Class / Patent application number | Description | Number of patent applications / Date published |
463014000 | Chess- or checker-type | 18 |
20080214260 | Board game system utilizing a robot arm - A board game system comprises a touch screen, a computing device and a robot arm. The computing device comprises a processor and a memory. At least one type of board game program is stored in the memory so that the processor can execute the board game program present a corresponding board game interface on the touch screen. The robot arm controlled by the computing device can touch the touch screen and play the board game with a user. | 09-04-2008 |
20080227515 | Recursive Team-oriented Chess-like Game for Entertainment and Training - This invention is a networked board game apparatus and method of playing a customized game for 2 or more players on recursively organized boards, and a method for applying the aforementioned to leadership, communications, and team building education, and further to apply the aforementioned to the specific form of Chess. Applied to form of Chess, the first board is identical to a chessboard. The second board is an 8× multiple of the first board. Tartary boards follow this exponential growth. Players alternate moving pieces to a game-ending condition. Two players lead, the next 32 players play on a second board. Each first board move changes the positions of a second board player's pieces by a uniform transformation where the first board piece's new position is a function moving the second board player's pieces, which then continue from their new positions, potentially affecting deeper levels. | 09-18-2008 |
20080300035 | Clear Path Electronic Game - A clear path electronic game is described in which one or more vessels are placed adjacent a mines of various sizes on rows of a grid. The game player then activates one mine at a maximum size to shoot a projectile at another mine. The mine shooting the projectile is removed. When the projectile hits the mine, the mine either grows or is removed from the grid. In response to the mine on the row adjacent one of the vessels being removed, the vessel is moved in its row across the former location of the removed mine. The vessel continues to move in the row off of the grid unless there is another mine in the row. Points are awarded for removing vessels and mines. Play ends when all maximum size mines are removed and when there are not vessels of the first type that has been removed from the grid. | 12-04-2008 |
20090017889 | CHESS PLAYING METHOD AND DEVICE FOR CARRYING OUT SAID METHOD - The invention relates to chess game playing method, in particular to a novel type of a chess game between two pairs of players. The inventive chess game playing device comprises at least two playing fields ( | 01-15-2009 |
20100022289 | DETERMINATION OF GAME CHARACTERISTICS FOR A GAME OF SKILL - A method and associated system for automatically determining game characteristics for a game of skill, the method comprising: (a) determining or accepting a first numerical rating associated with said first participant; (b) determining or accepting a further numerical rating associated with a further participant in said game; wherein said first and further ratings are indicative of an ability level of said first and further participants, to the extent said ability level is known; (c) calculating a likelihood of a scenario, said scenario being representative of a specific outcome to said game, said likelihood being a mathematical function of said first and further numerical ratings; (d) generating betting odds based on said calculated likelihood. One application of the invention can be found in turn-based games of skill such as chess or the like. | 01-28-2010 |
20100048276 | Shove Board Game System and Playing Method Thereof - A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the game host to display the chessboard, pieces and the information window and related information, and an input device communicating with the game host to receive operations of players to proceed the shove board game. The chessboard is octagonal and has multiple longitudinal and transverse lines in directions of X and Y axes and diagonal straight lines formed at an angle of 45 degrees against the X and Y axes. The lines cross one another to form points of intersection. The pieces are positioned on the points of intersection. | 02-25-2010 |
20100203939 | Gaming System and a Method of Gaming - A gaming system is disclosed which is arranged to implement a base game and a feature game. The gaming system comprises a trigger determiner arranged to determine whether a trigger condition exists during the base game, and a feature implementer arranged to implement a feature game when a trigger condition exists, the feature game comprising a movable object and an outcome of the feature game being dependent on movement of the object. The system also comprises a touch screen including directional controls usable to control movement of the object by a player during the feature game, and an outcome evaluator arranged to determine whether a game outcome after movement of the object corresponds to a winning outcome. A corresponding method is also disclosed. | 08-12-2010 |
20120190420 | ELECTRONIC PAPER GAME SYSTEMS AND RELATED METHODS FOR UPDATING GAME INTERFACE, AND COMPUTER PROGRAM PRODUCT THEREOF - Electronic paper (E-paper) game systems are provided. The E-paper game system at least includes a chessboard and a plurality of chessmen. The chessboard at least includes a first E-paper display unit for displaying a graphical data of a first chessboard for a first game interface. Each of the chessmen includes a second E-paper display unit for displaying a graphical data of a first chessman which corresponds to the graphical data of the first chessboard. The chessboard and the chessmen respectively update the graphical data of the first chessboard displayed by the first E-paper display unit and the graphical data of the first chessman displayed by the second E-paper display unit to a graphical data of a second chessboard corresponding to a second game interface and a graphical data of a second chessman which corresponds to the graphical data of the second chessboard. | 07-26-2012 |
20130157740 | SYSTEM AND METHOD FOR AN EXTENDED CHESS GAME - A chess-type game played on a game board of ten columns and eight rows, or ten columns and ten rows. The game is played with traditional chess game pieces plus additional wizard game pieces. During a turn the wizard game pieces can be moved one space away in any direction, or alternately can be exchanged with any other game piece on the board belonging to the same set. | 06-20-2013 |
20130252685 | MODIFIED CHESS GAME - A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces. | 09-26-2013 |
20130267294 | SpaceStones - SpaceStones is a board game. Any number of players, including a computer media, place their numbered stones in turn on a game board. Each stone scores the number of spaces it bears on Based on a castle in a chess game, though the stones do not capture; rather they score the number of spaces that they bear on like the squares a castle would threaten in a chess game. Different from Sidoku, though all stones are blocking, including one's own, the goal of the game is to capture squares, which are totaled at the end of each round, when all players have played. The number of rounds is based on half the size of the game board divided by the number of players. At the end of the number of rounds a winner is announced. | 10-10-2013 |
20140057691 | INTELLIGENT BOARD GAME SYSTEM WITH VISUAL MARKER BASED GAME OBJECT TRACKING AND IDENTIFICATION - A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As s result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object. | 02-27-2014 |
20140073389 | CHESS OF THE LIVING DEAD - A method of playing a modified game of chess where human pieces and zombie pieces are moved, removed or replaced according to specified rules of play. | 03-13-2014 |
20140235311 | MAINTAINING MULTIPLE VIEWS ON A SHARED STABLE VIRTUAL SPACE - Methods, apparatus, and computer programs for controlling a view of a virtual scene with a handheld device are presented. In one method, images of a real world scene are captured using a device. The method further includes operations for creating an augmented view for presentation on a display of the device by augmenting the images with virtual reality objects, and for detecting a hand in the images as extending into the real world scene. In addition, the method includes operations for showing the hand in the screen as detected in the images, and for generating interaction data, based on an interaction of the hand with a virtual reality object, when the hand makes virtual contact in the augmented view with the virtual reality object. The augmented view is updated based on the interaction data, which simulates on the screen that the hand is interacting with the virtual reality object. | 08-21-2014 |
20140274261 | BOARD GAME AND METHOD OF IMPLEMENTING THE GAME - A board game and method of implementing the game comprise displaying a squared oblong rectangular game board comprising a width comprising at least eight squares. A set of chess type game pieces on the game board are displayed. The chess type game pieces represent at least a standard set of black and white chess pieces. The chess type game pieces are initially arranged for beginning play by placement of black pieces in an order comprising a standard chess order at a first end of the game board with white pieces being placed at an opposing second end of the game board in an order comprising a the chess standard order. | 09-18-2014 |
20140295931 | THREE-DIMENSIONAL GESTURE RECOGNITION SYSTEM, CIRCUIT, AND METHOD FOR A TOUCH SCREEN - A touch controller is coupled to a touch screen and detects a first gesture at a first point on the touch screen. The first gesture includes physical contact of the touch screen by a user device at the first point. The touch controller detects a second gesture that is associated with movement of the user device from the first point to a second point on the touch screen. The second gesture includes detecting movement of the user device within a sensing range from the first point to the second point. The sensing range corresponds to an orthogonal distance from a surface of the touch screen. The touch controller detects a third gesture at the second touch point. The third gesture includes physical contact of the touch screen at the second touch point. Upon detecting the first, second and third gestures the touch controller performs a corresponding action. | 10-02-2014 |
20150011284 | CHESS GAME USING SPECIALIZED DICE - A method of playing a game where two players use a checkered game board, three specialized dice, and traditional chess pieces. More specifically, the checkered game board can be a traditional eight-by-eight chessboard, or it can be an expanded ten-by-ten board. Additionally, the three specialized dice each display one traditional chess piece per side of the die. Therefore, each die will have one king, one queen, one rook, one knight, one bishop, and one pawn depicted on it. In its most basic sense, the game involves making movements each turn based on the depictions that show ‘up’ when the three dice are rolled. | 01-08-2015 |
20150065221 | METHOD AND DEVICE FOR OPERATING 3D VIRTUAL CHESSBOARD - A device for operating 3D virtual chessboard includes: an image identifier identifying images captured by the at least two cameras; a start action determiner determining start of chess games based on the image identification result of the image identifier to determine which chess piece is moved; an end action determiner determining end of chess games based on the image identification result of the image identifier to determine the final location to which the chess piece is moved; an effective location determiner determining whether the final location of the moved chess piece is a valid location based on chess rules; a mapper mapping the final location into a coordinate location of the chess piece, if the effective location determiner determines that the final location to which the chess piece is moved is valid; and a chessboard updater updating the chessboard displayed based on the coordinate location of the chess piece. | 03-05-2015 |