Entries |
Document | Title | Date |
20080200239 | Gaming Machine with Non-Credit Based Outcomes - A method of conducting a wagering game on a gaming machine comprises providing a representation of a passage of time, receiving a wager to play the wagering game, determining an outcome of the wagering game, the outcome being at least partially dependent upon the passage of time, and presenting an award, if any, based on the outcome. | 08-21-2008 |
20080214284 | MULTIPLE PARTICIPANTS TYPE GAMING DEVICE AND PLAYING METHOD THEREOF - A gaming device pays medals at a station on which a second station side combination is displayed, when the second station side combination coincides with a combination of three dice symbols for judgment. | 09-04-2008 |
20080214285 | VIRTUAL GAME - A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. | 09-04-2008 |
20080220853 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a player as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) dividing the predetermined number of the player's cards and the predetermined number of the banker's cards into two sets of cards, respectively, using a strength-determination ranking which is the strength ranking of hands to be referred in a step of determining winning or losing of a game, under a basic condition imposed on the strength of respective hands consisting of the cards in the respective sets resulting from the division of cards into two sets of cards, and also dividing the predetermined number of said banker's cards into two sets of cards; (d) determining winning or losing of the game by comparing hands of the player's cards divided into two sets with hands of the banker's cards divided into two sets, using the strength-determination ranking; (e) dividing the predetermined number of the player's cards into two sets of cards without applying the basic condition thereto and/or without using the strength-determination ranking, when determining that the game results in losing of the player in the step (d) and that the side BET is placed in the step (b); and (f) determining winning or losing of the game by comparing the hands of the player's cards divided into two sets in the step (e) with the hands of the banker's cards divided into two sets, using the strength-determination ranking. | 09-11-2008 |
20080227530 | Gaming indicator - A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun. | 09-18-2008 |
20080227531 | Card Gaming Machine And Card Game Playing Method - A card gaming machine plays the Pai Gow Poker. In the Pai Gow Poker, The players' hand and the dealer's hand are compared for winning/losing judgment, and a prize based on the judgment result is awarded. If a side bet is made, a first card group is selected and determined from a dealer's low hand, and a second card group is selected and determined from the player's high hand, irrespective winning/losing judgment result. A bonus judgment process is carried out for a bonus target card group consisting of the first card group and the second card group, and a bonus payout based on the judgment result is awarded. | 09-18-2008 |
20080248864 | Dice Game Machine And Dice Game Method - A dice game machine of the present invention has: a table on which a plurality of ice roll, the table having pockets in which at least one of the plurality of dice drops; a vibration section for vibrating the table to roll the dice on the table; a player terminal, which enables a player to perform BET operation while predicting at least one of rolled numbers of the dice existing on the table after vibration of the table stops and rolled numbers of the dice that have dropped in the pockets; a rolled-number recognition section for recognizing rolled numbers of the plurality of dice that stop after vibration of the table has stopped; a controller for controlling vibration of the table and a time during which the vibration of the table stops; accepting BET operation from the BET operating section; and controlling payout processing of a gaming value corresponding to a payment, with referring to rolled numbers of dice specified by the rolled-number recognition section. At the player terminal, when a predetermined condition is established, a right to vibrate the table by a drive operation button is given. | 10-09-2008 |
20080261679 | UNIVERSAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. | 10-23-2008 |
20080268942 | "Electronic Lighted Die" - A device comprised of: a shell forming a chamber within the shell; a sphere allowed to freely rotate within the chamber of the shell and a display unit with multiple light sources within the sphere. The display unit is weighted such that light sources always face upward when the device comes to rest. When dropped, the display unit randomly illuminates at least one of the light sources to indicate a number, simulating the roll of a die. | 10-30-2008 |
20080287181 | UNIVERSAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. | 11-20-2008 |
20080300044 | Card game machine - An object is to provide a card game machine capable of enhancing gameplay. A card game machine has a game board including a plurality of reader/writers configured to communicate with a semiconductor device which is mounted on a card and capable of wireless communication, and a control device connected to the reader/writer and configured to determine the position or orientation of the card or whether the card is put face up or down based on a signal from the reader/writer. By arrangement of a plurality of reader/writers and RF chips in the game board, not only data of the card but also signal strength can be detected, and the detailed position of an RF chip of the card which is placed on the game board can be specified. | 12-04-2008 |
20080305852 | Card Game - A card game and video gaming system includes a matrix of card positions in addition to cards dealt for a player's hand. The player may select betting lines or line paths in the matrix to play and set a wager for the selected line paths. Line paths may include a variety of line configurations including rows and/or columns of the matrix. One or more cards may be selected for retention from the player's hand and combined with cards in each of the selected line path of the matrix to form patterns. The matrix may activate card positions or cards depending on line path selections as well as a number of cards selected for retention. A payout may be determined based on the number of patterns formed as well as the type of patterns. | 12-11-2008 |
20090042639 | Card Gaming Machine And Card Game Playing Method - A card gaming machine determines a dealer's hand and a player's hand for each terminal and specifies a remaining card group. The players' hand and the dealer's hand are compared for winning/losing judgment, and a prize based on the judgment result is awarded. If a side bet is made, a bonus judgment process is carried out for a bonus target card group consisting of a first card group selected and determined from a remaining card group and a second card group selected and determined from the player's hand irrespective winning/losing judgment result, and a bonus payout based on the judgment result is awarded. | 02-12-2009 |
20090069072 | SHAKE RESPONSIVE HANDHELD DEVICE AND METHOD - The invention relates to a shake responsive handheld device. The handheld device comprises a motion sensor, a storage unit, and a processor. The motion sensor detects a shaking motion of the handheld device initiated by a user. The storage unit stores a plurality of first type media files and a relation table. The first type media files are used for reproducing a sound of tumbling dice in a dice shaker and the relation table is used for defining a plurality of shaking levels, each of which corresponds with one of the first type media files. The processor, in response to signals from the motion sensor, monitors the shaking level of the shaking motion to identify one of the first type media files corresponding to the shake level according to the relation table and plays the identified first type media file until the shaking level changes. | 03-12-2009 |
20090088240 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-02-2009 |
20090098932 | APPARATUS AND METHODOLOGY FOR ELECTRONIC TABLE GAME SYSTEM - One possible embodiment of the invention could be an electronic table game system, and a process for operating the system, generally comprising of an electronic gaming table whose playing surface supports one or more gaming elements of a table game generally played in a gaming establishment; with one or more dealer's electronic interfaces proximate to the playing surface to generally allow input of data substantially regarding gaming action of the table game; with one or more the player's electronic interfaces proximate to the playing surface to generally input data substantially regarding information on one or more wagers placed on the table game; and a computer system connected to the electronic interfaces to substantially process the inputted data to generally indentify a winner of the table game. The system could further provide two or more electronic table games with a progressive bonus jackpot with or without a cap. | 04-16-2009 |
20090104976 | AUTONOMOUS WIRELESS DIE - A wireless die ( | 04-23-2009 |
20090117992 | DICE GAME AND METHOD THEREFOR - A dice game is disclosed. The dice game involves at least three dice, each side of each die bearing a different indicia and a display having single-indicium and multiple-indicia betting positions. A player may place a wager on a single indicium that may be rolled by any one of the dice and/or may place a wager on a combination of indicia that may be rolled by some or all of the dice. | 05-07-2009 |
20090117993 | GAMING SYSTEM HAVING MULTI-PLAYER WHEEL BONUS GAME AND CHARACTERISTIC SELECTION - In an embodiment, a gaming system includes a multi-player wheel game. The game includes a wheel having a plurality of sections. Each of the sections is associated with an award symbol. Each of the sections is also associated with a characteristic independent of the award symbol, such as a color. The gaming system enables each of a plurality of active players to select at least one of the characteristics associated with the wheel. The gaming system activates the wheel and indicates at least one section of the wheel. The gaming system and at the gaming devices associated with the gaming system provide an award associated with the award symbol of the indicated section. For each active player that selected the characteristic associated with the indicated section, the gaming system and the gaming devices associated with the gaming system provide a modified award. | 05-07-2009 |
20090124348 | Electronic dice control in gaming - An electronic video gaming system enables play of a dice wagering game. The system has a processor, a video screen, player credit controls or wager input system, and touch functions for player input on the video screen. After at least one player has placed a wager in a wagering game, at least one player at the video game is designated as a shooter, and while a virtual image of dice appears on a screen, the virtual image of the dice is sensitive to contact and hand movement of a player in contact with the screen of the shooter. The image of a dice roll is initiated in the wagering game by the hand movement of the designated shooter. | 05-14-2009 |
20090131151 | Automated Techniques for Table Game State Tracking - Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event. | 05-21-2009 |
20090176555 | Game play of thirty like items - The present invention relates to a method of playing a game in which the players determine a value for a point total that would equal a win and a total of wins that would equal a champion. For example, one point equals a win and one win equals a champion or three points equal a win and four wins equal a champion. Each player is assigned a number or draws a number or chooses a number from 1 to 6. A method of generating a set of five numbers with six possibilities each is used for the initial roll. The flow of the game is specific upon the evaluation of the first roll and subsequent rolls. In all cases colors, shapes or dice can be substituted for numbers. A point occurs with a match of four and a win occurs with a match of five. Players continue to roll as long as on each roll the player has at least one match. Players hold the items that match and roll the remainder. All players have a chance to win on an initial roll. In all cases the spin of a set of spinners or flip over of a set of cards can substitute for a roll. The presentation of the game can be virtual or physical. | 07-09-2009 |
20090186688 | WAGERING GAME USING DICE OR ELECTRONICALLY SIMULATED DICE - A method of playing a dice game or an electronic simulation thereof includes having at least one player place a wager and the rolling of either three dice or two dice or representations thereof on a gaming machine. In a three dice version, the dice include a single players' die and two house dice, each die or its representation having six faces with different numerical representations thereon. The total of the two house dice is summed to determine a house score. The players win if the number indicated on the players' die is greater than the house score and the players lose if the house score is greater than the number indicated on the players' die by two or more. In one version of this game, if the number shown on the players' die is equal to the house score, a second round of the game is played with all three dice again being rolled and the sum of the two house dice being used to obtain a second house score. In the second round the players win if the number on the players' die on the second roll is equal to or greater than the house score. | 07-23-2009 |
20090203429 | Gaming Machine Accepting Side Bet And Control Method Thereof - A gaming machine according to the present invention includes: a gaming portion where a plurality of main dice roll and stop; a station having an input device with which a player can place a normal BET and a side BET different from the normal BET, based on a prediction of the outcomes of dice, and an image display capable of displaying an image; and a controller programmed to execute the processing of (C) rolling and stopping the plurality of the main dice in the gaming portion, (D) determining the outcome of an N-sided (N being an integer of seven or more) sub die to be displayed to the image display provided in the station, and (E) displaying at least an image showing the state of stopping of the sub die with the outcome determined in the processing (D), to the image display provided in the station where the side BET has been input. | 08-13-2009 |
20090209321 | System and Method for Providing a Baccarat Game Based on Multiple Financial Market Indicators - A system comprises a client operable to communicate a bet regarding a baccarat game. The system further comprises a controller communicably coupled to the client and operable to determine a result of the baccarat game, the result based at least in part upon one or more digits of at least one financial market indicator at a configurable point in time. The controller is further operable to determine an outcome of the bet based at least in part on the determined result. | 08-20-2009 |
20090209322 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention comprises a controller programmed to execute the processing of accepting from the input device an input indicating placement of the normal BET, accepting from the input device an input indicating placement of the side BET, accepting from the input device an input indicating selection of the single number, rolling and stopping the plurality of dice in the gaming portion, offering a normal payout based upon the outcomes of the plurality of stopped dice and the inputted normal BET, and offering, in a case where a total value of the outcomes of the plurality of stopped dice is the selected number, an additional payout based upon the number on condition that the input indicating placement of the side BET has been made. | 08-20-2009 |
20090215524 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention comprises: a controller programmed so as to execute the following processing of: (A) accepting from an input device an input indicating placement of a normal BET on outcome of dice; (B) accepting from the input device an input indicating placement of a side BET on colors of regions to which stopped dice belong; (C) rolling and stopping the dice in a gaming region which includes a plurality of regions each having a different color from one another; (D) offering a normal payout based upon the outcome of the dice stopped in the processing (C) and the normal BET placed in the processing (A); and (E) offering an additional payout based upon the colors of the regions to which the dice stopped in the processing (C) belong and the side BET placed in the processing (B). | 08-27-2009 |
20090215525 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention includes: a gaming portion in which plural dice roll and stop; a memory; a station having an input device with which a normal BET placed on the outcomes of the plurality of dice which stop in one game, and a side BET placed on a combination of all the outcomes of the plurality of dice which stop in plural games, can be placed; and a controller programmed to execute the processing of (C) storing information of the accepted side BET into the memory, (E) storing the outcomes of the stopped plural dice into the memory, and (G) offering a special payout, based on the information on the side BET stored into the memory in the processing (C) and on all the outcomes of the plural dice stored into the memory in the processing (E) after the side BET has been accepted. | 08-27-2009 |
20090247278 | Gaming Machine Accepting Side Bet And Control Method Thereof - A gaming machine according to the present invention includes: a gaming portion in which a plurality of main dice roll and stop; a timer capable of measuring time; a station having an input device with which a player can place a normal BET and a side BET different from the normal BET, based on a prediction of the outcomes of dice; and a controller, the controller programmed to execute the processing of (A) starting acceptance of the normal BET and the side BET from the input device provided in the station, (B) measuring the time from when the acceptance was started in the processing (A) by using the timer, (C) terminating the acceptance of the normal BET and the side BET from the input device provided in the station, when the time measured in the processing (B) reaches a predetermined value, (D) determining whether or not the side BET has been placed by using the input device provided in the station, since the acceptance was started in the processing (A), (E) increasing the predetermined value when determining that the side BET has been placed in the processing (D), and (F) rolling and stopping the plurality of the main dice in the gaming portion when the difference between the time measured in the processing (B) and the predetermined value becomes a previously determined specific value. | 10-01-2009 |
20090247279 | Gaming Machine Accepting Side Bet And Control Method Thereof - A gaming machine according to the present invention includes: a gaming portion where a plurality of main dice roll and stop; a station having an input device with which a player can place a normal BET and a side BET different from the normal BET on a prediction of the outcomes of dice, and an image display capable of displaying an image; and a controller programmed to execute the processing of (C) rolling and stopping the plurality of the main dice in the gaming portion, (D) determining the outcome of a sub die to be displayed to the image display provided in the station, and (E) displaying at least an image showing the state of stopping of the sub die with the outcome determined in the processing (D), to the image display provided in the station where the side BET has been input. | 10-01-2009 |
20090247280 | Gaming Machine Accepting Side Bet and Control Method Thereof - According to the above-mentioned gaming machine, two kinds of BETs, which are a normal BET and a side BET, can be placed. When the side BET is placed, not only a normal payout based upon the normal BET but also an additional payout based upon the side BET can be offered. | 10-01-2009 |
20090253493 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine a controller programmed to execute the processing of accepting from an input device an input indicating placement of a normal BET, accepting from the input device an input indicating placement of a side BET, rolling and stopping a plurality of dice in a gaming portion, offering a normal payout based upon the outcomes of the stopped plurality of dice and the normal BET, and offering, in a case where a total value of the outcomes of the stopped plurality of dice stopped is a specific number, an additional payout based upon the specific number on condition that the input indicating placement of the side BET has been made. | 10-08-2009 |
20090264186 | Apparatus For Recognizing Dice Dots - An apparatus for recognizing dice dots includes a dice cup to hold at least one dice, and a light source module and a capturing module located in the dice cup. The light source module generates a plurality of light sources to project to the dice. The capturing module captures images of the dice a number of times according to the light sources projection times to generate a plurality of image information. The image information are sent to a recognizing module which stores a plurality of calculation methods to recognize dice dots according to the image information. When recognized results obtained through the calculation methods are judged same by the recognizing module the dice dots are confirmed and accepted. If the recognized results done through the calculation methods are different, the dice is rolled anew. | 10-22-2009 |
20100004051 | SYSTEM AND METHOD FOR PERSONALIZING PLAYING CARDS AT A TABLE GAME - A method comprises receiving a request for at least one personalized card from a player, identifying at least one of a rank, a color, and a suit for the at least one personalized card, identifying at least one of a value change and a rule change associated with the at least one personalized card, providing an indication of at least one personalized card and at least one of a value change and a rule change associated with the at least one personalized card, enabling at least one game play in accordance with the at least one of a value change and a rule change, and applying the at least one of a value change and a rule change associated with the at least one personalized card upon the occurrence of the at least one personalized card. | 01-07-2010 |
20100041464 | COMMUNITY GAMING SYSTEM OUTCOME INDICATORS - A gaming system for playing a wagering game is provided which includes a plurality of gaming machines ( | 02-18-2010 |
20100041465 | SHAKE RESPONSIVE HANDHELD DEVICE - A shake responsive handheld device is provided. The shake responsive handheld device comprises a vibration switch. The vibration switch changes its state between an electrically open state and an electrically closed state during a shaking of the housing. The handheld device also includes a storage unit and a processor. The storage unit stores plurality of first type media files and a table. The first type media files are configured for reproducing sounds of tumbling dice in a dice shaker and the table is configured for defining a plurality of shaking levels, each of which corresponds to one of the first type media files. The processor, in response to signals from the vibration switch, is capable of monitoring the shaking level of the shaking of the housing, determining one of the first type media files corresponding to the shaking level according to the table, and playing the one of the first type media files until the shaking level changes. | 02-18-2010 |
20100041466 | SHAKE RESPONSIVE HANDHELD DEVICE - A shake responsive handheld device is provided. The handheld device comprises a storage unit, a sound output, a motion sensing unit, a motions state determining unit, and a processing unit. The storage unit stores at least one media file configured for reproducing sound of tumbling dice in a dice shaker. The sound output is used for outputting sound. The motion sensing unit is used for detecting a shaking motion imparted to the housing by a user. The motions state determining unit is used for monitoring a shake level of the shaking motion according to signals from the motion sensing unit. When the at least one media file is playing, the processing unit adjusts the sound volume of the sound output unit according to the shake level determined by the motion state determining unit. | 02-18-2010 |
20100056257 | Dice Gaming Machine - A dice gaming machine executes a dice game using a plurality of dice. Gaming values are bet with respect to bet areas making up a betting board. Each bet area is associated with a winning condition based on the spots on the dice and a payout magnification ratio. The prize in the dice game is determined based on the amount of gaming values bet on a bet area whose winning condition is satisfied, and a payout magnification ratio. Once acceptance of bets is ended, the dice gaming machine carries out a lottery. The dice gaming machine changes the payout magnification ratio for the bet area(s) based on the lottery result. Changing of the payout magnification ratio is adopted in the terminal(s) constituting the dice gaming machine. | 03-04-2010 |
20100062831 | Game of chance and fortune - A game of chance comprising a playing field having a plurality of interconnected wagering sites, wherein each wagering site comprises a unique potential outcome display inside the wagering site; and a plurality of random event generators, each random event generator comprising a plurality of events, each event having a unique probability of occurrence. Players can also place wagers in combination wagering sites and multi-round wagering sites. Wagering sites may also display fortunes. | 03-11-2010 |
20100062832 | GAMING MACHINE THAT PREVENTS GAME FROM CONTINUING WITHOUT DICE POSITION AND DOTS CHANGING - A gaming machine receives capturing data from an infrared camera, determines a position, classification, and number of dots of dice based on the capturing data thus received, stores the position, classification, and number of dots thus determined in RAM for each game, and compares the position, classification, and number of dots for each of the dice stored in the RAM in a previous game with a position, classification, and number of dots for each of the dice stored in the RAM in a present game. | 03-11-2010 |
20100069142 | Dice Gaming Machine - The dice gaming machine accepts a bet on a bet area and a bet on an intermediate area between/among a plurality of bet areas. After ending the bet acceptance, it starts rolling dice. After the rolling of the dice has been stopped, the dice gaming machine identifies a winning bet area based on the dice rolling result. A payout amount for each terminal is calculated based on the identified winning bet area, the bet area or the intermediate area on which the bet is accepted, and a payout magnification ratio set for the bet area or the intermediate area. | 03-18-2010 |
20100075744 | System, Method And Computer Program Product For A Robotic Game - Disclosed are methods, systems and computer program products for playing a game, such as craps, with the assistance of a robotic mechanism. One example method includes receiving a bet from a player. The robotic mechanism may then perform a gaming event and a result of the gaming event may be visually detected with a vision system. A result specific to the player may be determined based at least in part on the detected gaming event result. Also disclosed are computer program products having computer executable instructions for performing the game. | 03-25-2010 |
20100105467 | CARD GAME PAYOUT METHODS - A method for providing a payout based on a scattered combination of game cards is described. A plurality of hands of cards is displayed, including at least a first hand of cards and a second hand of cards. Each hand of cards includes one or more card positions. In each hand of cards, a card is placed in each of the one or more card positions. Characteristics associated with each card in the each displayed hand of cards are analyzed. A first card in a first card position in the first hand of cards is combined with a second card in the second hand of cards. A determination is made whether a winning combination of cards is formed by at least the first and second cards in the first and second hands of cards. A payout award is provided based on the winning combination of cards. | 04-29-2010 |
20100120512 | RFID SHUFFLER SYSTEM FOR GAME PIECES - The present invention relates to a RFID shuffler system in which a radio frequency identification (RFID) is associated with each game piece. The game pieces can be, for example, revealer devices, cards, and dice or Mah Jongg tiles. A random number generator selects an identification value and sends an activation signal to the RFID tag of the game piece matching the identification value. For example, a RFID reader can read the RFID tag including the selected identification value. After the activation signal is received at the RFID tag of the game piece, the game piece can be activated, for example, by having activation of an associated light or activation of a vibration or sound. Alternatively, a housing or game board can activate received game pieces for selection of the game pieces. | 05-13-2010 |
20100120513 | GAME OF CHANCE - A game of chance includes receiving a stake corresponding to a target game-item from a player. In each phase of the game, a random integer is selected and a game-item corresponding to that integer is removed from play. If the target game-item is removed from play, the player is awarded a return and the game of chance ends. If specific game-items or combinations of game items are removed from play, the player is defeated, and the game of chance ends. A subsequent phase of the game of chance begins if the player is not defeated or awarded a return. | 05-13-2010 |
20100120514 | GAMING SYSTEM AND METHOD PROVIDING A PRIMARY GAME WITH ACCUMULATED SECONDARY GAME ELEMENTS - One embodiment provides a Blackjack game where one or more players play against a dealer. The Blackjack game employs a designated set of cards, which includes one or more designated decks of cards. In addition to standard card symbols of rank and suit, each card in each designated deck of cards includes one of a plurality of secondary symbols associated with a secondary game. Each player makes a primary game wager on a play of the Blackjack game. Each player also has the option of placing an optional second wager. For each player who placed the optional second wager, if that player's hand in the play of the Blackjack game includes a designated outcome, the player accumulates one or more of the secondary symbols indicated by the cards in the player's hand. In a next play of the Blackjack game, regardless of whether that player makes the optional second wager, if any of the secondary symbols listed on the cards in the dealer's hand have a designated relationship to any of the secondary symbols that the player previously accumulated, the player wins a secondary award. The player can continue accumulating secondary symbols in each play of the Blackjack game. In certain embodiments, if the player loses a play of the Blackjack game, after any secondary awards are paid out, the player loses one, more or all of the previously accumulated secondary symbols. | 05-13-2010 |
20100197380 | System and Method of Conducting Simulated Combat - The present invention is a system and method of simulated combat which can be incorporated in an online multiplayer game. The game, which can be played using multiple human players competing against each other or playing against a computer, begins with a randomly chosen player going first. The randomly chosen player makes one of four moves: Slash, Feint, Adjust, or Thrust. If the player chooses to Slash, Feint, or Adjust, the turn ends and the opposing player has the same four options. If the player chooses to Thrust, the opponent is then given two different options instead: Riposte or Dodge. Once the opponent chooses Riposte or Dodge, he is then allowed to move again. Players have two statuses that change during the game: Energy (which is preferably visible to other players) and Balance (which is preferably hidden from other players). | 08-05-2010 |
20100203950 | CONFIGURATION FOR A HYBRID GAME - A process generates, with a wager slip generation apparatus, a plurality of wager slips corresponding to a hybrid game such that each wager slip indicates a plurality of parallel matrices that each has a set of corresponding parallel matrix specific numbers. Further, the process generates, with a prize category display module, a display that indicates a spot prize that is won by a player having a predetermined number of matched parallel matrices. Each matched parallel matrix having a match between a spot quantity of numbers selected by the player from the set of corresponding parallel matrix specific numbers and a quantity of randomly drawn numbers from the set of corresponding parallel matrix specific numbers. In addition, the process receives, from each player, a selection of the spot quantity of numbers corresponding to each parallel matrix generated on one of the plurality of wager slips. | 08-12-2010 |
20100203951 | CONFIGURATION FOR A SUPPLEMENTAL GAME - A process generates, with a prize category display module, a display that indicates (i) a first prize and a second prize for a primary game and (ii) a supplemental game prize, the first prize being won by a player that provides a first wager and has a match between a set of primary game player numbers and a set of primary game winning numbers. The second prize is won by a player that provides a second wager and has a match between the set of primary game player numbers and the set of primary game winning numbers. The second wager is greater than the first wager. The second prize is greater than the first prize, each of the first wager and the second wager additionally providing entry into a supplemental game. | 08-12-2010 |
20100227668 | SYSTEM AND METHOD FOR PLAYING A TABLE AND ELECTRONIC CARD GAME - The present invention is directed to a card game in which at least five cards are dealt to at least one player position in which the player may have made a wager. The player must make at least one wager corresponding to one or more of the player positions. To initiate a round of play, a number of cards are dealt face down to each of the player positions and one card is dealt to a dealer position. All the cards are turned face up and each player position card is individually compared to the dealer's card. A winning status occurs for each wagered player position in which the player's upturned card has a higher ranking than the dealer's assigned card. The player is awarded a bonus payout according to a predetermined payout table if the player's cards form at least one of a plurality of predetermined combinations and the player has made a corresponding wager prior to any cards being dealt. In another embodiment, five additional cards are dealt to corresponding dealer positions for determining, as part of a bonus bet, if the player's five cards provide a higher-ranking poker hand than the five-card poker hand formed by the five additional cards dealt to the corresponding dealer positions. In embodiments herein, if the player is dealt a wild card, the wild card beats the dealer's card, and, if a bonus bet has been made by the player, the wild card is assigned a ranking value or card which will form the higher possible ranking predetermined combination from the plurality of predetermined combinations. | 09-09-2010 |
20100240440 | Secure Provisioning of Random Numbers to Remote Clients - The present disclosure provides a method for protecting the “identity” of random numbers used in multiplayer games, which prevents fraud related to access to random game elements by insiders. The method enables a distribution of random numbers by a game server in a way that the game server does not know the “identity” of random numbers but the game server may independently verify these random numbers. The method includes receiving transformation information, generating random numbers, transforming random numbers according to the transformation information, sending the transformed random numbers to a game server, securing, via the game server, the transformed random numbers, sending the transformed random numbers from the game server to a remote client, and transforming the transformed random numbers to recreate the generated random numbers. | 09-23-2010 |
20100261519 | DYNAMIC CARD SYSTEM AND METHOD - A dynamic card system and method are provided herein. | 10-14-2010 |
20100279761 | ROLL 21 GAME - A Roll 21 game is described. In one implementation, an example game method for one or more players includes accepting a bet from each of the one or more players, and selecting one of the players to be the shooter to roll two dice for all the players. Each six-sided die has the numbers 1, 2, 3, 4, 5, and 6 distributed on respective sides. The shooter rolls the two dice in multiple dice rolls until a cumulative total of the rolls equals or exceeds 17 or, until all players have stood and no bonus bets have been placed that require further accumulation of dice points. After each roll, each player may stand at the current cumulative total of the dice rolls. Then, when the cumulative total of the rolls equals or exceeds 17 (unless, e.g., all players have previously stood), the shooter rolls a host die to obtain a host total. The single six-sided host die has the numbers 17, 18, 19, and 21 distributed on four of the six sides and the word “Bust” is distributed on two of the six sides. The cumulative total of each player is compared with the host total to determine whether each player's bet receives a payout, for example a 1:1 payout on the initial bet. Bonus bet options are also available. | 11-04-2010 |
20100285865 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR DISTRIBUTING RANDOM NUMBER GENERATION ON A GAMING NETWORK - Methods, apparatus, and program products are disclosed for providing distributed RNG calculation capability. Generally, gaming machines cooperate on a gaming network to calculate a result for a RNG algorithm. A preferred system uses peer machines to perfonn partial RNG calculations, but server machines may also be used. One method calculates a first partial RNG calculation at a first peer machine using a seed value. The first peer machine transmits results of the first partial calculation to a second peer machine, which completes the RNG calculation. Some algorithms may include a step of combining partial results from two or more gaming machines. A preferred system uses a RNG state tracker and a seed tracker operating on a RNG master machine. This machine initializes a partial RNG with a seed value, and then tracks the state of the partial RNG using results from the completed calculation obtained over the network. | 11-11-2010 |
20100304838 | Symbol recognition arrangement - The present invention relates to a symbol recognition arrangement for recognizing a symbol of a gambling device, comprising an image capturing device, and a control unit connected to the image capturing device. The control unit may be configured for arranging the image capturing device in a non-capture mode, acquiring a signal from an external gaming control system, evaluating the acquired signal, arranging the image capturing device in a capture mode if successfully evaluating the acquired signal and subsequently capturing an image of the gambling device, recognizing a symbol of the gambling device, and providing a result relating to the recognized symbol to a user. | 12-02-2010 |
20100311493 | INTERPROCESS COMMUNICATION REGARDING MOVEMENT OF GAME DEVICES - Various card devices and methods involving card devices are described. Other embodiments are also described. | 12-09-2010 |
20100311494 | AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME OF CHANCE - Various card devices and methods involving card devices are described. Other embodiments are also described. | 12-09-2010 |
20110059790 | Multi-Stage Multi-Bet Game, Gaming Device, and Method - A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (n | 03-10-2011 |
20110059791 | METHOD OF PRESENTING AND PLAYING A REPEAT OUTCOME GAME - In a method of presenting or playing a wagering game, if a winning outcome is received in the play of a first game, a first award is awarded and one or more awards associated with one or more winning outcomes for the game are then enhanced for potential award in a subsequent game or games. In one embodiment, a base paytable or award structure is modified or enhanced, such as by adjusting awards or associating multipliers or bonus values such as progressive awards, to create an enhanced paytable or award structure. The enhanced paytable or award structure may remain in effect for one subsequent game, a set or random number of games or a time, or until the same or another winning outcome is received in a subsequent game. The game which is presented may vary, such as being a wagering game of video poker, video slots or even a table game. In embodiment, the game offers a player an enhanced award if a winning outcome received in a first game is repeated in a defined number of subsequent games. | 03-10-2011 |
20110098103 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF, CAPABLE OF EXECUTING COMMON GAME CORRESPONDING TO THE NUMBER OF EXECUTED BASE GAMES - A function of a common game which is capable of achieving high entertainability is provided. In a case where the number of times of base game executed at any of a plurality of game terminals reaches a predetermined number of trigger games, a craps game is executed at a game terminal meeting a game running condition with a predetermined timing. | 04-28-2011 |
20110111833 | Electronic gaming system - The present invention relates to a gaming system for providing a random number, comprising a touch screen, and a control unit connected to the touch screen, wherein the control unit is configured to identify a user movement on the touch screen corresponding to an activation signal for generating a random number, provide the activation signal to a random number generator, receive a random number from the random number generator, and display the random number on the touch screen, wherein the random number generator is an externally arranged hardware random number generator configured to receive a gambling device for generating the random number. | 05-12-2011 |
20110111834 | METHOD OF PLAYING A GAME AND COMPUTERIZED SYSTEM FOR PLAYING THE GAME - A computer based game is played in a plurality of rounds on a matrix having a plurality of cells typically forming a rectangular matrix. A plurality of tokens is generated with each token defining a first indicator and a second indicator. The user places at least one of the tokens into one of the unoccupied cells of the matrix. When the user requests a new round, each token on the matrix is temporarily locked to its cell. An award is awarding based on the positional relationship between the indicators of the tokens with respect to one another when the user requests a new round. The tokens may be removed from the matrix based on the positional relationship between the indicators of the tokens with respect to one another. | 05-12-2011 |
20110124397 | SYSTEM AND METHOD FOR SUBSTANTIALLY REMOVING CHANCE FROM A MIXED CONTEST OF CHANCE AND SKILL - The system and methods of the present application comprise one or more computers for substantially removing the element of chance in a contest that would normally be on whose outcome would be determined by a mixture of chance and skill. The system comprises one or more computers that interact with a user in order to reduce or eliminate the elements of chance, thereby forcing the contest to obey the law of averages within a finite number of iterations of the contest, thereby reducing variance and increasing the success of skillful players. | 05-26-2011 |
20110124398 | CARD AND DICE WAGERING GAME - In a card and dice game, dice are rolled to provide a die value between 2 and 12, inclusive, according to this embodiment. After the player makes a wager, a card is dealt face up, thereby displaying a card value of 1 to 13, inclusive. The player wins the wager if the card value is less than the die value and if the die value is less than a predetermined value. Similarly the player wins the wager if the card value is greater than the die value and if the die value is greater than the predetermined value. Otherwise the player loses the wager. If there is a tie (i.e., if the die value and the card value are equal), then one half (½) of the wager is returned to the player unless dice doubles were rolled, in which case the entire wager is returned. | 05-26-2011 |
20110151962 | VIRTUAL GAME - A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. | 06-23-2011 |
20110201407 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game. | 08-18-2011 |
20110207522 | DEVICE, SYSTEM, AND METHOD OF AUTOMATIC ONLINE GAMING - Some embodiments relate to online gaming. For example, a side-game application corresponding to an online indicia-based game may receive player-indicia information representing player indicia already dealt to a player, prior to the dealing of at least one un-dealt indicia; based at least on the player-indicia information, to automatically determine one or more player-specific side-game scenarios, each defining a criterion relating to one or more of the un-dealt indicia; to automatically offer to the player a side-game including the one or more scenarios; to receive at least one wager from the player corresponding to at least one respective wagered scenario; and, upon a dealing of the un-dealt indicia of the wagered scenario, to automatically reward the player if the criterion corresponding to the wagered scenario is met. | 08-25-2011 |
20110230252 | METHOD AND APPARATUS FOR SETTLEMENT OF PROCESSOR BASED TOURNAMENT COMPETITION - A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament. | 09-22-2011 |
20110230253 | Multi-Combination Card Game And Gaming Apparatus - Various embodiments for a game of chance are described. In an exemplary embodiment, a card game is played in which the object of the game is for each player to arrange, for example, six cards (dealt to them from a standard deck of playing cards) into three two-card combinations, with each combination having a predetermined target value of, for example, 7, 14, or 21, such that the values of the cards in each combination come as close to, but do not exceed, the target value for each respective combination. | 09-22-2011 |
20110281637 | Grid-Based Lottery Game and Associated Method - A game method and related system provide a plurality of lottery tickets for players in the lottery game, with each lottery ticket having a grid of uniquely identifiable positions displayed thereon. The grid on each ticket is randomly populated with indicia from a field of indicia such that the grid positions contain at least one indicia and the entire field of indicia is randomly populated into each grid. A set of player indicia is indicted on each lottery ticket, which may be randomly generated or selected by the player. The positions in the grid are randomly and sequentially drawn, and the sequential order in which the positions were drawn is provided to the players. Prizes are determined for winning lottery tickets as a function of the number of the grid positions sequentially and randomly drawn prior to matching all of the player indicia on the respective lottery tickets. | 11-17-2011 |
20110300921 | Game Dice with Two Attribute Indicia - A set of N game dice, each of the N dice having at least N faces with each of N faces of each die bearing one of a group of N | 12-08-2011 |
20110319154 | Blackjack pass game - The card game of Blackjack Pass is provided in either an electronic format or in a traditional card game format including decks with 52 physical playing cards. Blackjack Pass is played with many of the same rules as standard Blackjack. Blackjack Pass is played using one or more standard fifty-two card decks of playing cards. Each Player and the Dealer are initially dealt two cards. Similar to standard Blackjack, the game of Blackjack is resolved by determination as to whether the Player's hand or the Dealer's hand is closer, without exceeding 21. The Player or Dealer “busts”, and thereby loses, by exceeding 21. However, unlike traditional standard Blackjack, in Blackjack Pass, in the event that the Dealer has a better hand than the Player after the Dealer's turn taking cards, then a player is given the opportunity to take additional cards. Play cycles between the Dealer and Player taking turns electing to take cards until the Dealer busts, the Player busts, or there is a “Push”. | 12-29-2011 |
20110319156 | Virtual Gaming Machine - A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. | 12-29-2011 |
20120004023 | DICE WITH RFID TAGS AND DICE RECOGNIZING SYSTEM FOR RECOGNIZING DICE WITH RFID TAGS - This invention discloses a dice with RFID (radio-frequency identification) tags and a dice recognizing system for recognizing dice with RFID tags. The dice with RFID tags comprises at least a dice body and a plurality of RFID tags. The dice body is a regular polyhedron with at least six faces, and at least a pip is disposed on each face of the dice. The plurality of RFID tags are disposed on any two opposite faces of the dice body, respectively. One of the two opposite faces is disposed with at least one RFID tag, and the other one of the opposite faces is disposed with the plurality of RFID tags. The projection spots of all the plurality of RFID tags on the face with the RFID tag can be interconnected into a polygon. | 01-05-2012 |
20120034970 | CRAPS GAME - Certain inventive embodiments disclosed herein relate to an optional side bet in a game of Craps. Certain embodiments discussed herein provide a Craps player with the possibility of winning a large pay-out based upon the number of rolls a shooter makes before a seven-out. Conventional wagers in Craps are dependent on what number the shooter rolls. Some embodiments of the present invention provide a new method of wagering a side bet that is dependent on how many times a shooter rolls before a seven-out occurs. | 02-09-2012 |
20120040740 | METHOD OF AND APPARATUS FOR PLAYING A CARD GAME - An electronic video game apparatus is configured to facilitate simultaneous play of at least first and second independent games of chance that generate independent outcomes. The electronic video game apparatus includes a video display and at least one electronic random number generator that randomly selects values for the independent games of chance and preferably displays the values in a superimposed manner on the video display. For example, the first game can be a card game while the second game is a dice game. Video representations of the card suit and value for each card in the card game are displayed along with dice values shown on the cards. The outcomes of the second game of chance are preferably employed to determine an outcome, such as a payout or award, for example, of the first game of chance. | 02-16-2012 |
20120058812 | GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS - The present disclosure generally includes a gaming system which: (i) provides a gaming session and for each play of the primary game: (a) receives a selection from a plurality of different audiovisual categories, (b) receives a selection relating to audiovisual categories, (c) receives a primary game initiation signal caused by the selection, (d) in response to the primary game initiation signal, determines a random number, and uses the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category: the audiovisual clip being indicative of a magnitude of the determined payout, use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session. | 03-08-2012 |
20120071228 | BINGO GAME WITH BLACKJACK COMPONENT - A method, system, and computer readable storage medium to implement a bingo related game that uses cards to determine individual outcomes. A dealer can deal blackjack hands to determine the individual outcomes which are designated on game pieces. A shoe of multiple decks can be used, with each deck having a different color. Thus, each outcome can have a point total representing a hand value as well as a color representing the last card dealt to make that hand. | 03-22-2012 |
20120071230 | METHOD AND ARRANGEMENT FOR IMPROVED CLIENT EXTENSION MANAGEMENT - A poker gaming server configured to support a plurality of connected poker clients and a plurality of connected operator servers, each said poker client being associated with at least one of said plurality of operator servers, said poker gaming server comprising a gaming data feed unit configured for providing a gaming data feed relating to each connected poker client to its respective associated operator servers, a notification unit configured for receiving and forwarding client notifications to a connected poker client from its associated operator server, and an authentication unit configured for authenticating at least one of a plurality of operator specific extension units upon request from a connected poker client. | 03-22-2012 |
20120088569 | GAMING MACHINE WITH FEATURE TRIGGER - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random even is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. If in the game, a plurality of die symbols are present on the display, the die symbols reveal outcomes, at least one of which results in the awarding of a feature. | 04-12-2012 |
20120122550 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display. | 05-17-2012 |
20120122551 | Method, Apparatus and Article For Random Sequence Generation and Playing Card Distribution - A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards. | 05-17-2012 |
20120142408 | Network Based Webcam Wheel of Fortune Game - A network-based webcam wheel of fortune game is disclosed. Images from the participants webcams are positioned on the circumference of a virtual wheel that is displayed to all players and non-playing viewers via their monitors. This wheel is then spun. The winner is for instance the participant whose image this virtual wheel stops on. As a prize, the winner is then broadcast to all participants for a predetermined amount of time, who then vote on the quality of the performance. | 06-07-2012 |
20120184350 | Apparatus and Method for Generating Numbers - A hand held device includes an oscillator driving a microcontroller having as a part of its program a counter actuable by a user to initiate a program count function, counting through a predetermined range of numbers until the program count function is terminated manually at any moment of the user's choosing. A further feature permits the base frequency of the oscillator, and thus the counting rate of the counter, to be varied as a function of some external parameter such as a biometric parameter of the user, for example, by detuning the oscillator through a touch pad on the device housing. Visual and/or audible indicia provide a perceptible indication of the relative counting rate. A further, optional feature permits replacement game parameter data to be downloaded from an external source, and stored in nonvolatile memory for use by the microcontroller. | 07-19-2012 |
20120190429 | GAMING SYSTEM AND METHOD OF USE - A gaming system and method involving a fixed bonus code and dynamic game code wherein one or more players playing multiple designated electronic gaming machines attempt to match a dynamic game code to the bonus code to win a fixed jackpot or progressive jackpot. The game code symbols adjust randomly (i.e., change) responsive to each play of a corresponding electronic gaming machine. Once a game code symbol matches a corresponding bonus code symbol, the game code symbol locks up such that the matching game code symbol cannot adjust again until the jackpot is won based on each game code symbol matching a corresponding bonus code symbol. Different electronic gaming machines may be re-assigned to drive different game code symbols as needed. | 07-26-2012 |
20120190430 | Ball Distributing Mechanism For Games - This request for Patent of Invention refers to a mechanism to distribute balls, each one with individual identification, to replace playing cards, aiming at performing card game in an automated way, such as blackjack (also known in Brazil as “21”) or Poker, or any other game, so as to simulate the presence of a croupier in these games in a gambling house, such as a casino. | 07-26-2012 |
20120231874 | GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel. | 09-13-2012 |
20120238349 | Method of Gaming, a Game Controller and a Gaming System - A method of gaming in a gaming system comprises conducting a game event collection game for a player and storing data in a memory in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred. The method involves generating a game outcome for each game round by controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, prior to and subsequent to a game event occurring, based on an amount wagered in respect of the current game round and the average amount wagered. | 09-20-2012 |
20120244929 | SYSTEMS AND METHODS FOR PROCESSING, STORING, AND DISPLAYING MAP DATA - Systems and methods for the processing, storing, and displaying of map data are disclosed. Embodiments of the present invention facilitate more efficient storage, processing, communication, and display of maps and map-related data in connection with modern computers and communications systems. While originally developed for a map-based game, the techniques disclosed herein also have practical applications to other technical fields including but not limited to image processing (e.g., partitioning of images much like maps for storage, communication, or display) and heat mapping (e.g., visualization of a geographical distribution of certain attributes). | 09-27-2012 |
20120264502 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a symbol selector that selects, in a first play round, a first symbol to form a part of a first player hand including a plurality of symbols and a second symbol to form a part of a second player hand including a plurality of symbols, and in each subsequent play round, a replacement symbol for modifying one of the first player hand or second player hand. An outcome generator determines for each play round whether the game is completed or should proceed to a subsequent play round based on a ranking of one of the first player hand and the second player hand being higher than the other of the first player hand and the second player hand for at least two consecutive play rounds. The ranking of the first and second player hands is derived from the symbols of the hands. | 10-18-2012 |
20120270635 | EVENT-BASED GAMING SYSTEMS AND METHODS - A method of playing a game, the method comprising selecting a predefined number of player indicia; providing an event reference, the event reference being viewable on a display device, the event reference comprising a plurality of event participants, the plurality of event participants being ranked; randomly generating a plurality of randomly generated indicia, the plurality of randomly generated indicia comprising a first indicia and a second indicia; associating the first indicia with a first event participant; associating the second indicia with a second event participant; obtaining the ranking of the participants based on the order they finish in the event reference; ordering the plurality of randomly generated indicia based on the ranking of their respective associated participants; and determining a game outcome, the game outcome comprising comparing the player indicia to the plurality of randomly generated indicia. | 10-25-2012 |
20120270636 | METHOD OF PRESENTING AND PLAYING A REPEAT OUTCOME GAME - In a method of presenting or playing a wagering game, if a winning outcome is received in the play of a first game, a first award is awarded and the awards associated with one or more winning outcomes for the game are then enhanced for potential award in a subsequent game or games. In one embodiment, a base pay table or award structure is modified or enhanced, such as by adjusting awards or associating multipliers or bonus values such as progressive awards, to create an enhanced pay table or award structure. The game offers a player an enhanced award if a winning outcome that is received in a first game is repeated within a defined number of subsequent games. | 10-25-2012 |
20120276981 | GAMING SYSTEM AND METHOD ENABLING PLAYER PARTICIPATION IN SELECTION OF SEED FOR RANDOM NUMBER GENERATOR - A gaming system which utilizes a random number generator where the process of selecting one or more seeds for the random number generator includes participation of a player. In one embodiment, the player picks one of a plurality of displayed selections at a gaming device. Each selection is associated with a different external seeding source of data not controlled by the gaming system. A gaming system gathers the data from the external seeding sources associated with the different seeds. The gaming system uses the data gathered from the seeding source associated with the player's picked selection to determine one or more seeds. The determined seeds are used to initialize a random number generator, which generates one or more numbers and at least in part determine the outcome of the game. | 11-01-2012 |
20120282995 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game. | 11-08-2012 |
20120282996 | GAMING SYSTEM AND METHOD FOR PROVIDING IMPROVED ELEMENT SETTING OPTIONS - A gaming system configured to operate a game associated with a plurality of game elements is provided. The gaming system provides a quantity of the game elements to a player and a dealer. The gaming system forms a first dealer hand and a second dealer hand from the provided game elements according to one of a plurality of element setting rules. The gaming system enables the player to manually form a first player hand and a second player hand from the provided game elements or to instruct the gaming system to automatically do so according to one of the element setting rules. If the player manually sets the player hands, the gaming system indicates whether the player's hands were formed in accordance with any of the element setting rules. The gaming system determines any awards based on a comparison of the player hands with the dealer hands. | 11-08-2012 |
20120295692 | CARD GAME - An electronic card game is provided where a set of qualifying combinations is provided and as long as one qualifying combination is held by a player that is greater than a qualifying combination held by the dealer then paying the player winning amounts associated with all qualifying combinations held by the player. | 11-22-2012 |
20120302320 | ELECTRONIC DICE AND METHOD OF DETERMINING DICE NUMBER THEREOF - The present invention relates to an electronic dice and a method of determining a dice number. There is provided an electronic dice in which an acceleration sensor and a wired or wireless transmit-receive unit are provided. According to the electronic dice of the present invention, the dice number can be determined and transmitted to an external device based on changes in acceleration values over time, which are detected by the acceleration sensor in accordance with the movement of the dice, thereby combining play of the physical dice with a software game. | 11-29-2012 |
20120302321 | System, Method and Apparatus for Scaled Multiplayer Games - A method, system and apparatus for delivering a massively multiplayer version of a limited-player game such as poker, with a limited deck. A communication and data servers system generates a set of common cards randomly for all players to share, and for each player a set of hole cards drawn from the remaining cards in the deck, but with replacement. The computer communicates the common cards and allocates winning to the player or players with the highest ranking hands. Extension of the method, system and apparatus to repeat the game until a predetermined number of winners are selected. Extension of the method, system and apparatus for use to pre-select players for a multi-phase tournament. Extension of the method, system and apparatus to provide a shared multi-player gaming experience for supporters in venues such as a concert hall or sporting event. | 11-29-2012 |
20120309500 | PLAYING CARD GAME AND METHOD THEREFOR - A method of playing a card wagering game comprising: dealing a first two player cards face up to a player; placing a wager by the player on at least one wager location of a plurality of wager locations, wherein each wager location represents different ranges of numbers; dealing three dealer cards to the player; totaling the combined value of the first two player cards and the three dealer cards; and determining if the player has a winning wager by determining if the total combined value of the first two player cards and the three dealer cards is in a range of numbers wagered by the player. | 12-06-2012 |
20120322536 | METHOD AND APPARATUS FOR CARD GAMES - Over hundreds of years card games have been the source of amusement, argument, and financial gain/loss to players. Today casino, gaming machine and online gaming represent a multi-billion dollar industry. In online and live poker for example the initial stages where a larger number of players are involved can be time consuming and not present the “hook” to keep the individuals attention either to watch how the play progresses or engage in playing online. Accordingly it would be beneficial to provide a mechanism that accelerated the early stage of the game. Further, card games are played at multiple levels of experience. It would therefore be beneficial to provide a mechanism within a game of poker for players at multiple skill levels that added a degree of equalizing their skill/experience by incorporating elements that were independent of or reduced dependency upon their skill/experience or required. | 12-20-2012 |
20130005433 | CASHLESS COMPUTERIZED VIDEO GAME SYSTEM AND METHOD - A system and method for operating one or more games for a plurality of players including identifying at least two players participating in a selected one of the games at the expiration of a predetermined time period, and establishing a wager pool corresponding to a total of wager amounts from each of the identified players. The wager pool is reduced by a takeout amount. One or more random numbers are generated, and one or more winners of the selected game are determined based on the one or more random numbers. Funds are distributed from the wager pool to the determined one or more winners of the selected game. | 01-03-2013 |
20130029754 | METHOD AND APPARATUS FOR PLAYING A CARD GAME - Each player receives a play deck of cards from 1 to a first number and a guess deck of cards from 1 to the first number times the number of players. Each player selects a guess card representing each player's guess of the hand total. Play proceeds with each player revealing a play card and adding numerical values of revealed play cards to obtain a hand total when all have revealed a play card. The player whose guess card equals the hand total wins the hand. Alternatively, a player whose guess card is closest to without exceeding the hand total can win. | 01-31-2013 |
20130040728 | GAMING DEVICES HAVING PLAYER ASSIGNED RANDOM NUMBER GENERATORS AND TIME SHARE FEATURE - Gaming machines utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs is each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as games presented by casino gaming machines or via remote or mobile devices. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player. | 02-14-2013 |
20130084947 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING PLAYER-SELECTABLE CARD DEALING ATTRIBUTES - A gaming system, device, and method providing player selectable card dealing attributes. The system enables a player to play a dealer-based game and includes a plurality of different card dealing attributes. In one embodiment, the system includes a plurality of predetermined dealers each associated with one or more of the card dealing attributes. The system enables the player to select one of the dealers for use in a play of the dealer-based game. During the play of the dealer-based game, the selected dealer deals the dealer-based game according to that dealer's card dealing attributes. In another embodiment, the system enables the player to create a custom dealer for use in a play of the dealer-based game by selecting one or more of the card dealing attributes. During that of the dealer-based game, the created custom dealer deals the dealer-based game according to that created custom dealer's card dealing attributes. | 04-04-2013 |
20130102379 | Method of Simulation Reproductive Creatures - The present invention is an interactive simulation of animate creatures. This program is a computerized method of simulating reproductive virtual pets that display complex patterns of genetic variation, but which will not consume excessive amounts of system resources. This program is comprised of computerized simulations, manufacturers, compositions of matter and processes including reproducing objects, such as pets. | 04-25-2013 |
20130116035 | Dry-Erasable Game Board - A travel game-board activity kit is provided. The activity kit includes a plurality of dry-erase marking instruments, a plurality of magnetic game pieces, and a plurality of pages having game-board images printed thereon. The plurality of pages includes one or more magnetic sections, and a surface configured to accept markings from the plurality of dry-erase marking instruments and to allow erasure of the markings. The surface of the plurality of pages that accepts dry-erase markings may also include one or more dry-erase sections configured to aid players in tracking game progress, such as on a dry-erase scoreboard. The activity kit may also include a storage container attached to the plurality of pages, which holds the dry-erase marking instruments and/or the magnetic game pieces. In some embodiments, the activity kit includes an electronic component coupled to the plurality of pages for providing desired information, lights, and/or sounds usable for play. | 05-09-2013 |
20130116036 | Method and layout for a craps game - The invention includes methods of playing craps. Wagering area(s) are provided. Bets are placed on the areas. A come out roll is performed. Subsequent rolls are performed if the come out roll does not terminate the round, and a payout is awarded to players who placed Point 7 wagers if the come out roll is a point and the subsequent roll is a 7. An embodiment includes a 7 roll followed by a point roll. A payout is made to players who placed a 7 Point 7 wager if the come out roll is a 7. If the come out roll does not terminate the round, a payout is awarded to players who participated in the 7 Point 7 wager if the next come out roll is a point and the subsequent roll is a 7. | 05-09-2013 |
20130130776 | APPARATUS FOR DICE TABLE GAMES - An apparatus for dice table games aims to dynamically increase odds of a dice table game. The apparatus includes an electronic display panel which has at least one display zone to indicate a corresponding betting area and display dynamic raised odds. Banker can give a player a payout for his/her bet according to the dynamic raised odds. By providing the dynamic raised odds which might be greater than the payout odds of the betting area, the expected value of the dice table game is higher and players can expect extra awards from the disc table game, thus the appeal of the dice table game increases. As a result higher utilization of dice table game can be achieved and idle time can be reduced to avoid wastes. | 05-23-2013 |
20130143642 | SIDE BET FOR PAI-GOW - A method, apparatus, and non-transitory computer readable storage medium to implement a Pai-Gow side bet which uses an embedded electronic display in a Pai-Gow table to pick a random number from one to seven. Each player makes an optional side bet and if the player's hand qualifies, the player's side bet wins a payout which is determined by multiplying a value of the player's hand by the random number. If the player's hand does not qualify, then the player's side bet loses. | 06-06-2013 |
20130143643 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a prize determining part that determines a prize to be given to a player; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down. | 06-06-2013 |
20130150148 | High Value Wagering Game - A player wagers on the outcome of a comparison of two random numbers that are generated using a plurality of random number generating devices. According to one embodiment the random number generating devices comprise dice and cards. A player bets on the outcome of a comparison of a numerical value generated by a roll of two dice and another numerical value generated by the selection of a card from a deck of cards. At the beginning of play the player places multiple wagers based upon a prediction as to whether the dice value or the card value will be higher. During each round of play, opportunities are provided to withdraw one or more of the wagers. | 06-13-2013 |
20130165207 | Card game method, card game appliance, card game device, card game system and program - The present invention comprises the steps of:
| 06-27-2013 |
20130178275 | ELECTRONIC DICE - An electronic die capable of reporting roll results is disclosed. The die can include an acceleration measurement system capable of outputting roll data. A processor can then interpret the roll data and transmit it through a wireless interface ID a monitoring device. The monitoring device can then show a user the roll result. Waking the electronic die from a low power mode is also disclosed along with customizing the electronic die with faceplates and protective covers. | 07-11-2013 |
20130184059 | Network Gaming Architecture, Gaming Systems, and Related Methods - A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access. Communication between the deck server and the game rules server may be encrypted to provide additional protection. | 07-18-2013 |
20130184060 | Play For Fun Network Gaming System And Method - A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience. | 07-18-2013 |
20130190071 | Creation And Monitoring Of "Fair Play" Online Gaming - A “fair play” online gaming system comprises a deal server for generating an encrypted set of gaming elements (such as cards) and a play server for controlling a set of operations within a game. The play server is coupled to the deal server and receives encrypted gaming elements from the deal server in response to commands. The gaming system also includes an audit server that is coupled to the play server, where the audit server is used to send and receive information between the play server and one or more online players communicating via the internet. Importantly, the deal server and the play server cannot communicate with the internet and cannot be accessed by untoward individuals, thus providing fair play conditions for an online game. | 07-25-2013 |
20130225259 | COMPUTING OF SOCIAL GAME - A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members. | 08-29-2013 |
20130231176 | GAMING SYSTEM AND METHOD OF PROVIDING A GAMING SESSION - A method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the player's credit account. | 09-05-2013 |
20130244758 | VIRTUAL GAMING MACHINE - A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. | 09-19-2013 |
20130281184 | Dice Game - An electronic version of a dice game for one or more players playable on a variety of mobile and stationary computer platforms such as a tablet, a smart phone, or a computer and a method of playing the same, is disclosed. The dice game provides significantly more possible outcomes and dilemmas for the user through the use of a plurality of columns wherein each of the plurality of columns has a different multiplication factor. | 10-24-2013 |
20130303262 | TRICK-TAKING CARD GAME WITH CARD REPLACEMENT BY AUCTION WINNER - Provided is a system for playing a trick-taking card game with card replacement. The system may include a dealing module to deal, from a deck of playing cards, all but an integral multiple of four cards, to each player from two opposing teams of two players, each player receiving an equal set of playing cards; and a receiving module to receive, from each player, bidding data indicating a number of tricks a bidding player contracts to win over a course of a hand, with a bidding player with a highest bid being an auction winner, trump suit data indicating a trump suit for the hand of the card game, a request to discard playing cards selected by the auction winner, and move data indicating moves of players. The system may further include an analysis module to determine a score of the players and a result of the card game. | 11-14-2013 |
20130316792 | GAMING SYSTEM AND METHOD ENABLING PLAYER PARTICIPATION IN SELECTION OF SEED FOR RANDOM NUMBER GENERATOR - A gaming system which utilizes a random number generator where the process of selecting one or more seeds for the random number generator includes participation of a player. In one embodiment, the player picks one of a plurality of displayed selections at a gaming device. Each selection is associated with a different external steeling source of data not controlled by the gaming system. A gaming system gathers, the data torn the external seeding sources associated with the different seeds. The gaming system uses the data gathered from the seeding source associated with the player's picked selection to determine one or more seeds. The determined seeds are used to initialize a random number generator, which generates one or more numbers and at least in part determine the outcome of the game. | 11-28-2013 |
20130331174 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS - Systems and methods for use in providing a random reward associated with at least one game are disclosed. One exemplary method includes receiving, by a gaming server, data representative of gaming activity of a player of the at least one game, providing, by the gaming server, a code associated with the random reward, wherein the code is representative of an entry to win the random reward, receiving, by the gaming server, data representative of a text message including the code, determining whether the player won the random reward based on the received code, and providing a notification indicating whether the player won the random reward. | 12-12-2013 |
20130337887 | Apparatus and Method for a Game with Losing Outcomes Earning Buildable Segments Towards Free Spin Awards - An apparatus and method for a wagering game with multiple outcomes where losing outcomes award the player with buildable segments that can be added together over a sequence of games to produce free spins. Once a free spin is awarded, the cycle starts over again. The wagering game is offered on electronic gaming machines such as slot machines and video poker machines, but may also be deployed in other forms such as on a general purpose computing device or mobile telephone in stand-alone form or connected to a network, such as the internet. | 12-19-2013 |
20140024434 | Side Bet Option for Texas Hold'Em Community Cards - A variation of Texas Hold'em is disclosed, where the players are allowed to make a side bet before the game. If the five community cards dealt in the conventional Texas Hold'em game constitute a winning hand in the side bet game, the side bet players win an award generally proportional to the odds of obtaining that winning hand. Thus, even players that fold during the underlying game remain excited about winning in the side bet game. The side bet game does not affect the underlying, conventional game in any way. If the game ends before five community cards are dealt, the side bets carry over for the next game. The house profits from the side bets since the house keeps the side bets if the community cards do not form a winning hand. The game may be played in a casino or on-line. Non-players may also make the side bet. | 01-23-2014 |
20140073407 | GAMING DEVICES WITH DEDICATED PLAYER RNG AND TIME SHARE FEATURES - Gaming machines or devices utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs are each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as a casino gaming machine or a game board devices accessed via a remote presentation device such as a phone or computer. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player. | 03-13-2014 |
20140106853 | CARD GAMES - A card game having a playing area divided into a plurality of player areas, each player area having a bet area in which players may place an Ante-bet to participate in the game; a dealer dealing two or more cards to the or each player's player area; the or each player having the option to stand on the original two or more cards dealt to the player's player area or to place an additional Exchange-bet in an Exchange-bet area of the player's player area, to exchange at least one of the two or more cards originally dealt to the player area for an equal number of new cards; the outcome of the game being decided on the rank of the or each player's hand comprising the originally dealt cards and any exchange cards, plus any additional individual or common cards, winning Ante and Exchange-bets being paid out in accordance with odds specified in a pay-table. | 04-17-2014 |
20140135101 | THREE-DICE GAMING METHOD AND SYSTEM FOR TWO PERSON COMPETITION - A method of playing a non-wagering or wagering game on physical systems or an electronic gaming system has steps of: providing three virtual dice; providing in the memory an event result tables or paytables having a plurality of outcomes; optionally the processor receiving a wager on an event result; effecting a virtual casting of the three virtual dice to generate a random event using the electronic random number generator to determine an event outcome, the random event outcome comprising a display of the three virtual dice; comparing the random event of the virtual casting of the three virtual dice with the event result tables or paytables to determine wagering or game events; resolving wins or losses based upon the random event; and moving a virtual game piece on a virtual display; or both resolving wins or losses based upon the random event and moving a virtual game piece on the virtual display system. | 05-15-2014 |
20140141861 | System for Implementing Internet-Based Games with a Core Platform, Game Modules, and Protected Game Outcome Generator - An internet gaming system includes a core platform, and a vertical extension functionality configured with the core platform and having a first application programming interface. A plurality of game specific modules are provided with a hardware and software configuration to conduct different respective Internet-based games with players via an Internet lottery site, with each game specific module including a dedicated second application programming interface. Input/output data between the core platform and the game specific modules occurs only through the first and second application programming interfaces. A secure game outcome generator has a hardware and software configuration to determine a game outcome for each game played via the system and is linked to the core platform via a secure interface with the vertical extension. | 05-22-2014 |
20140141862 | System and Method for Implementing Play of Internet-Based Games - An Internet gaming system and method enable play of a plurality of different Internet-based games made on an Internet game site. Game specific modules conduct play of the different respective games with players via an interface with the Internet game site. A secure game outcome generator determines a game outcome for each game play selected for play by a player and has a game specific outcome file for each game specific module, with each file having individual play scripts that are communicated to the game specific module for each game played by a player via the Internet lottery site. Each play script determines the outcome of the game play and includes a clear text portion that presents inventory and audit information in human readable text, and an encrypted data portion that presents all data determinative of the game play outcome in encrypted form. | 05-22-2014 |
20140148245 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player. | 05-29-2014 |
20140162758 | ELECTRONIC DICE GAMES AND SIC BO VARIANT - A method and apparatus provide a side bet game play method for dice games and particularly Sic Bo. Multiple outcomes may be wagered on for occurrence of Trips. Excess numbers of dice beyond what are needed for a dice game outcome are reduced to the necessary number for use in the dice game by visual identification selection or exclusion by input or automatic processor selection/exclusion. | 06-12-2014 |
20140179405 | SYSTEM AND METHOD FOR ADDING A SKILL ASPECT TO GAMES OF CHANCE - A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players. | 06-26-2014 |
20140179406 | SYSTEMS AND METHODS FOR OUTPUTTING A REPRESENTATION OF BETTING EVENT INFORMATION FOR A CARD GAME - In accordance with some embodiments, systems, methods and articles of manufacture (e.g., non-transitory computer readable medium) provide for outputting a status (or progress in) betting for a hand (or round of a hand) of an electronic card game. For example, a betting progress indicator may comprise a visual indicator of betting for the hand and may progress from player to player during a hand (or round of a hand) as players Call or Fold but may be reset once a player Raises, thus efficiently indicating to all players that the player who Raised has re-opened betting for the hand (or round of a hand) and that any player after that player who has not previously Folded will need to make another betting decision in the current hand (or round of a hand). | 06-26-2014 |
20140213342 | GAMING SYSTEM AND GESTURE MANIPULATION METHOD THEREOF - A gesture manipulation method and a gaming system are disclosed herein. The gesture manipulation method is suitable for an electronic apparatus including a touch sensor and means for displaying. The gesture manipulation method includes following steps. A gesture input is detected by the touch sensor when a visual card image is displayed on the means for displaying and the visual card image shows a back side of at least a playing card. When at least one contact point of the gesture input is detected to move along a specific pattern relative to the visual card image, a corresponding function is triggered or the visual card image is adjusted in response to the gesture input moved along the specific pattern. | 07-31-2014 |
20140256406 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL ELIMINATION GAME - In various embodiments, the gaming system disclosed herein provides a symbol elimination game which utilizes a single continuous series or chain of symbols displayed at a plurality of symbol display positions of a formed path and further utilizes one or more eliminators displayed at one or more eliminator display positions associated with and distinct from the symbol display positions of the formed path. Specifically, in various embodiments, the gaming system: (i) displays the chain of symbols continuously moving through the path of symbol display positions, and (ii) eliminates zero, one or more of such symbols based on one or more interactions between such symbols and the symbol display eliminators displayed at the eliminator display positions. | 09-11-2014 |
20140256407 | System and Method for Remotely Controlling an Electronic Gaming Device from a Mobile Device - A system and method for controlling an electronic gaming machine (“EGM”) from a mobile device during a remote access play session. The EGM is switched between a local access mode in which the inputs on the EGM are active and a remote access mode in which the inputs on the EGM are de-activated and a player interfaces the EGM using a mobile device such as a smartphone or a tablet computer. During remote access play sessions, all critical game play operations continue to be performed exclusively on the EGM and not on the mobile device. Critical game play operations include random number generation and determination of game outcome. Game content, including video, screenshot images and audio of the game are transmitted to the mobile device for display to the player. Player input and selections are made on the mobile device. | 09-11-2014 |
20140274301 | Systems and Methods for Operating a Sweepstakes - Systems and methods for determining sweepstakes winners involve a display providing a code to an end-user device and the end user-device providing the displayed code to a computer, which determines whether the displayed code is a winning code. Whether a code is a winning code can be based on a variable factor, such as a geographic location, a date, a time of day, a day of a week, a number of submissions by a particular person, valued activities performed by a particular person. The identification of a code as a winning code can be performed either before the code is provided to the display or after the code is received by the computer. | 09-18-2014 |
20140274302 | WAGERING SYSTEM WITH DIFFERENTIAL COMMISSIONS - A wagering system having a processor operatively connected to a random number generator that has a wagering base with at least first and second different information that is each accessed by an input wager. The random number generator is configured so that a probability of accessing the first information through an input wager is higher than a probability of accessing the second information. The processor is programmed to identify: a) one return for an input wager that accesses the first information; and b) a second higher return for an input wager that accesses the second information. The processor is programmed to factor in a higher percentage commission for one of the first and second returns than a percentage commission for the one return. | 09-18-2014 |
20140287816 | METHOD OF AND DEVICE FOR GENERATING TRUE RANDOM NUMBERS AND A GAMING SYSTEM - A device for generating true random numbers by way of a quantum optic process, the device having a light source for generating at least one single-photon within a light beam; and at least two detectors each for detecting single-photons within the beam thereby providing detector signals; and control means provided and adapted to control generation of a series of single photons and to register the detector signals for generating the true random number values; wherein the detectors for detecting single-photons each including at least one quantum dot; and wherein the detectors are positioned at substantially equivalent spatial position of detection probability of single-photons in the beam. | 09-25-2014 |
20140309016 | ELECTRONIC DICE - An electronic die capable of reporting roll results is disclosed. The die can include an acceleration measurement system capable of outputting roll data. A processor can then interpret the roll data and transmit it through a wireless interface to a monitoring device. The monitoring device can then show a user the roll result. Waking the electronic die from a low power mode is also disclosed along with customizing the electronic die with faceplates and protective covers. | 10-16-2014 |
20140349739 | Card Drafting And Trading System And Method - A method of drafting and trading cards includes providing a box of hidden cards, a computer system operating a draft, and a plurality of openings in the draft available for acquisition by users. The users acquire the openings in the draft and are arranged in spots within a draft order by the computer system. A spot attribute value is assigned to each spot. The spot attribute value assigned to the spot matches a card attribute value highest in a preference list of card attribute values created by the user occupying the spot and not already assigned to another spot. The users then trade spots to occupy spots assigned with more desirable spot attribute values. After trading, the cards are revealed. Cards having card attribute values matching spot attribute values are issued to users occupying spots assigned with the matching spot attribute values. | 11-27-2014 |
20140357343 | METHOD, SERVER, AND RECORDABLE MEDIUM FOR PROVIDING PREMIUM RECYCLING SERVICE - A method for providing a premium recycling service includes: a first stage for, when a user buys a uniform card, matching it with an ID, a proper identification code of the user and recording data of the bought uniform card; a second stage for, when there is an attempt to recycle an unused uniform card, receiving a uniform card to be recycled from the user; and a third stage for, when the user owns a recycling coupon, providing a uniform card with a price and a grade (hereinafter, recycling uniform card value) that are greater than an average price and a grade (hereinafter, average uniform card value) of the input uniform card to the user. | 12-04-2014 |
20140364194 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes the following elements. A random selection section randomly selects a game content having a certain attribute on the basis of a predetermined winning probability. A progress processor progresses a game and calculates a progress rate of the game on the basis of a predetermined parameter. A winning probability changing processor changes, according to the attribute and a progress rate of the game calculated at a certain time point, winning probabilities of game contents after the lapse of a predetermined period from the certain time point, and sets, according to the attribute, an interval at which the winning probabilities of the game contents are changed and also sets attributes so that the attribute for which the winning probability of a corresponding game content is changed will periodically vary. A providing section provides a selected game content to the game player. | 12-11-2014 |
20140364195 | TECHNIQUES FOR GENERATING A RANDOM AWARDS USING A PLURALITY OF AVERAGE VALUES - A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values. | 12-11-2014 |
20140364196 | METHOD, SYSTEM, AND DEVICE FOR CONDUCTING A GAME - A method, system, and device for conducting a game includes receiving a war base wager and a base game wager. A player war hand and dealer war hand are dealt. The war base wager is resolved based on a comparison between the player war hand and dealer war hand. Optionally, the base game wager may be supplemented by any war payout, or a portion thereof. A player base game hand and a dealer base game hand are dealt. Optionally, the player base game hand and/or dealer base game hand contain the player war hand and/or dealer war hand, respectively. Optionally, the base game wager is resolved using the player base game hand and the dealer base game hand which are compared to one another. | 12-11-2014 |
20150024828 | EVENT-BASED GAMING SYSTEMS AND METHODS - A method of playing a game, the method comprising selecting a predefined number of player indicia; providing an event reference, the event reference being viewable on a display device, the event reference comprising a plurality of event participants, the plurality of event participants being ranked; randomly generating a plurality of randomly generated indicia, the plurality of randomly generated indicia comprising a first indicia and a second indicia; associating the first indicia with a first event participant; associating the second indicia with a second event participant; obtaining the ranking of the participants based on the order they finish in the event reference; ordering the plurality of randomly generated indicia based on the ranking of their respective associated participants; and determining a game outcome, the game outcome comprising comparing the player indicia to the plurality of randomly generated indicia. | 01-22-2015 |
20150105141 | WAGERING GAMES WITH UNLOCKABLE BONUS ROUNDS - Method and system are disclosed for allowing players at wagering game terminals to select entire sets of bonus games instead of a single bonus game upon occurrence of a certain randomly selected basic game outcome. One or more of the bonus games or sets of bonus games may be temporarily unavailable or “locked” to the player. The player may unlock the bonus games or sets of bonus games by acquiring certain game assets, reaching certain game milestones, and/or exceeding certain wagering levels. The unlocked games may reveal credits, prizes, progressives, basic and/or bonus game updates, or additional bonus games, some of which may also be locked. The updates and additions may already be present in the wagering game terminals or they may be downloaded from a central location. The player may retain the locked and unlocked statuses of the bonus games across multiple wagering game sessions and/or wagering game terminals. | 04-16-2015 |
20150141117 | Method, System, and Device for Conducting a Wagering Game Using Playing Cards - A base wager is received and an initial player hand and an initial dealer hand are dealt. If the initial player hand forms a target value hand, a target hand payout is issued and the game terminated, unless the initial dealer hand is also a target value hand, resulting in a push. A final player hand is formed by receiving at least one additional playing card to the initial player hand or standing. If at least one additional card is received, a determination is made whether the final player hand, which contains more than the initial quantity of playing cards, forms a player winning hand, in which case a player winning hand payout is issued and the game terminated. A final dealer hand is formed and any remaining base wagers are resolved by comparing the final player hand to the final dealer hand and the target value. | 05-21-2015 |
20150141118 | SYSTEM AND METHOD OF VIDEO GAMING THAT PROVIDES A GAME OF CHANCE - In an interactive character-based video game, a player is encouraged to spend more real money by providing a bonus game of chance coupled with real money spending from the player. This can be done by providing the game of chance following a purchase of virtual goods and providing a prize in the game of chance that can include real money prizes when the purchase is done using real money. This can also be done by providing a milestone bonus game of chance that includes an option to add to or increase prizes by making an optional bet of real money. | 05-21-2015 |
20160001171 | Multi-Layered Game Board - A portable board game that allows the player to journey through different terrains, providing a fun and educational foundation for learning all types of information with a unique game board; the Multi-layered game board allows for choice within the gaming experience. The polarities of game components all have a secure, designated spot within the board game case. This platform provides an addition outlet for absorbing information while having fun at the same time. | 01-07-2016 |
20160001173 | DIE ROLLING AND IDENTIFICATION APPARATUS AND GAMING MACHINE - The present invention provides a gaming machine where players can play without giving them a sense of unfairness or suspicion and it is possible to identify die spots with a comparatively simple and uncomplicated structure. A gaming machine involving the present invention is characterized as a gaming machine comprising a die, a die container and a means of turning, the body of the die having transparency and the spot display panels formed on each face of the die having light shielding properties, the die container comprising a die shaker and a die slide where the die shaker is connected to the die slide in order to enable the die to move between the die shaker and the die slide, the die shaker has transparency, part of the die slide has light shielding properties, the die slide can slide without the die rolling, the means of turning turns the die container and comprises a motor and a plurality of gears connected to the motor. A means of reading comprising a light sensor is disposed on the bottom surface of the die slide, a means of illumination is disposed on the upper surface of the die slide, the die shaken in the die shaker is designed to stop in the prescribed position of the die slide that has light shielding properties, the means of illumination is disposed on the No. | 01-07-2016 |
20160012671 | Systems and Methods for Dice Elimination Games | 01-14-2016 |
20160027236 | PLAY FOR FUN NETWORK GAMING SYSTEM AND METHOD - A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience. | 01-28-2016 |
20160063798 | SYSTEMS AND METHODS FOR MODIFYING A GAME INTERFACE OF AN ONLINE GAME - In accordance with some embodiments, a system for facilitating a card game provide for outputting a game interface which includes a plurality of card positions into which cards are placed, the card positions being configured in a triangle configuration, wherein the plurality of card positions include at least one subset of card positions within the triangle configuration, each of the at least one subset arranged in a respective sub-triangle located within the triangle configuration into which the plurality of card positions are arranged. A plurality of cards are dealt for a game event and placed into the card positions. If the plurality of dealt cards includes a first winning combination of cards, a prize is awarded to the player. In some embodiments, a prize is also awarded for any sub-combination of cards in a subset of card positions that qualifies as a winning card combination. | 03-03-2016 |
20160063807 | Player Information Delivery - A console is described, having display means, and game control means arranged to control images displayed on the display means, the game control means being arranged to play a game in which one or more symbols are randomly selected as a combination of symbols and displayed on the display means. If a winning combination results, the machine awards a prize. In some circumstances, the console will display an animated character to communicate information to the player. The character is independent of and appears asynchronously with respect to the game being played and is arranged to appear super imposed over any game screen currently displayed at the time the character is displayed. | 03-03-2016 |
20160063817 | WAGERING GAME MACHINE HAVING ENHANCED ELIGIBILITY FOR PROGRESSIVE JACKPOTS - A gaming system includes game logic circuitry for a wagering game which awards one or more progressive jackpots upon the occurrence of a progressive jackpot triggering event. The game logic circuitry also operates the wagering game to grant progressive jackpot eligibility for one or more progressive jackpot awards for a player wagering an amount which would otherwise deny the player eligibility for the one or more of the progressive jackpot awards. As a result of maintaining progressive jackpot eligibility with the reduced wagering amount, one or more winning combinations in the pay table of the wagering game are removed or reduced. | 03-03-2016 |
20160067599 | ONLINE GAME WITH MECHANIC FOR COMBINING VISUAL DISPLAY PARAMETERS - An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameter representations for color features enable substituting color values for a specific virtual animal into source artwork to generate a variety of distinctive displays. | 03-10-2016 |
20160071363 | DICE GAME AS A COMBINATION GAME - A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes an entertainment system engine that provides a dice game as an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides a dice game that includes die roll events. When a die roll event occurs in the dice game, the entertainment system engine resolves the die roll event and provides the results of the die roll event to the game world engine. The game world engine receives the results of the die roll event and determines gambling results based upon the results of the die roll event. | 03-10-2016 |
20160078727 | BONUS WITH PROXIMITY OF OCCURRENCE RELATED TO BASE GAME OUTCOMES OR PAYBACK PERCENTAGE - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. In another aspect, winning the bonus award may be based on payback percentage or outcomes of the base game. In yet another aspect, the timing of the next bonus award can be configured, or otherwise based on one or more conditions. | 03-17-2016 |
20160086439 | DYNAMIC WAGER UPDATING GAMBLING HYBRID GAME - A gambling hybrid game with dynamic wager updating is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The gambling hybrid game during the course of game play may dynamically update a wager amount to be placed on a gambling event in the gambling game | 03-24-2016 |
20160098888 | SYSTEM AND METHOD FOR DYNAMICALLY PRESENTING LIVE REMOTE DEALER GAMES - A system for allowing players to play a plurality of games is described herein. The system includes a display device for displaying games to a player and a controller that is coupled to the display device. The controller is configured to display at least one of a first game and a second game on the display device, receive an image of a physical gaming table, and display the gaming table on the display device. The controller receives a signal indicative of a first player hand being dealt by the dealer, receives a signal indicative of a second player hand being dealt by the dealer, determines a first outcome of the first game as a function of the first player hand, and determines a second outcome of the second game as a function of the second player hand. | 04-07-2016 |
20160098900 | PLAYER FOCUSED METHOD OF PARI-MUTUEL WAGERING AND OTHER TYPES OF WAGERING IN REAL TIME - The present invention is directed to a method of wagering on live sporting events, horse and dog races or jai alai games, or similar games or races or similar games or races that allow for pari-mutuel wagering on multiple players or runners in real time. | 04-07-2016 |
20160110962 | TOURNAMENT ENTRY MECHANISMS WITHIN A GAMBLING INTEGRATED GAME OR SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a tournament entry mechanism in a skill wagering interleaved game are disclosed. A tournament entry mechanism in a skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The skill wagering interleaved game with tournament entry mechanism also provides tournament “tickets” that may be obtained during gameplay of the entertainment game and used to gain tournament entry. One or more tickets may be required to gain entry into a particular tournament and different tournaments may specify different sets of ticket requirements. A player may accumulate tickets through the skillful gameplay of the entertainment game and/or a combination of skillful gameplay and/or randomly provided to a player during the gameplay of the entertainment game. | 04-21-2016 |
20160136520 | SEQUENTIALLY OPERATED MODULES - Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. | 05-19-2016 |
20160163150 | INTEGRATED GAMBLING PROCESS FOR GAMES WITH EXPLICIT RANDOM EVENTS - A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment game that includes random events. When a random event occurs in the entertainment game, the game world engine resolves the random event using random outcomes from the real world engine and provides the results of the random event to the entertainment software engine. The random outcomes are also used to resolve a gambling event corresponding to the random event. | 06-09-2016 |
20160171813 | Table Gaming Management System | 06-16-2016 |
20160171827 | HYBRID ARCADE-TYPE, WAGER-BASED GAMING TECHNIQUES AND PREDETERMINED RNG OUTCOME BATCH RETRIEVAL TECHNIQUES | 06-16-2016 |
20160180653 | Computerized Method of Selecting and Verifying Contest Winners | 06-23-2016 |
20160253863 | METHOD OF PLAYING A SPORTING EVENT INTERACTIVE BOARD GAME | 09-01-2016 |
20190143206 | CRYPTOGRAPHICALLY BASED SYSTEM AND PROTOCOL FOR PROVABLY FAIR TOKEN-BASED GAMES | 05-16-2019 |
20190143207 | CRYPTOGRAPHICALLY BASED SYSTEM AND METHOD FOR PROVABLY FAIR TOKEN BASED GAMES | 05-16-2019 |
20190147696 | BONUS WITH PROXIMITY OF OCCURRENCE RELATED TO BASE GAME OUTCOMES OR PAYBACK PERCENTAGE | 05-16-2019 |