Entries |
Document | Title | Date |
20080200229 | APPARATUS AND METHOD FOR PROVIDING A GAME OF CHANCE AT POINT OF SALE - An apparatus for providing a game of chance at a point of sale, comprising a processor, a memory in communication with the processor, microcode encoded in the memory, wherein the processor utilizes the microcode to operate the apparatus, instructions written to the memory, wherein the instructions encode a game of chance, a visual display device in communication with the processor, wherein the processor can utilize the instructions to display results of the game of chance on the visual display device. A method to promote the sale of a product using the apparatus. | 08-21-2008 |
20080200230 | GAMING MACHINE WITH PLAYER PREDICTABLE VOLATILITY - A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The gaming machine further comprises a selector applicable to a game feature where, upon a trigger condition occurring in a base game, a player is afforded an opportunity of predicting an outcome of the feature and, if the player's prediction is correct, a bonus is awarded to the player. | 08-21-2008 |
20080207296 | GAME AT CASH REGISTER - In various embodiments, a mobile gaming device may interact with a point-of-sale terminal. | 08-28-2008 |
20080207298 | SLOT MACHINE GAME HAVING A PLURALITY OF WAYS TO ISSUE A PERCENTAGE OF A PROGRESSIVE AWARD BASED UPON ANY WAGER LEVEL ("PERCENTAGE PROGRESSIVE") - A slot machine issues a percentage of one or more progressive awards based upon any wager level (“Percentage Progressive”). In a preferred embodiment of the present invention, the Percentage Progressive concept operates as follows: The game displays the total progressive award amount; The player sets the wager; The game displays a Percentage Progressive value based upon the wager level; The player presses the spin button; The reels to spin and stop; The player collects credits for any winning combinations appearing on the reels, including pay table and progressive awards. In the event of a progressive award, the player receives the Percentage Progressive value * total progressive award amount. The preferred embodiment of the present invention, therefore, allows players to participate in progressive awards at any wager level. | 08-28-2008 |
20080214261 | BIOMETRIC FOR PURCHASES - In a method of facilitating the playing of a game via a gaming apparatus, a wager may be received via a value input device. Biometric data associated with a purchase selection may be received, and whether to permit the purchase selection may be determined based on the received biometric data. A video image relating to the game may be displayed on a display unit, and a value payout associated with an outcome of the game may be determined. | 09-04-2008 |
20080214262 | Systems and Methods for an Improved Electronic Table Game - Certain embodiments of the present invention provide a gaming device including a display adapted to provide a dealer representation to a player at a player position, a sensor adapted to sense at least one of a location and an orientation of the player at the player position, and a processor adapted to generate the dealer representation to interact with the player based at least in part on the sensed at least one of the location and the orientation. | 09-04-2008 |
20080214263 | Method and apparatus for bonus round play - Methods and apparatus are provided for enabling a player to take a tour of a secondary game at a game machine. In one embodiment, a method is provided that includes offering to enable entry of a player into a bonus round of a game machine in exchange for a fee, receiving the fee from the player, and enabling entry of the player into the bonus round. The method further includes receiving an indication of at least one player selection during the bonus round, and determining an outcome based on the at least one player selection. In other embodiments, the method includes providing a prize to the player based on the outcome. | 09-04-2008 |
20080220839 | Slot Gaming Devices and Methods - Methods and systems for providing a video slot machine game of chance are provided herein. A video slot machine may use M-reels to play an N-reel game, where M>N, or may use any field of play larger than necessary to determine a payout outcome of the game. For example, nine reels may be used to play a multi-line five reel video slot game. The reels may be selected by an N-reel wide frame that slides back and forth over the available reels. In some embodiments, reels on one side of the screen pay at a higher rate than reels on the other side of the screen, or pay rates of reels gradually increase or decrease from one end of the visually displayed reels to the other. Optional bonus modes may take advantage of all M reels, e.g., by sliding the frame across the reels without respinning the reels and recalculating pay lines, by providing free spins with the frame locked in place, and/or by moving the frame to a highest paying position for one or more free spins. | 09-11-2008 |
20080220840 | Methods and Apparatus for Enhanced Interactive Game Play in Lottery and Gaming Environments - Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value. | 09-11-2008 |
20080220841 | Sharing Game Assets in a Wagering Game Network - Systems and methods for presenting streaming video content in a gaming machine are described herein. In one embodiment, the method includes acquiring, in a first gaming machine, access to a set of shared game assets. The method can also include providing a second gaming machine with access to the set of shared game assets. The method can also include conducting, in the first gaming machine, a first wagering game in which one of the set of shared game assets is consumed, and wherein during the first wagering game, the second gaming machine conducts a second wagering game in which another of the set of shared game assets is consumed. | 09-11-2008 |
20080227517 | Wagering apparatus - A wagering apparatus having an input at which a user can make at least one wager on the outcome of first and second different events, each with different outcomes equated to value. A processor causes the outcomes to be identified in response to the making of a wager through the input. Information relating to the events is visually observable on a display screen. The information includes at least information relating to the outcomes of the events. The information relating to the first and second outcomes is independently identifiable upon the display screen by a user. | 09-18-2008 |
20080234027 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS BASED ON CASH IN AMOUNT - A system and method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount is disclosed. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method disclosed herein. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. | 09-25-2008 |
20080242390 | GAMING MACHINE SELECTING AND DISPLAYING TERMINAL DEVICE CAPABLE OF OBTAINING SPECIAL PAYOUT AND PLAYING METHOD THEREOF - A gaming machine awards a base payout based on an execution result of a game and a game value bet, for stations | 10-02-2008 |
20080242391 | GAMING SYSTEM, A GAMING SERVER AND A GAMING METHOD - A gaming system for multiple region game play includes a gaming server and gaming clients including a first client located in a first region having a first currency and a second client located in a second region having a second currency. The server is arranged to execute a game instance for each of the clients to enable players to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play. A value of game credits is derived directly from a denomination of a local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play. | 10-02-2008 |
20080248849 | Sorting Games of Chance - In various embodiments a display may allow a secondary player to select a game of an appropriate primary player. | 10-09-2008 |
20080248850 | Wagering Method, Device, and Computer Readable Storage medium, for Wagering on Pieces in a Progression - A method, apparatus, and computer readable storage, for wagering on a game of chance which includes (a) offering, before a game of chance progression commences, an initial wager on any of a plurality of pieces to first complete the progression, an initial payout for the initial wager based on the pieces having equal chances of winning; and (b) offering, during the progression, a real time wager on any of a plurality of pieces to first complete the progression, a real time payout for the real time wager based on computed chances of a selected piece first completing the progression based on current positions of the plurality of pieces. | 10-09-2008 |
20080248851 | Method and Apparatus for Generation of Luck and Skill Scores - The present invention generally relates to games that involve luck and skill, such as poker. Specifically, the subject invention provide means, method and apparatus for the generation of statistics relating to a player's luck and skill as exhibited in prior games (“luck and skill statistics” or “luck and skill scores”). In the preferred embodiments, statistics or scores are generated for participants in a poker game. These statistics quantify how lucky or skillful a player has been over a given period of time. The data can be used to enhance the experience of the viewing public, and to aid a player's self-assessment. | 10-09-2008 |
20080248852 | Wagering Game System with Waveguide Projection Display - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and a wedge waveguide display assembly. In one embodiment, the wedge waveguide display assembly comprises a projector operable to project an image and a wedge waveguide assembly operable to reflect the projected image at least twice before the projected image becomes visible on an image screen region of the wedge waveguide display assembly. | 10-09-2008 |
20080254848 | Gaming device having increasing odds of winning - A gaming device having increased odds of winning includes a currency receiving device, a processor and associated memory in communication with the currency receiving device, and at least one information display device for displaying additional wagering information to a player. The currency receiving device is configured to receive and determine an amount of a wager deposited into the gaming device and to communicate this information to the processor. The processor contains internal source code to determine whether enough money has been inserted to continue play and if it has, it also controls game playing parameters for winning a predetermined jackpot. The jackpot consists of currency, casino chips or tokens, a debit card having an equivalent currency amount, or a printed, redeemable receipt that a player must redeem with the house gambling establishment. A secondary game of chance or advertisements could also be printed on the redeemable receipt. | 10-16-2008 |
20080254849 | VIDEO GAME DEVICE, VIDEO GAME IMPLEMENTATION METHOD AND PROGRAM - To reflect a player's degree of skill in a battle between a player character and an enemy character, and increase a strategic element. In the event that a player selects magic as an action of a player character in a battle between a player character and an enemy character, a puzzle battle is started. In the puzzle battle, a magic army (a block frame) is displayed on a display device in accordance with a kind of magic selected, the player moves or rotates a block falling from above the display device by operating an input device, stops it in a desired position, and fills the magic army. In the event that all squares of the magic army are filled with the blocks before a time elapsing from a start of the puzzle battle, displayed on an elapsed time gauge, reaches a prescribed time, the magic selected by the player is unleashed, and inflicts damage on the enemy character. An effectiveness of the magic depends on an overlapping, and a protrusion from the magic army, of the blocks. | 10-16-2008 |
20080254850 | Trusted Computing in a Wagering Game Machine - A computerized wagering game system has a gaming module and trusted platform module. The gaming module comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and the trusted platform module is operable to authenticate information on the wagering game machine such as by authenticating the hardware configuration, authenticating the software configuration, or securing communication between the computerized wagering game system and another computerized system. | 10-16-2008 |
20080268934 | Technique for displaying gaming machine information using machine readable display mechanisms - Various aspects are directed to gaming machines, and more particularly to techniques for dynamically generating and displaying gaming machine related information in at least one format which can be read (and/or otherwise interpreted) by appropriately configured electronic devices. | 10-30-2008 |
20080268935 | GAMING DEVICE AND METHOD UTILIZING AT LEAST TWO RNG OUTCOMES - Embodiments of the present invention are directed to electronic gaming devices utilizing at least two randomly generated outcomes along with methods of implementing the multiple randomly generated outcomes during game play. In one embodiment, a gaming device includes a display, a first game initiating button associated with a first random outcome, and a second game initiating button associated with a second random outcome. | 10-30-2008 |
20080268936 | Interactive walkway and gaming method employing same - An interactive walkway includes a plurality of walkway segments, each of the walkway segments being associated with a signal generator, a physical location, and an identifying indicium, and at least one receiver in communication with the signal generators, the at least one receiver being adapted to receive a transmission and activate at least one of the signal generators upon receipt of the transmission. Gaming methods that make use of the interactive walkway are also disclosed. | 10-30-2008 |
20080268937 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines ( | 10-30-2008 |
20080280664 | Powering Devices in Wagering Game Machines - Methods for powering devices in wagering game machines are described herein. In one embodiment, the method can include receiving, over an Ethernet connection, communications and power in a PoE device, where the PoE device disposed inside a wagering game machine. The method can also include using the power and communications to perform wagering game machine operations. | 11-13-2008 |
20080293472 | Extendible User Input Device - A portable electronic gaming device including a user input device including an extendible support having at a first end a tactile member for user actuation and mounted at a second end for pivotal movement, wherein the user input device has a first configuration in which the extendible support is retracted and a second configuration in which the extendible support is extended, wherein in the second configuration the user input device is operable as a joystick game controller or wherein the user input device functions as an input device in both first and second operational configurations. | 11-27-2008 |
20080293473 | Wagering Game with Character Learning - Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment. | 11-27-2008 |
20080300036 | Gambling Machine - The present invention relates to a gambling machine comprised of a display unit ( | 12-04-2008 |
20080300037 | Gaming machine having combinable paylines - A slot style gaming machine includes a variety of features which make the game played thereon more attractive to potential game players. The machine includes a video display screen for viewing a computer generated game. A value-adding symbol may randomly appear on the screen to activate a pay-related event, such as creation of a pay line, combining of two or more pay lines to increase the award value, a wager increase option, a win pattern change, progressive play and so forth. Symbols and display blocks among other elements also move in distinctive ways on the screen. Rings which include the display blocks may be displayed on the screen and may rotate and flip. The symbols and display blocks may move along an arcuate path along the rings and undergo a shuffling process. Symbol blocks may separate from one another and pay lines may move on the screen. | 12-04-2008 |
20080300038 | Wagering Game Machine Having Image Copied File System - Systems and methods provide a mechanism for a wagering game machine to access game components on an image file system contained in a disk image file that resides on a second file system. The gaming components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 12-04-2008 |
20080318654 | Combat action selection using situational awareness - A game environment is disclosed where actions are automatically selected based on a situational awareness for a player in the game environments. The situational awareness can be determined based on conditions of the player, objects and other characters in the game environment. | 12-25-2008 |
20080318655 | Method and apparatus for players of wagering games to find friends in a gaming environment - Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for players of wagering games to find friends in a gaming environment. Player identification information identifies a first player of a first gaming device configured to play a game of chance. One or more friend-finding criteria associated with the identified first player are retrieved from a storage medium. A second player is identified as a friend or a friend candidate of the first player based on the retrieved friend-finding criteria. A location associated with the second player is identified as being in a designated area of the gaming environment. Output data indicating the identified second player is provided. | 12-25-2008 |
20090005145 | Method and apparatus for a progressively developed array game - A wagering game that forms an array of indicia that contains multiple individual games that are played serially. The game array is built by a series of primary games. Primary games are those games that are played serially—the game outcome for one primary game is determined before the subsequent primary game begins. Secondary games are progressively formed through the sequential completion of the primary games—the secondary games are formed from indicia contributed by a plurality of primary games. | 01-01-2009 |
20090005146 | Wireless gaming network - The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus. | 01-01-2009 |
20090005147 | Gaming Device and Its Control Method - It is possible to select plural types of drawing games in accordance with a condition and to provide a game player with the selected drawing games. A game device ( | 01-01-2009 |
20090011812 | Novel Games, and Methods and Apparatus for Game Play in Games of Chance - The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated. | 01-08-2009 |
20090017890 | BOX OFFICE GAME - In at least one aspect, methods and corresponding systems operable to perform the methods are provided herein that allow multiple players, registered and unregistered, to play a game wherein players submit predictions for box office revenue for a plurality of films and, in certain instances, are awarded points for the proximity of the prediction to actual revenues. | 01-15-2009 |
20090017891 | GAMING DEVICE HAVING A WHEEL WITH MULTIPLE INDICATORS - A wagering game including a wheel and multiple section indicators. The wheel includes a plurality of sections having awards associated with each of the sections. The section indicators associated with the wheel simultaneously indicate sections on the wheel. The awards associated with the sections indicated by the activated section indicators are summed and provided to a player. The number of activated section indicators is predetermined, randomly determined, determined by the player's wager in the primary or base game, determined in a primary game or determined by a sub-game or a set. | 01-15-2009 |
20090023489 | Remote Witnessing of Game Play - Methods are provided whereby gambling games may be purchased and played, then displayed or re-played at a remote location and time relative to when the initial or actual game was played. | 01-22-2009 |
20090029758 | ARCADE GAME IN COMBINATION WITH AN ELECTRONIC GAME OF CHANCE - An entertainment apparatus comprising an arcade game in combination with an electronic game of chance. | 01-29-2009 |
20090036188 | GENERAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. In various embodiments, random numbers may be generated for use in a particular game or set of games, but not for use in all games. | 02-05-2009 |
20090036189 | ELECTRONIC DEVICE WITH GAME KEYPAD - An electronic device having a game keypad includes a device body and a game keypad. The device body has an input area. The game keypad is disposed on the input area. The game keypad includes a keypad body, an input element, a processing circuit and two securing elements. The processing circuit is coupled with the input element and generates an input signal to the device body. The securing elements are disposed at two opposite sides of the keypad body and secured with two sides of the device body. | 02-05-2009 |
20090036190 | Game Result Graphical Verification on Remote Clients - Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client. | 02-05-2009 |
20090054125 | GAMING MACHINE, PROGRAM AND SERVER - A gaming machine for a bingo game or other game using a matrix card is provided, to which is added an element that enables a player to make a selection that can influence the game result. A gaming machine is provided wherein the designs of playing cards, etc., are used in the respective cells of the matrix card, a game is started after allowing the cells to be shifted by each player, and a predetermined benefit is provided to the player when all cells of a line are made effective by lotteries and a winning combination of a poker game, etc., is formed along the line. | 02-26-2009 |
20090054126 | GAMING MACHINE AND CONTROL METHOD THEREOF - A gaming machine includes a common display, a racing game controller and gaming terminals. The racing game controller determines action patterns of racehorses in a racing game and executes the racing game on the common display based on the determined action patterns. Each gaming terminal includes a designation switch and an individual display and receives a bet by a player. The designation switch designates a view for viewing a three-dimensional image of bet racehorse on the individual display. Each gaming terminal receives the determined action patterns from the racing game controller, generates frame data of the three-dimensional image of bet racehorse from the view designated by the designation switch based on the received action patterns, and displays the three-dimensional image on the individual display based on the generated frame data, in synchronization with a progress of the racing game displayed on the common display. | 02-26-2009 |
20090054127 | Multi-Stage Future Events Outcome Prediction Game - Apparatus and method for the playing of a multi-stage multi-player future event outcome prediction game. The prediction game involves the prediction or forecasting or guessing of the actual outcomes of a series of pre-defined sequentially occurring future events. The objective of the players participating in the prediction game is to predict correctly, progressively, sequentially and continuously the actual outcome of the entire set of pre-defined future events included in a game unit. | 02-26-2009 |
20090061977 | ADVISORY SYSTEM AND METHODS FOR USE IN GAMING - Generally, the systems and methods presented herein provide for enhanced gaming during a game of chance. For example, the utility may provide the player with the opportunity to make a more educated decision when wagering sums of money in the game of chance. In this regard, the utility may observe a player's game elements (e.g., playing cards) and determine a “best strategy” for the player to employ on subsequent cards. In other words, the utility may show the player the best achievable hand that could be attained based on the player's present hand and any other visible cards that have been dealt. Accordingly, the utility may enable the player to play perfectly (e.g., to obtain the highest expected value payout). | 03-05-2009 |
20090061978 | Real-Time, Online Betting System - A subscriber registers with a betting server. The betting server stores one or more betting preferences for the subscriber. During the sporting event, the betting server receives a real-time event notification responsive to a mini-event within a live sporting event. The betting server generates a betting proposal responsive to said event notification based on the subscriber's betting preferences, and sends the betting proposal to the subscriber. | 03-05-2009 |
20090061979 | GAMING DEVICE AND ITS CONTROL METHOD - It is possible to select plural types of drawing games in accordance with a condition and to provide a game player with the selected drawing games. A game device ( | 03-05-2009 |
20090069063 | Wagering Game With Multiple Bonus Triggering Feature and Bonus Accrual Feature - In one aspect, there is provided a method of conducting a wagering game which includes the steps of conducting a plurality of basic wagering games and enabling a bonus game in response to a bonus triggering outcome achieved in any of the basic wagering games. The method also includes deferring the enabled bonus game to permit play after completion of play of the plurality of basic wagering games. | 03-12-2009 |
20090082080 | GAME HAVING MULTIPLE HANDS - A gaming system and method of gaming. A plurality of playing elements are selected, presented in symbol positions to form one or more outcomes that are evaluated for a winning combination. In one embodiment every one of a plurality of outcomes has at least one symbol position in common. In one embodiment the outcomes are formed at least in part by physical playing elements. In one embodiment the system and method involves a hold and draw style game utilising common playing elements across outcomes to avoid conflicts between potential outcomes. | 03-26-2009 |
20090093290 | GAME WITH CHANCE ELEMENT OR EVENT SIMULATION - In various embodiments, a player may view a list of popular games. | 04-09-2009 |
20090093291 | Gaming Machine with Multiple Selection Groups - A gaming system for conducting a wagering game comprising a value input device for receiving a wager, a display for displaying a plurality of selection groups, and a processor coupled to the display. Each selection group includes a plurality of selectable elements. The processor is operative to alternately select the elements in the selection groups until encountering an end-feature condition, and provide awards associated with the selected elements. | 04-09-2009 |
20090104959 | GAMING DEVICE AND METHOD FOR PROVIDING PLAYER SELECTION OF MODIFIERS TO GAME COMPONENTS - In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player. | 04-23-2009 |
20090104960 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display. | 04-23-2009 |
20090104961 | Game program, game apparatus, and method of controlling game apparatus - A game program configured to cause a game apparatus to operate to implement as: a means that generates an image simulating a dealer and a play field; a means for determining a bet number of a particular gaming value; a means that executes a gambling type game in which a predetermined number of gaming values have been bet between the player and the dealer when input information on the bet number has been provided; a means for giving a chip to the dealer; a means that stores the chips corresponding to the dealer in association with each other, based on the input information; a means that determines a favorable-impression rank corresponding to the stored chip and controls a behavior of the dealer in response to the rank; and a means that pays back a gaming value when it is judged that the player has won in the gambling type game. | 04-23-2009 |
20090111552 | Gaming machine, playing method thereof and gaming system - In a gaming machine | 04-30-2009 |
20090111553 | Techniques for incentivized networking - Techniques for playing a game of chance providing networking opportunities for large groups of players are described herein. During the game, to qualify for a prize, a player should have one or more partners chosen from the players playing the game. A winner of the prize shares a prize with his/her respective prize partner who would have been selected from at least one partner already chosen by the winner or, based on player's information, by a game computer. The game may be played by groups of on-site players or remote (e.g., online) players, in live and virtual gaming environments or a combination thereof. | 04-30-2009 |
20090111554 | Techniques for incentivized networking - Techniques for playing a game of chance providing networking opportunities for large groups of players are described herein. During the game, to qualify for a prize, a player should have one or more partners chosen from the players playing the game. A winner of the prize shares a prize with his/her respective prize partner who would have been selected from at least one partner already chosen by the winner or, based on player's information, by a game computer. The game may be played by groups of on-site players or remote (e.g., online) players, in live and virtual gaming environments or a combination thereof. | 04-30-2009 |
20090111555 | Techniques for incentivized networking - Techniques for playing a game of chance providing networking opportunities for large groups of players are described herein. During the game, to qualify for a prize, a player should have one or more partners chosen from the players playing the game. A winner of the prize shares a prize with his/her respective prize partner who would have been selected from at least one partner already chosen by the winner or, based on player's information, by a game computer. The game may be played by groups of on-site players or remote (e.g., online) players, in live and virtual gaming environments or a combination thereof. | 04-30-2009 |
20090117961 | SLOT MACHINE HYBRID PIN AND BALL GAME - An electronic gaming console is illustrated having a console cabinet | 05-07-2009 |
20090117963 | GAMING APPARATUS AND METHOD FOR PROVIDING ENHANCED PLAYER PARTICIPATION IN LOTTERY GAMES - An electronic player station displays to a player a player choice display that includes a number of representations. The number of representations are displayed to the player simultaneously and each representation is selectable in some fashion by the player; however, the representations preferably do not themselves provide any indication as to a correlated prize. Thus each representation embodies a player choice in the play of a game, but does not indicate a prize correlated to that player choice. A game result for the player choice is obtained from any one of a number of game play record pools that are simultaneously available through one or more data processing devices for supplying the game result. A player choice input is received through the player station and a result is displayed to the player. The player choice input identifies a selected one of the number of representations. The result displayed to the player is a result associated with an assigned game play record that has been assigned to the player in response to the player choice input. | 05-07-2009 |
20090124320 | GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PLAY - A gaming system where in one embodiment, as players play the primary games of the gaming devices, players are enabled to join one of a plurality of teams associated with a secondary team game. Each of the teams includes a plurality of players. The gaming system periodically monitors at least one factor or parameter of each player's gaming activity to determine a score for that player. In one embodiment, the scores for each of the players on each team are accumulated to determine that team's cumulative score. If a team's cumulative score reaches a winning value, the gaming system provides a prize to one or more of the players on that team. The gaming system enables players to switch from one team to another in attempt to be on a particular team when that team's cumulative score reaches a winning value. | 05-14-2009 |
20090124321 | System and methods for dealing a video card - A physical device that triggers a deal of a video card is described. The physical device triggers the deal when a subject moves an object of the subject on the physical device. | 05-14-2009 |
20090124322 | Wagering Game and Method Having A Multi-Progressive Feature - Disclosed are games, gaming machines, gaming systems and methods including a multi-progressive feature. During play of a feature game, tallies are kept of the appearance of various symbols. One or more progressive awards may be paid based on the tallies. | 05-14-2009 |
20090137302 | CLIENT-SERVER NETWORK CONFIGURATIONS FOR GAMING SYSTEMS - Method and apparatus are provided wherein a plurality of gaming system clusters are positioned in a casino, wherein each cluster includes a server computing system and a plurality of client computer systems arranged in proximity to one another. A plurality of client computer systems are provided, wherein each client computing system includes a client software program, a display device and random access memory. A plurality of wagering game machine program components are used by the client software program to provide a game to a user. The server computing system includes one or more server software components and one or more data storage devices, with the server computing system in communication with the client computer systems. One or more of the wagering game machine program components are stored in the one or more data storage devices. With the one or more server software components adapted to provide gaming program components to one or more of the client computer systems. A server computing system in at least one of the gaming system clusters communicates with a server computing system in at least one other gaming system cluster. | 05-28-2009 |
20090156282 | GAME LIBRARY MANAGER FOR A GAMING MACHINE - Systems and methods for managing a gaming machine having one or more games and game configurations are disclosed. One aspect of the systems and methods includes providing a game framework including a game library manager that manages creation, update and deletion of multiple wagering games on a gaming machine. | 06-18-2009 |
20090170584 | INTERACTIVE SCENARIO EXPLORATION FOR TOURNAMENT-STYLE GAMING - A tournament-style gaming scenario exploration system and method for interactively exploring current and future scenarios of a tournament and associated pick'em pool. The system and method include a prediction module (including a game constraint sub-module), and a key event detection module. Embodiments of the prediction module include a binary integer that represents tournament outcomes. The prediction module generates predictions of tournament outcomes using an exhaustive or a sampling technique. The sampling technique includes random sampling, where the tournament bracket is randomly sampled, and a weighted sampling technique, which sample portions of the tournament bracket more densely than others areas. Embodiments of the game constraint sub-module allow real-world results constraints and user-supplied constraints to be imposed on the tournament outcomes. Embodiments of the key event detection module identify key games in the tournament that affect a user's placement in the pick'em pool, a competitor's placement in the tournament standings, or both. | 07-02-2009 |
20090170585 | Card-Based Game Machine and Method - A card-based game machine includes a game item card storing machine-readable virtual item data which includes a potency value, and a game host unit. The game host unit includes: a game card reader for reading the machine-readable virtual item data; and a processor coupled to the game card reader, and generating a virtual game piece, a virtual item on the basis of the machine-readable virtual item data, and a game potency value on the basis of the potency value. The processor changes the game potency value during game play, and updates the machine-readable virtual item data through the game card reader at game completion, such that the potency value reflects the game potency value at game completion. A card-based game method is also disclosed. | 07-02-2009 |
20090186678 | SYSTEM, METHOD AND GRAPHIC USER INTERFACE FOR SIMULATED GAMING EXPERIENCE BASED ON FINANCIAL TRANSACTIONS - A system, method and graphic user interface for providing a user with a simulated gaming experience based on financial transactions has a gaming interface presented to a user who provides, via the gaming interface, a gaming input having a defined cost and a given set of possible returns. A purchase order is then generated on behalf of the user for a set of short-term digital options having substantially the same set of possible returns as the gaming input. When the actual return of the set of digital options of the generated purchase order becomes available, a gaming result is presented to the user via the gaming interface. The gaming result is chosen to have a payout related to the actual return of the set of digital options. | 07-23-2009 |
20090186679 | PREDICTION GAME SYSTEM AND METHOD - A game executed on a data processing system receives one or more prediction selections from participants of possible outcomes expected for an event such as a sports game. Data regarding the event (e.g., historical data) is stored in a database or other form of data storage in memory. At least one of the prediction selections received from the participants is provided after the start of the event. A plurality of prediction factors are stored, and a model including one or more rules uses the plurality of prediction factors. During the event, participants are provided with actual results from the event that are related to the prediction selections of the participants. | 07-23-2009 |
20090191935 | GAMING METHOD, GAMING APPARATUS FOR PERFORMING THE GAMING METHOD, AND COMPUTER PROGRAM PRODUCT STORING A GAMING PROGRAM OF THE GAMING METHOD - A gaming method is implemented using an electronic gaming apparatus, and includes: upon initiating a game, displaying a cell matrix including a plurality of cell groups, each of the cell groups including a plurality of cells, each displaying a randomly selected indicium, the indicia displayed in the cells of the cell groups of the cell matrix forming a pattern; after a bet is placed, randomly selecting one of the cell groups; determining if the displayed indicia in the selected cell group comply with predetermined winning criteria; and if yes, granting an award on the basis of the bet and the predetermined winning criteria. A gaming apparatus and a computer program product are also disclosed. | 07-30-2009 |
20090191936 | GAMING SYSTEM, A GAME CONTROLLER, A PLAYER INTERFACE, AND A METHOD OF GAMING - A gaming system comprising: a touch screen display arranged to display a plurality of reels; and a game controller arranged to: control display of the plurality of reels; receive a signal from the touch screen display indicative that the touch screen display has been touched at a position corresponding to one of the reels; and alter the speed of rotation of at least one reel based on the signal. | 07-30-2009 |
20090191937 | ELECTRONIC GAMING DEVICE AND SYSTEM WITH CONFIGURABLE MULTI-LINGUAL AUDIO AND OTHER PLAYER PREFERENCE OPTIONS - Described is an electronic gaming device and system with player preference options. With the device or system, a player may select certain game parameters, including, but not limited to, whether or not to play for a progressive jackpot, whether or not to listen to game tones associated with the game and whether or not to play left handed or right handed. Players may also select a number of pay lines to play or which bonus games to play. The player's preferred parameters may then be stored such that during a later visit, the electronic gaming device may be automatically configured using the stored parameters or alternatively, the player may be provided with the option to select or decline the preferred parameters from a previous gaming session. In one version, multiple games of chance may be played simultaneously on a single game screen. Additional versions include a configurable multi-lingual audio playback feature that will assist players who speak languages other than English to hear audio and/or text messages in any chosen language. Another feature allows the operating buttons of the gaming machine to be reconfigured by the operator/player to adjust the setting of the machine and allow any or all of the following choices in the desired combination: language, progressive, tournament, class of gaming II or III in any combination at the touch of a button. | 07-30-2009 |
20090197659 | TOURNAMENT GAMING MACHINE AND METHODS - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems capable of simultaneously presenting two independent games for play. According to one embodiment, the gaming machine includes a cabinet for housing a display that simultaneously presents a first game that is independent from a second game. The first and second games are primary games, and a trigger event in either the first game or the second game initiates play of a tournament game. The gaming machine also includes a first set of player input devices for the first game and a second set of player input devices for the second game. The gaming machine also includes a player input device that allows a player to play both the first and second game simultaneously. | 08-06-2009 |
20090197660 | SERVICE CONTROLLER FOR SERVICING WAGERING GAME MACHINES - Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action. | 08-06-2009 |
20090203416 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention includes: a gaming portion in which a plurality of dice roll and stop; a station having an input device with which a normal BET and a side BET are able be placed, the normal BET being able to be placed on a total value of the outcomes of the plurality of dice as well as a value other than the total value, the side BET being able to be placed only on the total value of the outcomes of the plurality of dice in contrast to the normal BET; and a controller programmed to execute the processing of (C) rolling and stopping the plurality of dice in the gaming portion, (E) executing a feature game in which an amount of a special payout to be offered based upon the side BET is variable; and (F) offering the special payout based upon the outcomes of the plurality of dice stopped in the processing (C), the accepted side BET, and a result of the feature game executed in the processing (E). | 08-13-2009 |
20090209311 | SLOT MACHINE PIN AND BALL GAME - An electronic gaming console is illustrated having a console cabinet | 08-20-2009 |
20090215512 | SYSTEMS AND METHODS FOR A GAMING PLATFORM - Methods and systems, according to various embodiments, are provided for a gaming platform that includes one or more various features including a sector navigator, a noise channel, and/or pods. The gaming platform can optionally be implemented as an online game that is accessible through a traditional browser or other application capable of accessing content on the Internet. Additionally, methods and systems for smart loading the gaming sectors and pods are provided such that a user of the game is subjected to minimal gameplay delays waiting for content to load. | 08-27-2009 |
20090233674 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a plurality of game portions, a plurality of game panels, each game portion being associated with at least one game panel, and a selector arranged to select at least one game portion and at least one game panel. The gaming system is arranged to communicate to a player the selected at least one game portion and the selected at least one game panel, and a winning game outcome is determined by a combination of at least one selected game portion and at least one game panel associated with the at least one selected game portion. A corresponding method is also disclosed. | 09-17-2009 |
20090233675 | System for Computerized Multiplayer Tournament Gaming and a Method Thereof - There are provided a computerized tournament game system and a method of operating thereof. The method comprises a) obtaining via the registration interface requests from a plurality of users for registration to a commenced tournament characterized by certain parameters thus giving rise to a plurality of registration requests to the commenced tournament; b) testing, with a help of the computer, if said plurality of registration requests matches a predefined criterion, c) upon matching the predefined criterion, substantially concurrently initiating two or more active tournaments characterized by the same parameters as the commenced tournament; and d) assigning, with a help of the computer, the requests comprised in said plurality of registration requests to said initiated active tournaments in a manner enabling distribution of assignments between all concurrently initiated active tournaments, said assigning provided in accordance with predefined assigning rules. The method may further comprise updating information related to status of the commenced tournament presented by the registration interface, said information including at least number of players registered to the commenced tournament, wherein said information is provided as average data over the active tournaments corresponding to the commenced tournament. | 09-17-2009 |
20090239603 | Gaming Machine Which Displays Effect According to Execution Timing of Special Game and Playing Method Thereof - In the gaming machine | 09-24-2009 |
20090239604 | METHOD AND APPARATUS FOR GENERATING A VIRTUAL WIN - Embodiments of the present invention are directed to a method and apparatus for operating a gaming device having at least one winning event and at least one related award that is generated according to a set of rules associated with the game. The game is driven to present a predefined winning outcome and an award is generated as if the winning event and award were generated according to the rules. Also provided are rules and/or conditions for determining when to generate the predefined wining event, including rules that take into account player value to the casino and game volatility preference. | 09-24-2009 |
20090247254 | PHYSICS MODELING FOR GAMING MACHINE DISPLAYS - A gaming machine may have at least one wager input mechanism for receiving a wager, a player input mechanism to detect an input signal from the player, a master gaming controller configured to present a game of chance, receive a wager input signal indicating the amount of a wager, receive the player input signal, and generate a predetermined game outcome for the game of chance, and a physics processor coupled to the master gaming controller and configured to generate physics data. The physics data is generated based upon the predetermined game outcome and the player input signal. The gaming machine may also have a display coupled to the master gaming controller to display a realistic animation of the play of the game of chance, wherein the realistic animation of the game play is based on the physics data. | 10-01-2009 |
20090253479 | GAMING SYSTEM AND A METHOD OF GAMING - The present invention relates to a gaming system and to a method of gaming that includes a wheel game. A base game, implemented as a reel game, is arranged to generate as one of its outcomes a feature game in the form of a wheel game. The wheel game has a plurality of outcome indicating parts for indicating outcomes of the wheel game. A plurality of outcomes of the wheel game each resulting in play of a different further feature game. This provides a further level of gaming, in order to maintain player interest. | 10-08-2009 |
20090253480 | MULTIPLAYER INTERACTIVE VIDEO GAMING DEVICE - A multiplayer interactive video gaming device is provided. The device includes a computer workstation assembly, at least one player station, and an interface assembly in operative communication with at least one data port of the computer workstation assembly and configured to receive player input messages from a plurality of the player stations and to output the player input messages to the computer workstation assembly by one or more of the at least one data ports. The interface assembly is operably associated with the at least one player station to route the player input messages from the at least one player station to the computer workstation assembly according to a predetermined protocol so that player input messages generated from simultaneous activation of a plurality of input devices are output to the computer workstation assembly without information loss. | 10-08-2009 |
20090270154 | METHOD AND DEVICE FOR PLAYING A GAME MATCHING CARD AND DICE VALUES - The present invention relates to a game in which a player is dealt a single game piece, such as a card, and the assigned value of the game piece is matched against a roll of a pair of dice to determine a winner of the hand. A first bet can be placed on a winner of the hand before the game piece is dealt. A payout is paid if a winner of the game is determined from a match of the assigned value of the game piece and the total value of the pair of dice. If the player is dealt a game piece having an assigned value of one, two, three, four, five, or six, the player can optionally place a single bet for the match of a single die from the rolled pair of dice. A payout is paid if a winner is determined from a match of the assigned value of the card and the value of the single die. If a King is dealt, the hand is an automatic winner. | 10-29-2009 |
20090270155 | System and method for creating and scoring a prediction game - A method is provided for creating a prediction game. This method includes the steps of selecting an outcome relative to which a prediction may be made; receiving predictions regarding the outcome from a plurality of players; measuring the accuracy of each player's prediction compared with the actual outcome, and computing a score for each player in accordance therewith; and ranking the players in accordance with the respective scores. In an embodiment, the game is a competition among the players, to see who makes the most accurate predictions. The measuring step may also include calculating a value for each player representing a difference between the player's prediction and the actual outcome. The computing step may also include performing a statistical analysis of all the values relating to the outcome. | 10-29-2009 |
20090275374 | TOURNAMENT PLAY IN A GAMING PROPERTY - A gaming property may host a tournament having a tournament duration. Tournament games having timed tournament sessions shorter than the tournament duration may be played on the gaming property, and the tournament scores achieved in the tournament games may be compared. A winning player of the tournament may then be chosen based on the comparison. | 11-05-2009 |
20090275375 | MULTIPLE OUTCOME DISPLAY FOR GAMING DEVICES - Embodiments of the present invention are directed to a display of multiple game outcomes that may be won by a player on a gaming device. In one embodiment, a gaming device includes a player interface panel having at least one game input device, a game output display to show the result of a gaming event wagered upon by a player at the gaming device, a multiple outcome display configured to display possible outcomes of the gaming event, and a selection mechanism operable by the player to identify a game event outcome from the displayed multiple outcomes. | 11-05-2009 |
20090275376 | SELECT AND DRAG METHOD FOR A GAMING MACHINE - The present invention generally is directed to a method for playing a casino gaming device including a select and drag feature. In one embodiment, a player selects values for multiple positions or spots on a game of chance, such as a lottery style game. The player initially selects a value in one of the game positions. The player touches a touch-screen display or other input device located above the game position displaying the initially selected value, and then touches any other game position to copy the initially selected value into the other game positions. In one method, the player touches the touch-screen display located above the touch-screen display, and then drags the initially selected value across the remaining game positions with his finger to set the values for the remaining game positions to the initially selected value. This select and drag feature increases the rate of play for players selecting the same value for multiple game positions. | 11-05-2009 |
20090275377 | PROCESSING WAGERING GAME EVENTS - Systems for processing wagering game events are described herein. In one embodiment, a wagering game machine comprises a plurality of input devices configured to generate events. The apparatus can also include an event handler configured to detect the events, to cause persistent storage of the events, and to transmit the events. The apparatus can also include a wagering game controller configured to receive the events from the event handler and to present and replay wagering games using the events. | 11-05-2009 |
20090291730 | METHOD AND SYSTEM FOR PARIMUTUEL WAGERING ON OUTCOMES - A method for determining an award for at least one winner includes establishing at least a first outcome predicated on a common output produced by a plurality of entities working in conjunction, and establishing at least three scenarios associated with the first outcome, each scenario associated with a condition of the first outcome, and receiving a plurality of wagers associated with each scenario and at least one of the entities. The method further includes awarding at least a first award in a parimutuel basis based on the received wagers. | 11-26-2009 |
20090291731 | WAGERING MACHINES HAVING THREE DIMENSIONAL GAME SEGMENTS - Systems and methods provide a three-dimensional wagering game segment on a wagering game machine. The systems and methods provide three-dimensional representations and movement through a scene. The scene may include target objects, and input may be received indicating actions to be taken with respect to the target objects. The scene may be defined as parts of a tile, and the tile may be part of a track of tiles. | 11-26-2009 |
20090291732 | AMUSEMENT DEVICE FOR SECONDARY GAMES - Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described. | 11-26-2009 |
20090325662 | CLOCK HAND BONUS GAME - In various embodiments, a clock hand bonus game is provided. Moreover, in various embodiments, a system, method and apparatus is provided for a bonus gaming machine. The bonus gaming machine operates with a face and two clock hands which rotate about the face. The bonus gaming machine operates in conjunction with a base gaming apparatus. The face displays a set of indicia which the two clock hands may point to as indication of a prize. The prize may be awarded in conjunction with a prize of the base gaming machine or independently. | 12-31-2009 |
20090325663 | CLOCK HAND BONUS GAME METHOD - In various embodiments, a clock hand bonus game is provided. Moreover, in various embodiments, a system, method and apparatus is provided for a bonus gaming machine. The bonus gaming machine operates with a face and two clock hands which rotate about the face. The bonus gaming machine operates in conjunction with a base gaming apparatus. The face displays a set of indicia which the two clock hands may point to as indication of a prize. The prize may be awarded in conjunction with a prize of the base gaming machine or independently. | 12-31-2009 |
20090325664 | Gaming System and Game Controller - A game controller for a multiple player terminal game system comprising: a terminal exchange adapted for data communication with a plurality of player terminals whereby players enter game play instructions; a random result generator; a memory module storing two or more sets of game play rules, each for a different game adapted to use the random number generator; and a game rule selector controllable by an operator to select one of the sets of game play rules to apply to game play by all players. | 12-31-2009 |
20090325665 | GAMING MEDIUM AND GAMING SYSTEM USING GAMING MEDIUM - A gaming medium includes a wireless tag on a white side thereof, a wireless tag on a black side thereof and a high magnetic permeability member. Each wireless tag stores information to be read magnetically. The high magnetic permeability member is placed between the wireless tags, prevents a magnetic field from affecting the wireless tag on the black side at a time when the information stored in the wireless tag on the white side is magnetically read from the white side, and prevents a magnetic field from affecting the wireless tag on the white side at a time when the information stored in the wireless tag on the black side is magnetically read from the black side. | 12-31-2009 |
20090325666 | GAMING METHOD, GAMING SYSTEM AND GAME CONTROLLER - A gaming method including: triggering generation of a game outcome for a game of chance, based on use of a communication network service by a user; determining any award to be made to the user for the game outcome; and making the award to the user. | 12-31-2009 |
20100004043 | GAMING APPARATUS - Gaming apparatus ( | 01-07-2010 |
20100004044 | BONUS GAME - A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity. | 01-07-2010 |
20100004045 | Method and system for awarding bonuses via telecommunication links - A gaming system is configured to use player telephone numbers to call players regarding bonuses or other awards. A player may provide their telephone number when signing up for a casino player rewards club or may input their number when playing a wagering game at a gaming machine. Players are randomly selected, such as by generating phone numbers or assigned numbers associated with phone numbers. The selected player(s) are called or contacted and monetary awards or bonuses may be rewarded. Such awards may involve additional game play or be awarded without additional action. | 01-07-2010 |
20100029359 | Gaming machine and system with external outcome generator - A gaming device and gaming system utilize an external outcome generator for use in determining game outcomes. The external outcome generator may comprise an ever-changing, uncontrollable, public source of data, such as the stock market average. Information, such as numerical values, are obtained from the external outcome generator or source and used in determining game outcomes. In one embodiment, numerical data is utilized to determine secondary game information, such as video poker card data or video slot symbols or outcomes. | 02-04-2010 |
20100035676 | GAMING SYSTEM AND METHOD FOR PROVIDING IMPROVED ELEMENT SETTING OPTIONS - A gaming system having a game with game elements is provided. The game includes a number of game elements provided to the player and the dealer, where the game elements are subsequently divided into two or more groups or hands. The gaming system sets the dealer game elements to form a first dealer hand and a second dealer hand, according to a set of “House-Way” game element setting rules. The gaming system enables the player to either manually set the player game elements to form the first player hand and the second player hand, or elect to have the gaming system automatically set the player hands according to one of several different “House-Way” and/or “Expert-Way” methods. If the player elects to manually set the player hands, the gaming system indicates to the player whether the player's game element setting selections are in accordance with any of the “House-Way” or “Expert-Way” rules. For the player and dealer hands, the first hand must have a rank greater than or equal to the rank of the second hand. If the first and second player hands both beat the corresponding dealer hands, the player wins an award. If only one of the player hands beats the corresponding dealer hand, the outcome of the game is a push. If both of the player hands lose to the corresponding dealer hands, the player loses the round of play of the game. | 02-11-2010 |
20100035677 | Gaming Machine Executing A Progressive Game And Playing Method Thereof - In each of a plurality of stations 4, a normal game of a plurality of types is played upon acceptance of first bet, and a progressive game is played among a plurality of stations 4, that have accepted second bet separately from the first bet, to contest a special dividend that is based on the accumulated value of the second bet. | 02-11-2010 |
20100041457 | OVERLAYING INTERACTIVE VIDEO GAME PLAY WITH REAL-TIME CHAT SESSIONS WITH GAME SWITCHING - Embodiments are directed towards providing an interactive game experience whereby a game player may combine game play with a user interface overlaid onto the game that is useable to interact and communicate with other players inside and/or outside of the current game. Through the use of the user interface, a player may select different game sets to play, and rapidly switch between games with different players, while maintaining a real-time interactive chat session, or similar communication session, including, without limit, voice communication sessions. A game client component may launch a game, and then hooks into the game to intercept various input and video functions. | 02-18-2010 |
20100056242 | INTERACTIVE GAME MACHINE AND ITS METHOD - The invention relates to an interactive game machine and its method. The interactive game machine is stored with the interactive game method provided with a main play and a subsidiary play. The main play includes plural patterns composed of plural bet patterns, particular patterns and initiating patterns that are arrayed to become a loop. The bet patterns are to be betted by a player. If the initiating patterns are picked in the main play, a player can extra carry on the subsidiary play free according to diverse playing rules. By the invention, a player is to excitedly expect the subsidiary play during the game. Moreover, prize rules are simplified. | 03-04-2010 |
20100056243 | ACTION GAME OF CHANCE - Systems, apparatuses, and methods for operating an action game of chance. The methods including methods of wagering on an action game by comparing a current player score to a plurality of other player scores, awarding a player based on a score and a random event, wherein the odds of receiving the award are increased as the score increases, establishing a game purse based on wagers placed and payouts made, requiring additional wagers if a player does not exceed a predetermined threshold minimum required score and terminating the action game if the game running score is lower than the minimum required score. Action game of chance apparatuses are also provided that include a display, a user interface, a wager acceptor, and a processor. The processor executes instructions that cause the processor to recognize an amount wagered, display an action game, vary the action game based on user input, and credit a player based on the input and a random event. | 03-04-2010 |
20100056244 | Betting trip game - A method to play a game of chance using a map of sites as playing surface with moving pieces called movers. The game rules a plurality of movements. A random draw of one ruled movement moves a mover from one site to another. Players bet on selected movers moving by one or several rounds of drawing to selected sites. The holder of a hanging bet earns credit to place free make-up bets. Formulae to calculate the winning probability of every bet and its payoff and credit will be provided. An automatic computer/video version of the game is included. | 03-04-2010 |
20100069135 | Continuous Secondary Game with Player Selection of Hidden Objects - A secondary game played on a gaming machine displays a plurality of objects, each object representing a hidden award. Upon a triggering event occurring, the player then touches one of the objects via a touch screen, and the award is granted to the player. The selected object is then disabled until the game is reset. The awards that remain available to be selected in the secondary game are displayed to the player separate from the objects. The secondary game is continuous and is not reset upon a player cashing out. The continuous secondary game motivates players to keep playing until the top prize is awarded and the game is reset. The trigger event that allows the player's to select an object is based on the player's accumulated wager amount and is preferably independent of any outcome of the main game or any outcome of a bonus game. | 03-18-2010 |
20100075730 | Nifty numbers - An electronic video gaming machine device utilizing a bill acceptor or coin acceptor designed so that a player may make a wager to gain higher awards or prescribed pay-outs if numbers come out in the prescribed pattern displayed on the pay table according to the pay-out schedule. The device has a total of thirteen laid down rules of numbers of which there are thirteen odd numbers and thirteen even numbers. The numbers are also marked with colors. The colors are thirteen red numbers, thirteen black numbers, thirteen blue numbers and thirteen green numbers. The player makes a wager to play a row of five numbers. After wagering of coin or credits, the device will present five numbers in a prescribed portion of the display screen. The player selects the numbers that will be kept by pressing the corresponding “HOLD BUTTON”. A repeated press of the same “HOLD BUTTON” will release the hold and the number will be replaced when the display button is pushed. The player can either cancel and replace numbers or accept the initial numbers selected. The device is coupled to a sound and audio system informing the player with wins or loses depending upon the final result. The amount won by the player is based upon the prescribed payout according to the pay table. | 03-25-2010 |
20100093416 | Gaming Device and Method of Use - A gaming apparatus includes a gaming device configured to allow a player to place a wager and to play a primary game. A display device is mounted in association with the gaming device and a controller is in communication with the gaming device and the display device. The controller is configured to allow a player to place a wager and initiate a primary game. A primary game outcome and a bonus prize are determined. The controller causes the display device to display the bonus prize before displaying the primary game outcome. The primary game outcome is displayed after the bonus prize has been displayed. If a bonus qualifying event has occurred, the bonus prize is awarded to the player. A method of gaming using the gaming apparatus is also disclosed. | 04-15-2010 |
20100105461 | MULTI SESSION GAMING - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described. | 04-29-2010 |
20100113120 | Egregious error mitigation system - A playing card gaming system is disclosed that provides the player with an opportunity to withdraw a game play decision that is less advantageous to a player than at least one other play decision. The system includes a player interface that displays a prompt when a less advantageous decision is made. The display may include an area that provides the dealer with a visual indication that the player is being asked to confirm an election. A card delivery system with a playing card information reader provides card information to the system. A game processor determines if player elections are disadvantageous. | 05-06-2010 |
20100113121 | GAMING MACHINE AND GAMING SYSTEM, TICKET ISSUING SYSTEM THAT ENABLE PARTICIPATION IN GAME BY INSERTING TICKET - A gaming machine of the present invention comprises: a ticket reader; and a controller, the controller programmed to execute the processing of (a) executing a game played against an other gaming machine, when the ticket reader has read a ticket issued from a ticket issuing terminal. | 05-06-2010 |
20100113122 | GAMING SYSTEM AND METHOD WITH ACCUMULATING EQUITY - Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game. | 05-06-2010 |
20100113123 | GAMING SYSTEM AND APPARATUS WITH PLAYER SELECTED GAMING MODES - Gaming systems, apparatuses, and methods are disclosed with player selectable gaming modes for players to participate in wagering games. The disclosed gaming systems and apparatuses provides for players to manually select between multiple playing modes, such as automatic game play operation or player participatory game play operation. | 05-06-2010 |
20100120486 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING SERVER BASED CONFIGURABLE GAME PRESENTATIONS - The gaming system and method disclosed herein provides a player with the opportunity to simultaneously make separate inputs for a plurality of different games. In one embodiment, the gaming system includes a first input device and a second input device which, at a first point in time, each enable a player to make separate inputs associated with a first game. At a second point in time, such as after a designated event, the first input device enables the player to make an input associated with the first game and the second input device enables the player to make an input associated with a second, different game. That is, after the designated event, the gaming system changes the functionality of the second input device to enable the player to simultaneously make separate inputs in association with the first and second games using the first and second input devices. | 05-13-2010 |
20100124963 | Game With Award Based on Sub-Game Outcomes and Method - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-20-2010 |
20100124964 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 05-20-2010 |
20100130276 | Wagering Game With Asset Trading - Method and system are disclosed for operating a wagering game terminal where players are allowed to transfer game assets that they may have accumulated to other players. The game assets may be transferred as part of an on-line auction won by one of the other players, as a gift to a preselected player, or as part of a trade with a preselected player. Neither the transferring player nor the receiving player is required to be present at a wagering game terminal at the time of the transfer. The transfer may be an anonymous transfer or it may be an identity-based transfer. For identity-based transfers, a predefined list of selected players may be used to facilitate the transfers. | 05-27-2010 |
20100130277 | GAME OF CHANCE - A game of chance includes receiving a stake from a player. Each phase of the game of chance comprises assigning randomly selected elements to a number of game stops in the form of a pyramidal matrix. Random selection of an element for each game stop is performed independently of random selection for all other game stops. The player is awarded a return based on a composition of elements assigned to the plurality of game stops. | 05-27-2010 |
20100130278 | WAGERING GAME MACHINE WITH CONTACTLESS POWER TRANSMISSION - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and a wireless power module. The power module is operable to provide power to a wagering game component via a power signal traveling through a nonconductive medium. | 05-27-2010 |
20100137052 | TOURNAMENT GAMING SYSTEM - A gaming system ( | 06-03-2010 |
20100160015 | User Interface - A user interface including a board representation surface, a symbol generator to provide a multiplicity of selectively positionable symbols, and a potential move indicator to indicate at least one potential move of one of the symbols, the potential move indicator being actuated by the determined propinquity of a user selection indicator location to a current location of the one symbol. Related apparatus and methods are also described. | 06-24-2010 |
20100160016 | Portable Wagering Game With Vibrational Cues and Feedback Mechanism - A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass. | 06-24-2010 |
20100160017 | SYSTEM AND METHOD FOR REVEALING A PRIMARY GAME PRIZE VIA SECONDARY GAME PLAY - A system and method for revealing a primary game prize to a participant via the participant's play of a secondary game that is different than the primary game. A primary game engine awards a primary game prize to the participant based on participation in the primary game. The primary game prize is not initially revealed to the participant, thereby making it an unrevealed primary game prize. A secondary game engine controls operation of the secondary game and awards a secondary game prize to the participant based on play of the secondary game. The secondary game prize awarded to the participant is a virtual representation of a portion or all of the unrevealed primary game prize. The notification of the secondary game prize to the participant is a revealing of that portion or all of the unrevealed primary game prize. | 06-24-2010 |
20100160018 | GAMING APPARATUS WITH COOLING OF CERTAIN COMPONENTS - A system includes a gaming machine, one or more heat generating components within the gaming machine, and a thermoelectric cooler apparatus located within the gaming machine to draw heat from the one or more heat generating components. | 06-24-2010 |
20100160019 | Method and apparatus for conducting a game of chance - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game is a slot machine game. | 06-24-2010 |
20100173689 | SWARMING BEHAVIOR IN WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome. | 07-08-2010 |
20100173690 | CARD SELECTION GAME WITH FEATURE - A gaming machine and method are disclosed. A selected symbol is displayed in a non-revealed manner, for example on a display, a player having nominated at least one characteristic of the symbol. If the selected symbol is revealed to have the nominated characteristic a prize is awarded to the player, and if the symbol is revealed to be a special symbol a game controller awards the player a feature outcome that comprises a plurality of bonus plays of a feature game that includes at least one special symbol. Progression to the next bonus play in the plurality of bonus plays is dependent on selection of the special symbol. | 07-08-2010 |
20100190540 | Game based on guessing marker location - A game in which a Player begins with a number of Points and, in a series of bouts, attempts to guess the association of a concealed Marker with one of several displayed locations: a displayed Red Hand, displayed Blue Hand or displayed Cache. With each correct guess the Player accumulates an additional Point or Points. With each incorrect guess, the Player loses a Point. If the Player accumulates a predetermined number of Points, he wins the game and any associated wager. If the Player loses all his Points, he loses the game and any associated wager. | 07-29-2010 |
20100203940 | Amusement Devices And Games Including Means For Processing Electronic Data Where Ultimate Outcome Of The Game Is Dependent On Relative Odds Of A Card Combination And/Or Where Chance Is A Factor: Expected Biases Such As Long Shot And Favorite Bias - Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games. | 08-12-2010 |
20100203941 | BONUS GAMES COORDINATED OVER NETWORK - A bonusing game and method usable with games of chance in which all participating machines are synchronized so their independent bonus rounds play simultaneously. In one embodiment, one player terminal triggers a bonus round and is deemed a “seller” in a simulated auction, and all other active player terminals in a bank also participate as simulated “buyers.” The “seller” makes choices of items to sell which are communicated to the “buyers.” The “seller” watches as simulated bids are placed on their items, and “buyers” participate in simulated bidding of items shown on their screens. The seller and all buyers are awarded some winnings, enabling all players' terminals that run the simultaneous simulated auction bonus round to win each time the simulated auction bonus game is invoked. | 08-12-2010 |
20100210335 | GAME SYSTEM, AND GAME APPARATUS AND TOTAL PERFORMANCE PROCESSING APPARATUS CONSTITUTING THE GAME SYSTEM - The present invention is to be capable of carrying out an unusual performance beyond type of machine. | 08-19-2010 |
20100210336 | System, Apparatus, and Method for Facilitating Guaranteed Number of Wins Events in Conjunction with a Gaming Activity - A primary gaming activity is provided to a player via a gaming machine that involves engaging the player in a plurality of play events. A win threshold involves a number or quantity of winning events of the plurality of play events. The player continues to be engaged in the plurality of play events at least until the player experiences a number of the winning events that satisfies the win threshold. | 08-19-2010 |
20100210337 | Game System Including Slot Machines And Game Control Method Thereof - A game system for playing a basic game, includes: slot machines which, when a combination of “BONUS” symbols stop in a winning line, transmit a signal for switching to a roulette game; a second game device, separate from the slot machines, which executes a second game; and a display for displaying an image corresponding to game status of the second game device. In cases in which the switching signal has been transmitted from any one of the slot machines, other slot machines enter a mode that allows the players at the other slot machines to participate in the second game. Furthermore, the game system includes a central controller which can communicate with the slot machines, the second game device, and the display, and which, upon reception of the switching signal from the slot machine, transmits a roulette game start signal to start the roulette game in the second game device. | 08-19-2010 |
20100210338 | METHOD FOR PLAYING A VIDEO GAMING MACHINE - A method for playing video gambling games whereby pay tables vary from play to play, or, alternatively, whereby a plurality of pay tables are possible within a game. For example, in a video poker game a player wagers against a first pay table. If a winner occurs, the next game offers a new pay table with a greater expected value. This process continues until the player loses, whereupon the player is returned to play against the first pay table. Pay tables increment and decrement in expected value based on achieving predetermined events within the current game, within a previous game or games or randomly. | 08-19-2010 |
20100216536 | GAMING SYSTEM HAVING CHALLENGE GAMEPLAY - A gaming system comprises a wager input device for receiving wagers and at least one display for displaying a challenge-play game. The system further comprises a controller operative to detect an issuance of a challenge by a first player and an acceptance of the challenge by a second player to participate in the challenge-play game. The controller detects receipt of a wager input from at least one of the first and second players, and in response thereto, causes the at least one display to display the challenge-play game. The controller determines at least one outcome of the challenge-play game, and based upon the at least one outcome, adjusts the positions of one or both of the first and second players in a standings chart. | 08-26-2010 |
20100216537 | PROGRESSIVE GAMING SYSTEM, APPARATUS AND METHOD PROVIDING A PRIMARY GAME IN CONJUNCTION WITH AN INDEPENDENT PROGRESSIVE GAME - A system, apparatus, and method are disclosed that include generating a set of primary game outcomes with each primary game outcome being associated with a result in a primary game. A set of progressive prize bearing outcomes are associated with the set of first game outcomes according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. A primary game outcome is determined in response to a game play request by a player. If the primary game outcome is associated with a winning result, the player is provided a corresponding award; independent of the primary game result, if the primary game outcome is associated with one of the progressive prize bearing records, the player is awarded a corresponding progressive prize. | 08-26-2010 |
20100222123 | Wagering Game with Group Free-Spin Bonus - A method of conducting a wagering game on a plurality of gaming machines. The method includes receiving wagers from players at the plurality of gaming machines to play a basic game. A plurality of symbols is displayed on each of the plurality of gaming machines. The plurality of symbols indicate a randomly selected outcome at each of the plurality of gaming machines. The method also includes aggregating a plurality of special-game triggering events at the plurality of gaming machines. In response to a predetermined number of the plurality of special-game triggering events being achieved, a community-based special event involving eligible of the plurality of gaming machines is initiated. | 09-02-2010 |
20100222124 | System and Method for Integrating Skill and Chance in a Game - The present invention provides a system and a method for determining playing conditions of at least one session of at least one skills game according to results of a chance game. The system comprises a software application installed and operated through computerized means and connected to a player's terminal. The system may allow players to play at least one chance game, where at least one player plays said chance game using the terminal's interface to determine the results of the chance game according to predefined rules. The results are defined as threshold parameters according to which the player's playing conditions of the skills game and/or of at least some sessions of the skills game may be determined and set. | 09-02-2010 |
20100227662 | OUTCOME BASED DISPLAY OF GAMING RESULTS - Embodiments of the present invention are directed to gaming devices and gaming systems having an outcome based display of summarized past gaming results and a method of processing and displaying the past gaming results. In one example, a gaming device may record game information corresponding to the gaming event on the device and a memory and store this recorded information in a memory. The recorded information may be processed by the gaming device or another device connected to the gaming device to generate a summarized display of the recorded information to depict to a current gaming player or prospective gaming player. | 09-09-2010 |
20100227664 | METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE - The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device. | 09-09-2010 |
20100234085 | GAMING SYSTEM, GAME CONTROLLER AND METHOD OF GAMING - A method of gaming comprising the step of triggering an event to occur on one or more gaming devices in response to the occurrence of a designated, outcome of an independent table game. | 09-16-2010 |
20100234086 | GAMING WITH FEE-TYPE WAGERING - A gaming method may include receiving a value amount to initially define a value total, and causing video images to be generated, the video images representing a game including at least one value-generating event. The method also may include deducting a fee at intervals from the value total independent of play of the game represented by the video images, determining based on the fee a value payout associated with the at least one value-generating events, and adding the value payout to the value total. A gaming system or gaming apparatus may include a controller programmed to operate according to the gaming method. Further, a memory may have a computer program in accordance with the gaming method stored thereon. | 09-16-2010 |
20100234087 | Hidden Image Game Piece - A hidden image game piece and a method by which a hidden image game piece is produced. A first pattern of colored ink is deposited on a transparent or highly translucent substrate at 110-180 density, forming the image which is to be hidden. Then a second pattern of colored ink, of a different color than first pattern's ink, is deposited upon the substrate on top of the first pattern, at 90-170 density. When the game piece is flooded with additive light of the same color as the second pattern's ink, the previously concealed image, composed of the first pattern's ink, becomes perceptible. Because a transparent or highly translucent substrate is used for the game piece, and because the density of the ink application is controlled within specific ranges, this game piece may be used with a computer monitor, or with other low-intensity sources of additive light. | 09-16-2010 |
20100240431 | GAME OF CHANCE AND SYSTEM AND METHOD FOR PLAYING GAMES OF CHANCE - A game of chance is provided in which a wagering game of skill and chance is played electronically automatically according to a predetermined set of rules. Such games of chance may include card games, such as poker and blackjack, or other games, such as dominoes, craps or backgammon. Such games may be reduced to games of chance, removing the element of player skill, and allowing such games to be played outside legal gaming jurisdictions. | 09-23-2010 |
20100240432 | Method, apparatus, and computer readable storage to determine and/or update slot machine configurations using historical, and/or current, and/or predicted future data - An apparatus, method, and computer readable storage for automatically deciding slot machine configuration changes. Slot machine usage is electronically monitored and ideal settings are determined from the usage. Slot machines can then be updated electronically according to the ideal settings, either automatically or upon operator approval. | 09-23-2010 |
20100267437 | WAGERING GAME MACHINE OPERATIONAL SIMULATION - Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed. | 10-21-2010 |
20100273547 | METHOD AND SYSTEM FOR CAPTURING LIVE TABLE GAME DATA - A methodology and apparatus for providing casino game signage for a casino game which incorporates display information that is dynamically interchangeable between game specific and game non-specific information responsive to automatic detection of game play status at the game table. At least one electronic display is provided at respective casino game tables, and selected display information is wirelessly transmitted, and/or manually delivered, thereto. The display information which is displayed is dynamically selected based upon a sensor automatically detecting the status of play of the game, being game specific during play and selectively game specific and game non-specific during game play inactivity. Game data may also be determined based on output from a sensor detecting a status of play of the game. | 10-28-2010 |
20100298040 | GAME SELECTION IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a game selection module operable to allow a game player to select a game to be played from among a plurality of wagering games available via the wagering game system. Games are grouped using factors such as theme, brand, popularity, type of game, and user rating, and are recommended based on factors such as past games a user has played, games viewed, game player demographics, popularity of games, number of licenses available, and length of play of games. | 11-25-2010 |
20100304819 | CONTACTLESS PLAYER CARD WITH IMPROVED SECURITY - A gaming system that is compatible with photonic-powered card devices is described. The gaming system may comprise a number of host devices each coupled to one or more gaming machines. The gaming machines may be operable to provide wagering on an outcome of a game of chance, display the outcome of the game of chance, accept cash or an indicia of credit and dispense an award, such as cash or indicia of credit, to a player utilizing the gaming machine. The gaming machines may be configured to accommodate a photonic-powered card including communicating with these cards via an optical communication interface. One or more transactions on the gaming machine, such as a transfer of cash or indicia of credit on or off the gaming machine or an initiation of a player tracking session, may be enabled using photonic-powered card devices and associated hardware/software. | 12-02-2010 |
20100304820 | GAMING MACHINE AND PLAYING METHOD THEREOF, IN WHICH GAMING MACHINE BET AMOUNT FOR SPECIAL PAYOUT IS ADDED TO BET AMOUNT PLACED AT GAMING TERMINAL DESIGNATED TO BE SHOOTER OF COMMON GAME - A gaming machine enables a common game with a common game bet amount when a common game start condition has been met based on an accumulated value of bet amount information transmitted from each gaming terminal for each unit base game. The gaming machine also enables a common game with a bet amount to which a special bet amount is added, at a specific gaming terminal selected to be a shooter. A gaming terminal having won the common game is awarded a payout corresponding to a common game bet amount, and the specific gaming terminal having been selected to be the shooter is awarded a payout of an amount corresponding to a bet amount where the special bet amount is added to the common game bet amount. | 12-02-2010 |
20100304821 | GAMING MACHINE AND GAMING METHOD THEREOF, WHICH SIMULTANEOUSLY RUN COMMON GAME IN ALL TERMINALS - The gaming machine performs the following functions: running a base game at gaming terminals in response to a start operation input through an input device; running a crap game simultaneously at all the gaming terminals in response to a game start command from the center controller; determining which gaming terminal is designated to be a shooter of a crap game; allowing the gaming terminal designated to be the shooter to receive a roll operation input through an input device, and output a roll operation command to the center controller; determining a win or loss which causes the crap game to end; and (i) when no win or loss is resulted, running a crap game again; and when a win is resulted, awarding a payout according to the win. | 12-02-2010 |
20100304822 | GAMING MACHINE DISPLAYING PAYOUT RATE AND CONTROL METHOD THEREOF - A gaming machine includes a selection device for accepting a selection operation of one of playing states for a basic game, and a controller. The controller is operable to (a) set a playing state for the basic game according to the selection operation accepted by the selection device, (b) start the basic game with the playing state, (c) display payout rates for the basic game in areas on a display [the areas are allocated to the playing states one by one], respectively, and (d) set, during the basic game, a background color in one of the areas corresponding to the playing state set in (a) to a different color from another color of backgrounds in others of the areas. According to the gaming machine, a player can be informed of the payout rate along with the playing state. | 12-02-2010 |
20100304823 | GAMING MACHINE CAPABLE OF AWARDING PAYOUT BASED ON THE NUMBER OF GAMES PLAYED AND PLAYING METHOD THEREOF - The gaming machine: counts the number of base games having been run; causes shifting to a second state which is more advantageous for a player than the base game, when a first predetermined number of base games is counted without shifting to the first state which is more advantageous for the player than the base game; runs a skill-requiring game after the second state, which game outputs a result according to an operation from outside, and increases or decreases a second predetermined number according to a result of the skill-requiring game; runs the base game after the skill-requiring game; and causes shifting to a third state which is more advantageous for the player than the base game, when the increased or decreased second predetermined number of base games having run are counted after the skill-requiring game. | 12-02-2010 |
20100304824 | GAME WITH A USER ALTERABLE PRIZE DISTRIBUTION - A game, system, apparatus, and method are disclosed with an updatable prize result structure. The result structure having several first level result identifiers and an additional second level result. First level results are each associated with an expected number of plays per game. As with each first result level, the additional second result levels are each associated with a respective number of results per given number of plays. In contrast to first level results, the second level results correlate to a player or operator assigned value which may be modified during game play to change results provided in subsequent games. | 12-02-2010 |
20100311488 | AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME IN WHICH AN OUTCOME IS DEPENDANT UPON CARD VALUES - Various card devices and methods involving card devices are described. Other embodiments are also described. | 12-09-2010 |
20100317422 | Gaming machine - The present invention is a gaming machine including a controller, which a) executes a primary game on a display, b) executes a secondary game in which a plurality of areas are defined on the display such that an award is allocated to at least one of the plurality of areas and when an area to which the award has been allocated is selected, a process according to the award is executed by the controller, and c) stores a result of the secondary game inclusive of information regarding the selected area so that the stored result of the secondary game is used in a next secondary game. | 12-16-2010 |
20100331069 | System and Method for Saving Status of Paused Game of Chance - A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database. | 12-30-2010 |
20110034228 | SECONDARY GAME - In various embodiments, secondary players may participate in games originally played by primary players. Secondary players may make bets and receive winnings based on such games. Secondary players may participate in games from the past. Secondary players may participate in games from locations that are remote to the locations in which the games were first played. | 02-10-2011 |
20110053672 | MANAGING WAGERING GAME APPLICATIONS AND EVENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include managing multiple instances of gaming applications associated with a wagering game client device and determining event data from the multiple instances of gaming applications. The operations can further include aggregating the event data into an event repository and determining that a requesting application requests some portion of the event data. The operations can further include opening a communication channel between the event data repository and the requesting application, formatting the requested portion of the event data in a format understandable to the requesting application, and communicating the requested portion of the event data to the requesting application via the communication channel. The operations can further include receiving response event data from the requesting application and presenting the response event data on a presentation device associated with the wagering game client device. | 03-03-2011 |
20110059784 | Gaming at Cash Register - In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, receiving from the person an indication that the person wants to use the change as a bet in a game in which the person specifies desired probability of winning outcome in the game, determining the rules of a game, generating an outcome of one or more games using a random number generator, determining based on the rules whether the outcome is winning or losing, authorizing, if the outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the outcome is losing, that the amount tendered be kept by the merchant. | 03-10-2011 |
20110065490 | GAME OF CHANCE SYSTEMS AND METHODS - In various embodiments, players may compete in a gaming context. | 03-17-2011 |
20110077067 | GAMING APPARTUS AND SYSTEMS - An embodiment of the present invention provides an option by which a feature event may be triggered in response to a specific player input. This advantageously provides the game designer with additional options to ensure that the game provides a suitable return-to-player performance. An embodiment of the method is as shown in FIG. | 03-31-2011 |
20110081958 | SYSTEM AND METHOD FOR INCREASING PLAYER PARTICIPATION - A system and method are provided to combine a gambling establishment player club with one or more second chance games. Players are thereby given multiple opportunities and incentives to interact with the gambling establishment and player club. The gambling establishment is thereby able to gather valuable player data, build player profiles, and incentivize players to take actions desired by the gambling establishment. | 04-07-2011 |
20110081959 | REPRESENTING PHYSICAL STATE IN GAMING SYSTEMS - In one embodiment, a computer-implemented method includes determining physical inputs applicable to a wagering game event, wherein the wagering game event involves game elements of a wagering game. The method can also include determining, based on the physical inputs, a first force to be applied to a first object representing a first of the game elements, and applying the first force to the first object; determining that a collision has occurred between the first object and a second object representing a second of the game elements. The method can also include determining a second force to be applied to the first object because of the collision, presenting the first and second objects based on the first and second forces, determining an outcome of the wagering game event based on the first and second forces, and presenting the outcome of the wagering game event. | 04-07-2011 |
20110086690 | OUTCOME DETERMINATION METHOD FOR GAMING DEVICE - Embodiments of this concept are directed to a method of operating a gaming device to determine game outcomes by using a range of game numbers for winning game outcomes. That is, the gaming device includes a range of numbers associated with a generic winning outcome or each winning outcome to ensure that a winning outcome or specific winning outcome will hit within the specified range. This method may be used a variety of game types including slot machines, video poker, keno, video pachinko, etc. These gaming machines may additionally include one or more proximity indicators or meters associated with the various outcomes. | 04-14-2011 |
20110086691 | Voucher Gaming System - A gaming system and related methods comprising a gaming device and a voucher mechanism in communication with the gaming device. The voucher mechanism is configured to present various types of vouchers to the player depending on a game outcome. The types of vouchers include, without limitation, a jackpot voucher, a merchandise voucher, a free play voucher, a mystery voucher, a competition entry voucher, and a restricted machine play voucher. | 04-14-2011 |
20110092265 | SYSTEM AND METHOD FOR PROVIDING MULTIPLE SIMULTANEOUS ELECTRONIC GAMES - A system and methods for providing multiple simultaneous electronic games to a player in a public casino are described. One or more embodiments of the electronic casino-style gaming system of the present invention provide multiple simultaneous casino games to a player in a casino, the casino-style gaming system comprising a public casino; a first casino-style gaming device installed in the public casino; a second casino-style gaming device installed proximate to the first casino-style gaming device; a compact casino gaming unit physically coupled to or between the first and second casino-style gaming devices such that the compact casino gaming unit fits between the first casino-style gaming device and the second casino-style gaming device. | 04-21-2011 |
20110092266 | GAMING MACHINE CAPABLE OF DISPLAYING A DESCRIPTION OF BET TYPES - A game function which is capable of achieving high entertainability is provided. In a case where an instruction for selecting any of a plurality of bet types is inputted via an input device, information for description of the bet type is displayed based upon information data according to the bet type selected by the instruction. | 04-21-2011 |
20110098095 | DIGITAL RANDOM OUTCOME INTERACTIVE DISPLAY - A digital random outcome interactive display (“droid”) is provided. In one implementation, an example droid consists of a visual display accessory for a gaming environment, such as for conventional and electronic game tables in a casino. The droid can provide a random outcome for each round of a game being played. The random outcome may be displayed as virtual dice, coins, tiles, dominos, playing cards, numbered balls, spinner, roulette wheel, or combinations of such virtual game pieces. Droid devices may optionally be networked with each other to manage a progressive jackpot across multiple games and players, communicate identity of a winning player to multiple locations, broadcast an image, message, camera feed, video, sound, or television feed to multiple game locations, or administer side betting rounds and bonus rounds across multiple game locations. Droids networked with each other and a server may also provide interactive menus for services, food and drink, shopping, and Internet. | 04-28-2011 |
20110105209 | GAME MACHINE - A ticket CPU of a game machine counts up how many sheets of payout tickets were paid out and how many times of jackpot occurred during the performance of one game play. Then, the ticket CPU operates a data display to display the maximum number of payout tickets per one game play on that day and the maximum frequency of jackpots per one game play on that day. Thus, there is provided such game machine that a player can refer to the displayed game information as reference material for deciding the rough standard about amount of inserted medium they may bet. | 05-05-2011 |
20110105210 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming in a gaming system. The method includes controlling a probability of a trigger condition being met during a current play of a game based on game outcomes of related prior plays of the game, and making an award during the current play of the game upon the trigger condition being met. | 05-05-2011 |
20110111820 | GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES - A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player. | 05-12-2011 |
20110111821 | Method and apparatus for conducting a game of chance - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game includes a dice game in which the result is revealed. In another example, the dice game is coupled with a second level game in which at least a portion of the result is revealed. | 05-12-2011 |
20110117981 | Gaming System, Gaming Device and Method for Determining an Outcome of a Secondary Game Based on One or More Events Which Occur in Association with a Primary Game - In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor's eligibility to participate in the competition sequence and (ii) the competitor's relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor's accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor's relative probability of success in the competition sequence based on the competitor's accumulated competitor points. | 05-19-2011 |
20110117982 | Asynchronous Persistent Group Bonus Game - An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered. | 05-19-2011 |
20110117983 | Method and apparatus for varying win probability and payouts of a gaming machine - A method and apparatus for varying win probabilities and/or payouts of a gaming machine as a function of the amount wagered by a player in a round of play is disclosed. In one embodiment, the probability of receiving a winning combination and/or the payouts for one or more winning combinations increase as an amount wagered increases. In one embodiment, sets of outcomes are stored in memory, each set of outcomes associated with an amount bet or a range of bets. The possible outcomes for larger bets represent a higher probability of receiving a winning combination or payout. The outcome of a game or round is determined by mapping a random number generated by a random number generator to outcomes stored in memory. | 05-19-2011 |
20110117984 | AUTHENTICATING COMPONENTS IN WAGERING GAME SYSTEMS - In some embodiments, a processor includes a plurality of local stores configured to store wagering game assets and at least part of a wagering game controller, and to store authentication keys for use in authenticating the wagering game controller and the wagering game assets; a plurality of processing elements, wherein each processing element is coupled to one of the local stores, each processing element configured to present wagering games by executing the wagering game controller; at least one authentication controller including hardware configured to authenticate, using the authentication keys, the wagering game controller and wagering game assets; a storage device in communication with the processor, the storage device configured to store the wagering game controller and wagering game assets, wherein the wagering game assets include audio and video content for use in presenting the wagering games. | 05-19-2011 |
20110130186 | TOURNAMENT GAME - A method implemented on a gaming machine to provide game play of a game is provided. The method includes: defining a plurality of variables for the game, each variable having a plurality of possible values; assigning the variables into a plurality of groups, wherein the number of variables assigned to each group is variable between plays of the game; for each variable assigned to each of the groups, determining a value from within its plurality of possible values and determining there from, a combined value for each group; and, dependent on the combined value for a said group, awarding a prize associated with that group. | 06-02-2011 |
20110165929 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110165930 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110165931 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110177855 | Method and apparatus for conducting a game of chance - The field of the invention relates generally to lotteries and gaming, and more particularly, to systems for conducting casino-based gaming. After a player subscribes to play multiple games on a video gaming machine, the player may choose to finish playing the games elsewhere. The video gaming machine may then determine the outcomes for the games yet to be played and then may issue a ticket to the player. | 07-21-2011 |
20110183739 | MORPHING GEOMETRIC STRUCTURES OF WAGERING GAME OBJECTS - A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure. | 07-28-2011 |
20110183740 | GAMING ELEMENTS, SYSTEMS AND METHODS - A method of playing a game, including the steps of: providing a plurality of game elements to the participating player to form a player hand, wherein each game element is associated with a plurality of features, each feature of the plurality of features being selected from a discrete category of features, each game element including a feature from each discrete category of features, whereby the plurality of game elements are capable of being arranged into a plurality of unique subsets of game elements by features within the discrete category of features. Resolution of the game and game play will involve the manipulation of game elements according to a first preset criteria or code from this initial condition of random game elements into a winning condition, wherein there is a second preset criteria or code for manipulating game elements for at least one of the subsets that differs from the first preset criteria. | 07-28-2011 |
20110190041 | GAMING SYSTEM WITH INCREASING ODDS OF WINNING - A system and method for operating gaming systems, such as casino gaming systems and methods, is provided with increasing or improving odds of winning. A display device displays a play area or game board having a plurality of interactive regions some of which are winning regions with others being losing regions. A player may select a region for wagering a fixed wager amount. When the player selects a winning region, the player may elect to take the payout or play at least one additional round of play with the payout. The probability of winning in each additional round of play is increased while increasing the payout by the fixed wager amount. When a losing region is selected, the payout accumulated from the rounds of play is lost. The game mechanic provides for long sequences of wins, or winning streaks, to attract players while reducing variance caused by large jackpot payouts. | 08-04-2011 |
20110201399 | GAME COUNTING NUMBERS CONSECUTIVELY USING MATH FUNCTIONS - A counting game played by one or more players involving numbers selected from pre-classified categories, suited to be played by players having different levels of mental maturity. A game involves choosing a set of numbers from one or more categories, at random. The object of the game is to generate numbers as high as possible, by using multiple math functions on the randomly generated chosen numbers. A player with the highest generated number wins the game. Apart from providing recreation and entertainment, the game develops math skills and provides mental training exercises, and can therefore be useful as a tool for educational and learning purposes. | 08-18-2011 |
20110201400 | GAMING SYSTEM FOR NAVIGATING ADVANCEMENT OF GAME FOR DEALER - A gaming system comprises a control unit quipped with a controller. The control starts the reception of bets from a plurality of stations, displays, on a dealer display, termination order images from the plurality of the stations in accordance with a lapse of a predetermined period of time from the start of the bet reception, and advances the game on the condition that a bet termination order signal is received from an operation input button. | 08-18-2011 |
20110212759 | PROVIDING NON-BINGO OUTCOMES FOR A BINGO GAME - The present invention provides methods and devices for providing a first wagering game (such as a bingo game) that presents a changing pool of displayed game outcomes for a second wagering game (such as a Class III game), preferably on a network of gaming machines. Some implementations of the invention provide a bingo game that presents a changing pool of displayed game outcomes for a slot game or a poker game. In some preferred implementations, game outcomes are generated, e.g., by individual gaming machines, on an ongoing basis and stored in memory. Each of the game outcomes corresponds with a bingo outcome. Preferably, the game outcomes are sorted and stored according to payout amounts for various bingo outcomes. In some implementations, the game outcomes are stored in the form of random number generating (“RNG”) seeds, but in other implementations the game outcomes are stored in a variety of other forms. | 09-01-2011 |
20110218024 | GAMING DEVICE AND METHOD HAVING A FIRST INTERACTIVE GAME WHICH DETERMINES A FUNCTION OF A SECOND WAGERING GAME - A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award. | 09-08-2011 |
20110218025 | APPARATUS FOR GAME PLAY IN GAMES OF CHANCE - The inventions herein relate to novel games of chance and apparatus and methods for their play. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player's account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated. | 09-08-2011 |
20110230247 | GAMING SYSTEM HAVING MULTIPLE PLAYER SIMULTANEOUS DISPLAY/INPUT DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. The game table enables multiple players to manipulate displayed objects (such as virtual cards or other game symbols) displayed by the display/input device at the same time. This enables the display/input device to simultaneously display the same game to multiple players in an integrated seamless manner without the need for multiple different sets of display devices and input devices for each of the players. | 09-22-2011 |
20110230248 | GAMING SYSTEM HAVING MULTIPLE PLAYER SIMULTANEOUS DISPLAY/INPUT DEVICE - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. The game table enables multiple players to manipulate displayed objects (such as virtual cards or other game symbols) displayed by the display/input device at the same time. This enables the display/input device to simultaneously display the same game to multiple players in an integrated seamless manner without the need for multiple different sets of display devices and input devices for each of the players. | 09-22-2011 |
20110237320 | GAMING MACHINE WITH CHALLENGE FEATURE - A gaming system ( | 09-29-2011 |
20110237321 | GAMING DEVICE SYSTEM ALLOWING PHOTOS TO BE DOWNLOADED AS GAME INDICIA ON GAMING DEVICE AND METHOD OF USE - A system and method for allowing users to select photos from social networking websites (e.g., Facebook®) or other dedicated websites for use with select gaming devices wherein the selected photos are used as game indicia (e.g., game reel indicia). Thus, instead of cherries and bars, the gaming device may depict photos of a player's girlfriend and pet. “Friends” of the player may also be able to observe the real-time gaming activities of the player via the social networking website or other dedicated website. | 09-29-2011 |
20110244938 | Wagering Game System With Shared Outcome Determined By A Gaming Machine - A gaming system for playing a wagering game and a community event includes a first gaming machine and a second gaming machine. The first gaming machine determines a randomly selected community-event outcome for the community event, and sends information related to the outcome to at least one other gaming machine of the plurality of gaming machines. The second gaming machine receives the information from the first gaming machine and plays the community event. | 10-06-2011 |
20110263309 | RUNTIME DOWNLOADABLE MOTION CONTROL PROFILES - Methods and apparatus for controlling motion-generating devices in gaming machines are disclosed. A gaming apparatus includes a main processor board, a CPU operable to execute a game of chance, a motion generating device, a first memory configured to store at least one first motion control profile that describes movement of the motion generating device, a motion control board coupled to the main processor board by an interface bus, the motion control board including a second memory configured to store at least one second motion control profile, and transfer logic configured to: receive the at least one first motion control profile via the bus in response to a gaming event, generate the at least one second motion control profile based upon the at least one first motion control profile, and store the at least one second motion control profile in the second memory; and motion control logic configured to cause the motion generating device to move in accordance with the at least one second motion control profile. | 10-27-2011 |
20110263310 | AMUSEMENT DEVICE FOR SECONDARY GAMES - Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described. | 10-27-2011 |
20110269520 | SYSTEM AND METHOD FOR GAMING - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 11-03-2011 |
20110275428 | SYSTEM AND METHOD FOR USING A PLAYER'S PICTURE AS A SYMBOL OR DAUBER ON A SLOT GAME OR GAMING MACHINE BEING PLAYED INSTANTANEOUSLY - Generally described, the present application relates to gambling, and more particularly, to a gaming machine that provides a more personal appeal so that a player's interest is kept. In one illustrative embodiment, the gaming machine can include a camera for taking a picture of a player that is at or proximate the gaming machine. The gaming machine can store the picture as an art file. When played, a gaming presentation can locate the art file and display the player's picture within a game on the gaming machine. The player's picture can replace one of many symbols within the game. The picture can also be placed on playing chips or the background of the game. In slot machines, the reels can include the player's picture uploaded from the art file. The player's picture can also be a daub on a bingo game or a face on a playing card. | 11-10-2011 |
20110281628 | WAGERING GAME OBJECT ANIMATION - An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice. | 11-17-2011 |
20110287821 | SERVER BASED GAMING SYSTEM HAVING SYSTEM TRIGGERED LOYALTY AWARD SEQUENCES - A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing. | 11-24-2011 |
20110287822 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR OFFERING A GUARANTEED WIN - A method in accordance with one embodiment of the present invention is provided, the method comprising the steps of generating a first outcome of a game of chance, determining a target outcome, receiving a first wager, generating a second outcome based on the first outcome, and repeating the step of generating the second outcome until the second outcome matches the target outcome, before receiving any second wager. | 11-24-2011 |
20120004019 | METHOD FOR ADJUSTING A RANDOM NUMBER GENERATOR USED FOR WAGERING BY ADJUSTING PAYOUTS OR USING LIQUID FUNDS - A method, apparatus, and computer readable storage to implement a wagering game which uses a random number generator to affect outcomes. The random number generator can be weighted by the player in exchange for a change in payouts. The random number generator can also be weighted in exchange for a cash purchase from the player or a cash payment to the player. | 01-05-2012 |
20120021814 | DYNAMIC USER TESTING AND COLLECTIVE INTELLIGENCE IN A WAGERING GAME ENVIRONMENT - Dynamic user testing implemented in a wager gaming environment allows new content to be tested on-the-fly, and allows the content presented on the wagering game machines to be accordingly varied, while live, based on the dynamic user testing of the new content. Such dynamic user testing allows the new content to be tested without implementing expensive testing processes. Moreover, the new content can be provided on-the-fly for presentation on the wagering game machines without affecting an ongoing wagering game or taking the wagering game machines offline if the new content is determined to be more successful than the current content. Dynamic user testing allows a wager gaming environment to collect data for creating new wagering games, for promoting wagering games, and for testing new content across multiple platforms. | 01-26-2012 |
20120028695 | METHODS AND SYSTEM FOR PROVIDING PAPER-BASED OUTCOMES - Gaming devices may generate outcomes to be sold in printed form. Representations of the outcomes, corresponding payouts, and other information are printed on sheets of paper. Multiple printed outcomes are assembled into books, wrapped, and sold to consumers. Consumers may purchase the books and browse through the printed outcomes at their leisure. When finished with a book, a consumer may submit a portion of the book to the casino that sold the outcomes. The casino may then pay the player based on the payouts associated with the outcomes in the book. | 02-02-2012 |
20120040731 | DRAWING METHOD, DRAWING DEVICE, AND GAME SYSTEM FOR ENTERTAINMENT GAMES BASED ON COMPUTER NETWORK PLATFORM - Direct and indirect drawing methods, drawing devices, and game systems of entertainment games based on a computer network platform. The methods of the invention include the processes of barcode vouchers printing, barcode vouchers storage, game, reading, and prize-claiming. The drawing methods of the invention possess high reliability, are low cost, and are capable of eliminating cheating. In addition, the invention solves the trust problem of the players in relation to drawing results by avoiding collusion and cheating between the staff and players, and in the meanwhile, it also improves operational efficiency and allocation of player service resources. | 02-16-2012 |
20120046087 | GAMING SYSTEM AND A GAMING METHOD - A gaming system with a free play mode. The gaming system has a game controller configured to process game play instructions in accordance with game rules to produce game outcomes. A credit meter is under the control of the game controller, the credit meter incremented or decremented in accordance with the game outcomes during normal play. A player interface is in data communication with the game controller. The player interface comprising a display that displays game outcomes to the player and operable to cause a free mode instruction to be communicated to the game controller. The game controller is configured to deactivate the credit meter in response to receipt of a free mode instruction. | 02-23-2012 |
20120046088 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS - A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time). | 02-23-2012 |
20120058810 | CENTRAL DETERMINATION GAMING SYSTEM WITH A CENTRAL CONTROLLER PROVIDING A GAME OUTCOME AND A GAMING TERMINAL DETERMINING A PRESENTATION OF THE PROVIDED GAME OUTCOME - A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game outcome presentation seed for the received game outcome. The gaming terminal utilizes the selected game outcome presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player. | 03-08-2012 |
20120058811 | CENTRAL DETERMINATION GAMING SYSTEM WITH A CENTRAL CONTROLLER PROVIDING A GAME OUTCOME AND A GAMING TERMINAL DETERMINING A PRESENTATION OF THE PROVIDED GAME OUTCOME - A central determination gaming system with a central controller providing a game outcome to an individual gaming terminal and the gaming terminal determining the presentation of the provided game outcome. In one embodiment of the present invention, a gaming terminal receives a predetermined game outcome from a central controller. The gaming terminal determines a game outcome presentation, (i.e., how the game outcome is displayed or presented to the player) for the provided game outcome by selecting a game outcome presentation seed for the received game outcome. The gaming terminal utilizes the selected game outcome presentation seed to determine a game outcome presentation. The determined game outcome presentation is displayed to the player and the received game outcome is provided to the player. | 03-08-2012 |
20120071221 | RANDOM SWITCHING GAME ENGINE FOR WAGERING GAMES - A random switching game engine for wagering games provides the advantage of switching between game engines in response to a triggering event. The switch engine controls which game engine will present a wagering game to the player. The different game engines may have different odds for presenting a winning outcome to a player. After a triggering event has occurred the switch game engine may utilize a random number generator to randomly determine whether a switch between game engines should occur. The triggering event may comprise the start of a game or any other event. A switch game engine may perform the switch by activating one of multiple game engines. The wagering game may be presented according to the same rules, but with different odds of receiving a winning outcome, to prevent a player from noticing that a switch between game engines has occurred, or different games may be presented. | 03-22-2012 |
20120083325 | SYSTEMS AND METHODS TO PROVIDE AUGMENTED REALITY FOR A BOARD GAME - According to some embodiments, an image may be received from a camera of a portable computing device associated with a player (e.g., a wireless telephone or game system). At least a portion of a board game may be recognized within the image, and an augmented version of the image may be displayed on the portable computing device. According to some embodiments, a board game score may be automatically determined for the player based on (i) an input received from the player via the portable computing device and (ii) the image associated with the board game. According to other embodiments, the image associated with the board game includes a portion of a visual message not readable by a human and the augmented version of the image includes supplemental information readable by a human when combined with the portion of the visual message. | 04-05-2012 |
20120094733 | METHOD AND APPARATUS FOR CONDUCTING A GAME OF CHANCE - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game includes a game similar to the well-known game of COLLAPSE. | 04-19-2012 |
20120100903 | ONLINE CARD GAME USING CARD DISPENSING MACHINE - A card game machine enables players to play a card game using cards, each of which has a distinctive surface and a non-distinctive surface. The card game apparatus includes a card slide housing, a card stop unit, a card drive unit and a card receive unit. The card slide housing has sliders, each of which is inclined such that cards and slide down. The card stop unit is coupled to the card slide housing to temporarily stop cards. The card drive unit causes the stopped cards to start sliding again. The card receive unit is arranged below the card stop unit and has a plurality of card receiving parts corresponding to the respective sliders to receive cards. The card receiving parts are movable such that portions of the distinctive surfaces of the cards received in each receiving part are spaced apart from each other in one direction. | 04-26-2012 |
20120108311 | Method and Apparatus for Conducting a Game of Chance - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game using a pull-tab ticket. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. | 05-03-2012 |
20120115561 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system providing a progressive link includes a game controller arranged to facilitate play of a game by a player in association with a progressive link, the progressive link including a progressive award; and an incremental award stored in a memory, the incremental award associated with and funded apart from the progressive award associated with the progressive link. The game controller is to award the progressive award plus the incremental award to a player based on a criterion established by an operator associated with the progressive link. | 05-10-2012 |
20120129586 | GAME AT CASH REGISTER - In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant. | 05-24-2012 |
20120129587 | CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS - The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. | 05-24-2012 |
20120135792 | METHOD OF AWARDING PRIZES FOR JACKPOT AND GAMING MACHINES BASED ON AMOUNT WAGERED DURING A TIME PERIOD - Periodic prize draws are conducted by a jackpot controller in a gaming system having one or more electronic gaming devices. The probability of each electronic gaming device winning a particular prize draw is dependent upon the amount wagered on that gaming machine during a period preceding that prize draw. The prize may be a progressive jackpot which comprises an initial starting value and a contribution from the amounts wagered on the electronic gaming devices. If an electronic gaming device wins a prize draw, its player may be granted a feature game to determine the actual prize. Jackpots are suspended pending the completion of the feature game. The probability that a gaming device will win the prize draw, or the relative win probabilities of the gaming devices, may be displayed graphically. | 05-31-2012 |
20120149452 | Multivendor Progressive Gaming System - Systems for facilitating the play of a progressive game. The systems are configured to accrue a portion of wagers to a multivendor progressive prize fund and track the amount accrued to the prize fund by a first set of game terminals in a first prize determination interval. Optionally, the system is configured to receive a second wager from a second player of a second game of chance, the second game of chance operating on a second game terminal in a second set of game terminals. Optionally the system determines that the second player has won a progressive prize. Optionally the system is configured to determine the value of the progressive prize, the value depending on the size of the multivendor progressive prize fund and on an amount of contributions accrued from the second set of game terminals to the multivendor progressive prize fund during a second prize determination interval. | 06-14-2012 |
20120196667 | METHOD AND APPARATUS FOR OUTPUTTING OUTCOMES OF A GAMING DEVICE - In accordance with one or more embodiments, a method for outputting an outcome for a game of a gaming device is presented, wherein the method comprises first outputting an apparent outcome for the game and then outputting an actual outcome for the game. In one or more embodiments, a benefit corresponding to the apparent outcome may not be provided to the player playing the gaming device. For example, a hopper may be prevented from dispensing a payout associated with the apparent outcome. In accordance with one or more embodiments, a character (e.g., an animated character) may be displayed as changing the apparent outcome into the actual outcome. | 08-02-2012 |
20120214568 | APPARATUS AND METHOD FOR SUPPORTING APPLICATIONS IN A DISTRIBUTED NETWORK - The methods and apparatus disclosed herein include a platform for providing loyalty, advertising and gaming functionality across multiple applications. Actions by users within applications and interactions with advertising may be rewarded via a loyalty program. In one implementation, functional elements are provided to application developers to enable their applications to communicate with a loyalty system, receive awards based on user behavior, among other functions. In another aspect, an interactive gaming and advertising platform is provided that may support multiplayer online computer games for prizes with elements of messaging and social networking between players embedded into the game play itself, whereby players may use mobile computing devices or traditional desk-top computing devices in order to verify their location and claim a measure of control over their location. | 08-23-2012 |
20120214569 | Gaming System, a Method of Controlling a Gaming System and a Controller - There is provided a gaming system comprising: a plurality of gaming devices, each gaming device having an audio and/or visual output device having a controllable output; and a controller arranged to: monitor a state of each of the plurality of gaming devices; determine that a state of at least one of the gaming devices has changed; and control at least one other gaming device of the plurality of gaming devices to modify the controllable output of each of the at least one other gaming device in response to the change of state. | 08-23-2012 |
20120214570 | Systems and Methods for Lottery-Style Games - Systems and methods for lottery-style games are disclosed. In one exemplary embodiment, a computer-implemented method may comprise: establishing a map-based game associated with a gameboard comprising a map of a geographical area, the map being divided into a plurality of units wherein each unit represents a geographic location in the mapped geographical area; providing at least a portion of the gameboard for display to a player via a personal computing device, thereby accepting enrollment of a plurality of players in the map-based game; receiving from each player a selection of at least one geographic location of interest corresponding to at least one unit on the map; and for each lottery drawing, making a substantially random selection from some or all of the units on the gameboard to select at least one first unit to win a first prize. | 08-23-2012 |
20120220353 | RECONFIGURABLE GAMING DISPLAYS AND GAMING TERMINALS WITH RECONFIGURABLE DISPLAY DEVICES - Gaming terminals, gaming machines, gaming systems, and methods of reconfiguring a display device are presented herein. A gaming terminal for playing a wagering game is disclosed, which includes an input device configured to receive a wager to play the wagering game, a cabinet, and a display device operatively mounted to the cabinet. The display device has an electronic graphical display screen that is operable to dynamically display information related to the wagering game. The display screen is configured to physically change shape and/or size. | 08-30-2012 |
20120220354 | ELECTRONIC GAMING PLATFORM HAVING PHYSICAL GADGET - An electronic gaming system configured for executing an electronic game using physical gadget. The electronic gaming system has a gaming console which runs an electronic game. A physical gadget has a wireless transmitter that transmitting an outcome value. The main console receives the outcome value over wireless communication from the gadget, and advances the flow of the game according to the outcome value. Examples of the physical gadget may be a die, a clock, and a game piece, having a transmitter that transmits to the console an outcome value, e.g., rolling of a die or time from a clock. | 08-30-2012 |
20120220355 | ELECTRONIC GAMING PLATFORM HAVING SHARED AND PRIVATE SCREENS - An electronic gaming system configured for executing an electronic game on a plurality of terminals, each terminal having a corresponding monitor the electronic game having a public portion and a private portion, wherein when the electronic gaming system is executed by the terminals, it causes the terminals to display the public portion of the game on one of the terminal's monitor; display a private portion of the game to on the other terminals monitors; enable wireless communication between the terminals; and manage flow of the game according to game rules and the wireless communication. | 08-30-2012 |
20120225707 | VIRTUALIZATION FOR GAMING MACHINES - A gaming device, method and system where the gaming device may be partitioned to create plural virtual machines to execute software applications to operate hardware resources of the gaming device to operate one or more games of chance. At least one of the software applications is subject to real time constraints. | 09-06-2012 |
20120238341 | GAMING DEVICES WITH DEDICATED PLAYER RNG AND TIME SHARE FEATURES - Gaming machines or devices utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs are each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as a casino gaming machine or a game board devices accessed via a remote presentation device such as a phone or computer. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player. | 09-20-2012 |
20120238342 | SYSTEMS AND METHODS FOR PROVIDING GAMING ACTIVITIES - Described herein are various systems and methods for providing gaming activities, these particularly relating to gaming activities where a plurality of players provide respective entry fees. Traditional gaming activities necessarily involve the player putting his or her entry fee at risk. The present invention, at least in some of its preferred forms, modifies the traditional approaches of operating such gaming activities so that the player's entry fee is not necessarily placed entirely at risk. Indeed, in some embodiments a player is provided with an option to participate on the basis that his or her entry fee is wholly refundable while retaining the opportunity to win prizes, potentially alongside more risky though still modified participation by other players. | 09-20-2012 |
20120270627 | GAMING SYSTEM HAVING MULTIPLE ADJACENTLY ARRANGED GAMING MACHINES WHICH EACH PROVIDE A COMPONENT FOR A MULTI-COMPONENT GAME - A gaming system including a plurality of adjacently arranged gaming machines which are linked by a multi-component game. Each of the gaming machines includes a base or primary game which is operable upon a wager by a player. Upon the occurrence of a component triggering event at one of the gaming machines, that gaming machine generates one or more components of the multi-component game. Upon an evaluation triggering event at one of the gaming machines, that gaming machine determines a multi-component game outcome to provide to the player based on that generated components of other gaming machines. The gaming system determines an award, if any, for that player based on the multi-component game outcome. | 10-25-2012 |
20120276972 | METHOD OF AWARDING A PRIZE - A method of awarding a prize to a user of an electronic gaming machine (EGM) in a network. The network includes a plurality of venues in which each venue includes at least one EGM. The method includes querying the EGMs to determine changes in win meters of the respective EGMs during a polling cycle. The change in the win meter representative of at least one of a number of wins or an amount won by the corresponding EGM over the cycle. The method also includes deciding to award the prize based on responses to the querying and selecting a winning venue from the network. The method also includes selecting a winning EGM at the winning venue, wherein probabilities of the respective EGMs being selected as the winning EGM are proportional to the changes in the win meters of the respective EGMs at the winning venue over the cycle. | 11-01-2012 |
20120276973 | DETECTION DEVICE CAPABLE OF ACCURATELY READING DOTS ON DICE - A detection device is used in a gaming machine that detects numbers of dots on a plurality of dice having wireless tags. The detection device reads the wireless tags which are embedded on each face of the dice by a reader having an antenna. The antenna of the reader includes a first antenna portion disposed substantially in a central portion of a field that supports the dice, and formed in a substantially circular shape, and a plurality of second antenna portions disposed so as to superimpose a detection area of the first antenna portion, and having a detection area larger than the first antenna portion. The first antenna portion and the plurality of the second antenna portions are disposed so as to have a portion of detection areas mutually superimposed on a playing board. | 11-01-2012 |
20120276974 | Method of Generating Random Numbers for a Gaming System - Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline. | 11-01-2012 |
20120282990 | PRIZE AWARDING MECHANISM FOR A GAMING MACHINE OR SYSTEM OF LINKED GAMING MACHINES - Systems and methods for use with a gaming machine that, in response to the staking of a wager by a player, is arranged to randomly determine an outcome of a game, display on a display representations of the outcome, and award an award if a winning outcome occurs, wherein the player can stake a variable sized wager on the occurrence of a winning outcome, the systems and methods including varying the probability of selecting the outcome associated with a special prize dependent on the size of the wager staked by the player and/or varying the probability of one or more other prizes that are alternatives to the special prize. | 11-08-2012 |
20120289301 | GAMING SYSTEM AND METHOD FOR PROVIDING PURCHASABLE BONUS OPPORTUNITIES - A gaming system includes a plurality of linked gaming devices, each of the gaming devices including a primary game operable upon a primary game wager. The gaming devices of the gaming system enable a plurality of players to place primary game wagers on plays of the primary games. In one embodiment, each of the players is enabled to place optional second wagers on shared random determinations which occur independently of the primary games. The gaming devices display the primary game outcomes and provide the players with any awards associated with the primary game outcomes. The gaming system determines an outcome for the shared random determinations. In one embodiment, for each of the shared random determinations which results in a designated outcome, the gaming system provides a bonus award to each of the players who placed the second wager on the shared random determination. | 11-15-2012 |
20120295684 | Electronic board game creator - This invention fills the gap between traditional board games played on cardboard with pawns, playing cards, and dice and electronic game consoles and PC games. The invention introduces the possibility to create a board game on the fly with the invention of underlying systems and methods and hard and software. With a contactless communication unit (CCU) at the heart of the system, it allows players to play board games on cardboard, stationery, touch screen device on the go (mobile), or online with users across the globe or at least one virtual player (software). | 11-22-2012 |
20120302305 | WAGERING GAME, GAMING MACHINE AND NETWORKED GAMING SYSTEM AND METHOD WITH A MULTIPLE-PROGRESSIVE WHEEL GAME AND ASSOCIATED METHODS - A method and gaming machine are disclosed for operating a game with a primary and embedded game. An embedded game is disclosed as a bonus game with one embodiment animating miniature reels inside the primary game symbol. Each embedded slot game may have its own progressive, or may be tied into the progress associated with the primary game. Each embedded slot game will have its own paytable, and may be a miniature version of a well-recognized full-sized slot game. Also disclosed are a wagering game, a gaming machine and a networked gaming system and associated methods including a multiple-progressive wheel game. A player may win all of a set of wheel-based progressive award during play of a single game. | 11-29-2012 |
20120302306 | GAMING DEVICE HAVING A SECOND SEPARATE BONUSING EVENT - A gaming system wherein a second game is triggered once a specific event occurs in a first game. | 11-29-2012 |
20120309482 | GAMING SYSTEM AND A METHOD OF GAMING - The present invention relates to a gaming system and a method of gaming that includes a wheel game. | 12-06-2012 |
20120309483 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING AN OUTCOME ENHANCING FEATURE - An embodiment of a gaming device includes a game having at least three choices, wherein each of the choices either trumps or is trumped by one of the other choices, and a processor programmed to determine if an outcome enhancing condition is satisfied, enable a player to elect to enhance an outcome if an outcome enhancing condition is satisfied, enable the player to select one of said choices, select one of said choices, determine an outcome based on a comparison of the player's choice with the processor's choice, provide a win outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a draw determination, provide a draw outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a lose determination. | 12-06-2012 |
20120315971 | AUTOMATED GAMING CHAIRS AND WAGERING GAME SYSTEMS AND MACHINES WITH AN AUTOMATED GAMING CHAIR - Gaming chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed for a wagering game system with a controller operable to output signals associated with a wagering game. The gaming chair includes a backrest portion, a seat portion, and a base for supporting the seat and backrest portions. The base includes a height adjustment mechanism. The gaming chair also includes a motion-enabling mounting assembly that is attached to the seat portion and has at least one actuator configured to selectively move the seat portion in response to signals from the controller. The mounting assembly is movably mounted on the height adjustment mechanism of the base such that the mounting assembly, seat portion, backrest portion, and actuator(s) can be unitarily repositioned between a plurality of distinct heights. | 12-13-2012 |
20120322527 | GESTURE SENSING ENHANCEMENT SYSTEM FOR A WAGERING GAME - A gaming system and a method for conducting a wagering game that allows accurate determination of a player gesture input. A gaming terminal for playing the wagering game including a controller is disclosed. A touch surface is provided for actuation by a player gesture associated with an input to the wagering game. A sensor array underlies the touch surface to sense the motion of the gesture. The sensor array is coupled to the controller. The controller determines a trajectory represented by the gesture based on the sensed motion from the sensor array. A display is coupled to the controller to display movement of an object image based on the trajectory represented by the gesture. | 12-20-2012 |
20130005424 | GAMING DEVICE AND METHOD HAVING A FIRST INTERACTIVE GAME WHICH DETERMINES A FUNCTION OF A SECOND WAGERING GAME - A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award. | 01-03-2013 |
20130005425 | MANAGING ODDS BETS IN A CARD GAME - A method of managing a blackjack game is provided. A blackjack game bet comprising a bet against a house entity on a blackjack hand is received from a player. A pair of cards is determined for a hand for the house entity, and another pair of cards is determined for a hand for the player. The odds of the occurrence of one or more subsequent events are determined based at least in part on one or more of the pair of cards selected for the house entity's hand and one or more of the pair of cards selected for the player's hand. The odds for an additional bet are determined based at least on the determined odds for the one or more subsequent events, and the additional bet is offered to the player at the determined odds for the additional bet. | 01-03-2013 |
20130012283 | SYSTEMS AND METHODS OF ELECTRONIC GAMING - During operation of a gaming machine, information about future game outcomes is provided to player-users. A processor of the machine determines outcome(s) of the one or more selected games; stores the outcome(s) on non-transient storage media of the machine; and relays information, through an output device of the machine, about at least one of said outcome(s), before one or more selected games has been played. | 01-10-2013 |
20130012284 | GAMING MACHINE WITH LOYALTY BONUS - A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines participate with control of the game being provided by a central game controller, while the communications network is controlled by a network controller. A first game mode is available to all players and a second enhanced game mode is made available to players who have reached a predetermined threshold of loyalty points. | 01-10-2013 |
20130012285 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming comprises initiating a jackpot event responsive to receiving an event trigger; determining whether to award a prize to a player in the jackpot event, the probability of awarding the prize in the jackpot event being dependent on a value of a jackpot evaluation parameter accumulated over a plurality of games; and awarding the prize in response to making a positive determination. | 01-10-2013 |
20130023320 | SYSTEM AND METHOD FOR PROVIDING A GAME OF CHANCE OVER MESSAGING SERVICES - A system and method are described for providing a game of chance over messaging services. In one embodiment a method is disclosed for receiving a message from a first user which includes an identifier of a second user. The second user is registered for the game of chance based on the identifier of the first user. A message may be sent to the second user to invite the second user to enter the identifier of another user into the game of chance. A winning identifier is identified from a set of identifiers, such as the identifiers entered into the game of chance. A message is sent the second user if the amount by which the identifier of the first user matches the winning identifier satisfies a winning threshold. The message may include an indication that the second user won a prize. | 01-24-2013 |
20130029739 | Personalized Jackpot Wagering Game, Gaming System, and Method - A gaming system and method is disclosed that includes a personalized tournament or group event hosting website wherein players may participate in or organize one or more groups and/or associated group events online or at participating casinos, invite friends and acquaintances to join one or more groups, accept or extend invitations to play in tournaments or competitions, and, set up and enter tournaments or competitions. | 01-31-2013 |
20130029740 | GAMING METHOD AND SYSTEM - Disclosed herein is a method of gaming, in which a first player and a second player each submit a set of 2 completed gaming tables, a game board and a guess board, for competition against each other. Each gaming table has the same number of gaming cells and is populated by the respective player with a set of tokens. The populated game board of the first player is compared to the populated guess board of the second player to determine a score for either the first player or the second player, depending on the scoring methodology. Similarly, the populated game board of the second player is compared to the guess board of the first player to determine a score for the first player. Two gaming tables are compared against each other by comparing the values of tokens located in corresponding positions of the gaming tables that are being compared. An intermediate score is determined for each position on the gaming table. Those intermediate scores are then utilised to determine a score for a player. The scores for the first player and the second player are compared to determine a winner. | 01-31-2013 |
20130040718 | HANDSET WITH SPIN INPUT - The handset include a case configured such that when the handset is placed face-up on a substantially horizontal surface a user can spin the spin the handset on the surface and the handset will continue to spin after the user has released the handset. The handset also includes electronics in the case. The electronics are configured to execute one or more functions in response to the spinning of the handset on the surface. | 02-14-2013 |
20130040719 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF - Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM | 02-14-2013 |
20130065659 | TOURNAMENT GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A PLAYER-INTERACTIVE BONUS FEATURE - A tournament game, gaming machine, gaming system and method are disclosed wherein a player-interactive bonus feature is triggered and displayed simultaneously with a tournament game presentation and a bonus award is paid responsive to a player selecting a displayed bonus target, such as a balloon. The bonus award is paid in addition to any award payable based on the tournament game outcome. The award may be non-credit prizes redeemed in various ways such as printing a coupon at the player machine. | 03-14-2013 |
20130072277 | PARLAY-BASED TOURNAMENT INCLUDING SUCCESSIVE GAMES - A parlay-based tournament playable by a plurality of players is provided. The tournament includes a plurality of successive games. Each game has a ticket pool and a plurality of results. | 03-21-2013 |
20130072278 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A PLAYER-SELECTABLE MULTI-GAME MIX AND MATCH FEATURE - A system, apparatus, and method are disclosed in which a gaming machine provides a player-selectable base game and a player-selectable side game, both of which may be played and wagered upon concurrently or according to some play sequence. The selected base game may be one of several themes or types of game displayed on a portion of a primary display of the gaming machine and the selected side game may be one of several themes or types of game displayed on a remaining portion of the primary or an alternate display. The potential prizes may be stand-alone as with a prize table or networked as with a prize pool having fixed or progressive prizes. | 03-21-2013 |
20130079087 | GAMING SYSTEM, GAMING DEVICE, AND METHOD CHANGING AWARDS AVAILABLE TO BE WON IN PENDING PLAYS OF A GAME BASED ON A QUANTITY OF CONCURRENTLY PENDING PLAYS OF THE GAME - Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game. | 03-28-2013 |
20130079088 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A MULTIPLE PLAYER PERSISTENT GAME - A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award. | 03-28-2013 |
20130079089 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A MULTIPLE PLAYER PERSISTENT GAME - A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award. | 03-28-2013 |
20130079090 | WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT PROVIDING A FEATURE CLUB SYSTEM - A gaming machine includes a feature club interface system. This feature club interface system provides an interface through which a player at the gaming machine may access a number of features available through the gaming machine which may or may not be related to wagering games offered through the gaming machine. The feature club interface system may rely on communications with a remote feature club server to initiate or enable various features at the gaming machine. | 03-28-2013 |
20130079092 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-28-2013 |
20130079093 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-28-2013 |
20130084932 | SYSTEM AND METHOD FOR AN EXTENSIBLE BOOT IMAGE FOR ELECTRONIC GAMING MACHINES - Disclosed are electronic gaming machines, methods and systems for gaming device configuration and gaming device software distribution. An electronic gaming machine is configured to detect whether a primary portable storage device is in communication with the electronic gaming machine. The primary portable storage device may be configured to store a boot image. The boot image may include a boot code, an operating system, and a framework application. The framework application may be configured to search and execute a pluggable module according to instructions provided by the pluggable module. The framework application may also include instructions configured to determine whether at least one of the one or more pluggable modules includes a signature and execute the at least one pluggable module when it is determined that the at least one pluggable module includes the signature. | 04-04-2013 |
20130084933 | SYSTEM AND METHOD FOR GAMING - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. | 04-04-2013 |
20130084934 | AMUSEMENT APPARATUS - An entertainment apparatus may include an arcade game; a video display device in communication with said arcade game; an electronic game module in communication with said video display device and, comprising a processor; a computer readable medium in communication with said processor; microcode encoded in said computer readable medium, wherein said processor utilizes said microcode to operate said game module; instructions written to said computer readable medium; and a music playing unit that is used to play music from either at least one music database in the entertainment apparatus or a communication network connected to a plurality of music content sources. In one embodiment, the gaming apparatus is able to search a player's social networking websites through the communication network to further determine the player's preference about music, and retrieve the music from the music database in the entertainment apparatus or the communication network connected to music content sources. | 04-04-2013 |
20130095904 | METHODS AND APPARATUS FOR PROVIDING TICKETS FROM GAMING DEVICES AND/OR LOTTERY TERMINALS - Gaming devices dispense tickets which are unrelated to a player's success on a particular game played on a gaming device or to the player's credits on a credit meter or other “cash out” indicator. The gaming devices provide gaming awards, and also provide tickets. Other methods provide tickets during the play of wagering games. Still other embodiments comprise lottery terminals which dispense tickets other than those purchased by a lottery patron or won on a purchased lottery ticket. | 04-18-2013 |
20130102374 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130109456 | COMPUTER-AIDED ONLINE CARD GAMES HAVING PARALLEL PAYOUTS | 05-02-2013 |
20130116027 | GAMING APPARATUS AND SYSTEMS - Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) ( | 05-09-2013 |
20130116028 | Wagering Game With Dual-Play Feature - Multi-player games that foster cooperation or competition between players. A multi-player wagering game system includes a first display to display a first wagering game; a first input device corresponding to the first display to accept input from a first player; a second display to display a second wagering game, the second display being adjacent to the first display; a second input device corresponding to the second display to accept input from a second player; and a bonus display to display a bonus game. The bonus game receiving input from both the first and the second input devices. Computer software causes the first wagering game and the second wagering game to be executed. A multi-person seating device is configured to permit the first player and the second player to sit side-by-side in front of the first display and the second display, respectively. | 05-09-2013 |
20130116029 | GAMING CONTROLLER, DEVICE AND METHOD OF GAMING - A method of awarding a jackpot, the method including determining whether a jackpot trigger, which is configured to occur based on a monetary turnover value associated with a gaming device, has occurred within a predefined period of time; and causing the jackpot trigger to occur irrespective of the monetary turnover value associated with the gaming machine if it is determined that the jackpot trigger has not occurred within the predefined period of time. | 05-09-2013 |
20130116030 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system arranged to implement a probabilistic game is disclosed. The system includes an outcome evaluator arranged to determine whether an outcome of an implemented game corresponds to a winning outcome, and a game recorder arranged to record video information indicative of a winning outcome occurring in a game implemented by the gaming system. The system is arranged to provide a player with access to video information relating to a winning outcome obtained by the player. A corresponding method is also disclosed. | 05-09-2013 |
20130116031 | CONVERTIBLE IN-REVENUE AND OUT-OF-REVENUE GAMING SYSTEM AND METHOD WITH A REAL-TIME PLAYER DASHBOARD DISPLAY - A convertible in-revenue and out-of-revenue gaming system is disclosed that includes a server connected to automatically convert operating modes and control in-revenue and out-of-revenue operation of one or more banks of gaming machines wherein each of the gaming machines includes a video camera connected to capture live player video feed during competition or tournament operating mode, and each of the gaming machines is operable to display a tournament game presentation simultaneously with a player dashboard. The player dashboard includes a display of the live player video, the player position, the player score, and remaining time in the competition or tournament. | 05-09-2013 |
20130122982 | METHOD, CIRCUIT, DEVICE, SYSTEM, AND CORRESPONDING COMPUTER READABLE CODE FOR FACILITATING COMMUNICATION WITH AND AMONG INTERACTIVE DEVICES - Disclosed, is to a method, circuit, device, system, and corresponding computer readable code for facilitating communication with and among one or more interactive devices. An interactive device, in accordance with the present invention, comprises an acoustic sensor to sense one or more acoustic signals, a signal recognition circuitry to recognize a sensed signal in a signals reference and correlation table and to correlate recognized signal to one or more corresponding commands, and a behavior logic module to select one or more responses from a command to response correlation logical map wherein the one or more responses are selected based on the correlated one or more commands and one or more secondary factors. | 05-16-2013 |
20130122983 | SELF-CONTAINED DICE SHAKER SYSTEM - The disclosure relates generally to different devices, methods, systems, and computer program products for a self-contained dice shaker assembly. The self-contained dice shaker assembly may include a container device defining an opening into an interior configured for receipt of one or more dice and a sensor assembly in communication with the container interior. The sensor assembly may be configured to monitor, in accordance with one or more predetermined parameters, the shake quality of the dice in the container during a shaking event. The self-contained dice shaker assembly may include an identification assembly operable to identify the outcome of a respective outcome face of each die associated with the outcome of a shaking event. | 05-16-2013 |
20130122984 | Methods and Apparatus for a Distributed Bonus Scheme using Simulated Scatter Reactions - Methods and apparatus for a distributed bonus scheme using simulated scatter reactions are disclosed. An example method of operating a gaming device in a gaming system includes receiving a trigger that initiates a first bonus decision in a first gaming device. Further, the example method includes calculating, using a programmed processor, an accumulated value that defines a range. Further, the example method includes generating a random number. Further, the example method includes, when the random number falls within the range, granting a bonus to the first gaming device. Further, the example method includes determining whether the first bonus decision is to initiate a second bonus decision in a second gaming device of the gaming system. | 05-16-2013 |
20130122985 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: receiving an input indicative that a player accepts deferred payment in respect of at least one award awardable during play of a game; conducting the play to determine whether the at least one award is made; and providing an entitlement to the player to enable the player to obtain the award after a deferment period when the award is made to the player. | 05-16-2013 |
20130137498 | Electronic Gaming Machine Automated Testing - A method for testing an electronic gaming machine includes generating a test sequence comprising tests to be conducted on the electronic gaming machine, generating a test script from the test sequence, accessing a protocol dictionary to determine values for the inputs, emulating parts of the electronic gaming machine by applying the specific values for the inputs to the electronic gaming machine, receiving outputs from the electronic gaming machine, accessing the protocol dictionary to determine conditions associated with the outputs, and interpreting the determined conditions to determine whether the criteria for appropriate operation of the electronic gaming machine has been met. The tests include a criteria indicating inappropriate or appropriate operation of the electronic gaming machine. The test script includes inputs to be applied to the electronic gaming machine. The inputs are associated with wagering game play. The values emulate parts of the electronic gaming machine. | 05-30-2013 |
20130143633 | METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY - In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith. | 06-06-2013 |
20130150139 | SYSTEMS AND METHODS FOR PROCESSING SOFTWARE OBJECTS IN CONNECTION WITH A MAP-BASED GAMEBOARD - Systems and methods for processing software objects in connection with a map-based game are disclosed. Embodiments of the presently disclosed invention provide players with the ability to participate in a map-based game that offers prizes or discovery in the form of software applications upon his or her selection of one or more grid units in a map-based game. For example, in a map-based game, one or more of the units on the gameboard may have embedded therein one or more Apps that, when selected by the player, cause the application to be executed, unlocking aspects or features of the map-based game or providing players with entertainment, advertisements, promotional information, education, social networking, games, or utility functions. | 06-13-2013 |
20130172066 | NETWORK SYSTEM FOR COORDINATING BONUS GAMES - A bonusing game system and method usable with games of chance in which all participating machines are synchronized so their independent bonus rounds play simultaneously. In one embodiment, one player terminal triggers a bonus round and is deemed a “seller” in a simulated auction, and all other active player terminals in a bank also participate as simulated “buyers.” The “seller” makes choices of items to sell which are communicated to the “buyers.” The “seller” watches as simulated bids are placed on their items, and “buyers” participate in simulated bidding of items shown on their screens. The seller and all buyers are awarded some winnings, enabling all players' terminals that run the simultaneous simulated auction bonus round to win each time the simulated auction bonus game is invoked. | 07-04-2013 |
20130172067 | GAMING SYSTEM AND METHOD FOR PROVIDING A COMMUNITY BONUS EVENT - A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers. | 07-04-2013 |
20130172068 | WEARABLE PERSONAL DIGITAL FLEXIBLE CLOUD GAME, MULTIMEDIA, COMMUNICATION AND COMPUTING DEVICE - Provided is a wearable personal digital (WPD) flexible cloud game, multimedia, communication and computing device, a method for accessing game and multimedia data and performing communications using the WPD flexible cloud game, multimedia, communication and computing device, and a method for facilitating payments using a WPD flexible cloud game, multimedia, communication and computing device. The WPD flexible cloud game, multimedia, communication and computing device comprises a flexible display, a flexible power source, a processor, a memory unit, and a communication circuit. The processor is configured to communicate with a game and multimedia server and a communication server over a network to transfer game, multimedia and communication data, and transmit, upon a user's request, the game, multimedia and communication data to one or more external devices. | 07-04-2013 |
20130178269 | SECOND CHANCE GAMING SYSTEMS, METHODS, APPARATUS AND COMPUTER-READABLE MEDIA - A gaming method, machine and system provide a 2 | 07-11-2013 |
20130178270 | Electrical Computers and Digital Processing Systems Involving Interprogram or Interprocess Communication Regarding Risk in Amusement Devices and Games - Various methods and apparatus related to gaming are described. Some embodiments relate to managing risk. Risk may be managed across different jurisdictions and among a plurality of wagering venues. Other embodiments are described. | 07-11-2013 |
20130184043 | METHOD AND APPARATUS FOR SELECTIVELY INDICATING WIN PROBABILITY - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. | 07-18-2013 |
20130190063 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A SELECTION GAME WITH OFFER AND ACCEPTANCE FEATURES - A gaming system including a secondary game which incorporates different types of player decisions which affect different aspects of the play of the secondary game. Specifically, one or more gaming system determinations associated with a play of the primary game coupled with one or more player wagering or purchasing decisions made prior to the play of the secondary game, determine one or more features, attributes or parameters of the secondary game. Additionally, one or more player selections associated with the play of the secondary game, coupled with one or more player strategy decisions pertaining to the continued play of the secondary game, determine the secondary game award provided to the player. | 07-25-2013 |
20130210512 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A REPLAY OF PREVIOUSLY PLAYED GAMES - Gaming systems, gaming devices, and methods for dynamically maintaining a set of previously generated game outcomes and providing a replay of one or more of the previously generated game outcomes. | 08-15-2013 |
20130210513 | SOCIAL GAMING - In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device. | 08-15-2013 |
20130210514 | SOCIAL GAMING - In one embodiment, a system, apparatus, and method for social gaming includes at least one gaming machine configured to play a game of chance and produce game information and a social gaming server configured to: communicate with the at least one gaming machine; establish a remote gaming session between the gaming machine and at least one user device; and distribute at least a portion of the game information to the at least one user device. | 08-15-2013 |
20130217458 | CLOCKWORK WHEEL MECHANISM WITH LCD BACKGROUND - A gaming display apparatus includes a primary rotating device and a secondary rotating device. The gaming display apparatus also includes a rotary drive mechanism attached to the primary rotating device. A Geneva wheel mechanism is attached to the secondary rotating device. The rotary drive mechanism includes a pin for engaging the Geneva wheel mechanism. The pin and the Geneva wheel mechanism drive the secondary rotating device. A method for display of a game includes driving a primary rotating device with a drive mechanism, attaching at least one Geneva wheel to a secondary rotating device, and driving the secondary rotating device using a pin on the drive mechanism. | 08-22-2013 |
20130217459 | Voucher Gaming Player Terminal - A gaming system and related methods comprising a gaming device and a voucher mechanism in communication with the gaming device. The voucher mechanism is configured to present various types of vouchers to the player depending on a game outcome. The types of vouchers include, without limitation, a jackpot voucher, a merchandise voucher, a free play voucher, a mystery voucher, a competition entry voucher, and a restricted machine play voucher. | 08-22-2013 |
20130217460 | GAMING SYSTEM HAVING MULTIPLE GAMING DEVICES THAT SHARE A MULTI-OUTCOME DISPLAY - A linked gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display positioned adjacent to each of a plurality of associated gaming devices and having a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates an individual outcome associated with each gaming device. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. However, each gaming device receives the outcome only if it has participated in the random generation. | 08-22-2013 |
20130225252 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller rearranges symbols in a base game, and triggers a bonus game when a combination of the symbols rearranged in the base game satisfies a predetermined condition. The controller executes each unit game of the bonus game based on a bet betted by the player, determines a number of cells by which the character moves along with the course in each unit game, and moves the character from a current cell to a destination cell according to the number of cells in each unit game. The controller performs an event corresponding to the destination cell in each unit cell, and determines an award of the goal cell based on an average bet per unit game when the character arrives at the goal cell. | 08-29-2013 |
20130225253 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a controller executes a base game, and triggers the bonus game including a plurality of unit games when a result of the base game satisfies a predetermined condition. The controller determines reachable cells of the character in each unit game of the bonus game. The controller determines an expected value of an award provided in each reachable cell by distributing predetermined credits to the reachable cells in each unit game. The controller determines a number of cells by which the character moves along with the course in each unit game, moves the character to any one of the reachable cells according to the number of cells in each unit game, and determines an award to be provided to the player according to the expected value of a cell at which the character arrives in each unit game. | 08-29-2013 |
20130237304 | SYSTEMS AND METHODS FOR SECOND CHANCE GAMES - Systems and methods for second chance games are disclosed. According to one particular embodiment, a computer-implemented method may comprise: receiving information of a first chance game established on a first medium, wherein a play of the first chance game provides an access mechanism for a second chance game; establishing the second chance game on a second medium based at least in part on the information of the first chance game; predetermining, by at least one processor, an outcome of the second chance game by a associating predetermined results with a plurality of game sessions; receiving from a player a request to access the second chance game submitted based on the access mechanism; assigning to the player one of the plurality of game sessions having a predetermined result; and facilitating the player's play of the second chance game to reveal to the player the predetermined result of the assigned game session. | 09-12-2013 |
20130244744 | SYSTEMATIC CONTROL AND PROCESSING TO MONITOR AND MANAGE CONTESTANT ENTRY DISPERSION OF SINGLE AND MULTIPLE SESSION INTERNET CONTESTS OVER THE ESTIMATIONS AND PREDICTIONS OF FUTURE EVENTS - An information and synchronous communications computer system and process displays (i) contingent and non-contingent promotional offers or contest rewards, and (ii) data relating to future events with uncertain outcomes, where the realization of contingent promotional offers and rewards is based upon a contestant's successful predictive balloting (through interactive computer interface of the system) over future events with uncertain outcomes. Balloting involves the submission of one or more predicted choices or values relating to single or multiple future events with uncertain outcomes. Through real-time processes, the system creates, validates and modifies balloting interface and related processes to control dispersion of contestant entry selections in order to maintain a forecasted aggregate amount of awards within a statistically predetermined range. The system and process makes extensive use of sample population data, survey data, social graph data, and contestant entry data for management of contestant pool and contest space within which contestants ballot. | 09-19-2013 |
20130252686 | Method for Managing Contests - A service to manage sweepstakes, games, contests, loyalty programs and scavenger hunts is disclosed. The user of an end user device moves to different locations and sends back information regarding the user's location to the service. The service can be updated/adjusted real time to automatically track users, points, entries, location, and multiple step scavenger hunts. The service may send the user to different locations where the user can obtain prizes. Companies can engage with their customers in new ways by leveraging and modifying mobile technology. In one implementation locations, address book, on device animations, randomized unique ID generated by a device during the contest can be modified in real time during operation of the service. | 09-26-2013 |
20130252687 | CREDIT CONTRIBUTION METHOD FOR A HYBRID GAME - Systems and methods for collecting a credit contribution for a hybrid game having an entertainment game portion and a gambling game portion are provided. In operation, a portion of real world credits committed or accumulated in the hybrid game are collected and the collected portion of real world credits is contributed to a pool via a credit tax management system, the pool for the purposes of contributing to an award for redemption of game world credit granted players for achieving a certain status in a hybrid game tournament. | 09-26-2013 |
20130252688 | METHOD OF AWARDING PRIZES FOR JACKPOT AND GAMING MACHINES BASED ON AMOUNT WAGERED DURING A TIME PERIOD - Periodic prize draws are conducted by a jackpot controller in a gaming system having one or more electronic gaming devices. The probability of each electronic gaming device winning a particular prize draw is dependent upon the amount wagered on that gaming machine during a period preceding that prize draw. The prize may be a progressive jackpot which comprises an initial starting value and a contribution from the amounts wagered on the electronic gaming devices. If an electronic gaming device wins a prize draw, its player may be granted a feature game to determine the actual prize. Jackpots are suspended pending the completion of the feature game. The probability that a gaming device will win the prize draw, or the relative win probabilities of the gaming devices, may be displayed graphically. | 09-26-2013 |
20130267295 | MULTILAYER DISPLAY WITH PARALLAX CORRECTION - Techniques for removing the parallax effect on multilayer displays in gaming machines. A gaming machine includes a multilayer display, a player sensor, and one or more processors. The multilayer display includes a proximate display and a distal display. The player sensor detects data associated with a person indicating the person's viewing position of the multilayer display. The one or more processors use the data to determine whether a correction for parallax is required. The image on the proximate display, the distal display or both may be modified based on the data to provide a composite image on the multilayer display without the parallax effect for the person at the person's viewing position of the multilayer display. | 10-10-2013 |
20130267296 | METHODS AND SYSTEM FOR PROVIDING OUTCOMES - Gaming devices may generate outcomes to be sold in printed form. Representations of the outcomes, corresponding payouts, and other information are printed on sheets of paper. Multiple printed outcomes are assembled into books, wrapped, and sold to consumers. Consumers may purchase the books and browse through the printed outcomes at their leisure. When finished with a book, a consumer may submit a portion of the book to the casino that sold the outcomes. The casino may then pay the player based on the payouts associated with the outcomes in the book. | 10-10-2013 |
20130288766 | GAME DEVICE, GAME SYSTEM, CONTROL METHOD, AND PROGRAM - A game system includes a setting unit allocating each item of a plurality of game items with its own item-selecting probability. The system also includes a selection unit configured to perform an item-selection process in accordance with the item-selecting probabilities that are selectively allocated to the plurality of game items. The system also includes a game item granting unit that grants each item to player in accordance with a result of at least one of the item-selection processes performed by the selection unit. The system also includes an advantage granting unit that grants at least an advantage to game player, if the item granting unit has granted, to player, at least one predetermined item included in the plurality of items. The system also includes a setting unit that re-allocates a higher item-selecting probability to at least one game item, if the setting unit recognizes that a predetermined condition is satisfied. | 10-31-2013 |
20130296011 | SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES - Systems, apparatuses and methods for enhancing winning result opportunities in gaming activities. Embodiments involve identifying award-enhancing opportunities using dice, and enabling repetition of such award-enhancing opportunities based on the dice results until a terminating event occurs using the die/dice for a plurality of gaming devices. Award-enhancing opportunities can be accumulated during the repetition, whereby payout opportunities of the gaming event from which the dice activity was initiated may be enhanced. | 11-07-2013 |
20130303250 | Method of Playing a Card Game - A method of playing a card game with at least one player is disclosed. The method comprises providing a plurality of cards and requiring the player(s) to announce at least one bet on an outcome of a set of drawn cards from the plurality of cards, the bet predicting a suit, denomination, or color of a first drawn card from the set of drawn cards, or the suits, denominations, or colors of the set of drawn cards. A first card is drawn and the bets are evaluated. Three additional cards are drawn from the plurality of the cards and any bets predicting the set of cards are evaluated. | 11-14-2013 |
20130310128 | INTERACTIVE GAME TO RECOGNIZE EMPLOYEES FOR GOOD PERFORMANCE - To recognize superior performance, an employee is nominated to participate in a web-hosted “closed” game in which the employee spins a game wheel listing prizes, and based on the spin and predetermined prize probabilities, wins a guaranteed prize. The prize can then be automatically sent to the employee. | 11-21-2013 |
20130316779 | Predictive Analytics for Targeted Player Engagement in a Gaming System - A gaming system may include an event filter to identify players as targets for engagement. The player may be modeled to predict what they might do under a given situation. One or more engagement actions may be developed based at least on the player's predicted behaviour. The player is then engaged in accordance with the engagement actions. Results from engagements with many players may be assessed and the gaming system may be adjusted according to the assessment. | 11-28-2013 |
20130316780 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a plurality of spinners, each spinner being associated with a plurality of display positions and having a plurality of symbols disposable at the display positions. A spinner controller is arranged to select the symbols to appear at the display positions for each spinner, and an outcome evaluator is arranged to determine whether the symbols shown at the display positions correspond to at least one winning outcome by reference to at least one defined win condition. Each win condition comprises a win line having at least three display positions from two adjacent spinners. A corresponding method of gaming is also disclosed. | 11-28-2013 |
20130324206 | UTILITY HOOK AND SENSOR ASSEMBLY FOR WAGERING GAME TERMINALS AND GAMING SYSTEMS - Gaming terminals, gaming machines, gaming systems and utility hook and sensor assemblies are presented. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a cabinet, at least one display device configured to display aspects of the wagering game, and at least one input device configured to receive an input from a player to play the wagering game. The gaming terminal also includes a support mechanism that is attached to the cabinet and is configured to support a personal belonging of the player. An alert system is configured to detect the presence or absence, or both, of the personal belonging and/or the player at the gaming terminal, and generate an alert signal in response to the detected presence or absence. | 12-05-2013 |
20130331164 | ELECTRONIC METHOD OF PROVIDING AN ADDITIONAL PLAYER REWARD AND A GAMING SYSTEM - An electronic method of providing an additional player reward, the method comprising determining that a gaming session has been initiated by a player in respect of a gaming device in response to an initial establishment of gaming credits at the gaming device in response to operation of a credit input mechanism associated with the gaming device and without receiving any information identifying the player; monitoring play of the gaming device in order to determine, independently of any awards made as outcomes of wagers of gaming credits placed by the player on play of the gaming device, whether one or more characteristics of play of the gaming device entitle the player to an additional award; and making any determined additional award to the player. | 12-12-2013 |
20130337880 | GAMING SYSTEMS AND METHODS FOR USE IN PROVIDING RANDOM REWARDS TO MULTIPLE PLAYERS - Gaming servers and methods for use in providing a random reward to multiple players are disclosed. One exemplary method includes assigning a bonus value to each of a plurality of gaming machines participating in a random reward, wherein the random reward includes at least one trigger condition. A different bonus value is assigned to each of a portion of the plurality of gaming machines associated with a random reward after a predetermined interval. The random reward is triggered when the at least one trigger condition is satisfied by one of the plurality of gaming machines, and the random reward is awarded, at the gaming server, based on the bonus value assigned to one of the plurality of gaming machines, when the random reward is triggered. | 12-19-2013 |
20130344930 | GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME INCLUDING AT LEAST ONE CUSTOMIZABLE AWARD COLLECTOR - Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector. | 12-26-2013 |
20130344931 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20140004920 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE RECORD MEDIUM | 01-02-2014 |
20140004921 | GAMING CARDS AND METHOD FOR USE AND DISTRIBUTED NETWORK GAMING MANAGEMENT | 01-02-2014 |
20140011559 | GAMING SYSTEM, GAMING DEVICE, AND METHOD CHANGING AWARDS AVAILABLE TO BE WON IN PENDING PLAYS OF A GAME BASED ON A QUANTITY OF CONCURRENTLY PENDING PLAYS OF THE GAME - Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game. | 01-09-2014 |
20140018141 | METHOD FOR EXPANDING SALES THROUGH COMPUTER GAME - What is offered is a method for expanding sales for a merchant by attracting customers through a computer game. The method is based on the use of a computer game platform having an administrator panel and rentable by a merchant who advertises the product and offers a customer the choice to print a coupon and use it directly for purchasing the product or to participate in a betting-free and gambling-free computer game. The game is based on a bonus-based player's incentive to attract “n” number of friends as potential buyers of the product for participation in the game so that the merchant can economically justify the discount coupons and loss of one entire product due to attraction of a large amount of potential buyers. | 01-16-2014 |
20140073390 | THIN CLIENT SUPPORT FOR A GAMING MACHINE - A gaming machine, such as a video slot or video poker machine, may be configured to request a thin client game from a game server for presentation within a thin client. The outcome of the thin client game is determined by the game server. The gaming machine is also configured to execute a thick client game determined by the gaming machine. Indications of the outcomes of the thin and thick client games may be provided to a data collection device. | 03-13-2014 |
20140073391 | MOBILE DEVICE HAVING A VIRTUAL SPIN WHEEL AND VIRTUAL SPIN WHEEL CONTROL METHOD OF THE SAME - A virtual spin wheel control method of a mobile device having a rotation sensor has steps of generating a spin wheel image, dividing the spin wheel image into multiple target zones with each target zone corresponding to a selection result, setting up an initial alignment direction on the spin wheel image, receiving rotation data from the rotation sensor and calculating a rotation angle, adding the rotation angle to determine a final alignment direction, and determining a target zone to which the final alignment direction points and executing an operation corresponding to the selection result designated to the target zone. By spinning the mobile device to mimic Wheel of Fortune game, a selection result can be determined in place of the random number generator algorithm and the entire process is viewed by users. Accordingly, the virtual spin wheel control method is trustworthy and increases the effect of virtual reality vividly. | 03-13-2014 |
20140073392 | ELECTRONIC TRADING CARD AND GAME SYSTEM - A game system and method for interactive game system is disclosed. The game system includes at least a first trading card and a second trading card. The first trading card and the second trading card include a substrate, a processing engine and a wireless interface configured to detect the presence of the other trading card. The first trading card sends a message to impact the second trading card. A method for interactive game system using first trading card and second trading card is also disclosed. | 03-13-2014 |
20140087808 | GAMING SYSTEM AND METHOD PROVIDING ONE OF A PLURALITY OF DIFFERENT VERSIONS OF A GAME BASED ON A PLAYER SELECTED SKILL LEVEL - Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming system displays an indication of a plurality of different skill levels. Each of the skill levels is associated with a different version of a game. The gaming system receives a player selection of one of the skill levels, displays a play of the version of the game associated with the selected skill level, and determines an outcome for the play. If the selected skill level is a designated skill level, the gaming system randomly determines the outcome. If the selected skill level is greater than the designated skill level, the gaming system receives a quantifiable skill input from the player in association with the play, and determines the outcome based in part on the received quantifiable skill input. | 03-27-2014 |
20140087809 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH A PLURALITY OF DIFFERENT SETS OF PICKABLE SELECTIONS - Various embodiments of the present disclosure provide a gaming system and method providing a selection game associated with a plurality of different sets of pickable selections. For a play of the game, the gaming system displays a first set of selections and a second set of selections, and initiates a selection round. If a designated selection of the first set remains unpicked, the gaming system enables the player to pick a selection of the first set. If a designated selection of the second set remains unpicked, the gaming system enables the player to pick a selection of the second set. If the designated ones of the first and second sets of selections have both been picked, the gaming system determines an award based on a total quantity of initiated selection rounds. If not, the gaming system ends the selection round, initiates a subsequent selection round, and repeats the above process. | 03-27-2014 |
20140087810 | MANAGING WAGERING GAME APPLICATIONS AND EVENTS - A wagering game system and its operations are described herein. In some embodiments, the operations include receiving event data from a first application available on a wagering game machine, wherein the event data is in a first data format that is natively understood by the first application and not natively understood by a second application available on the wagering game machine. In some embodiments, the operations further include converting the event data to a second data format natively understood by the second application, wherein the second data format is not natively understood by the first application. In some embodiments, the operations further include communicating the event data in the second data format to the second application. | 03-27-2014 |
20140087811 | System and Method for Increasing Player Participation - A system and method are provided to combine a gambling establishment player club with one or more second chance games. Players are thereby given multiple opportunities and incentives to interact with the gambling establishment and player club. The gambling establishment is thereby able to gather valuable player data, build player profiles, and incentivize players to take actions desired by the gambling establishment. | 03-27-2014 |
20140094241 | WAGERING GAME WITH PROGRESSIVE JACKPOT AWARD DRIVEN BY SOCIAL COMMUNICATIONS - Systems and methods include one or more processing devices configured to provide or send displayable content over a network to a client. The displayable content provides a wagering game system. The wagering game system includes a progressive wagering game that awards one or more progressive jackpot awards to a player. In response to social communications by the player over the network, the wagering game system provides a reward to the player, where the reward relates to the progressive wagering game or the one or more progressive jackpot awards. | 04-03-2014 |
20140094242 | Smart-Device Spinner Toy - A spinner toy that can hold a cellular telephone, particularly those telephones known as “smartphones”. The toy can take any shape, color or configuration, but has a cavity on its upper surface that can receive a smartphone usually laid flat with the screen facing upward. The bottom of the toy has a protruding area that acts as a pivot so that the toy can be spun on a surface. An optional application can run in the smartphone that uses the accelerometer(s), compass and the like to sense the direction the front of the toy is pointing when it stops spinning or how long it spun or how fast. Various games or activities can be programmed to request the person being pointed at to perform some activity. | 04-03-2014 |
20140094243 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Different variations of the game and winning are also explained in details. | 04-03-2014 |
20140106839 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING AN OUTCOME ENHANCING FEATURE - An embodiment of a gaming device includes a game having at least three choices, wherein each of the choices either trumps or is trumped by one of the other choices, and a processor programmed to determine if an outcome enhancing condition is satisfied, enable a player to elect to enhance an outcome if an outcome enhancing condition is satisfied, enable the player to select one of said choices, select one of said choices, determine an outcome based on a comparison of the player's choice with the processor's choice, provide a win outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a draw determination, provide a draw outcome if the player elected to enhance an outcome and the comparison of the player's choice with the processor's choice results in a lose determination. | 04-17-2014 |
20140113696 | Game of chance - A computer system to play a game of chance comprises a screen display a grid comprised of a plurality of dots; a data entry system to select a plurality of connecting lines; a payment system to pay to the selected plurality of connecting lines; and, a program to randomly pick adjacent dot pairs each to be connected by a different one of the connecting lines. | 04-24-2014 |
20140179392 | MULTI-PLAYER ELECTRONIC GAMING SYSTEM AND COMMUNITY GAME PLAYED THEREON - A large touch screen gaming table is disclosed that may accommodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment. | 06-26-2014 |
20140187303 | Methods for Enhancing Payouts and Play in Games of Chance - A computer-implemented method establishes a payout schedule for a game of chance having an enhanced upper tier or a method of conducting a real time drawing for multiple jurisdictions. Arrangement is made with an insurer to provide insurance payment to the game provider in the event of payout of the enhanced upper tier amount, wherein the insurer receives a premium payment that is less than the upper tier payout amount. A computer system uses an algorithm known to the insurer and the game provider to randomly determine whether the upper tier payout will be awarded in the game of chance. One or more seeds are input into the computer system for use by the algorithm for random determination of whether the upper tier payout will be awarded, with each party contributing to generation of the seeds. | 07-03-2014 |
20140187304 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Different variations of the game and winning are also explained in details. | 07-03-2014 |
20140194176 | COMPUTING WAGERING GAME LUCK - A wagering game system and its operations are described herein. In some embodiments, the operations can include causing at least one event to occur during play of a wagering game. In some embodiments, the operations can further include determining a difference between occurrence of the at least one event and a theoretical expectation of occurrence associated with the at least one event. In some embodiments, the operations can further include computing a luck factor based on the difference. The luck factor represents luck for occurrence of the at least one event. | 07-10-2014 |
20140194177 | GAME WITH PARAMETERS AND VARIABLES CORRESPONDING TO UNITS OF TIME - A game of chance, a ticket for a game of chance, and a method of playing and operating a game of chance are provided. The game includes a plurality of parameters, each parameter representing a unit of time, and each parameter including a separate matrix with variables representing a subunit or a point of time contained within the parameter. The game of chance is configured such that a player selects one or more player variables within at least one of the parameters, and a gaming operator draws one or more operator variables from a same set of the parameters and a same set of the variables within the parameters. If the player variables selected by the player matches the operator variables selected by the operator, then a corresponding payout is awarded. | 07-10-2014 |
20140200062 | Peer-to-Peer Wagering Platform - Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described. | 07-17-2014 |
20140235312 | SLOTS-FUELED ADVENTURE - Methods, systems, and computer programs are presented for executing an adventure game. One method includes operations for sending an interface for a betting game, and for starting an online game that is displayed simultaneously with the interface for the betting game. The method further includes operations for detecting a bet placed in the betting game, and for determining an outcome of the bet in the betting game. An avatar is advanced along a path of the online game, where the amount of advancement of the avatar is based on the outcome of the bet. | 08-21-2014 |
20140243065 | COMMUNITY GAME HAVING ONLINE AND LAND-BASED GAME PLAY - In some embodiments, a computer-implemented method includes permitting a plurality of wagering game terminals to participate in a community game in a land-based gaming establishment. The method includes permitting a player device remote from the land-based gaming establishment to play an online game. The method also includes modifying, by at least one of one or more processors, the community game based on an event in the online game. | 08-28-2014 |
20140248934 | CONTROLLING EVENT-DRIVEN BEHAVIOR OF WAGERING GAME OBJECTS - A behavior controller system and its operations are described herein. In embodiments, the operations can include detecting one or more events that occur within a wagering game. The wagering game can feature a wagering game object that can automatically (e.g., intelligently) respond to the one or more events. The behavior controller system can use event-driven behavior controllers, such as a behavior tree. The behavior controller system can determine, and activate, tasks on the behavior tree that cause the wagering game object to respond to the one or more events. In some embodiments, the behavior controller system can also prioritize tasks that may be performed by behavior trees to prevent conflicts between wagering game objects during a wagering game. | 09-04-2014 |
20140274262 | Auction Closing Price Guessing Game System - An auction closing price guessing game system is a method for attracting participants to an auction, even if they have no interest in buying the item being auctioned. A system for an auction closing price guessing game includes a processor; memory operably connected to the processor; client bidding and guessing, auction end, and month end programs loaded into the memory and operable by the processor; lists of user data, item listings, bids data, and guesses data loaded into the memory and operable by the processor; and the current time loaded into the memory and operable by the processor. | 09-18-2014 |
20140274263 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH STRATEGIC REVEALS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may a reveal a payout using different measures of value. For example, the system may reveal the payout as a cash reward (e.g., “defeat an enemy in a game and win two dollars”), an in-game reward (e.g., “defeat an enemy in a game and win a thermite bomb”), a multimedia reward (e.g., “defeat an enemy in a game and win two music downloads”), and/or other value. | 09-18-2014 |
20140274264 | SYSTEM AND METHOD OF REVEALING REAL WORLD WAGER OUTCOMES BASED ON USER INTERACTIONS WITH INTERACTIVE MEDIA - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. By integrating real-world wager outcomes with gameplay and other user interactions, the system may provide an engaging user experience with interactive media. For example, a game may reveal an outcome of a real-world wager (which has already occurred), in response to in-game actions such as user actions in the game, other players' actions in the game, game events (e.g., events caused by the game logic/artificial intelligence), and/or other events. | 09-18-2014 |
20140274265 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH TIMED REVEALS AND REVEAL DECAY - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers. The system may provide a time-conditioned reveal such that a certain action must be performed within some period of time (or by a deadline) to claim a potential payout. The system may provide a reveal decay, where the user may be given an opportunity to complete an action such that the longer it takes to complete the action, the payout amount that is revealed decreases to zero. | 09-18-2014 |
20140274266 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH MIRAGE REVEALS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide mirage reveals that give an appearance to the user that an objective may be achieved to obtain a reward. However, the objective may not be achievable, thereby guaranteeing a loss. The mirage reveals may be used to reveal a loss resulting from a real-world wager in a manner that the loss appears to result from the failure to achieve the objective. | 09-18-2014 |
20140274267 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH GUARANTEED REVEALS AND PARTNER PROMOTIONS - The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers using guaranteed and partner promotion reveals through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide guaranteed reveals that may guarantee a payout of some value (e.g., the outcome of a real-world wager). The system may provide reveals that are tied to promotions from the partner promotions provider. For example, the system may provide a reveal that includes a promotional coupon or other value from a retailer. The promotional coupon may be provided as a bonus and/or a consolation. | 09-18-2014 |
20140274268 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH SKILL BASED ACTIONS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating skill-based actions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from skill-based actions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may reveal an outcome of a real-world wager through the skill-based action, which is required to claim a value of the reveal. The skill-based action may include an action that requires interaction from a user and for which is not completely dependent on chance for the user to achieve the action. | 09-18-2014 |
20140274269 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH ESCALATING REVEALS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may reveal a single outcome (or other value) using a reveal staircase, in which the outcome is split into different increments each having a different value. In an implementation, the different increments may be revealed randomly or in order of their value. For example, a ten dollar payout may be revealed using four fifty cent reveals, three one dollar reveals, one two dollar reveal, and one three dollar reveal. | 09-18-2014 |
20140274270 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH ALLOCATED REVEAL PAYOUTS - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions. The system may withhold a reveal of a payout if one or more reveal parameters are not satisfied. A reveal parameter may specify that a minimum level of performance of an objective must be achieved for a reveal to occur. The objective may include, for example, an amount of winnings in a game, a number of points in a game, a number of enemies defeated in a game, a length of a video viewed, a number of promotions redeemed, a number of advertisements viewed, etc. | 09-18-2014 |
20140274271 | System and Method of Revealing the Outcomes of Real World Wagers Through Win-Win Reveals - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may enhance a perceived value of a payout by providing one or more companion items. For example, the system may augment a two dollar payout with one or more companion items as a bonus. The system may provide a consolation prize (which may or may not be the same as the companion items) in the event that the user fails to achieve an objective. | 09-18-2014 |
20140274272 | System and Method of Revealing the Outcomes of Real World Wagers Through Single or Multiple Reveals - The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may obtain an outcome of a real-world wager and update an unrevealed balance of a user. The unrevealed balance may include an indication of an outcome (e.g., an amount of a payout or a loss) of a real-world wager that has not yet been revealed to the user. The system may reveal at least a portion of the unrevealed balance or a given outcome in a single or multiple reveals. | 09-18-2014 |
20140302904 | Systems and Methods for Advanced Wagering - Included are systems and methods for advanced wagering. Some embodiments may include determining a desired wagering event for placing a wager, providing a user interface that includes a wager field for a user to indicate a wager and a payout field for the user to enter a desired payout that is based on the wager, calculating a wager amount to achieve the desired payout, and providing the wager amount to the user. | 10-09-2014 |
20140302905 | SYSTEM AND METHOD OF REVEALING THE OUTCOMES OF REAL WORLD WAGERS THROUGH REVEALS AND UNREVEALS - The invention relates to systems and methods of selecting and placing real world wagers responsive to one or more wager triggers, obtaining outcomes of the real world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real world wagers through the interactive media to give an appearance that the outcomes of the real world wagers resulted from the user interactions even though the outcomes resulted from the real world wagers and were determined before the user interactions. The system may reveal a payout resulting from a real world wager, and then “unreveal” the payout (i.e., take the payout away). Such reveals and unreveals may be based on user interactions with interactive media. For example, upon completion of an objective, a payout may be revealed to the user. Upon a subsequent event (which may or may not relate to the objective), the payout may be unrevealed. | 10-09-2014 |
20140309007 | Systems and Methods for Conducting Interactive Fantasy Sports Games - The disclosure relates to systems and methods for conducting fantasy sports games. The disclosed systems and methods implement interactive games in which participants in the games earn scores derived from statistics of real world sporting events. According to an embodiment, during a real world sporting event, a participant in a fantasy sports game may select a roster of players from the real world sporting event for one or more predefined scoring intervals in the sporting event. The predefined scoring intervals may correspond to specified time periods, plays or possessions during the sporting event, or other actions/action sequences, for example. The participant may receive a score for each predefined scoring interval based on the actions/performance of the selected roster of players during each scoring interval. The disclosed systems and methods provide fantasy sports participants a greater level of interaction with fantasy sports games, greater flexibility in roster selection, and the ability to participate in fantasy sports games that take place over durations than the duration of traditional fantasy sports leagues. | 10-16-2014 |
20140323192 | GAMING MACHINE HAVING CAMERA FOR ADAPTING DISPLAYED IMAGES TO DETECTED PLAYERS - In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features. | 10-30-2014 |
20140323193 | GAMING MACHINE HAVING CAMERA FOR ADAPTING DISPLAYED IMAGES TO NON-PLAYING OBSERVERS - In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features. | 10-30-2014 |
20140323194 | GAMING MACHINE HAVING CAMERA FOR ADAPTING DISPLAYED IMAGES TO PLAYER'S MOVEMENTS - In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features. | 10-30-2014 |
20140323195 | System With Player Centric Rewards - A system and method is provided which establishes for a number of player-rated tiers, reward criteria which can be satisfied by play of the player of a gaming device. Play data is provided to a host server and upon satisfaction of the reward criteria a player-centric game for the player's rating is provided to the player for play to render a winning or losing outcome. For a winning outcome the player receives a reward based upon the player's tier rating. The rewards may be provided across multiple games including slots, tables, keno, and any other casino game. The rewards may be directly credited to the gaming devices using either cashable or non-cashable credits. The system facilitates patrons continuing to accrue rights toward a reward even when playing different gaming machines, or when playing machines having different denominations. | 10-30-2014 |
20140329574 | APPARATUS, SYSTEMS AND METHODS FOR FACILITATING A PAYOUT OF A GAMING DEVICE - In accordance with some embodiments, a method provides for determining that a qualifying outcome has been obtained as a result of a game play conducted on a gaming device and determining a buy-in amount for a current play session in which the game play is included. The method further provides for setting, in response to the obtainment of the qualifying outcome, a credit meter balance to the buy-in amount, thereby providing a payout for the qualifying outcome. | 11-06-2014 |
20140342793 | METHOD, APPARATUS, AND COMPUTER-READABLE MEDIA FOR ENABLING REAL-TIME COMPETITION BASED ON COMMODITIES - Methods, apparatus, and computer-readable media for enabling real-time competition based on a commodity. An exemplary computer-implemented method comprises receiving information corresponding to a selection of a commodity and a competitive position associated with the commodity, the competitive position being based on the value of the commodity over a specified duration of time, transmitting information to a computing device associated with the user for display as an entertaining experience during the specified duration of time, the entertaining experience including a real-time state of the competitive position relative to the real-time value of the commodity, and transmitting, after the specified duration of time has ended, outcome information to the computing device associated with the user, the outcome information indicating whether the real-time data at the end of the specified duration of time was consistent with the competitive position. | 11-20-2014 |
20140357338 | Bingo game system with multiple game functionality - A game system including a game station, a player input device, a communication device, and a controller. The game station includes a display device configured to display a user interface with a plurality of game options available for selection. Each game option is associated with a game play presentation, with at least one game options being a live bingo game. The player input device is in communication with the display device and receives selected game options, wherein game play presentations are displayed simultaneously on the display device responsive to the player selected game options. The communication device receives independent game data randomly generated for each of the selected game options. Finally, the controller processes the independent game data received by the communication device for each of the selected game options and facilitating independent game play presentations on the display device as a function of the independent game data. | 12-04-2014 |
20140364183 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details. | 12-11-2014 |
20140364184 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details. | 12-11-2014 |
20140364185 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE WITH ENHANCED PAYOUTS AND BONUS ROUNDS - A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details. | 12-11-2014 |
20140364186 | LOCATION AND AGE VERIFICATION FOR MOBILE GAMING - A method for electronic gaming on a mobile device including a location determining module and a wireless data connection includes receiving coordinate data from the location determining module. Accuracy data is received from the location determining module. A region of confidence within which the mobile device is known to be within is determined based on the accuracy data received from the location determining module. An extent to which the region of confidence is within one or more pertinent jurisdictions is determined. Electronic gaming over the wireless data connection of the mobile device is permitted when it is determined that the region of confidence is entirely within the one or more pertinent jurisdictions. | 12-11-2014 |
20140370955 | METHOD, SYSTEM, AND DEVICE FOR GENERATING A CURRENT GAME DISPLAY - A method and system for generating a current game display includes receiving data indicating the commencement of a current game, receiving data representing a random event in the current game, determining a current game state at an intermediate point in the game prior to the end of the game, generate a current game display at the intermediate point, and display the current game display at the intermediate point. In an optional embodiment, wagers may be received prior to commencement of the game and/or at the intermediate point and resolved at the end of the game. | 12-18-2014 |
20150011285 | PRIZE WHEEL WITH GESTURE-BASED CONTROL - A method and an arrangement for the operation of a prize wheel by a user. The position of the center of gravity and the position of a hand of the user are ascertained using a camera; a height threshold is fixed in relation to the center of gravity; if the position of the hand exceeds the height threshold, a rotation phase is started, the rotation which is carried out by the movement of the hand of the user is continuously ascertained, and a rotational angle is ascertained; the angular speed, i.e. the rate of change over time of the ascertained angle, is determined; the rotation phase is ended, and an angular speed, is fixed as the initial rotational speed; and a free rotation phase is started. The prize wheel is further rotated, and the prize wheel is continuously braked and comes to rest upon a specified end position. | 01-08-2015 |
20150018065 | METHODS AND APPARATUS FOR A COMPETITIVE BONUS GAME WITH VARIABLE ODDS - A bonus controller for generating a competitive bonus game in a gaming system, the bonus controller having a processor and a memory coupled to the processor. The bonus controller being programmed to: receive wagering data corresponding to a casino game, enter a first player associated with a first gaming apparatus into the competitive bonus game when the first player obtains a qualifying win at the casino game, determine odds for the first player to win the competitive bonus game, vary odds of winning the competitive bonus game for at least a second player after entering the first player into the competitive bonus game, the second player having been previously entered into the competitive bonus game, determine an outcome of the competitive bonus game, and transmit data corresponding to the outcome of the competitive bonus game to a display unit. | 01-15-2015 |
20150050975 | COMPOSITING DEVICE FOR COMBINING VISUAL CONTENT - A compositing apparatus is provided that has, in certain implementations, electronic circuitry for combining visual content for an electronic game of chance. The compositing apparatus may receive wagering display information from a wagering engine that controls wagering aspects of the game and entertainment display information from an entertainment engine that controls non-wagering aspects of the game. The compositing apparatus may combine the wagering and entertainment display information for presentation to a player on a display. In certain implementations, the compositing apparatus also enables the wagering engine to control the output of display information on the display. | 02-19-2015 |
20150057065 | NO ELEMENT OF CHANCE ELECTRONIC GAME SYSTEM AND METHOD - The invention provides an electronic game system and method for allowing a potential player to view all upcoming outcomes of a game in the order to be awarded, before spending consideration to play the game, wherein the upcoming outcomes of the game are not generated using an element or instrument of chance. | 02-26-2015 |
20150072748 | Systems and Methods for a Community Award and For Providing Culturally Configured Awards - Systems and methods for providing culturally configured awards are disclosed. Awards to players are divided into sub-components expressed in culturally favorable number digits, such as “8.” A community award feature when triggered enables players to package awards as apparent gifts to other eligible players of the feature. A progressive award may also be provided. | 03-12-2015 |
20150087376 | APPARATUS AND METHOD FOR GENERATING A GAME OF CHANCE RENDERING AN ENHANCED GAMING EXPERIENCE - A gaming concept comprising generating a game of chance that is designed to enhance the gaming experience by in response to winning games successively presenting to the gaming user a sequence of games of chance that have a selection of escalating levels of wager, escalating volatility and escalating RTP (Return to Player). Graphic presentation solutions render a multidimensional view of the game thereby further enhancing the gaming experience. | 03-26-2015 |
20150148116 | INTELLIGENT GAME SYSTEM INCLUDING INTELLIGENT FOLDABLE THREE-DIMENSIONAL TERRAIN - An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly. | 05-28-2015 |
20150294536 | INITIATION MODES FOR A CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS - Systems in accordance with embodiments of the invention operate a controlled entity hybrid game including an entertainment software controller connected by a network to a game world controller, and constructed to: execute an entertainment game; convey actions taken by the player, wherein the actions include the player's instruction of a controlled entity, wherein upon consumption of the enabling element, a wager is triggered in the gambling game; and the game world controller connected to a real world controller and connected by the network to the entertainment software controller, wherein the game world controller is constructed to: receive the actions taken by the player; trigger the wager of the amount of real world credits in the gambling game; accumulate an amount of the enabling element in a reserve enabling element reservoir; and allow access in the entertainment game to the amount of enabling element on passing one or more transport tests. | 10-15-2015 |
20150302691 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems for configuring a gaming system include a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller, wherein the game world controller is constructed to: connect to a selected real world module; receive a conveyance of actions taken by a player, during the player's consumption of one or more elements of an entertainment game; trigger a commitment of a wager of real world credits in the selected real world controller module's gambling game; receive a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost. | 10-22-2015 |
20150302698 | Method for Pari-Mutuel Wagering - An improved method for allowing players to make pari-mutuel wagers on previously-run, order-of-finish contests (PROOFCs) includes the steps of enabling the operator of a pari-mutuel wagering enterprise to: (1) access the database of race conditions pertaining to each of the PROOFCs and assemble a specified collection of PROOFCs upon which a player may elect to wager or not wager on a specific PROOFC, (2) select the number of contestants and the race conditions applicable to each of the PROOFCs so as to yield a wagering experience for the player (with sufficiently variable results and an acceptable financial return on the player's wagers) that makes it likely the player will again use this improved method of wagering, and wherein the wagering is conducted such that whether a player's selection is determined to be a winner depends on the performance of the selected contestant. | 10-22-2015 |
20150302699 | DELAYED BONUS WIN DETERMINATION - Embodiments of the present invention are directed to gaming devices having a delayed bonus win determination and methods of operating gaming systems and gaming devices to provide delayed bonus win determinations. Here, contributions to a linked jackpot may be separated from the chance to win the linked jackpot, where the chance to win the linked jackpot can be stored and used at a later time. | 10-22-2015 |
20150306499 | RESTORING GAMEPLAY BY REPLAYING PAST INPUTS - Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs. | 10-29-2015 |
20150310700 | SYSTEMS AND METHODS FOR A HYBRID ENTERTAINMENT AND GAMBLING GAME USING A SLINGSHOT TRIGGER - Systems and methods for a gambling hybrid game that provides an object launching game in which a player uses a launching device to select a trajectory and speed at which to launch a game object at a target as an entertainment game are disclosed. The entertainment engine provides the game in which a player users a launching device to launch a game object at a selected speed and trajectory towards a target and determines the results of the launch. The status of the game play are provided a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers. | 10-29-2015 |
20150310701 | Dynamic Awarding Of Prizes In Chance-Based Contests - Techniques are described for facilitating the awarding of prizes in chance-based contests in various ways, such as chance-based contests which are part of promotional advertising, etc. In at least some embodiments, the techniques include facilitating the awarding of prizes at the time a contestant enter or plays the contests, while awarding a selected number of prizes, which may be determined before the contest starts. In at least some embodiments, the techniques include employing an award counter to control awarding of prizes in a chance-based contest. For example, an award counter may be incremented at random or pseudo-random times. In at least some embodiments, the contest is associated with a location-based virtual group of users that has one or more associated geographical areas. | 10-29-2015 |
20150310706 | GAMING DEVICE AND METHOD OF CONDUCTING A GAME WITH A CHANGEABLE BONUS VALUE FEATURE - A bonus device and method are set forth for gaining machines. The bonus device is configured as a two dimensional display or three dimensional object, such as a sphere, box, or football shape, which can be controlled to rotate, spin or move to display a bonus. The bonus device is embedded with display technology that allows the bonus amounts, to change upon certain conditions in the base game such as an increased number of credits wagered, combinations achieved in the base game, or other random occurrences. | 10-29-2015 |
20150317874 | GAMBLING HYBRID GAMING SYSTEM WITH ACCUMULATED TRIGGER AND DEFERRED GAMBLING - Systems and methods for providing a gambling hybrid game with an accumulated trigger and deferred gambling are disclosed. The gambling hybrid game monitors an accumulation of an activating element during play of an entertainment game and activates a gambling game in a manner dependent upon the amount of the activating element accumulated during the play of the entertainment game. The gambling game may occur only after a sufficient amount of the activating element has been accumulated and/or at a particular point in game play of the entertainment game. Awards of a game currency and/or real credits based on the results of gambling events in the gambling game may also be determined by the accumulation of the activating element. | 11-05-2015 |
20150317879 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. | 11-05-2015 |
20150317881 | TOURNAMENT MANAGEMENT SYSTEM - A tournament management system is disclosed, including a plurality of network distributed processing systems including: a server connected to a controller via a communication link, the server constructed to determine a wagering outcome; a mobile computing device connected to the controller by a network, the mobile computing device constructed to provide an entertainment game outcome; and the controller connected to the mobile computing device by the network and connected to the server by the communication link, the controller constructed to: receive the entertainment game outcome and element utilization information; determine the wagering event; request and receive the wagering outcome; and a tournament manager coupled to the plurality of network distributed processing systems, constructed to: determine a set of tournament players; determine a set of individual prizes; receive updates associated with the set of tournament players; determine a player to win each of the individual prizes. | 11-05-2015 |
20150321106 | PERFORMANCE BASED BASEBALL SCORING SYSTEM - An automated, replicable, process-based original concept that provides a self-validating, defined quantification of the relevance of one or more active physical efforts performed by two or more different competing real-life baseball teams engaged in at least one real-life baseball contest or its adaptations. | 11-12-2015 |
20150325085 | SYSTEM AND METHOD FOR ENHANCED SPORTS POOL RAFFLE - A system for an electronic raffle based on the final score of at least one sporting event. Tickets are sold which are assigned at least one unique outcome of the at least one sporting event. The winning ticket is dictated by the matching of the scores on the ticket with the actual scores of the sporting event. If a winning ticket is not sold, or there is an anomaly in that a score or scores is outside the range of scores that are in the pool, a winner is chosen from a random drawing of the tickets sold. | 11-12-2015 |
20150328552 | SYSTEMS AND METHODS FOR ACHIEVING USER ENGAGEMENT IN AN ONLINE GAMING ENVIRONMENT USING INCENTIVES - A computer-implemented method performed in a system incorporating a central processing unit, a memory and a network interface, the method involves: receiving a request from a client system operated by a user, the request containing information on the identity of the user; using the received information on the identity of the user to prepare a user-specific game incentive information; providing the prepared user-specific game incentive information to the client system, the user-specific information causing the client system to display a user interface for a mini-game to the user; receiving from the client system the results of the mini-game played by the user; awarding a game incentive to the user based on the received results of the mini-game played by the user; storing information on the awarded incentive in a data store; providing the information on the awarded incentive to the client system; and causing the information on the awarded incentive to be displayed to the user. | 11-19-2015 |
20150332538 | FABRICATION INTERLEAVED WAGERING SYSTEM - A fabrication interleaved wagering system is disclosed, including an interactive controller configured to: communicate, to an application controller, application telemetry comprising fabrication data; receive application configuration instructions; and configure the interactive application based on the application configuration instructions; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and communicate the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the application telemetry; determine whether to trigger a wager request; generate the wager request instructions; communicate the wager request instructions; receive the wager outcome data; determine application configuration instructions based on the wager outcome; and instruct the interactive controller by communicating the application configuration instructions to the interactive controller. | 11-19-2015 |
20150332549 | GAMING SYSTEM AND METHOD OF OPERATION - A system for conducting gaming includes at least one gaming machine communicating with an award server. Optionally, the gaming machine communicates with the award server via a network server. A game is conducted at the gaming machine. A determination is made whether to issue an award from the award server. In an optional embodiment, the determination is random: in another optional embodiment, the determination is based on the outcome of the game. The award is issued from the award server, at least in part, based on data communicated between the gaming machine and the award server. | 11-19-2015 |
20150336000 | IN-GAME INCENTIVE GRANTING DEVICE AND PROGRAM FOR INCENTIVE GRANTING - Provided is an incentive granting device, comprising: a second game notifying unit | 11-26-2015 |
20150339876 | PLAYER-CONTROLLED VOLATILITY IN GAMING EQUIPMENT - A method and apparatus for playing a wagering game on a gaming apparatus enables different paytables and related volatility wagers on at least one of an underlying wagering game and a side bet wager against a paytable. The method allows a player placing a wager on the underlying wagering game; and the player placing a wager on the side bet. The method further allows providing a physical random event outcome in the underlying wagering game on which both the underlying game and the side bet are based. At least one of the wager on the underlying wagering game and the wager on the side bet is made on at least one of two available wagers having differing volatilities from each other. | 11-26-2015 |
20150356829 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME INCLUDING A FIRST SET OF SELECTIONS ASSOCIATED WITH ACTIVATABLE SELECTION GAME ENHANCEMENTS AND A SECOND SET OF SELECTIONS ASSOCIATED WITH AWARDS - Various embodiments of the present disclosure provide a gaming system and method providing a selection game including a first set of selections associated with a plurality of different activatable selection game enhancements and a different second set of selections associated with a plurality of different awards. Generally, for a play of the selection game, the gaming system enables a player to use a quantity of picks to pick one or more selections of the first set to cause the gaming system to activate certain of the selection game enhancements without providing awards and/or to pick one or more selections of the second set to cause the gaming system to provide certain of the awards. Each selection game enhancement, when active, causes the gaming system to modify at least one feature of the selection game to increase the value of the remainder of the play of the selection game. | 12-10-2015 |
20150371502 | CONDITIONAL BONUS ROUND INTERLEAVED WAGERING SYSTEM - A conditional bonus round interleaved wagering system is disclosed, including an interactive controller configured to: communicate application telemetry; integrate an application resource and display a wager outcome; display an indication that the user qualifies for a bonus round; communicate an indication to participate in the bonus round; provide the bonus round to the user; communicate bonus round application telemetry; receive and display a bonus round award; a wager controller constructed to: receive wager request instructions; determine and communicate a wager outcome; the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the application telemetry; communicate wager request; receive the wager outcome; communicate the application resource and wager outcome; determine whether the user qualifies for the bonus round; determine the bonus round to provide the user; receive the bonus round application telemetry; communicate the bonus round award. | 12-24-2015 |
20150371505 | METHOD AND SYSTEM FOR HEADS UP GAME TOURNAMENT - A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the next game or in the case of poker, the next deal or hand and continuing until all but one of the participants has been eliminated. | 12-24-2015 |
20150375118 | Spin for A Kiss - The various embodiments herein disclose a computer readable gaming application comprising the steps of choosing an avatar or a self-image to create a player profile. The player logs into the gaming application through the created profile. The logging is achieved through a mobile or a computing device. The player selects a private or public table for playing the game and performs a swiping action to rotate an animated bottle over an animated table through a touch-sensitive sensitive screen of the mobile device. The method further comprises selecting an action to be performed by a user opted after rotating the animated bottle and selecting a live chat option to communicate with at-least one user in the game. | 12-31-2015 |
20150379813 | PLAYER DRIVEN GAME DOWNLOAD TO A GAMING MACHINE - A service window may be provided to a gaming machine, such as a video slot machine, video poker machine, or similar electronic device. The service window may include an option to request an available game for download. A request for the game may be received via the service window and the game may be provided to the gaming machine. | 12-31-2015 |
20150379824 | SYSTEM, METHOD, AND STORAGE MEDIUM STORING PROGRAM FOR PROVIDING GAME ITEMS - To motivate a user to obtain game items from another deck after the user has obtained desired game items, a system according to an embodiment of the disclosure includes one or more processors and a storage storing information about a finite number of game items included respectively in a first deck and a second deck allocated to a user. The one or more processors select a first allotted count of game items as first allotted game items from among game items in the first deck in response to an acquisition request from the user, and select a second allotted count of game items as second allotted game items from among game items in the second deck in response to the acquisition request from the user. | 12-31-2015 |
20160012663 | SYSTEM AND METHOD FOR MULTI-GAME, MULTI-PLAY OF LIVE DEALER GAMES | 01-14-2016 |
20160016080 | Distribution of Electronic Game Elements - A system, method, and computer-readable storage medium for using electronic advertising resources as mechanisms to enable individuals to participate in electronic games alone or in conjunction with other players. | 01-21-2016 |
20160019758 | Method to create more comparative choices in sports fantasy or other fantasy games - This invention is a new method of creating more comparative choices in sports fantasy or other fantasy games, thereby greatly increasing the ability of a game operator to create fairly even bets or comparative choices without the need for point spreads but are still simple for the users or participants to understand. | 01-21-2016 |
20160023116 | Electronically mediated reaction game - Mobile devices or other client devices generally support applications that provide content to users. Emotional analytics entails making inferences about a user's emotions based on sensor data such as a video stream of the user. When combined with a videoconferencing application or other digital media, emotional analytics may be employed to make games that respond to user emotions. Video streams from a game may also be analyzed in real time to ensure that the game's rules are obeyed. Disclosed are techniques for administering and managing a digital media-based game using emotional analytics and object recognition. | 01-28-2016 |
20160027140 | Gaming machine having a community game with side wagering - According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. The method comprises the act of triggering a community event while conducting the wagering game on the plurality of gaming machines. Two or more gaming machines are selected to participate in the community event. The community event is selected from a plurality of independent community events. The gaming system comprises a plurality of gaming machines, at least one community display, and at least one controller. The controller is operative to select the two or more gaming machines to participate in the community event, and select the community event from the plurality of independent community events to display on the at least one community display. | 01-28-2016 |
20160027237 | GAMING DEVICE HAVING ADVANCE GAME INFORMATION ANALYZER - This concept is directed to methods of operating a gaming device to analyze game information that is part of a gaming event having a player interaction in advance of the player interaction to make a determination about the game play. These methods may be used for a variety of gaming devices such as slot machines, video keno devices, video poker machines, electronic table games, internet gaming terminals, etc. In each type of gaming device, these operation methods evaluate future game information during game play to determine one of multiple manners by which the game play will continue. These continuation manners may include changing the speed of game play, determining display characteristics of the game and outcome, providing tips or information to the player about the future game information, automatically initiating a subsequent game, or otherwise altering an aspect of the game play parameters in response to the evaluated game information. | 01-28-2016 |
20160027246 | SYSTEMS AND METHODS FOR DETECTION OF GAMING EXPERIENCE MANAGEMENT IMPLEMENTATIONS - Systems, methods, and articles of manufacture provide for detection and/or utilization of gaming experience management. Various player and/or gameplay data may be utilized, for example, to alter an existing or default metric for a game—such as a probability of achieving a winning outcome. In some cases, instances of such “gaming experience management” may be identified such as by analyzing game play outputs with respect to known game play inputs. | 01-28-2016 |
20160042593 | SYSTEMS AND METHODS FOR PROVIDING A FEATURE GAME - Described herein is a gaming machine and, a method of gaming thereon, comprising: a symbol selector for selecting a plurality of symbols from a set of symbols for display during play of a base game; an outcome evaluator for monitoring play of the base game, wherein a feature game is triggered in response to a trigger event during the base game, the feature game having at least one predefined rule; a rule modifier for modifying said predefined rule in response to a determination that said at least one predefined rule is to be modified before play of said feature game; and a controller for initiating play of said feature game based on the modified rule. | 02-11-2016 |
20160042601 | METHODS AND SYSTEMS FOR DETERMINING AND SELLING OUTCOMES FOR DRAWING GAMES TO BE VIEWED REMOTELY - In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes for one or more players (e.g., for a keno game, for a bingo game). The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to one or more players (e.g., a player may access the video presentation online). This allows one or more players to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). At least one player who is associated with such a video presentation may subsequently redeem it for a redemption value associated therewith. | 02-11-2016 |
20160042603 | USER INTERFACE MANAGER FOR A SKILL WAGERING INTERLEAVED GAME - Systems for a networked gaming system are disclosed, including an entertainment game controller connected to a game world controller, and constructed to: communicate an initialization request; receive a plurality of transaction identifiers; communicate game world information and a transaction identifier; receive a gambling outcome and game world resources; display gambling outcome; integrate game world resources; a real world controller connected to the game world controller, and constructed to: receive a wager request; determine gambling outcome; communicate gambling outcome; the game world controller connected to the entertainment game controller and to the real world controller, and constructed to: receive initialization request; determine whether or not the player is authorized; generate plurality of transaction identifiers; communicate plurality of transaction identifiers; receive game world information and transaction identifier; determine whether the transaction identifier is valid; communicate wager request; receive gambling outcome; determine game world resources; and communicate gambling outcome and game world resources. | 02-11-2016 |
20160042605 | METHODS AND SYSTEMS FOR DETERMINING A BATCH RUN OF SESSIONS - In accordance with some embodiments, a batch run of sessions is executed. The batch run comprises a plurality of sessions characterized by at least one common parameter and value thereof. A session comprises a plurality of outcomes of a wagering game. A video presentation may be created based on each such session of a batch run. The video presentation may be recorded onto a game disc (e.g., a DVD or CD-ROM) and sold to a player for viewing at a location remote from a casino. | 02-11-2016 |
20160055720 | GAMING DEVICE HAVING A GRADUATED MULTIPLIER PAYOUT IN A SECONDARY GAME - An apparatus and method for a secondary game of a wagering gaming system, and particularly the increase of an award in the secondary game by the value of different multipliers associated with different amounts wagered in a primary game. A secondary game provides a total award to a player based on the multiplier associated with the wagered amount in the primary game by applying the multiplier to the amount of the award earned by the player in the secondary game. A particular wagerable amount may be associated with a multiplier that is predetermined, or randomly selected from a group of predefined multipliers, or selected from a group based on a probability. The range of possible combinations of wagerable amounts and multipliers are displayed to the player in the base game to provide an incentive to maximize the wager. | 02-25-2016 |
20160055723 | SYSTEM AND METHOD OF CONDUCTING GAMES OF CHANCE AS A PROXY OR BASIS FOR ANOTHER PLAYER - To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model. This can be applied to sports and table games or fantasy sports. This can be applied to online, real, mobile, fantasy, simulation, computer generated, human based, or casino games or settings. | 02-25-2016 |
20160063796 | WAGERING ON EVENT OUTCOMES DURING THE EVENT - Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information. | 03-03-2016 |
20160063800 | GAMING SYSTEM AND METHOD FOR REWARDING PLAYERS - A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer which stores player-useable points at a network-accessible location, awards a personal points multiplier to a player, and applies the personal points multiplier to at least some of the points. | 03-03-2016 |
20160063809 | BEAT SYNCHRONIZATION IN A GAME - Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music. | 03-03-2016 |
20160071362 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME - A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event. | 03-10-2016 |
20160071376 | GAMING DEVICE HAVING MULTIPLE DIFFERENT TYPES OF PROGRESSIVE AWARDS - A gaming system including a plurality of different types of progressive awards adapted to be provided to one or more players of the gaming machines. In one embodiment, one or more progressive awards are each associated with a progressive hit value, wherein when each progressive award increments to its respective progressive hit value, a triggering event occurs and such progressive award is provided to a player. In one embodiment, one or more progressive awards are each associated with a secondary game, wherein if the secondary game is triggered, a player is provided either a static award or one of the progressive awards associated with the secondary game based on a play of the secondary game. In one embodiment, one or more progressive awards are each associated with an outcome of a primary game, wherein if the associated primary game outcome is generated, such progressive award is provided to a player. | 03-10-2016 |
20160078715 | GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY - The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display. | 03-17-2016 |
20160086442 | SYSTEM AND METHOD FOR POSITIONALLY ACCURATE GAMING CONTENT - A system is disclosed for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device. The system includes a host server, a content server storing data representing the first interactive content and the second interactive content, and a communication network in communication with the host server and the content server. One or more WiFi communication beacons are in communication with the host server through the communication network. The communication network is configured to establish communication with the portable computing device. The host server is configured to determine a location of the portable computing device from the communication of the portable computing device with the communication network using a combination of WiFi signals and Bluetooth signals. The host server configured to control the content server and enable the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location. | 03-24-2016 |
20160086452 | GAMING SYSTEM, DEVICE AND METHOD INVOLVING SKILL-BASED GAME RELATED TO GRID-BASED GAME - A gaming system, device and method are operable upon a wager. The system, in an embodiment, includes a base game and a bonus game. The base game includes a plurality of competing elements, and the base game outcome depends, at least in part, on skill of the player. The bonus game includes a grid involving at least one of the competing elements. | 03-24-2016 |
20160093138 | GAMING MACHINE EXECUTING LINK GAME ON COMMON SCREEN SHARED BY GAMING TERMINALS - A gaming machine includes: a terminal controller configured to execute a bonus game on a common screen in accordance with a result of random determination made in a base game on a corresponding gaming terminal; a memory configured to accumulatively store a part of a bet amount bet in the base game as a capital source of a progressive payout; a center controller configured to execute a link game on the common screen; and a timer configured to output time information based on which the center controller makes, at predetermined time intervals, random determination about whether to execute the link game. When execution of the bonus game is triggered in accordance with the result of the random determination in the base game, the terminal controller executes a process of awarding a special payout from the capital source of the progressive payout, on condition that the link game is being executed. | 03-31-2016 |
20160098891 | Gaming Device, Electronic Device Interface Supported by a Gaming Device and Methodologies for Utilizing the Same - An apparatus is disclosed. The apparatus includes a gaming device and an electronic device interface. The gaming device includes a housing having an least one outer surface. The electronic device interface is removeably-secured to the at least one outer surface of the housing. The electronic device interface includes connection hardware directly connected to the external power source. | 04-07-2016 |
20160098901 | WINNING GAME SYSTEM - A winning game system to allow a player to play and get a prize includes a user interface, an accumulation unit and a winning calculation payment unit. The user interface includes a plurality of selection buttons that can be picked by the player to display obtained items which include a plurality of prizes and at least one end prize. The winning game ends immediately when the end prize is picked by the player. The accumulation unit accumulates the prize picked by the player. After the end prize is picked by the player, the winning calculation payment unit, based on the accumulated prize got by the accumulation unit, calculates the winning and pays the player, thus provides excitement of unpredictable ending the winning game and increases the appeal of the winning game to the player. | 04-07-2016 |
20160101347 | Gaming Using Multiple Sets of Random Number Generators - Various apparatus and systems are described that allow variations on traditional games of chance. In one embodiment, a gaming system is described, comprising a gaming table, a first set of gaming values, and a second set of gaming values, wherein one or more gaming values from the first set of gaming values are randomly provided to a game player by a dealer during execution of a game played on the gaming table, and at least one of the second set of game values is randomly provided to the game player by the dealer during execution of the game in response to the game player requesting a game value from either the first or the second set of gaming values. | 04-14-2016 |
20160110957 | IN GAME DELIVERY OF DIGITAL PERSONALIZED OFFERS - A method for generating content for a game is disclosed. The method comprises monitoring game play associated with a gamer playing a video game; provisioning at least one trigger, which if met, triggers the generation of a transaction-enabled offer, wherein said at least one trigger is associated with said game play; for each trigger that is met, customizing that transaction-enabled offer for said gamer; and transmitting said transaction-enabled offer to a game console associated with said video game for dynamic insertion into a user interface of the video game. | 04-21-2016 |
20160110961 | METHOD AND SYSTEM FOR OPERATING INSTANCES OF A GAME - Disclosed is a computer-implemented method of (and system for) operating instances of a game having a plurality of game positions that can be occupied by players, such as a poker-type game. The method comprises assigning a player a plurality of weights relating to game positions, where each weight indicates a bias towards placement of the player at a game position. When a player has played in a first game at a given position, the weights are updated to indicate an altered bias towards placement at each position. The player is then assigned to a second game based on the updated weights. | 04-21-2016 |
20160117881 | PICK THE BOARD - A “Pick the Board” game allows players to compete for cash prizes by selecting (either manually or automatically through a “quick pick”) the winners of an entire week's (or other time period's) worth of designated sporting events, such as football games, basketball games, baseball games, etc. Importantly, participants are not charged any entry fee for participating in the game and winners receive cash prizes. | 04-28-2016 |
20160117887 | Method and System of Wagering - The present invention provides a device and method of wagering on a game of chance. The game of chance is divided into a set of individual game rounds, each game round played in accordance with the nature of the type of game of chance that it mimics, but without providing a payable award. A paytable different than that generally accorded the type of game associated with the game round is provided. The paytable provides one or more point for a favorable outcome. The points are accumulated during play of the game rounds. At the conclusion of the last play of a game round, accumulated points are compared to one or more point ranges provided by the paytable. The point ranges are associated with an award. When the player has accumulated sufficient points such that they are within one of the point ranges, the player is paid the award associated with that range of points. | 04-28-2016 |
20160117889 | CLASS OF FEATURE EVENT GAMES SUITABLE FOR LINKING TO MULTIPLE GAMING MACHINES - A gaming method, apparatus and system for playing a game of chance is disclosed in which a plurality of gaming machines may be linked together for mutually competitive play. According to one embodiment, two or more gaming machines are linked to a centrally located display exhibiting a game board comprising one or more groups of earmarkable cells in one or more groups. Players on the gaming machines wager and attempt to achieve winning outcomes which earmark cells in the group with designators of their respective gaming machines. When a predetermined number or configuration of cells of a group are earmarked, an award may be distributed to those gaming machines having earmarked cells according to the number of designators within that group associated with each gaming machine. The game of chance may be configured for play on an individual gaming machine. | 04-28-2016 |
20160148468 | SYSTEM FOR TRADE-IN BONUS - Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience. | 05-26-2016 |
20160155303 | GAMING SYSTEM HAVING PASSIVE PLAYER PARTICIPATION IN SECONDARY WAGERING GAMES | 06-02-2016 |
20160189482 | JACKPOT GAMING METHOD AND SYSTEM FOR GAME EVENTS WITH VARYING EVENTS PROBABILITIES - Systems, apparatuses, and methods are presented for operating a generalized progressive gaming system which offers a common progressive jackpot for a various games with different sets of winning hands and different denominations. The generalized progressive system represents a jackpot in terms of probability and adds a normalizing random event to a player's bet and the hand player receives. In order to win a jackpot the player must receive a qualified hand and a combined probability of these two events, namely a hand and a normalizing random event, must be smaller than a required value. Any qualified hand can win the jackpot. Handling of various denominations is proposed. Generalized progressive system apparatus is also provided that includes a display, a user interface, a processor and a server. | 06-30-2016 |
20160203675 | GAME OF CHANCE SYSTEMS AND METHODS | 07-14-2016 |
20160375354 | FACILITATING DYNAMIC GAME SURFACE ADJUSTMENT - A mechanism is described for facilitating dynamic game surface adjustment at smart play surfaces of smart play sets according to one embodiment. A method of embodiments, as described herein, includes receiving one or more inputs to perform an action at a portion of a play surface of a play set; evaluating the one or more inputs for generating an action plan to perform the action at the portion of the play surface, where the action plan is to affect one or more objects acting on the surface. The method may further include executing the action at the portion of the surface, wherein the action to adjust one or more properties of the play surface. | 12-29-2016 |
20160375362 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 12-29-2016 |
20160379438 | Interactive Gaming Among A Plurality Of Players Systems and Methods - A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal. | 12-29-2016 |
20180021667 | GAMING ELEMENTS, SYSTEMS AND METHODS | 01-25-2018 |