Class / Patent application number | Description | Number of patent applications / Date published |
273273000 | Memory or matching games (e.g., concentration) | 6 |
20080203662 | Memory game - The present disclosure relates generally to a game, and a method of play thereof, for ascertaining personal information from a plurality of players. The game includes cards which prompt the players to divulge personal information pertaining to a number of categories, and tally sheets. The tally sheets include status markers for indicating how many responses each player has tendered in each category. Play of the game ends when a player tenders a predetermined number of responses in each category. | 08-28-2008 |
20090236803 | DEVICE FOR A GUESS-AND-MIND GAME - Device for a guess-and-mind game, comprising a holder ( | 09-24-2009 |
20100264587 | Memory game and method of playing memory game - A memory game kit including groups of playing tiles and chip boards marked with a color for each player. The tiles of each colored group are numbered from 1 to 7. The object is to pick up all seven game tiles sequentially from 1 to 7 and place them in order on his chip board. Players uncover one game tile. If the tile sought is not uncovered, play passes to the next player. If the game tile turned is the tile bearing the 1 of that player's color, the tile is placed into the chip board in the 1 position. If the tile is not correct, it is turned back over, and the next player plays. Once a player has placed the number 1 tile in his chip board, the player attempts to locate the 2 tile. Play ends when one player finds tiles bearing the numbers 1 through 7. | 10-21-2010 |
20110031693 | MATCHING GAME FOR LEARNING ENHANCEMENT - A matching-based competitive game is used to reinforce the association, correlation, translation, or equation of values. The values are indicia on the face of the tiles, where each tile has at least two different indicia. These values may be cross-language vocabulary words, geographic entities, arithmetic valuations, or chemical symbols, as examples. The classic game of dominoes provides a single tile for every combination of two values in the value set, including the identity element. Because the mathematical increase in combinations, and thus the size of the tile set, becomes prohibitively large for a reasonably-sized value set, the tile set is reduced, resulting in a group of smaller tile sets, having essentially the same statistical matching capability of a normal domino set. The winner(s) of the game are defined as the first player(s) who complete a predetermined number of matches of the indicia values on their tiles. | 02-10-2011 |
20140077455 | GEOGRAPHIC ORIGIN OF A MUSIC GAME - A board game is provided that relates to identifying music and associating the music with the geographic region. The board game comprises one or more map game pieces that show geographic regions of the world. The board game also has an audio storage medium that is configured to store a plurality of music tracks from various geographic regions depicted on the map game pieces, wherein the geographic regions comprise continents, subregions of continents and countries around the world. The board game further comprises a legend game piece that provides a list of the names of the continents, subregions of continents and countries shown on the map game pieces. An instructions manual is also provided for the board game. The instructions manual comprises an answer key that lists the association of the plurality of music tracks on the audio storage medium with the various continents, subregions of continents and countries. | 03-20-2014 |
20160375355 | MATCHING GAME WITH INTERCONNECTABLE GAMEPIECES - A four sided game piece and a method of playing one or more games utilizing the four sided game piece are disclosed. The four sided game piece includes one or more sides having a concave shaped edge and one or more sides having a convex shaped edge. The convex shaped edge of a first game piece is configured for completely and exactly mating with a concave shaped edge of a second game piece. The four sided game piece includes a top surface that is divided into four segments, each of the four segments including visual indicia that may be the same or different in various combinations. | 12-29-2016 |