Class / Patent application number | Description | Number of patent applications / Date published |
273237000 | Electrical | 42 |
20080211183 | Computer Controlled Pawn - A pawn is provided ( | 09-04-2008 |
20080246215 | SYSTEMS AND METHODS FOR PROVIDING ELECTRIC POWER TO MOBILE AND ARBITRARILY POSITIONED DEVICES - Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads biased at a first voltage level, and another set of pads biased at a second voltage level. Such a contact system can be used, for example, to transfer power to an electromechanical device disposed thereon. In one particular example, the electromechanical device can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device. | 10-09-2008 |
20080265506 | Closable-type electronic game grid box with digital display for strategic word pattern engagement - My child educational board game, “Electronic Word Battle”, requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss salvo situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify, through the support of computerized digital displays that connect opponents and which keep track of dispersal and success or failure of attacks, the quality of the opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns. | 10-30-2008 |
20090102121 | BOARD AND BOARD GAME WITH TIMING FEATURES - A board game with a timing feature is disclosed. The board game includes a board with several bonus spaces or premium spaces that can change in value and/or availability as a game progresses. The board also includes indicator associated with the bonus or premium spaces that indicate whether the bonus or premium spaces are available and whether their values have changed. | 04-23-2009 |
20090184468 | Electrical chess module - An electrical chess module is disclosed. A LED and a first coil are configured at every chessman, and the LED and the first coil are parallel connection. A electric power and a second coil are configured at the chessboard, wherein the second coil makes the electromagnetic induction due to a magnetic field resulted from the electric current of the electric power, thereby the luminous apparatus of every chessman will shine because the first coil produces a electric current due to the electromagnetic induction between the first coil and the magnetic field. | 07-23-2009 |
20090309303 | METHOD AND SYSTEM FOR IDENTIFYING A GAME PIECE - A method and system for determining the presence and identity of a game piece placed at a sensing location by attaching one or more conductive rings at fixed concentric locations on the bottom of the game piece and sensing the presence or absence of the conductive rings by means of sensors that are insensitive to the rotational orientation of the game piece. | 12-17-2009 |
20090315257 | MUSICAL PLAYING CARD BOARD GAME - A musical board game and playing method that permits players to respond to playing cards both visually and aurally without requiring additional manual intervention by the game player. By incorporating computer-readable indicia such as RFID tags or bar codes in player's cards and providing a suitable computer assisted reader in the game board, it is possible to play music when enabled player cards come within proximity of a reader. | 12-24-2009 |
20100001464 | BLACK LIGHT BOARD GAME - A board game | 01-07-2010 |
20100013153 | Game System With Robotic Game Pieces - A game system comprises a game board having a playing area and game pieces for playing a game on the game board. Each game piece comprises a mobile robot for sensing and decoding a position-coding pattern printed on the game board. Each game piece is in communication with a computer system. The computer system is configured to send instructions for moving each game piece relative to the playing area in response to position information corresponding to the game pieces. | 01-21-2010 |
20100032900 | ARRANGEMENT FOR ELECTRONICALLY CARRYING OUT BOARD ROLE-PLAY AND CARD GAMES - The invention relates to an assembly for electronically performing board-, role-, or collection card games through data transmission from and to a game console and RFID elements, for reading out and/or changing game status or game course representing data and data characterizing player features. | 02-11-2010 |
20100052253 | INTERACTIVE MODULAR TILE SYSTEM - The interactive modular tile system of the invention comprises a plurality of modular interactive tiles ( | 03-04-2010 |
20100066016 | DETERMINING THE ORIENTATION OF AN OBJECT - A touch screen ( | 03-18-2010 |
20100090401 | METHOD AND APPARATUS FOR A BOARD GAME - A board game uses a board ( | 04-15-2010 |
20100201069 | MULTIPLE OBJECTS LOCATION APPARATUSES AND SYSTEMS, AND LOCATION METHODS AND ERROR ADJUSTMENT METHODS THEREOF - Location system and location method are provided to identify and measure the positions of multiple objects located on a plane, such as a game board. Each of the objects includes means for transmitting an identification signal. The location system includes at least two sensors and a processor. In a preferred embodiment, the system includes at least two sensors positioned at the peripheral of a plane such as the adjacent corners of a square or rectangular game board for receiving a first and a second identification signals sent by a first object and a second object respectively positioned on the game board. The processor is coupled to the two sensors for identifying and determining the positions of the objects according to the signal strengths and identities of the first and second signals received. | 08-12-2010 |
20100289216 | EDUCATIONAL KIT AND METHOD FOR TEACHING ACADEMIC AND VOCATIONAL SUBJECTS - A system includes software for customization of one or more game boards or elements, and/or for educational game play. An example embodiment includes a plurality of polygonal game-board segments, which can be assembled into a game-board, where each game-board segment presents spots upon which a player may “land.” The spots for each game-board segment may be logically connected to form a path of the game. Additional accessories may include: player pieces, a timer token, game cards, game metric identifiers (e.g., points, money, etc.), and a randomized movement indicator (e.g., dice). The software may be used for selection of educational categories, sub-categories, and elements for construction of game segments of the game-board, and may also be used for constructing, administrating, grading, and storing results of quizzes (which may be used for construction and/or playing of the game using the game board) and a played game, and/or for otherwise facilitating game play. | 11-18-2010 |
20110018198 | MOTION CONTROL USING ELECTROMAGNETIC FORCES - The control of motion in unpowered apparatus and an apparatus driven by electric motors and/or other prime movers utilizes electromagnetic force/torque for control of motion. One objective is to extend the domain of electric motor speed control, traditionally characterized by electronic techniques, to small apparatus such as bubble vibration toys, paper dispensers, toothbrushes and other appliances. | 01-27-2011 |
20110042894 | Rotatable Illuminated Game Board - A rotatable illuminated game board system to adapt to contemporary board games or for use with newly-conceived games, the system including stained glass elements adhered to a translucent plate beneath a modified printed sheet of game instructions and rules, all atop a quadrilateral housing attached to a stationary platform by means of a Lazy Susan type bearing allowing rotatability, said housing containing a switchable electric light source that permeates the stained glass elements and accentuates such areas on the playing surface that are important to the game's strategy or esthetic quality. | 02-24-2011 |
20110115157 | GAME TOWER - A game apparatus and a method using a light source, a convex mirror and an optical sensor, all disposed within a housing, are described. The housing is transparent to the range of wavelengths from the light source and is composed of a low distortion scratch-resistant material. A game board is also used along with retro-reflective elements, such as moveable playing markers or game tokens, cards or regions affixed to and integrated into the game board. A data store stores the locations of the reflective elements and other game-related data, such as data needed to measure a player's score or position in a game or data to provide guided play. The convex mirror is disposed inside the housing such that light reflects from the light source, off the convex mirror, through the housing, and onto the game board. The one or more retro-reflective elements, when placed on the game board, receive light emanated from the light source. The light received by the one or more retro-reflective elements reflects off of the convex mirror and along substantially the same path from which the light was received. The optical sensor receives light reflected from the one or more retro-reflective elements, senses increases and decreases in the intensity of the reflected light, and signals changes in the intensity of the reflected light greater than or equal to a predefined level. A processor, or computer, is responsive to signals from the sensor and the data in the data store. | 05-19-2011 |
20110148041 | SYSTEMS AND METHODS FOR PROVIDING ELECTRIC POWER TO MOBILE AND ARBITRARILY POSITIONED DEVICES - Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads biased at a first voltage level, and another set of pads biased at a second voltage level. Such a contact system can be used, for example, to transfer power to an electromechanical device disposed thereon. In one particular example, the electromechanical device can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device. | 06-23-2011 |
20110204564 | ELECTRONIC GAME BOARD - An electronic game board contains a casing; a display panel in the casing exposed from a top side of the casing; a touch-sensitive module on the top side of the casing against the display panel; and a control device in the casing with a built-in game program. The electronic game board is able to provide multiple board games without acquiring sets of different game boards and game pieces. The electronic game board uses the display panel to present the grid and game pieces of a board game. A player is able to interact with the game board and plays a board game by moving the displayed virtual pieces through the touch-sensitive module. In addition, as the game pieces are actually displayed images, there is no need to worry that any game piece would be missing. | 08-25-2011 |
20110204565 | GAMING TABLE PROTECTING ANTENNAS FROM ELECTOMAGNETIC INTERFERENCES - A gaming table comprising a tabletop configured to receive gaming accessories, a base connected to and configured to support the tabletop, an antenna located in the tabletop and configured to operate by at least one of, detecting, reading, writing to, tracking, or any combination thereof, the gaming accessories, and a cup shield configured to keep the antenna from being read from outside the antenna system, shield and protect it from electromagnetic and RF interferences and prevent detuning, the cup shield being located under the tabletop and aligned with the antenna. The base can include a side wall connected to a back panel, a shelf connected to the side wall and the back panel, and a pipe configured to isolate, insulate or shield a plurality of wires, the back panel and the shelf having a plurality of openings configured to ventilate heat from inside the base to outside of the table. | 08-25-2011 |
20110221129 | Board Game System With Integral Docking System - A board game system including a game board that defines a playing surface, the playing surface being marked with indicia for directing placement of game pieces on the playing surface, and a support structure for supporting a mobile electronic device, the support structure being connected to the game board and rotatable relative to the game board about at least one axis of rotation. | 09-15-2011 |
20110272884 | TRANSPORT OF AN OBJECT ACROSS A SURFACE - A basic idea of the present application is that in case of determining a position of the object on the surface, it is possible to also use transport mechanisms for the transport of the object on the surface which leads to less reproducible transport movements as the regulation may be executed directly on the basis of the observed movement as compared to the desired movement. Embodiments using compressed air, magnetism and/or bending waves are described. | 11-10-2011 |
20120080842 | METHOD AND SYSTEM FOR IDENTIFYING A GAME PIECE - A method and system for determining the presence and identity of a game piece placed at a sensing location by attaching one or more conductive rings at fixed concentric locations on the bottom of the game piece and sensing the presence or absence of the conductive rings by means of sensors that are insensitive to the rotational orientation of the game piece. | 04-05-2012 |
20130001875 | AUTOMATIC TILE-BASED GAME MACHINE - An automatic tile-based game machine includes a table. The table is provided with a shuffle mechanism, four conveying mechanisms, four stack mechanisms, four lift mechanisms and a central lift mechanism. The four conveying mechanisms the four stack mechanisms and the four lift mechanisms are disposed on four sides of the table. The central lift mechanism is disposed at the center of the table. The present invention has a simple configuration and the tiles can be shuffled quickly. Only one set of the tiles is required. | 01-03-2013 |
20130119606 | SUDOKU-BASED PUZZLES - A sudoku-style game for use by a human player includes a game board surface presented to the player which has a plurality of P×Q sub-matrices of cells, each of the cells being divided into a first section and a second section, each section of each cell having sufficient space to contain a visually perceivable indicator, wherein P represents the number of rows in each sub-matrix, and Q represents the number of columns in each sub-matrix, a master matrix having the plurality of P×Q sub-matrices coupled one P×Q sub-matrix to another P×Q sub-matrix to form a desired game board shape, a solution to the game being the completion of the master matrix by the player so that no indicator is repeated more than a respective instructed number of times in each row and column. | 05-16-2013 |
20130181402 | MUSICAL PITCH BOARD GAME - Musical pitch board games are described. One embodiment includes a game having a game board with a first rectangular path of colored musical notation spaces including a start space, a plurality of groups of musical notation spaces, each group having a different color, one or more rest spaces, at least one pair of repeat bars, and a winner space. The game board can also have a second rectangular path of colored musical notation spaces, the second rectangular path having fewer spaces between the start space and the winner space than the first rectangular path. The game can also include a plurality of playing pieces, a plurality of song word question cards and a note remote device. Players can advance on the game board by successfully choosing the correct pitch of a song lyric word as recorded by the original record artist of the song. | 07-18-2013 |
20140062019 | Award Show Board Game - A board game is described in which players take on the role of actors who compete to get to an award show where their talents will be recognized. Along the way, they may encounter various situations that help or interfere with their successful attainment of their goal. | 03-06-2014 |
20140138911 | CRAPS GAME WITH A REPEATED NUMBER BASED WAGERING AREA - A craps game is disclosed that combines traditional craps wagers with a set of wagers having longer odds, and thus higher payouts, which are determined based upon the matching of a predefined set of numbers a specified number of times with the roll of the dice prior to the occurrence of a terminating event. In one form, the set of numbers is a single number. In a further form, at least one wager includes a specified number which matches the predefined number which makes up a single member set. | 05-22-2014 |
20140151960 | GAMING SYSTEM USING GAMING SURFACE HAVING COMPUTER READABLE INDICIA AND METHOD OF USING SAME - A gaming system is provided having a plurality of playing positions, with each playing position having both a human readable and a machine readable indicia identifying the playing position. The gaming system also includes playing pieces, which also have both human and machine readable indicia. The gaming system uses a smart phone with an optical scanner to facilitate interaction with the gaming surface and pieces. | 06-05-2014 |
20140191471 | TRIPLE SMART GAME SYSTEM - A triple smart game system is provided. The triple smart game system includes a game pad in which a layout is implemented on a game table around which a dealer and players are located, the layout including a card arrangement zone required to play a triple game, a game logo, a game description phrase, seat-based betting zones, and a seat number area. A win number entry device is installed on a chips tray side of the table and manipulated by the dealer so as to process play result information of a triple game after each player has completed betting on one or more sides of the seat-based betting zone and the dealer has thrown cards. A lighting device is embedded and installed under the seat-based betting zone and configured to light a winning side of the seat-based betting zone. | 07-10-2014 |
20150069702 | SYSTEM FOR DEVELOPING, MANAGING, ACQUIRING AND PLAYING ELECTRONIC BOARD GAMES - A device, method, and system for developing, managing, acquiring and playing electronic board games. Game developers may illustratively access one or more electronic game board, game piece templates and/or other game development application software from a game server to design and develop electronic board games. Such electronic board games may then be acquired by game players in the form of full, limited and/or modifiable versions. A game service module of the game server makes a number of electronic board game related services available to game players for managing, playing and acquiring electronic board game collections and/or for enhancing or facilitating electronic board game playing. | 03-12-2015 |
20150367229 | Sliding block puzzle game with laser beam - A square game box with an open top and mirrored interior walls, a laser, a beam entry point, and a beam exit point comprises a sliding block puzzle game with a laser beam. The entry and exit points, and the angle of incidence of the laser beam are optionally configurable to adjust the challenge level and refresh the game. The apparatus further comprises a plurality of transparent and translucent refracting blocks of various shapes and sizes. Players may slide the blocks laterally, but may not rotate them or lift them vertically. The goal of the game is to direct the beam out of the exit point, using the reflecting and refracting properties of the blocks and the reflecting property of the interior walls, while avoiding the possibility of total internal reflection. | 12-24-2015 |
273238000 | Removable and discrete game piece changes status of circuit | 9 |
20090230622 | LAMP CHESS MODULE - A chess piece is embedded with a light unit; a central lead and peripheral lead are made on its bottom. A chess board comprises a top electrode plate and a bottom electrode place. The top electrode plate has a plurality holes where the central leads electrically couples to a bottom electrode plate. The chess piece is lit when placed in position on a chess board where the central lead electrically couples to the bottom electrode plate and the peripheral lead electrically couples to the top electrode plate. | 09-17-2009 |
20090315258 | INTERACTIVE GAME BOARD SYSTEM INCORPORATING CAPACITIVE SENSING AND IDENTIFICATION OF GAME PIECES - An interactive game board system includes a game board, a plurality of capacitive sensors embedded in the game board, a microprocessor with input channels for the capacitive sensors, computer memory means, software instructions and data for directing an interactive game, one or more playing pieces with electrically an conductive portion, and power supply means. An interactive game board system includes interdigitated sensors. An interactive game board system includes capacitive sensors operating in dynamic sensing mode. An interactive game board system includes means for identifying individual game pieces. A method of providing an interactive game board system includes providing a game board, providing capacitive sensors, providing a microprocessor with input channels for the sensors, providing, computer memory means with software instructions for operating the interactive game system, providing a plurality of game pieces with an electrically conductive portion, detecting the presence or absence of game pieces in the vicinity of the sensors, determining the future direction of game play based upon the detecting step, and providing directive feedback to game players based upon the determining step. A method of providing an interactive game board system includes identifying individual game pieces. | 12-24-2009 |
20090322026 | LED Chess Set - In a light emitting diode (LED) chess set, when a chess piece of the chess set is placed on a chessboard, a power supply element in the chessboard will supply power to an LED in the chess piece to emit light, so that the chess piece gives a light emitting effect. When a player removes a chess piece from a square of the chessboard for a next movement of the chess piece, a control element in the chessboard will identify an identification element of the chess piece through a sensing element on the square to determine the possible next movements of the chess piece on the chessboard and drive the LEDs in the corresponding squares of all suggested movements to emit light. The light-emitting square guides and suggests players to make the next movement of a chess piece and improve a beginner's memory on the rules of chess. | 12-31-2009 |
20110089634 | SHAPE CONTROL OF MAGENTIC FIELDS FOR TABLE GAMES - A gaming table with an upper surface that includes a gaming chip placement area and a lower surface opposite the upper surface is provided. The gaming table also includes a housing coupled to one of the upper surface and the lower surface of the gaming table, an antenna coupled to the housing, wherein the antenna is configured to form an electromagnetic field that defines a zone of communication in which a gaming chip including a radio frequency identification (RFID) tag can be read. The gaming table also includes a substantially-contiguous highly permeable magnetic material layer coupled to the antenna, the highly permeable magnetic material layer defining an outermost boundary of the zone of communication of the antenna, such that a strength of the electromagnetic field at any region beyond the defined boundary of the zone of communication is below a threshold level for communication with an RFID gaming chip, and a reading device coupled to the housing, wherein the RFID reading device is configured to read data transmitted by an RFID gaming chip when the RFID gaming chip is in the zone of communication. | 04-21-2011 |
20110127719 | Electronic Board Game - An electronic board game for at least two players, comprising an electronic device containing blocks to set the fundamental parameters and rules of the game and to create a game board with fields and with game pieces in the initial and current positions, which also contains the third block for the current evaluation of the numerical values of the individual fields, which vary in the course of the game depending on the positions of the game pieces the current numerical values of the fields being dependent on the current strength, expressed as a number, with which the game pieces in whose range of power these fields are located affect the fields, and also contains blocks to display the game pieces on the game board and to color and show the numerical values of the individual fields depending on the current. | 06-02-2011 |
20120032394 | ELECTRONIC GAME PIECE - An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece. | 02-09-2012 |
20120032395 | ADJUSTABLE ELECTRONIC GAME PIECE - An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece. | 02-09-2012 |
20130069307 | Educational Game Board - An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life. | 03-21-2013 |
20160059114 | LIGHT GAME SYSTEM AND METHOD - A light game system and method. An example light game system includes a game board having a plurality of segments. The example light game system also includes a light source configured to generate a light beam on the game board. The example light game system also includes a plurality of game pieces configured to be moved in the plurality of segments. At least one of the game pieces has a surface configured to reflect the light beam from the light source during game play. | 03-03-2016 |