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Chance device controls amount or direction of movement of piece

Subclass of:

273 - Amusement devices: games

273236000 - BOARD GAMES, PIECES, OR BOARDS THEREFOR

273242000 - Piece moves over board having pattern

Patent class list (only not empty are listed)

Deeper subclasses:

Class / Patent application numberDescriptionNumber of patent applications / Date published
273244000 Sports or outdoor recreational activities 25
273248000 Race to a finish (e.g., backgammon) 18
273256000 Property or commodity transactions 13
273257000 Judicial, legislative, or election process 4
20090020948DEMOCRACY BASED POLITICAL BOARD GAME - A board game for at least two players that permits players to garner political support from the voting public, create political parties and vie for control of a democratic government, wherein play of the board game includes generating a random number using the random number generator, moving a token a number of spaces around the board corresponding with the random number and acquiring control of a political base space, and to win, a player either forms a political party having a leader which progresses in the leadership race area to lead the government, or is the only player having member currency.01-22-2009
20090267299Race to the white house board game - Game method and apparatus for racing to the white house by accumulating electoral votes until a winner number is attained, or the election is deadlocked The game is played by moving pieces along a path containing positions each representing the electoral votes of a state.10-29-2009
20140151961Build, License, and Litigate - A Game of Patent Strategy - A patent strategy game includes a plurality of industrial sector spaces defined by one or more technology sector spaces comprising one or two industrial sector spaces. A plurality of product markers are placed on technology spaces during play of the game. Intellectual property markers obtained on predetermined conditions are placed on the technology spaces to create intellectual property rights on the technology spaces. A resolution mechanism is provided for resolving intellectual property right disputes between players arising from a movement of product markers into a technology space having intellectual property rights of another player. The player at the end of the game whose market value from all product markers and intellectual property markers on the game board is the greatest is the winner of the game.06-05-2014
20140361486U.S. Presidential Election Campaign Game and Method of Play - Described is a United States presidential election campaign board game. The board game includes a game board on which a map of the United States is drawn, wherein the map shows the boundaries between the different states. The game board includes an election headquarters space that is centrally located on the map and which provides the starting space for the game. Players take turns rolling a die that determines the number of spaces players can move along any of a plurality of player paths towards several campaign centers. Players start the game with a predetermined amount of money and raise and spend campaign funds throughout the game in order to gain the highest number of electoral votes. Campaign funds can be used to win electoral votes at each campaign center, and players can gain electoral votes by rolling a die or by drawing from a deck of game cards.12-11-2014
273254000 Travel or exploration (e.g., touring, treasure hunt, archeology) 3
20100283203Itinerary fulfillment travel game and method of play - Disclosed is an entertaining, enlightening, and educational travel related game, and method of play, in which players compete to fulfill predetermined itineraries. Each player's itinerary is determined prior to the beginning of the game by the random distribution of itinerary cards, which relate directly, on a one to one basis, to travel destinations located on the game pathway. Distinct playing pieces are provided to represent each player's “family”, as well as tokens that represent each player's travel allowance, and a die to determine the extent of movement. The path also contains several spaces relating to instruction cards that may advance or impede the player's collection of the said itinerary. The winner is the first player to successfully visit all the travel destinations on his or her individual itinerary and then return all of his or her “family members” back to his or her home position.11-11-2010
20110062664Don't Get it, Board Game of infectious diseases of the world - A board game wherein the board represents a map of the world and each of several countries are visited by the players is provided. The countries are identified by infectious diseases, and the players are challenged to identify the appropriate treatment. The players are challenged to avoid or treat infectious diseases found in particular countries of the world.03-17-2011
20110101610Transportation Game for Simulating Movement About a City or Other Area - A transportation game that simulates movement about a city, town or other area using different modes of transportation and different station locations as stops for the modes of transportation. In a preferred embodiment, the game is configured as a board game with a map of the area on the surface of the game board. The map has a plurality of transportation paths comprised of individual path segments and station locations. Each path segment includes a mechanism for identifying the mode of transportation which can move along the path segment and a direction indicator indicating the direction of travel for the player's token. Each station location is associated with at least one mode of transportation. The players move their token along the game paths to accomplish a mission. In a preferred embodiment, the area is an actual city and the transportation paths and modes correspond to those in that city.05-05-2011
273255000 Military or naval engagement 1
20100032902GAME WITH PLANNING, MOVEMENT AND CONFLICT, AND REPLENISHMENT MECHANICS - A game in which players move game pieces across a field in order to occupy objective regions. During each turn of play, players first plot movements. Subsequently, the players execute their plotted movements one at a time, thereby attempting to move one or more of their game pieces to occupy particular regions of the field. Game pieces are eliminated from the field when one player's game pieces enter a region containing another player's game pieces. The elimination of game pieces is based upon a comparison of the amount of the game pieces in each player's grouping in the region. A player wins the game when he has at least one game piece on a sufficient amount of his objective regions.02-11-2010
Entries
DocumentTitleDate
20080272543Varieties of human experiences board game - The variety human experiences board game provides the player with real life experiences such as confrontations against other players as well with the inevitable elements of nature. The game creates a greater awareness about the complexities of modern living, and how interdependent we are with our environment.11-06-2008
20080309010Game Apparatus With An Encapsulated Figure - A game piece in the nature of a hand manipulated capsule containing a visible and recognizable figure with assigned characteristics, a game field, and a method of using the game piece in the playing of games.12-18-2008
20090026702Die retrieval game - The present invention relates to a game wherein the objective is to retrieve a special die from a specific location and return with it to the starting point on the playing surface. The game is designed to maximize feelings of competition and suspense among those playing by providing both the incentive and the means for players to interfere with the progress of other players. The player having the special die has the advantage of being able to roll the special die in addition to the regular die. The special die returns to its original location when the player in possession of it is caught by another player. Some playing surface locations hinder movement by requiring specific die rolls before movement off of the location is permitted. Other locations promote movement by allowing additional rolls of the dice. All players have a chance to win the game until the very end.01-29-2009
20090045572Educational Board Game and Method of Use - A board game and method of use simulates an experience of school in the structure, layout, and the educational materials. The game includes a map imprinted on a board that simulates an interactive school environment having associated spaces representing classrooms and actions to be taken by students or players represented by associated player pieces of the game. Additional player pieces include staff members of the school. A wheel and spinner is provided to determine a number of spaces a player may advance each turn. A plurality of flash cards are provided that provide associated educationally related questions that may be answered through use of a decipher code. Answers are checked and the game administrative rules are administered by a class monitor operating through use of a class monitor workstation. A diploma is awarded to students who have earned a predefined number of points necessary to graduate the school.02-19-2009
20090085289Luck of the Irish.TM. Board Game and Method of Play - A themed-knowledge game and associated method of play, comprising: a plurality of game cards, each game card containing N questions thereon in a one-to-one correspondence with N predetermined categories of knowledge, and each of the N questions having an answer therefor; a game board comprising a plurality of game spaces between a start space and a finish space thereof; the plurality of game spaces subdivided into a plurality of game space clusters of N+1 game spaces per game space cluster; within each the game space cluster, N of the N+1 game spaces having a one-to-one correspondence with one of the N predetermined categories of knowledge, and the remaining 1 of the game spaces being a “lucky” game space; and rules for playing the game as disclosed herein.04-02-2009
20090096162SCENT-BASED BOARD GAME - The present invention includes a scent-based board game to challenge the olfactory sense of the player, and a method of play thereof, further including a game board having a start space, an end space and a set of spaces positioned between the start and end space; a scented card having a scent, the identity of the scent and an order; and positional markers. The players progress along the game path by following instructions on the game spaces, identifying the correct scent on the scented cards, and avoiding obstacles. The first player to arrive to the end space is declared as winner.04-16-2009
20090102123Board Game and Method of Playing - A method of playing a board game that assists a child to eat a healthy, balanced meal includes the steps of: (a) providing a set of food holders that hold a plurality of food items in separate locations; (b) identifying the individual food holders with different visual indicia; (c) providing a spinner device that includes a substrate with a surface that includes a plurality of playing spots that include visual indicia that corresponds to the food holders; (d) spinning a spinner that is above the substrate surface, the spinner having a first end that randomly points to one of the playing spots; (e) directing the player to consume food in one or more food holders in accordance with instructions that are present as part of the playing spot that is pointed to by the first end of the spinner; and (f) repeating the spinning and directing steps.04-23-2009
20090184469POLYGON IDENTIFICATION BOARD GAME - A board game includes a board having an upper surface with a peripheral region and a central region. The peripheral region has positions for placement of player pieces thereupon, each peripheral region having located thereon an image of one of a plurality of polygonal shapes. The central region has central sub-regions, each of which has a plurality of polygonal cut-outs for receiving a corresponding one of a plurality of polygonal objects of a particular color that are shaped in a same manner as the polygonal cut-out. When a player answers a question related to polygon shapes correctly, that player places a respective polygon-shaped piece into a corresponding polygon-shaped cut-out region in his/her assigned central region. Players move player pieces a number of positions on the peripheral region of the board corresponding to dice roll numbers. When a player answers a question incorrectly, for the player's next turn, the player piece is moved in the opposite direction on the peripheral region of the board.07-23-2009
20090200739SCENT-BASED BOARD GAME AND METHOD OF PLAYING - The present invention provides a board game and a method of play thereof to challenge the olfactory sense of the player. The game includes a game playing surface, a location generator, a position marker and a plurality of scent generating media. The game playing surface has at least two different venues and each scent generating media has a scent associated with one of the venues. The location generator has an indicator for each venue. The position maker indicates a location of each player on the game playing surface. Each of the plurality of scent generating media has a scent associated with one of the venues.08-13-2009
20090218766FACE PAINTING GAME - A game incorporating traditional face-painting techniques of face painting, comprising a set of instructions, a means for determining which instructions are given to which player; and a face painting device for use by a player carrying out the face painting instructions. The instructions direct a player to paint another player's face, to allow the player's own face to be painted by another player, to take some other action, or no action at all.09-03-2009
20090278312GAME SYSTEM WITH COOPERATIVE AND COMPETITIVE BOARDS - A game includes first and second boards. The first board is a competitive board permitting players to compete as the players play the game. The second board is distinct from the first board, and the second board is a cooperative board requiring the players to cooperate as the players play the game.11-12-2009
20090289416Board game, based on chess, using a radial board - The present invention provides a gameboard apparatus, a gameboard method of play, and a method of gamepiece movement, for two players. The gameboard consists of one hundred and twenty spaces, distributed in a radial pattern, and having a generally round shape. The game is played using thirty-two game pieces, representing a standard set of chess pieces. Eighteen of the thirty-two pieces are place on the board at the start of the game, while the remaining fourteen pieces are gradually brought into play. The object of the game is to move the “king” piece into one of four designated spaces and win the game. The general direction of play is that one player starts from the inside and moves outward, while the other player starts from the outside and moves inward.11-26-2009
20100013154Board game system for teaching and promoting proper hygiene - This invention relates to an educational device employing a board game system to teach basic hygiene concepts, routines and processes to both children and developmentally challenged individuals. The educational board game consists of a playing field with a plurality of spaces that define a path of travel and specific hygiene tasks which require simulation by the players. Movement about the game board is facilitated by a random selection from a numerical value and special instruction deck of playing cards. Each time a player can correctly identify the steps necessary to complete a hygiene task properly and in correct order they receive an “Artifact” card. The first player to collect all six “Artifact” cards by completing all six of the hygiene task simulations and is the first to reach the center of the playing board wins the game.01-21-2010
20100019451GAME APPARATUS AND METHOD - A game apparatus and method using a plurality of game pieces in various shapes which can be combined to express a theme, and a plurality of theme indicators which are used to identify a theme to be expressed using the game pieces. A player chooses a theme indication using a theme indicator, then combines a plurality of the game pieces into a design illustrating the theme. The game may include a timing indicator, so the player must complete the design within a determined period, a turn indicator for choosing a manner of play, and a game piece indicator for indicating the number of game pieces used during play. A player may be required to accompany a design with an emission, such as rhythm, improvisation, movement, language, sound, light and title, optionally indicated by an emission indicator or using an emission container. A scoring indicator may be provided for keeping score.01-28-2010
20100171265Methods of Play for Board Games - Methods of play for board games are disclosed. In an embodiment, a method of play for a board game with a game board having a plurality of spaces includes the steps of: (a) providing a first player game piece having a strength value; (b) providing a first chance device capable of indicating chance values; (c) determining the movement of the first player game piece among the spaces of the game board; and (d) determining that the first player game piece located on a first space has defeated a second player game piece located on a second space adjacent to the first space, wherein the determinations in steps (c) and (d) are each based on both the strength value of the first player game piece and a chance value provided by the first chance device.07-08-2010
20100176550BOARD GAME EXTENSION - A board game extension is configured to be placed between a first existing board game and a second existing board game. The board game extension has a first side with a length that is substantially equal to a length of a side of the first existing board game, and a second side with a length that is substantially equal to a length of a side of the second existing board game. The board game extension includes a first landing location having dimensions corresponding to a first existing landing location on the first existing board game. In one embodiment, the board game extension also includes a second landing location having dimensions corresponding to a second existing landing location on the second existing board game.07-15-2010
20100181721RELATIONSHIP BOARD GAME FOR USE BY COUPLES - A board game comprises at least a first and a second playing piece. The board game further comprises a game board. The game board comprises at least one track along which the first and second playing pieces are movable. The track comprises a plurality of track areas. The board game further comprises a plurality of card members. The card members comprise at least one of game information relating to a past relationship offense, game information relating to family law, game information related to a relationship asset, and an indicia of a relationship asset. The board game further comprises at least a first movement control piece configured to display an indicia in response to a manipulation of the first movement control piece.07-22-2010
20100276883PROMISELAND BOARDGAME - An entertainment and knowledge-based board game and method of play concerning the twelve dispensations starting with the Garden of Eden and ending with the Israelites entering into the Promise Land, designed to promote Biblical knowledge and spiritual growth in its players. The board game comprises a game board; God cards; Grace cards; breastplates of righteousness; and gems; wherein the game comprises Bible-related trivia questions; and a set of user instructions. The trivia is related to the books of Genesis through Joshua of the Old Testament.11-04-2010
20100295245Game machine and games - The present inventions comprise four different games. Three are board games and one is a game of chance. All four games use a Game Machine™ device which carries a plurality of chips. The International Game of Life™ involves moving pieces on a board in a manner based on the results of rotating the chips. The All or Nothing™ game involves competing for a pot of chips based on the results of rotating the chips. The Jungle Game™ involves collecting chips having the images of animals thereon based on the results of rotating the chips.11-25-2010
20100308537Method and apparatud for nutrition education - A nutrition board game is disclosed with novel aspects that promote players learning various aspects of proper nutrition by playing the game. Both chance and knowledge contribute toward each player advancing in the game. In one aspect, nutrition-related questions must be answered to advance in the game. In another aspect different activities (such as eating a specific food, drinking water, or doing jumping jacks) are interspersed to accelerate learning.12-09-2010
20100320687Board Game Apparatus and method - A game having a board and playing positions occupied by playing pieces of individual players. Upon accomplishing a designated criteria for covering different playing positions a player may win the game by crowning another player.12-23-2010
20110042895WORLD ENVIRONMENT/CARBON CREDIT TRADING GAME - A game is disclosed, the game simulating the effects of players' personal and/or business decisions on the environment. The game includes a simulated carbon credit trading scheme and system, and an indication means for indicating the health of a simulated world environment, where this indication means may be varied in response to players' actions. Related methods for playing the game are also disclosed.02-24-2011
20110133404HALLOWEEN AFTERNOON at DRACULA 3-D CASTLE BOARD GAME - A Halloween Afternoon at Dracula's Castle board game which comprises a game board having a first outer pathway level, a second middle pathway level and a third inner pathway level. A plurality of playing pieces is for use by players, wherein the playing pieces are positionable on the spaces. A plurality of player residences, trespass tokens for use by the players. A chance determining mechanism is for indicating a number of the spaces to be traversed by each playing piece. A plurality of play money, spookology cards, lucky/unlucky cards, Possession Cards, item cards are provided to the players. In addition, a plurality of player sound pieces is provided with light and a silhouette to replicate a spooky player and Halloween theme sounds. A three dimensional plastic pentagon shape castle was built on the game board. The 3-D castle has light and a silhouette to replicate Halloween theme sounds and songs.06-09-2011
20110248445Game Playable in Multiple Phases and Incorporating Collectibles - A game is playable in two phases. In a first phase, a player is required to perform certain tasks, after which the player earns a collectible item. In a second phase, the player uses the earned collectible item to play a board game. The first phase may include multiple stages, and the game may be constructed such that a game piece is awarded for completing each stage. Alternatively, the collectible item may be awarded only after completing the last stage. Certain tasks may comprise at least one of solving problems, achieving certain goals, answering questions, solving puzzles, etc.10-13-2011
20120146287Multisided game board device - The invention sets forth a board game device which is easy to play. Players play from different sides of a multi-sided game board and move from the outside to the inside, based upon rolls of the dice, for example, and instructions from cards drawn from a well. The player who advances all pieces to the center first is the winner.06-14-2012
20120187627Scallywags Board Game - An interactive pirate themed board game comprising: a pirate ship shaped game board; a plurality of spaces on the game board, where said plurality of spaces are arranged in a plurality of levels; a starting position, where said starting position is at a lowest level of the plurality of levels; and a finishing position, where said finishing position is at a highest level of the plurality of levels. A plurality of pirate related paraphernalia, pirate related activity or penalties may be associated with the plurality of spaces, where the plurality of pirate related paraphernalia includes at least swords, eye patch, telescope, scarf, markers, coins and earrings. The winning player of the interactive pirate themed board game may be awarded a captain's hat and a stuffed parrot after reaching the finishing position.07-26-2012
20120256375Board game apparatus and method of play - The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition and subtraction) to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.10-11-2012
20120267853Fast Food Frenzy - The Fast Food Frenzy board game concept is a race whereby players move along roadways (a series of plural spaces) to collect franchise items from franchise locations around the board. Franchise Items are obtained when players land on franchise spaces. The board's roadways may replicate actual cities or be fictitious. Token/vehicles represent players. Players have unique attributes subject to Information Drawing cards. Information Drawing Cards, as well as rolling dice, using a spinner, and/or directives provided in the spaces of the roadways direct player movement. The winner is the first player to return to a finishing place with a complete set of franchise items. A Players handbook provides information on how to play.10-25-2012
20130020762Honesty The Best Strategy Game - A question and answer board game to be played by at least two players having a game board, two dice, a timing device, a plurality of place markers, a plurality of question cards having questions, each question having a plurality of potential answers, one of which is correct, a card with answers and a plurality of answer tokens used to indicate a player's chosen answer or answers. The game tests a player's general knowledge or a player's knowledge of specific topics and rewards correct answers with points and bonus points in accordance with the rules of the game. The particular topic for each game is determined by the set of question cards chosen to play the game. The game rules encourage interaction among players and strategic play by allowing players to benefit from providing two answers to questions, one an honest answer and the second a strategic answer.01-24-2013
20130026710Dice board game apparatus and method of play - The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition, subtraction and multiplication) along with the order of operations to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.01-31-2013
20130154189TOY FIGURE, BOARD GAME INVOLVING THE USE OF A TOY FIGURE, AND METHOD OF PLAYING A BOARD GAME INVOLVING THE USE OF A TOY FIGURE - A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.06-20-2013
20130241148UNIQUE BOARD GAME SIMULATING PUTTING MAKE-UP ON GIRLS SKETCH PADS - The board game that allows girls be the first one to complete the makeover of their chosen girl on the sketch pad. Players move around the board trying to land on the designated spots to color or apply make-up to their girl. The first one to finish (brows, eye shadow, blush, lips and earrings), and get tiara without having the facemask on wins the game.09-19-2013
20130277912Interactive Board Game - An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon.10-24-2013
20130341864MULTI-TRACK TYPE BOARD GAME DEVICE AND METHOD USING THE SAME - Disclosed is a multi-track type board game device. The disclosed multi-track type board game device is a board game device including a board plate having a plurality of spaces and representative tokens moving as many spaces as a numeral appeared by rolling a dice, in which the board plate includes: a side track, a section for moving the representative tokens therein, formed along the edge of the surface of the board plate and having a plurality of certificate purchase spaces, instruction spaces and instruction card acquisition spaces respectively formed and arranged in the shape of a square; and a center track, another section for moving the representative tokens therein, formed inside of the side track and having a plurality of certificate purchase spaces, instruction spaces, and instruction card acquisition spaces formed and arranged in the shape of a circle or a square.12-26-2013
20140091524SPATIAL LOGIC GAME - A game for a plurality of players is disclosed herein. The game may include a plurality of pieces for each player. The game may also include a polyhedron having a plurality of faces, wherein each face has a plurality of spaces for holding pieces. The game may further include a random number generator for indicating the number of spaces to move at least one of the pieces at each player's turn.04-03-2014
20140367913Educational Board Game with content-based feedback - An educational board game has a plurality of segments positioned in a predetermined order and extending from a starting segment to an ending segment. The educational board game also has a plurality of participant identifiers, wherein each participant identifier represents a single individual playing the game. A random number generator selects a value which determines how many segments a participant is allowed to move on his or her turn. A first feedback stack includes cards describing episodes and which may result in an exchange or loss of points. A second feedback stack includes cards with instructions to read out loud educational content. The educational board game further has a third feedback stack with cards containing questions regarding the subject matter of the game. The educational content read during the game includes answers to the questions presented in the third feedback stack.12-18-2014
20140367914Game Apparatus to Teach Strong Moral Decision - A game apparatus to teach strong moral decision includes a foldable game board that includes a plurality of adjoining path segments. A plurality of colored playing pieces is individually assigned to each team so that each team is able to selectively position the assigned playing piece onto one of the plurality of adjoining path segments. Each team start form a starting segment of the plurality of adjoining path segments, and the first team to reach a winning segment of the plurality of adjoining path segments is recognized as the winning team. The movement of the plurality of colored playing pieces is controlled by a plurality of primary cards and a plurality of secondary cards as each of the plurality of primary cards and each of the plurality of secondary cards respectively relate to a corresponding outcome and a specific outcome within the game apparatus.12-18-2014
20150328534THEOLOGICAL QUESTION AND ANSWER GAME - A theologically themed question and answer board game that rewards players for correctly answering theological questions by awarding structure pieces. The first player to build a theological structure from the structure pieces wins the game. The structure can include a theological building or monument, such as the Kabba in Mecca. The game includes a game track for receiving markers of the players for movement therealong. Order of play and movement on the game track is determined by drawing of straws. A question space correlates to a question media, such as an index card, imprinted with a theological question. Answering correctly accrues a structure piece. An event space includes event instructions for the player to follow. The event instructions are theologically based, comprising a theological theme. The event instructions allow the players to accrue and lose structure pieces and challenge other players for structure pieces with self-formulated questions.11-19-2015
20150328535Scrapbooking Game - A scrapbooking board game having a game board with a continuous travel path divided into stations having markings, including instructions for the completion of a scrapbooking layout and/or interactions with other players, through inherent messages, keyed relationships to cards containing or displaying messages and/or images, and/or one or more chance-controlled devices. Movement of a game-piece along the travel path is determined by a chance-controlled device. When a player completes the instructions associated with a given station on which the player's game-piece then currently resides, the player marks the completion of that space's respective instructions by way of a token. The method of determining a winner is variable, but is generally determined by whichever player completes the most challenges within a given time period.11-19-2015
20150328536BOARD GAME - A method for playing a board game. A game board is provided having a path including a plurality of open spaces. Cards are randomly distributed in the open spaces to provide a randomized path. Each card is unique and relates to a set of trivia questions. A plurality of players move around the randomized path. A player landing on one of the cards attempts to answer a new question in the set of trivia questions for that card. If correct, the player takes possession of the card, or advances to the next question for that card. When a final question for the card is correctly answered by one of the players, the card is removed from the game board and placed in permanent possession of that player. A winner is determined from the number of cards in each player's permanent collection.11-19-2015
20150360120BOARD GAME - A board game as well as a method of playing a board game by multiple players comprises providing a game card deck containing individual game cards, each including a question to be answered by a player and the answer to the question. One or more dice along with a game playing element for each of the players are provided. A game card/board includes a plurality of separate game playing element receiver regions, each game playing element receiver region consists of one of a blank indication and a player instruction. The game is played by one player drawing a card from the deck; passing the card to another player who reads the question to the player. If the player correctly answers the question, the player rolls the dice and moves a game piece a number of spaces on the game board corresponding to the numeric total indicated on the dice.12-17-2015
20150360121Talent Portfolio Simulation - A talent management portfolio game including a board representing an organization, whereby game pieces representing members of the organization having a potential value to the organization can be managed so as to maximize the value of the organization according to its members. Value pieces representing realized potential can be attached to the game pieces based on played talent action cards, thereby realizing some of the potential of the game piece. Game pieces can be promoted within the organization or exchanged in attempts to maximize the value of the organization.12-17-2015
20160023098SYSTEM AND METHOD FOR PLAYING AND TEACHING GAMES - A system for playing a game that includes a plurality of instructions. One instruction is provided to a player before each move the player makes, and is preferably selected at random. The instruction may identify the specific game piece to be moved, or may impose restrictions or grant allowance associated with the move. The instruction may also dictate the addition and subtraction to the score. The system may be used to modify existing games.01-28-2016
20160129338EDUCATIONAL AND SOCIALLY INTERACTIVE LEARNING GAME AND METHOD - The educational and socially interactive learning game includes a plurality of game boards, each game board having different uniquely identifiable indicia; a plurality of sets of game pieces, each game board having a corresponding set in which each game piece has the same identifiable indicia as the corresponding game board; a die having indicia on its faces, each game board having a face of the die bearing its corresponding identifiable indicia; and a plurality of game cards. Each player begins with a game board and corresponding of game pieces. Once the die is cast, the player who cast the die must ask a question eliciting personal information from the player whose game board corresponds to the indicia on the die, or play an educational game with that player. The players then exchange game pieces. The game ends when one player obtains a game piece from each of the other players.05-12-2016

Patent applications in class Chance device controls amount or direction of movement of piece

Patent applications in all subclasses Chance device controls amount or direction of movement of piece

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