Patent application number | Description | Published |
20120015730 | Sensor Error Reduction in Mobile Device Based Interactive Multiplayer Augmented Reality Gaming Through Use of One or More Game Conventions - Interactive multiplayer augmented reality game play is enhanced in a mobile device used in such game play by establishing a virtual world coordinate system based on one or more game conventions and by reducing device sensor error before, during or after game play using one or more such game conventions. | 01-19-2012 |
20120032877 | Motion Driven Gestures For Customization In Augmented Reality Applications - A motion-driven user interface for mobile device-based augmented reality applications is described which provides a user with the ability to execute user interface input commands by physically manipulating the mobile device in space. The mobile device uses embedded sensors to identify the type and extent of the manipulation which cause execution of a corresponding user interface input command which can vary depending upon the operating context of the mobile device. | 02-09-2012 |
20120088586 | LINKABLE AND EXTENSIBLE VIRTUAL CHARACTERS - A method is provided of virtual gameplay with linked characters in a game environment. In an interactive game environment, a request is received to link a first player character with a second character. If it is determined that the first player character is qualified to be linked with the second character, a link is created between the first player character and the second character. The actions of the linked characters are then monitored in the game environment, and statistics are stored for at least the first player character. At least one statistic of the second character can be automatically increased or decreased as a function of at least one of the stored statistics. | 04-12-2012 |
20120115605 | SYSTEMS AND METHODS FOR INVERSE FRANCHISING OF VIRTUAL CHARACTERS - The invention provides a method of providing virtual gameplay with a virtual character in a game environment. A character customization facility is provided within the game environment in which a player can set or select starting attributes for a virtual character, and set or select a graphical avatar of the virtual character. Related gameplay statistics and accumulated gameplay property are stored for the virtual character. The player selects which elements of the starting attributes, the graphical avatar, the gameplay statistics and the gameplay property should be signature elements transferrable with the virtual character beyond the first game in the game environment. Supported signature elements are carried over to a second game. | 05-10-2012 |
20120157197 | SYSTEMS AND METHODS OF CHANGING STORYLINE BASED ON PLAYER LOCATION - A method is provided for enabling virtual gameplay with a character in a game environment. A game environment is provided in which a player can play a game via a character. The player's geographic location is detected and stored. In response to the detected geographic location, a storyline is retrieved for the character to interact with. The retrieved storyline is related to the geographic location of the player. | 06-21-2012 |
20120231891 | SYSTEMS AND METHODS OF VIRTUAL GOODS TRADING USING RATINGS TO ASCRIBE VALUE TO VIRTUAL GOODS - A method is provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a second player via the game environment. The starting value is automatically increased or decreased as a function of the at least one rating of the virtual good. The virtual good is then made available for purchase at the new value. A system for trading virtual goods is also provided. | 09-13-2012 |
20120276997 | SYSTEMS AND METHODS OF IMPORTING VIRTUAL OBJECTS USING BARCODES - A method is provided for enabling virtual gameplay. A game environment is provided in which a player can play a game via a character. When the player scans a barcode from a real world object, a virtual object is retrieved based on the barcode input. The player's character can then own or interact with the virtual object in the game environment. | 11-01-2012 |
20140004948 | Systems and Method for Capture and Use of Player Emotive State in Gameplay | 01-02-2014 |