Patent application number | Description | Published |
20110081973 | GEOGAME FOR MOBILE DEVICE - In a geographic location based game (geogame), players, utilizing wireless devices, are required to continuously physically move within a defined boundary throughout the geogame. The wireless devices, with the aid of a location system, such as GPS, track the movements of the players. As players move, virtual tails are generated behind each player, and their locations are determined and geocast, via a wireless geographic broadcast protocol, to all players of the geogame. Each player observes all players movements and tail locations on his/her wireless device. If a player stops moving, the player is expelled from the game. If a player exits the confines of the boundary, the player is expelled from the game. If a player crosses a virtual tail, the player is expelled from the game. If two virtual tails cross, both players are expelled from the game. The last player remaining is the winner. | 04-07-2011 |
20110102459 | AUGMENTED REALITY GAMING VIA GEOGRAPHIC MESSAGING - Geographic gaming via a scalable, wireless geographic broadcast protocol enables multiplayer gaming between communication devices without relying on traditional network elements. Games can be fully distributed over an ad hoc network of mobile communications devices. The scalable nature of the wireless geographic broadcast protocol enables multiplayer games to function equally well in both remote areas with no or little network service and in crowded areas containing both game players and other users of mobile communications devices. Wireless geographic broadcast messages distributed among multiplayer game participants can be used to control gameplay features and/or game elements of multiplayer games. Embodiments include simulated artillery battles, simulated throw and catch games, and simulated reconnaissance elements. | 05-05-2011 |
20110103302 | CAMPUS ALERTING VIA WIRELESS GEOCAST - A geocast alerting system employs wireless geocast transmissions to deliver customized alerting messages to particular geographic areas. Geocast alerting regions and sub-regions can be defined within the system. Upon notice of the occurrence of an emergent situation, one or more geographic areas that may potentially be affected by the emergent situation are determined. The potentially effected geographic regions are compared with geocast alerting regions and sub-regions corresponding to particular geographic areas. Target alerting regions that should receive alerting messages are identified based on the comparison. The content of alerting messages can be tailored for each target alerting region. The content of alerting messages can contain distinct portions of content, each portion tailored based upon one or more conditions related to communications devices within the target alerting region. | 05-05-2011 |
20110105151 | GEOGRAPHIC ADVERTISING USING A SCALABLE WIRELESS GEOCAST PROTOCOL - Geographic advertising utilizes a location of a mobile communications device to infer potential interest in a product and/or service. A scalable network protocol is utilized to provide advertisements, coupons, discounts, or the like, to mobile communications devices that are within a select geographic area or areas. A geographically addressed message is formulated based on the location of a potential customer and the content to be provided to potential customer. A message is generated at the time it is sent based on a current location of mobile communications device in the select geographic area. A protocol is utilized that replaces an IP address with a geographic location. | 05-05-2011 |
20120108326 | SECURE GEOGRAPHIC BASED GAMING - Security in a geogame is maintained by implementing various security techniques. The various techniques provide specific advantages for different threat modes and attack styles against a geogame implemented via a mobile ad hoc network utilizing a geocast protocol. Jamming is detected by each player device listening for expected retransmissions of its own originated geocasts. If it fails to hear a retransmission, it concludes jamming. Network interdiction is detected by monitoring for received transmissions and/or periodically sending dummy transmissions to support other devices' detections. Location determination attacks are detected by recognizing “impossible” movements. Geogame interruption attacks are detected by detecting unauthorized requests to restart a geogame. Other security measures include utilizing cryptographic keys and/or pass phrases when geocasting. Various penalties within the context of a geogame are levied against a player if a security breach is detected. | 05-03-2012 |
20120157210 | GEOGAME FOR MOBILE DEVICE - In a geographic location based game (geogame), players (actual persons) utilize mobile communications devices to play a game in which players catch virtual “good” objects and/or avoid virtual “bad” objects. Virtual objects can be stationary, move in accordance with deterministic pattern, move in accordance with non-predetermined patterns, and/or move randomly. Players acquire points by capturing a virtual good object. Players capture virtual good objects by physically moving to the geographic location of a virtual object. If a player comes in contact with a “bad” virtual object, the player loses points. Captured virtual objects can be used to attack other players and/or virtual objects. | 06-21-2012 |
20130012231 | INFORMATION ACQUISITION USING A SCALABLE WIRELESS GEOCAST PROTOCOL - Information is acquired from a geographically-distributed sensor network using a scalable wireless geocast protocol. Geographically distributed networks of unattended sensors are placed at desired locations to collect various types of information, such as, for example, environmental parameters, temperature, humidity, rainfall, heat signatures, video, audio, seismic activity, and/or wind conditions. To acquire information, a query is provided to the geographic area at which the sensors are located utilizing the geocast protocol. Delivery of the query is based on a physical location of a region in which a sensor network is located, the type of information being queried, and/or temporal conditions. Each sensor that receives a query determines if all requirements/conditions are satisfied. If so, the query is accepted and processed by the recipient sensor, and responded to accordingly. Responses to queries are provided via the geocast protocol. | 01-10-2013 |
20130079152 | LOCATION-BASED MOBILE GAMING APPLICATION AND METHOD FOR IMPLEMENTING THE SAME USING A SCALABLE TIERED GEOCAST PROTOCOL - A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. | 03-28-2013 |
Patent application number | Description | Published |
20090175223 | System and Method for Mobile Ad Hoc Network - A method and system for geocasting data packets in a MANET. The MANET is combined with a long-range network such that a wireless terminal can decide whether to rebroadcast a geocast packet over the MANET, the long-range network, or not at all, depending on the wireless terminal's proximity to the geocast region, the location of the originating wireless terminal, or both. A wireless terminal close to or within the geocast region can rebroadcast on the MANET, whereas a wireless terminal far from the geocast region can rebroadcast on the long-range network. | 07-09-2009 |
20100067451 | Quality of service scheme for collision-based wireless networks - A method for enabling different priority messages in a contention-based wireless network where units use a common channel. Relative to high priority messages, if the channel is not busy when a message is ready for transmission, then the message is transmitted immediately. When the channel is busy, the message is not transmitted until the channel becomes available and a selected back-off period (while the channel is available) expires. Back off periods are illustratively randomly selected by the units. Low priority messages are similarly not transmitted when the channel is busy, and additionally are not transmitted for a preselected pre-emption interval when the channel is available to high priority messages but not to low priority messages. Like with high priority messages, low priority messages that not transmitted when ready are held back a back-off period before they are transmitted. | 03-18-2010 |
20100069109 | Time-Multiplexed, Two Tier Wireless Device and Method Therefor - Network devices are disclosed where transmission of information over a wireless channel by a device is prevented or allowed during a particular time period based upon a classification of the wireless electronic device, and whether the particular time period is associated with that classification. | 03-18-2010 |
20100279776 | Location-Based Mobile Gaming Application and Method for Implementing the Same Using a Scalable Tiered Geocast Protocol - A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. | 11-04-2010 |
20100318333 | Using symbolic evaluation to validate models that have incomplete information - An arrangement calculates a description of potential responses of a distributed system in response to at least one input stimulus. The distributed system including nodes whose operation is described by respective node behavior descriptions. The method involves applying symbolic evaluation to plural node behavior descriptions so as to produce plural response descriptions that describe responses of nodes, and combining at least the plural response descriptions so as to arrive at the description of potential responses of the distributed system. | 12-16-2010 |
20110145288 | METHODS, APPARATUS, AND COMPUTER PROGRAM PRODUCTS FOR QUANTUM SEARCHING FOR MULTIPLE SEARCH TARGETS - A first iterative Grover Search process is performed by causing at least one quantum computer to perform a first series of Grover Searches according to a characteristic function for varying numbers of iterations to identify a first search target. The characteristic function is modified according to the identified first search target. A second iterative Grover Search process is performed by causing the at least one quantum computer to perform a second series of Grover Searches according to the modified characteristic function beginning with a number of iterations determined based on a number of iterations required for at least one prior iterative Grover Search process to identify a second search target. | 06-16-2011 |
20120179840 | SYSTEM AND METHOD FOR DISTRIBUTED CONTENT TRANSFORMATION - A distributed transformation network provides delivery of content from a content publisher to a content recipient. Content from the content publisher is received at an entry node of the distributed transformation network and transmitted to a transformation node in the distributed transformation network. The content is transformed according to publisher, recipient or network administrator specifications and transmitting to delivery nodes which deliver the transformed content to the content recipient. The published content may be in an XML-based format and transformed into an XML-related format or any other structured language format as desired in the provided specification. | 07-12-2012 |
20130242956 | NON-INTERFERENCE TECHNIQUE FOR SPATIALLY AWARE MOBILE AD HOC NETWORKING - A system and method for reducing interference between wireless terminals communicating in a mobile ad-hoc network (MANET). Interference is reduced by dividing the MANET into a number of geographical areas having a specific size and shape. Each geographical area is assigned a time slot during which wireless terminals located in the respective geographical area may transmit to other wireless terminals. The time slots are assigned such that geographical areas having the same time slot are far enough away from each other that wireless terminals located in such same time slot geographical areas are outside the interference range of each other. | 09-19-2013 |
20130244564 | CAMPUS ALERTING VIA WIRELESS GEOCAST - A geocast alerting system employs wireless geocast transmissions to deliver customized alerting messages to particular geographic areas. Geocast alerting regions and sub-regions can be defined within the system. Upon notice of the occurrence of an emergent situation, one or more geographic areas that may potentially be affected by the emergent situation are determined. The potentially effected geographic regions are compared with geocast alerting regions and sub-regions corresponding to particular geographic areas. Target alerting regions that should receive alerting messages are identified based on the comparison. The content of alerting messages can be tailored for each target alerting region. The content of alerting messages can contain distinct portions of content, each portion tailored based upon one or more conditions related to communications devices within the target alerting region. | 09-19-2013 |
20140038511 | GEOCAST-BASED SITUATION AWARENESS - Geocast-based situation awareness utilizing a scalable, distributed ad hoc geocast protocol as a communication primitive, may provide a field common operating picture (FCOP) for providing location tracking, movement history, telemetry, and messaging in near real time to all operators in a scenario. Information may be transferred using a query/response geocast message protocol. Caching on devices may be utilized to gain scalability. A query message may have a payload containing a type indication and a header containing a description of a geocast region of intended reception, which may comprise the monitored region, the location of the monitorer, or any appropriate combination thereof. Response messages may be sent from devices located in the monitored region to an area containing the location of the sender of a query. A response message may contain monitored information, such as current location, telemetry data, and/or recent movement history, or the like. | 02-06-2014 |
20140098686 | GEOCAST PROTOCOL FOR WIRELESS SENSOR NETWORK - A protocol for providing location-based communication services in wireless sensor networks utilizes dynamic selection of forwarding devices, dynamic forwarding decisions, and intelligent backoff. Dynamic selection of forwarding devices limits the number of transmissions by dynamically selecting the devices that forward a message. Dynamic forwarding decisions implement different heuristics for different devices. According to intelligent backoff, devices that are closer to a destination region backoff for a shorter period of time than those which are further away from the destination region. | 04-10-2014 |
20140161006 | Geocast-Based File Transfer - Geocast-based file transfer may be implemented via use of a Geocast File Transfer (GFT) protocol. A sending device may parse a file into multiple chunks. Respective multiple geocast packets comprising the chunks may be geocast. The sending device may geocast all packets sequentially. Upon geocasting all packets, the sending device may wait a predetermined amount of time. During the period of time, any receiving device that did not receive a chunk of the file may geocast a request for the missing chunk. Receiving devices also may wait various respective amounts of time before geocasting requests. Other receiving devices that may have missed a chunk may hear that the chunk it missed is being requested. And that device need not make a request for the chunk. Rather, that device may wait for the sending device to retransmit a geocast packet that contains the missing chunk. | 06-12-2014 |
20140247769 | MEDIA DISTRIBUTION VIA A SCALABLE AD HOC GEOGRAPHIC PROTOCOL - Media is distributed via a scalable ad hoc geographic routing/broadcast protocol. Media can be transmitted from a mobile device to a cluster of mobile devices that are geographically located in a particular region. Devices that are located between the source and the intended target can act as routers with the ability to forward data packets toward the intended destination. In essence, a geocast network cloud is established, allowing any device within the cloud to communicate with any other device in the cloud. Devices in the network can constantly change position and the transmission path through the network can be constantly changing. The geocast protocol adapts to the changing conditions. | 09-04-2014 |
20140249749 | AUGMENTED REALITY GAMING VIA GEOGRAPHIC MESSAGING - Geographic gaming via a scalable, wireless geographic broadcast protocol enables multiplayer gaming between communication devices without relying on traditional network elements. Games can be fully distributed over an ad hoc network of mobile communications devices. The scalable nature of the wireless geographic broadcast protocol enables multiplayer games to function equally well in both remote areas with no or little network service and in crowded areas containing both game players and other users of mobile communications devices. Wireless geographic broadcast messages distributed among multiplayer game participants can be used to control gameplay features and/or game elements of multiplayer games. Embodiments include simulated artillery battles, simulated throw and catch games, and simulated reconnaissance elements. | 09-04-2014 |
20140335952 | LOCATION-BASED MOBILE GAMING APPLICATION AND METHOD FOR IMPLEMENTING THE SAME USING A SCALABLE TIERED GEOCAST PROTOCOL - A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. | 11-13-2014 |
20140378090 | CAMPUS ALERTING VIA WIRELESS GEOCAST - A geocast alerting system employs wireless geocast transmissions to deliver customized alerting messages to particular geographic areas. Geocast alerting regions and sub-regions can be defined within the system. Upon notice of the occurrence of an emergent situation, one or more geographic areas that may potentially be affected by the emergent situation are determined. The potentially effected geographic regions are compared with geocast alerting regions and sub-regions corresponding to particular geographic areas. Target alerting regions that should receive alerting messages are identified based on the comparison. The content of alerting messages can be tailored for each target alerting region. The content of alerting messages can contain distinct portions of content, each portion tailored based upon one or more conditions related to communications devices within the target alerting region. | 12-25-2014 |