Entries |
Document | Title | Date |
20080280663 | ON-LINE GAMING TOURNAMENT - A method and information processing system for allowing a plurality of users to compete against one another via a network in at least one game. The method includes providing at least one virtual environment comprising at least one game tournament for a game of skill and chance. The game tournament includes a plurality of hierarchical rounds that include at least a first round and a second round. A registration service is provided to a plurality of users for registering to participate in the game tournament. Each user in the plurality of users is assigned an entry into the first round thereby resulting in a plurality of Entrants. The registration service is configured for allowing at least one user in the plurality of users to register an unlimited number times wherein the one user is assigned a separate entry into the first round for each registration by the one user. | 11-13-2008 |
20090088236 | Game of Misdirection and Detection - This invention consists of the methods, apparatus, and articles of manufacture for a game and a gaming system. The game is designed to test a player's skill at discerning the accuracy or inaccuracy of statements made by another player and conversely, to test a player's skill at misleading another player. The game may be played between two human players, a human player and simulated player controlled by the gaming system, or multiple human and/or simulated players. The gaming system enables automated play, simulated opponents, multi-player games across the internet or other wide or local area network, betting, evaluation of a player's abilities and performance, along with assistance in improving performance, various levels of play (easy, normal, hard), different forms of input and feedback (text and pointing/selection device only, audio, audio and visual), upload and management of audio and video clips, management of live audio and video feeds to and from players, automatic timers, challenge matches, high score recording, tournaments, and facilities for real and simulated gambling. | 04-02-2009 |
20100041456 | ELECTRONIC GAME - A game for providing gameplay on a display device is provided. The game apparatus includes a game controller that communicates with the display device. The game controller includes a receiving area having one or more game piece slots that receive one or more game pieces, where each game piece slot is associated with a reading device that reads data records retained by the one or more game pieces placed on the one or more game piece slots and that generates game piece input signals. A game processor provides a game having a current game activity that is based on the game piece input signals and transmits output signals to display a representation of the current game activity by the display device. | 02-18-2010 |
20100234084 | Interactive Strategy Game - A method and apparatus are provided for method for playing a game which involves placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid. Each player in turn selects at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn. The player rolls the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece. Where an attack is staged on an opponent's game piece, a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece. Positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game. | 09-16-2010 |
20120202570 | MULTIWINNING OPPORTUNITIES IN PICK AND SELECT GAMING PLATFORM - A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience. | 08-09-2012 |
20120252546 | SYSTEM AND METHOD FOR ADDING A SKILL ASPECT TO GAMES OF CHANCE - In various embodiments, a predetermined number of move numbers for one or more players or users of a game or application may be determined, e.g., using an indicator. For example, a first group of move numbers for a first player and a second group of move numbers for a second player may be determined. The players use the pre-established move numbers to advance according to the rules of the application or game. Move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players. | 10-04-2012 |
20120252547 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run. | 10-04-2012 |
20120264495 | SINGLE AND/OR MULTI-PROCESS COMMUNICATION REGARDING SKILL AND/OR LUCK BASED GAMES - Some embodiments may include one or more methods and/or apparatus related to play of a first game, qualifying a player to play a second game based at least in part on play of a first game, play of a second game, skill-based games, and/or luck-based games. Further embodiments may be described. | 10-18-2012 |
20120270621 | Smarty Smart Sticks - A game is described which includes playing media such as sticks or cards. The playing media have a first side with an identifying indicia and a second side with a question and its corresponding answer. The game consists of players collecting sticks for providing correct answers to the questions on the media. The object of the game is to collect the most media in a specified period. | 10-25-2012 |
20130122981 | GAMING SYSTEMS, GAMING DEVICES AND METHODS PROVIDING TIME BASED GAME SESSIONS WITH CHANGING VALUES - Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session). | 05-16-2013 |
20130267287 | System and Method for Interactive Gameplay with Song Lyric Database - A system and method for playing an interactive song lyric guessing game is provided. Some aspects present a player with a scrambled word cloud of lyrics and asks the player to select the correct name of the artist or song from a list of possible answers. Advertising and other commercially useful information are presented to the user and collected from the user in the course of playing the game. For example, the player of the game may be directed to an online store where songs can be purchased or downloaded. | 10-10-2013 |
20130281171 | SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES - Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move. | 10-24-2013 |
20130296007 | GAME - Provided is a game that relies on virtual synthesis of compounds based on building blocks for these compounds, such as the elements of the periodic table. | 11-07-2013 |
20130316774 | GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED - In various embodiments, a first player may follow the same pattern of betting used by a second player. | 11-28-2013 |
20130324202 | ELECTRONIC GAMING DEVICE WITH CONTAGIOUS WILD SYMBOLS - Examples disclosed herein relate to systems and methods, which may provide gaming options relating to contagious wilds, non-contagious wilds, dormant wilds, contagious dormant wilds, and/or blockers. | 12-05-2013 |
20130331162 | MATCH THREE GAMING SYSTEM AND METHOD - A gaming system, comprising a graphic user interface generated by a processor for a display device, the graphic user interface further comprising a field having a N×M matrix of spaces, wherein N and M are integers greater than three, and wherein each space of the matrix includes one of a plurality of different items. A cursor having an associated item and configured to allow a user to exchange a selected item from the field with the cursor item. Wherein forming a predetermined arrangement of three or more identical items results in the items within the arrangement being removed from the field. | 12-12-2013 |
20140080558 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that disappear when matched or switched, such as in a match-3, clicker or switcher game; and in which one or more of the processors are programmed such that: the gameboard includes an entry point and one or more exit points and the player completes a level of the game if he or she clears elements to make a path from the entry point to an exit point; and the game includes a virtual path though which the player progresses if he or she completes a level of the game; and that virtual path can, at some nodes, fork in several different directions and the position of the exit successfully reached in the gameboard determines which fork the player will take through the virtual path if the player completes a level. | 03-20-2014 |
20140080559 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched by a player, such as in a match-3, clicker or switcher game; and in which the processor(s) enables the game elements to evolve into visually altered versions when they form part of a match or switch and it is the altered versions that can be removed by subsequent matching or switching by the player. | 03-20-2014 |
20140080560 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed: to show a virtual path or other virtual world that indicates the level reached by the player and that player's social network friends; to show on the computing device a gameboard with multiple game elements that are removed when matched or switched by a player, such as in a match-3, clicker or switcher game; and in which a processor generates, if no move has been made for a defined time, help or hints by brightening and enlarging game elements used in a possible move on the gameboard with an animation. | 03-20-2014 |
20140080561 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of coloured blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard. | 03-20-2014 |
20140128137 | SYSTEM AND METHOD OF PROVIDING A PLATFORM FOR PROVIDING SWEEPSTAKES AND SPONSORED PUZZLES FOR CROSSWORD PUZZLES AND OTHER WORD-BASED GAMES - The disclosure relates to systems and methods for providing an integrated online platform for gameplay of word-based games, obtaining and using virtual assets related to the word-based games such as crossword puzzle games and word search puzzle games, providing sponsored word-based games, and facilitating sweepstakes entries based on the word-based games. The systems and methods may provide an integrated online platform that facilitates the convergence of word-based games, sponsored brands, sweepstakes, prizes, and obtaining and using virtual assets related to the word-based games across social networks, mobile networks, and/or other networks. The integrated online platform leverages the use of various puzzles such as puzzles from third party puzzle providers, custom puzzles, and/or other puzzles for gameplay of the word-based games. The sponsored word-based games may provide opportunities for the user to win items such as branded items and the sponsor to engage an audience. | 05-08-2014 |
20140141852 | System and Method for Puzzle Solving Utilizing Letters and Visual Representations - A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle. | 05-22-2014 |
20140171167 | Strategy Game, Method and/or System - A strategy game includes a first group of primary elements representing movement, and a second group of primary elements representing combat or interaction. The first group of primary elements includes first and second game pieces representing speed and maneuver, respectively, and each having a value. The second group of primary elements includes third and fourth game pieces representing attack and defense, respectively, and each having a value. The game pieces include dice represented in different colors. | 06-19-2014 |
20140335926 | DIGITIAL MULTILINGUAL WORD BUILDING GAME - The word building games system, apparatus, carrier, method, and process provides a plurality of characters comprising at least a first language and a second or different language. The characters of the first language and the characters of the second or different language are used non-simultaneously. A playing environment comprises a plurality of character areas. The character areas include one or more change language areas. During game play, if the characters selected from the first language engages the one or more change language areas, the characters from the second or different language are subsequently used to build a word. | 11-13-2014 |
20150080075 | Systems And Methods For Playing A Treasure Hunting Board And Video Game - An on-line, persistent multiplayer video game wherein players compete to secure the best bargains at garage sales, using both strategy and random chance. | 03-19-2015 |
20150087368 | GAME SYSTEM AND GAME DEVICE - The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information. | 03-26-2015 |
20160008721 | PROVISION OF GAME CHARACTERS | 01-14-2016 |
20160012675 | PROGRESSIVE INTERLEAVED WAGERING SYSTEM | 01-14-2016 |
20160019747 | INTERACTIVE APPLICATION OF AN INTERLEAVED WAGERING SYSTEM - Interactive applications of an interleaved wagering system are disclosed. The interleaved wagering system includes an interactive controller that provides an interactive application as an entertainment game to a user, a wager controller that provides gambling games to one or more users, and an application controller that monitors the entertainment game and provides gambling games when appropriate. | 01-21-2016 |
20160055712 | GAME HISTORY VALIDATION FOR NETWORKED GAMBLING HYBRID GAMING SYSTEM - A gambling hybrid game that provides game history validation is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine. | 02-25-2016 |
20160071361 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL MATRIX WITH A MOVEABLE SYMBOL DISPLAY WINDOW - In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets. | 03-10-2016 |
20160148471 | SECONDARY GAMEPLAY FEATURES FOR A COMPUTER-IMPLEMENTED GROUP MATCHING GAME - Embodiments relate to gaming devices and to techniques for operating such devices in connection with secondary gameplay features of computer-based games. The secondary gameplay may share gameplay features with primary gameplay. In some group-matching games, each game piece includes two characteristics that may affect a display of the game piece in a computer user interface. One characteristic may be used during primary gameplay and another may be used to track when a user has an opportunity for secondary gameplay. For example, a gameplay facility may determine whether the grid includes a set of game pieces having a first characteristic. If so, the gameplay facility may then evaluate each of the game pieces in the set and increment a score based on whether each game piece has a second characteristic. When the score meets or exceeds a threshold, the gameplay facility triggers secondary gameplay. | 05-26-2016 |
20160171823 | SUDOKU STYLE HYBRID GAME | 06-16-2016 |
20160188132 | SYSTEM, METHOD, AND GRAPHICAL USER INTERFACE FOR PRESENTING AND/OR PLAYING A GAME - Methods and systems are provided of presenting a game on user interface of a computing device including the steps of resenting a player with a countdown timer, a letter from the alphabet, and one or more instructions where the player is expected to enter the name of an artist beginning with the letter from the alphabet, receiving a player submission, if the countdown timer has not elapsed, determining whether or not the player submission is valid, and if the player response is valid, awarding points to the player for a matched a name wherein the points are equal to the amount of time remaining. | 06-30-2016 |