Patent application title: Tile to game card replication game
Inventors:
Nancy Susan Factor (Boca Raton, FL, US)
IPC8 Class: AA63F300FI
USPC Class:
273272
Class name: Amusement devices: games board games, pieces, or boards therefor word, sentence, or equation forming (e.g., scrabble, hangman)
Publication date: 2010-04-01
Patent application number: 20100078891
e that includes a plurality of tiles that are
marked with either a number, a letter, or a pictorial symbol of different
color. Each player aims to replicate a sequence on identical game cards
with allocated, swapped, and chosen tiles, using multi-color sets within
chosen sequence.Claims:
1. A method of playing a game whereby players pick, discard, and swap
tiles, in attempt to be the first player whose hand replicates a sequence
on identical game cards using multi-colors, comprising the steps of:a.
said game is played whereby two or more players pick a designated number
of tiles,b. a tile exchange is performed by exchanging 3 unwanted tiles,
until a complete exchange cycle is completed,c. tiles are picked and
discarded in clockwise order with opportunity for players to call needed
tiles to complete sets within the sequence,d. jokers are wild and can be
used to represent any symbol, and may be claimed by any player who has
the tile of said Joker's assigned symbol,e. said game continues until any
player's hand matches a sequence on the game card, and each set within
the replicated sequence is a different color,g. if tile receptacle is
empty then said game is a draw,h. said game is played with all players
using identical game cards.
2. A variation of game design and game parts shall still be considered method of playing said game, such as;a. additional game cards with new sequences,b. number of tiles used to play said game may change,c. tile colors may change,d. tile numbers, letters, and pictorial symbols may change,e. tile rack, tile, and tile receptacle may be made of any material and may vary in color, size, shape and design,f. a computer software version may be derived from physical game,g. an electronic version may be derived from physical game.Description:
BACKGROUND OF THE INVENTION
[0001]A historic way for social interaction with set rules that rely on skill, chance, and competition. This game is a way for people to have fun, build relationships, strengthen cognitive skills, promote organization and planning, and educate in an unobtrusive way.
SUMMARY OF THE INVENTION
[0002]The object of the invention is to provide a method of playing a game, whereby players race to replicate a sequence on an identical game card. Each set within replicated sequence must be a different color in order for said player to win said game.
DRAWINGS
[0003]FIG. 1 are game parts such as;
[0004]FIG. 1A is a representation of a tile rack.
[0005]FIG. 1B are representations of tiles with unique symbols, alpha, numeric, and pictorial.
[0006]FIG. 1C is a representation of a tile receptacle for tile storage and picking.
[0007]FIG. 1D is a representation of a game card with hypothetical sequences.
[0008]FIG. 2 is a mock representation of said game:
[0009]FIG. 2A is a hypothetical scenario of player's tiles on tile rack at beginning of said game.
[0010]FIG. 2B. is a hypothetical sequence on game card that player will attempt to replicate on his/her tile rack.
[0011]FIG. 2C is a winning hand, whereby the tiles on the tile rack replicate the hypothetical sequence on the game card, with each set represented by a different color.
Claims:
1. A method of playing a game whereby players pick, discard, and swap
tiles, in attempt to be the first player whose hand replicates a sequence
on identical game cards using multi-colors, comprising the steps of:a.
said game is played whereby two or more players pick a designated number
of tiles,b. a tile exchange is performed by exchanging 3 unwanted tiles,
until a complete exchange cycle is completed,c. tiles are picked and
discarded in clockwise order with opportunity for players to call needed
tiles to complete sets within the sequence,d. jokers are wild and can be
used to represent any symbol, and may be claimed by any player who has
the tile of said Joker's assigned symbol,e. said game continues until any
player's hand matches a sequence on the game card, and each set within
the replicated sequence is a different color,g. if tile receptacle is
empty then said game is a draw,h. said game is played with all players
using identical game cards.
2. A variation of game design and game parts shall still be considered method of playing said game, such as;a. additional game cards with new sequences,b. number of tiles used to play said game may change,c. tile colors may change,d. tile numbers, letters, and pictorial symbols may change,e. tile rack, tile, and tile receptacle may be made of any material and may vary in color, size, shape and design,f. a computer software version may be derived from physical game,g. an electronic version may be derived from physical game.
Description:
BACKGROUND OF THE INVENTION
[0001]A historic way for social interaction with set rules that rely on skill, chance, and competition. This game is a way for people to have fun, build relationships, strengthen cognitive skills, promote organization and planning, and educate in an unobtrusive way.
SUMMARY OF THE INVENTION
[0002]The object of the invention is to provide a method of playing a game, whereby players race to replicate a sequence on an identical game card. Each set within replicated sequence must be a different color in order for said player to win said game.
DRAWINGS
[0003]FIG. 1 are game parts such as;
[0004]FIG. 1A is a representation of a tile rack.
[0005]FIG. 1B are representations of tiles with unique symbols, alpha, numeric, and pictorial.
[0006]FIG. 1C is a representation of a tile receptacle for tile storage and picking.
[0007]FIG. 1D is a representation of a game card with hypothetical sequences.
[0008]FIG. 2 is a mock representation of said game:
[0009]FIG. 2A is a hypothetical scenario of player's tiles on tile rack at beginning of said game.
[0010]FIG. 2B. is a hypothetical sequence on game card that player will attempt to replicate on his/her tile rack.
[0011]FIG. 2C is a winning hand, whereby the tiles on the tile rack replicate the hypothetical sequence on the game card, with each set represented by a different color.
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