Patent application number | Description | Published |
20090005176 | GAMING DEVICE HAVING TWO CARD READERS - A gaming device includes a housing and a game display carried by the housing for displaying one or more games. The gaming device further includes two card readers carried by the housing: a first card reader to read information indicative of a player identity from a player club card issued by a casino, and a second card reader to read information indicative of a financial account from a financial card issued by a financial institution. | 01-01-2009 |
20090137310 | ENHANCED MECHANICAL REEL GAMING SYSTEM WITH TOUCH CONTROLS - An enhanced mechanical gaming system ( | 05-28-2009 |
20090275395 | SYSTEMS AND METHODS FOR OUT-OF-BAND GAMING MACHINE MANAGEMENT - Gaming machines may be remotely accessed by a gaming machine management server. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered off. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered on and concurrently while an operating system of the respective gaming machine is being executed. | 11-05-2009 |
20090275407 | VIRTUALIZATION FOR GAMING DEVICES - The resources of a gaming device may be partitioned to create a first virtual machine and a second virtual machine. A first application is executed in a first operating system executing on the first virtual machine, and a second application is executed in a second operating system executing on the second virtual machine. | 11-05-2009 |
20100125851 | APPARATUS, METHOD, AND SYSTEM TO PROVIDE A MULTI-CORE PROCESSOR FOR AN ELECTRONIC GAMING MACHINE (EGM) - An electronic gaming machine (EGM) implements a multi-core processor. A first of the processor cores is adapted to perform or otherwise control a first set of operations. The first set of operations can include, for example, game manager operations and other operations of the EGM that are more time-sensitive. A second one of the processor cores is adapted to perform or otherwise control a second set of operations. The second set of operations can include, for example, operations related to multimedia presentation associated with the running/playing of a game and/or other operations of the EGM that are not time-sensitive or are otherwise less time-sensitive than the operations performed/controlled by the first processor core. Each of the processor cores may run an operating system that matches the needs of its respective processor core. | 05-20-2010 |
20100234101 | ALTERABLE STORAGE MEDIA GAMING MACHINE - A system for verifying one or more downloaded components | 09-16-2010 |
20110021270 | DEVICE VERIFICATION SYSTEM AND METHOD - A method is disclosed for authenticating a gaming device, wherein the gaming device includes a plurality of components, one of which is a storage device. The method includes: starting up the gaming device; authenticating a data file stored on the storage device, wherein the authenticating comprises: opening and reading a file allocation structure in a storage device using a file allocation reader; processing the file allocation structure using a processor to provide access to files stored in the storage device, wherein the files in the storage device include installed identification data from one or more selected gaming units as to components actually installed on the selected gaming units, and wherein the files also include registered identification data for components supposed to be installed on the selected gaming units, each component including hardware components and software components, and each gaming unit including multiple components with identification data; and examining the installed identification data and registered identification data to determine enablement of the gaming units. | 01-27-2011 |
20110230260 | Universal Game Monitoring Unit and System - An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection. | 09-22-2011 |
20120028699 | GAMING MACHINES HAVING RHYTHMIC REELS - A gaming machine and methods for independently controlling the movement of each mechanical reel are disclosed. The gaming machine includes a plurality of mechanical reels each having indicia provided on an outer surface of each of the reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors are operatively coupled to the mechanical reels to independently spin each reel. A reel control unit is in communication with one or more stepper motors and the game controller. The reel control unit determines an appropriate spin profile for each reel based upon the game outcome and the spin duration to cause the reels to spin and stop in a rhythmic manner. | 02-02-2012 |
20120116556 | GAMING MACHINE WITH VIRTUAL USER INTERFACE - Methods for receiving and processing input on a gaming machine using a virtual user interface are disclosed herein. Gaming machines having a virtual user interface are also disclosed herein. According to one embodiment, the gaming machine includes a game display for presenting a game. The gaming machine also includes a virtual interface controller for generating and presenting a virtual user interface on a surface of the gaming machine where the virtual user interface receives user input for gaming or non-gaming functions. The gaming machine also includes a game controller in communication with the game display and the virtual interface controller. | 05-10-2012 |
20120157179 | Enhanced Reel Gaming System with Touch Controls - An enhanced gaming system utilizes a touch panel as a user control device for game play features which provides users with the enhanced flexibility and interactivity of a video gaming device in a gaming device environment. The enhanced gaming system includes a set of reels, a panel, and a user control device. The panel overlays a set of reels. The set of reels are visible through at least one portion of the panel. The user control interface includes a substantially transparent touch panel overlaying the reels. In one embodiment, the user control interface enables a user control of reel spin direction in correspondence with direction in which the touch panel is touched by the user. In another aspect, the user control interface enables a user control of reel spin speed in correspondence with the speed in which the user touches the touch panel. | 06-21-2012 |
20120225707 | VIRTUALIZATION FOR GAMING MACHINES - A gaming device, method and system where the gaming device may be partitioned to create plural virtual machines to execute software applications to operate hardware resources of the gaming device to operate one or more games of chance. At least one of the software applications is subject to real time constraints. | 09-06-2012 |
20130023330 | GAMING MACHINES HAVING RHYTHMIC REELS - A gaming machine and methods for independently controlling the movement of each mechanical reel are disclosed. The gaming machine includes a plurality of mechanical reels each having indicia provided on an outer surface of each of the reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors are operatively coupled to the mechanical reels to independently spin each reel. A reel control unit is in communication with one or more stepper motors and the game controller. The reel control unit determines an appropriate spin profile for each reel based upon the game outcome and the spin duration to cause the reels to spin and stop in a rhythmic manner. | 01-24-2013 |