Class / Patent application number | Description | Number of patent applications / Date published |
463041000 | Telephonic (e.g., modem, etc.) | 18 |
20080242417 | Mobile Device Used as Controller in Interactive Gaming Environment - Using mobile devices in interactive gaming environments can include receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks. Each received input can include a game response and a timestamp indicative of when the game response was made. The timestamp and the game response of each input can be compared to formulate a game output. | 10-02-2008 |
20080261697 | Networked Electronic Entertainment System - A system and method for distributing data between telephone devices and electronic entertainment systems. The data may be voice data or image data. The system includes a plurality of telephone devices, a plurality of entertainment systems, a conversion server, a user management server, a user database, and a game server. Analog phone data received by the conversion server from the telephone devices via a telephone network is converted to digital data including a user identification. A user name associated with the user identification is determined, target users are identified, and the data is distributed to the target users' entertainment system. In addition, entertainment system data is distributed to telephone devices of target users when game situations specified by the users are realized. | 10-23-2008 |
20090005169 | Multistage, multiplayer game of chance - Many example embodiments of the present invention involve playing a multistage, multiplayer game, in which, during each stage of the multistage game, a plurality of players each receive a hidden, electronic game piece (“EGP”). Each player may reveal the game piece to produce an unhidden EGP. At the completion of the multistage game, a calculation may be performed on one or more of each player's unhidden EGPs, and a winning player may be determined according to winning criteria based, at least in part, on the calculations. For example, an unhidden EGP may include a number. The calculation may involve summing the numbers associated with the unhidden EGPs of each player. The winning criteria may include selecting the player with the greatest sum. | 01-01-2009 |
20090011832 | MOBILE COMMUNICATION DEVICE WITH GAME APPLICATION FOR DISPLAY ON A REMOTE MONITOR AND METHODS FOR USE THEREWITH - A mobile communication device includes a processing module that executes a gaming application based on gaming data and that generates display data in response thereto. At least one transceiver sends the display data to a display device in a gaming mode of operation and transceives wireless telephony data with a wireless telephony network in a telephony mode of operation. | 01-08-2009 |
20090149258 | Method of playing a game by a plurality of remote game participants - A method of playing a game that has a number of rounds of game play where the method includes playing a first level of game play that includes a first plurality of rounds of the game where the first plurality of rounds includes a first stage, a second stage and a third stage where each stage is assigned one of a telephone number's area code, narrower geographic code or line number, each of the first plurality of game rounds narrowing the number of players remaining in the game based on the remote players' telephone numbers, playing a second level of game play that includes a plurality of players calling the television game wherein each of the plurality of players has a caller identification number that qualifies each of the plurality of players from the first level of game play and a second plurality of rounds of the game, each of the second plurality of game rounds narrowing the number of players remaining in the game and where each of the second plurality of game rounds having risk regarding winning prizes, and determining whether each player remaining in the game after each of the second plurality of rounds of the game has elected to play the next round of the second plurality of game rounds or to exit the game with their accumulated prizes. | 06-11-2009 |
20090191971 | INTERACTIVE COMPUTER GAME - A computer game terminal, and associated method and code, for operating an online interactive computer game. The terminal includes an interface receiving non-interactive user input data from a controller associated with the computer games terminal and an interface receiving interactive game data associated with at least one interactive game element. The terminal includes a display driver rendering a graphical representation of a computer game based on the non-interactive user input data and the interactive game data. The terminal includes a processor processing the received non-interactive user input data and the interactive game data, while inhibiting data interaction. The processing inhibits interaction between a displayed avatar associated with the user input data and a displayed avatar associated with the received interactive game data. A network interface is included to transmit user input data from the controller associated with the terminal but operable in a non-interactive mode to inhibit such transmission. | 07-30-2009 |
20090312103 | INTERACTIVE LIVE SPORTS GAME WATCHING SYSTEM AND GAME WATCHING DEVICE THEREFOR - An interactive live sports game watching system includes a game web server internally built a plurality of game-related web pages showing user-accessible game information, and at least one remote game watching device linked with the game web server for receiving live sports games telecasting and entering the game-related pages to search for game information or input predicted results of an underway game and bet corresponding membership points on the game. The game web server compares the predicted results with real results and counts points added to or deducted from the membership points. Therefore, a user may watch the live sports game while looking for basic information about the parties in the game or historic events in connection with the game, and get more fun from predicting and betting on the game. | 12-17-2009 |
20100016080 | REWARDING MULTIPLE VIEWS OF ADVERTISEMENTS WITH A REDEEMABLE MULTIPART COUPON WITHIN A VIDEO GAME - Embodiments are directed to providing a video game environment with interactive advertisement objects configured to provide a game player with an advertisement. If the player reaches a defined game decision point with the game, the interactive advertisement object is displayed or otherwise provided to the player. If the player then activates the interactive advertisement object, an advertisement is provided to the game player for viewing, and a field within a multipart coupon may be filled with a unique code based on identities of the player, the game, and at least one of the advertisements or an advertiser of the advertisement. The player may then redeem the coupon for a product and/or service, where at least a portion of the product/service is charged to the associated advertiser. | 01-21-2010 |
20100062856 | User interface - A method of establishing a communication event between a first user and a second user of a communication system; wherein the first user operates a user terminal executing an electronic game application; the method comprising the steps of:
| 03-11-2010 |
20100261532 | Bidirectional communication certification mechanism - The present invention is to provide a bidirectional communication certification mechanism, which comprises the steps of receiving a call-in message transmitted from a phone of a user, capturing a phone number and a temporary password transmitted from the phone, saving the phone number and temporary password into a number database, receiving and reading a game account, a game password, the phone number and the temporary password included in a login request message transmitted from a terminal device of the user, comparing the same with user data stored in a user database, and allowing the terminal device to finish a login procedure when the phone number and temporary password are existed in the user database. Since the phone number and the temporary password are preset by the user, it will ensure the terminal device to safely login a game server and efficiently lower down the stolen risk of the game account. | 10-14-2010 |
20110086711 | Game Environment to Interact with Telephony Modem - A combination telephony and game device comprises a telephony modem for communicating with remote devices over a telephony network; and an application processor operatively connected to said telephony modem. The application processor is configured to execute a game application to play a game; receive a telephony event notification from said telephony modem while the game is being played; and represent, while the game is being played, the telephony event in a virtual reality environment provided by the game application. | 04-14-2011 |
20110312422 | CELL PHONE MULTIMEDIA CONTROLLER - A system and method is provided for remotely controlling and interacting with a multimedia device using a mobile phone. This is accomplished by utilizing cell and mobile phones capable of establishing persistent Internet connections. A software application is provided for the mobile phone that receives inputs entered by a user on the mobile phone's keypad and translates the inputs into commands that are recognized by a multimedia device. For example, the multimedia device may be a television, set top box, or a digital video recorder such as a Tivo or ReplayTV. The software application transmits the data input by the user to the device, either directly, or through at least one central server. Mapping of the commands entered on the mobile phone into commands recognized by the remote device may occur on the phone, at a central server, or at the device itself. | 12-22-2011 |
20120129607 | SYSTEM AND METHOD FOR GAME PLAY IN A DYNAMIC COMMUNICATION NETWORK - A short-range wireless communication network may be established by direct communication between two or more wireless communication devices and/or communication via an access point to permit game play between a plurality of devices. A conventional cellular telephone includes an integrated short-range transceiver. The short-range transceivers of multiple wireless communication devices can be coupled together to form a short-range communication network without utilizing any wireless communication network supported by A Public Land Mobile Network (PLMN). Data is disseminated between the wireless communication devices using a data message synchronization process. Messages may also be carried from one wireless network to another as the communication devices are carried by individuals. | 05-24-2012 |
20120149471 | MIXER DEVICE, REPRODUCTION SYSTEM, PLAYER, AND PROGRAM - A mixer 20 of the invention has a plurality of LAN ports that are connected with a plurality of players 10 and input/output a control signal from/to the players 10, an input detection device 210 that detects that the control signal is input from connected one of the players 10, an ID determination device 220 that determines an ID pre-assigned to the detected one LAN port as an ID of the player 10 connected to the one LAN port, and an ID transmission device 230 that transmits the determined ID to the player 10 through the one LAN port. | 06-14-2012 |
20120190453 | SYSTEM AND METHOD FOR ONLINE-OFFLINE INTERACTIVE EXPERIENCE - A game system is provided that is configured for providing a dynamic online and offline interactive experience. The game system includes two portions; an interactive apparatus and an interactive application. The interactive apparatus may be, but is not limited to, toys such as robots, dolls, vehicles, play sets, and board games. The game system is configured such that a user's interactions with one of the interactive apparatus and the interactive application may affect the continuation of the user's interactive experience with the other. | 07-26-2012 |
20130040738 | Moble gambling, gaming, wagering and lottery platform - Provided is an electronic gambling, gaming, wagering and lottery content playing method and system comprising:
| 02-14-2013 |
20130196771 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-01-2013 |
20150302694 | METHOD FOR RETRIEVING AN IDENTITY CARD ASSOCIATED WITH AN ELECTRONIC GAMING MACHINE - Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log. | 10-22-2015 |