Patent application number | Description | Published |
20140274317 | SERVICE-TRIGGERED GAME EVENTS - Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic. | 09-18-2014 |
20140274322 | SERVICE-TRIGGERED GAME EVENTS - Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic. | 09-18-2014 |
20150066625 | INCENTIVES FOR ACKNOWLEDGING PRODUCT ADVERTISING WITHIN MEDIA CONTENT - A cloud-based service provides incentives for users of devices such as game consoles, personal computers, smartphones, and the like to explicitly acknowledge product placements within media content by offering rewards to the users that may be obtained by performing certain user actions as the media content is being consumed and rendered on the device. The user actions may comprise clicking a button or performing a gesture to an input device, for example, at particular times in the media content presentation in which a branded product is shown, mentioned, or used. A client component on the device captures the user actions as signals which are sent to the service which compares the signals against known reward criteria. If reward criteria are met by the user actions, the service can provide either digital or physical rewards to the user. | 03-05-2015 |
20150072775 | ACHIEVEMENT REPLAY AND FRAUD DETECTION - Devices including gaming consoles, personal computers, tablets, smartphones, and the like may be configured with a client for capturing signals which are representative of user interactions with applications such as games. The captured signals are sent to a cloud-based service for archival storage. The service can subsequently replay the archived captured signals and compare them against known rules to determine if an achievement obtained by a user during interaction with the application was legitimately obtained in compliance with the rules or obtained improperly, for example by cheating or exploiting a bug in the application to falsely trigger the achievement. If the achievement is invalid, then the service can retroactively revoke the achievement. Alternatively, the service can replay the captured signals and detect instances in which an achievement was validly achieved but not properly acknowledged. The achievement can then be awarded or unlocked for the user retroactively. | 03-12-2015 |