Patent application number | Description | Published |
20140057722 | GAME MIGRATION - Embodiments of the present invention allow game play to migrate back and forth between a server-run video game and a client-run video game. For example, a user could start playing a video game running on a server and then migrate play to a client device, such as a game console. When a game is running on the server, the server executes the game code, renders a video image, and communicates the image to the client. The client may communicate game control commands to the server. The game play may also start on the client and transition to a server. For example, a user may reach a point in the game where the user does not have the game files stored on the client. | 02-27-2014 |
20140164627 | PEER-TO-PEER PERFORMANCE - Embodiments disclosed herein generally relate to improving distribution of digital content in a peer-to-peer network. For example, future snapshots of a peer-to-peer network are predicted and used to determine that a computing device may be better off waiting until a future point in time to download specific digital content. For another example, computing devices are mapped into different groups based on location information, and inter-group information is used to identify other computing devices for a computing device to send download requests for digital content. For a further example, information indicative of scarcity associated with different digital content units is used to prioritize distribution of the digital content units. For still another example, computing devices are grouped into clusters and different computing devices within the same cluster download different digital content units so that the computing devices within the same cluster collectively obtain all of the different digital content units. | 06-12-2014 |
20140179441 | INTELLIGENT PREFETCHING OF RECOMMENDED-MEDIA CONTENT - In various embodiments, methods and systems for prefetching recommended-media content based on a prefetch setting of a media platform are provided. A recommended-media record of recommended-media content is received. The recommended-media record is generated based on recommendation metrics of a recommendation profile. The recommended-media record is associated with a media platform. The media platform determines based on a prefetch setting for the media platform how to automatically download the recommended-media content associated with the recommended-media record to the media platform, where a default prefetch setting results in automatically downloading the recommended-media content to the media platform and a customized prefetch setting results in automatically downloading the recommended-media content based on the customized prefetch setting. Upon determining how to download the recommended-media content, the recommended-media content is downloaded based on the prefetch setting of the media platform. | 06-26-2014 |
20140256420 | UNIVIED GAME PREVIEW - Embodiments of the present invention provide a video game preview. The video game preview may run on a game client or on a game server associated with a game service. A current preview experience is maintained by causing the client or server to access a central preview file that defines the preview experience. The preview may be provided by the game service or on the game client depending on circumstances. In one embodiment, if game code for the preview is present locally on the client, then the client provides the preview. If the video game code is not available locally at the game client, then the preview is either generated by the game service and streamed to the game client or the code is downloaded to the game client to enable the client to generate the preview. | 09-11-2014 |
20150032810 | CONTENT DISTRIBUTION USING SOCIAL RELATIONSHIPS - Embodiments of the present invention enable users to allocate resources on their client devices according to relationships with other users. Resources include content such as games or movies. In one embodiment, a content provider directs a requesting device to a peer device that has access to the requested content. When users are in a social relationship, the users' devices are said to be socially affiliated. A user's social network is a collection of the user's electronic relationships with other people. Embodiments of the present invention allow users to establish sharing preferences for one or more client devices. In general, a sharing preference gives an individual preferential access to a user's computing resources on the one or more client devices. The access is preferential when compared to access given to nonsocially affiliated computing devices. | 01-29-2015 |
20150189011 | PEER-TO-PEER NETWORK PRIORITIZING PROPAGATION OF OBJECTS THROUGH THE NETWORK - A method for transferring digital content items in a peer-to-peer network in which a plurality of nodes participate includes receiving requests for receipt of one or more digital content items from a plurality of requesting nodes belonging to the peer-to-peer network. A capacity of the requesting nodes to upload data is assessed. Network resources available to the peer-to-peer network for delivering the digital content items or chunks thereof to the receiving nodes are allocated based at least in part on the capacity of the requesting nodes to upload data. The digital content items or chunks thereof are sent to the requesting nodes over the peer-to-peer network in accordance with the network resources that are allocated to each of the requesting nodes. | 07-02-2015 |
20150324601 | Managed Wireless Distribution Network - A managed wireless distribution network includes multiple devices that communicate with one another via multiple wireless networks (e.g., multiple Wi-Fi networks). Each device in the managed wireless distribution network can host at least one wireless network and/or join at least one wireless network. Content in the managed wireless distribution network is protected so that the content cannot be consumed unless permission to consume the content is obtained. Devices can host portions of protected content regardless of whether they can consume the protected content, and can obtain portions of protected content via the wireless networks of the managed wireless distribution network without having to access a content service over the Internet. | 11-12-2015 |
20150327068 | DISTRIBUTING CONTENT IN MANAGED WIRELESS DISTRIBUTION NETWORKS - Multiple portions of protected content to host on a device are identified by the device, the multiple portions including one or more portions of each of one or more pieces of protected content. The multiple portions are obtained and stored on the device. The device is one of multiple devices in a managed wireless distribution network that allows portions of protected content to be transferred among the multiple devices via multiple wireless networks hosted by various ones of the multiple devices, and the device is configured to store portions of protected content that can be consumed by a user of the device only if the user of the device has permission to consume the protected content. Participation of the device in the managed wireless distribution network can also be identified, and a reward generated based on the participation of the device in the managed wireless distribution network. | 11-12-2015 |