Entries |
Document | Title | Date |
20080207326 | Method for Conducting Challenges in a Fantasy Simulation - A fantasy simulation allows participants to challenge each other by comparing the performance of one participant's reality-based selection to another participant's reality-based selection. The simulation also allows participants to wager a limited or unlimited amount of simulated funds on the outcome of the challenge. Participants challenge other, individual participants or groups of participants while the simulation measures a reality-based metric associated with all challenge participants' reality-based selection over a period of time. At the conclusion of the period of time, a challenge winner is determined from the change of the metric. | 08-28-2008 |
20080220869 | METHOD AND APPARATUS FOR PROVIDING GAME GUIDE DATA IN A GAMING ENVIRONMENT - A computer implemented method, a data processing system, and a computer program product for presenting a user guide for supplementing game play. An exemplary method includes querying a source of data containing game guide data corresponding to a game. The game is executing on a data processing system. The source of data is external to the game. The method also includes presenting, while the game is executing in a foreground, the game guide data to the user in a dynamic window. | 09-11-2008 |
20080220870 | METHOD AND SYSTEM FOR PROVIDING A SEAMLESS TOURNAMENT SYSTEM FOR MULTIPLAYER GAMES - An interactive gaming system is described that comprises a host gaming server comprising memory and a processor; said host gaming server being capable of remotely communicating with at least two client consoles that are capable of running application software; an SDK capable of being integrated with the application software running on the at least two client consoles wherein said SDK will facilitate communication with said host gaming server; a tournament management program stored in said memory and capable of being run on said processor; wherein said tournament management program will manage the operation of a tournament involving games to be played by players on the at least two client consoles; wherein said games are hosted on one of the at least two client consoles involved in said game and said SDK will communicate information regarding said game after said game has ended. | 09-11-2008 |
20080234046 | Centralized licensing services - Methods and devices are provided for central management of licenses, particularly those relating to wagering games. A license proxy deployed in and/or dedicated to a gaming establishment may operate under the control of a central licensing manager controlled by another entity, e.g., by a game provider. The license proxy may receive requests to enable features of an electronic gaming machine of the gaming establishment (e.g., game themes, player tracking features and/or peripheral device features) and determine, based on information provided by the central licensing manager, whether to grant such requests. The license proxy may also process requests to enable features of other devices in a gaming establishment, such as server-based features. | 09-25-2008 |
20080242416 | Broadcast System - A broadcast system includes an online multiplayer gaming system that enables a number of different players to play one or more instances of multiplayer poker, and game play recording means that generates game play records corresponding to game play events occurring in each turn of each instance of the multiplayer poker game. The generated game play records are stored a historical log file. A replay means retrieves the stored game play records from the historical log file and generates, from the game play records, replays of the instances of the multiplayer poker game. The replay the replay is delayed relative to the original play of the game by a predetermined time interval. A broadcast facility converts a selected one or more of the replays to signals for broadcast, preferably television broadcast signals. | 10-02-2008 |
20080248873 | SYSTEMS, METHODS AND COMPUTER PRODUCTS FOR RUNNING A MULTI-STAGE ONLINE ELIMINATION COMPETITION BASED ON MEMBER GENERATED CONTENT - Methods, systems and computer program products provide a multi-stage online elimination competition based on member generated content that involves members submitting content for consideration, then preliminary multi-level screening of the submission with passing content published for consideration. Published content is evaluated and considered by members, who can rate each content submission, leave a submission unrated, or flag a submission for eligibility review. The submissions are then iteratively narrowed down rated using internal guidelines and member ratings. The submissions are then further narrowed down by an advisory committee. The remaining submissions are then voted on by members, in at least one elimination rounds, and a winner or group of winners is chosen. | 10-09-2008 |
20080268958 | METHOD AND APPARATUS FOR TEAM PLAY OF SLOT MACHINES - A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes. | 10-30-2008 |
20080274810 | Controlling Communications Between Players of a Multi-Player Game - A method for controlling communications between players of a multi-player game while they participate in the multi-player game, including automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character. | 11-06-2008 |
20080280682 | Gaming system having a set of modular game units - A game system comprises a set of independent units, preferably wirelessly connected. One of the displays preferably is a master unit that manages the game and its display on the remaining, satellite units. The master unit typically has Internet connectivity. Each unit can stand on its own, has a touch sensitive display capable of handling multiple touch points, and includes an accelerometer (or the equivalent) for detecting physical changes in its orientation. With the modular units, a game board can be created, re-arranged and manipulated to support various modes of game play that one might encounter when physically interacting with traditional board games. The game play can also be extended over the Internet (or other network connection) to local or remote players. Each modular unit has a mechanism to determine the unit's orientation to a fixed surface, and relative to one another. | 11-13-2008 |
20080280683 | Information supply system, information supply method, and information storage medium - An information supply device including: a communication section that communicates with a plurality of terminal devices; a determination section that determines whether or not the number of intending human players who desire to participate in a multi-player game has reached a setting value; a game calculation section that performs single-player game calculations or multi-player game calculations of the multi-player game; a storage section that stores practice management data that indicates a state of the multi-player game for each of the terminal devices for which the single-player game calculations are performed; an update section that updates the practice management data when the single-player game calculations are performed, and stops updating the practice management data when the multi-player game calculations are started; and an information generation section that generates game calculation result information. | 11-13-2008 |
20080300056 | Telephone Enabled Elimination Game - An interactive tournament which involves sending questions to interactive devices such as cell phones or PDAs. The question that is received must be answered in a specified period of time e.g. 10 minutes. Proper answers go on to the next round, improper or late answers cause the player to be eliminated. The game continues till either only a plurality of players are left or only one player is left. As time goes on the game becomes progressively more difficult. The difficulty may be more difficult questions and/or may be more difficult times. | 12-04-2008 |
20080300057 | GAMING SYSTEM AND GAMING MACHINE THEREFOR - A gaming system and a gaming machine, in which a player of a first game can participate in a second game having different game contents without moving between gaming machines. In the gaming system and the gaming machine, a first gaming machine is provided with a second display different from for the first game and connected communicatively with a second gaming machine, and has functions: to transmit/receive information on the second game controlled by the second gaming machine; and to allow the player to perform the second game in the second display on the basis of the information of the second game. | 12-04-2008 |
20080311995 | Information processing system, information processing apparatus, and computer-readable storage medium having stored therein information processing program - A storage medium includes an ID registration area for storing therein a main body ID which is an ID unique to an information processing apparatus. The information processing apparatus has the main body ID stored therein. The information processing apparatus includes copying means for, when the storage medium is attached thereto, copying a program stored in the storage medium thereinto in the case where the main body ID has not yet been registered. When the copy is made, the main body ID is stored into the ID registration area of the storage medium. The information processing apparatus also includes execution program selecting means for selecting, from the copied program and from the program stored in the storage medium, a program to be executed. | 12-18-2008 |
20090005167 | Mobile Gaming with External Devices in Single and Multiplayer Games - Methods, systems and apparatuses for gaming using one or more mobile communication devices and one or more remotely-controllable drones, the one or more mobile communication devices being adapted to remotely-control the one or more remotely-controllable drones; including providing game control software to one or more of the mobile communication devices, the game control software including rules for play affecting the operation of the remotely-controllable drones; and, operating a remotely-controllable drone using the mobile communication device with remote control within the rules of play of the game. | 01-01-2009 |
20090005168 | Electronic or mechanical game with configurable columns - In accordance with the principles of the present invention, a game and method for interactive play are provided. In one embodiment, the game and method can comprise a game of chance and a bet is received. A random generation event is initiated. In one embodiment, the random generation event is the random generation of one of a plurality of symbols. In the absence of the receipt of an additional bet, an additional random generation event is initiated. In one embodiment, the additional random generation event is the random generation of another of the plurality of symbols. At the conclusion of a number of random generation events, the outcomes of the number of random generation events are utilized to determine the outcome of the game. In one embodiment, at the conclusion of the number of random generated symbols, the symbols are compared to a predetermined pay table to determine the outcome of the game. | 01-01-2009 |
20090017913 | LOCATION-BASED MULTIPLAYER GAMING PLATFORM - The methods and systems disclosed herein include a gaming platform that may support massively-multiplayer online computer games, with elements of social networking, in which players may use mobile devices in order to verify their location and claim a measure of control over the location. Players may function like game pieces in association with other members on a team and participate in competitions to capture and defend real-world territory as part of the gaming experience. The gaming platform and associated entities may share revenue and other incentives with entities associated with the locations controlled by the players on the game platform. | 01-15-2009 |
20090017914 | INTERPERIPHERAL USB IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, a first USB-OTG device operable to function as a USB host and to communicate directly with a second USB device. In various embodiments, the second USB device is another device within the wagering game machine, or is an external device such as a cellular telephone, digital music player, digital camera, or memory stick. | 01-15-2009 |
20090082109 | MULTIPURPOSE EGM/PLAYER TRACKING DEVICE AND SYSTEM - A system and method provides gaming related and player/gaming attendant related services to a plurality EGM. Each EGM has an associated multipurpose EGM/player tracking device. Each multipurpose EMG/player tracking device has first and second ports. The first port couples the respective multipurpose EGM/player tracking device to the respective EGM using a communications link. The first port of one of the multipurpose EGM/player tracking devices may utilize a different communications protocol than another one of the advance player tracking device. A server computer is coupled the multipurpose EGM/player tracking devices using a system communications protocol through system communications links. The server computer provides gaming and player/gaming attendant services to users of the EGMs. | 03-26-2009 |
20090093308 | Gaming System - A gaming system is disclosed which comprises at least one gaming communications module, at least one gaming server, a communications link between the at least one gaming communications module and the gaming server for facilitating communications between the gaming server and the at least one gaming communications module. The communications link includes at least one communication wire and the gaming server is arranged to supply first and second server signals to the communication wire from the gaming server. The system also comprises a splitter device in communication with the communication wire and arranged to provide the gaming communications module with two signal sources, one of the signal sources being for reception of the first server signals at the gaming communications module and the other of the signal sources being for reception of the second server signals at the gaming communications module. | 04-09-2009 |
20090131172 | CONTROLLING INTERACTION BETWEEN PROTECTED MEDIA - A method, gaming system, and computer program storage product are disclosed. At least one unique identifier is received from a remote processing system. The at least one remote unique identifier is associated with a remote software package that is on the remote processing system. The at least one remote unique identifier and a local unique identifier associated with a local software package on a local processing system are compared. The local software package corresponds to the remote software package. The at least one remote unique identifier indicates that the remote software package is one of a parent copy and a child copy of a software package executable. The local unique identifier indicates that the local software package is one of a parent copy and a child copy of the software package executable. An operation of the local software package is authorized based upon the comparing. | 05-21-2009 |
20090137318 | Interface Protocol and API for a Wireless Transceiver - A wireless protocol may be implemented in a smart transceiver device that contains the physical (PHY) and media access control (MAC) layers of the wireless protocol stack. In various embodiments, a serial peripheral interface (SPI) based design may be used. Disclosed is an embodiment of a protocol which may be used to provide control and data transfer to and from the smart transceiver. In particular, an exemplary format of the protocol, the commands, and responses is disclosed. In a further embodiment, an application programming interface (API) is disclosed. The API may provide hardware independent services that can be used to establish, maintain, and transport data to and from the system and the smart transceiver device. In particular, an exemplary and non-limiting set of services, function calls, configuration methods, events, and parameters is disclosed. | 05-28-2009 |
20090163278 | MONITORING METHOD AND SYSTEM USING COLLECTIVE INTELLIGENCE AND RATING PROPAGATION IN VIRTUAL WORLD COMMUNITY - The method may comprise the further step of on the basis of said judging, penalizing the first user in the virtual world environment. For instance, if the first user has friends in said virtual world environment, and the penalizing step includes the step of penalizing said friends. | 06-25-2009 |
20090170603 | Sports community commentary - Live sports community commentary technology operable to provide viewers with live sports commentary, and provide commentators with a means to provide commentary to viewers is disclosed. The live sports community commentary technology presents commentary from commentators on a sports event to viewers of the sports event, and provides feedback, motivation, and incentives to the commentators. | 07-02-2009 |
20090176574 | User Interface for a Communication Device - A device for use in a communication system the device comprising processing means arranged to execute first and second applications, and first and second interface means, the first application for detecting a communication event, the second application comprising means for controlling the second interface to allow a user to use the second application; wherein the first application is arranged to control first interface means to indicate to a user of the device that the communication event has occurred, when the second application is running. | 07-09-2009 |
20090191969 | Method of organizing a collective on-line game - The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population of spectator-players; b) beginning a game between the adversary-players; c) authorizing adversary-players to place a series of bets; d) communicating parameters descriptive of the play of the game to the spectator-players; e) authorizing the spectator-players to place a series of bets distinct from the bets placed by the adversary-players; and f) at the end of a game, awarding a score to each player as a function of predefined criteria and as a function of the result of the game and of the bets placed by each player; said awarding being performed differently amongst the adversary-players and amongst the spectator-players. | 07-30-2009 |
20090191970 | INTERACTIVE COMPUTER GAME - A method for providing an interactive video game over a digital communications network. The method involves operating an interactive computer game on interconnected computer games terminals. The method includes receiving, at each of the computer games terminals, interactive user input data from a controller associated with the computer games terminal and also interactive user input data from a controller associated with each of the other of the plurality of computer game terminals. The method further includes rendering a graphical representation of the computer game based on the interactive user input data. Then, with at least one of the plurality of computer game terminals, non-interactive user input data is received from a controller associated with a further computer games terminal associated with a non-interactive user. The method continues with rendering the graphical representation of the computer game based on the interactive user input data and, selectively, the non-interactive user input data. | 07-30-2009 |
20090203446 | Methods of Playing Video Games - Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media. | 08-13-2009 |
20090209347 | START OF GAME DELAY VIA SPECTATOR FUNCTION FOR USE IN TELEVISION PRODUCTION - Systems, methods, and apparatuses for presenting video game contests via television. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, each gaming platform in the network of gaming platforms having a video output, wherein the at least one spectator platform has a delayed start in the video game contest, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output. | 08-20-2009 |
20090209348 | LIVE IN-GAME SPECTATOR FOR USE IN TELEVISION PRODUCTION - Systems, methods, and devices for presenting video game contests via television are presented. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, the at least one spectator platform having a viewing perspective different from that of the at least one player platform, each gaming platform in the network of gaming platforms having a video output, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output. | 08-20-2009 |
20090215535 | Gaming Machine Accepting Side Bet and Control Method Thereof - A gaming machine of the present invention includes: a gaming portion in which plural dice roll and stop; a station having an input device with which a normal BET and a side BET being able to be placed on a numeral based on a prediction that the number of times of the numeral's becoming the outcome reaches a predetermined value first can be placed; and a controller programmed to execute the processing of (F) counting the number of times that each of the numerals becomes the outcome, with respect to all the numerals, and (I) offering, when determining that any of the numbers of times counted for the respective numerals has become the predetermined value, a special payout based on the side BET. | 08-27-2009 |
20090264200 | ELECTRONIC CARD GAME - An electronic game platform is described. The electronic game platform includes a master, multiple bases and multiple cards. The cards are electrically connectable to the bases, which are electrically connectable with the master. The bases transmit identification data that is encoded in the cards and user input to the master, which runs the game. The master also provides visual and/or audio feedback to users at the bases and provides power to the bases. | 10-22-2009 |
20090280905 | Multiplayer handheld computer game system having tiled display and method of use - A multiplayer handheld game employs individual game units having individual displays. Players can prepare their moves in secret on their game unit using controls and the individual displays, but when the game units are joined together, the game plays out on the aggregated screen. The game units employ digital signatures to ensure that all play is fair and that the virtual game pieces and characters in play have not been doctored or are otherwise fraudulent. Game results can be uploaded to a remote, secure server, which also serves as a backup for user data. Customization, improvements, and additions to the virtual game pieces and characters can be performed in conjunction with the secure server. | 11-12-2009 |
20090298592 | APPARATUS AND METHOD FOR REMOTE INTERACTIVE AMUSEMENT AND SYSTEM USING THE SAME - The invention relates to an apparatus and a method for remote interactive amusement. The method includes: providing a first computing apparatus and a second computing apparatus; providing a remote interactive amusement apparatus; and connecting the remote interactive amusement apparatus to the first computing apparatus; and connecting the first computing apparatus and the second computing apparatus to an Internet server. When the first computing apparatus is coupled to the remote interactive amusement apparatus through a computing apparatus connecting interface and the first computing apparatus receives a first specific instruction transmitted from the second computing apparatus, the first computing apparatus transmits a second specific instruction to the remote interactive amusement apparatus through the computing apparatus connecting interface according to the first specific instruction, and the remote interactive amusement apparatus responds a specific response according to the second specific instruction. | 12-03-2009 |
20090318230 | Game System, Server, Gaming Machine - A new gaming environment is provided. When the start button of a gaming machine is pressed, start information is sent to a server. When the server receives the start information, it is determined whether or not the winning probability of bonus is changed in the gaming machine which sends the start information. If it is determined that the winning probability of bonus is changed, a new winning probability of bonus is determined, and setting information including the new winning probability of bonus is sent to the gaming machine which sends the start information. When the gaming machine receives the setting information, the winning probability of bonus is renewed based on the setting information. It is determined whether or not bonus is won based on the renewed winning probability of bonus. If it is determined that the bonus is won, a predetermined number of gaming media is provided. | 12-24-2009 |
20090325706 | LIVE HOSTING TOOLSET - Tools available to a live host for interacting with player of a live broadcast game show. One tool set receives performance data associated with the featured player and the other players, displays to the live host the performance data associated with the featured player and the other players, and allows the live host to broadcast live audio to the featured player and the other players. Another tool set aggregates statistical information associated with the other players participating in the live broadcast game show into multiple categories and ranks the statistical information. Based on at least one category, one of the other players is selected to be the next featured player. The selection is broadcast to the other players. | 12-31-2009 |
20090325707 | VIDEO GAME PROCESSING DEVICE, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM - A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit. | 12-31-2009 |
20100009756 | System, method, and apparatus for portable gaming profiles - An apparatus, system, and method for synchronizing a portable gaming profile with a gaming system. The method includes communicating with a wireless device that stores gaming profile data for a user of the gaming system. The gaming profile data describes information relating to the user. The wireless device is a device other than a gaming controller. The method also includes associating the gaming profile data with a gaming profile operating on the gaming system. The method also includes transmitting updated gaming profile data to the wireless device. | 01-14-2010 |
20100081508 | AVATAR PROTECTION WITHIN A VIRTUAL UNIVERSE - Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity. | 04-01-2010 |
20100113154 | Providing Game Content Based on Wireless Signals - Providing content in a game based on wireless signals. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal. | 05-06-2010 |
20100120536 | ENTERTAINING VISUAL TRICKS FOR ELECTRONIC BETTING GAMES - Entertaining visual tricks for electronic betting games are described. In one implementation, a system receives gesture input, such as finger motions, from a user interface of a player at an electronic game table. The system maps the gesture input to known tricks and maneuvers to animate the virtual game components used in the electronic betting game, such as virtual playing cards, betting chips, dice, dice cups, tiles, and so forth. In one mode, the system divides the gesture input into segments and maps each segment to movement information for the virtual game component, enabling the player to record a custom visual trick. A motion synthesizer can apply kinematics to impart realistic or imaginary motion to the virtual game components, which can then be displayed across one or more video displays. | 05-13-2010 |
20100144439 | OUT-OF-BAND VOICE COMMUNICATION WITH INTERACTIVE VOICE RESPONSE SERVICES DURING GAMEPLAY - Technologies are described herein for providing out-of-band communication with interactive voice response services during gameplay. While executing a game program, a game console determines that a user wishes to issue a voice command through a headset or other audio input/output device connected to the console. The game console switches the communication channel for the audio input/output device from the game program to a voice recognition engine without interrupting the execution of the game program on the console. The voice command is then forwarded from the audio input/output device to the voice recognition engine. | 06-10-2010 |
20100160046 | LIVE TELEVISION GAME SHOW, INVOLVING THE PARTICIPATION OF PASSIVE TV-VIEWING AUDIENCES - The game show of the present invention comprises a game show studio with a game show set, a live studio audience, at least one game host, a plurality of game show contestants, a live TV-viewing audience, at least one prize, and at least one clue, embedded into the content of the game show. | 06-24-2010 |
20100279774 | FANTASY FOOTBALL GAME AND METHOD OF PLAYING SAME - A fantasy football game, a method, an apparatus and an article of manufacture for playing fantasy football. The fantasy football game can be played by participants who select coaching staffs from actual football teams such that statistical results or related performance indicia achieved during on-field play by one or more respective actual football teams are used to represent each participant in a virtual football game against at least one other participant. Wins and losses for the fantasy football games occur by calculating a total of each individual fantasy player's points and comparing them either in head-to-head or total point total formats. Metrics of the actual weekly on-field performance by a corresponding team can be used to gauge participant success, where such metric is based generally on a quantified value of coaching contributions to that team's on-field success. A more particular form of the metric involves using an adjustment to yards per pass attempt to take into consideration coaching play designs. | 11-04-2010 |
20100331088 | Method and System for Real Time Collaborative Story Generation and Scoring - This is a method and system for collaborative story generation and scoring based on real time player story line submissions and voting. | 12-30-2010 |
20110053692 | METHOD, SYSTEM, AND MEDIA FOR ENCOURAGING CONSUMERS TO PARTICIPATE IN PROMOTIONS - A computer-implemented method, system, apparatus, and media directed to improving user activity for an entity. A social group comprised of members is established and each member of the social group is provided with a game item that includes a unique identifier for participation in a promotion, wherein each provided member has a chance to win a first benefit based on the unique identifier. The unique identifier is associated with the promotion, the social group, and an associated participating member of the social group that participates in the promotion. A second benefit is provided to all participating members of the social group when at least one member of the social group wins the first benefit as an incentive for the members of the social group to participate in the promotion. | 03-03-2011 |
20110065511 | SYSTEM AND METHOD OF PROVIDING LEADERBOARDS FOR MOBILE GAMING IN A WIRELESS NETWORK - A method of receiving a leaderboard associated with a software game executed at a wireless device is provided. The method includes monitoring at least one metric associated with the software game while the software game is played. The method further includes collecting a value of the at least one metric when the game is over and comparing the value of the at least one metric to a device leaderboard. The method additionally includes transmitting the value of the at least one metric to a game server when the value of the at least one metric is a best value when compared to the device leaderboard. The device leaderboard may indicate a ranking of scores achieved by playing the software game at the wireless device in which the software game is executed. | 03-17-2011 |
20110070950 | Wireless communication game system - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 03-24-2011 |
20110077084 | IM CONTACT LIST ENTRY AS A GAME IN PROGRESS DESIGNATTE - A method and apparatus for using a contact-list entry of an IM contact-list interface to designate an IM game in progress to facilitate switching between an IM conversation and an IM game. | 03-31-2011 |
20110092291 | Apparatus and method for wireless video gaming - Apparatus for video gaming includes a box having a slot with an interface that connects to a game card providing a platform to run a software video game. The game card outputs video game data through the interface at a data rate of approximately 200 Mbps or greater. A unit processes the video game data for output to a display device. A wireless transceiver is included to receive the software video game via a wireless local area network (WLAN) and to transmit game information to a remote player having access to the WLAN during interactive play of the software video game. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b). | 04-21-2011 |
20110159963 | Game doll authentication device - A game doll authentication device includes a doll; a Bluetooth wireless transmission system based wireless sensing device implanted in the doll; a plurality of chip sensing sockets and memory chips implanted in the doll at different positions; and game-related items associated with the doll and having memory chips implanted therein. The memory chips stores authentication information in connection with an electronic game and the wireless sensing device is able to read the stored authentication information and transmits the same to a computer for a game player to complete login procedure on the computer. Any level-up data in connection with the game player can be transmitted from the computer via the wireless sensing device to the doll for storing in the memory chips. With these arrangements, the game player can play the electronic game with increased online security and virtual treasures in the electronic game can be given a real form. | 06-30-2011 |
20110183760 | SYSTEM AND METHOD FOR EFFICIENT TRANSMISSION OF DATA DURING TEAM GAME IN CPNS ENVIRONMENT, AND CPNS SERVER, MOBILE COMMUNICAITON TERMINAL, AND END-POINT TERMINAL FOR THE SAME - A system and a method for efficiently transmitting data during a team game in a CPNS environment, and a CPNS server, a mobile communication terminal, and an end-point terminal for the same. The CPNS server stores and manages information about both the end-point terminal and the mobile communication terminal, wherein the end-point terminal communicates with the mobile communication terminal through a wireless local area network and the mobile communication terminal executes the team game through the wireless local area network, and classifies and processes data to transmit only the required game-related data to the mobile communication terminal and the end-point terminal respectively. | 07-28-2011 |
20110212782 | Method and System for Incorporating Physiologic Data in a Gaming Environment - The present invention provides a receiving device and method for use with gaming pursuits, including, in one aspect, a personal signal receiver to communicate physiologic data, a hub to receive the physiologic data, and a gaming module to receive, directly or indirectly, the physiologic data from the hub. | 09-01-2011 |
20110244964 | MOBILE COMMUNICATION DEVICE AND SYSTEM - The present invention describes a gaming system comprising a near-field communication device ( | 10-06-2011 |
20110263331 | DEVICE, SYSTEM AND METHOD FOR MEASUREMENT OF PHYSICAL ACTIVITY - A device, system and method for measuring physical activity, especially applicable for monitoring and inspiring physical exercise of e.g. children and adolescents. The prior art devices appear to lack the inspiring effect especially when children and adolescents are concerned. The object is achieved with a solution in which a portable exercise measurement device of a user has elements for transferring data with another measurement device and/or with a location indicating device and/or with another mobile device. The data transfer is based on short range communication, such as Bluetooth, Near Field Communication (NFC) or Radio Frequency Identification Device (RFID) technology. The device facilitates interactive playing which includes physical exercise. | 10-27-2011 |
20110269545 | SYSTEM GAMING - A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. | 11-03-2011 |
20110281653 | INTERACTIVE BROADCAST SPORTS GAMING - A method of interactive gaming includes identifying a broadcast event, generating interactive questions for the broadcast event based upon a subject of the broadcast event, organizing the generated questions based on a structure of the broadcast event, and providing the organized questions to a user during a broadcast of the broadcast event through an interactive gaming interface based on the structure of the broadcast event. | 11-17-2011 |
20110312420 | TABLETOP GAME APPARATUS - A tabletop game apparatus for tabletop games such as board games is described. The tabletop game apparatus includes an interface configured to exchange data with an object of a tabletop game; and a processor configured to utilize the data in the tabletop game. | 12-22-2011 |
20110312421 | APPARATUS FOR POSITION DETECTION USING MULTIPLE ANTENNAS - An apparatus includes a transmitter and a receiver device, which includes a receiver section and a processing module. The transmitter transmits a high carrier frequency signal. The receiver section includes first and second antennas that have an antenna radiation relationship for receiving the high carrier frequency signal. A receiver module of the receiver section determines first and second signal properties of the received high carrier frequency signal. The processing module determines a position of the receiver device with respect to the transmitter based on the first and second signal properties and maps the position to a coordinate system. | 12-22-2011 |
20110319166 | Coordinating Device Interaction To Enhance User Experience - A method for coordinating interaction between one or more computing devices for users participating in an interactive activity is provided. A reference point is identified on a physical surface via a primary computing device. The primary computing device may include a mobile computing device. The physical surface is utilized to render an interactive activity for one or more users. The reference point is communicated to one or more secondary computing devices, via the primary computing device. An interaction between the primary computing device and the secondary computing devices is coordinated utilizing the reference point. A user perspective image of the interactive game relative to the reference point is rendered on the physical surface via the primary computing device and the secondary computing devices to the users. | 12-29-2011 |
20110319167 | Storage Medium, Game Apparatus, Game Controlling Method and Game System - A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon. | 12-29-2011 |
20110319168 | GAME DEVICE, OPERATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - Provided is a game device, wherein an event storage unit ( | 12-29-2011 |
20120015733 | GAME MECHANICS FOR GIFTING - The Apparatuses, Methods, and Systems For Game Mechanics For Gifting (“GGM”) transform social graph, interactions, behavior and characteristics data inputs via various GGM components to create optimal gift-giving dynamics. In one embodiment, the GGM may receive a request to provide a gaming resource to a user. In response to the request, the GGM may aggregate and analyze interaction data to identify a provider with prior interactions with the user. The GGM may in turn request the provider for a gaming resource. The GGM may receive an indication to provide a gaming resource to the user in response to the request and may facilitate providing of a gaming resource to the user. The GGM may identify this indication as an instance of interaction and may update the user interaction data accordingly. | 01-19-2012 |
20120040760 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120071242 | COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, HANDHELD TERMINAL APPARATUS, SYSTEM, INFORMATION PROCESSING METHOD, AND COMMUNICATION SYSTEM - A game apparatus automatically receives piece information from another game apparatus by short-range wireless communication. The game apparatus obtains step count data based on an amount of movement of the game apparatus (i.e., a step count of a user of the game apparatus). The game apparatus uses piece information obtained by the short-range wireless communication, thereby performing a predetermined process of an application (i.e., a process of incorporating a piece image into a collection image), or uses step count data (i.e., an owned coin count resulting from conversion of the step count data) instead of piece information obtained by the short-range wireless communication, thereby performing the predetermined process of the application (i.e., the process of incorporating a piece image into a collection image). | 03-22-2012 |
20120071243 | TERMINAL DEVICE, METHOD FOR CONTROLLING SAME, INFORMATION RECORDING MEDIUM, AND PROGRAM - A terminal device ( | 03-22-2012 |
20120077593 | METHODS, APPARATUSES AND COMPUTER PROGRAM PRODUCTS FOR USING NEAR FIELD COMMUNICATION TO IMPLEMENT GAMES & APPLICATIONS ON DEVICES - A game kit of components for playing an electronic game or application and an apparatus and method of using the components of the game kit is provided. The game kit may include a plurality of near field communication game pieces including one or more items of data. At least one of the near field communication game pieces is configured to enable transmission of the items of data, via a near field communication, to a device to enable the device to decode the data and translate at least one item of the data to at least one item of virtual data that is included in an electronic game or an application currently being displayed. The near field communication may direct the transmission of the data to the device in response to a detection of the device entering a proximity of the game piece. | 03-29-2012 |
20120088583 | Game of giving a title to a pictorial work - The game comprises game sessions including: submitting a representation of a pictorial work; making an input field available to each player; each player giving a title to the pictorial work shown; and collecting and storing the title given by the player. The game may be implemented in particular by computer means comprising a remote game site communicating with terminals used by the players, in particular within an application for accessing and dialoguing with a social network. The site displays a plurality of titles that have already been given by other players to a work that is displayed, and a player quantifies preferences for those titles either by a binary “like/unlike” type evaluation or by putting them into an order of preference. The site generates a chart ranking the titles that have already been given as a function of the quantified evaluations as transmitted in this way. | 04-12-2012 |
20120122583 | METHOD OF COMMUNITY GAMING AND A GAMING SYSTEM - A method of community gaming. The method includes initiating a community game having a prize pool in response to an initiation condition being met by a first player, conducting the community game for the first player and one or more further players to determine a winner of the community game, and making an award of a first prize from the prize pool to the first player which only the first player is eligible upon determining said first player as the winner of the community game or making an award of a second prize from the prize pool to one of the further players upon determining said one of the further players as the winner of the community game. | 05-17-2012 |
20120149470 | SYSTEM AND METHOD FOR OPTIMIZING SEARCH RESULTS RANKING THROUGH COLLABORATIVE GAMING - The present invention provides a method and system for optimizing search result rankings through use of a game interface. The method and system includes providing a game interface to at least two users, the game interface comprising at least one search query and at least two search result sets. The method and system further includes detecting the selection of one of the two search result sets by the users based on competition criteria and updating ranking data in response to the selection of one of the two search results. The method and system further includes selecting ranking data associated with a given query, determining an optimum ranking based on aggregating the selected ranking data, and storing the optimum ranking | 06-14-2012 |
20120157210 | GEOGAME FOR MOBILE DEVICE - In a geographic location based game (geogame), players (actual persons) utilize mobile communications devices to play a game in which players catch virtual “good” objects and/or avoid virtual “bad” objects. Virtual objects can be stationary, move in accordance with deterministic pattern, move in accordance with non-predetermined patterns, and/or move randomly. Players acquire points by capturing a virtual good object. Players capture virtual good objects by physically moving to the geographic location of a virtual object. If a player comes in contact with a “bad” virtual object, the player loses points. Captured virtual objects can be used to attack other players and/or virtual objects. | 06-21-2012 |
20120184372 | EVENT DISAMBIGUATION - A method of identifying at least two proximate devices ( | 07-19-2012 |
20120196682 | Apparatus and Method with Physical Location Check-in that Triggers a Status Change in a Virtual Game - A computer readable storage medium includes executable instructions to receive a check-in indication from a physical location with a corresponding virtual location in a virtual game. An attribute in the virtual game is altered based upon the check-in indication. The attribute may be earned points for a user, a virtual object earned by a user or an enhanced popularity measure for the virtual location. | 08-02-2012 |
20120208640 | Apparatus and System for Recording and Managing Pool Matches, Leagues, and Tournaments - The present invention is an apparatus and system that allows users to store, retrieve, and compare results from one or more pool matches, leagues, or tournaments. The apparatus and system comprise a digital jukebox, comprised of at least one touchscreen display, that allows for information inputted into the jukebox to be transmitted to a database management system. The jukebox preferably comprises a means for collecting money from pool league/tournament participants. Participants may identify themselves and access their unique user profile by using the touchscreen. Once identified, users upload pool match, league, or tournament results through the jukebox to a database management system. The results are then stored by the database management system, and users can then remotely access the database management system to perform tasks such as reviewing the results, comparing player statistics, and tracking league and tournament standings. | 08-16-2012 |
20120220373 | METHODS FOR MANAGING PROGRESS OF GAME ACTIVITY BY CREWS IN SOCIAL NETWORED GAMES - Methods for crew creation and management are provided. One method includes providing a user interface by the social gaming program for generating a request for help by a requestor to enable access to a content item in the social gaming program. The request for help is forwarded to friends of the requestor based on analysis of the social graph to define a crew of friends in the social gaming program. The method includes obtaining an indication of acceptance of the request for help from at least one friend of the requestor. The acceptance is utilized to increase a progress toward enabling access to the content item. The method also includes detecting completion of the progress by the crew of friends and enabling access to the content item. The detected completion is saved to a crew database to signal a level change in the social gaming program. | 08-30-2012 |
20120252579 | SYSTEM FOR USER INTERACTION AROUND A COMMON COMPUTER GAME OBJECTIVE - A computer-implemented method comprises identifying a user of a computer-implemented game to interact with a further user in pursuit of a common game objective. The identifying is performed based at least partially on the user not being directly related, as reflected within relationship data, with the further user. Interactions, within the computer implemented-game, between the further user and the user in the pursuit of the common game objective of the computer-implemented game are enabled responsive to the identifying of the user. | 10-04-2012 |
20120270659 | METHOD AND DEVICE FOR GENERATING A GAME DIRECTORY ON AN ELECTRONIC GAMING DEVICE - A method and a device for simplifying the forming of game parties in wireless communication networks is provided. A game directory is generated comprising all available (multi-player) games on a mobile device and exchanging said information between different gaming devices. Said game directory is generated by querying a memory accessible by said electronic gaming device for electronic games available for execution on, and generating a game directory having entries for each electronic game which is determined. Said game directory is then exchanged to visualize all available games to all potential game partners. | 10-25-2012 |
20120283017 | Adaptive Application Streaming In Cloud Gaming - Methods and systems for remotely provisioning immediately executable games with license control in secure environments. Immediately initially executable portions of games are pushed onto user desktops, and when games are selected for play, additional components of selected games are streamed to said desktops. | 11-08-2012 |
20120295713 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 11-22-2012 |
20120315990 | NAME-DAY GAMING - The invention relates to a system ( | 12-13-2012 |
20120315991 | APPARATUS POSITION DETECTION USING MULTIPLE ANTENNAS - An apparatus includes a transmitter and a receiver device, which includes a receiver section and a processing module. The transmitter transmits a high carrier frequency signal. The receiver section includes first and second antennas that have an antenna radiation relationship for receiving the high carrier frequency signal. A receiver module of the receiver section determines first and second signal properties of the received high carrier frequency signal. The processing module determines a position of the receiver device with respect to the transmitter based on the first and second signal properties and maps the position to a coordinate system. | 12-13-2012 |
20120322559 | Math Master - A Math Card Game - A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins. | 12-20-2012 |
20130035163 | System and Method for Gaming Utilizing a Mobile Device - A method and system ( | 02-07-2013 |
20130065691 | WIDGET MANAGEMENT SYSTEM AND METHOD OF OPERATING THEREOF - A widget manager configured for managing at least one widget process, the widget manager comprising a processing module, a widget interface and a service interface operatively coupled to each other, wherein said at least one widget process is configured to run as a part of a client process, said client process configured to communicate with a game platform and/or parts therein via a client communication channel; wherein the widget interface is configured to enable communication between said at least one widget process and a game process which is configured to run as a part of said client process independently from the widget process; and wherein the service interface is configured to enable communication between said at least one widget process and the game platform and/or parts therein. | 03-14-2013 |
20130079142 | MATCHING SPONSORED GAME CONTENT TO LOCATION BY GENRE AND PLAYABILITY - Technologies are generally described for matching sponsored game content to location by genre and playability. In some examples, a search system for finding real-environment matched gaming content for a user based at least partially on analyzed properties of potential locations may employ game script/flow information and match against local features from map data to screen content for which a game plot can be executed across appropriate areas and transitions or other physical requirements. Additionally, a broker server system may enable businesses to advertise or sponsor a game in order to get the game set up in their location. A keyword auction or similar process may be used during keyword related game organization that is also within specific geographic locations such that the game is set up with the auction winner's location as a plot related-location. | 03-28-2013 |
20130084985 | GAMING ASSISTANCE SYSTEM AND METHOD - A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player. | 04-04-2013 |
20130165229 | SYSTEM, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING GAME THROUGH COMNECTION WITH CHALLENGE OPPONENT - A method for providing a game through a connection with a challenge opponent, performed by a game service platform server managing a plurality of games, the method including: receiving challenge game selection information and challenge opponent request information of a challenge applicant from a first user terminal; transmitting challenge application information to a second user terminal, which is a terminal of at least one member specified based on the challenge opponent request information; and setting the member accepting a challenge to the challenge opponent based on challenge acceptance information received from the second user terminal. The first user terminal and the second user terminal execute a game service platform managing the plurality of games and provide the challenge opponent request information and the challenge acceptance information through the game service platform, respectively. | 06-27-2013 |
20130184078 | POSITION-BASED LIGHTING COORDINATION IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine. | 07-18-2013 |
20130217500 | INCENTIVIZING PLAYING BETWEEN WEBSITES - A game system that can be played on two websites. The game allows a user to play a first game on both a first website which is a website intended for the user to play the game, and also allows the user to play the game on a second website which is a social networking website. The game as played on both the first website and on the second social networking website accumulates points and rewards for a user, and the points and rewards are commonly accumulated for play on both the first website and on the second website. The game engine controlling the user playing the game on the second website comprising receiving a reward from the game on the second website that requires the user to go to the first website. This drives the user to the main version of the game. | 08-22-2013 |
20130231188 | Networked Application with a Physiological Detector - The present invention provides receiving devices and method for use with gaming pursuits, including, in one aspect, a plurality of receivers to communicate physiologic data, at least one hub to receive the physiologic data, and a gaming module to receive, directly or indirectly, the physiologic data from the hub. | 09-05-2013 |
20130244784 | MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM - A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc. | 09-19-2013 |
20130281214 | GAME SYSTEM - One object is to provide a game system that can technically restrain real money trade. In accordance with one aspect, a game system according to an embodiment of the present invention is composed of: a trade rate information generating unit configured to generate trade rate information; a trade rate information presenting unit configured to present the trade rate information in the game being played by a third player; a trade condition updating request receiving unit configured to receive from the third player a first trade condition updating; a trade condition updating unit configured to update the first trade condition information so as to include the trade quantity and player identification information of the third player included in the first trade condition updating request. | 10-24-2013 |
20130288798 | GEOCACHING GAMES HAVING VIRTUAL PRIZES AWARDED IN AN ASSOCIATED VIDEO GAME AND RELATED METHODS AND COMPUTER PROGRAM PRODUCTS - Methods of implementing geocaching games are provided in which information is provided regarding a location of a waypoint. Thereafter, it is confirmed that a player of the game physically arrived at the waypoint. After such confirmation has been obtained, the player may be awarded a virtual prize. Related geocaching games and computer program products are also disclosed. | 10-31-2013 |
20130337917 | METHOD AND SYSTEM FOR WATCHING CONTENT AND PLAYING GAMES ON A MOBILE COMMUNICATION DEVICE - A method and system for watching video and playing games in a mobile communication device are described in which video content is received from a network television channel and, based on the orientation of the mobile communication device and the device type, the video content and/or a game may be displayed. When in a portrait orientation, the operating mode may be such that the video content and/or the game may be displayed. For a tablet device in a portrait orientation, for example, both the video content and the game may be displayed. When the mobile communication device is changed to a landscape orientation, the operating mode may be different and only one of the video content and the game may be displayed based on whether the mobile communication device was rotated clockwise or counter-clockwise. A rewards program may combine the video-watching and game-playing activities of the user. | 12-19-2013 |
20130344963 | MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing synchronous multiplayer games are presented. To begin, an enabling request for multiplayer functionality in a multiplayer instance that includes a single player mode game is received. The single player mode game may involve a game board dedicated to a first player. Then, the single player mode game of the multiplayer instance is matched with additional multiplayer instances. Each additional multiplayer instance includes a corresponding single player mode game dedicated to a respective player. The single player mode games from the multiplayer instance and the additional multiplayer instances are then instructed to initiate gameplay at substantially the same time. Final scores from the single player mode games from the multiplayer instance and the additional multiplayer instances are collected. A game summary page is finally communicated to the first player and the respective players. | 12-26-2013 |
20140011591 | METHOD AND SYSTEM OF ONLINE PAINTING COMPETITION PROCESSED THROUGH INTERNET - The present invention relates to a method of online painting competition processed through a wired or wireless internet, including: providing a contestant inputting process, wherein after logining the website, the at least a contestant inputs at least an electronic file of an competing image; providing a viewer or a judge inputting process; providing a competing image managing process, wherein said process is served to input the electronic file of the image submitted by the at least a contestant then stored and to code the competing image with respect to the sequential order of the inputting time and to input the score given by the at least a judge then store and ranking based on the accumulated scores given by the public judges as the final result of the competition. | 01-09-2014 |
20140011592 | APPARATUS, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR INTERWORKING ACCOUNT BASED ON MOBILE TERMINAL AND ACCOUNT BASED ON GAME - An apparatus for interworking a mobile terminal account and a gaming account by interworking game record information in the mobile terminal and a game integration account used in multiple games. The method includes: storing information, on a storage device, on a game integration ID used to manage games for the gaming account; receiving, from a mobile terminal, unique terminal identification information of the mobile terminal; confirming whether a mobile ID is mapped to the terminal identification information; creating a mobile ID mapped to the terminal identification information when the confirming determines that a mobile ID is not mapped to the terminal identification information; and mapping, one-to-one, the created mobile ID and the game integration ID. | 01-09-2014 |
20140031125 | RADIO CANDLE MOUNT - An electronic gaming machine including a candle mount for securing a candle device to the gaming machine and providing wireless communication capabilities to the gaming machine is described. The candle device can include a number of stages that when activated alone or in combination with other stages convey information about the status of the gaming machine. A gaming machine with an existing candle device can be retrofitted with a candle mount that includes a wireless radio device that is operably coupled to the gaming machine. | 01-30-2014 |
20140038718 | DEDICATED DEVICE PORTS FOR DATA EXCHANGE - An apparatus includes a handheld device that has a virtual machine configured to execute applications and a port dedicated to transmitting and receiving data for the virtual machine. The handheld device also includes an application manager for assigning an application instance identifier to an instance of an application executed by the virtual machine. | 02-06-2014 |
20140038719 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content. | 02-06-2014 |
20140038720 | Game Board - Described is a game board for playing a game supported by a tablet computer having a display, wherein the game board includes a playing field and accommodation means for accommodating the computer, wherein the playing field comprises one or more sensing elements, which upon activation, send a signal to the tablet computer. Furthermore, a method for operating the board by one or more game participants is described. | 02-06-2014 |
20140045595 | FRIENDLY FANTASY GAME CHALLENGE - The present invention differs in that owners predict and rank players for each position and each player depending on the matchup have a point multiplier. This present fantasy sports system further expand the fantasy sports game play to incorporate real time moves such as live substitution and predicting play calls. Furthermore, owners may draft their fantasy team to include players of the past or retain the same fantasy team to develop players you drafted in previous fantasy league years. | 02-13-2014 |
20140073433 | WIRELESS COMMUNICATION SYSTEM FOR PORTABLE GAMING DEVICE - A portable wireless communication device configured for attachment to a portable electronic video game device, facilitating voice or data communication, or both, between one or many users. The invention includes a two-way radio transceiver that is preferably powered by alkaline or rechargeable type batteries. | 03-13-2014 |
20140094311 | GAME SYSTEM, CONTROL METHOD FOR GAME SYSTEM, GAME CONTROL DEVICE, CONTROL METHOD FOR GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM - A game system executes a game for a plurality of users to participate in. A role assigning unit assigns a role in a game to a user. An evaluation unit evaluates a game play of the user in the game, based on an evaluation criterion that is set based on a role assigned to the user by the assigning unit. A limiting unit limits a number of users, other than the user, who are able to participate in the game, based on an evaluation result by the evaluation unit on a game play of the user in a game in the past. | 04-03-2014 |
20140100037 | WIRELESS COMMUNICATION SYSTEM FOR GAME PLAY WITH MULTIPLE REMOTE-CONTROL FLYING CRAFT - A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol. | 04-10-2014 |
20140106887 | SYTEM AND METHOD FOR TELEVISION-BASED SERVICES - A system, method, and processor-readable media for providing interactive, television-based gaming service, comprising a server cluster including processor electronics configured to send and receive messages and to execute a game, a first set-top box coupled to a first headend managed by a first television service provider, the first set-top box executing a first game client for enabling a first user to play the game executed by the server cluster, a second set-top box coupled to a second headend managed by a second television service provider, the second set-top box executing a second game client for enabling a second user to play the game executed by the server cluster, wherein the server cluster is coupled to the first and second headends via a public network and further configured to enable the first user to play the game with or against the second user. | 04-17-2014 |
20140113724 | METHOD AND SYSTEM FOR DEVICE NOTIFICATION - Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. The encoded pattern may be associated with programming content of a content source. The encoded pattern may be decoded to reproduce encoded data. The programming content may be identified based on reproduction of the encoded data. A scheduled start time of the programming content may be obtained. When a current device time is within a notification time qualification of the scheduled start time, a programming content start alert may be generated. An interactive opportunity notification associated with the programming content may be provided based on generation of the programming content start alert. Additional methods and systems are disclosed. | 04-24-2014 |
20140113725 | SYSTEMS AND METHODS FOR INTERFACING VIDEO GAMES AND USER COMMUNICATIONS - Systems and methods for interfacing video games and user communications are provided. Communications amongst users can affect a video game provided to the users. For example, communications can be monitored to determine when a video game event occurs and then a video game event can be generated. Moreover, one or more aspects of the video game can affect communications amongst the users. For example, the active user of a video game may be used to adjust the prominence of communications amongst the users. | 04-24-2014 |
20140121023 | INFORMATION PROCESSING SYSTEM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, OPERATION INSTRUMENT, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes an operation instrument having a storage unit storing information and a first short distance radio communication unit performing transmission/reception of data with an information processing device; and an information processing device having an attachment unit to which the operation instrument is attached, a second short distance radio communication unit performing transmission/reception of data with the operation instrument, an information reading unit reading information stored in the storage unit of the operation instrument through the second short distance radio communication unit, and a processing unit performing processing in accordance with read information read by the information reading unit and operation information indicating operation for the operation instrument attached to the attachment unit. | 05-01-2014 |
20140155170 | GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME - A gaming system and method providing a collection game independent from the primary games of a gaming system. In one embodiment, the collection game includes a plurality of elements and a winning element combination. During play of the collection game, randomly or upon an occurrence of a triggering event, the gaming system releases one of the plurality of elements to players. The gaming system repeats the process of releasing elements until one of the players collects all of the elements of the winning element combination. The first player to collect all of the elements of the winning element combination wins an award or prize. | 06-05-2014 |
20140179438 | APPARATUS AND METHOD WITH PHYSICAL LOCATION CHECK-IN THAT TRIGGERS A STATUS CHANGE IN A VIRTUAL GAME - A computer readable storage medium includes executable instructions to receive a check-in indication from a physical location with a corresponding virtual location in a virtual game. An attribute in the virtual game is altered based upon the check-in indication. The attribute may be earned points for a user, a virtual object earned by a user or an enhanced popularity measure for the virtual location. | 06-26-2014 |
20140194207 | GAME SYSTEM PROVIDING CUSTOM GAME STORIES - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for surfacing game stories are presented. Embodiments may, responsive to detecting a first game action initiated by a first user, surface a first game story to a second user through a social feed. Responsive to detecting that the first game story is activated by the second user, a second game story is surfaced on the social feed that tags the first user. The second game story represents a second game action is performed in a game involving the second user based on the first game story being activated. | 07-10-2014 |
20140200082 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to an embodiment is connected to a plurality of player terminals to communicate information with the player terminals. The server device includes: a storage unit configured to store game content information, the game content information being configured to have special numbers at a predetermined interval in serial number order; a providing unit configured to select the same number of pieces of game content as the number of the predetermined interval, and to provide the selected pieces of game content at a time; a provision notice information generating unit configured to generate provision notice information for notifying in advance of whether a piece of game content with a special number is to be provided; and an image data generating unit configured to generate image data for displaying a game screen on a display unit of the player terminal before providing the pieces of game content. | 07-17-2014 |
20140206452 | SHARED SOCIAL ASSET IN GAME - Methods, systems, and computer programs are presented for online game cooperation. One method includes an operation for receiving a first request from a first user to place a game asset in a first game board of the first user. The game asset is associated with a task to be performed in the game. Further, the method includes an operation for receiving a second request from a second user to place the game asset in a second game board of the second user. The first user and the second user make progress by interacting with the game asset in their respective game boards. When the first user or the second user receives a transactional reward for interacting with the game asset, the transactional reward is also given to the other user. A final reward is given to the first user and to the second user upon completion of the task. | 07-24-2014 |
20140213366 | METHOD TO CREATE A GAME LIKE COMPETITION BETWEEN TWO OR MORE SHOPPERS USING MOBILE SELF CHECKOUT SOFTWARE - Techniques for allowing customers to participate in a competition while shopping are disclosed. The techniques include electronically joining a first mobile electronic device into a shopping competition among customers at a brick and mortar store. The techniques also include receiving a UPC code from a first physical item at a brick and mortar store into the first mobile electronic device, creating an electronic shopping cart which includes the first item on the first mobile electronic device, assigning a point value to the first mobile electronic device for selecting the first item for purchase, and selecting a winner among competition participants based on points earned by the competition participants in selecting items for purchase. | 07-31-2014 |
20140256445 | FANTASY GAMING - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined that may affect the outcomes of a fantasy game. In some embodiments, player location may affect available opponents for a game. Groups may play against one another in a fantasy competition. Various examples of fantasy gaming options are given. | 09-11-2014 |
20140256446 | Portable tracking device for entertainment purposes - Embodiments of the invention provide a portable wireless tracking device for tracking a participant as part of an interactive entertainment experience carried out within a wireless-compatible entertainment facility. The tracking device includes multiple wireless transceivers for providing both short-range and medium-range wireless communications with one or more wireless-compatible devices. Multiple fixed transceivers and associated effects are distributed throughout the entertainment facility and are able to communicate with the tracking device and exchange tracking information pertinent to the entertainment experience. The tracking information is reported to a central server which creates a stored database record of the participant's movements and activities within the entertainment facility. This information is then used to adjust the entertainment experience for each participant based on “knowing” where the participant has been, what objectives have been accomplished, and how many points or levels have been reached. | 09-11-2014 |
20140274400 | INTERACTIVE VEHICLE GAMING SYSTEM AND METHOD - A computer implemented interactive vehicle gaming system and method includes a first interactive game device connected to a second interactive game device for communication therebetween. At least one game parameter is determined for the first and second game devices associated with driving behavior for at least one vehicle. User input is received on the first game device to initiate a virtual shot against the second game device. After receiving the user input, a shot game result is determined for the virtual shot based on the at least one game parameter. Then, at least one indication of the shot result is provided for at least one of first and second game devices. | 09-18-2014 |
20140274401 | GAME CONTROL METHOD, GAME CONTROL DEVICE, AND RECORDING MEDIUM - Provided is a game control method carried out by a game control device connected to communication terminals used by users who play a game. The device has a storage unit for storing group information indicative of a group consisting of users and game piece information indicative of game pieces constituting one item. The method includes giving a game piece to each user in accordance with a user operation to his/her communication terminal; storing obtained game piece information indicative of the game piece given to each user in the storage unit; determining whether all of the game pieces necessary to constitute the one item indicated by the game piece information are given to users constituting a group indicated by the group information based on the obtained game piece information; and giving a reward to users constituting the group if it is determined that all of the game pieces are given. | 09-18-2014 |
20140287836 | LOCATION BASED GAME STATE SYNCHRONIZATION - A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state. | 09-25-2014 |
20140364236 | SYSTEM AND METHOD FOR TRAPPING ENEMY UNITS IN A GAME - Methods and systems are directed to the trapping of enemy units in a game. A game may give each player control of a certain territory or area. Each player may build or place buildings within their territory. Each player may build units capable of attacking the territory of one or more other players. One or more players may place traps within their territory. An attacking enemy unit may be captured by the trap. A captured unit may be put to work for the capturing player (e.g., to generate resources for the capturing player). In some example embodiments, a captured unit may be freed in a later attack, and resume fighting for its former controller or its liberator. | 12-11-2014 |
20140364237 | MULTIPLAYER NETWORK GAME NOTIFICATIONS - A game system may receive an attack by a first player against a second player. The game system may notify a third player of the attack and provide the third player the option to intervene. The game system may notify the second player of the attack and provide the second player the option to mitigate damage from the attack. The game system may notify the third player based on their status as guildmates, neighbors, or connection in a social network with the first player or the second player. The option to intervene or mitigate may be available for a limited period of time. Responding to the attack may add units to the battle, reduce damage taken, or generate other benefits. | 12-11-2014 |
20150018102 | GAME APPARATUS - A game apparatus has a storage unit in which a communication record area that stores user data of the game apparatus and a communication record between the game apparatus and a partner game apparatus is established, a game unit for performing a game in response to user's operation, an automatic communication unit for receiving automatically the user data of the partner game apparatus from the partner game apparatus via the direct communication, in a case in which a distance between the game apparatus and the partner game apparatus is within a distance which is capable of conducting direct communication, and an internet play unit for receiving automatically the user data of the partner game apparatus from the partner game apparatus via the internet communication, instead of the direct communication, when a distance between the game apparatus and the partner game apparatus is far from the distance which is capable of conducting the direct communication. | 01-15-2015 |
20150031459 | PROJECTING UNIT HAVING FUNCTION OF GAME PLATFORM - A project unit having a game platform function by mounting a mobile communication device is provided. The project unit includes a first body unit including a mounting unit configured to detachably mount the mobile communication device, a projector connected to the first body unit and configured to project an image in a predetermined direction, a second body unit coupled to the first body unit and configured to selectively move or rotate, and a control unit electrically connected to the first body unit, the projector, and the second body unit, and configured to control the projector and the second body unit, wherein the projector projects a game image transmitted from the mobile communication device through the control unit, and at least one of the first body unit and the second body unit includes a plurality of plate members which are disassembled and assembled. | 01-29-2015 |
20150099586 | AUTOMATIC SHARING OF ENGAGING GAMEPLAY MOMENTS FROM MOBILE - In a communication device comprising an operating system platform, which is operable to provide wired and/or wireless communication, and gaming, automatically detecting by the operating system platform, occurrence of one or more engaging gameplay moments for a corresponding game. For one or more users, the operating system platform may be operable to monitor one or more variables for the game to detect the occurrence of the one or more engaging gameplay moments. The operating system platform may be operable to detect whether to share information related to the one or more engaging gameplay moments with one or more social networking destinations. | 04-09-2015 |
20150105160 | INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A handheld terminal | 04-16-2015 |
20150133222 | Environmental Game With Artificial Intelligence - A game operable to transform an area from a first state to a second state wherein the players interact with artificial intelligence. The game includes a method of play utilizing a game box wherein the game box is configured to store and receive a plurality of game components. An artificial intelligence module is disposed within the game box and is configured with software to recognize human speech and provide reactions thereto. The game includes at least two collection wands that are operable to assist a user in collecting objects from the defined game area. A plurality of bags are provided with at least a portion of the bags being transparent. | 05-14-2015 |
20150148135 | COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD - A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over the network, and add the identifying information of the opponents to the friend list, if necessary. | 05-28-2015 |
20150297997 | SYSTEM AND METHOD FOR MULTI-PLAYER VIDEO GAMING - Various aspects of a system and a method for multi-player video gaming are disclosed. The system may include a first gaming system communicatively coupled to a second gaming system via a communication network. The first gaming system receives metadata from the second gaming system. The metadata comprises one or more viewing modes associated with a game being rendered at the second gaming system. The viewing modes correspond to in-game views of a user associated with the second gaming system. | 10-22-2015 |
20150325077 | MOBILE CONTROL FOR ELECTRONIC GAMING MACHINE AND TABLES - Disclosed is a system and method for enhanced mobile control of electronic gaming machines and tables. In one aspect, statistical information is provided to a player in convenient and useful formats. Also disclosed are approaches to providing convenient transactions that a player can employ to fund game play. | 11-12-2015 |
20150371494 | METHOD AND APPARATUS FOR PROVIDING A COMPLIMENTARY SERVICE TO A PLAYER - Systems and methods are provided for providing a service to a player using a player device. A indication of a player identifier which corresponds to a player of a gaming device is received. A player device is provided to the player. A service to provide the player is determined based on a gaming activity of the player, and the service is then provided to the player using the player device. | 12-24-2015 |
20160001186 | GROUP COMPOSITION MATCHMAKING SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES - A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable. | 01-07-2016 |
20160089599 | TECHNIQUES FOR LOW POWER MONITORING OF SPORTS GAME PLAY - Various embodiments are directed to techniques for reducing electric power employed by devices of a game play monitoring system that collects data during game play in a sport. An apparatus may include an interaction detection component to monitor an interaction sensor of a playing piece to detect an interaction with a body, generate playing piece data recording an aspect of the interaction and determine whether the interaction maintains the playing piece within a close proximity to the body; and a communications component to use electric power from a power source to wirelessly transmit the playing piece data to a player device carried by the body via shorter range wireless communications or to an access point device via longer range wireless communications based on the determination, the shorter range wireless communications to consume electric power of the power source at a lesser rate. Other embodiments are described and claimed. | 03-31-2016 |
20160121204 | METHODS AND DEVICES FOR DEMONSTRATING THREE-PLAYER PURSUIT-EVASION GAME - Methods and devices for demonstrating three-player pursuit-evasion (PE) game are provided using a hardware-in-loop test-bed. Robots including pursuer robots and an evader robot are arranged on a solid surface. A drone is positioned flying above to oversee the robots to capture a video or an image sequence of the robots. A robot thread process and a drone thread process are implemented by a computer. In the robot thread process, a tracking-by-detection process is perform to provide a state of the robot including a location and a heading direction of the robot; a delay compensation is conducted; and a PE game is called to calculate a robot command. In the drone thread process, a drone control is calculated to make the drone follow an evader robot, the drone control is sent to the drone, and user commands are also checked. | 05-05-2016 |
20160121232 | BATTLE GAME RELAY SYSTEM USING FLYING ROBOTS - A battle game relay system using flying robots is disclosed. A flying battle relay system of wireless controlled flying robots comprises a wireless controlled flying robot | 05-05-2016 |
20160129358 | Smart Phone Controllable Construction Brick Vehicle - A vehicle toy that can work with common construction blocks provides connector surfaces covering the top and bottom of the toy housing for full integration into construction projects. Interface and control with the vehicle are provided by mesh wireless connectivity to a cell phone or the like greatly simplifying its construction. Mesh interconnections between vehicles and controllers allow greater interaction of the devices including allowing one device to be nominated as a referee permitting automatically refereed interactive contests. | 05-12-2016 |
20160133089 | UNIVERSAL PLAYER TRACKING SYSTEM UTILIZING MOBILE DEVICES - A universal player tracking system includes a gaming machine interface. The interface is connected to a communication port of a gaming machine and is configured to connect with a mobile device. The system further includes a remote host, such as one or more servers. The host is independent from any local casino network and communicates with the interface and/or mobile device to receive game play information from the gaming machine and/or to provide information to those devices. | 05-12-2016 |
20160136522 | SYSTEM FOR UPGRADING AND SCREENING OF TASK AND ITS IMPLEMENTING METHOD - A system for upgrading and screening of task and its implementing method is provided, which is mainly formed by at least one mobile information device and a task database. The task database receives a creation application of a task stronghold submitted from the mobile information device. After the creation of a task stronghold is completed, each task stronghold of a task database is triggered by the mobile information device so as to perform the task. If two adjacent task strongholds in the creation of a task stronghold have their respective task trade-off ranges overlapped each other, the task database performs screening of the task strongholds so as to maintain the number of tasks and participation rate in best condition. | 05-19-2016 |
20160158644 | Competitive Gaming Method and System - Disclosed is gaming apparatus, which may be a gaming system and a method of gaming implemented on gaming apparatus. A plurality of linked gaming machines are monitored for the occurrence of a first event. The number of occurrences of the first event for each gaming machine is recorded. On the occurrence of a second event, a bonus is awarded on each said gaming machine on which at least one monitored occurrence of the first event has occurred, the bonus award being dependent on the number of occurrences of the first event. | 06-09-2016 |
20190143218 | COMMUNICATION METHODS, COMPUTER-READABLE MEDIA, COMMUNICATION DEVICES, AND SERVERS | 05-16-2019 |
20220134237 | COMPUTER SIMULATION SKILLS TRAINING TECHNIQUES - Techniques are disclosed pertaining to determining a level of proficiency of a user at a computer simulation through the use of a plurality of skill assessment tests. Each skill assessment test can test a respective skill for use in the computer simulation. The techniques can also be used to train a user for the computer simulation and/or to determine team composition using roles for use in the computer simulation. In some aspects, skill assessment tests may incorporate multiple iterations in including a first base line iteration and subsequent iterations that differ between user devices. In some embodiments, metrics that are indicative of a level of proficiency of the user can be made with respect to metrics of other users to determine a user's level of skill with respect to various groups of other users. | 05-05-2022 |