Class / Patent application number | Description | Number of patent applications / Date published |
273244000 | Sports or outdoor recreational activities | 25 |
20100148441 | Mixed martial arts board game - A method of playing a board game that simulates physical combat between two players uses game equipment including: a game board having a board surface indicia recognizable as a fighting ring with at least two separate fighting areas, the fighting areas each are closed circuits of spaces wherein game pieces are moved and a majority of the spaces define a specific fight action. Fight cards are used to keep score by marking each fight action that a player identifies when moving to a square during each turn. Once it is determined which fighting area is to be used, each player rolls a die in turn and moves around the board which resembles a ring. The player that is able to mark the most fight action squares on his card wins the game. Other features of the game board moves allow changing from one fighting area to another and an instant win. | 06-17-2010 |
20160059113 | Hunting Board Game - A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner. | 03-03-2016 |
20160151701 | RECREATIONAL AMUSEMENT | 06-02-2016 |
20170232330 | Hunting Board Game | 08-17-2017 |
273244100 | Baseball | 4 |
20090283970 | BOARD GAME OF BASEBALL - The present invention provides a truly entertaining user friendly board game of baseball, which captures the essential fundamentals and rules of baseball, easy to follow, with a simple structural configuration, and few structural elements. Since the board game of baseball of the present invention, does not demand intense concentration, it can be played leaving room for the players to engage in other aspects of an entertaining and friendly interaction. | 11-19-2009 |
20120211941 | Stadium Game - A stadium board game that relates to major league baseball comprising: a playing board; a set of game tokens, where each player advances around the playing board using one of the tokens; a pair of dice; multiple sets of admission tickets, where admission tickets are collected by players advancing around the playing board; and line up cards, where the line up cards instruct the player to position their token. The playing board may be double sided, where one side of the board game is used for the American League and the opposite side of the board game is used for the National League. The admission tickets are awarded or forfeited based upon the game space instruction. The stadiums of the board game are associated with the spaces on the playing board. | 08-23-2012 |
273244200 | Having cards or tiles | 2 |
20100230899 | MEGA SLAM - A game board comprising a board, wherein said game board simulates a baseball field. The board is divided in two principal sections, wherein one of the sections is denoted as the infield and the other as the outfield. The infield comprises two tracks connecting each base and the outfield is sub-divided in at least 9 sections representing a particular outfield position. The game also comprises cards with printed instruction, figures representing the players, and dices with particular indicia. A player can win the game by scoring the most runs at the end of the nine 9 innings or by hitting 7 runs with the Mega Slam at any point of the game. | 09-16-2010 |
20130313778 | Baseball Board Game - Disclosed is a baseball board game and method for playing a baseball board game the includes a game board having a baseball diamond provided thereon, one or more conventional, six-sided game dice that are rolled to achieve a sum value of three through eighteen, and rules which include batting outcomes that correspond with the three through eighteen sum values to determine events that occur during a simulated baseball game that includes two participants taking turns rolling the dice, each turn including three or more dice rolls and representing three outs of the simulated baseball game, each out being determined according to the batting outcomes. In some embodiments, the baseball board game also includes two sets of nine or more baseball cards that may be positioned at locations proximate each of the four bases on the baseball diamond. One or more score sheets are also provided in some embodiments. | 11-28-2013 |
273246000 | Racing | 10 |
20080315519 | VEHICLE RACING CARD GAME AND METHOD OF PLAY - A vehicle racing card game according to embodiments of the invention includes a number of track cards that can be arranged by the players to form a race course. A vehicle racing card game also includes a number of vehicle cards to be played by the players. In some embodiments, players advance along the race course by playing their vehicle cards one at a time, and by scoring points depending, for example, on how closely certain graphical elements of a players vehicle card matches corresponding graphical elements of the track card corresponding to their position along the race course. | 12-25-2008 |
20090045573 | HORSE RACING GAME - A horse racing game includes a game board that has a plurality of concentric lanes having at least one starting point, a finish point and an equal number of movement increments. Markers are identifiable with each player and used to identify the position of the player on the game board in an identified lane. A direction indicating device randomly determines if the player's marker will move in a forward direction, a rearward direction or remain in place. A movement indicating device randomly determines a number of the increments a marker will move. The movement indicating device has a feature for moving the marker in the forward direction only one increment when the marker is located upon the increment directly adjacent the finish point. Each player operates the direction indicating and movement indicating devices in turn to determine a direction and number of increments to be traversed by the player's marker. | 02-19-2009 |
20090072481 | PLAY SET FOR TOY VEHICLES - A racing play set for toy vehicles includes a first track segment, a second track segment disposed in intersection with the first track segment, a return portion disposed in communication with the first and second track portions, and a scoring mechanism, where the return portion is configured to be shared by toy vehicles traveling on the first and second track segments, where the return portion is configured to receive a first toy vehicle from the first track segment and return the first vehicle to the first track segment, where the return portion is configured to receive a second toy vehicle from the second track segment and return the second vehicle to the second track segment, where the scoring mechanism is configured to record a pass of the first vehicle through the return portion and a pass of the second vehicle through the return portion. | 03-19-2009 |
20090322027 | AUTO RACING BOARD GAME - Disclosed is an auto racing board game comprising a foldable planar member, a plurality of toy cars, and at least one die. The foldable planar member comprises a race track imprinted thereon. The race track comprises a plurality of lanes, each of the plurality of lanes divided into a plurality of move spaces. One or more of the plurality of move spaces in each of the plurality of lanes is colored in a color of a plurality of distinct colors. The foldable planar member further comprises at least one speaker operatively coupled to a plurality of distinct colored buttons, the at least one speaker adapted to produce a distinct sound upon pressing each of the plurality of distinct colored buttons. Moreover, the foldable planar member comprises a microcontroller operatively coupled to the at least one speaker and to each of the plurality of distinct colored buttons. | 12-31-2009 |
20120181748 | Racing table game - The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences. | 07-19-2012 |
20120319352 | HORSE RACING GAME - Disclosed is a horse racing board game comprising a collapsible game board having a race track and photo-finish photos superimposed thereon. The race track comprises a plurality of lanes, each of the plurality of lanes divided into a plurality of move spaces. The horse racing board game further comprises a plurality of colored game pieces, a plurality of colored player markers, a plurality of atypical dice having multiple sizes with each side having a different color, and a typical six-sided die. A method for playing the horse racing board game is also provided. | 12-20-2012 |
20130009361 | Racing Table Game - The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences. | 01-10-2013 |
20130043652 | RACING GAME - A racing game and a method for playing the game. The method includes providing the racing game, generating the at least two random numbers, wherein an at least one player uses the at least two random number generators to generate the at least two random numbers, and advancing the at least one game piece representing the at least one player that corresponds to the at least two random numbers generated. One of the random number generators is used to determine lane choice for at least one player, along which the at least one game piece is advanced during game play. | 02-21-2013 |
20130127113 | CARD GAME - One example embodiment includes a card set for playing a racing game. The card set includes a car card, where the car card represents the car to be used in the racing game. The card set also includes a fuel card, where the fuel card represents fuel to more the car throughout the racing game. | 05-23-2013 |
20150021853 | Automobile Racing Board Game - A game and method for playing a game are provided which simulates car racing. The game is played by placing a number of position marking indicators onto a playing surface representing a race track having a pit row, a forward slide, a backward slide, a number of special instruction squares and a start/finish line. Each player takes turns moving their position marking indicators on the playing surface according to a roll of a pair of dice. Players landing on special instruction squares, slides, or card pickup locations will follow the instructions given the board or card. Gameplay is varied by allowing the players to draft other cars, and through special modifiers such as rubbing and roll cards. The game is won by the first player to complete the race by crossing the start/finish after a set number of laps and after visiting pit row at least one time. | 01-22-2015 |
273247000 | Football or soccer | 7 |
20080303213 | Soccer game - The present invention is a novel table top soccer game that provides for variety in game play. Figurines may be manipulated by players in order to direct or block a spherical unit representing a soccer ball. The object of the game is to score a predetermined number of goals and the game may be played with or without cards that provide for variety in game outcome. | 12-11-2008 |
20100013155 | Static soccer - A board game to simulate soccer with a simulated soccer field that shows conventional soccer demarcations and directed accordingly. The positions of the twenty-six player pegs ( | 01-21-2010 |
20100181722 | Methods and Devices for On-The-Roll Sports Games - A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team. | 07-22-2010 |
20130168924 | Methods and Devices for On-The-Roll Sports Games - A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team. | 07-04-2013 |
20140021682 | Methods and Devices for On-The-Roll Sports Games - A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team. | 01-23-2014 |
20140167354 | MAGNET FOOTBALL - MF (Magnet Football) board game is a simulation of the real game of football. Decorated magnets are used to simulate football players for offense and defense players playing under the pressure of a digital game clock timer. Defense player is timed by digital clock timer to strategically create barriers using decorated defense magnets creating barriers within time allowed under the digital clock timer, once the timer is exhausted unused defense magnets may not be used for play result in weaker defense barrier. Timed by the digital clock timer offense player is to maneuver with finger(s) on top of offense magnet and direct the offense magnet avoiding being tackled by defense magnets (tackled is when defense magnets attracts to offense magnets) result in a down. MF has three methods to score points, touchdown, field goal kick, and two point conversion. | 06-19-2014 |
20140367915 | Methods and Devices for On-The-Roll Sports Games - A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team. | 12-18-2014 |