Class / Patent application number | Description | Number of patent applications / Date published |
273248000 | Race to a finish (e.g., backgammon) | 18 |
20110062663 | GAME APPARATUS AND METHOD OF PLAYING A GAME - A game apparatus includes (i) a game board having a major game track with several segments, a bad fate block randomly disposed in each segments and between adjacent pair segments, and a bright future block to set out along the major game track, each of the several segments including several sequential blocks respectively having indicia representing specific characters and an opportunity block, the game board further having a minor game track into which an individual player will be confined upon stepping onto the bad fate block and in which the confined player continues to proceed along the minor game track; (ii) a set of vision cards each for distribution to each individual player at the beginning of the game, each vision card designating an ultimate goal, required points and a set of treasured items for each player such that whoever obtaining the required points and the set of treasured items first will be declared a first winner of the game. | 03-17-2011 |
20110169220 | Combination delivery box and board game - A combination food delivery box and game board includes a foldable cardboard delivery box, preferably a pizza delivery box, having a box bottom and a box top pivotally attached to the box bottom with both the bottom and the top having surfaces on which are imprinted game boards for such board games as checkers, chess, tic-tac-toe, and backgammon and the sides of the box bottom having integrally formed thereon punch-out game playing pieces corresponding to the particular game board imprinted on the surface—inside or outside—of the box top or bottom whereupon after the food is removed, the game playing pieces can be punched out along their perforations and the delivery box can be laid open so that the surface with the game board is exposed for commencing play of the board game thereby enhancing an activity such as a pizza party. | 07-14-2011 |
20120235355 | BOARD GAME METHOD AND APPARATUS - What is disclosed is a novel board game that is fun and enjoyable to play. | 09-20-2012 |
20130161907 | GAMMON GAME AND METHOD OF PLAY - An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play. | 06-27-2013 |
20140197597 | GAMMON GAME AND METHOD OF PLAY - An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play. | 07-17-2014 |
20150069703 | OUTDOOR GAME - An outdoor game may include a game board having a plurality of spaces connected to each other. The game board may be created on an outdoor playing surface. A plurality of playing cards, each playing card having a cover side and an instruction side, may be used to move the outdoor game forward. Player created playing cards may be added to expand the play. | 03-12-2015 |
273249000 | With common finish (e.g., parchisi) | 11 |
20080277870 | Health Education Board Game - A board game for facilitating health education by involving players in scenarios leading to either “health” or “illness.” Players move game pieces along a path ( | 11-13-2008 |
20090085290 | Good vs. bad board game - A board game played by at least two players for provoking discussion amongst the players based on questions provided by the board game. There is a game board having spaces thereon forming a path on the game board including a start and a finish space. Predetermined spaces along the path include indicia thereon requiring a player to take a predetermined action. Game pieces are moved by a player along the path according to a number rolled on at least one die. The first player to reach the finish space wins the board game. There are also a pre-selected number of question cards. One of the question cards is selected and answered by a player when landing on a space having indicia thereon that indicates such action. The questions have no wrong answers to them and are answered according to the player's views based on life experiences. | 04-02-2009 |
20090243215 | James Turner's Checker Battle: Checkers for Three Players - A game board and rules that allow three players to play a game based on traditional checkers but requiring additional moves through a triangular central field of play. In one version, the central field is composed of three concentric equilateral triangles made up of discs. In another version there are two concentric equilateral triangles of discs arranged around a triangular central void. The rules of play differ between the two versions because of the difference in configuration of the game board. | 10-01-2009 |
20100044961 | Cognitive Behavioural Therapy Based Board Game - A cognitive behavioural therapy game comprises a playing surface having a plurality of substantially contiguous spaces defining a path, at least one playing piece representing a player, a plurality of playing cards, each card raising a cognitive behavioural issue and a random number selector. On activation, the random number selector indicates to a player the number of spaces to advance their playing piece along the path and responsive to a player's playing piece landing on a space associated with a playing card, the player is required to address the issue raised by the card. | 02-25-2010 |
20100123287 | Board Game and Method of Play - The present device is a board game for playing a variety of pawn advancement games and comprises a playing board having a central game grid with surrounding borders of different colors. Each colored border has five areas: OUT, PLAY, YES, NO, and WINNERS. Each player is assigned to a colored border and is provided a spotted die for rolling, a numbered die for assigning, and at least one pawn. The player's border, dice, and pawns have matching colors. Each player has an objective to move their colored pawns across the game grid from the player's border to the last line of the game grid farthest away. Advancement of each pawn is determined by the rolled values of the spotted dice, the assigned values of the numbered dice, and switching of pawns. The first player moving all their pawns into their WINNERS area is declared the winner. | 05-20-2010 |
20100176551 | Board Game - A board game | 07-15-2010 |
20110227286 | Board Game and Method of Playing the Same - The present invention provides a board game and a method of playing a board game in which players attempt to be the first to have their set of game pieces move from a start to a finish space along a path formed of a plurality of path spaces. Each player moves by selecting a movement card with indicia directing the player to either move a game piece a number of spaces or providing the player with “jump”, “sack”, “switch”, or “return” instructions. If a numbered card is drawn, the player is permitted to move substantially any game piece, either the player's piece or any opponent's piece, on the board the allotted number of spaces. If a moving game piece lands on a space occupied by another game piece, the occupying game piece is returned to the start space. | 09-22-2011 |
20130161908 | Board Game - The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space. | 06-27-2013 |
20130214487 | Victory - The Journey of Life Board Game and Method of Play - A board game is disclosed that mimics real life situations as one embarks on their journey of life encountering times of peace, temptation, trials and tribulations; and ultimately achieving the greatest gift called, Eternal Life. Generally, players move repeatedly from Peace sections to Trouble sections as they make their way towards the goal of Eternal Life on their individual game card. Every time a player moves onto a Trouble space they must select a Trouble card on the game board and announce their decision or action taken towards the card from the information provided to the other players. Jesus cards are available to every player at any time throughout the entire game. The first player to reach the Eternal Life section is the winner. | 08-22-2013 |
273250000 | Outer space or astronomy | 1 |
20080246216 | Lightyear!tm, the space game! - A unique game called Lightyear is described which is about space in which players play games of strategy, rescue, conquest, discovery, trivia and the like. The game may be realized as a board game as well as a computer game playable on one computer or using a network of computers connected using Internet or other wired or wireless networks. The board game version of Lightyear comprises of a game board with all the planets of the solar system drawn and laid out in a unique way on the board around the sun. The game board further comprises of one or more orbits around the sun. The orbits may be oval or circular or any other shape. There may be connectors between the orbits. The players play the specific version of the game on this board with play astronauts and play spaceships. The Lightyear rescue game may be played where the players setup an astronaut on each planet except Earth and race with each other using the rules of the game, to rescue astronauts to Earth from all the planets before losing their resources. The first person to rescue all their astronauts wins the game. The Lightyear conquest game may involve players playing a game of space conquest, where each player may start either from Earth or from their base space station on Pluto or any other planet, with a goal to get their astronauts on most planets. Once the bases are established the players may engage in space battle using rolling dice or drawing battle zone cards or the like to try to gain dominance over the entire solar system. | 10-09-2008 |
273251000 | Travel or exploration | 1 |
20100013156 | JOURNEY BOARD GAME - A game for players to journey to a destination through the selection of values and virtues. A game board has a separate path for each player to follow with a token depending upon the roll of a die. Each path leads to concentric circles defining a common pathway leading to the destination. Decks of cards are provided for obtaining values and virtues. Additional decks of cards are provided for providing instructions and commands for control of the game. | 01-21-2010 |
273252000 | Travel or exploration | 1 |
20100084816 | TRAVEL GAME - The disclosure depicts a travel game that is best used for helping automobile passengers pass the time on trips. The game comprises numerous steps, including spinning wheels, scanning the environment, and moving tokens along a path from a starting space to a finishing space. | 04-08-2010 |