimensional matrices may have a plurality of positions for entering solutions. The game board may further specify an ordered layering for the plurality of the two-dimensional matrices such that the plurality of two-dimensional matrices may be conceptualized as a three-dimensional structure. Correct solutions for the positions of the two-dimensional matrices must be satisfied in three-dimensions in accordance with the three-dimensional structure. | 05-06-2010 |
20100133750 | Category-Related Guessing Game - The claimed invention is a game in which a player or players tries to guess the category to which a set of words or phrases belongs. The words or phrases are arranged on a playing means such that only the first letter of each word or phrase is initially revealed. The second letters of each word or phrase are then simultaneously revealed, then the third letters, and so on, until a player is able to guess the category to which the words or phrases belong. The game represents an original and elegant advance over other games involving categories, members of categories, and orthography. Whereas other games involve only two of these types of information, or involve providing two types of information in order to guess the third type, the claimed invention utilizes orthography to enable a guessing of both words and categories in a dynamic and fun way, and further implements a simple game device conducing to ease and excitement of play. | 06-03-2010 |
20100219583 | Decision-making board game that helps shape a life - A decision making family fun board or electronic game having a playing surface, playing pieces, and multiple choose questions that help shape a life. The common sense questions have an earned value of best, good, or poor that correspond to the answer and the playing piece. There are designated spots on the playing surface to place the playing pieces that is orderly and challenging. | 09-02-2010 |
20100252995 | Integrated word-search, word-link, trivia puzzle and word-scramble - An integrated word-search, word-link, trivia puzzle and word-scramble includes a number of preprinted letters in a grid region. The region contains letters which are solutions to the word-search, word-link, trivia puzzle and word-scramble, and disguising letters filling in the rest of the puzzle. Through solving the puzzle, the individual letters of the puzzle word solutions are circled in turn and linked together with a straight line. The lines linking the individual letters of the solution cross out the disguising letters which lie directly in between the solution letters. The letters which are circled cannot be crossed out with a line, and letters which are crossed out with a line cannot be circled in a subsequent part of that word solution or in a later word solution. Any remaining letters which have not been circled or crossed out with a line may be combined and unscrambled to form a word-scramble solution. | 10-07-2010 |
20100264586 | SEARCH PUZZLE WITH VARIED SYMBOL ORIENTATIONS - An improved search puzzle and an improved method for making a search puzzle are disclosed, in which letters or other symbols in a search field are oriented at a plurality of angles, thereby increasing the challenge of finding search strings embedded therein. In preferred embodiments, the symbols are arranged in an array that can be rectangular or square. The puzzle can include an answer bank that lists the hidden search strings or gives indications thereof. In some embodiments, each symbol is oriented at an angle that is a multiple of 45 or 90 degrees. In other embodiments, the symbols are either upright or inverted. The orientations of the symbols in the search strings can be irrelevant, or necessary to the search. The search strings can be words, and/or can include rebus symbol strings. | 10-21-2010 |
20100320688 | GAME KIT - There is provided a game kit comprising (i) a plurality of game pieces, the pieces comprising at least two faces and the faces comprising at least one symbol thereon; and (ii) a holder comprising at least one holding section for holding the game pieces in such a manner that when at least one of the game pieces is inserted in the holding section, the holding section is effective for hiding at least one symbol of the at least one of the game pieces. | 12-23-2010 |
20110012305 | METHOD OF PLAYING A WORD GAME - A word game and a method of playing a word game are disclosed. A scrambled word is unscrambled. A homophone of the unscrambled word is ascertained. At least one of an anagram, an antonym, a homograph, and a synonym is ascertained of the unscrambled word and/or the homophone of the unscrambled word. Points are awarded to a player based on each ascertained word. | 01-20-2011 |
20110037224 | METHODS AND APPARATUS FOR PLAYING WORD GAMES - A method and apparatus for playing a word game with two, three or four players competing to spell as many words as possible within a period of one minute. The game includes a deck of 59 cards, each having two or three letters on its face. Words must start with the letters shown on a, card which is drawn from the deck. Each syllable of a word counts one point. Selected words must comply with specified rules. The players decide in advance whether bonus words are to be included in the game. The score is doubled for a bonus word. If bonus words are included, selected words must also comply with additional specified rules. The players agree in advance on a dictionary to be consulted, if necessary. The winner is the player with the highest score. | 02-17-2011 |
20110084446 | Word clue puzzle game - A word clue puzzle based game in which a player shifts horizontal positions of alphabet tiles (left or right) in a 2D surface, or rotates concentric blocks carrying lateral alphabet tiles in a 3D geometry, to find word clues formed by grouping adjacent alphabets in a combination of horizontal, vertical or diagonal direction. Word clues could be words, names, phases or statements. The game could be achieved on paper, on board, with geometrical models, or in electronic and computerized game simulation formats. Complexity of the game could be enhanced by rotating blocks of alphabet tiles overlapping a 2D background of alphabet tiles or by increasing the dimensions of the grid surface to solve for word clues. Alphabets used in the game are not restricted to English only and are applicable to any other language characters. | 04-14-2011 |
20110133405 | MULTILINGUAL-TILE WORD GAMES - In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms. | 06-09-2011 |
20110175286 | Code Letter System and Method - A system and method using codes or symbols for solving word, numbers or trivia puzzles or game in which a correct answer or portion of an answer to one part of the puzzle provides the player with the correct answer or portion of the correct answer for the remaining unanswered portions of the puzzle. | 07-21-2011 |
20110193290 | Methods and apparatus for educational spelling games - Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depends on the difficulty level of the word. One version is a game board with a plurality of playing pieces, a plurality of spelling cards, each spelling card comprising a plurality of spelling words wherein different words on each of those spelling cards comprise different levels of spelling difficulty within at least one educational grade level or age level, preferably within two consecutive educational grade levels, and a die for randomly determining the level of spelling difficulty of the word which a player will be asked to spell. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. Also disclosed are electronic versions comprising an annunciator to announce the words, game show versions, computer game versions and internet-based versions. | 08-11-2011 |
20110248446 | Word tree built on consonant nodes - A “word tree” is generated by players of this board game using “consonant” and “vowel” tiles. The distribution of available consonant tiles and the unlimited availability, in principle, of the vowel tiles (“a”, “e”, “i”, “o”, “u”) ensures that almost all words (more than 99%) existing in the English language can be built by a player. A “root word” is placed horizontally, by the first player in the mid-section of the board. The second and subsequent words are built off the consonant tiles already played on the board. It is akin to starting new branches off these “consonant” nodes. The generated tree is bound in a finite rectangular space. The objective of the game is to make “long” words either “new” ones or extensions of those already played. The element of chance in winning this game has been minimized. The game showcases and stimulates knowledge recognition, vocabulary building and articulation. | 10-13-2011 |
20120007312 | Multilingual-Tile Word Games - In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms. | 01-12-2012 |
20120018950 | Board game - A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The center of the Game Board has a total of 25 squares (five rows and five columns of five squares each) providing 10 options for players to make a winning combination of five sequential same-color game tiles. Players take turns, one at a time moving clockwise around the table, placing one colored game tile on one Game Board square, simultaneously blocking their opponents game play options while increasing their strategic advantage (see Game Play instructions below). The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games. | 01-26-2012 |
20120056377 | CROSSWORD PUZZLE GAME, METHOD OF GENERATING THE SAME, AND GAME SHOW GENERATED THEREFROM - The present invention relates to a crossword puzzle game. The game includes a medium. The game includes indicia displayed on the medium and representing a crossword portion having a plurality of adjacent cells for filling in intersecting words. The crossword portion has at least one clue for supplying at least one of the words. The game includes indicia displayed on the medium and representing a graphical puzzle portion the solution to which supplies another of the words, whereby solving the graphical puzzle portion promotes solving the crossword portion and, alternatively, solving the crossword portion promotes solving the graphical puzzle portion. | 03-08-2012 |
20120068408 | MULTI-PLAYER GAME - Methods and systems are provided herein for playing a multi-player game. Players select words related to a seed word and place or write the selected words in spaces on a game board. In some embodiments, the related words are synonyms, while in other embodiments they are one of antonyms, homophones, or homonyms. Each of the words, when placed in the spaces on the game board, shares at least one letter with a word previously placed on the game board. A score is determined for each player in the multi-player game by summing a point value assigned to each letter in each word placed by the player on the game board. | 03-22-2012 |
20120242040 | GAME SET AND GAME - A game set which includes a plurality of cards upon which at least one of words and images are displayed in an other than normally recognizable format, a mirror by which a reflection of the words and/or images on the plurality of cards can be viewed in their corresponding normal recognizable format, and a timer for measuring the time it takes a player of the game to correctly recognize the words and/or images displayed on the plurality of cards without the use of the mirror. | 09-27-2012 |
20130069308 | BOARD GAME - A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games. | 03-21-2013 |
20130106056 | Mathamatical Board Game | 05-02-2013 |
20130175759 | COMPETITIVE CROSSWORD GAME - One example embodiment includes a method of playing a competitive crossword game. The method includes providing a crossword puzzle. The method also includes determining an order in which players will play. The method further includes a first player completing a first answer. | 07-11-2013 |
20130241149 | Educational Board Game For Words - An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game. | 09-19-2013 |
20130241150 | Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players - A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout. | 09-19-2013 |
20130292903 | WORD FORMING GAMES - Game play apparatus includes a letter array, means operable by players to randomly select a subset of letters from the letter array that includes predetermined numbers of (a) consonants, (b) vowels, and (c) at least one predetermined letter, means for associating each subset with the respective player, means for forming letters from the player's subset of letters into words, and means for recording words formed. An example game apparatus includes score cards, two-sided game pieces, and set of rules of game play. In an illustrative game method of game play, three consonants, two vowels, and one “E” are selected by each player, and each player records and scores the words formed by the other. | 11-07-2013 |
20130292904 | COMMUNICATION GAME KIT AND METHOD - Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated. | 11-07-2013 |
20130328266 | GAME BOARD AND METHOD - Removal of game pieces or tiles from the recesses of a game board surface having a raised grid to prevent sliding of the game pieces on the board is facilitated by providing, in one embodiment, pivotably mounted full boards or portions of boards which are rotated on their pivots to deposit the game pieces in a receptacle forming the frame for the structure. Another embodiment provides a grid with a slot under it for receiving a smooth-surfaced marked game board surface under the grid. The game board can be pulled out from under the grid to let game pieces fall down into a receptacle. | 12-12-2013 |
20140084540 | Word Game - A word game has a plurality of game pieces, each game piece implemented in a geometric shape common to other game pieces, and having one or more surfaces displaying one or more letters, one or more playing surfaces, each playing surface having designated regions for placing single game pieces, a mechanism enabling selection of one or more categories for words in a specific game, and a mechanism for enabling selection of a specific rule set from a plurality of rule sets to govern play and determine a winner of a game played by two or more players. | 03-27-2014 |
20140084541 | Lettered Balls for Use in Word Games - A word game has a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls, a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed, a mechanism enabling selection of one or more categories for words in a specific game, and a rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game. | 03-27-2014 |
20140131945 | Word games anyone can win & more better BANANAGRAMS, BOGGLE, and SCRABBLE games - Word games played so that they can result in a score for a player, a non-acting player; in certain aspects, word games with an element of chance so that a non-acting player can score and/or win against other players and, in certain aspects, a score awarded to a non-acting player based, in whole or in part, on chance. | 05-15-2014 |
20140131946 | Word Game and Method of Play - A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like. | 05-15-2014 |
20140175745 | Word Games Based Upon Starting First Letters and Word Relationships - A word game provides players with several starting first letters and one or more association categories, the association categories may include antonyms, homophones, hyponyms, synonyms and other word relationships. A player may begin to create a word set by deriving, finding, speaking or otherwise indicating a first word and a second word, on condition that the player generated words have starting first letters issued to the player and share a predefined association category. Disclosed word games may be played upon playing boards, with cards, upon electronic devices and other platforms. | 06-26-2014 |
20140265123 | PUZZLE GREETING CARD - A puzzle greeting card is provided. The puzzle greeting card includes a character search puzzle formed on a first portion of the greeting card, and a hidden message puzzle formed on a second portion of the greeting card. The character search puzzle includes a plurality of characters and a list of character groupings found within the plurality of characters. The character search puzzle is completed by finding and encircling the listed character groupings, and the hidden message puzzle is completed using the un-encircled characters from the completed character search puzzle. | 09-18-2014 |
20140327209 | WORD FORMATION GAME - A word formation game using a grid pattern to define a plurality of grid space, a plurality of tiles having various letters and associated numerical point values imprinted thereon, and having a root word, preferably the word “EXTRACTOR,” disposed on grid spaces, with the goal of such word game being to earn and accumulate more points than the other players by the game's end. The game provides for removing letters of words already formed in the grid spaces to form new words via simple extraction or by extracting and adding a new letter in place of the extracted letter. | 11-06-2014 |
20150014932 | Word Game - The present invention is a method of playing a word game involving acronyms. The game involves a group of players where each creates phrases that are consistent with letters selected to form an acronym. In one embodiment of the present invention, a dealer rolls a die numbered 2-7 to determine the number of letters selected. The dealer then selects letter tiles at random and places the selected letters in an order. The dealer then selects a subject card, which states the subject on which the players must base their phrase. The players then create phrases consistent with the acronym in the order of the letters. Players write down their phrases and hand them to the dealer. The dealer reads the phrases aloud. Points are awarded based on the best phrase, as chosen by the dealer. The first player to reach an established number of points is declared the winner. | 01-15-2015 |
20150048570 | TILES ON SHAPES PUZZLE GAME - A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle. | 02-19-2015 |
20150137449 | SYSTEM AND METHOD FOR GENERATING AND USING SOLVABLE PUZZLE FORMS - Systems and methods for solving and generating a mathematical puzzle are presented. A puzzle may comprise areas comprising mystery number regions, pair clue regions interposing pairs of mystery value numbers, and a central clue region located centrally to the mystery number region. Solving a puzzle may comprise deterministic search methods coupled with heuristic approaches. Puzzle generation may comprise adding conforming clues until a puzzle has only one possible solution, the clues chosen based on heuristics for adding clues while minimizing incremental change in puzzle difficulty; or reducing the number of solutions/partial solutions to the puzzle. | 05-21-2015 |
20160023094 | Alliteration word game - The nature and gist of Alliteration Word Game is simply to increase the awareness and ability of players to use words beginning with the same letter to express themselves more creatively, and sometimes more humorously as well. In short, it's both an enjoyable and educational game designed to increase both creative talking and writing. It's also an art valued in both the writing and public speaking professions. | 01-28-2016 |
20160038829 | System and Method for Puzzle Solving Utilizing Letters and Visual Representations - A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle. | 02-11-2016 |
20160067595 | WORD FORMING GAME AND METHODS TO PLAY THE GAME - A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation. | 03-10-2016 |
20160074748 | System and Methods for Generating a Game Board and Playing Games Therewith - The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. | 03-17-2016 |
20160158637 | GAME ASSEMBLIES WITH LAUNCHING GAME PIECES - A game assembly for forming words with letters. Players take turns launching a chip onto a lettered tile on a game surface or into a receiving portion of tower, in which case the player may select a desired letter. The first player to spell out a word based on the letters corresponding to lettered tiles bearing chips and the player's letter selection, collects all of the chips corresponding to the lettered tiles used to form the word. The last player with all of the chips wins the game. The game assembly includes chips, chip launchers, a game surface, and a tower placed on the game surface. The tower comprises receiving and discharging portions. The receiving portion comprises a cavity formed within the tower and the discharging portion comprises a sliding surface surrounding the cavity and angled downwardly toward the game surface to discharge a chip onto the game surface. | 06-09-2016 |
20160184696 | WORD GAME AND SYSTEM AND METHODS FOR PLAYING THE WORD GAME - A first set of letters may be assigned to a first player who may be prompted to form a first word using at least one of the first set of letters. A validity of the first word formed by the first player may be determined. When the first word is valid, a flag may be moved from a first position to a second position towards a first finish line based on the first word formed by the first player. If the second position is not beyond the first finish line, the second player may be prompted to form a subsequent word using a last letter of the first word and at least one of a second set of letters. The flag may be moved, based on the subsequent word formed by the second player, to a subsequent position towards a second finish line associated with the second player. | 06-30-2016 |
20190143196 | WORD-FORMING AND WORD-GUESSING GAME | 05-16-2019 |