Patent application number | Description | Published |
20130036061 | PRODUCT RECALL INFORMATION MANAGEMENT - An approach to providing relevant product safety information. Product recall information is aggregated from Internet sources into a database of product recall information. Product identification is gathered from products in the consumer's possession. The product identification may be gathered by having a computing device communicate with the products and store the product information in a data structure such as a table in a database. The product identification for the products is compared with the product recall information, and the consumer is notified of product recall information that is associated with one or more of the products. A computer implementing the system may cause the products themselves to notify the consumer. The consumer may also be notified by text message or email. The consumer may also set a sensitivity indicator that specifies conditions to be met before the consumer receives a notification. | 02-07-2013 |
20130091383 | Serialized Error Injection Into a Function Under Test - Method, system, and computer program product embodiments for triggering error injection into a function under test using a serialization resource are provided. A test process invokes the function under test immediately after relinquishing exclusive control of the serialization resource. An error-injection process injects the error into the running function after gaining exclusive control of the serialization resource from the test process. The error-injection process may add a delay to inject the error. If the processes are repeated, the error-injection process may vary the delay, perhaps randomly, over a specified time window to thoroughly exercise the function's error recovery routine. | 04-11-2013 |
20130185596 | Serialized Error Injection Into a Function Under Test - System, and computer program product embodiments for triggering error injection into a function under test using a serialization resource are provided. A test process invokes the function under test immediately after relinquishing exclusive control of the serialization resource. An error-injection process injects the error into the running function after gaining exclusive control of the serialization resource from the test process. The error-injection process may add a delay to inject the error. If the processes are repeated, the error-injection process may vary the delay, perhaps randomly, over a specified time window to thoroughly exercise the function's error recovery routine. | 07-18-2013 |
20130275809 | Preserve Status Parameter for Testing in Computing System - A method for testing using a preserve status parameter in a computing system includes setting, by a calling process in the computing system, the preserve status parameter; issuing a call to a function under test by the calling process in the computing system; executing the function under test in the computing system, wherein data in a memory area accessed by the function under test during execution is preserved by the set preserve status parameter, such that the computing system does not reuse the memory area while the data in the memory area is being preserved; determining if an error occurred during execution of the function under test; in the event an error is determined to have occurred during execution of the function under test, making the data in the memory area available for inspection; and releasing the memory area for reuse by the computing system. | 10-17-2013 |
20140019854 | REVIEWER FEEDBACK FOR DOCUMENT DEVELOPMENT - A system, method and program product for receiving feedback about a document from one or more reviewers includes a step of a computer receives feedback about a document, responsive to input from the one or more reviewers into a user interface. The computer stores the feedback about the document. The computer transmits a notification to an owner of the document that the feedback has been received and stored. Responsive to receiving a request from the owner, the computer opens the document and displays the document with the feedback received. Responsive to input from the owner, the computer changes the document and saves a new version of the document. | 01-16-2014 |
20140208171 | MONITORING AND CAPTURING EARLY DIAGNOSTIC DATA - A deviance monitoring module is provided for examining various parameters of an operating system for deviance from a baseline behavior at specified intervals. A range of acceptable deviance values from a baseline behavior is set for parameters of an operating system. The parameters of the operating system are then monitored at specified intervals for deviance from the baseline behavior. In response to detecting that the deviance exceeds a predetermined threshold, the method triggers diagnostic data gathering on the parameters of the operating system according to an embodiment. | 07-24-2014 |
Patent application number | Description | Published |
20120022923 | APPARATUS AND METHODS FOR ENFORCING PURCHASE AGREEMENTS - Systems, apparatus, articles of manufacture and methods are provided for establishing (e.g., online) a buyer price for a first plurality of products. In one embodiment, the buyer price is lower than a retail price of the first plurality of products. A second plurality of products that the buyer has actually received during the subsequent transaction is determined. A penalty may be assessed if the first plurality of products does not correspond to the second plurality of products. | 01-26-2012 |
20120149461 | MULTIPLAYER GAMING DEVICE AND METHODS - A plurality of gaming devices is linked so as to effectuate multiplayer game play. Multiplayer game play may cost more than single player game play, but may provide bonus payouts in the multiplayer game play. Various embodiments disclose symbol swapping, best ball, and match multiplayer game play. | 06-14-2012 |
20120310409 | PRODUCTS AND PROCESSES FOR ESTABLISHING MULTI-TRANSACTION RELATIONSHIPS WITH CUSTOMERS OF VENDING MACHINES - Disclosed herein are various systems and methods for improving the establishment and management of vending machine subscriptions, including systems and methods for constructing, communicating, and registering subscriptions, as well as various methods for processing the redemption of vending machine subscription items. Several additional embodiments are disclosed, including various alternate methods of promoting longitudinal machine-customer relationships. | 12-06-2012 |
20140045584 | GAMEPLAY-ALTERING PORTABLE WAGERING MEDIA - Portable wagering media may be utilized to alter play of wagering games. | 02-13-2014 |
20140295930 | METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY - In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith. | 10-02-2014 |
20140329574 | APPARATUS, SYSTEMS AND METHODS FOR FACILITATING A PAYOUT OF A GAMING DEVICE - In accordance with some embodiments, a method provides for determining that a qualifying outcome has been obtained as a result of a game play conducted on a gaming device and determining a buy-in amount for a current play session in which the game play is included. The method further provides for setting, in response to the obtainment of the qualifying outcome, a credit meter balance to the buy-in amount, thereby providing a payout for the qualifying outcome. | 11-06-2014 |
20140349744 | SYSTEMS AND METHODS FOR POST-PLAY GAMING BENEFITS - According to some embodiments, systems, methods, and/or articles of manufacture are associated with determining whether a first condition associated with a first player of a gaming device is satisfied, determining whether a second condition associated with a second player of the gaming device is satisfied, and awarding, in the case that both the first and second conditions are determined to be satisfied, a benefit to the first player. | 11-27-2014 |
Patent application number | Description | Published |
20080268958 | METHOD AND APPARATUS FOR TEAM PLAY OF SLOT MACHINES - A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes. | 10-30-2008 |
20090003584 | SYSTEM AND METHOD FOR CALL ROUTING AND ENABLING INTERACTION BETWEEN CALLERS WITH CALLS POSITIONED IN A QUEUE - Systems, methods and apparatus are provided for processing telephone calls from a plurality of customers directed to a call center. In some embodiments, the method includes receiving a telephone call at a call center from a first customer, determining that all agents of the call center are unavailable, placing the telephone call in a queue, obtaining first customer information, and matching the first customer information to second customer information associated with an ongoing communication between a second customer and an agent. The first customer is then offered an opportunity to monitor the ongoing communication, and in some embodiments is connected to the ongoing communication. | 01-01-2009 |
20100094751 | APPARATUS AND METHODS FOR ENFORCING PURCHASE AGREEMENTS - Systems, apparatus, articles of manufacture and methods are provided for establishing (e.g., online) a buyer price for a first plurality of products. In one embodiment, the buyer price is lower than a retail price of the first plurality of products. A second plurality of products that the buyer has actually received during the subsequent transaction is determined. A penalty may be assessed if the first plurality of products does not correspond to the second plurality of products. | 04-15-2010 |
20100167802 | METHOD AND APPARATUS FOR TEAM PLAY OF SLOT MACHINES - A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes. | 07-01-2010 |
20110017837 | Method And Apparatus For Promoting The Selection And Use Of A Transaction Card - One embodiment of the present invention provides for detecting a physical change at a transaction card, and, in response to detecting the physical change outputting content to attract the attention of a user. | 01-27-2011 |
20120302328 | METHODS AND APPARATUS FOR MANAGING NETWORK LINKED GAMBLING VIDEO GAMES - Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first networked machine and joining a second player of a second networked machine to a team. The method further enables transfer of currency between the first and second players of the team using the networked machines during play of the gambling game. The method debits an account of a player using the networked machine that transferred the currency and credits an account of a player that that received the currency. The method further enables wagers in the gambling game using the credited currency, and the method is executed by at least one processor. | 11-29-2012 |
20130324224 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first network connected device, and joining a second player from a second networked connected device to a team. The method enables transfer of currency between the first and second players of the team using the networked during play of the gambling game. The method enables debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency, and enabling wagers in the gambling game using the credited currency. The method enables displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor. | 12-05-2013 |
20140148233 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for playing video games in a network environment are provided. One method includes receiving a request to initiate a game for a player of a first network connected device and enabling a second player from a second networked connected device to play the game. The method also enables transfer of currency between the first and second players using the network for playing the game. The method debits an account of a player that transferred the currency and credits an account of a player that that received the currency. The method then enables purchases in the game using the credited currency and displays an avatar of the first player on a display of the second networked connected device, and displays an avatar of the second player on a display of the first networked connected device. | 05-29-2014 |