Class / Patent application number | Description | Number of patent applications / Date published |
273240000 | Markable or erasable game board or piece (e.g., magic slate) | 6 |
20100264585 | Identity Guessing Game and Methods of Playing - A method of playing an identity guessing game for multiple players has multiple identities to be guessed. The identities and a corresponding set of clues for each are provided on a media. Each player obtains an identity and retains and conceals their obtained identity. The players mingle during a round of play. One player presents another player with at least one clue of the one player's clue set. The other player determines whether to guess the identity and move to a next step, or be presented with another clue. The other player guesses the one player's obtained identity either when all or fewer of the one player's clue set have been presented. The players perform the mingling, presenting, determining, guessing, and repeating steps with each other until concluding the round when the players reveal their identities. | 10-21-2010 |
20110298179 | Bundle Board - Keeping all cultures in mind, the present invention, the Bundle Board game, is an exciting guessing game that can be played by an unlimited amount of players each time one is played. The only items that players use to participate in the game are the actual game board, and a writing utensil. The actual game board is made of thick paper or poster board, and it has a game table printed on its surface in the center, which is comprised of columns, rows and column titles. It also has a decorative surface surrounding the game table, and at times even appearing all over the surface including behind the table. | 12-08-2011 |
20130320622 | GAME FOR AMUSEMENT AND TEACHING - An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90-days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and random select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and or borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. | 12-05-2013 |
20140265119 | Drawing Game - In a method of game play, a transparent drawing board and a plurality of game cards are provided. A first player is assigned to be a picturist, and a second player is assigned to be a tracer. The picturist uses a non-marking tool to draw an image of the target clue on a first surface of the drawing board. A second player uses a marking tool to trace the image on a second surface of the drawing board. Players guess what the clue is based on the image being drawn on the board. | 09-18-2014 |
20140367912 | METHOD, ELECTRONIC DEVICE IMPLEMENTABLE APPLICATION AND ELECTRONIC DEVICE FOR PLAYING A MARKER GAME - The present relates to a method, computer program, and electronic device for playing a marker game. A grid having a plurality of cells is displayed. A subset of the plurality of cells is displayed in a first particular visual appearance representing obstacles. Another subset of the plurality of cells is displayed in a second particular visual appearance representing exits. At least two markers are also displayed in cells of the grid. User commands are received for creating a path corresponding to a series of adjacent cells from one of the markers to one of the exit cells. Each user command is verified to ensure the user command respects predetermined rules. When the predetermined rules are respected, a path indicator is displayed in each of the adjacent cells. The predetermined rules include the adjacent cell does not correspond to one of the cells representing obstacles and the adjacent cell does not already display one of the path indicators. | 12-18-2014 |
20160067591 | GAME FOR AMUSEMENT AND TEACHING - An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90-days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and random select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and/or and or borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. | 03-10-2016 |