Entries |
Document | Title | Date |
20080207290 | Environment development system and methods - The system and methods for environment development identifies an environment including a plurality of structures, administers participation of improvements to the structures, and evaluates the improvements to disperse awards. The system and methods is a contest offering an incentive to motivate a community to improve an environment through development. | 08-28-2008 |
20080227510 | Game apparatus and method of play for manual or computer application - A game apparatus for play by at least two players, having game pieces that are manually placed in at least four slideably mounted, apertured slats, each having at least four apertures for receiving one or more of the game pieces, and a base assembly for slideably mounting the slats, such that the slats can be moved, and the game pieces placed in the apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: placing a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop. The game commences with no pieces on the board, and with no home area for determining opening and winning of the game. A winner is determined when a player has a predetermined number of game pieces in a predetermined arrangement, generally four or eight in a row, or in a diamond or other configuration and where the configuration is not a home area. Also included is a virtual game board in which the game is controlled by a computer or group of computers as well as on the Internet. | 09-18-2008 |
20080248848 | CONTROL SCHEME FOR REAL TIME STRATEGY GAME - A control scheme for a real time strategy game using a game controller includes maintaining a cursor in a known, fixed position of the monitor in a manner so that it appears the game space if moving behind a cursor even during changing viewing positions such as tilting movements. The control scheme further includes other aspects including a technique for selecting units using the game controller and interacting with menus using the game controller. | 10-09-2008 |
20080261673 | DVD game architecture - Methods and systems for creating, managing, and operating electronic games are provided. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play, automatic skill level adjustment, and an electronic game board. In one embodiment, the DGE comprises DVD game logic with scoring management, game and participant state information, video and audio game content, and an electronic game board. These components provide functionality that can be incorporated into a DVD game that presents challenges for entertainment, education, training, or testing purposes. The DVD games produced thereby can automatically provide challenges based upon participants' skill levels and automatically detect the correctness or incorrectness of a response in order to maintain an electronic game board. | 10-23-2008 |
20080274779 | Universal puzzle piece with customizable surface - A universally shaped puzzle piece is provided that may mate with any side of a puzzle piece having the same universal shape. Instead of placing a portion of an overall puzzle image on the universally shaped puzzle piece, indicia related to a theme are placed on one side. The other side of the puzzle piece may be customizable to a user such that an infinite number of the universally shaped puzzle pieces may be customized and fit together to form a puzzle with a unique image. Thus, puzzle pieces may be distributed to individuals at a public event so that a puzzle is created that represents the overall theme of the event. | 11-06-2008 |
20080280662 | System for evaluating game play data generated by a digital games based learning game - Methods and devices for assessing a user's skill level in a field of expertise based on game play data generated by that user. In one embodiment, a user plays a game which simulates an auditing interview. The user selects predefined questions to ask a computer controlled interviewee and a game log of the questions asked, reactions to the questions, and other data is created. The game log is then sent to an assessment system with multiple assessment modules. Each assessment module analyzes the game play data for specific patterns in the questions being asked. Patterns such as the sequencing of questions, the type and frequency of questions asked, and whether specific questions are asked may then be tracked and assessed. Based on the results of the various assessment analyses, a final metric indicative of the user's skill level is calculated. Advice and tips for the user to increase his skill level may also be provided based on what patterns were found in the game play data. | 11-13-2008 |
20080293468 | Process or method for playing a board game that incorporates at least one digital storage device (DSD) and at least one player. - A process or method for playing a board game that incorporates at least one digital storage device, at least one player, playing surface & equipment, and multimedia speaker(s) with the steps of: Digital storage device(s): i.e. MP3 Player, laptop, mobile phone, Tivo, cable box, iPod, etc, access to related website(s) that maintains game content, playing surface & equipment provided, or the use of existing playing surface and equipment, at least one participant, audio cable for connection to multimedia speakers, or, wireless connection to multimedia speakers, age and gender qualified trivia questions, age and gender qualified music, age and gender qualified video, age and gender qualified spoken word, and rules or conditions for playing. The content arrangement and method of play allows any participant to compete against other participants (players) regardless of age, skill, experience, knowledge, or competence. Each player or team must achieve the same desired completion, or victory, associated with conditions or rules of play. Each player or team answers questions selected for them from a “game related” website downloaded to a digital storage device. Downloaded information is organized, categorized, and/or qualified by profiles entered on the “game related” website. Players goal of achieving completion, or victory, by answering questions in a “first response” format or a timed format and advance a game piece on a surface or game board or the measurable increase on a digital gauging device. | 11-27-2008 |
20080293469 | Storage medium storing game program and game apparatus - Displayed on a screen are: a game field comprising a plurality of squares; and panels which are respectively associated with a plurality of players and each of which is provided with one or more connecting portions for forming a combined state with another panel. Panel selection means selects a panel in accordance with an operation performed by each player. | 11-27-2008 |
20080293470 | ELECTRONIC OUTDOOR GAME APPARATUS - In one aspect, an outdoor game system is provided, comprising a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including an interface capable of responding to or detecting contact, a light source that emits light proximate the interface, and a sound source that emits sounds proximate the interface, wherein the contact assemblies operate in random or predetermined sequences that constitute game functions. In another aspect, an outdoor game system is provided, comprising four towers, each tower including four interfaces, each interface detecting or responding to contact, at least one light source, and at least one sound source, wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play. | 11-27-2008 |
20080300033 | Storage medium storing puzzle game program, puzzle game apparatus, and puzzle game controlling method - A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is set. On the first LCD and the second LCD, game screens each including gear objects provided with a socket object are displayed. When a player makes a touch operation, the gear object on the game screen displayed on the second LCD is rotated in response thereto, one or more gear objects on the game screen displayed on the first LCD is accordingly rotated. At that time, a ball object held in the socket object of the gear object moves to other gear object. When each of the ball objects are accepted (held) in the socket object of the gear objects each applied with the same color as that of the ball objects, the puzzle game is cleared. | 12-04-2008 |
20090005141 | Personalized Multiplayer Media Game or Quiz - A method, apparatus, computer program product and system are provided for providing a multiplayer media trivia quiz or game that generates and provides personalized questions on the fly. In particular, each time a new quiz or game commences, the media files (e.g., music, video, etc.) stored on each of the players' electronic devices may be analyzed in order to find out in which music, videos, and the like, each of the players is interested and/or has knowledge. This information may then be used to generate trivia questions that are more specific to the people playing the game at that moment. The information may be gathered and new questions may be generated each time a player commences a new game, thus taking into consideration changes in the players' tastes and media collections, as well as preventing the players from learning and possibly memorizing the questions provided. | 01-01-2009 |
20090011810 | Tournament System and Method of Operation Thereof - A tournament system ( | 01-08-2009 |
20090017887 | Electronic training game and method - A computerized game simulating training conversations contains a plurality of Scenarios, each requiring a player to role play a training conversation. The Role Player is judged as to whether he or she demonstrates a specific skill, not identified to the player, while performing the training conversation. When a player successfully demonstrates this “Hidden Skill” his team is permitted to continue play with a new Scenario. A player's turn ends when the player fails to successfully demonstrate the Hidden Skill during the training conversation. By hiding the specific skill from the role player, the game encourages each player to execute a conversation in which he or she performs all necessary training conversation skills. Only then is a player guaranteed to execute the Hidden Skill. The game thereby trains players in all aspects of the relevant conversation skills. | 01-15-2009 |
20090036186 | Interactive real world gaming supported over internet protocol multimedia subsystem - A method is provided for administering an interactive real world game in which a player ( | 02-05-2009 |
20090042629 | GAMING DEVICE AND PROGRAM - To enable to execute various patterns of battle strategies in a turn-based game by considering which character is advantageous to use depending on the situation of the game, the present invention comprises: a character selecting unit | 02-12-2009 |
20090054123 | INFORMATION COLLECTION DURING GAME PLAY - Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking. | 02-26-2009 |
20090054124 | SYSTEM AND METHODS FOR MULTI-PLATFORM TRADING CARD GAME - A method and system for generating a game component for a trading card game, comprising generating a trading card for playing the trading card game in a physical play platform, generating an electronic version of the trading card for playing on a first electronic platform and a second electronic platform, and implementing a rule of play for the trading card equivalently in the physical play platform and on the first and second electronic platforms. | 02-26-2009 |
20090061973 | Randomless game for multiplicity of players - The invention is a randomless game, as opposed to a game of chance, for a multiplicity of participants preferably using applications software and an internet web site which enables a contest to be played on-line. The winner of the contest is established by participants engaging in a series of conscious acts in each of a plurality of rounds which achieves peer selection that rather rapidly results in elimination of participants to select a winner, or at least a very few participants from which a winner is selected by an end game procedure. The series of conscious acts concern the use of profiles published to the participants so they can make decisions about the donation of tokens to qualified recipients, which are determined by contest rules. The game contemplates tokens that are distributed or sold and the winner receives a prize, such as a large amount of money. The game is also includes rules that prevent collusion between players to keep from being eliminated from the game by the peer selection process. | 03-05-2009 |
20090088235 | CONCENTRIC PUZZLE VIDEO GAME - A device, system, and method are directed towards playing a concentric puzzle video game. A definition is employed to arrange at least one operation and a display of the game. The definition includes content for configuring the display. The display of the game is arranged to include a plurality of concentric rings. At least a portion of the content is displayed on at least one of the concentric rings. At least one of the plurality of concentric rings that the portion of the content is displayed on is rotated. An initial ordering of at least one portion of the displayed content is changed by a rotation of at least one of the plurality of the concentric rings. An input rotates a selected ring of the plurality of concentric rings. The initial ordering of at least one portion of the displayed content is restorable by the input. | 04-02-2009 |
20090098919 | VIDEO GAME APPARATUS AND VIDEO GAME PROGRAM - A video game apparatus has a memory for storing two or more tasks which a player character can get instructed character(s) to execute according to a scenario development of a game, means for displaying tasks at a time when a scenario development of a game reaches a predetermined position so as to be selected by the player, means for determining candidate characters which can participate the task selected by the player and for displaying these so as to be selectable by the player, means for determining the character selected by the player as participant character, and means for executing the task according to a parameter which is set on the participant character on the basis of the participant character and the selected task. | 04-16-2009 |
20090104957 | SYSTEM AND METHOD FOR PROGRAMMING TOURNAMENTS - This invention relates to a method and apparatus for providing a coding competition. In one embodiment, a method for providing a coding competition includes transmitting a coding problem to contestants, receiving computer code created by a contestant, determining a response of the computer code to test data, and evaluating the response of the computer code to the test data. In another embodiment, a method for evaluating a skill level of a contestant includes electronically communicating a coding problem to contestants, electronically receiving a software program in response to the coding problem from one of the contestants, evaluating the received software program, awarding points to the contestant based on the received software program, and determining a rating for the contestant for the competition based on the number of points awarded to the contestant. | 04-23-2009 |
20090111550 | Text Message Entry of a Remote Contest Using Participation Code Awarded at a Local Arcade Game - An arcade game is disclosed that includes receiving one or more game credits, beginning the arcade game in response to receiving the game credits, and awarding a participation code to a player for a remote contest in response to the player beginning the game, or unsuccessfully or successfully completing one or more objectives of the game. The participation code awarded to the player is entered using a text message. | 04-30-2009 |
20090124310 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME HAVING A SIMULATED STOCK MARKET FEATURE - A gaming machine with a simulated stock market feature that provides for player selection of a simulated stock pick from among two or more options. In response to receiving an indication of a player stock pick, the game displays a first-period bonus result showing a first-period simulated stock performance of the player stock pick relative to non-selected stock picks. The game displays a mid-bonus game pick screen allowing the player to switch their stock after the initial period. The game displays a final-period bonus result showing a final-period simulated stock performance, and awards a bonus prize related to the stock performance. A preferred game simulates four time periods of stock performance, corresponding to four quarters. After all but the last period, the user may change their stock pick. One embodiment provides a graphic sequence simulating stock performance modification, or “Jacking-Up the Stock Price.” | 05-14-2009 |
20090124311 | METHOD FOR PLAYING A GAME - The method is for solving a digital crossword puzzle. A first time is allocated to the first player and a second time to the second player. The first player activates a first timer to solve a first question of the crossword puzzle. The first player correctly adds a first word to the crossword puzzle. The puzzle confirms ( | 05-14-2009 |
20090137298 | Collaborative Virtual Coaching - Methods, systems, and computer-readable media provide opportunities for non-participants of an event to participate in the event as virtual event participants. According to various embodiments, virtual event participants are provided with available actions for the actual event participants that may be chosen by the virtual event participants. The results are analyzed and an action is selected and presented to an actual event participant or directly implemented. Success data corresponding to the selections of the virtual event participants is tracked and may be used during subsequent participation opportunities to select virtual event participants and to weigh selections by the virtual event participants. | 05-28-2009 |
20090143125 | POPULATION OF LANDMARKS FOR USE WITH A MAP APPLICATION - An interactive map-based game is provided for populating a landmark database with commonly known landmarks. A game session can provide a user with a number of maps that can be presented in succession. Each map presented can be a map segment that is a function of a latitude/longitude pair and a zoom level. A user can enter the names of landmarks believed to be contained in the map segment. If the name entered matches a name within a landmark database, points can be awarded. Once a threshold level of positive confirmations of a landmark name are received, the landmark can be marked as taboo and further entries of that landmark name can be disregarded or minimal points can be awarded for the entry. | 06-04-2009 |
20090143126 | COMPUTER-IMPLEMENTED DEDUCTIVE REASONING GAME - A computer implemented method includes presenting a text passage to at least one participant, the text passage including a set of text fragments, each of the set of text fragments which provide clues as to a correct answer to an overall question. The method further includes receiving the participant's answers to sub-questions associated with the set of text fragments, and receiving a participant's selected answer to an overall question related to the text passage. The method further includes computing a score for the at least one participant, based on the selected answer to the overall question and the answers to the sub-questions. | 06-04-2009 |
20090149234 | Managing Participation in a series of Matches in a Real Time Trivia Match - The present disclosure provides a trivia game in which a contestant selected from a group of participants is able to create a trivia question and then posit a putative answer to the question. The participants can then vote as to whether or not the putative answer is correct or incorrect. Participants may be rated in order to determine eligibility and access to various aspects of the game. | 06-11-2009 |
20090149235 | Paying Royalties Based on Content Usage in a Trivia Game - The present disclosure provides a trivia game associated with a database of trivia content items. Contestants are able to create a trivia question related to the trivia content items. The trivia game further includes a mechanism for tracking use of the trivia content items and distributing revenue to revenue recipients, such as copyright holders, based on various types of usage. | 06-11-2009 |
20090149236 | Creating a Virtual Item Skin from Content in a Real Time Trivia Match - The present disclosure provides a mechanism by which end users can create virtual item skins from content displayed in a database of digital content. In the case of digital video content, an end user is able to create a virtual item skin from objects or people shown in the digital videos. A revenue distribution mechanism distributes revenue to revenue recipients such as copyright holders. | 06-11-2009 |
20090156279 | System and method for competition between teams - The invention is a method and system for providing a game in which different teams/companies compete to determine which team/company can generate the most income in a selected period of time, such as one year. Teams are formed of multiple players, with each player providing a player fee in the form of money or other valuable assets (e.g., ideas, expertise, etc.). Multiple teams form the game, which is overseen by a controlling organization. The game may be broadcast, as a television or web-based broadcast, and may include one or more websites to provide information to the public (either free or for a fee) on the overall game and/or individual team developments. | 06-18-2009 |
20090170580 | Method of playing a game - A method of playing a game including the steps of: providing a cache with a device through which an input can be made by a player to generate output information for the player; placing the cache at a first location; and identifying for a player general location information that will allow the player to navigate to a zone in the vicinity of the cache at the first location but that requires the player to search without the availability of precise location information within the zone to find the cache. | 07-02-2009 |
20090170581 | GAME APPARATUS - A game apparatus is provided, in which a player may not lose interest in a game when new character data are provided from a different player. Appearance parameter setting means ( | 07-02-2009 |
20090181740 | GAME SYSTEM AND GAME CONTROL METHOD - A game system for executing a competition game in which a plurality of players compete. The game system comprises a competition score storing unit; a handicap information storing unit; a matching control unit; a rank deciding unit; a handicap selecting unit; a handicap deciding unit; and a handicap setting unit. The game system allows players of different levels to enjoy a game together. | 07-16-2009 |
20090197658 | PHYSICAL DATA BUILDING BLOCKS SYSTEM FOR VIDEO GAME INTERACTION - A system for video game physical interaction is provided for a host device with an associated interactive application by a plurality of physical building blocks each having at least one input connection point and one output connection point operable for connection to one or more of the remaining blocks. Detectable connection paths through the plurality of blocks allow determination of the shape of a structure created by the blocks and interfacing of the connection paths of the plurality of blocks to the host device creates an input to the interactive application. The application is then altered responsive to the connection paths. | 08-06-2009 |
20090203413 | SYSTEM AND METHOD FOR CONDUCTING COMPETITIONS - In general, in one aspect, a method for developing an asset by competition includes posting a list of competitions, each competition for the development of an asset, each element of the list including a reference to one of a number of workspaces, the one of the workspaces allocated to a respective asset. The method includes providing a draft competition specification in one of the workspaces. The method includes facilitating feedback from potential competitors on the draft competition specification in the workspace for a period of time prior to the competition. The method includes finalizing the draft competition specification based on the feedback from potential competitors, and holding a competition for the development of the asset. | 08-13-2009 |
20090203414 | Action gaming method for interacting with moving and transforming objects - An action-type computer game with new rules and strategies is presented and involve the interaction with moving and transforming objects. A morphing engine continuously transforms a object's shape to another shape on a display. An energy dot engine releases energy dots onto the display. The player wins the game when the object or object parts disappear(s) from the display. The player looses the game when the size of the object reaches the size of the display. The objective for the player is to capture the energy dots when they have entered inside the object and to cut off object parts that contain one or more energy dots. Each of the cut-off parts of the object either disappears from the display or reunites with the object depending on a set threshold, making this a challenging game. | 08-13-2009 |
20090247251 | Game device and program - A game device for performing a game in which, when a first-choice display object is freely chosen via a pointing operation undertaken by a player from among a large number of display objects, a second-choice object is then required to be determined as a correct choice, comprises determining means for determining whether or not the display object of interest has been chosen on the basis of the position coordinates from input means and a choice determination range and correcting means for performing, when the correct second-choice object has been determined, correction processing for changing the size of a choice determination range for the display object of interest used for the determination processing so that the choice determination range for a correct choice display object becomes relatively larger than the choice determination range for an incorrect choice display object. | 10-01-2009 |
20090253476 | Trivia game and system - An embodiment of the invention is a trivia entertainment system providing for free association of recordings and trivia through a free form hosted selection process. | 10-08-2009 |
20090253477 | Gaming Machine Having Questionnaire Function And Control Method Thereof - A gaming machine of the present invention includes: a controller which executes a process of starting a game while it is triggered that a predetermined condition has been met, a process of counting the number of times of executing the game, and a process of judging whether or not the counted number of times of executing the game has reached a predetermined value; a stocker for stocking a form on which questions to be answered are printed; an ejection device which is capable of ejecting the form stocked in the stocker in a case where it is judged that the number of times of executing the game has reached a predetermined value by the controller; a re-collection device for re-collecting the form that is ejected by the ejection device and in which answers to questions are entered; a reading device which reads the form in which answers to questions are entered and which data-converts the read answer; a memory which stores the data-converted answers by the reading device and plural types of video data and audio data; and a reproduction device which reproduces video data or audio data stored in the memory. The controller executes a process of transfer to a waiting state waiting for re-collection of the form in which answers to questions have been entered, after ejecting the form by the ejection device, a process of associating an answer data-converted from the form re-collected after transfer to the waiting state, with a game history obtained until transfer to the waiting state, and storing the associated answer in the memory, and a process of selecting video data and audio data from the memory in accordance with the answer and game history stored in the memory. The reproduction device reproduces the video data and audio data selected by the controller. | 10-08-2009 |
20090258687 | METHOD AND SYSTEM FOR PROVIDING A DIGITAL JIGSAW PUZZLE AND USING THE PUZZLE AS AN ONLINE ADVERTISING VEHICLE - A system and method of providing a digital jigsaw puzzle game is disclosed. The puzzle pieces exhibit game-play characteristics of physical jigsaw puzzle pieces, such as friction, inertia, and angular momentum. The digital jigsaw puzzle may be implemented on a variety of multiple electronic formats including, but not limited to, websites, mobile devices, home computers, handheld gaming devices, and game consoles. Digital jigsaw puzzles can be used as an advertising format where the image of the puzzle is an advertisement. | 10-15-2009 |
20090264173 | VIDEO GAME AND METHOD OF PLAY - Systems and methods provide for a player to determine the feelings and state of mind of a virtual patient via the types of defensive answers, or defenses, the patient provides to the player. On the basis of the defenses given by the patient, the player further challenges the patient by asking additional focus questions and determines which additional defenses are provided by the patient. Points are granted to the player for the successful determination of the player's true feelings and/or state of mind. | 10-22-2009 |
20090275372 | PUZZLE GAME - A puzzle game includes a plurality of game pieces arranged in an arrangement of game pieces. Each of the game pieces includes a matrix of polytopes. Each of the polytopes of each of the game pieces includes one of a pre-determined number of individual indicia disposed thereon, which is different than the individual indicia disposed on all of the other polytopes of the respective game pieces. The arrangement of game pieces includes a pre-determined number of rows and columns of polytopes. The game pieces are re-positioned within the arrangement of game pieces so that each of the individual indicia is displayed only once in each row of polytopes in the arrangement of game pieces and is displayed only once in each column of polytopes in the arrangement of game pieces. | 11-05-2009 |
20090280882 | System, method and computer program product for educational triva game - A method and computer program product for an educational trivia game. The trivia game includes elements of gambling (i.e., placing bets) with an intense educational process and can be characterized as a method of unique edutainment. The trivia game of the present invention can be implemented in various forms such as, for example, a simple board game, a computer game, a DVD-based interactive game and a TV game show. The trivia game includes a playing board comprising three circles, three playing pieces of different colors, a timing piece (i.e., an hour glass or electronic timer), at least three sets of different color tokens (called Niqs) and at least three decks of trivia cards. A player who starts at point Zero (i.e., the initial point on the game board) and returns back to this point first, after going through all the steps of the three circles of the game board, becomes a winner. Alternatively, the last survivor of the game (when all other players run out of Niqs) also becomes a winner. In order to advance through the circles and reach the point Zero, a player must pay one Niq per each step. | 11-12-2009 |
20090280883 | INTERACTIVE GAMING DEVICE - A gaming machine activated, in one embodiment, by a wager has a database of words and a processor for operating a primary programmatic element wherein a plurality of letters each having a discrete point value are displayed in a scrambled manner on a first display and then rearranged to form a word found in the database. The player is invited to discard one or more letters, the processor replacing discarded letters and generating a word of the highest point value, which may be the original word or a word containing at least one of the replacement letters. A payout is calculated based on a payout schedule visible to the player and the total value of the letters in the word. Upon occurrence of a predetermined event or an invitation, a second programmatic element initiates a bonus round, issues a new group of randomly generated letters and places these letters onto a game board layout presented on a second display. A payout for the bonus event is calculated based on the point values of the letters and points provided at squares on the layout that the letters are placed on, in accordance with predetermined rules. The processor, in another embodiment, enables the play of a large number of games. | 11-12-2009 |
20090280884 | Jukebox entertainment system having multiple choice games relating to music - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server ( | 11-12-2009 |
20090291727 | GAMING METHOD AND GAMING SYSTEM - A method of playing a question and answer game using a communication network connected player device, the method including the steps of the player device: receiving question data via a communication network, the question data including question presentation data and answer data; presenting a question using the question presentation data; assessing any answer input in response to the question using the answer data; presenting an answer assessment; and transmitting assessment data for at least an answer assessed as correct to a game administrator via the communication network. | 11-26-2009 |
20090305759 | GAME APPARATUS, GAME DATA DELIVERY SYSTEM AND STORAGE MEDIUM - A game apparatus includes a CPU, and the CPU executes game processing of a virtual game. The game program and the game data are read from an optical disk into a main memory of the game apparatus. During execution of the game processing, a single-search hitting count obtained in a case that a predetermined database is searched by a word selected by the player is read from the game data, or an AND search hitting count obtained in a case that the database is searched by a word selected by the player and a word set in advance is read from the game data. The game apparatus progresses the game processing on the basis of the read single-search hitting count and AND search hitting count. | 12-10-2009 |
20090305760 | Portable electronic game machine - Disclosed is a portable electronic game machine comprising: a chassis which can be in a basic configuration where each of a front plane, left plane, right plane, flat plane, bottom plane and rear plane is composed of a same number of blocks in vertical and horizontal directions and the chassis can change its configuration by rotating the block around three axis lines, wherein each block group provided aligned along each of the three axis lines is structured to be able to rotate around the axis line independently with respect to other block groups; part of the blocks is a game machine block; part of the remaining blocks is an information holding block to hold identification information; the game machine block includes an identification information detecting section; and the game section is structured to advance the game by reflecting a detected result by the identification information detecting section. | 12-10-2009 |
20090318209 | System for online debate with entertainment and complex problem-solving purpose - A computer-implemented method, apparatus and system for facilitating problem-solving of a client entity's real-life problem via an interactive game apparatus for game play by human users in a distributed computing environment, the game apparatus comprising a database of topics for selection by users for online chat or debate in real time, the client entity providing at least one topic in the database of topics, the topic provided by the client entity comprising a metaphorical relationship with the client entity's problem, the database of topics further comprising at least one comment originated by a user during a chat or debate and challenged by another user in real time, data from game play compiled for use by the client. | 12-24-2009 |
20090325661 | Internet Based Pictorial Game System & Method - An Internet based pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process. | 12-31-2009 |
20100009736 | Word Game - A word game and method of playing the word game comprising providing a main word or phrase (“Theme Word”), and a group of existing words (“Puzzle Words”), wherein each letter from the Theme Word is used once to form a different word (“Solved Word”) when added to a Puzzle Word. In an embodiment, multiple letters from the Theme Word may be added to a single Puzzle Word to form a single Solved Word. The letters from the Theme Word may be added anywhere to the Puzzle Word in order to form a new Solved Word. In an embodiment, the order of the letters in Puzzle Word may not be changed. In another embodiment the letter from the Theme Word may not be added to the end of the Puzzle Word. The game will be considered solved when all of the letters of the Theme Word have been successfully combined once with a Puzzle Word such that each letter has been used with a Puzzle Word to form a Solved Word. | 01-14-2010 |
20100016049 | THREE-DIMENSIONAL PUZZLE GAME APPARATUS AND PROGRAM PRODUCT - A three-dimensional puzzle game apparatus includes an LCD on which a three-dimensional puzzle is displayed. The three-dimensional puzzle includes a plurality of blocks arranged in each of three-dimensional directions in a virtual three-dimensional space. Furthermore, a hint numeral indicating the number of blocks to be left in a block row is displayed as information being a hint for searching a block to be left from the block row, for example. When a deleting instruction is performed on a block by utilizing a touch panel, for example, it is then determined that whether or not the block is a block to be left. When it is determined that the block is not a block to be left, the block is erased. When it is determined that all the remaining blocks are blocks to be left, it is determined that the three-dimensional puzzle is solved. | 01-21-2010 |
20100029353 | Electronic teaching game - A procedure and device for electronically teaching the components of a structure and their assembly within a given framework. The procedure is exemplified by an electronic game in which fractions of a crossword puzzle array are filled by selecting words from a displayed list. Mouse-clicking on a letter of a word already entered in a fractional array causes the display of a clue pertaining to the corresponding crossword. Once properly filled, the fractions of the array can be arranged together into a complete array. When all the words have been entered, the operator is asked to match a set of clues with the entered words. The game may be played by several persons. The system keeps individual competitive performance scores. | 02-04-2010 |
20100029354 | Moving Picture Processing Device and Program - There is provided a moving picture processing device ( | 02-04-2010 |
20100035673 | OPTIONS TRADING GAME - A gaming server for a gaming system is disclosed. The gaming server is operable to implement a multi-player options trading game. The gaming server comprises a data retrieval module arranged to retrieve historical trading data for at least one asset, the trading data relating to a plurality of consecutive trading days. A processing module is also implemented by the server which, prior to commencement of game play, is arranged to process the retrieved historical data for each asset to determine incremental trading information for at least one trading period within and for each of the plurality of consecutive trading days, the incremental trading information utilisable by players to determine whether to place an order in the game. The gaming system also comprises a player terminal interface module which during game play is arranged to: (a) retrieve and facilitate display on a player terminal display, predetermined incremental trading information associated with a first period in time for an asset selected by the player; (b) receive inputs from the players to place orders for call or put options based on the incremental trading information within a specified move period, the specified move period being shorter in length than the incremental trading period; and (c) upon expiration of the specified move period, present each player, via the player terminal display, with updated incremental trading information for the selected asset, the updated incremental trading information associated with a subsequent trading period derived from the historical data. Finally, a determination module of the gaming server determines the performance of each player and causes steps (a) to (c) to be repeated until a performance criterion has been met. | 02-11-2010 |
20100035674 | System and Method of an Interactive Multiple Participant Game - A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players. | 02-11-2010 |
20100041455 | GAME TERMINAL, COMPUTER PROGRAM THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game terminal ( | 02-18-2010 |
20100048274 | GAME TERMINAL, SERVER DEVICE THEREFOR, COMPUTER PROGRAM THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game system ( | 02-25-2010 |
20100056239 | GAME APPARATUS, COMPUTER PROGRAM, AND STORAGE MEDIUM - A game apparatus includes a processor and a memory. The memory stores question-and-answer data that includes first data and second data. The processor selectively executes a process of assigning the first data to setting a question and the second data to checking an answer to the question and a process of assigning the second data to setting a question and the first data to checking an answer to the question, and performs a question-and-answer process according to the result of assignment. Therefore, the game apparatus can make a plurality of questions by using identical question-and-answer data. | 03-04-2010 |
20100062819 | Methods and Related Toy and Game Applications Using Encoded Information - The presently claimed invention relates generally to toys and games that are enhanced with encoded information. One claim recites a method of playing a computerized game including: receiving image or video representing a physical object, the physical object comprising information steganographically encoded therein, the information is carried by the physical object through alterations to data representing at least some features carried by the physical object; utilizing a multi-purpose processor configured to: analyze received image or video to decode information steganographically encoded therein; interrogate a database or storage location with at least some of the information to obtain at least one game attribute associated with information; and modify the at least one game attribute to reflect activity during play of the computerized game. Of course, other claims and combinations are provided as well. | 03-11-2010 |
20100069132 | STORAGE MEDIUM STORING PUZZLE GAME PROGRAM, PUZZLE GAME APPARATUS, AND PUZZLE GAME CONTROL METHOD - A game apparatus includes a first LCD and a second LCD, and a game screen of a puzzle game, and the like are displayed on the first and second LCDs. Moreover, a touch panel is provided on a top surface of the second LCD. A player taps a stick on one of piece objects displayed on the second LCD to select a first piece object. Subsequently, the player drags the stick vertically or laterally to select a second piece object adjacent to the first piece object. As a result, arrangement positions of the selected two piece objects are interchanged, and numerals displayed on the respective piece objects are reversed laterally or vertically. | 03-18-2010 |
20100069133 | PUZZLE GAME APPARATUS, PROGRAM AND METHOD - When small blocks are cleared by an object clearance controller ( | 03-18-2010 |
20100093415 | SYSTEM AND METHOD FOR USING DRAFT POSITION INFORMATION TO AID PLAYER SELECTION IN A FANTASY LEAGUE DRAFT - In a fantasy league draft, prior to a user-participant making a player selection at a given draft position, a programmatic determination is made as to a likelihood that a particular player will be available for selection in one or more subsequent draft positions. The draft positions may be ones assigned to a particular user-participant, or any draft position a user-participant wants to consider. In one embodiment, the determination is then communicated to the user-participant prior to the user-participant making the payer selection in the given draft position | 04-15-2010 |
20100105456 | GAME TERMINAL, GAME SYSTEM THEREFOR, COMPUTER PROGRAM THEREFOR, AND COMPUTER READABLE RECORDING MEDIUM THEREWITH - The present invention provides a game terminal ( | 04-29-2010 |
20100178968 | GAME MACHINE, CONTROL METHOD OF GAME MACHINE AND INFORMATION STORAGE MEDIUM - A game machine on which a user allows a plurality of player characters of an operation subject team to perform linkage play involving the plurality of player characters using a pass with a relatively simple operation. A linkage partner selecting unit ( | 07-15-2010 |
20100178969 | Numeral Memory Game Method - The present invention relates to a numeral memory game method capable of memorizing telephone numbers or memorial days stored in a user's portable phone, implementing as a type of a game on the portable phone. A numeral memory game method according to the present invention comprises the steps of generation question data base by extracting at least one of names and telephone numbers stored on an address list of the portable terminal, names and telephone numbers useful for daily life stored on the portable terminal and names and memorial days stored on the portable terminal, extracting the names, telephone numbers and memorial days from the question data base and displaying the names, and the telephone numbers and the memorial days covered partially or entirely on the display part, and comparing the telephone numbers or the memorial days inputted to the input part by a user to them stored on the data base, and determining whether they are identical. | 07-15-2010 |
20100184499 | Electronic Game Device and Method of Using the Same - An electronic question and answer game device in accordance with the present invention comprises a housing that has several side walls or surfaces. A display screen is disposed on one of the sides. The display screen is configured to present a question to the user of the electronic device. The electronic game device includes several mechanisms that vary the methods in which a user can play the game. | 07-22-2010 |
20100184500 | System and method of using gaming software technology to motivate the use of business software - The invention teaches using gaming software technology to motivate the use of business software. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b). | 07-22-2010 |
20100197375 | GAME CONTROL PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - A game device includes an object arrangement changing unit for changing the arrangement of objects, which are of plural kinds, placed in a game field following an instruction from a user, an arrangement condition determining unit for determining objects that meet an arrangement condition for erasure out of a plurality of objects placed in the game field and selecting the objects that meet the arrangement condition as objects to be erased, an object kind changing unit for changing the kind of the objects selected as objects to be erased, and an object erasing unit for erasing the objects selected as objects to be erased. The arrangement condition determining unit determines again objects that meet the arrangement condition and further selects objects that newly meet the arrangement condition as objects to be erased, during a time from when the kind of the objects selected as objects to be erased is changed by the object kind changing unit until when the objects are erased by the object erasing unit. | 08-05-2010 |
20100210333 | DYNAMIC REVERSE ENGINEERING - A computer-implemented method of reverse engineering items in a computer game, including: selecting a first loot item; selecting a reverse engineering tool; placing the first loot item in the reverse engineering tool; and implementing a reverse engineering function on the reverse engineering tool. Keywords include MMO, crafting, reverse engineer, and custom modifier. | 08-19-2010 |
20100222121 | Multi-player, word-puzzle game played competitively as a contest over an electronic network - The invention embodies the systems, processes and methods that collectively administrate and deliver to players a multi-player game in which the players solve a word puzzle and compete against other players for how easily and quickly they solve the puzzle. | 09-02-2010 |
20100234083 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - In a game apparatus, a plurality of puzzle elements each having a preset attribute are arranged within a predetermined area on the screen of a display device. A puzzle element arrangement pattern within the predetermined area is altered in accordance with a player's operation. In the game apparatus, when the arrangement pattern is altered, a ring-like puzzle element group is identified, which consists of puzzle elements having the same preset attribute and being adjacently arranged in a closed ring within the predetermine area. In the game apparatus, any puzzle element is deleted, which is arranged in a position determined by the identified ring-like puzzle element group defined by the ring-like puzzle element identification means. | 09-16-2010 |
20100261514 | HAND-MANIPULABLE INTERFACE METHODS AND SYSTEMS - Methods and systems for a hand-manipulable interface are described. In one embodiment, a manipulable interface device may have a movable portion and a non-moveable base portion. A position sensing subsystem may be deployed in the manipulable interface device to detect a user interaction based on movement of the movable portion relative to the non-movable portion. A control unit may be coupled to the positioning sensing subsystem to translate the user interaction into an instruction on the manipulable interface device and generate a visual display on the manipulable interface device based on the instruction. Additional methods and systems are disclosed. | 10-14-2010 |
20100285857 | Wagering Game With Fantasy-Sports Feature - A gaming system and method of conducting a wagering game having a fantasy-sports feature on a gaming system is disclosed. A wager is received from a user to play the wagering game. A roster having one or more player is created, via user selection. A projected team score and an actual team score for the created roster are determined. A ratio is calculated for the actual team score to the projected team score. An award is provided to the user if the calculated ratio meets a predetermined criterion. | 11-11-2010 |
20100285858 | MASSIVELY MULTIPLAYER GAME WITH SHARED GAMEPLAY EXPERIENCE - According to some aspects of the present disclosure, a computing system for coordinating massively multiplayer games is provided. The computing system may include a data aggregation service to collect, aggregate and distribute game play data that is used by game code executed on each player's computing device to influence game flow of a shared game play experience for many thousands of remotely located players in real-time. Accordingly, game data from any player may impact and influence the game play experience of all other players. Further, each player's computing device may be event driven such that game data may be received from the game data aggregation service at a synchronized time to synchronize the shared game play experience for all players. | 11-11-2010 |
20100291986 | GAMING MACHINE INCLUDING A MATCHING GAME - Disclosed is a gaming machine that displays a plurality of indicia-bearing game pieces | 11-18-2010 |
20100298038 | Method for Conducting an Online Contest - A method for conducting an online contest involving “fantasy” type sporting games through the use of bracketing rules such that a player can employ decision-making via strategic moves as well as by mathematical equation. The method integrates hundreds of thousands of fantasy players into a unitary online contest where each fantasy player seeks to advance through various brackets in order to win prizes derived from the mass amount of entry fees. | 11-25-2010 |
20100304814 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 12-02-2010 |
20100331067 | Multidimensional crossword game and puzzle - A multidimensional crossword game or puzzle has three or four functional dimensions, two physical and one or two representational, laid out on a planar board. Rules of play are applied on a two dimensional array of boards to achieve this multidimensional effect. Completion of a legal word can occur in any one of the three or four dimensions. Rules of the game may require that after the first word is played, subsequent words must contain at least one letter from a previously played word. Crossword puzzle rules and conventions can be similar to existing puzzles. Vertical stacking of pieces on one or more cells can be used to create the effect of an additional dimension on these boards. | 12-30-2010 |
20110014961 | IPHONE APPLICATION GAME - The present invention comprises a device and system for providing mobile communication hardware to play a word puzzle game in an iPhone. The present invention is a puzzle game in English words. Characters of English words that form the puzzle are listed at the bottom of the game board, with a geometric shape next to the corresponding shape. The challenge is to find all words on the board. When the Player find a word in matching geometrical shape by touching all the correct character of the word, soon the word vanishes off the screen and the player will win the game. | 01-20-2011 |
20110014962 | Jukebox entertainment system having multiple choice games relating to music - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server ( | 01-20-2011 |
20110039609 | Electronic Game That Is Not limited In The Number Of Players or Length Of Play - The invention is an electronic game that can have an unlimited number of players and length of play, where in one variation the game includes an electronic scratch card that stipulates either an amount of g-money or a partial electronic image piece that is a member of a set of pieces. A complete set of pieces can be assembled into a unitary electronic image. A player, on joining the game, is issued a set of electronic scratch cards that are an incomplete set of pieces and an amount of g-money. Each player has an individual electronic game board that provides a visualization of the scratch cards and the actions of the player. The players race to assemble the pieces into the unitary image by compiling the issued pieces and acquiring the missing image pieces. The missing pieces are acquired by trading or buying them from the other players. The winner of the game assembles the unitary image. | 02-17-2011 |
20110070937 | MEDIA CONTAINING PUZZLES IN THE FORM OF CLIPS - A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play. | 03-24-2011 |
20110086688 | Interactive Game - An interactive game presents an apparatus generated game play where an array elements which are predetermined or randomly determined are aligned along the perimeter of two or more similar shapes. The elements are composed of but not limited to two or more different symbols, patterns, images, or colors. The shapes are similar but vary in size and are located with the smaller shape placed inside of the larger shape. The elements along the perimeter of one of more of the shapes are rotated in a direction. The rotation is started and stopped by a user input. The apparatus counts the number of matches of elements which are located on the perimeter of the shapes and awards points based on the number of matches of the elements from adjacent shapes located in the same positions along the perimeters. | 04-14-2011 |
20110111816 | METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES - A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution. | 05-12-2011 |
20110111817 | Game apparatus and method of play for manual or computer application - A game apparatus for play by at least two players, having game pieces that are manually rotated in at least four slideably mounted, apertured slats, each having at least four apertures with a rotating game piece, and a base assembly for slideably mounting the slats, such that the slats can be moved, and the game pieces rotated in the apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: rotating a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop. The game commences with all pieces on the board rotated to a neutral color, and with no home area for determining opening and winning of the game. A winner is determined when a player has a predetermined number of game pieces in a predetermined arrangement, generally four or eight in a row, or in a diamond or other configuration and where the configuration is not a home area. Also included is a virtual game board in which the game is controlled by a computer or group of computers as well as on the Internet. | 05-12-2011 |
20110124389 | MILEAGE GAME SYSTEM FOR RUNNING VEHICLE AND METHOD THEREOF - The present invention features, in part, a mileage game system for a running vehicle and a method thereof are disclosed. In preferred embodiments, the mileage game system includes an operation unit enabling a driver to select a mileage game, and generating mileage game data that has an influence on a gas efficiency; a data collecting unit collecting the mileage game data by using a CAN communication; a data processing unit computing a mileage game score from the mileage game data according to a mileage game program previously installed, and calculating the total score of the mileage game scores reflected by the generated mileage game score; and a display screen displaying the total score of the calculated mileage game scores. | 05-26-2011 |
20110124390 | Commercial Game System and Method - A system and method for providing a commercial game that poses questions to a user related to advertisements that the user views or listens to using a multimedia device such as a computer connected to the Internet. Points may be awarded to the user based on the number of questions answered correctly, the number of advertisements viewed, the length of time advertisements are viewed, the number of attempts at answering each question before providing the correct answer, or other advertiser-selected criteria. Points earned by the user are immediately redeemable for services such as subscription services, movies downloads, Pay-Per-View credits, or for any other tangible or intangible good, service, or reward representing a monetary value. If the user provides an incorrect answer to a question, the user is permitted to watch the advertisement multiple times until a correct answer is provided and points are awarded. | 05-26-2011 |
20110136559 | Political Persuasion Rating System, Politico: Liberal, Conservative, Evil Ranking - A process and gaming method for determining whether individuals and leaders are liberal, conservative, or evil (LCE), in their thinking, actions, approach to governing, and life in general. The process is designed to quantify and rate individuals' political persuasion. The invention takes a straight line political scale and bends it into a circular spectrum to express politico positions. This invention uses this spectrum to create a parlor board game or a web based quantitative process/game which can allow live interactive participation. All individuals can be ranked within the liberal, conservative, and evil scale or Politico Spectrum created by this invention. An individual's motives and results must be considered when they fall into the Evil category. The process uses a series of questions, answers, and tests, and the plurality of the responses quantifiably ranks the individual participants within the spectrum. | 06-09-2011 |
20110136560 | Method to play a game with computer-generated actions - A method to play a game with computer-generated actions. A CPU is in communication with an action database and a list of categories. A level value and at least one category is associated with each action. Player information including player sex and category preferences (including declined categories) is input into the CPU. The CPU determines a player-specific list of actions by filtering out those actions with an associated declined category and by further filtering out multi-player actions for which no other player is available to participate. Then for each round the CPU generates a player-specific action, in ascending level values, so that with each game round the daring or intensity of questions and dares increases. A Truth or Dare embodiment includes question database, a level value, and category(ies) associated with each question. The CPU further determines a player-specific list of questions by filtering out questions having a declined category. | 06-09-2011 |
20110165924 | SKILL AND PARTICIPATION BASED PRIZING - A method for awarding prizes to a plurality of users each participating in a multiuser game via a user console. For each round of the multiuser game, a trivia question and at least two answer choices are electronically delivered to each user participating in the multiuser game. A selection of one of the plurality of answer choices is received from the game console service that delivered the question to the user. Upon receiving the selected answer choice from the game console service, both an electronic participation-based prize and a skill-based prize are electronically awarded to the user associated with the console. | 07-07-2011 |
20110183736 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a clue entitlement mechanism arranged to determine based at least partly on a player's game play activity in respect of at least one primary game whether the player is entitled to a clue intended to assist the player in playing of a game, and a clue issuer arranged to issue a clue to a player entitled to a clue. | 07-28-2011 |
20110190040 | Web game board system - A web game board system allowing a number of players to play a board game in which the surface of the board game is printed from a website and attached to a support surface. The game is played between the game board attached to the support surface and a website through a personal computer or laptop. Information relating to the movement of a player's piece upon the game board is transmitted to the website through the laptop or personal computer utilizing IR, RF or similar waveforms. A retractable mechanical arm is provided between a game controller and the game piece. | 08-04-2011 |
20110207514 | TRIVIA QUESTION WAGERING SYSTEM - A method and system for providing a pari-mutuel wagering environment is presented. The method includes receiving a wager amount at a server from each of a plurality of players, allocating a portion of each wager amount to a payout pool, and allocating a second portion of each wager amount to a jackpot. The method further includes simultaneously presenting a question to the plurality of players and receiving answers to the question from the players. The method also includes allocating pro rata shares of the payout pool to each player that answers the question correctly, and, if a specified percentage of the players answer the question correctly, allocating pro rata shares of the jackpot to each of the players that answered the question correctly. The system further includes a plurality of remote terminals and servers for performing the method. | 08-25-2011 |
20110212758 | System and method for playing a role-playing game - A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players may eliminate other players in a combat environment. | 09-01-2011 |
20110223981 | User-Device-Implemented Contest with Alert Feature - Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate. | 09-15-2011 |
20110230246 | Social networking word game - A social networking word game that features a set of letters generated randomly from a list of player-associated names or themed words, with letter values determined by the ordinal position of the letter in the name or word, wherein the player is presented with a set of these randomly generated letters and corresponding values and must within a given time limit and a given point system, assemble the highest scoring single word or words. Each player's unique game content may in turn be used to generate new instances of the game. The game can be played as part of a community of players, where each player's unique sub-community is managed by a server, which handles player-to-player challenges and the presentation of game instances. The client side collects game data, the server side processes this data, and then makes it available to the community at large. | 09-22-2011 |
20110237318 | INTERNET / TELEVISION GAME SHOW - A game show may be played online or may be played online while being simultaneously broadcast on television. The contestants of the game show are internet users who may use a web camera to connect to the online game. The host of the game show may be transmitted to the online game as well as to the television audience. A web-only (non-televised) based game may be used to get qualifying contestants to play in the online/televised game. The object of the game is to be the “last cam standing” by, for example, answering trivia questions correctly and eliminating other players. | 09-29-2011 |
20110244935 | Role-Playing Slot Game - A game that includes both a slot-type game portion and a role-playing-type game portion. The game may include a plurality of characters with various abilities that may have modifiable values. The slot game may allow the player to play multiple lines and may include a multiplier that augments the value of any prize on any winning line. In addition, the slot game may include ability-related symbols on its reels, whereby an ability value for a selected character may be increased if the ability-related symbol appears on the reels after a spin. The role-playing type game may include features or subgames related to the abilities, where the features allow the character to compete to increase the ability values and to win additional prizes or compensation. Successfully completing a feature may be a random event, like the spin's of the slot game, or, alternatively, success may depend on the player's skill or ability. | 10-06-2011 |
20110244936 | Video Game Based on Divisibility of Numbers - A game in which a player is scored on their ability to perform mathematical operations on a number, changing the value of the number so that it is divisible by another number. Players can be tested on their ability to perform accurate calculations, and quick calculations. Additionally, the game will test strategic thinking of players as they attempt to earn the best possible score or time. | 10-06-2011 |
20110244937 | GAME EXECUTION METHOD, STORAGE MEDIUM, AND ELECTRONIC INSTRUMENT - Characters that form a word or a sentence having a meaning are assigned to squares, and are adjacently disposed so that a word or sentence is reproduced by reading the characters along the right route. The player inputs an answer route by tracing the squares with one stroke so as to read the characters correctly. A route indicator ( | 10-06-2011 |
20110250940 | Method for analyzing, matching and delivering questions of online game - The present invention is to provide a method for analyzing, matching and delivering questions of an online game, which is applied to a question-and-answer server (Q & A server) linked to a plurality of user terminals (such as personal computers, hand-held mobile phones and etc.) respectively. When the Q & A server receives a question signal transmitted from the user terminal, the Q & A server executes the steps of determining whether the question signal includes at least one of keywords preset in a keyword database; reading property tag corresponding to the keyword from a tag database; determining whether property tags preset in a plurality of user accounts in a user database are matched with the property tag corresponding to the question signal; and transmitting the question signal to user terminals corresponding to the user accounts, which have the property tags matched with the property tag corresponding to the question signal. | 10-13-2011 |
20110256915 | SYSTEM AND METHOD FOR NON-SEQUENTIAL AUTOMATED FANTASY DRAFTING - A system and method for non-sequential automated fantasy drafting are disclosed. In one embodiment, a method comprises storing a ranked list of players, each player associated with one or more characteristics from a predefined set of characteristics, defining one or more rules which specify the maximum number of active players having each of the characteristics and a maximum number of players having of each of the characteristics, storing a roster of previously selected players having the maximum number of active players for a particular characteristic and less than the maximum number of players for the particular characteristic, and automatically selecting, in an electronic device, based on the stored roster, a player for the roster from the ranked list of players satisfying the one or more rules such that a player is selected with a lower rank than a player with the particular characteristic. | 10-20-2011 |
20110269518 | GAMING SYSTEM AND METHOD - A computer-implemented method for gaming. The method comprising displaying a plurality of puzzle pieces on a display screen of a gaming machine, the plurality of puzzle pieces being associated with a jigsaw puzzle, receiving a player's selection of one of the plurality of puzzle pieces via the display screen, determining a prize associated with the selected puzzle piece; and displaying an animation of the selected puzzle piece and the determined prize on the display screen. This disclosure also includes an update gaming machine and a game controller to implement the method. | 11-03-2011 |
20110281623 | NUMBER PLACE PUZZLES HAVING TRIADS AND USE AS INTERMEDIATES TO MAKE NUMBER PLACE PUZZLES HAVING NONETS - Methods and computer software are provided for making number place puzzles having nonets or number place puzzles having triads. For number place puzzles having triads, no object appears more than once in each row and in each column, and each triad contains no more than one object from each of three distinct groups of objects. The software comprises instructions within each of multiple nested loops that limit access to embedded loops until all selected objects form a valid solution. Multiple solutions provide information for modifying the pre-assigned objects to obtain a single solution. | 11-17-2011 |
20110312398 | Tracking Career Progression Based On User Activities - A method for generating career progression information for a user participating in one or more activities in a processing device is disclosed. User progress in the activities is tracked. The activities include game activities and non-game activities. Achievement scores for the user based on the game activities and the non-game activities are determined The achievement scores are aggregated across the game activities and the non-game activities to generate an aggregated career score for the user. Career progression information is generated for the user, based on the aggregated career score. | 12-22-2011 |
20120009985 | JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server ( | 01-12-2012 |
20120021811 | SEQUENCE MEMORY GAMES - An electronic memory game system including a base unit, a plurality of triggers disposed on the base unit, a housing mounted to the base unit and extending over a portion of the base unit, a plurality of illumination devices disposed on the housing for displaying a memory challenge sequence, wherein the plurality of triggers are actuated to generate a memory response sequence to the memory challenge sequence, and/or a wireless communication device configured to communicate with a remote wireless communication device. | 01-26-2012 |
20120046085 | TWO PARTY PUZZLE GAME - It is provided a game system which includes 36 indexed elements, and a pattern structure having six hexagonal patterns arranged in a cycle such that each pattern has two neighboring patterns. Each element has an index of six different indexes. Two or more indexed elements are associated with each index. Each pattern has two sites shared with each of the two neighboring patterns, and one non-shared site. The system includes a cube for selecting a sub-set of 24 indexed elements. In a number version, the different indexes constitute a single arithmetic series. In a two-party game version, 12 pattern sites are associated with a first site index and 12 pattern sites are associated with a second index, six of the sites having the first site index and six of the sites having the second site index are shared sites, and the other sites are non-shared sites. A computerized two party game includes means for prohibiting a player from disposing an indexed element on a pattern site already having that indexed element. | 02-23-2012 |
20120058808 | METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE - A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competition groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions. | 03-08-2012 |
20120064957 | GAME METHOD - Disclosed is a method of playing a game, wherein an image is initially obscured with a plurality of cover pieces. As pieces are removed during each successive turn of the game, the image is incrementally revealed until a player successfully guesses the subject matter of the image and thereby wins a current prize value, the prize value decreasing with each piece that is removed from the board before a correct guess of the subject matter has been offered. The game may be played in a game show embodiment that includes a live studio audience, each member of the audience also being a player in the game and capable of offering guesses as to the subject matter of the image. Alternately, the game may be played as a computer-implemented method over the Internet, on a stand-alone computer, phone, or the like. | 03-15-2012 |
20120071220 | System and Method for Puzzle Solving Utilizing Letter and Visual Representations - A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle. | 03-22-2012 |
20120088562 | COMPUTER GAME WITH A TARGET NUMBER OF FORMATIONS CREATED FROM FALLING PIECES IN A TRIANGULAR GRID - A puzzle game where the objective of the game is to create a target number of HEXA and DIA formations per level using a set of primary sub-formations. The game is further intensified by the introduction of secondary sub-formations and a set of Reward Buttons that are awarded for completing different formations. The present invention uses a novel way of scoring where points are calculated based on the formations created by a player and the time remaining in the level. Therefore, if a player finishes a level faster, the player gets additional points. There is also an Infinite game mode for PDA and mobile phone users that allows play until the battery in the device runs out or the device shuts off due to a low battery that has no set levels and set scoring based on various possible formations only. | 04-12-2012 |
20120108306 | CHALLENGE SEARCH QUERY GAME - The present disclosure is directed to challenge search query game systems and methods wherein search queries are integrated into game play activities. In one example approach, a challenge search query game system may include a search server configured to receive a challenge query from a game program in response to an in-game action by a game player, and retrieve a challenge in response to the challenge query. The challenge may include one or more clues and a solution. The search server may further be configured to send the challenge to the game program for display in the game, causing the game program to store the challenge and present a first clue from the one or more clues to the game player. | 05-03-2012 |
20120115558 | NUMBER GUESSING GAME - One example embodiment includes a method of playing a game. The method includes providing a first player and a second player with a sum of money. Each sum of money is within predetermined minimum and maximum thresholds. The sum of money provided to the first player is the first player's current balance. The sum of money provided to the second player is the second player's current balance. The method also includes allowing the first player to guess the second player's current balance and adjusting the first player's balance based on the first player's guess. Adjusting the first player's balance can be based on whether the first player's guess is too high or too low relative to the second player's current balance. | 05-10-2012 |
20120115559 | INTERACTIVE SYSTEM FOR SIMULATING A TREASURE HUNT - An interactive system for simulating a treasure hunt, comprising a plurality of pseudo-treasures ( | 05-10-2012 |
20120129585 | SYSTEMS AND METHODS FOR SCORING COMPETITIVE STRATEGY PREDICTIONS OF USERS ON A PLAY-BY-PLAY BASIS - The present disclosure describes, among other things, a method that includes receiving, by a first computing device, an identity of an event that has occurred in a sporting competition, the sporting competition comprising a plurality of events. The method includes determining, by a processor of the first computing device, a probability that the event would occur. The method includes determining, by the processor of the first computing device, a number of points based at least in part on the probability that the event would occur. The method includes receiving, by the first computing device, a prediction of an event from a second computing device in communication with the first computing device. The method includes increasing, by the processor of the first computing device, a score of a user of the second computing device by the number of points if the prediction of the event matches the identity of the event. | 05-24-2012 |
20120157177 | INTERNET CONTEST - In general, the invention relates to providing infrastructure, process controls, and software to design, advertise, and implement an on-line contest in which participants in the contest search the Internet for a target in order to earn a reward. Hints and/or hidden objects may provide clues as to where to look for the reward, how to claim the reward, and what the reward is. The reward is funded by participating web site owners who reserve, in some embodiments via an auction, the opportunity to “host” the target during a contest or a portion of a contest, and as a result, drive traffic to their respective web sites. | 06-21-2012 |
20120157178 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 06-21-2012 |
20120172100 | Virtual Lesson Plan Integration - A student personal computer (PC) presents educational questions at break points in a video game. It receives an identifier of a student. It receives a selection by the student of one of a plurality of video games, each of the video games including break points. It correlates the identifier of the student to a corresponding set of educational questions from a plurality of sets of educational questions. It begins execution of the video game. It, responsive to occurrence of a break point, interrupts the execution of the video game and render to the student playing the video game a question of the corresponding set of educational questions. It receives from the student an answer to the educational question of the corresponding set and determine whether the answer is correct. The student PC continues execution of the video game after receiving the answer from the student. | 07-05-2012 |
20120184341 | AUDIBLE PUZZLE CUBE - A three-dimensional puzzle cube is generally described. The three-dimensional puzzle cube may include multiple blocks that are interconnected and movable, an output device, and a control unit that generates a control signal to the output device when the control unit determines that the blocks are arranged in a predetermined configuration. | 07-19-2012 |
20120190417 | Crane Controller Method and PCB - A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio. | 07-26-2012 |
20120196661 | UNIVERSAL PUZZLE PIECE FOR INTERACTIVE ENTERTAINMENT - An interactive entertainment system that includes a universal puzzle piece for each game or activity participant. The puzzle piece includes an updatable display displaying a first graphic image. The system includes an interactive display device with a display surface with an update mechanism that is operable such as by a controller, when the puzzle piece is in a predefined proximate position, to program the updatable display to update the first graphic image into a second graphic image. The updatable display includes an electrophoretic display layer storing the second graphic image. A transparent electrode layer is provided on a first side of the electrophoretic display layer. The update mechanism includes a puzzle piece update pad for receiving a second side of the electrophoretic display. The update pad includes a conductor layer or bottom conductor providing an electrical connection with the second side to provide the update to the first graphic image. | 08-02-2012 |
20120208612 | Cross-Media Educational And Entertainment System - A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution. | 08-16-2012 |
20120214563 | Systems and Methods for Developing Computer Algorithm Solutions By Conducting Competitions - This invention relates to a method and apparatus for providing a coding competition. In one embodiment, a method for providing a coding competition includes transmitting a coding problem to contestants, receiving computer code created by a contestant, determining a response of the computer code to test data, and evaluating the response of the computer code to the test data. In another embodiment, a method for evaluating a skill level of a contestant includes electronically communicating a coding problem to contestants, electronically receiving a software program in response to the coding problem from one of the contestants, evaluating the received software program, awarding points to the contestant based on the received software program, and determining a rating for the contestant for the competition based on the number of points awarded to the contestant. | 08-23-2012 |
20120225705 | INTERACTIVE TREASURE HUNT GAME - An interactive treasure hunt game, preferably in the form of a television game show, includes a host in a studio essentially serving as a master of ceremonies, who is positioned on a stage adjacent a large map of the United States. The treasure hunt game features a nationwide treasure hunt for a national grand prize, as well as a series of regional or local treasure hunts that yield weekly prizes and local grand prizes. Co-hosts are located around the country, and in one embodiment there is one co-host in each state of the U.S. These co-hosts in each state provide local clues that ultimately lead to prizes. The prizes may be provided by sponsors, and in exchange, the clues may drive the general public to the sponsor businesses, or to purchase a sponsor's products or services, in search of the treasure, prizes, or additional clues. | 09-06-2012 |
20120252545 | FIRST TO CLAIM LETTER WORD GAME - A game that can be played by a plurality of players. The game includes a tile dispenser that contains a plurality of tiles that each have at least one letter indicia. The tile dispenser can dispense tiles in a manner so that each tile is claimed by one of the players. For example, when a tile is dispensed one of the players may yell “GOT IT” to claim a tile. The game also includes an organizing device that is adapted to organize words from the letter indicia of the dispensed tiles. For example, the organizing device may be a tray with compartments configured to hold a single tile. The game can be played by repeatedly dispensing, claiming and organizing tiles into words until all of the tiles are dispensed from the tile dispenser. | 10-04-2012 |
20120270618 | GAMING EVENT PREDICTION SYSTEM AND METHOD - The system and method for operating an online gaming event prediction game involves obtaining answers from a plurality of players at a plurality of game playing consoles to a plurality of predictive questions relating to possible outcomes of a plurality of elements of one or more scheduled competitive events, assigning point values to the answers, determining cumulative point scores for each of the plurality of players, and awarding prizes to the plurality of players, via an online game server and a communication network. | 10-25-2012 |
20120270619 | METHOD AND SYSTEM FOR OPERATING AND PARTICIPATING IN FANTASY LEAGUES - A computer-implemented method for operating a league using at least one fantasy server system includes the following. Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. At least one substitution factor is provided. A real-time injury information is received. A real-time fantasy player substitution is determined based on the real-time injury report and the at least one substitution factor. | 10-25-2012 |
20120270620 | AVATAR PROTECTION WITHIN A VIRTUAL UNIVERSE - Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity. | 10-25-2012 |
20120295680 | MULTI-LAYERED ELECTRONIC PUZZLE - A system for generating an electronic puzzle for a user. The system comprises a user interface; a processor in communication with the user interface; and a memory in communication with the processor. The processor is effective to receive a first image and a second set of images; break the first image into a plurality of first pieces; and create a plurality of partitions corresponding to the first image and the second set of images, each partition defining an area. The processor is further effective to display the first pieces to the user on a user interface; receive a first request from a user to release a particular one of the first pieces at a first location; when the first location is inside an area of a first particular partition corresponding to the particular first piece, display the first piece in the first particular partition on the user interface. The processor is further effective to display the second set of images to the user on the user interface; receive a second request from the user to release a particular one of the second images at a second location; and when the second location is inside an area of a second particular partition corresponding to the particular one of the second images, display the particular one of the second images in the second particular partition on the user interface. | 11-22-2012 |
20120295681 | Game to Assess Personal Behaviors and Character - A game that enables the players to identify archetypes that represent their personalities or at least represents how other people perceive the players' personalities. The game is based on using sets of predetermined questions to solicit perceptions of the personality traits of the individual players by the remaining players with the degree of advancement towards the endpoint of the game depending on the degree of consensus among the players and the correct assessment of the players' archetypes. | 11-22-2012 |
20120302303 | DISPLAY PUZZLE - A geometric toy having a two or more axes originating from the center of the toy. The geometric toy includes cubelets. A predetermined number of the cubelets are rotatable about the axes. Display screens are connected to the cubelets and allow for the display of preprogrammed images. At least one microprocessor is in communication with the display screens to control the display of images on the display screens. A connection means allows for the rotation of the cubelets about the axes while still maintaining communication between the microprocessor and the display screens to provide for the continual display of images on the display screen. | 11-29-2012 |
20120302304 | WORD FLIP GAME AND APP FOR SMART PHONE AND COMPUTER - A word game played individually, and with competitions against one or more other players, or in mass-person competitions, primarily played on a computer, smart phone or digital tablet. The game features a set number of block-sized “game pieces” consisting of any modern country's alphanumeric character set that are displayed as one long horizontal string of game pieces at the start of the game in a certain scrambled tile order (“Starting Order”) and need to be “repositioned” into a specific tile order (“Final Order”) in a series of moves called Tile Directional Flips (“TDFs”). Each tile represents a letter, number, or character of a country's alphanumeric characters or an image, color, symbol or mathematical symbol used. A blank space may also be a tile used in the game. | 11-29-2012 |
20120315967 | MULTIMEDIA MEMORY GAME - The invention relates to a method of playing and configuring a multimedia memory game; to a computer program product comprising computer-executable instructions for carrying out the steps of a method of playing and configuring a multimedia memory game; to a mobile device; to an electronic data carrier; and to a multimedia memory game comprising a mobile device, a first electronic data carrier and a second electronic data carrier. During a turn of the game, the content stored on the first electronic data carrier is read and the content stored on the second electronic data carrier is read. Then it is verified whether the first content and the second content satisfy a predetermined associative relationship. Only if the first content and the second content satisfy the predetermined associative relationship, it is concluded that the turn is successful. The predetermined associative relationship may be preconfigured or configured by a user. | 12-13-2012 |
20120315968 | METHOD FOR VERIFYING ANSWERS INPUT INTO A QUIZ COMPUTER - A method is described for verifying answers of a quiz game input into a quiz computer, including an input keyboard, an OK key, a display and a computer unit equipped with a read-only memory unit containing an operating program, the program: coding for a method for evaluating answers input by the input keyboard during a quiz game, coding for the generation of control and/or confirmation data from input answers, and coding for at least one security feature including the generation of a device time initialized by the actuation of a key, the generation of a random data word upon actuation of a key, and the combinations of the prominent security features, and the security feature and the control and/or confirmation data being transmitted to a game organizer and verified at that location, and a program coding for such a method and a quiz computer for carrying-out such a method. | 12-13-2012 |
20120322525 | LIFE AND DEATH JUDGEMENT SYSTEM FOR GO GAME - A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby out implement the judgment. | 12-20-2012 |
20120329540 | COMPUTER-IMPLEMENTED VIDEO PUZZLES - Described herein is a video puzzle application that provides three different types of video puzzles. In each of the video puzzles, a video is divided into a sequence of video data segments. To solve the puzzles, the user indicates the correct order for the video data segments, and/or associates visual components of the video data segments with their corresponding audio components. In the first type of video puzzle, a user solves the puzzle by indicating the correct order for video data segments using drag and drop operations. In the second type of video puzzle, a user solves the puzzle by indicating the correct order of the video data segments using numbered icons that represent the correct positions of the segments. In the third type of video puzzle, a user solves the puzzle by indicating associations between audio components and video components of the video data segments. | 12-27-2012 |
20120329541 | FANTASY SPORTS NEURAL ENGINE AND METHOD OF USING SAME - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation. | 12-27-2012 |
20120329542 | METHOD AND DEVICE FOR FANTASY SPORTS AUCTION RECOMMENDATIONS - A device and method groups sport players into tiers for a fantasy sports auction and generates bid recommendations. The method includes receiving at least one parameter value for each of a plurality of sport players. The method includes determining a score value for each of the sport players as a function of the at least one parameter value. The method includes determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values. The method includes providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value. The method includes accepting the nomination of a second player, and generating recommended bid data using the at least one parameter value, and optionally modifying the recommendation thereupon. | 12-27-2012 |
20130005420 | DISPLAY DEVICE, CONTROL SYSTEM, AND STORAGE MEDIUM STORING CONTROL PROGRAM - According to an aspect, a display device includes a display unit, a detecting unit, and a control unit. The display unit stereoscopically displays an aggregation of a plurality of cubes in three-dimensional space. The cubes are arranged along three directions perpendicular to one another. The detecting unit detects moves of objects in the three-dimensional space. The control unit changes a location of each of the cubes according to a detection result of the detecting unit. | 01-03-2013 |
20130005421 | ADAPTATION OF SKILL-BASED GAMES FOR TRAINING AND ENJOYMENT - An electronic game wherein the user accumulates score which is based upon the appropriateness of the user's moves, regardless of whether the move resulted in a win or lose situation for the user. This approach provides the user with enjoyment of playing the game, but also focuses the user to learn how to make proper moves that would ultimately result in better skills in playing the game. One specific example relates to poker, wherein the user collects chips based upon winning or losing a hand, but at each decision round of playing the hand the user is awarded ProCoins based upon the appropriateness of the user's actions. The user is provided with feedback based upon the user's decisions, rather than based upon winning or losing a hand. | 01-03-2013 |
20130005422 | System and Method for Conducting a Fantasy Sports Competition - The present invention embodiments pertain to conducting fantasy sports or other competitions, where users select or draft an entirely new team of professional players each week (or at other suitable time interval). The competition types (including playoffs) include fee based and free. Each fee based competition has a pre-determined entry fee, and prizes are awarded to the winner of that competition each week. The free competitions similarly include weekly prizes and further provide for a grand prize. Within each of the free and fee based types of competitions, users may compete in a “private” competition or a randomly composed “open” competition. Users within the free and fee based competitions may accumulate points that qualify for redemption to obtain prizes. These points are accumulated based upon the statistical performance of the drafted players for each team. The present invention embodiments further provide mechanisms for information sharing and interaction between users. | 01-03-2013 |
20130017872 | METHOD AND SYSTEM FOR TAG-BASED GROUPING OF ONLINE COMMUNITIESAANM PARKS; WILLIAM T.AACI San FranciscoAAST CAAACO USAAGP PARKS; WILLIAM T. San Francisco CA US - Method and system for tag-based grouping of online communities are disclosed. One or more tags associated with a user of a computer game system may be obtained by the computer system. One or more groups compatible with the user's one or more tags may be identified by the computer system. The user may then be prompted to join the one or more clans located by the computer game system. | 01-17-2013 |
20130017873 | STRATEGY GAME SYSTEMS AND METHODS - The present application relates to methods and systems for playing a strategy game in which two players take turns assigning a representative symbol to one or more locations of a playing field, with the ultimate goal being to own all (or most) of the playing field. In its most basic form, the playing field is defined by a plurality of nodes, each of which is directly connected to one or more adjacent nodes and indirectly connected to every other node of the playing field via a chain of adjacent nodes. After the current player assigns his symbol to a selected null node, it can be determined how the set of nodes owned by the current player partitions the set of nodes not owned by the current player into one or more transferable bounded sets. Ownership of the transferable bounded set(s) can then be transferred to the current player. | 01-17-2013 |
20130017874 | FANTASTY SPORTS TRADE EVALUATOR SYSTEM AND METHOD - Disclosed is a trade evaluator for evaluating trades based on statistics of players to be traded, statistics of other players on each fantasy team, and settings of a fantasy league. A computer receives a request to analyze a trade of one or more players for one or more other players. The computer determines league settings and player statistics. For each player on the teams, the computer determines a position in a roster. The computer determines a highest value player for each position. If there is only one slot that can hold the highest ranked player still available to place, the computer fills the slot with that player. If there are multiple slots left, and each of those slots can also hold other player positions, the computer places the player in a slot with a lowest opportunity cost. The computer determines a point total for the teams with and without execution of the trade. | 01-17-2013 |
20130035144 | SYSTEM FOR TRACKING ACCOUNT ACTIVITY ON AN AMUSEMENT DEVICE - An amusement device system including a first amusement device, a second amusement device and an internet-based central server. The first amusement device has a first memory, a first display and a first controller. The first controller is operatively coupled to the first memory, a first input device and the first display. The first memory stores an electronic game having a plurality of game content. The first controller controls the first display based at least in part on inputs from the first input device. The first controller is configured to show a first game content of the plurality of game content to an authenticated user on the first display. The second amusement device has a second memory, a second display and a second controller. The second controller is operatively coupled to the second memory, a second input device and the second display. The second memory stores the electronic game having the plurality of game content. The internet-based central server is in communication with the first and second amusement devices through the internet. The central server is configured to store information sufficient to identify the first game content displayed to the authenticated user. The first and second controllers are prevented by the central server from again showing the first game content to the authenticated user on the first and second displays until a remainder of the plurality of game content has been displayed to the authenticated user. | 02-07-2013 |
20130035145 | Board Games And Methods of Playing - A board game includes a plurality of game pieces, a plurality of reward cards, and a game board, where the game board includes a travel path on the game board, said travel path including a plurality of instruction spaces, a plurality of hidden cache spaces, and a plurality of open cache spaces, where one of said plurality of hidden cache spaces and one of said plurality of open cache spaces are associated with one of said plurality of game pieces, and at least one instruction space includes directions to add one of said plurality of reward cards to one of said plurality of open cache spaces that is associated with one of said plurality of game pieces. | 02-07-2013 |
20130040715 | ENTERTAINMENT PROCESS BASED ON COMPETITION GAMES WITH MULTIPLE CHOICES - Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server ( | 02-14-2013 |
20130053115 | GAME SHOW WITH SPECIALIZED VOTING PROCEDURE - A method of providing a game show that includes broadcasting performances from a plurality of contestants to audience members and receiving lists from the audience members. Each list received contains the identifiers of at least two contestants. These lists are tabulated and a vote is recorded for a contestant each time the identifier for that contestant appears on a list. The contestants are then ranked in order of the number of votes each received, with the contestant who received the least votes ranked first. The contestant with the most votes and/or the contestant with the least votes are named the winner. The group of audience members who submitted lists that rank the contestants in order of who received the fewest votes to who received the most votes also win. | 02-28-2013 |
20130059633 | SYSTEM, METHOD, AND COMPUTER-READABLE MEDIUM FOR TUTORING WITH VIDEO GAMES AND INTERACTIVE VIDEO - Disclosed herein is a system, comprising a quiz comprising a set of questions related to a subject, wherein a user submits answers to the questions and the submitted answers are scored with credits; and a video medium, wherein the user can alter the video medium using the credits. Disclosed herein is a method, comprising displaying a set of questions related to a quiz; receiving answers corresponding to the set of questions; scoring the received answers; and issuing credits based on the scored answer, wherein said issued credits may be redeemable within a video medium. | 03-07-2013 |
20130059634 | APPARATUS, METHOD AND COMPUTER READABLE STORAGE MEDIUM FOR GUIDING GAME PLAY VIA A SHOW ME BUTTON - An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task. | 03-07-2013 |
20130065657 | Live Action Multi-Track Skills Game - A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track. | 03-14-2013 |
20130072272 | BOARD GAME - A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games. | 03-21-2013 |
20130079077 | DYNAMIC PUZZLE GENERATION - Disclosed herein are systems and methods for providing a power-puzzler computer generated crossword puzzle which employs a unique and original combination of technology-based features to offer puzzlers of all skill levels a richer and more enjoyable crossword puzzle gaming experience. A master puzzle database (MPDB) consisting of clues and solutions associated with metadata is created and utilized to offer numerous improvements over previous crossword puzzle games. Features include offering multiple clues of varying difficulty for the same solution and improvement features to help a puzzler understand and develop crossword strategies, skills and techniques. Unique scoring is offered based on multiple variables such as level of difficulty, elapsed time to complete the puzzle, percentage of solutions correct, etc. Puzzlers can also create custom puzzles by defining game parameters such as categories of interest, level of difficulty and desired time to complete. Puzzler performance can be stored in a user profile. | 03-28-2013 |
20130079078 | APPARATUS AND METHOD FOR PROVIDING SERIOUS GAME - A serious game providing apparatus comprises a content providing unit that provides at least one of a multiple number of serious game contents for cognitive ability measurement and development to a user terminal of a registered user; and an assessment processing unit that provides cognitive ability assessment data corresponding to the registered user based on a result of at least one time performance of the multiple number of serious game contents. | 03-28-2013 |
20130079079 | DIGITAL JIGSAW PUZZLE GAME FOR MOBILE DEVICE PLATFORMS - A system and method of providing a digital jigsaw puzzle game for mobile device is disclosed that comprises a computer physic simulation in which puzzle pieces are placed over a tilted surface displaying the picture of a puzzle. The tilted surface position and orientation within the 3D space of the simulation are driven by the motion sensors inputs of the mobile device. Each puzzle pieces are subject to gravity so that, as the user tilts the mobile device in a certain direction, the surface is tilted and the pieces slide down the surface in the corresponding direction. The motion of each puzzle pieces is computed using Newton's law of motion based on all external forces applied on each one. A puzzle piece moving close to its final position will be automatically placed and locked there. As a result of the above-mentioned, as the user moves the mobile device, he controls the motions of the pieces over the picture displayed on the mobile device screen in order to complete the puzzle. | 03-28-2013 |
20130079080 | PUZZLE WITH CONDUCTIVE PATH - System and method for additional amusement, entertaining and surprising visual or audible reward provided upon completing the reconstructing of a two-dimensional or three-dimensional jigsaw puzzle. The puzzle pieces include conductive pads connected by a conductor such as a wire, a metallic strip or a conductive paint, so that upon assembling the puzzle, the pads are in contact to form a continuous conductive path. The frame or the puzzle pieces include a battery (or an AC adapter) and a visual or audible signaling device operating upon sensing the continuity of the conductive path. Each of the puzzle pieces may include three or more conductive pads, allowing for the forming two or more isolated or connected distinct conductive paths. The conductive path can further affect a time measurement and its related display for timing the puzzle solving. | 03-28-2013 |
20130079081 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-28-2013 |
20130079082 | SYSTEM AND METHOD FOR PROVIDING AND MANAGING A COMPETITIVE PUZZLE-BASED GAME HAVING AT LEAST ONE RISK ELEMENT AND AT LEAST ONE ADVERTISING ELEMENT - A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e,g., wagering), during a predefined time in each “risk” (e.g. wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements. | 03-28-2013 |
20130084928 | ELECTRONIC GAME MACHINE AND ITS PROGRAM - An electronic game machine including a central processing unit, a storing device, a display, and an inputting device. The central processing unit serves as a game board displaying unit to display a game board on a display, a game piece deploy controlling unit to initially deploy game pieces, and a game piece movement permitting unit to permit the movement of the game pieces. | 04-04-2013 |
20130095901 | Multi-Dimensional Structure - A multi-dimensional structure | 04-18-2013 |
20130109452 | INTERACTIVE LEARNING USING AN ADVISORY SERVICES NETWORK | 05-02-2013 |
20130109453 | TALENT IDENTIFICATION WITHIN AN ADVISORY SERVICES NETWORK | 05-02-2013 |
20130116022 | TECHNIQUES TO AUTOMATICALLY PROVIDE ASSISTANCE FOR ELECTRONIC GAMES - Techniques to automatically provide assistance for electronic games are described. An apparatus may comprise a game strategy application arranged to receive as input game telemetry information representing gameplay of an electronic video game on a client device. The game strategy application may process the game telemetry information to determine whether a player of the electronic video game potentially needs assistance, and if so, automatically retrieve appropriate game strategy information from a local or remote datastore. The game strategy application may then send the retrieved game strategy information to the same or different client device. Other embodiments are described and claimed. | 05-09-2013 |
20130122980 | INTERACTIVE MOBILE LEARNING (IML) PLATFORM - A computer implemented learning and assessment apparatus includes a database having at least one set of educational game parameters, a processor operable to receive input signals from a user of the apparatus, and a human readable display. Game logic of the apparatus is operable to generate a game-based learning experience by presenting to the user a virtual game on the display in accordance with a selected first one of the set of educational game parameters. Measurement logic generates measurement data representative of actions of the user during interaction by the user with the virtual game. Assessment logic is operable to generate assessment data representative of gameplay results wherein a failure of the user to produce predetermined expected learning results is weighted in accordance with predetermined game-based learning parameters relative to experiential exercise of the virtual game by the user. A result signal is selectively rendered on the human readable display. | 05-16-2013 |
20130130762 | SPECIALTY WITHIN ONLINE GAME - Embodiments are presented for executing an online game. One method includes an operation for creating an animation on a game board that is associated with a player. The animation includes a non-player character that delivers an invitation to start a master mission having quests. If the player accepts, an application from the player is received to start the master mission, the application including the selection of a specialty from a plurality of specialties available for the master mission. The method further includes an operation for delivering a quest reward after completing at least one of the quests from the plurality of quests, where the quest reward includes a wearable status item for an avatar of the player in the game board. In addition, a master reward is delivered after the completion of the master mission. The master reward includes the ability to perform game operations associated with the specialty. | 05-23-2013 |
20130137493 | Tagging Method - In accordance with an example embodiment of the present invention, there is provided a computing device, including at least one processor; and at least one memory including computer program code the at least one memory and the computer program code configured to, with the at least one processor, cause the device to perform at least the following: retrieving a set of images from a content storage; duplicating the set of images retrieved; creating a random array from the duplicated set of images; rendering a memory game using the created random array; detecting association of one or more notes with a specific image of the array during the memory game; and attaching metadata to the image based on the detected note. | 05-30-2013 |
20130137494 | Online Market Game System - An online market game system is disclosed. According to an aspect of the invention, there is provided a market based game of skill run on a server machine and played online by a plurality of players, wherein each player buys points, the players compete to buy the most points, each player is provided with deficient points information, and the deficient points information is a delayed and smoothed response of the combined total number of points bought by all the players. | 05-30-2013 |
20130143632 | SYSTEM, METHOD AND COMPUTER-ACCESSIBLE MEDIUM FOR GENERATING A PUZZLE GAME USING VARIOUS EXEMPLARY PROPERTIES OF THE VISUAL WORLD - Exemplary systems, methods and computer-accessible mediums can be provided for generating and playing a game or a puzzle. For example, it is possible to determine at least one game symbol corresponding to a portion of a gestalt figure for each location in a grid. Further, it is possible to provide, to a player, at least one hint or other information about a location of each symbol in the grid. A guess and/or a response as to a content of the location of each symbol can be received from the player. | 06-06-2013 |
20130150137 | RoX METHOD OF PLAYING ROCK, PAPER, SCISSORS AS A BOARD GAME - A board game for at least two opposing players that is designed to incorporate the competitive game concept of rock-paper-scissors. The board game includes a game board with a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns. The opposing players use game pieces designated with at least one identifying characteristic for each opposing player, and place them, in alternating moves, in the grid cells. The goal of the game is to use the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element. Other game elements can also be used. The board game can include a wild card. In addition, the board game can be played in such a manner that players accumulate points for various types of game play. | 06-13-2013 |
20130157737 | Online Political Prediction Game - This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users. | 06-20-2013 |
20130165197 | METHOD, SYSTEM AND PROGRAM PRODUCT FOR A RELATIVE MATCHING GAME - A method, system and program product comprise displaying a first group of first individuals. Said displaying the first group at least comprises presenting photos of the first individuals. A second group of second individuals having potential biological relationships with the first group is displayed. Said displaying of the second group at least comprises presenting photos of the second individuals. The second group comprises at least one individual related to at least one individual of the first group. A player's choice of at least one individual from the second group being related to at least one individual of the first group is accepted. A determination of a correctness of the player choice is displayed. | 06-27-2013 |
20130165198 | METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES - A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution. | 06-27-2013 |
20130172061 | COLOR FALLING SHAPES COMPUTER GAME - The invention relates to a falling-shapes computer games of the type known under trademark “Tetris”. The purpose of the game is to score as many points as possible by creating a matching set of three or more colored blocks of the same color vertically or horizontally. Blocks can disintegrate during the fall once the falling shape is partially blocked by the settled blocks. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor of the game frame till blocked or stopped by other blocks or the floor. The game also offers special blocks that, when landed, clear out all the blocks underneath or to its side—whichever option would produce more points. Other special blocks convert all blocks they share the border with to the blocks of the same color as themselves clearing all qualifying shapes in the process. | 07-04-2013 |
20130184041 | METHOD AND SYSTEM FOR CREATING A MULTIPLICATION AND DIVISION PUZZLE - A multiplication and division puzzle and method of making thereof include a main table having a plurality of cells in rows and columns, the cells being filled with products and multipliers. A template having a plurality of cells that correspond to the plurality of cells in the main table has selected cells removed to form openings therein to reveal a set of product clues in the main table when the template is superimposed or laid thereon. The product clues include the products in the cells of the main table. The non-selected cells that remain in the template, concealing the multiplier answer and non-selected product answers in the main table. The main table and template are used to form a puzzle blank having a plurality of cells containing the set of product clues and empty cells for the user to fill in missing product answers. The main table contains all of the product and multiplier answers. | 07-18-2013 |
20130231167 | STRATEGIC SLIDE MECHANIC FOR REPLACING TILES IN WORD GAMES - A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area. | 09-05-2013 |
20130237299 | SYSTEM AND METHOD FOR PROVIDING AND MANAGING A COMPETITIVE PUZZLE-BASED GAME HAVING AT LEAST ONE RISK ELEMENT AND AT LEAST ONE ADVERTISING ELEMENT - A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e.g., wagering), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements. | 09-12-2013 |
20130260848 | Guessing Threshold for a Game Challenge - Techniques for implementing a guessing threshold for a game challenge are described. In at least some embodiments, a guessing threshold can specify a number of “guesses” that a player is permitted to make during a particular period of time. For example, a guess can be an incorrect solution to a game challenge, a correct solution to a game challenge that was previously provided during a game session, an incorrect solution to a game challenge that is not a legitimate solution attempt, and so on. In implementations, if a player exceeds the guessing threshold during a particular period of time, the player can be warned and/or penalized. For example, the player can be locked out of gameplay for a penalty period and/or the player can be docked a number of points. | 10-03-2013 |
20130260849 | DERIVING WORD-COMMONNESS FOR WORD-GAMES - Word-commonness is identified for each word of a set of words of a language within a corpus of electronic documents. The set of words are sorted according to the word-commonness of each word relative to the other words of the set to obtain a sorted list. The sorted list defines an order of the words of the set that is based, at least in part, on the word-commonness of each word relative to the other words of the set. | 10-03-2013 |
20130260850 | Mixed Reality Role Playing Games - A method of providing a game. A simulated environment is generated in which a user can play the role of a person building a personal relationship with one or more simulated individuals in the simulated environment, the simulated individual(s) representing one or more real world personalities and/or real world entities. The method includes receiving input from the user and receiving data representing real world facts related to the one or more real world personalities and/or entities. The user's progress in the game is determined based on the received user input and the received data representing the real world facts. | 10-03-2013 |
20130267285 | SYSTEM AND METHOD FOR ON-LINE ACADEMIC COMPETITION - A web application facilitates live on-line academic competition between teams and individuals based on multiple choice or fill-in-the-blank questions and fosters academic competition between students and schools. Using the software application, a team's Coach may enter his/her team in a league of regular competition, schedule a single competition with another team, or organize a competition between the team's members by dividing the team into multiple teams. The test environment provides the experience of competing over test questions, including a scoreboard that keeps track of progress with respect to the test time and the opponent. Students of comparable abilities on competing teams are matched using a matching algorithm that matches the students based on past test performance and the like. | 10-10-2013 |
20130267286 | Server and Application for Interactive Gameplay - An interactive game and gaming system are presented. In some aspects, information is derived from a database and a select subset of it is used to generate both questions and potential answers to the questions. A player is presented with the potential answers and selects an answer, which is evaluated by the system to determine its correctness. Commercial advantages of interacting with players in this way and collecting information about the players and promoting things to the players are described. | 10-10-2013 |
20130273987 | SYSTEMS AND METHODS FOR SCORING COMPETITIVE STRATEGY PREDICTIONS OF USERS ON A PLAY-BY-PLAY BASIS - The present disclosure describes, among other things, a method that may include receiving, by a first computing device, an identity of an event that has occurred in a sporting competition, the sporting competition comprising a plurality of events. The method may include determining, by a processor of the first computing device, a probability that the event would occur. The method may include determining, by the processor of the first computing device, a number of points based at least in part on the probability that the event would occur. The method may include receiving, by the first computing device, a prediction of an event from a second computing device in communication with the first computing device. The method may include increasing, by the processor of the first computing device, a score of a user of the second computing device by the number of points if the prediction of the event matches the identity of the event. | 10-17-2013 |
20130273988 | SYSTEM FOR ASSESSING LIFE AND DEATH IN GAMES OF GO - A system is for assessing life and death in go games played on a computer. and includes an input-receiving unit for receiving input from a player, an assessment unit that assesses the life and death of target stones, and an output unit for outputting the results of the assessment in the assessment unit. The assessment unit receives input specifying one or more target stones, specifies the points on the board where a boundary and a board edge are within a prescribed distance from each other, revises the assessment area by expanding the assessment area, assesses an optional stone in the post-revision assessment area to be alive if said stone escapes and was a target stone, and if said stone was not a target stone, performs a life and death assessment after adding the condition that said stone is not captured and a target stone connected to said stone is alive. | 10-17-2013 |
20130288763 | WORD GAME AND METHOD FOR PLAY - A game where a player attempts to determine a plurality of answers from a plurality of clues, where each of the answers is a combination of text characters forming one or more words, and each clue has a first component which is a hint suggesting the corresponding answer and a second component which is a plurality of answer fragments which when combined in the proper order spell out the corresponding answer, where the answer fragments of all the clues are scrambled in relation to each other. | 10-31-2013 |
20130296006 | METHOD FOR VERIFYING ANSWERS INPUT INTO A QUIZ COMPUTER - A method is described for verifying answers of a quiz game input into a quiz computer, including an input keyboard, an OK key, a display and a computer unit equipped with a read-only memory unit containing an operating program, the program: coding for a method for evaluating answers input by the input keyboard during a quiz game, coding for the generation of control and/or confirmation data from input answers, and coding for at least one security feature including the generation of a device time initialized by the actuation of a key, the generation of a random data word upon actuation of a key, and the combinations of the prominent security features, and the security feature and the control and/or confirmation data being transmitted to a game organizer and verified at that location, and a program coding for such a method and a quiz computer for carrying-out such a method. | 11-07-2013 |
20130310125 | Methods and Apparatus for Facilitating a Game Comprising Placement of Elements in a Predetermined Relationship - In accordance with at least some embodiments, provided are methods, systems and articles of manufacture for facilitating an electronic game comprising a game interface having multiple element positions onto which one or more players places a plurality of game elements in a given move, each game element having a respective numeral indicated thereon or being blank. An acceptable move for the game may comprise (i) placement of a plurality of the game elements in a predetermined positional relationship; and (ii) the numerals of the game elements satisfying a predetermined mathematical relationship (e.g., a (modulo 10) addition or a (modulo 10) difference). A score for an acceptable move may be determined based on the respective numerals of the placed game elements. | 11-21-2013 |
20130316773 | SYSTEM AND METHOD FOR THE CREATION OF AN ENHANCED MULTI-DIMENSIONAL PICTOGAME USING PICTOOVERLAY TECHNOLOGY - A software application program on a computer platform dynamically transforms a collage image of vivid pictorial images into a series of games of skill and chance that entertain, educate and intrigue. Using PictoOverlay Technology, Enhanced Multi-Dimensional PictoGames engage a user to accept and complete a series of challenges that result in receiving scores based on elapsed time and the completion of each challenge. The PictoGames are presented through a series of moving pictures with audio and visual special effects and enhancements that end up making features of the collage image come alive visually, and intrigue a user to play while improving their cognitive skills. The software program further transforms the pictorial images into an infinitely variable array of elements and enhancements that allow a user to play the PictoGame individually, with teammates, or against one or more opponents. | 11-28-2013 |
20130331161 | IMAGE DISPLAY SYSTEM, PUZZLE GAME SYSTEM, IMAGE DISPLAY METHOD, PUZZLE GAME METHOD, IMAGE DISPLAY DEVICE, PUZZLE GAME DEVICE, IMAGE DISPLAY PROGRAM AND NON-TRANSITORY STORAGE MEDIUM ENCODED WITH A COMPUTER-READABLE PUZZLE GAME PROGRAM - An image display system that has access to a display unit capable of stereoscopic display is provided. The image display system includes a background setting unit for setting a two-dimensional stereo image for stereoscopic view as a background; a reference surface setting unit for setting a reference surface in a virtual space such that the reference surface corresponds to a pseudo-surface that appears to exist in the two-dimensional stereo image when the two-dimensional stereo image is stereoscopically displayed; an object placing unit for placing at least an object on the reference surface; a stereoscopic image creating unit for creating an image for stereoscopic view, based on a stereo image created by picking-up an image of the object using a stereo virtual camera in the virtual space and on the two-dimensional stereo image; and a display control unit for causing the display unit to display the image for stereoscopic view. | 12-12-2013 |
20130344927 | COMPUTER IMPLEMENTED PUZZLE - Disclosed herein are systems and methods for providing a power-puzzler computer generated crossword puzzle which employs a unique and original combination of technology-based features to offer puzzlers of all skill levels a richer and more enjoyable crossword puzzle gaming experience. A master puzzle database (MPDB) consisting of lengthy solutions and corresponding hints associated with metadata is created and utilized to offer numerous improvements over previous crossword puzzle games. The improvement features include offering multiple hints to a lengthy solution which are particularly helpful to beginning puzzlers. Furthermore, unique keyboards are offered in many different embodiments to help a puzzler to type a letter which comprises a solution in a less screen space constrained environment. Puzzlers can also navigate the puzzle grid by selecting and shifting the cells to move or expand the selected cells and clues. | 12-26-2013 |
20140011557 | WORD GAMES BASED ON SEMANTIC RELATIONSHIPS AMONG PLAYER-PRESENTED WORDS - The invention provides methods and apparatus for playing word games wherein competition is based primarily upon semantics skills, and more particularly, word games in which players compete by presenting words upon a gameboard in alternating turns, wherein each presented word is responsive to one or more previously presented words according to semantic criteria, and wherein the quality and nature of semantic relationships between opponents' words determines scores, rankings, and outcomes. Said semantic criteria comprise synonymy, antonymy, and genus-species relationships, for example. The game is provided as a physical boardgame and as a software application to be played on personal computing devices and over a network such as the internet against either human opponents or artificial intelligence-based computer opponents. | 01-09-2014 |
20140073384 | Quiz Game Show Methods and Apparatus - Technical features described in this application can be used to construct various embodiments of television quiz show gaming methods and apparatus, according to the embodiments described herein. In one approach, a method of television quiz show gaming utilizes a television quiz game show controller to control a quiz question and answer game play on player devices of a plurality of players. Sudoku game play for selecting one or more players to enter or continue play in the television question and answer quiz show is also controlled on at least some of said player devices by the controller. According to the outcome of the Sudoku game play on said player devices, the controller selects one or more players for entering or continuing in the television quiz question and answer game show. | 03-13-2014 |
20140087797 | PHOTOGRAPHIC HIDE-AND-SEEK GAME FOR ELECTRONIC MOBILE DEVICES - Electronic game method and system where a hiding player hides objects in a background photograph. The hiding player can move, resize, rotate, crop, shade, and otherwise alter the object to better hide it within the background picture. The hiding player can also bluff by not hiding any new objects. One or more other players then receive the resulting image and try to select the objects that were not part of the original picture within a set number of tries. The game is played with electronic devices, ideally using smart phones or tablet computers equipped with touch screens and digital cameras. Players can use their own photographs to play the game. | 03-27-2014 |
20140100011 | SYSTEM AND METHOD FOR SUBSTANTIALLY REDUCING CHANCE FROM A MIXED CONTEST OF LUCK AND SKILL - The system and methods of the present application comprise one or more computers for substantially removing the element of chance in a contest that would normally be on whose outcome would be determined by a mixture of chance and skill. The system comprises one or more computers that interact with a user in order to reduce or eliminate the elements of chance, thereby forcing the contest to obey the law of averages within a finite number of iterations of the contest, thereby reducing variance and increasing the success of skillful players. | 04-10-2014 |
20140100012 | GAMES PLAYED WITH ROBOTS - A robotic gaming system is provided that includes at least one sensor placed on a playing surface. At least one robot is controlled by a player to navigate on the playing surface and manipulate at least one target towards a gate. The sensor is operative for identifying when the target is moved to a scoring region of the playing surface. | 04-10-2014 |
20140100013 | STRATEGIC SLIDE MECHANIC FOR REPLACING TILES IN WORD GAMES - A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area. | 04-10-2014 |
20140106834 | METHOD FOR ESTABLISHING VIRTUAL INTERACTIVITY BETWEEN AN INDIVIDUAL AND AN ELECTRONIC GUESSING GAME DEVICE - A method for providing to a user a solution element from a predetermined list of solution elements involves storing a first table with solution elements, question elements, and for each pair of solution element and question element, a determining parameter indexing a level of concordance between said question element and said solution element, generating a second table, successively providing to the user a plurality of question elements from the second table, acquiring from the user an information element in response to a question element provided to the user, identifying one or a plurality of improbable solution element(s) from the second table, modifying the second table by removing the improbable solution element(s), and providing to the user a remaining solution element from the second table when no question element that enables to identify an improbable solution element from the second table remains in the second table. | 04-17-2014 |
20140106835 | Electronic Network, Multi-Player Crosswords Game, And Method - A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published. | 04-17-2014 |
20140106836 | GAMES FOR EVALUATING FINANCIAL FORECASTING SKILL - A computer-implemented game system enables users to simulate the trading of financial instruments in a financial market. Among other things, the system simulates the purchasing of a financial instrument, the specification of conditions for holding or selling the financial instrument, and the selling of a financial instrument to realize simulated gains and losses. The performance of each user is tracked and displayed, such that users can compare their performance against other users. The performance of each user is used to determine a payout for that user. | 04-17-2014 |
20140120995 | GAME BOARD INTERACTING WITH A DIGITAL TABLET SCREEN - A game board ( | 05-01-2014 |
20140128135 | SYSTEM AND METHOD FOR PROVIDING AN ONLINE PLATFORM FOR GAMEPLAY OF CROSSWORD PUZZLES AND OTHER WORD-BASED GAMES - The disclosure relates to systems and methods for providing an integrated platform for gameplay of word-based games, obtaining and using virtual assets related to the word-based games such as crossword puzzle games and word search puzzle games, providing sponsored word-based games, and facilitating sweepstakes entries based on the word-based games. The systems and methods may provide an integrated online platform that facilitates the convergence of word-based games, sponsored brands, sweepstakes, prizes, and obtaining and using virtual assets related to the word-based games across social networks, mobile networks, and/or other networks. The integrated online platform leverages the use of various puzzles such as puzzles from third party puzzle providers, custom puzzles, and/or other puzzles for gameplay of the word-based games. The platform may facilitate user retention by encouraging repeat visits with compelling rewards that may be progressively increased and based on gameplay. | 05-08-2014 |
20140128136 | WORD GUESSING GAMES FOR MARKET RESEARCH - A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes. | 05-08-2014 |
20140135086 | System and Method for a Network-Based Strategy Game Based on Live Sporting Events - A network-based strategy game based on live sporting events contains a processor and a computer readable storage medium tangibly embodying code executed by the processor to cause operations to be performed. At least one strategy question with multiple choice answers is electronically published during a sporting event relating to an impending coaching decision of the sporting event via at least one network connection of a computerized data processing apparatus. A user answer selected from the multiple choice answers published by each of a plurality of game users is recorded. A coaching answer is selected from the multiple choice answers that correlate to a coaching decision made by a coach with the impending coaching decision is recorded. The success of the coaching decision is recorded. Data correlating at least two of: the recorded user answers, the recorded coaching answer, and the recorded successfulness of the coaching decision, is published. | 05-15-2014 |
20140135087 | Brain-teaser - A real, i.e. not-virtual, brain-teaser or game with the mechanically operated elements is provided, by which a motoric practicing of hands and fingers by operations with the real mechanical elements and a learning experience by manual operations with the real objects is provided simultaneously with the functions, possibilities and variabilities, which are provided by computer games. | 05-15-2014 |
20140141851 | MULTI-CAM BASED FORMATTED ONLINE INFORMATION SHARING SYSTEM AND METHOD - Multi-cam based formatted online information sharing systems and methods that provide real-time interpersonal communication are described. | 05-22-2014 |
20140155130 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 06-05-2014 |
20140171166 | CONTROLLING A MOVEMENT OF A PLURALITY OF GRAPHICAL OBJECTS IN A TILE-MATCHING PUZZLE - A computerized method of controlling a movement of graphical objects. The method comprises generating a display of a set of graphical objects arranged in a mesh having columns and rows, selecting by a user a graphical object having a differentiating visual characteristic from the graphical objects in a certain column from the columns and in a certain row from the rows, in response to the selecting, automatically rearranging a group of graphical objects located in the certain row and the certain column in the mesh and having the differentiating visual characteristic, identifying a presence or absence of at least one sequence of at least three neighboring graphical objects having a common differentiating visual characteristic in an outcome of the automatic rearranging, and if the at least one sequence is identified, removing the at least one sequence from the mesh and adding replacement graphical objects to the mesh. | 06-19-2014 |
20140179386 | NEWS BASED GAME AND PROCESS FOR PLAYING SAME - A process is provided for playing a news game that includes a first user inputting generated or provided information about a news story into the game. The first user is given fictional journalistic supplies or equipment with which the first user obtains answers to a plurality of story question from among: who, what, when, where and why using the provided information. The first user developing a news story based on the answers. A game is provided for implementing the game process based on software, a computer with a user interface, and a display. | 06-26-2014 |
20140187300 | EDUCATIONAL ARITHMETIC SETS - It is disclosed an educational arithmetic game set having a board game. The board game includes four neighboring rectangles around a central rectangle, twelve corner nodes on corners of the four neighboring rectangles, and twelve indexed elements for disposing on the twelve corner nodes. Each rectangle having four nodes, whereas two nodes are shared by the each rectangle and a neighboring rectangle, and two nodes are associated with only the each rectangle. The twelve indexed elements consisting of a four groups of two to four identical elements, each element in a group is indexed by a number in the range 1-4. The twelve indexed elements may be disposed on the twelve corner nodes, such that a sum of numbers associated with the four elements disposed on respective four nodes of each rectangle is the same sum for each rectangle. Each group of two to four identical elements may have a unique color not shared with other group of two to four identical elements. The board game may be included in a computer game. | 07-03-2014 |
20140187301 | Predictive Sports-Based Platform with a Charity Tie-In - A method and apparatus for a contest based on the accuracy of predictions for a future sports event is described. A participant in a sports event or a contest sponsor associates with a philanthropic organization. The contest sponsor may advertise the association between the contest sponsor or participant. An entrant in the contest associates with the contest sponsor or participant and thereby the chosen philanthropic organization. | 07-03-2014 |
20140187302 | Predictive Sports-Based Platforms - An apparatus for a contest based on the accuracy of predictions for a future sports event is described. Participants in a sports-based contests attempt to engage in multiple, successful predictions, which may result in “streaks” that provide for additional points or other rewards for contest participants. Participants may also engage in seed-based predictions, which may result in additional points or other rewards for contest participants. | 07-03-2014 |
20140194173 | METHOD AND SYSTEM FOR OPERATING AND PARTICIPATING IN FANTASY LEAGUES - A computer-implemented method for operating a fantasy league including: Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. A fantasy team player list is received, the list including a plurality of fantasy team players. The plurality of fantasy team players is associated with a first user of the fantasy server system. A plurality of highlight video clip links is received, each associated with at least one specific fantasy player and at least one piece of fantasy player performance information. At least one highlight video clip link is determined from the plurality of highlight video clip links based upon at least one of the fantasy team players associated with the first user. The determined highlight video clip link is provided to the first user. | 07-10-2014 |
20140194174 | 3D PUZZLE GENERATION, ALGORITHMS FOR GENERATION, AND PHYSICAL INSTANTIATIONS - A system for generating a three-dimensional puzzle comprises a processor and a memory. The processor is configured to generate a three dimensional mesh representation. The processor is further configured to convert polygons comprising the three-dimensional mesh representation to one or more puzzle piece representations. The processor is further configured to add attachment points and receiving points to the one or more puzzle piece representations. The processor is further configured to provide the one of more puzzle piece representations with attachment points and receiving points. The memory is coupled to the processor and configured, to provide the processor with instructions. | 07-10-2014 |
20140200061 | INFORMATION PROCESSING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - An information processing device conducts a battle game played by a player by using a battle deck composed of game contents, including: a deck forming unit configured to form the battle deck to be used for a battle by the player; a parameter determining unit configured to determine a deck parameter value; a storage unit configured to store a parameter change condition; a determination unit configured to determine whether or not the parameter change condition is satisfied after the deck parameter value is determined by the parameter determining unit; a parameter changing unit configured to change the deck parameter value; a battle processing unit configured to: determine an outcome of a battle game by using the deck parameter value resulting from the change by the parameter changing unit, and determine an outcome of a battle game; and a screen data generation unit configured to generate data of a game screen. | 07-17-2014 |
20140206423 | Puzzle board game - A puzzle game system, similar to a jigsaw puzzle, can be played by a single player or by multiple players. The game system has a game board having a multiplicity of game board locations. One, of multiple puzzle pieces, is placed into each game board location. In one embodiment, the game board locations combine to form the shape of a human body and the puzzle pieces represent diet choices. At the end of the game, each player is scored based on the health and wellness achieved by the selected puzzle piece. A scoring system conceals the results until the game ends. For example, scoring features may be present on the backs of the puzzle pieces, and at the end of the game, each player can turn over their game board and obtain a score based on the scoring features seen through openings in the back of the game board. | 07-24-2014 |
20140213333 | Puzzle-Based Interaction System For Eliciting A Desired Behavior - A method of operating a server including receiving a request from an electronic device for access by a user to a puzzle, and retrieving a profile for the user and conditions for access to the puzzle. If the user is authorized access then the puzzle is sent to the electronic device for display to the user. A user input regarding a puzzle piece is received and verified. If the input is valid with respect to that puzzle piece then the appearance of the display or that puzzle piece is changed. If inputs for a predetermined number of puzzle pieces or a predetermined set of puzzle pieces have been verified, then the display on the electronic device indicates that a goal has been reached. | 07-31-2014 |
20140221066 | Method and Apparatus for Game Play Involving Puzzles with Autocorrect-Related Obfuscation - New and unusual games are described herein that are engaging and fun and can leverage well-known text autocorrection concepts to present puzzles for solution to users that effectively employ autocorrection in reverse. Such a puzzle can comprise a puzzle character string, the puzzle character string comprising one or more obfuscated words, wherein the one or more obfuscated words are configured to be de-obfuscated by an autocorrection algorithm. The de-obfuscated form of the puzzle is its solution. Any of a number of games can then be played where one or more users attempt to solve such puzzles. | 08-07-2014 |
20140235306 | SYSTEMS AND METHODS FOR A TOKEN MATCH GAME - An m×l array of randomly selected tokens may be provided as a playing field, and a second n×l array of randomly selected tokens may be provided as a hand. The player may select a cell within the m×l array to replace the token in said cell with a token in a corresponding cell of the n×l array. If the replacement results in a region of adjacent identical tokens in the m×l array, the tokens may be removed and the player's score incremented. If no plays are possible from the player's hand, the player may draw a new hand of randomly selected tokens to replace the tokens and/or blank spaces in the n×l array. Play continues until the player has exhausted a predetermined number of opportunities to draw a new hand. | 08-21-2014 |
20140243060 | TEACHING AIDS USING A MATHEMATICAL MATRIX - Teaching aid math games utilizing a mathematical matrix organized about x and y axises where the game is played by correctly associating numbers with their corresponding stations. The matrix comprises a first string of stations and a second string of stations where the first and second strings have the same number of stations. Each station is associated with a numerical value, and each station on the first string is parallel to a corresponding station on the second string where each corresponding station pair add up to the same numerical value. The display of the matrix provides visual associations for mathematical relationships. | 08-28-2014 |
20140248929 | SUDOKU ARRAYS - Provided herein is technology relating to generating a Sudoku array and particularly, but not exclusively, to methods and systems for generating a Sudoku array for a puzzle or for encrypting data. | 09-04-2014 |
20140274243 | TAILORING EDUCATIONAL LEARNING ENVIRONMENTS - A method of tailoring an educational learning environment to a particular student may include receiving a selection of an educational game type from a plurality of educational game types and determining a learning activity. The method may also include determining a difficulty level for the learning activity and accessing a parameter set based on the learning activity and the difficulty level. The method may additionally include accessing, based on the parameter set, a set of functional instructions and a plurality of graphic objects. The method may further include creating an educational game based on the set of functional instructions, the plurality of graphic objects, the educational game type, the learning activity, and the difficulty level. | 09-18-2014 |
20140274244 | ENHANCING TECHNIQUES AND SYSTEMS FOR LOGICAL GAMES, ACTIVITIES AND PUZZLES - The present invention pertains to a class of games and activities of skill and logic, particularly to puzzles based on reason and logic. Disclosed are a method and a system for comparing solutions to the puzzles based on the paths to solution and for completion of the activities based on the order of carrying out the steps of the activity. A number of applications of the method are disclosed for development of further puzzles and activities from the initial puzzle or activity, as well as for other enriching experiences and expressions, particularly the method of providing a priori or real time hints to a participant to solve the puzzle or advance in the activity. | 09-18-2014 |
20140274245 | FANTASY PLAYER ALGORITHM - In a system and method to facilitate the evaluation and selection of players to be used for collective scoring in a fantasy environment of competing groups sports players can be evaluated for inclusion to a fantasy sports roster by evaluating past and projected performance statistics to maximize a team manager's opportunity to defeat other teams based on the particular scoring system employed by a fantasy sports league. | 09-18-2014 |
20140274246 | LOCALIZED SHORTEST-PATHS ESTIMATION OF INFLUENCE PROPAGATION FOR MULTIPLE INFLUENCERS - A method and a system for resolving a two-player influencer blocking conflict are disclosed. The method and system may include to form a set of defender actions to increase a defender set of nodes; form a set of attacker actions; determine a defender strategy based the set of attacker actions, the defender strategy comprising a new defender action; to determine an attacker strategy that is based the set of defender actions; modify the set of defender actions to include the new defender action; update the set of attacker actions according to the attacker strategy; form a new set of attacker actions when the set of defender nodes increases more than a threshold; and form a display to show the defender set of nodes and the attacker set of nodes in a graph. | 09-18-2014 |
20140274247 | Predictive Sports-Based Platforms - An apparatus for a contest based on the accuracy of predictions for a future sports event is described. Participants in a sports-based contests attempt to engage in multiple, successful predictions, which may result in “streaks” that provide for additional points or other rewards for contest participants. Participants may also engage in seed-based predictions, which may result in additional points or other rewards for contest participants. | 09-18-2014 |
20140274248 | Predictive Sports-Based Platforms - An apparatus for a contest based on the accuracy of predictions for a future sports event is described. Participants in a sports-based contests attempt to engage in multiple, successful predictions, which may result in “streaks” that provide for additional points or other rewards for contest participants. Participants may also engage in seed-based predictions, which may result in additional points or other rewards for contest participants. | 09-18-2014 |
20140295925 | LEVEL-BALANCING AN ONLINE PROGRESSION GAME - Systems and methods for level-balancing an online progression game, such as by determining a placement order for puzzle games (or, other game challenges) within the progression game, are described. In some example embodiments, the systems and methods access difficulty metrics assigned to puzzle games presented by an online progression game, select a cadence, pattern and/or sequence associated with placing the puzzle games within the online progression game, and place the puzzle games within the online progression game based on matching the accessed difficulty metrics to the selected cadence, pattern, and/or sequence. For example, the systems and methods may determine and/or assign difficulty metrics to puzzle games eligible to be placed within the online progression game by playing each of the puzzle games with an artificial intelligence game play simulator configured to play multiple instances of each of the eligible puzzle games, among other things. | 10-02-2014 |
20140295926 | METHOD AND APPARATUS FOR TESTING GAME DATA - Methods and apparatus for testing game data are provided. In a network game to be tested, skill effect data of a character to be tested can be obtained, and a combat strategy can be formulated accordingly. The network game along with a fight test of the character can be implemented, according to the combat strategy, to obtain and output testing data. Whether the combat strategy needs to be adjusted can then be determined. When the combat strategy is determined that needs to be adjusted, the methods and apparatus can be used to adjust the combat strategy, implement the fight test of the character according to the adjusted combat strategy, and obtain the testing data. When the combat strategy is determined that does not need to be adjusted, the methods and apparatus can be used to analyze a degree of balance of the character in the network game. | 10-02-2014 |
20140295927 | Progressive Pictorial & Motion Based CAPTCHAs - A CAPTCHA system uses images/pictures and/or motion for granting access to a computing system. The images can be culled from examples used in pictorial games, and can progressively presented to increase the strength of the CAPTCHA challenges. Speech recognition, motion and touch sensing can also be employed as parts of the challenge. | 10-02-2014 |
20140295928 | JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC - Entertainment system based on multiple choice competition games, which includes at least one terminal with a connection to a dedicated remote server, the system also including a module for playing an extract of a recording with a configurable duration on at least one terminal that can reproduce the recording, interact with a user, connect with a dedicated remote server, ask a terminal user a question and suggest multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected independent of the terminal user. | 10-02-2014 |
20140309004 | Method and system for interpersonal challenging - A web hosting platform is invented to provide advertisement and promotional services of sellers of goods and services to a targeted group of people who congregate to this platform depending on their common interests that translates into common consumption preferences. This platform uses a very pervasive human behavior, interpersonal challenging and is meant to benefit the consumers and sellers of goods and services and create a revenue stream for the web hosting agencies based on an innovative business model. | 10-16-2014 |
20140315611 | System and Method for Providing a Scalable Configurable Modular Collaborative Word-Based Game Platform and Infrastructure - In various alternate exemplary embodiments and implementations thereof, the inventive Collaborative Word-based Puzzle Game system and method (hereinafter referred to as the “CWPG Platform”), is operable to enable two or more players, engaging in a game session, to incrementally create and solve their own word-based puzzle (e.g., such as a crossword puzzle) during round by round gameplay, wherein during each round at least one first player, during their turn, generates a word-based puzzle element (having a at least one solution clue and a solution point value) which is then presented to at least one second player for attempted solution thereof during their turn, such that, for each gameplay round, a certain number of points (determined in accordance with at least one predefined scoring rule), are awarded to either: (a) the at least one second player upon successful solution thereof, or (b) to the at least one first player if the at least one second player fails to successfully solve the word-based puzzle element presented thereto during the at least one first player's turn that round. The at least one player that accumulates the most points at the end of gameplay wins the corresponding game session. In various exemplary embodiments thereof, the inventive CWPG Platform and related infrastructure(s) may comprise many additional gameplay elated and non-gameplay related novel capabilities, functions and features. | 10-23-2014 |
20140315612 | VIDEO GAME WHERE PLAYERS COMPETE TO OCCUPY AREAS - If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 10-23-2014 |
20140323189 | ADVERTISING GAME SYSTEM - An advertising game system can include a user interface, e.g., a graphical user interface (GUI), configurable to output, e.g., display, a clue related to a brand. The output of the clue may be a part of a game. The user interface may also be configurable to display a user input field configurable to receive a guess of the brand. The user interface may also be configurable to display an advertisement related to the brand, where a received guess identifies the brand. The system can also include a processor communicatively coupled to the user interface. The processor may be executable to determine whether a received guess identifies the brand. | 10-30-2014 |
20140323190 | SYSTEMS AND METHODS FOR ENHANCING COGNITION - The disclosure is directed to cognitive training exercise adapted to train working memory systems in mammals in an intuitive, engaging, and adaptively challenging way to enhance cognition. Exercises engage users in the task of first seeing a grid with angled “bumpers” placed in various places throughout the grid. After a short initial presentation, the bumpers disappear, and the user must remember the location and orientation of the bumpers and calculate a route that a “pinball” will travel after being released from a designated starting position. In this way, the user is manipulating the remembered grid layout in working memory to solve a physically realistic task. | 10-30-2014 |
20140335925 | LIFE AND DEATH JUDGEMENT SYSTEM FOR GO GAME - Provided is a life and death judgment system for a go game played with a computer, having an input reception unit that receives an input, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment. The life and death judgment processing unit tentatively determines the priority of a move at each point when processing life and death judgment in a predetermined judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of giving a result of the life and death judgment, changes the priority of the point of the move at each tentatively determined point, and undertakes the move of each stone in accordance with the priority after such change, thereby processing the life and death judgment. | 11-13-2014 |
20140342791 | INTERACTIVE ELECTRONIC GAME OF PATTERN MATCHING - A method of playing an interactive game of pattern matching. The game application renders an image of a target pattern of items in a designated area of the display screen and an array of items in a stack area of the display screen. The player selects a pattern corresponding to a group of items in the stack area. If the selected pattern matches at least part of the target pattern, the selected pattern is removed from the stack area, and if it does not match, the items of the selected pattern are kept within the stack area. A match is determined when the items in the selected pattern match corresponding items in the at least part of the target pattern. After an item has been removed, a space is left behind in the stack, which allows another item in the stack from above the space to drop into the space after previous item has been removed. | 11-20-2014 |
20140342792 | SYSTEM AND PROCESS FOR A PUZZLE GAME - A method for providing a puzzle game on a computing device includes displaying a source image on the computing device; dividing the source image into discrete divided sections; displaying on the computing device the source image divided into the divided sections; creating and then displaying on the computing device kaleidoscopic images, each kaleidoscopic image corresponding to one of the divided sections; and permitting a user to play the puzzle game by permitting the user to select a kaleidoscopic image that corresponds to one of the divided sections from the displayed kaleidoscopic images. | 11-20-2014 |
20140349723 | SYSTEM FOR PROVIDING INTERACTIVE GAME USING A PLURALITY OF GAME CONTENTS, AND METHOD AND PROGRAM USING THE SYSTEM - A system according to an embodiment enhances strategic characteristics of competition games using a plurality of game contents. The system includes: a game progress control unit; an information storage unit; a formation setting unit configured to set formations to be used by a player and an opponent from among a plurality of formations each constituted by a plurality of positions, and arrangement of athlete cards to the plurality of positions constituting the set formations; and a competition processing unit configured to specify at least one position constituting the formations used by the player and at least one position constituting the formations used by the opponent based on at least one of the formations used by the player and the formations used by the opponent and perform a competition process for progressing the competition game based on ability values of the game contents arranged at the specified positions. | 11-27-2014 |
20140349724 | DYNAMIC VIDEO GAMES FOR TRAINING SENSORY AND PERCEPTUAL SKILLS - A system and method of providing adaptive training sessions for visual perception provides long-term training schedules, each schedule composed of visual training sessions, each training session composed of training exercises. Each training session is gamified by keeping score related to user input regarding Gabor patches, distractors, and other visual stimuli. Furthermore, each training session is adapted to the user based on user input in each training exercise, and the long-term schedule is adapted to the user based on data collected about the user during each training session. | 11-27-2014 |
20140364182 | FANTASY SPORTS NEURAL ENGINE AND METHOD OF USING SAME - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation. | 12-11-2014 |
20140370949 | GAME PROVIDING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROVIDING PROGRAM AND GAME PROVIDING METHOD - A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point. | 12-18-2014 |
20140370950 | CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE - A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy. | 12-18-2014 |
20140378197 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items. | 12-25-2014 |
20150018059 | Online Mahjong Game - An online mahjong gaming system for a plurality of users each has a game client communicating with a game server. The game client displays a mahjong table having four player positions, a deck of turned down mahjong tiles and a row of turned up mahjong tiles visible to the user at each player position but concealed from the other users. The mahjong table has a display portion displaying turned up mahjong tiles which have been discarded. The game client displays an allow icon to the user at the player position indicating that a viewer desires to view the game. The game server is configured to link the game client of the viewer to the mahjong table to display the mahjong table to the viewer with the row of turned up mahjong tiles of the player who selected the allow icon being displayed to the viewer. | 01-15-2015 |
20150018060 | SYSTEM AND METHOD FOR DECISION MAKING IN STRATEGIC ENVIRONMENTS - In one embodiment, payoffs to an actor during the strategic game according to a solution concept is simulated a predetermined number of times. A machine learning tool is used to predict a payoff based on the predetermined number of payoffs according to the solution concept, wherein the machine learning tool is trained with plurality of pairs, each pair comprising a set of simulated payoffs and an actual payoff, wherein the simulated payoffs are predetermined number of payoffs determined in accordance with the solution concept. In another embodiment, a process tree representative of a strategic game involving actors is obtained. The process tree may comprise computational nodes, and leaf nodes which define payoff based on computations of the computational nodes. | 01-15-2015 |
20150024816 | GAME STRATEGY SYSTEM AND METHOD - A game strategy system provides game strategy in the form of recommendations to players. The system includes mobile device and application components used to capture images or other input containing game data. The game data is analyzed to general one or more recommendations for a particular game and particular set of game indicia, such as playing cards of a poker game. The system detects particular games and alters its recommendations based on the particular game being played. Location and other information may be part of the game data. In addition, one or more remote servers may be used to analyze, monetize, and publish game data, as well as to provide tournament awards to players. | 01-22-2015 |
20150024817 | PLATFORM FOR TEACHING SOCIAL CURRICULUM - An episode structure and API are disclosed for interweaving multiple game threads into gameplay experiences of virtual worlds such that players have clarity about overall story arcs and their mission purposes but find that, as they pursue those purposes, they continue to experience quests and events that teach them SEL principles that they need to learn based on their level and needs. In some aspects, successful execution or completion of SEL episodes can thwart or enable overall achievement of mission purposes and players that struggles are educated about what they did wrong through an empathy process. | 01-22-2015 |
20150031424 | STRATEGY GAME WITH TWO- OR THREE-DIMENSIONAL MATRIX AND DISCS OR BALLS AND METHOD OF PLAYING THEREOF - A strategy game, and a method of playing said strategy game, comprising a board including a matrix, a first set of pieces, and a second set of pieces differing from the first set of pieces by an attribute such as color, wherein, a first plurality of the first set of pieces are placed in the matrix, the first plurality of the second set of pieces are placed in the matrix, and a winning position is determined when a second plurality of the first or second set of pieces are placed in a continuous line in the matrix, with the second plurality greater than the first plurality. The pieces may be placed in adjacent or non-adjacent positions in the matrix. In a particular embodiment, the second plurality is greater than the first plurality by at least three. | 01-29-2015 |
20150031425 | Method for Providing Battle Game, Server Device, and Computer-Readable Recording Medium - A method for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line. | 01-29-2015 |
20150031426 | Visual Information Targeting Game - The visual information targeting game challenges users to discern target objects from a plurality of distracting elements within a game space and then challenges the users to recall and select the previously selected target objects from another plurality of distracting elements in a new game space. Target objects are categorically related to one another. The target objects and the distracting elements are particularly arranged on each game space in either a random or context based distribution. Through the identification, selection, and recall of the target objects, a user is able to strengthen their ability to process the target objects. | 01-29-2015 |
20150038205 | MONETIZATION OF SPELLING GAMES BY ASSOCIATING WORDS WITH ADVERTISERS - One embodiment of the present invention includes distributing bonus awards associated with a spelling game. A spelling game server system defines a first subset of letters included in a plurality of letters. A spelling game server system defines a set of allowed words that includes a bonus word. A spelling game server system receives one or more letters from the first subset of letters, where the subset of letters includes at least one newly spelled word, and the at least one newly spelled word is included in the set of allowed words. A spelling game server system awarding a first reward based on the at least one newly spelled word, wherein the first reward includes a bonus reward when the at least one newly spelled word includes at least a portion of the bonus word. | 02-05-2015 |
20150050973 | ASSOCIATION MAPPING GAME - Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user. | 02-19-2015 |
20150057058 | FANTASY SPORTS NEURAL ENGINE AND METHOD OF USING SAME - An apparatus, system and method for a neural engine for recommending picks in an on-line fantasy sport draft and in on-line fantasy trades. The apparatus, system and method may include at least one computing memory having associated therewith a plurality of rules, wherein at least ones of the plurality of rules include historical performance information for at least two fantasy sports teams in at least two fantasy sports leagues, wherein one of the at least two fantasy sports leagues is associated with the on-line fantasy sports draft, and expert information regarding the picks in the on-line fantasy sports draft. The present invention may additionally include at least one computer processor that applies ones of the plurality of rules drawn from the at least one computing memory to arrive at a recommendation. | 02-26-2015 |
20150057059 | METHOD, APPARATUS AND SYSTEM OF AN ELECTRONIC PUZZLE GAME INVOLVING EXTENDABLE LINES FORMING A PUZZLE IMAGE - A method, apparatus, and/or a system of an electronic puzzle game comprising a set of extendable lines combinable to form a puzzle image is disclosed. In one embodiment, an electronic puzzle game includes a set of instructions, which when operated through a processor communicatively coupled with a memory operate in a manner to: generate a set of positions, wherein when at least some of the set of positions are combined together along a predetermined pathway, the combined ones of the set of positions form a puzzle image, generate a plurality of lines that are maneuverable onto each of the set of positions through a control interface, and extend the plurality of lines responsive to an action of a user along the set of positions, and when the plurality of lines are extended across the predetermined pathway by the user, the extended lines combine together to render the puzzle image. | 02-26-2015 |
20150057060 | SYSTEMS, APPARATUS, AND METHODS FOR CONDUCTING A 3D PRINTER-BASEDMULTIPLAYER ONLINE GAME VIA A COMMUNICATION NETWORK - An online game is conducted by providing one or more stereolithography (STL) files to a plurality of users, by a processor, via a network, wherein the one or more STL files define respective objects. Information relating to the respective objects is received, by the processor, from the plurality of users. A winner is selected from among the plurality of users, based on the information received from the plurality of users. In one embodiment, each of the plurality of users is associated with a respective 3-D printer. | 02-26-2015 |
20150057061 | JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC - Entertainment system based on multiple choice competition games, which includes at least one terminal with a connection to a dedicated remote server, the system also including a module for playing an extract of a recording with a configurable duration on at least one terminal that can reproduce the recording, interact with a user, connect with a dedicated remote server, ask a terminal user a question and suggest multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected independent of the terminal user. | 02-26-2015 |
20150065214 | Systems and Methods for Providing Statistical and Crowd Sourced Predictions - Included are embodiments for providing statistical and crowd sourced predictions that includes a memory component that stores logic that causes the system to determine default player ratings for a plurality of players based on statistical data, receive user player rankings from a plurality of users, and convert the user player rankings into user ratings. In some embodiments, the logic causes the system to determine team data for a plurality of teams, where each of the plurality of teams includes a player that has been rated and simulate a game between at least two of the plurality of teams, and where the simulation is made based on the default player ratings, the user ratings, and the team data. In some embodiments, the logic causes the system to determine an outcome of the game from the simulation and provide the outcome to the plurality of users for display. | 03-05-2015 |
20150065215 | SYSTEM AND METHOD FOR OPTIMIZING ALLOCATION OF RESOURCES IN ELECTRONIC GAMES - A resource allocation system for optimizing the allocation of resources in electronic games is provided. The resource allocation system includes a consumer attribute collection module configured to collect one or more consumer attributes associated with a consumer of an electronic game. The resource allocation system includes a consumer profile compilation module configured to describe the consumer by the one or more consumer attributes to produce a consumer profile. The resource allocation system includes a resource allocation module configured to allocate a resource of the electronic game to the consumer based on the consumer profile and one or more strategy rules. | 03-05-2015 |
20150065216 | METHODS AND SYSTEMS OF GENERATING AN ELECTRONIC ENTERTAINMENT WAGERING SYSTEM - An electronic entertainment wagering system is provided. The electronic entertainment wagering system includes a video game challenge engine configured to receive first team selection data from a first player. The first team selection data includes a first plurality of video game players selected by the first player to be on a first team. The video game challenge engine is further configured to receive second team selection data from a second player. The second team selection data includes a second plurality of video game players selected by the second player to be on a second team. The video game challenge engine is further configured to receive video game player data. The video game player data includes statistical performance data over a plurality of video game events for the first plurality of video game players and the second plurality of video game players. The video game challenge engine evaluates the video game player data to determine a winner for a challenge between the first team and the second team. The system also includes a game rules and scoring database that includes game rules for evaluating the statistical performance data of the players during the video game events. | 03-05-2015 |
20150080073 | INFORMATION STORAGE MEDIUM AND GAME SYSTEM - A game system is designed so that, when an operation input that sequentially selects a plurality of player characters from a plurality of player characters placed in a character selection area has been performed, and it has been determined that the sequentially selected player characters satisfy a selection allowance condition that is set based on an attribute, each of the sequentially selected player characters attacks an enemy character, and the player character that has attacked the enemy character is deleted from the character selection area. The same number of player character as the player character deleted from the character selection area is additionally placed in the character selection area, and an attribute of each player character that is additionally placed in the character selection area is determined according to a given rule. | 03-19-2015 |
20150080074 | SUDOKU STYLE HYBRID GAME - Systems and methods for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game. | 03-19-2015 |
20150087367 | Shared Multimedia Experience Including User Input - Systems provide shared multimedia content to a plurality of members of a collaboration group, request input related to the multimedia content from a portion of the plurality of members, modify the shared multimedia content to include an indication of a portion of the input, and provide the modified shared multimedia content to the plurality of members. The shared multimedia content may include a television program, a movie, or a real-time event. The requested input may include a prediction or a trivia answer related to the shared multimedia content. | 03-26-2015 |
20150099567 | METHOD OF GAMING - Disclosed is a method of gaming comprised of; presenting a plurality of objects and adjacency requirements representing the adjacency between the objects; receiving a user's solution or answer aimed at accurately representing the positions of the objects relative to each other; and checking the user's solution against the adjacency requirements. The objects can be virtual objects presented on a computer display. The objects can also be real objects equipped with a display which presents the adjacency requirements necessary and sensors to detect the positions of the objects relative to each other. | 04-09-2015 |
20150105130 | IMAGE MATCHING GAME - An image matching game is described that provides multiple game display elements to a user. Each display element cycles through displaying one of a plurality of images. The user provides input to stop the changing display on one image. With each successive game display element, the user tries to stop the changing images on the same image as the previous display elements. When the user successfully stops the changing display elements and matching images across the game display elements, the user receives an indicia of reward. If the user fails to successfully match the image on any one element in the series of game display elements, the game turn either ends or the user loses one of a set number of attempts provided by the game. Depending on the implementation of the game, the user may receive interim level rewards for matching fewer than all of the game display elements. | 04-16-2015 |
20150111628 | GAME SYSTEM - A game system is provided in which, when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. The game apparatus includes a display in which a field map represents all or part of a game field in a plan view as seen from the above. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted. | 04-23-2015 |
20150141103 | TOPIC RELATED PHRASE GAME - The techniques described herein determine a game topic for a phrase game. Players of the phrase game may take turns submitting a phrase to a game board to earn a turn score (e.g., points or other form of value) which is added to a total, running game score. A submitted phrase played may be determined to be associated with the game topic determined for the phrase game. For instance, the game topic may include a topic phrase list that lists a plurality of phrases individually assigned a value based on an association between a phrase and the game topic. The assigned value provides an adjustment for a player turn score. For instance, the value may comprise bonus points added to regular turn points that result from the player turn score. Or, the value may be a bonus multiplier that multiplies (e.g., doubles, triples, etc.) the regular turn points. | 05-21-2015 |
20150141104 | Block Puzzle Game Machine - A block puzzle game machine comprising at least one processor, at least one memory containing a program, at least one display, and at least one input mechanism; the program comprising instructions executable by the at least one processor that implement a block puzzle game, the game comprising a virtual block puzzle, the block puzzle comprising an array of substantially cubic puzzle blocks, one face of each puzzle block bearing a face pattern that is a fragment of a solution pattern, the face patterns of the puzzle blocks together forming the solution pattern when the puzzle is in a solved state, the puzzle manipulable via a constrained set of moves to transform it from any one of a set of scrambled states to the solved state, the constrained set of moves comprising any move that rotates one row of puzzle blocks in the array ninety degrees about a longitudinal axis of the row, and any move that rotates one column of puzzle blocks in the array ninety degrees about a longitudinal axis of the column, the game configured to display a representation of the puzzle on the at least one display, accept user input via the at least one input mechanism, identify, from the user input, one move from the constrained set of moves, transform the puzzle in accordance with the identified move, and display the transformed puzzle on the at least one display. | 05-21-2015 |
20150148115 | GAMIFICATION AND COMPUTERIZATION OF ON-LINE PHOTO IDENTIFICATION - A computerized on-line photo identification game presented through a computer program provides a subject matter category and steps for registration of website visitors to become photo-submitting players or to become photo subject matter identifying photo identifying players who receive photos of specific subject matter within the subject matter category submitted by photo-submitting players and identify the subject matter shown in the photos by name, by matching the subject matter to stored text in the program database, or both, and in which the photo identifying players may be rated by factors including concurrence with the majority of photo identifying players in identification and in which they may also be rewarded. | 05-28-2015 |
20150297981 | ONLINE RESPONSE QUIZ GAMING SYSTEM AND METHOD THEREOF - A quiz server receives question answers and quiz answers, which are inputted by response quiz participants using quiz terminals, from connected quiz terminals, determines the best answer by analyzing the question answers, scores the quiz answers of the participants by using the best answer determined through the question answers of the participants, and reflects a scoring result to the participants. The quiz server is characterized by performing, in detail, an attitude survey or a questionnaire survey of the participants by analyzing the question answers and the quiz answers in the above process. | 10-22-2015 |
20150297988 | COMPUTER-READABLE RECORDING MEDIUM THAT STORES GAME PROGRAM, METHOD OF CONTROLLING INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING APPARATUS - A game program causes a mobile terminal or a server to execute displaying a slide puzzle so that a partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface, and retrieving, when a purpose of a game is achieved, a character or an item that is usable in a different game or change information to change information set in a predetermined character or item in the different game, as a reward that is given to a user for progress of the different game and is associated with the image. | 10-22-2015 |
20150298009 | SYSTEMS, METHODS AND COMPUTER READABLE MEDIUM RELATED TO SPORTS PERFORMANCE - The present invention relates to systems, methods and computer readable medium for playing online games and more particularly to fantasy sports draft gaming. The game permits a user to select a lineup of players from a pool of available players. Preferably the players are placed in the pool based on the time that they will play during the day. Therefore in baseball, the user of the system will select a specific order of the players in the selected lineup to bat on the fantasy roster comprising a lead-off, second batter, third batter and a clean-up. The game will receive information about the player's performance at bat in the actual game and whether a given player has hit a single, double, triple or homerun. Thus the particular order in which the players are chosen to bat will ultimately determine the total score of points obtained by the fantasy sports user. | 10-22-2015 |
20150328538 | ELECTRONIC GAME DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING ELECTRONIC GAME PROGRAM - In a configuration to receive change of positions of a plurality of types of objects arranged in a game screen game screen from a player, to determine whether positional relationship of a plurality of objects satisfies a matching condition by the change of positions of objects, to extend reception of an input of the change of positions of objects by the player when the matching condition is satisfied, and to provide an effect on a game according to the satisfied matching condition, the effect on a game according to the matching condition is provided when the matching condition is satisfied by the change of positions of objects made by the extended reception of an operation of objects. | 11-19-2015 |
20150335991 | Chess Game and Method of Playing Chess Game - A method of playing a chess game includes the steps of: providing at least two different configurations of markers and a plurality of playing platforms; providing at least two different player chesses, which match with the configuration of the markers respectively, for players respectively; without an inference of the players, randomly forming the markers on the playing platforms respectively to initially form a chess board in a grid manner; the players alternatively placing the player chesses on the playing platforms to cover on the markers thereon; and determining a winner of the game who delineates the longest link formed by the player chesses and the same configurations of the makers at the playing platforms next to each other. | 11-26-2015 |
20150343310 | APPARATUS AND METHODS FOR COMPUTER IMPLEMENTED GAME - A computer implemented game method, the method being implemented by at least one processor and at least one memory. The method comprises displaying a first game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and said game objects being stored in said at least one memory. The method also comprises determining a selection of a first game object in dependence on a user input received via a user interface and in dependence on the stored information on said game board arrangement. The method comprises executing an algorithm to determine if said user input is such that a pointer has been moved by at least a threshold distance and if so moving at least said game objects in dependence on said user input to provide an updated game board arrangement. The updated game board arrangement is displayed. | 12-03-2015 |
20150352435 | PUZZLE CREATION AND SHARING OVER A NETWORK - A system and method are provided for generating a puzzle from media content. The method includes receiving input indicative of a selection of a media content to be converted into puzzle content, receiving input indicative of at least one edit to be applied to the puzzle content, receiving input indicative of at least one puzzle property to be applied to the puzzle content, generating the puzzle content based on the at least one edit and the at least one puzzle property, and sending the puzzle content to a recipient. The system includes a computing device having a processor and a memory configured to implement the method. | 12-10-2015 |
20150355760 | MULTI-MODAL SYSTEM AND METHOD TO IMPROVE HUMAN MEMORY USING A VIDEO GAME - A multi-modal system to improve human memory using a video game comprises a multi-modal criteria having a task object for the video game and stimulus sets. There is also provided a multi-modal method to improve human memory using a video game by providing a video game comprising multi-modal criteria, having a task object for the video game, and having stimulus sets. | 12-10-2015 |
20150367230 | PUZZLE CUBE AND COMMUNICATION SYSTEM - A system for accessing a database comprising a puzzle cube including a plurality of cubelets forming rotatable faces of the puzzle cube, wherein a plurality of different symbols are respectively provided on a plurality of faces of the cubelets. The system also comprises an image capturing device for capturing an image of a face of the puzzle cube and an image recognition component communicably connected to the image capturing device. The image recognition component is adapted to determine an arrangement of the symbols contained in the captured image. The system also includes a database containing a plurality of database entries, each database entry being indexed by an arrangement of the symbols, and a database access component communicably connected to the image recognition component and to the database. The database access component is adapted to access the database and retrieve the database entry indexed by the arrangement of symbols determined by the image recognition component. | 12-24-2015 |
20150375104 | SOCIAL NETWORK INTERACTION VIA GAMES - Techniques for enabling members to learn about and interact with their social network via games are described. According to various embodiments, it is determined that a content item or entity associated with an online social network service is relevant to a member of the online social network service. An online game including a game question and a correct game answer is generated based on the content item or entity. The game question is then displayed to the member, and a member response to the displayed game question is received. Thereafter, a game result is displayed, and the member is enabled to interact with the content item or entity. | 12-31-2015 |
20150375117 | FANTASY SPORTS INTEGRATION WITH VIDEO CONTENT - Fantasy sports information may be integrated with video content of games or sporting events. An example technique includes determining one or more athletes on a roster of a fantasy sports team of a user, receiving video content of a game or sporting event, and identifying at least one athlete of interest that is on the roster of the fantasy sports team of the user depicted in the video content of the game or sporting event. The video content may then be displayed along with a visual indicator associated with the at least one athlete of interest to indicate that the athlete of interest is on the roster of the fantasy sports team of the user. The visual indicator may comprise a name, symbol, logo or other identifier of an entity, such as a sponsor of the game or sporting event. | 12-31-2015 |
20160001174 | Color Sorting Puzzle Game - A puzzle apparatus includes a display region to present a puzzle, and a plurality of colored swatches arrangeable within the display region. There are unsolved arrangements and at least one solved pattern, all being presentable within the display region. Each colored swatch is a substantially solid color that is different from the color of every other swatch. The colored swatches can form a solved pattern whereby each respective swatch is adjacent therewithin only to the other swatches that are closest in color to the respective swatch. The solved pattern can include a halation effect across its correctly placed colored swatches, while unsolved arrangements do not include such a halation effect. Child color swatches can be disposed between primary parent color swatches to form color gradients across the swatches. The puzzle apparatus can be a computing apparatus that includes a processor, a display component, and one or more input devices. | 01-07-2016 |
20160008707 | NOVEL GAMES, AND METHODS FOR IMPROVED GAME PLAY IN GAMES OF CHANCE AND GAMES OF SKILL | 01-14-2016 |
20160023099 | COGNITIVE EXERCISE SYSTEM - Software system in the form of customized “games” that build, support and report on brain health and engage family members in helping to build, support, maintain brain health for a loved one suffering from a brain health condition such as Alzheimer's, a stroke or a traumatic brain injury, while providing data to evaluate treatment progress. The game includes a portion that is downloaded to a computer or mobile/wireless device for use by the patient; plus a social networking portion with an internet website customized to interconnect the patient and his support community (typically family members and close friends) in a way that encourages, enables and enhances engagement, joy and support for the patient and the community. Facilitated by the system, family and friends of the patient customize games by supplying personal photos for use as game pieces on game templates that are uniquely suited for the patient. | 01-28-2016 |
20160023117 | Internet Based Pictorial Game System & Method With Advertising - An Internet based pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process. | 01-28-2016 |
20160030848 | INTEGRATED MULTI ENVIRONMENT INTERACTIVE BATTLE GAME - Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece transmits a unique alphanumeric identifier to an electronic device game application while the game application either waits to receive a recognized unique alphanumeric identifier before switching to a video game where a character battles and waits to receive a recognized unique alphanumeric identifier before switching back to the waiting state. | 02-04-2016 |
20160038833 | INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSOR - Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score. | 02-11-2016 |
20160038836 | GAME WITH AN AREA OF EFFECT FOR STRUCTURES IMPACTING A SURROUNDING AREA - Users may build structures having an area of effect surrounding the structure in a game as a result of in-game actions. In-game actions may include building an instance of a structure controlled by a user. The structure may have an associated area of effect configured to impact at least one of resource accumulation, structure properties, and event frequency within the area of effect. The area of effect may be presented on a map with information relating to its impact. The area of effect may impact the cost of building other buildings therein, the rate at which resources are accumulated therein, the defensive ratings of other buildings therein, the effectiveness of other buildings therein in carrying out an intended functionality, and the frequency at which various positive or negative events occur therein. Some buildings can only be built within the area of effect of a specific other building. | 02-11-2016 |
20160038838 | CONSUMER ENGAGEMENT GAMING PLATFORM - An automated method that provides access to gated content is described. The method is performed by a device comprising a processor. The method includes: receiving content associated with an advertising item; retrieving game content; providing a gaming environment including the advertising item; determining, via the gaming environment, whether a set of engagement criteria has been satisfied; and providing a first set of options when determining that the set of engagement criteria has been satisfied, where the first set of options includes access to a gated content item. The automated method further includes providing a second set of options when determining that the set of engagement criteria has not been satisfied, where the second set of options excludes access to the gated content item. | 02-11-2016 |
20160042611 | SOCIAL MEDIA INTERACTION SYSTEM AND METHOD - Systems and methods are disclosed that enable or facilitate a word association interaction between users. In some embodiments, a list of words may be presented to a user, who creates a sentence using one or more of the words. Sentences may be scored or rated by a reviewing user, and accumulated scores may be selectively distributed to users or groups of users. In other embodiments, a registered account at a provider may be synchronized with an identified registered account at a social media platform, and the provider may aggregate approval data based upon user interaction with content on the platform; these data may be used by the provider to host contests or to provide business intelligence information to the platform. | 02-11-2016 |
20160045820 | PUZZLE GAME APPARATUS, KIT, METHOD, AND COMPUTER READABLE MEDIUM - A computer readable storage medium, method, gaming board apparatus, and kit is provided to implement aspects of a puzzle game played on a gaming board arranged into a 4 by 4 matrix of cells, the player being required to place gaming tokens (or tiles) each having an indicia thereon in each of the matrix of cells such that no two tokens comprising a common tile indicia may be placed in a same column, row, or diagonal in the four by four matrix of cells. The puzzle game is solved when no remaining unplaced tokens exists that may be placed in any cell of the four by four matrix of cells. The game may be played by one player, or by a plurality of players. Points may be awarded to a respective player for successfully placing a token, or for completing various arrangements of tokens on the gaming board. | 02-18-2016 |
20160045824 | METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE - A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions. | 02-18-2016 |
20160051898 | SERVER, CONTROL METHOD THEREFOR, COMPUTER-READABLE RECORDING MEDIUM, AND GAME SYSTEM - A server provides a game that improves the interest in and taste of a battle event and increases the interest in and real enjoyment of the entire game. The server includes an information storage device that stores information related to the game, and a controller that accesses the information, performs various computations, and displays game images on a terminal device. In a battle event of this game, multiple character cards are aligned and displayed in a first field, and a player selects therefrom a character card to be used for a battle with an enemy character. The first field is replenished with another character card alternative to the selected character card as needed so that the player can further select an additional character card therefrom. | 02-25-2016 |
20160055702 | COMMUNITY VIEW HYBRID GAMING SYSTEM - A community view hybrid game that allows a first player to view game information of a second player is disclosed. The community view hybrid game includes an entertainment system that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The game world engine receives game information for a second player from an entertainment system engine providing the entertainment game to the second player and provides the game information of the second player to an interface of the community view hybrid game of the first player. | 02-25-2016 |
20160055711 | PARALLEL AI HYBRID GAMING SYSTEM - A parallel AI hybrid game that allows a player to play a hybrid game against an Artificially Intelligent Non-Player Character (AI NPC). In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes. | 02-25-2016 |
20160059117 | GAME CONFIGURATION BASED ON SELECTABLE DIGITAL CONTENT - Game configuration based on selectable digital content. In accordance with a first method embodiment of the present invention, a computer implemented method includes accepting a difficulty level and at least one media title from a user via a graphical user interface and selecting a plurality of words from the at least one media title. The plurality of words corresponds to the difficulty level. The method also includes determining a definition for each of the plurality of words, displaying, on the graphical user interface, a free-form crossword puzzle corresponding to the plurality of words and displaying, on the graphical user interface, the definition for each of the plurality of words. The plurality of words may be relatively unique to the at least one media title. | 03-03-2016 |
20160059118 | SYSTEMS AND METHODS FOR GAME-BASED MODIFICATION OF COMMUNICATIONS FUNCTIONALITY - Techniques for gamifying real-time network communications between users. In one implementation, a video puzzle based may be created based on scrambling a live video stream from a first user. The video puzzle may be displayed to a second user in communication with the first user. Responsive to a solving of the video puzzle by the second user, communications functionality between the first user and second user may be modified. For example, a fee assessed by a chat service or other facilitator for hosting the communications between the first user and second user may be waived or reduced. | 03-03-2016 |
20160059119 | GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER - A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied. | 03-03-2016 |
20160063811 | Systems and Methods Related to Tracking Game Points - Systems and methods related to a video game loyalty program include storage of points separate and apart from a user identification device, such as a magnetic stripe card, which preferably contains only a unique identifier. Separate loyalty accounts associated with the same unique identifier may be set up and maintained at separate geographic locations, such as at different buildings, restaurants, taverns, etc. | 03-03-2016 |
20160074754 | NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM, METHOD, AND SYSTEM - Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item. | 03-17-2016 |
20160082347 | METHOD AND SYSTEM FOR OPERATING AND PARTICIPATING IN FANTASY LEAGUES - A computer-implemented method for operating a fantasy league including: Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. A fantasy team player list is received, the list including a plurality of fantasy team players. The plurality of fantasy team players is associated with a first user of the fantasy server system. A plurality of highlight video clip links is received, each associated with at least one specific fantasy player and at least one piece of fantasy player performance information. At least one highlight video clip link is determined from the plurality of highlight video clip links based upon at least one of the fantasy team players associated with the first user. The determined highlight video clip link is provided to the first user. | 03-24-2016 |
20160114246 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE - The inventive game program, as a result of a player performing a batch operation, directs a computer to successively execute a process in which an attack-induced battle parameter consumption value and a current value of a battle parameter are compared to determine whether or not the player's battle parameter is insufficient, and, if it is determined that the player's battle parameter is insufficient, a process in which the battle parameter is recovered with the help of the player's recovery item by adding the value of battle parameter recovery due to said recovery item to the current value of the battle parameter and a process in which an attack on the opponent is carried out by subtracting the value of attack-induced battle parameter consumption from the current value of the recovered battle parameter. | 04-28-2016 |
20160121205 | HIDDEN OBJECT LOTTERY GAME - Disclosed are systems, methods, devices, and non-transitory computer readable storage media for providing an electronic lottery scratchcard game. In particular, disclosed are electronic Hidden Object Puzzle games that combines the existing lottery mechanic of scratchcard games with the existing social genre of Hidden Object games. In a traditional scratchcard puzzle, a series of covered squares are scratched by the player to reveal symbols such as letters of the alphabet. In a Hidden Object game, a graphical user interface contains hidden objects that reveal symbols such as letters of the alphabet when selected by the user. Specific combinations of symbols such as words award monetary prizes. | 05-05-2016 |
20160121208 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 05-05-2016 |
20160129339 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND COMPUTER PROGRAM - [Problem] In the past, a prescribed action could not be executed through an enjoyable operation. [Solution] The information processing device according to one embodiment comprises an output unit for outputting one or more blank areas corresponding to one or more items of blank area information, and one or more objects; a receiving unit for receiving a move command with respect to the object; a mover unit for moving the object in response to a move command received by the receiving unit; and an execution unit for, in cases where the position of an object moved by the mover unit exists in a predetermined positional relationship with respect to the blank area, executing an action that corresponds to the blank area or moved object. | 05-12-2016 |
20160151703 | SYSTEMS AND METHODS FOR PERFORMING PUZZLE GAMES | 06-02-2016 |
20160151708 | Interactive Multi-Party Game | 06-02-2016 |
20160151709 | Interactive Multi-Party Game | 06-02-2016 |
20160158650 | System and Method for Providing a Digital Advertising Game - This invention relates generally to a method of contextual, digital, and interactive advertisement where a consumer or user is incentivized to participate in a game in order to earn prizes. This invention allows the consumer to more thoroughly engage with a brand advertisement, with the effect of supplementing and enhancing the marketing message of the brand advertisement. | 06-09-2016 |
20160158651 | METHOD AND SYSTEM FOR A GAMING MOBILE SOFTWARE APPLICATION DRIVEN BY USER CONTENT - An online multi-user gaming software application wherein players are required to solve puzzles by guessing a correct answer. The puzzles are preferably structured like games such as charades, Pictionary, name that tune and so forth, wherein one or more players are presented with a puzzle created using various forms of media. The puzzles may include clues that are in the form of one or more videos, pictures, drawings, music, sound clips, written clues and so forth, which are posted to a central database that is accessible by individuals using the software application of the present invention. | 06-09-2016 |
20160162040 | SYSTEM AND METHOD FOR OPERATING A COMPUTER PROGRAM WITH PHYSICAL OBJECTS - The present invention provides a system and method to enable a user to use physical objects to interact with a computer program. The system includes an interactive surface without a display screen; a computer system operatively linked to the interactive surface and configured to execute a plurality of computer programs; a plurality of physical objects, each comprising an identifier and marked with an element of a user interface of a computer program, and a physical sheet configured to substantially cover the interactive surface. Once the physical sheet is placed on or near the interactive surface, the computer system is configured to load up the computer program corresponding to the physical sheet. And once a physical object is placed on the physical sheet, the interactive surface is configured to recognize the identifier and location information of the physical object, the computer system is configured to execute the computer program corresponding to the physical sheet, and the computer program is configured to be operated through an interaction with the physical object. | 06-09-2016 |
20160175698 | SYSTEM AND METHOD FOR DIRECTING A TARGETED OBJECT ON AN INTERACTIVE SURFACE TO PRODUCE A RESPONSE | 06-23-2016 |
20160184714 | SERIOUS GAME PLATFORM FOR DELIVERING MULTIPLE AND VARIED WORK PRODUCTS - A network gaming platform for ranking sources of information comprising an infrastructure for playing a serious game and including a game engine configured to manage execution of a serious game involving multiple players and at least one portfolio owned by one of the players, the portfolio comprising an identified information-providing expert and the portfolio having an ask price assigned thereto by the owner, wherein play of the serious game via the engine comprises sales of the portfolios by and between the players through a bid-ask formula for a predetermined length of time, whereby the expert in a portfolio having the greatest dollar value at the end of the period of time is ranked the highest. | 06-30-2016 |
20160193526 | CONDUCTING CHALLENGE EVENTS | 07-07-2016 |
20160193527 | MANAGING CHALLENGE EVENTS | 07-07-2016 |
20160199725 | Chiralkine | 07-14-2016 |
20160199727 | GEOMETRICAL SHAPE APPARATUS | 07-14-2016 |
20160375365 | SCRAPING FANTASY SPORTS DATA - Techniques for “scraping” and/or obtaining fantasy sports data include accessing a fantasy sports server. The access may include accessing publicly available data, accessing data for which a user's username and/or password are required, and/or accessing data by operation of an applications programming interface provided by the server(s) or by a file transfer protocol (FTP) provided by the server(s), etc. Upon gaining access, fantasy sports information may be obtained for a plurality of users. The fantasy sports information may include fantasy team roster information, fantasy team game schedule, etc. The fantasy sports information may be used to create a profile of each of a plurality of fantasy sports users. The database may be used with an interleaver or other service to determine which of a plurality of video clips of athletes should be sent to each of a plurality of users. | 12-29-2016 |
20180021682 | COMPUTER-IMPLEMENTED METHODS AND SYSTEMS ENABLING FAN PARTICIPATION IN CALLING PLAYS AT SPORTING AND OTHER EVENTS | 01-25-2018 |
20190143212 | Methods and Systems for Determining a Reaction Time for a Response and Synchronizing User Interface(s) with Content being Rendered | 05-16-2019 |
20190147694 | Systems and Methods Related to Tracking Game Points | 05-16-2019 |