Munkberg
Carl Munkberg, Malmo CH
Patent application number | Description | Published |
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20150062139 | LOSSY COLOR COMPRESSION USING ADAPTIVE QUANTIZATION - Techniques related to graphics rendering including techniques for color compression and/or decompression using adaptive quantization are described. | 03-05-2015 |
Carl J. Munkberg, Malmö SE
Patent application number | Description | Published |
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20120075303 | Multi-View Ray Tracing Using Edge Detection and Shader Reuse - A multi-view image may be generated by detecting discontinuities in a radiance function using multi-view silhouette edges. A multi-view silhouette edge is an edge of a triangle that intersects a back tracing plane and, in addition, the triangle faces backwards, as seen from the intersection point, and the edge is not further connected to any back facing triangles. Analytical visibility may be computed between shading points and a camera line and shared shading computations may be reused. | 03-29-2012 |
20120201467 | Stream Compaction for Rasterization - A single instruction multiple data (SIMD) processor with a given width may operate on registers of the same width completely filled with fragments. A parallel set of registers are loaded and tested. The fragments that fail are eliminated and the register set is refilled from the parallel set. | 08-09-2012 |
Carl J. Munkberg, Malmo, M SE
Patent application number | Description | Published |
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20120075304 | Backface Culling for Motion Blur and Depth of Field - In order to efficiently backface cull rendering primitives during computer graphics rendering, it is important to be sure that the rendering primitives to be culled are guaranteed to be backfacing even if the primitives are moving or are undergoing defocus blur. Therefore, we derive conservative tests that determine if a moving and defocused triangle is backfacing over an entire time interval and over the area of a lens. In addition, we present tests for the special cases of only motion blur and only depth of field. | 03-29-2012 |
Carl Jacob Munkberg, Malmo SE
Patent application number | Description | Published |
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20140204111 | LAYERED LIGHT FIELD RECONSTRUCTION FOR DEFOCUS BLUR - An algorithm may reconstruct defocus blur from a sparsely sampled light field. Light field samples are generated, using stochastic rasterization or ray tracing as examples. Then the samples are partitioned into depth layers. These depth layers are filtered independently and then combined together, taking into account inter-layer visibility. Since each layer corresponds to a smaller depth range, it results in more effective reconstruction filters than previous approaches. | 07-24-2014 |
20140320487 | Computer Graphics Processor and Method for Rendering a Three-Dimensional Image on a Display Screen - A computer graphics processor and a method for rendering a three-dimensional image on a display screen. The computer graphics processor comprises a rasterizer configured to perform pixel traversal of a primitive after projection of the primitive. Furthermore, the rasterizer is configured to perform the pixel traversal of a first primitive for a plurality of views prior to performing pixel traversal of a next primitive for one or several views. | 10-30-2014 |
Jacob Munkberg US
Patent application number | Description | Published |
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20100026684 | Method, Apparatus, and Computer Program Product for Improved Graphics Performance - This relates to a generation of digitally represented graphics. A first representation of a group of vertices is received. A second representation of said group of vertices is determined based on said first representation. A first set of instructions is executed on said second representation of said group of vertices for providing a third representation of said group of vertices, said first set of instructions being associated with vertex position determination. The third representation of said group of vertices is subjected to a culling process. | 02-04-2010 |