Patent application number | Description | Published |
20120208619 | COMPUTER BIOS PROTECTION AND AUTHENTICATION - In some embodiments, a wagering game machine includes: a carrier board comprising a first network port and a second network port, the first network port having a first network address and the second network port having a second network address; a processor located on the carrier board; a first nonvolatile memory located on the carrier board and communicatively coupled to the first network port, the first nonvolatile memory configured to store the first network address; and a second nonvolatile memory located on the carrier board, wherein the second nonvolatile memory is configured to store Basic Input and Output System (BIOS) code that includes a system BIOS code and an application BIOS code, wherein the BIOS code is hardware write-protected, wherein the processor is configured to derive the second network address from the first network address during execution of boot-up operations of the apparatus. | 08-16-2012 |
20120208633 | WAGERING GAME MACHINE BIOS CONFIGURATION - Embodiments include a method for configuring basic input/output system (BIOS) of a wagering game machine. The method can include: initializing a processor and chipset residing on an embedded computer module residing in the wagering game machine, wherein the BIOS resides on a carrier board connected to the embedded computer module; identifying, under control of code in the BIOS, the embedded computer module as a particular one of a plurality of embedded computer modules, wherein the BIOS includes code for configuring each of the plurality of embedded computer modules; initializing, using code of the BIOS configured for the particular one of the plurality of embedded computer modules, input/output devices connected to the carrier board and embedded computer module; launching, under control of the BIOS, an operating system in the wagering game machine; presenting a wagering game on the wagering game machine, wherein the presenting utilizes information received from the input/output devices. | 08-16-2012 |
20130324206 | UTILITY HOOK AND SENSOR ASSEMBLY FOR WAGERING GAME TERMINALS AND GAMING SYSTEMS - Gaming terminals, gaming machines, gaming systems and utility hook and sensor assemblies are presented. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a cabinet, at least one display device configured to display aspects of the wagering game, and at least one input device configured to receive an input from a player to play the wagering game. The gaming terminal also includes a support mechanism that is attached to the cabinet and is configured to support a personal belonging of the player. An alert system is configured to detect the presence or absence, or both, of the personal belonging and/or the player at the gaming terminal, and generate an alert signal in response to the detected presence or absence. | 12-05-2013 |
20140051499 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME DEVICES BASED ON SHARED DATA - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s') configuration parameters and a fourth set of data indicative of the peer gaming machine's(s') performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis. | 02-20-2014 |
20140087888 | Gaming Machines And Gaming Systems Having A Personal Storage Alcove - A gaming machine includes one or more display devices configured to display the game, a cabinet housing the one or more display devices, and an alcove defined by a portion of an exterior surface of the cabinet. The alcove is configured to store one or more personal items and permit egress of a fluid from within the alcove. | 03-27-2014 |
20140243099 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME DEVICES BASED ON SHARED DATA - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s′) configuration parameters and a fourth set of data indicative of the peer gaming machine's(s′) performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis. | 08-28-2014 |
20150018104 | Removable Module and Adapter for Electronic Gaming Machine and Associated Methods - An electronic gaming machine has memory components configured for easy removal during programming or validation procedures. A module may carry first and second memory devices on a module board having a module connector configured to removably attach to a baseboard carrying a processor. Accordingly, multiple memory devices may be removed and reinstalled together as a unit. An adapter may be provided to allow connection of the module to an interface device having a standard interface connector. The module may also provide status information regarding the execution of code stored on one or more of the memory devices. | 01-15-2015 |
20150276844 | CONTROLLING GAMING MACHINE POWER-UP - A gaming system includes circuitry and associated methodology for detection of continuity along, one or more sensing paths for determination of the presence and proper seating of one or more component boards to each other and a backplane, having an arbitrary number of couplings. The invention controls voltage to one or more components of the gaming system, enabling selective activation of various components, on one or more of the connected boards, based on the proper seating of component boards to each other and a backplane. The invention implements dynamic configuration of sensing paths (defined by signal paths and signal traversal) and subsequent continuity detection through interfacing connector/port pairs, in combination with specifically placed electronic components and local ground connections along the sensing paths, to control powering selective system components based upon a detection of the presence and proper seating of multiple component boards to each other and a backplane. | 10-01-2015 |
20150282319 | PRINTED CIRCUIT BOARD ASSEMBLY FOR A GAMING MACHINE - A gaming system includes a backplane and one or two additional PCBs that plug into the backplane. A first PCB includes a CPU and three PCIe edge connectors that plug into corresponding sockets on the backplane. One connector separates power and ground on either side of the connector's key. Another connector carries high-speed differential video signal pairs separated by ground to video ports on the backplane. The third connector carries CPU-related signals and at least one signal specific to a gaming machine housing the backplane. An optional second PCB plugs into the first PCB and backplane and provides gaming I/O functionality. The second PCB features a repurposed PCIe connector in which the first upper and last lower pin need to be activated to place the second PCB in operation. The first and second PCBs lack any connectors that receive external cables. Cable connections inside the gaming machine are made on the backplane. | 10-01-2015 |