Patent application number | Description | Published |
20080260115 | SYSTEM FOR SYNCHRONIZING TELEPHONES AND ELECTRONIC DISPLAYS - A content server delivers video segments to various on-site modules for display at the respective on-site modules according to respective schedules. The on-site modules may, for example, be located in coffee shops, convenience stores, sandwich grottos, and other establishments where customers are known to wait in line. The on-site modules also display call-in instructions, including a telephone number and a code. When a user places a call to a designated number and enters the code, an audio server determines the state of progression of the video, and begins synchronized audio playback over the caller's telephone. | 10-23-2008 |
20140121011 | METHOD AND SYSTEM FOR MOBILE SIMULATED REAL-TIME PLAYER VS. PLAYER GAMING - A system for mobile simulated real-time player vs. player (PvP) gaming provides a user interface (UI) to a mobile device for simulated real-time player vs. player (PvP) gaming. A player selects an opponent and issues a challenge to the opponent's record on a song from the opponent's song list. The challenger then performs a simulated real-time challenge to the opponent's record on the song. If the challenger wins the challenge he/she is awarded bonus points. If the challenger loses, he can issue another challenge for the original song. To play a second round, the challenged player from the first round challenges the original challenger's record on the song. Winners get the right to a new challenge. Losers can purchase the right to a new challenge. Gameplay proceeds in a chain in which the players play alternating rounds. | 05-01-2014 |
20140121025 | METHOD AND APPARATUS FOR ASYNCHRONOUS MOBILE MULTI-PLAYER GAMING - An asynchronous, multiplayer game provides a user interface (UI) to a mobile device for asynchronous multiplayer gaming. By way of the UI, a team opens a game by selecting an opponent and provides notice to its team members of the newly-opened game. After team members join the game, opponents trade strategic and tactical moves asynchronously. In an embodiment, opposing guilds fight wars against each other to occupy fortresses held by an opponent and capture the opponent's rations. | 05-01-2014 |