Patent application title: METHOD AND KIT FOR PLAYING A DRAWING GAME
Inventors:
David Dunbar (Basking Ridge, NJ, US)
IPC8 Class: AA63F900FI
USPC Class:
273440
Class name: Amusement devices: games physical skill or ability
Publication date: 2010-04-22
Patent application number: 20100096809
a method and kit for playing a drawing game. A
first player determines a stating pattern, such as a predetermined number
of random lines. The second player reviews the starting pattern and
connects points of the starting pattern by freehand to create a creative
picture. Thereafter, the drawing game can continue with the second player
determining a starting pattern and the first player creating a creative
picture by connecting points of the new starting pattern by freehand.Claims:
1. A method for playing a drawing game comprising the steps of:determining
a first starting pattern; anda player connecting one or more portions of
the first starting pattern by freehand to create a creative picture.
2. The method of claim 1 wherein the first starting pattern is a predetermined number of lines.
3. The method of claim 2 wherein the lines are straight, curvy or meandering shape.
4. The method of claim 2 wherein the starting pattern comprises five lines.
5. The method of claim 1 wherein the first starting pattern is a plurality of circles or points.
6. The method of claim 1 wherein said first starting pattern is determined by a first player and the player connecting the one or more points of the first starting pattern is a second player.
7. The method of claim 7 further comprising the steps of:the second player determining a second starting pattern; andthe first player connecting one or more points of the second starting pattern by freehand to create a creative picture.
8. A kit for creation of a creative picture comprising:a set of instructions for playing a drawing game including rules and examples, said instructions comprising the steps of instructing a player to review a first starting pattern, and instructing the player to connect one or more points of the first starting pattern by free hand to create a creative picture on a medium; anda device for drawing by freehand on said medium according to said set of instructions.
9. The kit of claim 8 wherein said set of instructions further comprise the step of instructing a player to determine said first starting pattern.
10. The kit of claim 8 wherein said medium is paper, cardboard or canvas.
11. The kit of claim 8 wherein the first starting pattern is a predetermined number of lines.
12. The kit of claim 8 wherein the lines are straight, curvy or meandering shape.
13. The kit of claim 8 wherein the starting pattern comprises five lines.
14. The method of claim 8 wherein the first starting pattern is a plurality of circles or points.
15. The kit of claim 8 further comprising the steps of:the second player determining a second starting pattern; andthe first player connecting one or more points of the second starting pattern by freehand to create a creative picture.Description:
BACKGROUND OF THE INVENTION
[0001]1. Field of the Invention The present invention relates to a method and kit for free drawing a design from a predetermined starting point, such as a plurality of lines, which is simple and induces creativity in the player.
[0002]2. Description of Related Art
[0003]Methods of producing drawings are known. U.S. Pat. No. 1,753,344 describes a method of producing drawings composed of a series of lines whose length and direction follow a predetermined plan and whose delineation produces a completed drawing. The drawing is produced by placing a ruler or a straight edge to intersect a starting point and a successive index point and drawing a line of a predetermined length from the index starting point to the successive index using the ruler or straight edge. Thereafter, other one of irregularly placed points are connected with the ruler or straight edge until the drawing is completed.
[0004]U.S. Patent Application Publication No. 2006/0078855 describes a highly structured method for creating an artwork. The method includes a kit and teaching method for creating an artwork includes instructing the user to mark a surface with a line to divide the surface into sections, and to draw a pattern or patterns from provided samples within one of the sections. The user is then instructed to repeat this pattern in one or more other sections.
[0005]The above-described highly structured methods provide steps for drawing a predetermined artwork or pattern from a predetermined plan. It is desirable to provide a game for producing a creative drawing using free hand drawing from a predetermined starting pattern.
SUMMARY OF THE INVENTION
[0006]The present invention relates to a method and kit for playing a drawing game. A first player determines a stating pattern, such as a predetermined number of random lines. The second player reviews the starting pattern and connects points of the starting pattern by freehand to create a creative picture. Thereafter, the drawing game can continue with the second player determining a starting pattern and the first player creating a creative picture by connecting points of the new starting pattern by freehand.
[0007]The invention will be more fully described by reference to the following drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]FIG. 1 is a flow diagram of the method of the present invention.
[0009]FIG. 2 is a schematic diagram of an example starting pattern.
[0010]FIG. 3 is a schematic diagram of a creative picture formed from the starting pattern of FIG. 2.
DETAILED DESCRIPTION
[0011]Reference will now be made in greater detail to a preferred embodiment of the invention, an example of which is illustrated in the accompanying drawings. Wherever possible, the same reference numerals will be used throughout the drawings and the description to refer to the same or like parts.
[0012]FIG. 1 is a schematic diagram of a flow diagram for the method for playing a drawing game 10. In block 11, a first starting pattern is determined. In one embodiment, the first starting pattern can be a predetermined number of lines. For example, the first starting pattern can be a plurality of random lines. The random lines can be straight or curvy or a meandering shape. In one embodiment, five random lines are used as the starting pattern. Alternatively, the starting pattern can be a predetermined number of circles, points and the like. The first starting pattern can be preprinted on a medium, such as paper, cardboard, canvas and the like. Alternatively, a first player can determine the first starting pattern by drawing the predetermined number of lines on the medium. An example starting pattern 18 of lines 19 on medium 20 is shown in FIG. 2.
[0013]Referring to FIG. 1, in block 12, a player reviews the first starting pattern and connects points of the first starting pattern by freehand to create a creative picture. For example, the player can use a permanent device 21, such as a pen or marker, or a non-permanent device, such as a pencil, for drawing by freehand to create a creative picture. For example, the player can create a picture of an object, person, place or thing. An example of a creative picture 22 formed on medium 20 by connecting random lines 19 of starting pattern 18 with device 21 of FIG. 2 is shown in FIG. 3. In one embodiment, a second player reviews the first starting pattern created by the first player and connects points of the first starting pattern by freehand to create a creative picture. In block 13, the player creating the picture can sign the completed picture. Referring to FIG. 3, signature 24 is added to medium 20.
[0014]In block 14, a second starting pattern is determined. The second starting pattern can be the same or different than the first starting pattern. In one embodiment, the second starting pattern can be a predetermined number of lines. The random lines can be straight or curvy or a meandering shape. In one embodiment, five random lines are used as the starting pattern. Alternatively, the starting pattern can be a predetermined number of circles, points and the like. In one embodiment, five random lines of the second starting pattern can be positioned in the same or different positions than the five random lines of the first starting pattern. In block 15, a player reviews the second starting pattern and connects portions of the second starting pattern to create a creative picture. In block 16, the player creating the picture signs the completed picture. Blocks 11-16 can be repeated one or more players.
[0015]A kit can include a set of instructions 25 for playing the drawing game according to blocks 11-16. Instructions 25 can include rules and examples of the steps of the drawing game. The kit can include medium 20 and device 21.
[0016]It is to be understood that the above-described embodiments are illustrative of only a few of the many possible specific embodiments, which can represent applications of the principles of the invention. Numerous and varied other arrangements can be readily devised in accordance with these principles by those skilled in the art without departing from the spirit and scope of the invention.
Claims:
1. A method for playing a drawing game comprising the steps of:determining
a first starting pattern; anda player connecting one or more portions of
the first starting pattern by freehand to create a creative picture.
2. The method of claim 1 wherein the first starting pattern is a predetermined number of lines.
3. The method of claim 2 wherein the lines are straight, curvy or meandering shape.
4. The method of claim 2 wherein the starting pattern comprises five lines.
5. The method of claim 1 wherein the first starting pattern is a plurality of circles or points.
6. The method of claim 1 wherein said first starting pattern is determined by a first player and the player connecting the one or more points of the first starting pattern is a second player.
7. The method of claim 7 further comprising the steps of:the second player determining a second starting pattern; andthe first player connecting one or more points of the second starting pattern by freehand to create a creative picture.
8. A kit for creation of a creative picture comprising:a set of instructions for playing a drawing game including rules and examples, said instructions comprising the steps of instructing a player to review a first starting pattern, and instructing the player to connect one or more points of the first starting pattern by free hand to create a creative picture on a medium; anda device for drawing by freehand on said medium according to said set of instructions.
9. The kit of claim 8 wherein said set of instructions further comprise the step of instructing a player to determine said first starting pattern.
10. The kit of claim 8 wherein said medium is paper, cardboard or canvas.
11. The kit of claim 8 wherein the first starting pattern is a predetermined number of lines.
12. The kit of claim 8 wherein the lines are straight, curvy or meandering shape.
13. The kit of claim 8 wherein the starting pattern comprises five lines.
14. The method of claim 8 wherein the first starting pattern is a plurality of circles or points.
15. The kit of claim 8 further comprising the steps of:the second player determining a second starting pattern; andthe first player connecting one or more points of the second starting pattern by freehand to create a creative picture.
Description:
BACKGROUND OF THE INVENTION
[0001]1. Field of the Invention The present invention relates to a method and kit for free drawing a design from a predetermined starting point, such as a plurality of lines, which is simple and induces creativity in the player.
[0002]2. Description of Related Art
[0003]Methods of producing drawings are known. U.S. Pat. No. 1,753,344 describes a method of producing drawings composed of a series of lines whose length and direction follow a predetermined plan and whose delineation produces a completed drawing. The drawing is produced by placing a ruler or a straight edge to intersect a starting point and a successive index point and drawing a line of a predetermined length from the index starting point to the successive index using the ruler or straight edge. Thereafter, other one of irregularly placed points are connected with the ruler or straight edge until the drawing is completed.
[0004]U.S. Patent Application Publication No. 2006/0078855 describes a highly structured method for creating an artwork. The method includes a kit and teaching method for creating an artwork includes instructing the user to mark a surface with a line to divide the surface into sections, and to draw a pattern or patterns from provided samples within one of the sections. The user is then instructed to repeat this pattern in one or more other sections.
[0005]The above-described highly structured methods provide steps for drawing a predetermined artwork or pattern from a predetermined plan. It is desirable to provide a game for producing a creative drawing using free hand drawing from a predetermined starting pattern.
SUMMARY OF THE INVENTION
[0006]The present invention relates to a method and kit for playing a drawing game. A first player determines a stating pattern, such as a predetermined number of random lines. The second player reviews the starting pattern and connects points of the starting pattern by freehand to create a creative picture. Thereafter, the drawing game can continue with the second player determining a starting pattern and the first player creating a creative picture by connecting points of the new starting pattern by freehand.
[0007]The invention will be more fully described by reference to the following drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]FIG. 1 is a flow diagram of the method of the present invention.
[0009]FIG. 2 is a schematic diagram of an example starting pattern.
[0010]FIG. 3 is a schematic diagram of a creative picture formed from the starting pattern of FIG. 2.
DETAILED DESCRIPTION
[0011]Reference will now be made in greater detail to a preferred embodiment of the invention, an example of which is illustrated in the accompanying drawings. Wherever possible, the same reference numerals will be used throughout the drawings and the description to refer to the same or like parts.
[0012]FIG. 1 is a schematic diagram of a flow diagram for the method for playing a drawing game 10. In block 11, a first starting pattern is determined. In one embodiment, the first starting pattern can be a predetermined number of lines. For example, the first starting pattern can be a plurality of random lines. The random lines can be straight or curvy or a meandering shape. In one embodiment, five random lines are used as the starting pattern. Alternatively, the starting pattern can be a predetermined number of circles, points and the like. The first starting pattern can be preprinted on a medium, such as paper, cardboard, canvas and the like. Alternatively, a first player can determine the first starting pattern by drawing the predetermined number of lines on the medium. An example starting pattern 18 of lines 19 on medium 20 is shown in FIG. 2.
[0013]Referring to FIG. 1, in block 12, a player reviews the first starting pattern and connects points of the first starting pattern by freehand to create a creative picture. For example, the player can use a permanent device 21, such as a pen or marker, or a non-permanent device, such as a pencil, for drawing by freehand to create a creative picture. For example, the player can create a picture of an object, person, place or thing. An example of a creative picture 22 formed on medium 20 by connecting random lines 19 of starting pattern 18 with device 21 of FIG. 2 is shown in FIG. 3. In one embodiment, a second player reviews the first starting pattern created by the first player and connects points of the first starting pattern by freehand to create a creative picture. In block 13, the player creating the picture can sign the completed picture. Referring to FIG. 3, signature 24 is added to medium 20.
[0014]In block 14, a second starting pattern is determined. The second starting pattern can be the same or different than the first starting pattern. In one embodiment, the second starting pattern can be a predetermined number of lines. The random lines can be straight or curvy or a meandering shape. In one embodiment, five random lines are used as the starting pattern. Alternatively, the starting pattern can be a predetermined number of circles, points and the like. In one embodiment, five random lines of the second starting pattern can be positioned in the same or different positions than the five random lines of the first starting pattern. In block 15, a player reviews the second starting pattern and connects portions of the second starting pattern to create a creative picture. In block 16, the player creating the picture signs the completed picture. Blocks 11-16 can be repeated one or more players.
[0015]A kit can include a set of instructions 25 for playing the drawing game according to blocks 11-16. Instructions 25 can include rules and examples of the steps of the drawing game. The kit can include medium 20 and device 21.
[0016]It is to be understood that the above-described embodiments are illustrative of only a few of the many possible specific embodiments, which can represent applications of the principles of the invention. Numerous and varied other arrangements can be readily devised in accordance with these principles by those skilled in the art without departing from the spirit and scope of the invention.
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