Entries |
Document | Title | Date |
20080214306 | Controller - There is described a controller, for example, for a game. The controller comprises a controller body, first and second limbs extending from the controller body, a sensor array, and an output. The first and second limbs define respective first and second axes, and the limbs are each rotatable about their respective axis. The sensor array comprises at least one sensor arranged to sense relative positions of the limbs in relation to the controller body, and the output is arranged to provide a signal which varies in dependence upon the sensed relative positions. There is also described game playing equipment comprising such a controller. | 09-04-2008 |
20080220865 | Interactive playstation controller - An interactive playstation controller includes a housing; a linear button set, a mode-switching digital button set, a battery pack, a cable connector and a physiological reaction sensing button set disposed on an exterior of the housing; and an integrated circuit embedded in the housing. The physiological reaction sensing button set includes a heartbeat signal sensor, a humidity sensor, a grip strength sensor and a voice sensor so as to momentarily sense body and physiological condition variations of a player when he or she is playing a game, and the sensed variations are fed back to a game host. Then, a program in the host properly responds with the sensed variations so as to achieve the object and the effect of man-machine interaction. | 09-11-2008 |
20080220866 | Game Playing Apparatus - A game playing apparatus includes a plurality of handsets, each of which has at least two operating buttons. The apparatus further includes a device for receiving an input signal identifying the correct sequence in which the buttons of each handset must be pressed, a device for determining from the input signal whether the buttons of each hand-set are pressed in the correct sequence and a device for transmitting at least one control signal identifying at least the handset having the buttons that are the first to be pressed in the correct sequence. The game playing apparatus conveniently allows for a plurality of players to compete against one another in, for example, a general knowledge quiz game. | 09-11-2008 |
20080220867 | METHODS AND SYSTEMS FOR APPLYING GEARING EFFECTS TO ACTIONS BASED ON INPUT DATA - Methods and systems for interactive interfacing with a computer gaming system are provided. The method includes providing a controller, where the controller is configured to convey input data that is to be interpreted by the computer gaming system. The method includes identifying an action to be performed by the computer gaming system, and the action is mapped to the input data provided by the controller. Then, a gearing is applied between the action to be performed by the computer gaming system and the input data received from the controller. The gearing scales an adjustment to impact the action to be performed by the computer gaming system. The gearing can be set dynamically by the game, by the user, or can be preset or set by software, user configured, or in accordance with a gearing algorithm. | 09-11-2008 |
20080234044 | GAMING MACHINE HAVING TOUCH PANEL SWITCH - A touch panel switch assembly according to the present invention is installed in a gaming machine, and comprises a base, a moving unit, an elastic member, a display unit, a position sensor, and a mechanical switch unit. The moving unit is supported by the base fixed on the gaming machine, and can move in the direction perpendicular to the surface thereof. The elastic member can exert a restoring force between the base and the moving unit when a player has pushed the moving unit. The display unit is mounted on the base or the moving unit, and visible through the moving unit. The position sensor can detect a position on the moving unit where the player has touched. The mechanical switch unit is mounted between the base and the moving unit, and can be turned on and off depending on the position of the moving unit. | 09-25-2008 |
20080234045 | GAMING SYSTEM AND METHOD OF GAMING - Certain embodiments provide a gaming system including a touch screen display and a display controller arranged to control the touch screen display to display at least one player moveable object to a player of a game. The gaming system also includes a contact monitor arranged to monitor an output of the touch screen display to determine that a contact has been detected by the touch screen display at a first position corresponding to the current location of a moveable object and that the contact has been maintained with the touch screen display while moving to a second position. The display controller is further configured to control the display to display the moveable object at a new location derived from the second position. | 09-25-2008 |
20080242412 | Operating apparatus for game machine - An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine. | 10-02-2008 |
20080261694 | Hand-held interactive game - A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken. | 10-23-2008 |
20080261695 | GAME CONTROLLER - A game controller includes a control circuit and first and second buttons positioned proximate to upper and lower portions, respectively, of the controller. The first and second buttons are in communication with an input of the control circuit. The first button is activated by the user's thumb and the second button is not activated by the user's thumb. The control circuit outputs a control signal in response to the first or second buttons being activated. | 10-23-2008 |
20080268954 | GUITAR GAME APPARATUS - A guitar game apparatus includes a neck portion, a printed circuit board, and five controlling buttons. The printed circuit board is mounted to the neck portion and includes five switches. The controlling buttons are electrically connected to the corresponding switches of the printed circuit board. | 10-30-2008 |
20080268955 | Game Playing Methods and Apparatus - A game-playing apparatus includes a device for playing an optical data-storage disc, an optical data-storage disc authored to provide an interactive game and, at least, two handsets for remotely controlling the operation of the playing device to play the game. | 10-30-2008 |
20080268956 | Game system and information processing system - A hand-held game apparatus comprises a pointing device, such as a touch panel or the like. A predetermined program including a letter recognition program is transmitted from a stationary game apparatus to a plurality of hand-held game apparatuses. Players perform handwriting input using the touch panels or the like of the respective hand-held game apparatuses. A letter recognition process is performed in each hand-held game apparatus. A result of letter recognition is transmitted to the stationary game apparatus. In the stationary game apparatus, a game process is executed based on the result of letter recognition received from each hand-held game apparatus. | 10-30-2008 |
20080280681 | Game controller with internal enclosure - A game controller includes a control unit and a control housing. The control unit includes a circuit board and a plurality of functional controls, wherein each of the functional controls has a movable control end and a signal end operatively coupling with the circuit board. The control housing includes an outer casing having a receiving cavity receiving the circuit board therein and a plurality of control holes for the control ends of the functional controls extending out of the receiving cavity, and an internal enclosure, which is received in the receiving cavity of the outer casing, having a sealing cavity for the circuit board supporting therein to form a double-wall structure to protect the circuit board and a plurality of guiding slots aligned with the control holes of the outer casing respectively to guide the functional controls extending to the control holes through the guiding slots respectively. | 11-13-2008 |
20080293491 | Game Controller - A game controller connected to a game device is provided. The game controller includes a holding portion and a device for sensing physiological status. The holding portion is used for allowing the user to hold the game controller. The device for sensing physiological status is disposed at the holding portion. When the user holds the game controller, the physiological reaction data of the user is measured. | 11-27-2008 |
20080293492 | Handheld control device for a processor-controlled system - An example system and method of providing an input to a processor-controlled system uses a handheld control device comprising an accelerometer. The example system and method involve determining magnitudes of outputs of the accelerometer for one or more axes based on movement of the handheld control device and controlling the processor-controlled system based at least in part on a combination of the determined magnitudes. | 11-27-2008 |
20080300054 | METHOD AND APPARATUS FOR GENERATING SIMULATED GAME CONTROL SIGNALS - An apparatus and a method for interfacing a gaming device with a gaming system having a proprietary or secure protocol for inputting gaming signals. The gaming system is communicatively coupled to an input device for receiving gaming signals encoded according to the proprietary or secure protocol. The apparatus comprises a module for converting signals from the gaming device into a first format and a module for transmitting the first format signals to the input device. The input device includes a component for converting the first format signals into signals according to the proprietary protocol and transmitting the converted signals to the gaming system. According to one embodiment, the first format signals comprise simulated input control signals for the input device. | 12-04-2008 |
20080305873 | Universal Toy Controller System And Methods - An apparatus, system, and methods, for an game controller system are provided. In one embodiment, an apparatus is provided that allows for universal control of games. In some embodiments, the games are hosted at an online portal, which contains a software module allowing a game programmer to specify a controller mapping. When a particular game is selected by a user, the mapping is sent to the local computer. Once installed, the mapping file maps commands received from a controller to specific actions within the game. This Abstract is provided for the sole purpose of complying with the Abstract requirement rules that allow a reader to quickly ascertain the subject matter of the disclosure contained herein. This Abstract is submitted with the explicit understanding that it will not be used to interpret or to limit the scope or the meaning of the claims. | 12-11-2008 |
20080311990 | POSITION SYSTEM FOR INTERACTIVE GAMING DEVICE AND METHOD USING THE SAME - A position system for interactive gaming device has a main apparatus and a wireless controller. The main apparatus has a first ultrasonic receiving module, a second ultrasonic receiving module and a third ultrasonic receiving module. The three ultrasonic receiving modules are arranged as a triangle shape. The wireless controller has an ultrasonic transmitting module. The ultrasonic transmitting module of the wireless controller sends an ultrasonic wave which is received by the ultrasonic receiving modules in order to obtain three ultrasonic wave transmission times. The main apparatus calculates the received transmission time and therefore recognizes the position of the wireless controller. When the wireless controller is moved, the main apparatus obtains a plurality of coordinate values indicating the motion track of the wireless controller. In this case, an electronic device shows the movement of the wireless controller on a display device by monitoring the coordinate values. | 12-18-2008 |
20080311991 | Operating device for game machine - An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands. | 12-18-2008 |
20080311992 | VIDEO GAME CONTROLLER - A game controller comprising: a hand-held base unit comprising one or more base unit actuators, each configured to generate a respective actuation signal in response to user input; and a module comprising two or more module actuators, each configured to generate a respective actuation signal in response to user input. The module is mounted to the base unit and can be rotated horizontally between two or more orientations to adjust the configuration of the module actuators relative to the base unit actuator(s). | 12-18-2008 |
20090005164 | SEPARABLE RECOMBINABLE GAME CONTROLLER - An exemplary game controller includes a first main body, a second main body, a first signal connection unit, a second signal connection unit and a fastening unit. The first signal connection unit and the second signal connection unit are respectively secured on the first main body and the second main body, and configured for establishing communication between the first main body and the second main body. The fastening unit is installed on the first main body and configured for fastening the second main body to the first main body. | 01-01-2009 |
20090005165 | Handheld Device for Wagering Games - A gaming system for playing a wagering game on a handheld gaming machine includes a handheld gaming machine configured to play the wagering game and an external system configured to regulate wagering game play on the handheld gaming machine. | 01-01-2009 |
20090005166 | Accelerometer-based controller - Acceleration data which is output from an acceleration sensor is obtained. A rotation motion of an input device around a predetermined direction as a rotation axis is determined by comparing a start point in a two-dimensional coordinate system which is represented by the first acceleration data obtained in a predetermined period, and an end point in the two-dimensional coordinate system which is represented by the last acceleration data obtained in the predetermined period. Coordinate axes of the two-dimensional coordinate system are defined based on components of the two axial directions of the acceleration data, and an origin of the two-dimensional coordinate system represents a value of the acceleration data in the state where no acceleration including the acceleration of gravity acts upon the acceleration sensor. Motion data including at least the determined rotation motion is output. | 01-01-2009 |
20090011831 | Game Device, Game Control, Method, Information Recording Medium and Program - In a game device ( | 01-08-2009 |
20090017911 | GAME CONTROLLER - A technique which easily removes the motion element of the game controller which is attributed to the vibrating motion of a vibrator from the output data of an acceleration sensor or reduces the element can be achieved by the present invention. In a game controller, an acceleration sensor detects the movement of the game controller. LPF is installed at the output of the acceleration sensor. Vibrators are installed inside of a housing. The cutoff frequency of LPF is set lower than the peak value of the natural frequency of the game controller. The cutoff frequency of LPF may be set to two thirds or less of the peak value of the natural frequency of the game controller. | 01-15-2009 |
20090017912 | GAME DEVICE AND GAME SYSTEM - A technique which easily removes the motion element of a game controller which is attributed to the vibrating motion of a vibrator from the output data of an acceleration sensor or reduces the element is provided. In a game device, a wireless communication module receives an acceleration sensor output data, which has been analog-to-digital converted, in a game controller. A sensor output correction unit corrects the received acceleration sensor output data and provides the corrected acceleration sensor output data to the application processor. In the sensor output correction unit, a masking processing unit performs the masking process on the acceleration sensor output data within the predetermined range of masking. The masking processing unit corrects the acceleration sensor output data within the range of masking including zero acceleration to have zero acceleration. | 01-15-2009 |
20090036211 | GUITAR GAME APPARATUS - A guitar game apparatus includes a neck portion, a printed circuit board mounted to the neck portion, a first set of controlling buttons mounted to the neck portion adjacent an end, and a second set of controlling buttons mounted to the neck portion adjacent an opposite end. The printed circuit board includes a plurality of switches. A number of the first set of controlling buttons is same to that of the second set of controlling buttons. Two corresponding controlling buttons of the first and second sets of controlling buttons are electrically connected to a corresponding switch of the printed circuit board. | 02-05-2009 |
20090036212 | Shear Tactile Display System for Communicating Direction and Other Tactile Cues - A tactile display comprises a contact pad, operable to engage a target area of a user's skin. A restraining system is operable to restrain a portion of the user's skin distal from the target area of the skin. An actuation system is operably coupled to one of: i) the contact pad and the ii) restraining system. The actuation system is capable of moving the contact pad and the restraining system relative to one another to create a shear force across the target area of the user's skin to thereby provide tactile information to the user. | 02-05-2009 |
20090036213 | Game system and game information storage medium used for same - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing. | 02-05-2009 |
20090042649 | INPUT CONTROL APPARATUS AND AN INTERACTIVE SYSTEM USING THE SAME - An input control apparatus and an interactive system using the same are disclosed. The input control apparatus comprises: a switch unit, for selecting an input mode for the input control apparatus selected from the group consisting of a mouse mode, a joystick mode, a keyboard mode and the combination thereof; an interface unit, for generating an input signal according to the input mode selected by the switch unit; a remote control unit, for generating and thus transmitting a control signal according to the input mode and the input signal. By transmitting the control signals of two aforesaid input control apparatuses to an electronic device, such as a computer, an interactive gamming device or an interactive multimedia device, two such input control apparatuses can be integrated as a handheld apparatus with a left-hand unit and a right-hand unit for meeting the control requirements of a comparatively more complicated game executing on the electronic device. However, for those less complicated game, the two input control apparatuses can be configured as independent devices to be operated by different users. Thereby, users are able to interact with the electronic device. | 02-12-2009 |
20090042650 | Game input device, game method and game system using the same - The objective of present invention is to provide a game input device which allows a player to enjoy the feeling of actually playing a musical instrument along with a rhythm of music, a game method and a game system using such a game input device. The present invention is a game input device having a moving portion and a neck portion, the moving portion has at least two or more inputs, the moving portion is provided onto the neck portion, and the position of the moving portion is movable on the neck portion. The present invention is also a game method and a game system using the game input device. | 02-12-2009 |
20090048020 | EFFICIENT TEXT INPUT FOR GAME CONTROLLERS AND HANDHELD DEVICES - The claimed subject matter provides a system and/or a method that facilitates entering a character via an input device. An interface can receive a portion of input data from an input device, wherein the input data is at least one of an analog input from an analog directional input associated with the input device or a button input from a button associated with the input device. An enhanced input component can utilize a user interface (UI) overlay corresponding to the input device to select a character in which the UI overlay includes a segmented ring with each sector having two or more characters. The enhanced input component can enter a character for data entry based upon an analog directional input that selects a sector on the segmented ring and a button input that selects a corresponding character within the segment. | 02-19-2009 |
20090048021 | INERTIA SENSING INPUT CONTROLLER AND RECEIVER AND INTERACTIVE SYSTEM USING THEREOF - An inertial sensing input controller, receiver and interactive system using thereof are provided in the present invention. The inertial sensing input controller functioning to capture motions of a human body comprises an inertial sensing module for sensing a sequence of motions of the human body and generating the corresponding parameters and then transmitting to a receiver connected to an electrical device. In addition, the inertial sensing input controller further integrates a plurality of communication protocols and the electrical device interacting with the inertial sensing input controller can be switched to different control modes according to the parameters received by the receiver. On the other hand, the parameters generated by the inertial sensing input controller can be transmitted to the electrical device directly so that the electrical device can process the parameters and judge the action or scenario with respect to the human movement accordingly for increasing diversity of interactions. | 02-19-2009 |
20090054145 | Three-dimensional wireless game controller - A 3-D wireless game controller includes a housing having an upper surface, a lower surface, and a grip for holding by the user's hand; a push control element mounted to the upper surface of the housing; a rotation control element rotatably mounted to the lower surface of the housing and located corresponding to the user's forefinger pad while the user holds the grip; a gravity sensor mounted to the housing; a power unit mounted in the housing; and a wireless communication module electrically connected with the push control element, the rotation control element, and the gravity sensor. In light of this, the 3-D wireless game controller allows the user's finger pad to roll the rotation control element for additional control functions. | 02-26-2009 |
20090062004 | Input Terminal Emulator for Gaming Devices - A hand-held device (e.g., a mobile phone and/or a music/multi-media player) emulating a terminal of a gaming device. The hand-held device can be used to emulate different terminals such that the same hand-held device can be used to play with different gaming devices. In an embodiment, the user indicates the specific terminal type that is to be emulated, and the hand-held device generates buttons corresponding to the selected terminal type on a touch screen. In response to user actions on portions displaying the buttons, terminal inputs consistent with the interface requirements of the gaming device, are provided to the gaming port of a gaming device. | 03-05-2009 |
20090062005 | Method for adjusting sensing range and sensitivity and inertia interactive aparatus and system using thereof - The present invention provides an architecture of a method, apparatus and system for user adjusting the sensing range and sensitivity dynamically according to various user statuses so as to obtain an appropriate interactive effect regardless of different age group of users. In the present invention, a way of adjusting sensing range according to a switch signal, or a ratio for adjusting magnitude of a processed signal, or changing the threshold of the application program directly are illustrated as embodiments respectively for adjusting the sensing range and sensitivity dynamically. | 03-05-2009 |
20090062006 | Game controller and game system - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 03-05-2009 |
20090069087 | PLAYER GAMING CONSOLE, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD - Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards to the casino patrons. | 03-12-2009 |
20090075734 | GAMING APPARATUS EXECUTING RACE BY A PLURALITY OF RACE OBJECTS, AND GAME CONTROL METHOD THEREOF - A gaming apparatus and a game controlling method in which a plurality of game objects, including game objects belonging to a first group and game objects belonging to a second group, appear in a game, and during the game, based on game object data showing one selected game object belonging to the first group and game object data showing one selected game object belonging to the second group, a special game object data showing a special game object that is different from any of those game objects is determined. | 03-19-2009 |
20090082106 | SYSTEM AND METHOD FOR RENDERING GAME PIECES - A game-piece rendering system includes a plurality of game cards each storing predetermined machine-readable data, and a game host unit. The game host unit includes: a game card reader for reading the machine-readable data stored on the game cards; a processor coupled to the game card reader and executing a rendering program to generate a game screen based on the machine-readable data read by the game card reader, the game screen including a plurality of virtual game pieces corresponding respectively to the game cards read by the game card reader; and a touchscreen display coupled to the processor and displaying the game screen. The processor performs control such that the virtual game pieces are selected and manipulated on the touchscreen display in response to a user touching the touchscreen display. A game-piece rendering method is also disclosed. | 03-26-2009 |
20090082107 | Game apparatus and storage medium storing game program - A game apparatus includes two LCDs, a touch panel is provided in association with the one LCD. On the touch panel, an operation button corresponding to each player character is set. A setting of the operation button is changed according to an operation state (frequency of usage, operation coordinates position) by a player during playing the game. For example, a size of an operation effective area and a display position of the operation button are changed according to the frequency of usage. Furthermore, at least any one of the operation effective areas and the display position of the operation button is changed according to the operation coordinates position. | 03-26-2009 |
20090088249 | SYSTEMS AND METHODS FOR ALTERING A VIDEO GAME EXPERIENCE BASED ON A CONTROLLER TYPE - A rhythm-action game for a home gaming platform provides a plurality of different gaming experiences depending on what type of controller is plugged into the game. The different experience may comprise a different set or ordering of songs, a different gameplay mechanism, and/or a different sets level data. For example, a game may vary the song list depending on whether the player has plugged in a simulated drum set or a simulated guitar to the game platform. Or, for example, a player may plug in a microphone to experience the game as a vocalist and be measured based on pitch matching, and then plug in a simulated drum set to experience the game as a drummer and be measured based on timing of drum pad strikes. In this way, a single game can be sold that allows users to select among a plurality of unique instrumental experiences. | 04-02-2009 |
20090088250 | VIDEO GAME DEVICE WITH INTERCHANGEABLE BODY, INTERCHANGEABLE CONTROLLER, AND METHODS OF USE - An improved video game device that is operable with a variety of music-oriented video game platforms that can provide, among other things, improved responsiveness and directional sensitivity, as well as the ability to interchange video game bodies and/or game platform controllers. | 04-02-2009 |
20090088251 | System for Performing Games - A system for performing games based on a game participant's positioning of an optically imaging pen on a writing surface. The system comprises a pre-printed gaming form with game-related graphics and a position-coding pattern printed thereon. The position-coding pattern codes coordinate information and is spatially interrelated with the game-related graphics. An optically imaging pen detects its position on a surface of the pre-printed gaming form by optically imaging the position-coding pattern on the writing surface as the game participant positions the pen on the surface. | 04-02-2009 |
20090093306 | Method of controlling a touch screen display and a gaming system for a multi-player game - A gaming system having multiple player participation via a touch screen display interface. In response to the addition of a new player, an existing player interface is added by adjusting the touch screen display. | 04-09-2009 |
20090093307 | ENHANCED GAME CONTROLLER - Enhancing a game controller including: a plurality of sensor modules; a support structure attached to the plurality of sensor modules, structural constraints of the support structure are combined with data from the plurality of sensor modules to map a user's gestures. | 04-09-2009 |
20090098938 | Game Device With Feature For Extending Life Of Variable Displays In Configurable Game Buttons - A user-input button for a gaming device includes a movable member, a variable display, and a controller. The movable member activates a function associated with the user-input button. The variable display is proximate the movable member and displays an image associated with the function of the user-input button. The variable display includes a plurality of pixels for displaying the image. The controller is coupled to the variable display and is programmed to decrease the optical output of at least some of the pixels when the gaming device is in a static state. | 04-16-2009 |
20090111580 | OPERATION TOOL, OPERATION INPUT EVALUATION METHOD, STORAGE MEDIUM, AND GAME DEVICE - A game controller is placed in an operation tool | 04-30-2009 |
20090118012 | CONFIGURABLE MANUAL CONTROLLER - A configurable manual controller ( | 05-07-2009 |
20090131169 | Game System, Game System Control Method and Information Storage Medium - To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit ( | 05-21-2009 |
20090131170 | Control button configuration for guitar-shaped video game controllers - A control button configuration for a guitar-shaped electronic video game machine controller situated in a neck portion of the controller. The neck having a center is connected to a headstock at a first end and a body at a second end. One set of control buttons is disposed rectilinearly in the section between the first end and the center of the neck, or an upper neck section, and another set of control buttons is rectilinearly disposed in the section between the second end and the center of the neck, or a lower neck section. The set of control buttons in the upper neck section are disposed in equal distance from one another, and the set of control buttons in the lower neck section are disposed in equal distance from one another. Two sets of the control buttons have an equal number of control buttons and perform duplicative functions. Thereby, the users have an option to play the video games with either set of the control buttons. Each of the control buttons in the lower neck section has a specific area with a minimum radius. Because playable control buttons are disposed in the entire length of the neck, the control button configuration enables the users to experience the sensations of playing rock music video games with a realistic guitar, and because the video games can be played with only the control buttons in the lower neck section, the users need not over extend their arms to reach the control buttons; therefore, this control button configuration is particularly suited for the small stature users, such as small children. | 05-21-2009 |
20090131171 | Game System and Game Controller - A controller includes at least one vibrator and a vibration control unit which converts an operation input signal which is input to a predetermined operation button into a vibration control signal so as to be supplied to a vibrator. A motion sensor in a sensor unit detects vibration caused by the drive of the vibrator. Sensor output signal value obtained as a result of the detection by the sensor unit is transmitted from a wireless communication module to a game device. A game device achieves a function of automatically firing in succession in a game, based on the sensor output signal value. | 05-21-2009 |
20090137315 | Game console remote controller integration - A set of components is designed for use with proprietary game console controllers. The proprietary controllers include a first hand-held controller having a transmitter for wirelessly transmitting first control signals corresponding to user-input at the first controller to the game console. It also includes a socket. A second hand-held controller has a cable with a plug which would ordinarily be inserted into the socket of the first controller whereupon the first transmitter would hereinbefore relay second control signals corresponding to user-input at the second controller via the cable to the game console. The set of components “unties” the two controllers and includes a wireless receiver having a plug for insertion to the socket; a cradle for receiving the second controller and including a second transmitter having a second socket into which the plug of the cable is received. The second transmitter transmits the second control signals. The receiver is tuned to receive the second control signals and the first transmitter also transmits the second control signals to the game console. | 05-28-2009 |
20090137316 | Gaming System and a Method of Gaming - A gaming controller arranged to conduct a game having an overall return to player (RTP) and including a base game and a feature game. The gaming controller is arranged to conduct a base game and a feature game and includes an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP. | 05-28-2009 |
20090143140 | Game system - Provided is a game system executing a game by performing communication between a plurality of hand-held game apparatuses, each having a display section for displaying an image and an operation section, and a stationary game apparatus. In each of the plurality of hand-held game apparatuses, a plurality of directional signs indicative of operations performed by a player using the operation section is displayed on the display section. Operation data indicative of a content of the operation performed by using the operation section is transmitted to the stationary game apparatus. The stationary game apparatus receives the operation data transmitted from each of the plurality of hand-held game apparatuses. The stationary game apparatus obtains, from sound data storage means storing therein a plurality of pieces of sound data, sound data corresponding to the operation data, and at the same time, outputs a sound based on each piece of the obtained sound data. | 06-04-2009 |
20090143141 | Intelligent Multiplayer Gaming System With Multi-Touch Display - Various techniques are disclosed for facilitating gesture-based interactions with intelligent multi-player electronic gaming systems which include a multi-user, multi-touch input display surface capable of concurrently supporting contact-based and/or non-contact-based gestures performed by one or more users at or near the input display surface. Gestures may include single touch, multi-touch, and/or near-touch gestures. Some gaming system embodiments may include automated hand tracking functionality for identifying and/or tracking the hands of users interacting with the display surface. In some gaming system embodiments, the multi-user, multi-touch input display surface may be implemented using a multi-layered display (MLD) display device which includes multiple layered display screens. Various types of MLD-related display techniques disclosed herein may be advantageously used for facilitating gesture-based user interactions with a MLD-based multi-user, multi-touch input display surface and/or for facilitating various types of activities conducted at the gaming system, including, for example, various types of game-related and/or wager-related activities. According to various embodiments, users interacting with the multi-user, multi-touch input display surface may convey game play instructions, wagering instructions, and/or other types of instructions to the gaming system by performing various types of gestures at or over the multi-user, multi-touch input display surface. In some embodiments, the gaming system may include gesture processing functionality for: detecting users' gestures, identifying the user who performed a detected gesture, recognizing the gesture, interpreting the gesture, mapping the gesture to one or more appropriate function(s), and/or initiating the function(s). In at least some embodiments, such gesture processing may take into account various external factors, conditions, and/or information which, for example, may facilitate proper and/or appropriate gesture recognition, gesture interpretation, and/or gesture-function mapping. | 06-04-2009 |
20090143142 | Human Interface System - A human interface configured to optimize a biomechanical effect of a human user's opposing thumb and fingers by including, on one surface, one or more software configurable input elements manipulatable by a user's thumb(s) or a stylus, and, on another surface, one or more software configurable selection elements manipulatable by a user's finger(s). A selection element may be a pressure sensor pad configurable to represent delineated active areas that are mapped to one or more input functions. Shape changing media may be provided to permit a user to tactilely discriminate between delineated active areas. Tactile feedback may be provided to a user through palpable detents, vibratory or force producing units. Inputting data may include mapping each selection element to a shift function, mapping each input element to text functions, and using the selection elements to shift between text functions associated with an input element to input a desired text function. | 06-04-2009 |
20090149255 | Glow Stick for Video Game Machine - A glow stick for a video game machine is provided, in order to impart a glowing function to a remote controller of a Wii™ host and thereby to add further fun when playing the games. To this end, the following technical solutions are provided in this application: a glow stick for a video game machine, which comprises a glow stick and a handle connected with a remote controller of a host, wherein the glow stick and the handle are detachably assembled together, and the glow stick is electrically connected with the handle. As compared to the prior art, an embodiment adds a glowing function to the remote controller of the Wii™ video game host, so that light of various colors such as blue, red and green will be emitted during a game, thus enhancing the player's fun and enjoyment when playing a grapple game with the Wii™ game host. | 06-11-2009 |
20090149256 | Joystick for Video Game Machine - A joystick for a video game machine is provided, which comprises a glow component, a remote controller of a host and a handle, wherein the handle is connected with the remote controller of a host, wherein the glow component and the handle are detachably assembled together, and the glow component is electrically connected with the handle. An embodiment adds a glowing function to the remote controller of the Wii™ video game host, so that light of various colors such as blue, red and green will be emitted during a game, thus enhancing the player's fun and enjoyment when playing a grapple game with the Wii™ game host. In addition, the shape of the joystick is designed variously to match the content of video game machine so that the player could take corresponding action according to the content of video game machine, for example, when the content of the video game machine is golf related, the player could use the corresponding glow component to accommodate the requirements of the corresponding content. Thus, the game is more real and interesting. | 06-11-2009 |
20090149257 | HUMAN MOVEMENT MEASUREMENT SYSTEM - A system for use in playing a video game, the system acting to measure the position of transponders for testing and to train the user to manipulate the position of the transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment. | 06-11-2009 |
20090156306 | GUITAR SHAPED GAME CONTROLLER WITH REMOVABLE NECK - A guitar shaped game controller with a removable neck. In one embodiment, the invention relates to a game controller for a video game system in the shape of a guitar, including a body section generally in the shape of a body of a guitar, the body section including a cutout and a first electrical connector, a latch arm structure coupled to the body section about the cutout, and a neck section generally in the shape of a guitar neck and a headstock, the neck section including, a portion insertable into the cutout of the body section, the portion including an indentation positioned so as to be approximate the latch arm structure when the portion is inserted into the cutout of the body section, the indentation configured to receive at least a portion of the latch arm structure, a second electrical connector having one or more contacts, the second electrical connector configured to couple with the first electrical connector when the portion is inserted into the cutout of the body section, and one or more fret buttons, where each of the one or more fret buttons is electrically connected to at least one of the one or more contacts. | 06-18-2009 |
20090170601 | METHOD FOR RECOGNIZING THE POSITION OF A GAMING DEVICE - A method for recognizing the position of a wireless controller is applied to an interactive gaming device including a wireless controller, a main apparatus and a host. The main apparatus includes a first ultrasonic receiving module, a second ultrasonic receiving module and a third ultrasonic module which are arranged as a triangle shape. The wireless controller includes an ultrasonic transmitting module for sending an ultrasonic wave which is received by the ultrasonic receiving modules in order to obtain three ultrasonic wave transmission times. The main apparatus sends the ultrasonic wave transmission times to the host. The host calculates the ultrasonic wave transmission times and therefore recognizes the position of the wireless controller. When the wireless controller is moved, the host obtains plurality of coordinate values indicating the motion track of the wireless controller. The motion track of the wireless controller is shown in a display by monitoring the coordinate values. | 07-02-2009 |
20090176572 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 07-09-2009 |
20090176573 | Assembly for A Gaming Machine and Player Interface - Certain embodiments relate to gaming machines and in particular to electronic gaming machines having a monitor and one or more than touch sensitive screen. The touch sensitive screen is releasably or detectably mounted in front of the monitor so that in the event of either one of the touch screen or the monitor failing, the failed item and be removed, and replaced or service as desired. | 07-09-2009 |
20090186697 | Electronic device for command for virtual games in computers - “Electronic device of command of virtual games in computers”, constituted by a stick ( | 07-23-2009 |
20090186698 | Game Controller - There is described a system for a user to control the movement of an object in a video game, comprising: a direction sensor arranged to sense a directional input by the user; a movement sensor arranged to sense gross movement of the user; and a processor arranged to combine the sensed directional input and the sensed movement to provide an output signal for controlling the movement of the game object, the output signal being provided such that a direction of movement of the game object varies in dependence upon the sensed directional input and a magnitude of movement of the game object varies in dependence upon the sensed movement. A method for a user to control the movement of an object in a video game is also described. | 07-23-2009 |
20090191967 | GAME APPARATUS AND CONTROLLER - The game apparatus | 07-30-2009 |
20090191968 | METHODS AND APPARATUS FOR A VIDEO GAME MAGIC SYSTEM - A system for allowing a player to invoke magic or other special powers in a video game is provided. To activate the magic, the player moves a motion detecting controller in accordance with one or more provided instructions. The outcome of the activation of the magic can be determinate on, for example, speed, accuracy, etc. Controllers in one or both hands may be used, and the instructions can be as simple as single direction gestures and as complex as multi-directional symbols which must be traced in the air. A sequence of any type of instructions may also be provided to instruct the activation of the magic. | 07-30-2009 |
20090203444 | GAME CONTROLLER WIHT MINI CONTROL-WHEEL - A portable or hand-held game controller comprises: a wheel rotation unit which is rotatable; a rotation detection unit for detecting a rotation angle and a rotation direction of the wheel rotation unit; and a circuit block for receiving data from the rotation detection unit and applying the data to a game. | 08-13-2009 |
20090209346 | METHOD AND APPARATUS FOR SIMULATING GAMES INVOLVING A BALL - A sports video game having a new and improved user interface that substantially increases the potential realism of the game uses a handheld controller that is able to sense its own position, orientation and/or motion and is affixed to a ball. The ball can be a model of a football that is provided with a depression that snugly accepts and retains the handheld controller. The handheld controller may sense motion, position and/or orientation of the ball and provide wireless inputs to a video game system. The video game system may process such inputs to provide a simulated sports action game play on a video display. | 08-20-2009 |
20090215534 | MAGIC WAND - The claimed subject matter relates to an architecture that can facilitate rich interaction with and/or management of environmental components included in an environment. The architecture can exist in whole or in part in a housing that can resemble a wand or similar object. The architecture can utilize one or more sensor from a collection of sensors to determine an orientation or gesture in connection with the wand, and can further issue an instruction to update a state of an environmental component based upon the orientation. In addition, the architecture can include an advisor component to provide contextual and/or comprehensive guidance in an intuitive manner. | 08-27-2009 |
20090247299 | Systems and Methods for Controlling Navigation on a Wearable Device - A system includes a mobile unit (“MU”) including a display; and a peripheral device, in communication with the MU, transmitting a directional input signal to the MU. The MU adjusts the display based on the directional input signal. | 10-01-2009 |
20090247300 | DEVICE AND METHOD TO CONTROL GAME WHERE CHARACTERS ARE MOVED ON MAP - A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character. | 10-01-2009 |
20090253508 | TWO-SIDED ELECTRONIC GAME AND REMOTE CONTROLLER - A remote control device, including: a housing having first and second elongated sides opposite each other, the first side including a plurality of user-operable switches for controlling a display device, and the second side including a plurality of user-operable switches for enabling a user to play a video game on the display device. | 10-08-2009 |
20090253509 | ILLUMINATED GAME CONTROLLER - An electronic game controller which includes a body having a transparent outer surface, a front face and a rear surface, controls disposed on the front face of the body, a graphic panel disposed under the transparent outer surface of the front face, the graphic panel comprising first, second and third discrete graphic elements, an opaque housing within the body, the opaque housing defining a cavity substantially open to the graphic panel, first, second and third light sources disposed within the cavity, the first light source disposed beneath the first discrete graphic element, the second light source disposed beneath the second discrete graphic element, and the third light source disposed beneath the third discrete graphic element, an electronic circuit operably connected to the light sources for selectively activating and deactivating the light sources, and means for interfacing the electronic game controller with an electronic game system. | 10-08-2009 |
20090253510 | DAMAGE RESISTANT MANUAL CONTROLLER - A damage resistant manual controller for manipulating images or symbols on a display is made of impact resistant material such as dense foam rubber to resist damage resulting from accidental or intentional impact caused by throwing, dropping, or other insult. Damage resistance entails maintaining the operational integrity of the electronics and the structural integrity of the manual controller. | 10-08-2009 |
20090258705 | MUSIC VIDEO GAME WITH GUITAR CONTROLLER HAVING AUXILIARY PALM INPUT - A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game. | 10-15-2009 |
20090264199 | Using a Musical Instrument as a Video Game Controller - The use of musical instruments as methods for controlling video games is disclosed. By translating the notes, beats, chords, note changes and other musical elements into input that can be recognized by a video game or video game system, the person playing the instrument will have the ability to play a game through the use of an instrument. This includes the ability to configure the music translation system to provide different input to the video game or video game system depending on the key in which the person is playing the instrument. | 10-22-2009 |
20090280901 | GAME CONTROLLER DEVICE AND METHODS THEREOF - A game controller includes a housing having a gun shape. The game controller includes a position sensor to determine a position of the controller. A game environment displayed at an eyewear display device is responsive to the controller position, so that a user can manipulate an in-game character via manipulations of the controller. The position sensor can determine a stance of the controller's user, and provide information to a game program to change an in-game character stance based on a change in the user's stance. | 11-12-2009 |
20090280902 | Gaming peripheral including releasably engageable release element - A gaming peripheral for use during play of an electronic video game includes a releasably engageable release element which disengages in accordance with game play. Disengagement of the release element is selectably controllable and based on receipt of an electronic trigger signal transmitted from a gaming console on which the game is being played. The release element is engaged by a player applying a manual force to the peripheral. | 11-12-2009 |
20090286602 | DRIVING SIMULATION DEVICE FOR EXECUTING A SIMULATING GAME - A driving simulation device for executing a simulating game includes a mounting frame and a seat body. The seat body has a coupling portion and a seating portion located above the coupling portion. The seat body further includes first and second connecting rods having at least two fixing parts journaled to the mounting frame, two swinging parts journaled to the coupling portion of the seat body and two coupling parts interconnecting the fixing parts and the swinging parts and transversely crossing each other. Once a rider is seated on the seating portion and swings the seat body so as to simulate a driving action, the seating portion and the coupling portion swing respectively in two directions opposite to each other, and thereby a swinging center of the seat body can fall between the coupling portion and the seating portion. | 11-19-2009 |
20090291759 | SIMULATION OF WRITING ON GAME CONSOLES THROUGH THE USE OF MOTION-SENSING TECHNOLOGY - A method and system of utilizing a game console with motion sensing technology is provided. The present invention, in various implementations, provides for a method for generating one or more symbols in response to one or more gestures using an input device of a gaming system. The method comprises providing the input device being capable of generating one or more gesture signals in response to one or more gestures and being operable to select a mode of one or more operational states. The method also provides for generating one or more gesture signals corresponding to the one or more gestures, respectively; mapping the one or more generated gesture signals in relation to one or more symbols, respectively; and, transmitting the one or more symbols corresponding to the respective one or more gesture signals to an output. | 11-26-2009 |
20090291760 | Video Gaming Controller Bay for Mobile Devices - A gaming console facilitating universal game control for mobile devices capable of video gaming includes a housing supporting a video graphics display area, a coupling interface and docking bay strategically located in the housing relative to the display area for docking and coupling to a mobile device, at least one video game controller interface conveniently located on the housing relative to the display area, and at least one mobile device control interface conveniently located on the housing relative to the display area wherein the gaming console with a mobile device coupled thereto serves as a video gaming station for playing video games accessible to the mobile device, and wherein the at least one video game controller interface is used to execute and play a video game instead of controls resident on the mobile device. | 11-26-2009 |
20090298590 | Expandable Control Device Via Hardware Attachment - Apparatus, methods and systems for interfacing a controller with a gaming system to interact with a computer program rendering interactive content on a display are presented. In one embodiment, a controller includes a handle, a connector and an attachment. The handle has an elongated shape, which includes opposite first and second ends, and is configured to be held by a single hand of a user during operation. The handle's second end, aimed towards the display during operation, holds the connector. The attachment includes two interfaces: a visual interface for communication with the gaming system, and a connector interface that is coupled to the connector in the handle. The attachment can be coupled and decoupled to the connector and allows the gaming system to visually track the location of the handle via the visual interface. In another embodiment, the attachment provides additional communication capabilities. | 12-03-2009 |
20090298591 | GAME MACHINE - A game machine includes a plurality of drum-shaped input devices. The input devices are stricken so that corresponding instruction signals are generated, and each of instruction signals corresponds to a secondary image such as fruit. For example, banana, grapefruit, etc. In addition, the primary image is monkey. When the processing unit receives one of the instruction signals, and one of the secondary images corresponding to one of the instruction signals appears at a predetermined position with respect to the primary image at the display unit, the instruction signal makes the processing unit execute the game program so that the primary image has a corresponding action with respect to the secondary image at the display unit. | 12-03-2009 |
20090305786 | INFRARED LIGHT BAR AND GAME DEVICE USING SAME - An exemplary infrared light bar includes at least one light source for emitting infrared light, an elongated infrared light guide member, and a reflecting layer. The infrared light guide member includes at least one light incident surface for receiving the infrared light and a longitudinal side surface consisting of a covered portion and a plurality of exposed portions. The reflecting layer is formed on the entire covered portion of the longitudinal side surface for blocking the infrared light transmitting therethrough. The reflecting layer defines a plurality of spaced openings spatially corresponding to the exposed portions for allowing the infrared light to exit therefrom. | 12-10-2009 |
20090312102 | STRUM PROCESSING FOR MUSIC VIDEO GAME ON HANDHELD DEVICE - A handheld video game system provides a music video game including a guitar simulation. Operation of the handheld video game system is designed to simulate, to a certain extent, the playing of a real guitar. The handheld video game system typically includes a touch sensitive screen, whereby certain actuation and stroke motions made along the surface of the touch sensitive screen are processed by the handheld video game system as simulated guitar strums. Sets of criteria are implemented by the handheld video game system to determine whether a particular stroke motion is processed and registered as a valid strum. | 12-17-2009 |
20090318229 | CAPACITIVE TOUCHPAD AND TOY INCORPORATING THE SAME - Capacitive touchpad assemblies, toys including capacitive touchpad assemblies and integral card readers, and methods for detecting contact with a capacitive touch surface are provided. A capacitive touch surface may have a capacity that varies depending on whether it is being contacted by an object such as a human finger. A voltage of the capacitive touch surface may be altered during each of a predetermined number of recurring time intervals. The capacitance of the capacitive touch surface will determine the amount of time required to alter its voltage to a threshold voltage within each time interval. The sum amount of time required for the voltage of the capacitive touch surface to reach the threshold voltage in a predetermined number of time intervals may be used to determine whether the capacitive touch surface is being touched. | 12-24-2009 |
20090325702 | Information processing apparatus, information storing medium and program thereof, and operating device for game machine - An information processing apparatus includes a controller ( | 12-31-2009 |
20090325703 | ORIENTATION CALCULATION APPARATUS, STORAGE MEDIUM HAVING ORIENTATION CALCULATION PROGRAM STORED THEREIN, GAME APPARATUS, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN - A game apparatus obtains data from an input device including at least a gyroscope and an acceleration sensor, and calculates an orientation of the input device. The game apparatus includes orientation calculation means and correction means. The orientation calculation means calculates a first orientation of the input device in accordance with an angular rate detected by the gyroscope. The correction means corrects the first orientation so as to approach a second orientation of the input device as the angular rate decreases, the second orientation being an orientation in which a direction of an acceleration represented by acceleration data detected by the acceleration sensor is a vertically downward direction. | 12-31-2009 |
20100009754 | GAME APPARATUS AND GAME PROGRAM - A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot. | 01-14-2010 |
20100016077 | VIDEO GAME CONTROLLER - One particular implementation of the present invention may take the form of a video game controller that provides multiple inputs to a video game system. The controller may be compatible with multiple video game systems and may interface with multiple video games. More particularly, the controller may include a flat tablet-like device and a stylus that allows the user to draw within the video game environment. The tablet may recognize pressure applied by the stylus or by the user's fingers to map the position of the pressure applied and provide that information to a video game console such that the user may interact with a video game. Other embodiments may include a series of overlays that cover the controller device. The overlay may be specific to a particular video game and provide the user with a interface to press certain areas on the tablet to interact with the video game correctly. The overlay may also allow the user to interact with a pre-existing video game system through the controller. | 01-21-2010 |
20100016078 | Orientation Device and Method for Coordinate Generation Employed Thereby - A method for coordinate generation to be implemented using an orientation device includes the steps of: providing at least three reference marks on a target; aiming the orientation device at a target point on the target, and operating the orientation device such that the orientation device is able to capture an image of the target that contains the reference marks; assigning absolute coordinates to the reference marks in the image captured by the orientation device; and determining relative coordinates of the target point in a coordinate space of the target with reference to the absolute coordinates assigned to the reference marks. An orientation device that performs the method is also disclosed. | 01-21-2010 |
20100035687 | DISPLAY DEVICE - A display device is provided. The display device comprises a storage unit, a motion sensing unit, a motion state determining unit, a parameter determining unit. The storage unit stores a program executed to provide at least one game object having at least one parameter. The motion sensing unit is capable of detecting a shaking motion imparted to the display device by a user. The motion state determining unit is capable of determining a shaking characteristic of the shaking motion according to signals from the motion sensing unit. The parameter value control unit changes a value of the at least one parameter according to the shaking characteristic of the shaking motion. | 02-11-2010 |
20100041480 | UNIVERSAL GAME CONSOLE CONTROLLER - A universal game console controller that has an LCD presenting, depending on what type of game console a user has input, a controller key layout for a first type of game console or a controller key layout for a second type of game console. | 02-18-2010 |
20100062855 | Game pad cover with fasten lock - The embodiment of the present utility model relates to the field of game pad fittings and provides a game pad cover with fasten lock. The pad cover is in a long, trough shape and matches the game pad. A projection is set in the position where the pad cover corresponds to the groove of the battery catch of the pad, and the projection is inserted into the groove. The game pad cover with fasten lock provided by the embodiment of the present utility model can protect the game pad and enable the battery cover not to be easily separated, because the projection is inserted into the corresponding groove of the pad's battery catch | 03-11-2010 |
20100069154 | Retroactive Compatibility Interactive System and Method Thereof - A controller in communicative connection with a receiver configured to receive data only as a function of at least one legacy input device, and method thereof are provided. The controller includes at least one non-legacy input device, and a retroactive compatibility device configured to translate data received as a function of the at least one non-legacy input device, such that the translated data is configured to be received by a receiver configured to receive data as a function of the at least one legacy input device. | 03-18-2010 |
20100075755 | ERGONOMIC GAMING MACHINE - A gaming machine comprising a seat, a main body portion that includes the seat, an arm pivotally connected to the main body portion, and a user interface attached to the arm and pivotal with respect to the seat, wherein the user interface is operable for gaming. In a preferred embodiment the seat and main body portion comprise an upholstered lounge chair and the user interface pivots in a generally vertical arc between first and second positions. | 03-25-2010 |
20100081506 | COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, AND PROCESSING METHOD - First, based on the position of a target in a taken image included in imaging information, a pointing position which an operating device points to is calculated. Next, a change amount of the pointing position within a predetermined time is calculated. Then, whether or not the change amount of the pointing position satisfies a first condition is determined. As a result, when it is determined that the change amount of the pointing position satisfies the first condition, predetermined processing is executed in which the pointing position within the predetermined time or a position calculated based on pointing positions within the predetermined time is set as a start point. | 04-01-2010 |
20100081507 | Adaptation for Alternate Gaming Input Devices - Mechanisms for adjusting signals between gaming controllers and gaming consoles are disclosed. In an embodiment, the output signals of a mouse control a gaming console which is normally controlled by an analog thumbstick. The output signals of mouse are adjusted to compensate for the analog thumbstick controller assist techniques employed by the gaming console. The adjusted signals are sent to the gaming console. The result is that the user is able to control the game using the mouse and have the same feel as if the user was using the analog thumbstick controller. | 04-01-2010 |
20100087252 | Ergonomically Configurable Game Controller - An improved user input device is disclosed having ergonomically-configurable features to custom fit individual users. The arms of the gamepad may be extended from the body of the gamepad, and may be rotated. This may be at user determined angles, or may be set to a predetermined limit. The rotation may be on one or more axes depending on the specific implementation. Similarly, the thumb grooves may be extensible and/or rotatable. Further customization may be provided by modular user input systems. | 04-08-2010 |
20100087253 | Computer Peripheral Overlay - An overlay for a video game controller including a plurality of acuatable input modules configured to communicate with and transfer information between one or more corresponding input modules incorporated into the video game controller. A user controls the actions of an element in a video gaming environment via manipulation of respective overlay input modules. | 04-08-2010 |
20100087254 | SYSTEMS AND METHODS FOR A DIGITAL STRINGED INSTRUMENT - Systems and methods for a digital instrument are described, for example to simulate or be used in conjunction with a stringed instrument. A sensor system detects the location of one or more fingers or objects at selected locations on a playing surface of the instrument, and the detected locations are combined with information indicative of one or more strings being played to generate a digital signal containing information as to the notes being played. | 04-08-2010 |
20100093436 | LIVE COMBAT SIMULATION - An electric game apparatus (‘the first apparatus’) for use by a player in a live combat simulation, the apparatus including a firearm-like device, transmission means configured to transmit first and second signals, and a target receiver, the first signal being transmitted towards a target receiver of a like apparatus of another game player (‘second apparatus’) in response to firing said device when aimed at the target receiver of the second apparatus, the second signal being transmitted in response to the target receiver of the first apparatus being hit by a said first signal from a second apparatus to indicate the hit to that other player. | 04-15-2010 |
20100093437 | Music gaming system - A therapeutic training device includes a shallow housing of a specific shape with a quadratic top surface, a quadratic bottom surface and four thin rectangular side surfaces. The housing includes an upwardly open cavity in the top surface and a flexible and transparent cover which encloses the cavity at least partially. The flexible and transparent cover has a size in the range between the size of a human fist and the size of a human foot, and defines a central part. The housing further includes a force sensor placed inside the cavity communicating with the central part. The force sensor measures the force applied on the flexible and transparent cover and generates a response signal. The housing further includes a light source placed inside the cavity, the light source being visible through the flexible and transparent cover, and a central processor placed inside the housing, which activates the light sources in accordance with a specific software and evaluates the response signal from the force sensor in accordance with the specific software. A plurality of communication devices are located on the side surfaces and is controlled by the central processor and communicates with adjacent devices. | 04-15-2010 |
20100105479 | DETERMINING ORIENTATION IN AN EXTERNAL REFERENCE FRAME - Orientation in an external reference is determined. An external-frame acceleration for a device is determined, the external-frame acceleration being in an external reference frame relative to the device. An internal-frame acceleration for the device is determined, the internal-frame acceleration being in an internal reference frame relative to the device. An orientation of the device is determined based on a comparison between a direction of the external-frame acceleration and a direction of the internal-frame acceleration. | 04-29-2010 |
20100113153 | Self-Contained Inertial Navigation System for Interactive Control Using Movable Controllers - A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors. | 05-06-2010 |
20100120534 | Touch buttons for gaming machines - A touch button assembly and touch buttons are disclosed. The touch button assembly allows a gaming machine to collect player input through one or more touch buttons. The assembly may comprise a support, touch button hardware, and a cover. The support may be attached to the housing of a gaming machine. The button hardware is supported by the support and comprises one or more touch or proximity sensitive sensors. The cover is a substantially contiguous, planar member located over the button hardware and support. The assembly is easy to clean and maintain, and is aesthetically pleasing. | 05-13-2010 |
20100137065 | Process Varying Device and Method - In accordance with an embodiment of the invention, a human interface device communicable with a computing device and method therefor for varying a process selectably performable by the computing device is disclosed. The human interface device comprises a positionally variable controller of the human interface device actuable and positionable by a user of the human interface device. The human interface device also has a communication interface for communicating with the computing device for varying intensity level of an intensity-variable property of the process selectably performable by the computing device in response to the actuation and position of the positionally variable controller. More specifically, the process is selectably performable by the computing device is selectable by at least one process selection key actuable by the user of the human interface device. | 06-03-2010 |
20100137066 | Simulation game system - A simulation game system for playing interactive games is disclosed to include a game console, a game apparatus body made from an inflatable air cushion material and having a manipulation structure operable by a user to produce a control signal and to transmit the produced control signal to the game console, and a control module, which is mounted in an accommodation chamber in the game apparatus body, having a motion sensor and buttons operable by a user to produce control signals that are transmitted to the game console for decode, analysis and calculation for enabling the operation status to be displayed on a display screen. The simulation game system is a simple, light weight, human-body friendly design that facilitates player's manipulation during the game, enabling the player to simulate the reality. | 06-03-2010 |
20100160045 | GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM - Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion. | 06-24-2010 |
20100167820 | HUMAN INTERFACE DEVICE - A human interface device with an inherent built-in feedback mechanism for use by a user to remotely interface with a computer-simulated environment is disclosed herein. The human interface device comprises at least one sensor configured to sense a condition within the action of the computer-simulated environment and also operable to generate a communication concerning the sensed condition. At least one micro-controller is positioned within the human interface device and configured to receive the communication concerning the sensed condition from the at least one sensor. The at least one micro-controller is further configured to generate communication in reaction to the communication from the sensor. At least one actuator is configured to receive the communication from the at least one micro-controller and provide a sensory experience in reaction to the communication. | 07-01-2010 |
20100178981 | WEIGHTED ACCESSORY FOR GAME CONTROLLER - An accessory for a game controller, the accessory having a substantial weight and attachment features for securing the game controller thereto, to provide for resistance training and exercise while using the game controller. | 07-15-2010 |
20100178982 | METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES - The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles | 07-15-2010 |
20100178983 | GAME SYSTEM, COMMUNICATION APPARATUS THEREFOR, GAME TERMINAL THEREFOR, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR - The present invention provides a game system ( | 07-15-2010 |
20100184513 | MOTION DETERMINATION APPARATUS, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR - The game apparatus ( | 07-22-2010 |
20100216552 | System and method for communicating game information - A method and system for transmitting game related information from a hand-held gaming device through a game console to a game controller and vice versa. In one aspect, the game related information comprises command information that causes the game controller to respond either by vibrating, rumbling or other action associated with a game being played. In another aspect, the game related information may include controller signals that cause an action at the hand-held device. | 08-26-2010 |
20100227689 | METHODS AND REGULATED GAMING MACHINES INCLUDING GAME GADGETS CONFIGURED FOR PLAYER INTERACTION USING SERVICE ORIENTED SUBSCRIBERS AND PROVIDERS - A regulated gaining machine including a touch-screen display is provided in a gaining system that includes a plurality of distributed computer nodes communicating over a network using a service oriented communication protocol. A plurality of game gadgets are provided, each enabling player interaction via respective predetermined interaction zones of the touch-screen display, and at least one of which is associated with a game that is selectable and playable on the gaming machine. A service oriented subscriber executes in a predetermined one of the plurality of computer nodes and a service oriented provider is associated with each of the plurality of game gadgets, each being configured to control its associated game gadget. Each of the provided game gadgets is configured to allow interaction between the player and the service oriented subscriber. At least some of the game gadgets are displayed on the touch-screen display, and a player selection of one of the game gadgets is detected on the touch-screen. Responsive to detecting the player selection, a selected interaction is carried out between the player and the service oriented subscriber with respect to the selected game gadget. | 09-09-2010 |
20100234109 | FRET AND METHOD OF MANUFACTURING FRETS FOR STRINGED CONTROLLERS AND INSTRUMENTS - A fret and method of making the fret are disclosed. The fret can include a body portion made of a non-conductive material, a first end, a second end, and a length defined between the first and second ends. A plurality of electrically conductive elements can be disposed along at least part of the body portion. Each element can be electrically insulated from the other conductive elements by the body portion. The method can include 1) providing a blank formed of electrically conductive material, 2) processing the blank to provide a plurality of electrically conductive elements, 3) affixing a body portion made of a non-conductive material to the plurality of electrically conductive elements, the body portion electrically insulating each element from the other conductive elements, and 4) removing material from the processed blank and affixed body portion to form a perimeter of the fret in a desired shape. | 09-16-2010 |
20100248839 | WIRELESSLY DISTRIBUTED ELECTRONIC CIRCLE GAMING - A distributed electronic game system that includes a flat multi-touch functional central display that is capable of receiving wireless signals from surrounding game input devices, interpreting control actions from the wireless signals, and affecting game state in response to the control actions. The central display may be positioned horizontally and may act as a central play area for circle games. The central display includes general-purpose processing capability allowing the central display to be a central play area for a wide variety of board games and other circle games. The surrounding game input devices might be an orientation sensing game input device or may be private player consoles, or other game pieces. | 09-30-2010 |
20100248840 | MANUAL CONTROLLER CONFIGURABLE BY USER ARRANGEMENT OF MATABLE BUILDING ELEMENTS - A configurable manual controller for manipulating images or symbols on a display is adapted for construction with matable building elements arranged by a user. The user forms the manual controller to exhibit a customized ornamental appearance reflecting the user's game-inspired, ergonomic, or style preferences. | 09-30-2010 |
20100261531 | INPUT DEVICE FOR CONTROLLING OPERATION OF A GAME CONSOLE - An input device for inputting a command in order to control operation of a game console. The input device includes an button mounted on the game console, actuation of the button resulting in input of a first command into the game console; and a rotary disc mounted on the game console and surrounding the button in such a manner that rotation of the rotary disc results in input of a second command different from the first command into the game console, thereby controlling operation of the game console. | 10-14-2010 |
20100267454 | CONNECTOR FOR VIDEO GAME CONTROLLER, AND VIDEO GAME CONTROLLER INCLUDING THE SAME - A connector for a video game controller including electrical circuitry and a plurality of buttons. The connector includes: a plurality of contacts for receiving and transmitting electrical signals; and a plurality of pins electrically coupled to the plurality of contacts for communicating the electrical signals with the electrical circuitry of the video game controller. The plurality of contacts includes at least one contact for receiving an electrical signal that corresponds to pressing one of the plurality of buttons from among the plurality of electrical signals. | 10-21-2010 |
20100279771 | Video Game Controller Attachment Apparatus - According to some embodiments of the invention, a controller attachment apparatus is provided, comprising: a handle portion configured to accept and hold a controller; and an attachment portion affixed to the handle portion such that it allows a covering to be diposed over the handle portion once the controller is placed into the handle portion. For such an embodiment, the attachment portion may be in the shape of a sporting good or a weapon. For example, with respect to sporting goods, the attachment portion may take the shape of a tennis racket, paddle tennis racket, golf club, baseball bat, hockey stick, lacrosse stick, or fishing rod. Alternatively, with respect to weapons, the head portion may take the shape of a sword, dagger, blade, a light saber, a gun, or a phaser. | 11-04-2010 |
20100279772 | METHODS AND APPARATUS FOR STRINGED CONTROLLERS AND/OR INSTRUMENTS - Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments. | 11-04-2010 |
20100285881 | TOUCH GESTURING ON MULTI-PLAYER GAME SPACE - Touch gesturing on a multi-player game space is herein provided. One example method of managing a multi-player game displayed via a touch display includes recognizing a touch input directed to a position of the multi-player game space. In response, the method may include instantiating a player space occupying a portion of the multi-player game space including the position of the first touch input. The method may further include recognizing a second touch input within the player space, and in response, moving the player space to follow the second touch input. In some embodiments, the method may further include resizing the player space. | 11-11-2010 |
20100285882 | Pressure sensitive mat for video game console - A mat for video game console in one embodiment includes pressure sensors; a master controller; A/D converters; a light controller; and indicators. Each pressure sensor is in signal communication with a corresponding A/D converter. The A/D converters are in signal communication with the master controller. In response to a person standing on the mat when playing video games on the video game console the pressure sensors sense the weight of the person and a leg action thereof, generate analog signals representing same, and send the analog signals to the A/D converters, the A/D converters convert the analog signals into digital signals which are in turn sent to the master controller, the master controller processes the digital signals for controlling the video game console and flashing the indicator through the light controller. | 11-11-2010 |
20100298053 | DEVICE FOR ENHANCING OPERATION OF A GAME CONTROLLER AND METHOD OF USING THE SAME - A device for enhancing operation of a game controller is provided. The device includes at least one actuator cooperating with a game controller for adding functions to be controlled with parts of the hand other than the thumbs, such as the side or tip of the index finger, while using the thumbs for other functions. A skin is placed onto part or all of the controller for permitting additional functions to be carried out. | 11-25-2010 |
20100304865 | Simulated Guitar Controller with Split Strum Bar - A simulated guitar controller is disclosed that facilitates a player using multiple fingers to strum notes which includes a body portion, a plurality of strum bars disposed on a front face of the body portion, a neck portion extending outwardly away from the body portion, and a plurality of fret buttons disposed on the neck portion. | 12-02-2010 |
20100304866 | GAME CONTROLLER AND CONTROLLING METHOD THEREOF - A game controller includes a housing, a number of press sensors and touch sensors, and a main circuit embedded in the housing powered by a battery. The main circuit includes a collecting module, a comparing module and a controlling module. The press sensors detects pressure from the housing and outputting a number of pressure signals. The touch sensors detects a plurality of touch signals. The collecting module collects and combines the pressure signals and the touch signals into a first positioning signal and a second positioning signal correspondingly. The comparing module predetermines a number of preset signal values and a number of preset pitches correspondingly and compares the first and second positioning signals with the preset signal values. The controlling module triggers one of the preset pitches when the first positioning signal and the second positioning signal are equal to the preset signal values. | 12-02-2010 |
20100304867 | DEVICE FOR INTERACTIVE PRACTICE OF SOCCER USING A JOYSTICK COMPRISING A COUPLE OF CONTROL UNITS - The present disclosure relates to a device for the virtual and interactive practicing of soccer, complementing the joysticks comprising a pair of control units, comprising an attachment system joining one of the control units to a balloon in which the player can stamp his foot and a connection system interlinking the two control units over a distance that can be greater than the length of their connecting lead. | 12-02-2010 |
20100317441 | HANDHELD CONTROLLER AND GAME APPARATUS USING SAME - An exemplary handheld controller includes a shell, a gas pressure detecting member and a processing unit. The gas pressure detecting member is received in the shell and exposed to the ambient environment. The gas pressure detecting member is configured for detecting a pressure exerted by ambient air at the outside of the shell, and generating a signal relating to the pressure. The processing unit is electrically connected with the pressure detecting member. The processing unit is configured for receiving the signal, identifying a movement of the shell according to the signal, and generating an instruction based on the identified movement. | 12-16-2010 |
20100323796 | IMPACT RESISTANT HAND-GRIPPED MANUAL CONTROLLER - A damage resistant manual controller for manipulating images or symbols on a display is made of impact resistant material such as dense foam rubber to resist damage resulting from accidental or intentional impact caused by throwing, dropping, or other insult. Damage resistance entails maintaining the operational integrity of the electronics and the structural integrity of the manual controller. | 12-23-2010 |
20110003640 | METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES - The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles | 01-06-2011 |
20110003641 | GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game, a user competes for accuracy of user's operation of a controller depending on whether a user can swing a controller at a target point in time. In a game device ( | 01-06-2011 |
20110009195 | CONFIGURABLE REPRESENTATION OF A VIRTUAL BUTTON ON A GAME CONTROLLER TOUCH SCREEN - A method, a system and an apparatus of a configurable representation of a virtual button on a game controller touch screen are disclosed. In one aspect, a graphical representation of a virtual control button of a video game is rendered with a game controller processor in a region of a touch screen of a game controller. The rendering of the virtual control button is executed according to a layout command from a video game system. The graphical representation of the virtual control button is associated with another region of the touch screen. A signal that includes the association of the other region with the graphical representation of the virtual control button is communicated to the video game system. The video game system generates a layout update command. | 01-13-2011 |
20110014983 | METHOD AND APPARATUS FOR MULTI-TOUCH GAME COMMANDS - Game commands may be entered via an electronic game peripheral by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A game command is determined based on the touch sensitive areas which are detected as being simultaneously in contact with the user. A second surface of the device, such as that opposite the first surface, may include a display that displays an indication of the game command. | 01-20-2011 |
20110028217 | TV game dumbbell for fitness exercises - The present utility model puts forward a TV game dumbbell for fitness exercises, comprising: dumbbell bodies and Wii Remote, wherein the Wii Remote is embedded inside the dumbbell bodies. While playing TV games, you can exercise your chest, upper arms and other body parts at the same time, bringing the virtual cyber world to your real life and utilizing the authentic object to show the virtual world, thus realizing a plurality of purposes; moreover, the combination of game and fitness exercises increases the practicability of the controller. | 02-03-2011 |
20110034250 | INTERACTIVE SPORTS GAMING DEVICE - Embodiments of the present invention generally relate to an interactive sports gaming device and methods of manufacturing and utilizing same. More specifically, embodiments of the present invention relate to an interactive sports gaming device simulating the feel of an authentic sports accessory, capable of providing a cost-effective training device for actual sports play. In one embodiment of the present invention, an interactive sports gaming device comprises a housing for supporting a motion detection controller, the motion detection controller for wirelessly communicating with a video game system, and an authentic handle projecting from a first end of the housing, wherein the interactive sports gaming device simulates the feel of an authentic sports accessory. | 02-10-2011 |
20110045907 | SCHEME FOR PROVIDING AUDIO EFFECTS FOR A MUSICAL INSTRUMENT AND FOR CONTROLLING IMAGES WITH SAME - A method for use with a musical instrument includes receiving a signal representative of a sound produced by the musical instrument, receiving a selection of an audio effect from a wireless controller, applying the audio effect to the signal representative of a sound produced by the musical instrument, and providing an output signal representative of the audio effect applied to the sound produced by the musical instrument. Other methods include causing an image to be responsive to a signal representative of motions of the musical instrument, and causing an image to be responsive to a signal representative of sound produced by the musical instrument. A computer readable storage medium may store a computer program adapted to cause a processor based system to execute the steps of any one or more of these methods. | 02-24-2011 |
20110053690 | Wii console controller fitting with refractive mirror - The present utility model proposes a Wii console controller fitting with refractive mirror. Through setting refractive mirrors in the front of the controller, infrared ray is transmitted to the infrared receiver of Wii console controller through the bottom receiving port of the fitting after refraction, thus to avoid the blockage of infrared ray receiving and, increase the accuracy of control and interest; moreover, to configure different game accessories in the front of the controller fitting to imitate different game tools such as sword, tennis racket and baseball bat, in this way to increase interest of the game and practicability of the controller. | 03-03-2011 |
20110053691 | Simulated Handlebar Twist-Grip Control of a Simulated Vehicle Using a Hand-Held Inertial Sensing Remote Controller - A hand-held Wii remote controller for a video game system is adapted to simulating motion control for a motorcycle, jet skis, or other vehicle steered by handlebars. The player holds the remote horizontally with one hand on each end, parallel to a TV display screen, and can control simulated motorcycle operations using inertial sensing. For example, rotating the handheld remote about its orthogonal X/Y/Z axes as pitch (throttle accelerate/decelerate), yaw (steering left/right), and roll (leaning left/right into a turn) can be used as control inputs. In addition, the player can emulate a more aggressive, real-world lean into turns by rocking side-to-side on an optional balance board. | 03-03-2011 |
20110059798 | INTERACTIVE VIDEO BASED GAMES USING OBJECTS SENSED BY TV CAMERAS - A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is desired. | 03-10-2011 |
20110065509 | ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed. | 03-17-2011 |
20110077083 | METHOD FOR PROVIDING USER INTERFACE FOR CONTROLLING GAME - Disclosed is a user interface providing method for controlling a game play in a portable device. A user interface providing technology determines whether a received first touch input is a touch input for setting a GUI, determines a GUI setting mode, and activating at least one GUI element for controlling the game play in response to the GUI setting mode. | 03-31-2011 |
20110081968 | Apparatus and Systems for Adding Effects to Video Game Play - Apparatus and systems for adding effects to video game play where players swing or move a controller as part of the video game to simulate a bat, racquet, club or an implement striking an object displayed as part of the video game. The sound effect produced comes from a sliding member contacting a strike surface as part of the physical surroundings of the bat, racquet, club or implement attached to the apparatus or system to enhance the gaming experience. | 04-07-2011 |
20110081969 | VIDEO GAME SYSTEM WITH WIRELESS MODULAR HANDHELD CONTROLLER - A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers illumination emitted by emitters positioned at either side of a display, and information derived from the sensed illumination is used to calculate the orientation of the controllers. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games. Further, the controllers can be used in one-handed or two-handed modes of operation. | 04-07-2011 |
20110081970 | SYSTEMS AND METHODS FOR PROVIDING INTERACTIVE GAME PLAY - A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience. | 04-07-2011 |
20110086709 | ELECTRONIC SWORD GAME WITH INPUT AND FEEDBACK - Systems, methods, and apparatus for communicating information regarding movement of a gaming device are presented herein. A gaming device can include at least one sensor configured to measure information associated with at least one of a position of the gaming device or an attitude of the gaming device. Further, a communications interface component can be configured to communicate the information to a controller. A method can detect, via sensors of a handheld gaming device, information related to a movement of the handheld gaming device; and transfer the information to a controller communicatively coupled to the handheld gaming device. A system can include means for receiving information related to a position of a gaming device or an attitude of the gaming device, and means for predicting an anticipated position of the gaming device based on the means for receiving the information. | 04-14-2011 |
20110086710 | GAME APPARATUS AND STORAGE MEDIUM STORING GAME PROGRAM - A game apparatus comprises an obtaining means, a gravity direction calculating means, a first movement direction calculating means, and a game processing means. The obtaining means successively obtains acceleration data. The gravity direction calculating means calculates a gravity direction based on values of a plurality of pieces of acceleration data obtained during a predetermined period, where an orientation of an input device is used as a reference. The first movement direction calculating means calculates a first movement direction which is a movement direction of the input device, based on the values of the plurality of pieces of acceleration data obtained during the predetermined period, where the orientation of the input device is used as a reference. The game processing means executes a game process based on the first movement direction and the gravity direction. | 04-14-2011 |
20110092289 | Hand held self-orientating targeting game - A self-orientating hand held game unit includes a display screen, a game piece illustrated on the screen, and a touch sensitive system to detect the movement of a finger across the screen and operate the game piece to launch a projectile toward a target on the screen. | 04-21-2011 |
20110098115 | SYSTEMS AND METHODS FOR ELECTRONIC DISCOVERY - A system for electronic discovery may comprise an electronic discovery platform; a two-handed controller configured to produce a plurality of signals; and a memory configured to store at least one set of controller signal relationships, the controller signal relationships being associated with the two-handed controller. A system for electronic discovery may further comprise an interface application communicatively coupled to the memory, wherein the interface application uses the at least one set of controller signal relationships to associate at least one of the plurality of signals from the two-handed controller with at least one of a plurality of discovery commands associated with the discovery of electronic data, and wherein the interface application communicates a determined discovery command such that the discovery command is executed by the electronic discovery platform. | 04-28-2011 |
20110111852 | TOUCH SCREEN DISPLAYS WITH PHYSICAL BUTTONS FOR GAMING DEVICES - Disclosed are methods, apparatus, and systems implementing techniques for providing input for playing a game of chance. A gaming machine includes a touch screen display. The touch screen display is configured to display input selections, auxiliary input selections, and auxiliary data. The touch screen display is further configured to receive game input corresponding to the input selections and auxiliary input corresponding to the auxiliary input selections. The received game input and auxiliary input are transmitted to a controller of the gaming machine. | 05-12-2011 |
20110111853 | UNIVERSAL BUTTON MODULE - The present invention relates to a universal button module for use in connection with a machine, including a gaming machine. The universal button module is adaptable to perform particular functions in gaming machines such as controlling the selection of the number of pay lines to play or the number of credits to bet per pay line. Additionally, the universal button module comprises a display button positioned between the first button portion and the second button portion, wherein the display button portion displays information and may be manipulated to activate a function. | 05-12-2011 |
20110118022 | APPARATUS AND METHOD FOR MANAGING PERIPHERAL DEVICE COMMUNICATIONS - A system that incorporates teachings of the present disclosure may include, for example, a first peripheral device having a controller to store operational settings tailored for a gaming application, interact with the gaming application using the operational settings and user inputs, and share the operational settings with a second peripheral device for use with the gaming application. Additional embodiments are disclosed. | 05-19-2011 |
20110118023 | VIDEO GAME WITH CONTROLLER SENSING PLAYER INAPPROPRIATE ACTIVITY - A video game system is operable to receive user touch location information while a first user is holding a game controller and to determine a first user ID for the first user based upon the user touch location information. Thereafter, the video game system is operable to measure an instant acceleration of the game controller, to compare the instant acceleration to a first threshold value and to lock the game controller for use by the first user corresponding to the first user ID based on the comparison of the instant acceleration and the first threshold value. | 05-19-2011 |
20110118024 | ADJUSTING OPERATION OF TOUCH SENSITIVE PANEL OF GAME CONTROLLER - Operating a game controller by setting initial operational parameters of at least one touch sensitive pad of the game controller. The touch sensitive pad has a plurality of touch sensitive elements. Touch pad input is received from the at least one touch sensitive pad of the game controller. The touch pad input corresponds to a user's touch of at least some of the plurality of touch sensitive elements. The touch pad input is at least partially processed by processing circuitry of the game controller and transmitted to a game console via a communications interface of the game controller for processing. Upon meeting an operational parameter alteration condition, the operational parameters of the at least one touch sensitive pad of the game controller are altered. | 05-19-2011 |
20110118025 | GAME CONTROLLER WITH TOUCH PAD USER INTERFACE - A game controller with a communications interface, at least one touch sensitive pad having a plurality of touch sensitive elements, and processing circuitry coupled to the communications interface and the at least one touch sensitive pad. The processing circuitry receives touch pad input via the plurality of touch sensitive elements of the at least one touch sensitive pad. The processing circuitry then transmits the touch pad input to a game console via the communications interface. The touch sensitive pad can have a plurality of separate and distinct touch sensitive pads, allowing the processing circuitry to receive touch pad input via each of the plurality of separate and distinct touch sensitive pads. Touch pad input could include user finger and/or user thumb touch pad input. | 05-19-2011 |
20110118026 | HAND-HELD GAMING DEVICE THAT IDENTIFIES USER BASED UPON INPUT FROM TOUCH SENSITIVE PANEL - Operating a game controller to identify a user by receiving touch pad input from at least one touch sensitive pad of the game controller that has a plurality of touch sensitive elements. The touch pad input corresponds to the user's touch of at least some of the plurality of touch sensitive elements. The touch pad input is at least partially processed by processing circuitry of the game controller and transmitted to a game console via a communications interface of the game controller for processing of the at least partially processed touch pad input to identify the user via pattern recognition. At least partially processing the touch pad input can be by identifying at least one finger orientation, at least one finger spacing, at least one finger width, a plurality of finger knuckle/joint locations, and/or a plurality of finger lengths based upon the touch pad input. | 05-19-2011 |
20110118027 | ALTERING VIDEO GAME OPERATIONS BASED UPON USER ID AND-OR GRIP POSITION - Operating a gaming system having a game console and a game controller by receiving touch pad input from at least one touch sensitive pad of the game controller that has a plurality of touch sensitive elements. The touch pad input corresponds to a user's touch of at least some of the plurality of touch sensitive elements. The touch pad input is at least partially processed by processing circuitry of the game controller to produce partially processed touch pad input and transmitted from the game controller to the game console via communications interfaces of the game controller and the game console. The game console processes the at least partially processed touch pad input to produce game alteration data. The at least one corresponding game operation is altered based upon the game alteration data. | 05-19-2011 |
20110118028 | HAND-HELD GAMING DEVICE WITH CONFIGURABLE TOUCH SENSITIVE PANEL(S) - A game controller with a communications interface, at least one touch sensitive pad having a plurality of touch sensitive elements, and processing circuitry coupled to the communications interface and the at least one touch sensitive pad. The processing circuitry enacts touch pad configuration settings that correlate subsets of the plurality of touch sensitive elements to respective distinct user input locations. The processing circuitry receives touch pad input from the at least one touch sensitive pad. The touch pad input corresponds to a user's touch of at least some of the plurality of touch sensitive elements. The processing circuitry processes the touch pad input to determine user input directions based upon the touch pad configuration settings, and then transmits the touch pad input directions to a game console via the communications interface for use as gaming input. | 05-19-2011 |
20110118029 | HAND-HELD GAMING DEVICE WITH TOUCH SENSITIVE PANEL(S) FOR GAMING INPUT - Operating a game controller by receiving touch pad input from at least one touch sensitive pad of the game controller that has a plurality of touch sensitive elements. The touch pad input corresponds to the user's touch of at least some of the plurality of touch sensitive elements. The touch pad input is at least partially processed by processing circuitry of the game controller and the at least partially processed touch pad input is transmitted to a game console via a communications interface of the game controller for use as gaming input. At least partially processing the touch pad input can be by determining hand/foot position, changes in hand/foot position, hand grip/foot pressure, changes in hand grip/foot pressure based upon the touch pad input. | 05-19-2011 |
20110118030 | DEVICE COMMUNICATIONS VIA INTRA-BODY COMMUNICATION PATH - A communication device that may comprise one of a cell phone or a game controller system that further includes a game console and a pair of game controllers that communicate via a human body path. Generally, the communication device communicates by way of a touch pad array through a human body path using capacitive coupling in one embodiment of the invention. Encryption parameters and user contact information may be exchanged through the human body path. For example, a pre-shared key may be transmitted through the human body path to support subsequent encrypted wireless communications. The touch pad array may be a part of a display of the communication device but is not required to be so. | 05-19-2011 |
20110118031 | CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED - A controller provides inputs to control execution of a program by combining controller input information and supplementary information indicating a three-dimensional motion of the controller. The combined input can be obtained by assigning the value of the controller input information as coarse control information and assigning the value of the supplementary input information as fine control information or vice versa. | 05-19-2011 |
20110130204 | METHOD AND SYSTEM FOR PRESENTING A MUSICAL INSTRUMENT - A system that incorporates teachings of the present disclosure may include, for example, a method for presenting a first portion of the simulated musical instrument on a first presentation device, presenting a second portion of the simulated musical instrument on a second presentation device, presenting at the first presentation device a demonstrative stimulus directed to the first portion, and further presenting at least a portion of the musical score with an indicator providing instruction for stimulating the second portion according to the portion of the musical score where the indicator is located, detecting a stimulus directed to the second portion, and presenting an audible sound corresponding to the demonstrative stimulus directed to the first portion and the stimulus directed to the second portion. Other embodiments are disclosed. | 06-02-2011 |
20110143838 | APPARATUS AND METHOD FOR GAME DESIGN EVALUATION - The present invention relates to an apparatus and a method for game design evaluation. The apparatus for game design evaluation includes a operation information input unit that receives the game operation signals of the user, a gamer status input unit that receives status information of the user while the game is played, a gamer status detector that analyzes information collected through the game status information input unit, and a game design evaluator that stores detected data to be used in commercial game software and performs analysis in various manners. With the present invention, it can acquire the degree of the user's interest, taste, and stress through the face and motion of the gamer and the brainwave status of the gamer, the keyboard and mouse input of the user, and the status information in the current playing game and evaluate the design of game contents based on them. | 06-16-2011 |
20110143839 | EXERCISE CONTROL DEVICE FOR VIDEO GAMES - An exercise control device adapted to be activated by vigorous exercises such as push-ups and leg squats comprises a joystick having electronic outputs for controlling the movement of an element of a video game. An elongated tether is connected at one end to the joystick and at its opposite end to the body of a user whereby lateral movements of the user's body cause movement of the video game element dependent on the direction of such lateral movement. Movement of the user's body transverse to such lateral movements controls switches in the joystick whereby both lateral and transverse movements of the user can be used to play the video game. A pair of controlled input devices produce signals which can also be used in playing the video games. Such devices may be operated by the user's hands or feet. | 06-16-2011 |
20110151974 | GESTURE STYLE RECOGNITION AND REWARD - Systems, methods and computer readable media are disclosed for determining whether a given gesture was performed with a particular style. This style information may then be used to personalize a gaming or multimedia experience, rewarding users for their individual style. | 06-23-2011 |
20110159959 | Wireless Device Pairing Methods - Methods of pairing a plurality of objects in a multi-interactive object environment are presented. In one example, the method establishes communication between a first and second controller and the base computing device that identifies each controller as being active. A pairing detection algorithm executed on the base computing device is set into pairing mode to receiving signals from the controllers that indicates pairing between the first and second controllers. The base computing device detects a pairing initiation signal from the controllers, where the pair initiation signal is generated in response to detecting physical contact or a signature between the first and second controllers. The base computing device sets first and second controllers as being paired to the player. | 06-30-2011 |
20110159960 | MOBILE HANDHELD UNIT - The mobile handheld terminal comprises: a state sensor detecting a self-posture in three-dimensional space; and a position-detecting part detecting a self-position. When such mobile handheld terminal | 06-30-2011 |
20110159961 | NETWORKED GAME TERMINAL - An improved touch screen entertainment terminal for playing of games includes an attract mode having a simulation intended to attract possible patrons to use the terminal for playing of games and a game mode where a game is being played by a user interacting with a touch screen of the terminal. The attract mode provides the simulation on the touch screen in combination with at least one advertising banner positioned to one side of or above or below the simulation. Preferably, the advertising banner is provided on one side of the simulation and the game mode utilizes the touch screen without banner advertisement. The advertising banner can be changed and typically is not associated with the game provider. | 06-30-2011 |
20110165944 | CONNECTOR FOR VIDEO GAME CONTROLLER, AND VIDEO GAME CONTROLLER INCLUDING THE SAME - A connector for a video game controller including electrical circuitry and a plurality of buttons. The connector includes: a plurality of contacts for receiving and transmitting electrical signals; and a plurality of pins electrically coupled to the plurality of contacts for communicating the electrical signals with the electrical circuitry of the video game controller. The plurality of contacts includes at least one contact for receiving an electrical signal that corresponds to pressing one of the plurality of buttons from among the plurality of electrical signals. | 07-07-2011 |
20110172012 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to execute an application program. The application program is configured to access a first game and a second game from the plurality of electronic games, and generally simultaneously display at least one first image from the first game on a first portion of the display screen and display at least one second image from the second game on a second portion of the display screen. | 07-14-2011 |
20110172013 | USER INTERFACE PROCESSING APPARATUS, METHOD OF PROCESSING USER INTERFACE, AND PROGRAM FOR PROCESSING USER INTERFACE - A user interface processing apparatus for controlling an application is provided. In the user interface processing apparatus, a touch on a display screen by means of a contact operation by a user on a touch panel is received. A touched position on the touch panel is detected when the touch on the display screen is received. The touched position is a position touched by the player on the display screen. A virtual controller is displayed at a predetermined position on the display screen corresponding to the detected touched position in a case where the touch on the display screen is received. An operation of the virtual controller displayed on the display screen is received from the player. The application is controlled in accordance with the operation received from the player. | 07-14-2011 |
20110172014 | GAMING MACHINE GAME INCLUDING A MATCHING GAME - Disclosed is a gaming machine that displays a plurality of indicia-bearing game pieces | 07-14-2011 |
20110172015 | VIDEO GAME SYSTEM WITH WIRELESS MODULAR HANDHELD CONTROLLER - A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games. | 07-14-2011 |
20110172016 | GAME OPERATING DEVICE - A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button | 07-14-2011 |
20110183758 | GAMING APPARATUS HAVING A CONFIGURABLE CONTROL PANEL - A gaming apparatus for facilitating game play. The gaming apparatus may include a value input device, a display unit, and a player control panel. The player control panel may include a curved surface centered around at least one axis. The gaming apparatus also may include a touch screen, the touch screen conforming to the curved surface of the player control panel. A value input may be received from a player via the value input device, and the display unit may be caused to display a game display. One of a plurality of player input displays may be selected and display the selected one of the plurality of player input displays. Player input data associated with the selected one of the plurality of player input displays may be received via the touch screen, and a value payout associated with an outcome of the game may be determined. | 07-28-2011 |
20110190060 | AROUND DEVICE INTERACTION FOR CONTROLLING AN ELECTRONIC DEVICE, FOR CONTROLLING A COMPUTER GAME AND FOR USER VERIFICATION - An electronic device includes an around device interaction module configured to interact with a user of the electronic device. The around device interaction module includes a magnetic sensor operable to measure a magnetic field strength of a magnetic element and a control unit configured to control the electronic device based on a movement of the magnetic element while the magnetic sensor measures the magnetic field strength of the magnetic element. | 08-04-2011 |
20110195781 | MULTI-TOUCH MOUSE IN GAMING APPLICATIONS - Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.). | 08-11-2011 |
20110195782 | SYSTEMS AND METHODS FOR DETERMINING CONTROLLER FUNCTIONALITY BASED ON POSITION, ORIENTATION OR MOTION - Methods and systems for providing input to an interactive program are presented. An interactive system includes a display for displaying an interactive program and a controller device. The position and motion of the controller device are determined based on perspective distortion of the display in captured images of the display taken at the controller. In an interactive region, various interactive zones are defined, each of which have an associated specified function for an action of the controller device. When the controller device is determined to be within one of the interactive zones, the functionality of the action of the controller device is set to the specified function associated with that interactive zone. | 08-11-2011 |
20110195783 | OPERATION DEVICE - Provided is an operation device, including: a magnetic sensor ( | 08-11-2011 |
20110195784 | INFORMATION PROCESSING APPARATUS, CONTROL METHOD THEREFOR, OPERATION DEVICE, AND INFORMATION STORAGE MEDIUM - Provided is an information processing apparatus, which is connected to an operation device including a magnetic sensor and an operation button used for operation input by a user, and is configured to: receive, from the operation device, a detection result of the magnetic sensor and information indicating an operation performed by the user with respect to the operation button; determine whether or not the operation button has been operated, by using the received information indicating the operation; and, when it is determined that the operation button has been operated, restrict a posture of the operation device from being identified by using the detection result of the magnetic sensor. | 08-11-2011 |
20110195785 | GAME CONTROLLER - A video game controller for a video game and a receptor assembly may include a controller core unit including a housing formed with a top, bottom and opposite sides, at least the top having a plurality of control buttons thereon; and a base portion provided with a first connector; a receptor having a shape substantially similar to a component appearing in the video game. The receptor may be a gun-shaped sub-unit with a barrel portion and a gripper portion with an open slot adapted to receive the core unit. | 08-11-2011 |
20110201428 | HUMAN MOVEMENT MEASUREMENT SYSTEM - A system for use in playing a video game, the system acting to measure the position of transponders for testing and to train the user to manipulate the position of the transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment. | 08-18-2011 |
20110212780 | GAME CONTROLLER WITH AT LEAST ONE INTERMEDIARY LOCKING POSITION - The invention relates to a game controller having at least one arm mobile in relation to a base, over a nominal range of displacement between two extreme positions, referred to as minimum position and maximum position respectively. | 09-01-2011 |
20110212781 | VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS - An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized. | 09-01-2011 |
20110218043 | Sports video game controller - An apparatus is provided for controlling a video sports game, the apparatus capable of allowing the person playing a sports game to remove the games playbook from the primary display to a secondary display affixed to the gaming controller without interfering with the normal display of the game-world view. Another display may be attached to the players arm with the use of a wristband or sleeve, which will allow the player to have visual access to his available plays and alternative plays, also commonly known as an “audible”. The controller, the affixed display, and the wristband or sleeve controller are electrically or wirelessly connected with a game host via the control unit and an interface, whereby, the controllers allows the games plays and audible plays to be viewed and selected without an opponent being able to see which play are being called. | 09-08-2011 |
20110223999 | GAME APPARATUS, GAME PROGRAM AND RECORDING MEDIUM RECORDING THE PROGRAM - A plurality of regions are set for a target, and target information for specifying information relating to a second movable object, which is set to be moveable toward a first movable object for each region, is stored. The game controller judges, in response to the operation of the operator, in which region the first movable object, at an arrival position, which has started movement from the reference position, is located, refers to the target information, and arranges the second movable object in a virtual space based on the information relating to the second movable object corresponding to the region in which the first movable object is located. | 09-15-2011 |
20110244963 | SYSTEM AND METHOD FOR PROVIDING HAPTIC STIMULUS BASED ON POSITION - Haptic stimulus associated with other sensory content is generated for conveyance to one or more users with the other sensory content. This may enhance the experience provided to the one or more users by the content. The sensory content may include video content, video game content, audio content, and/or other content. The haptic stimulus may be varied based on position information. Such position information may include information related to the position of the one or more users, the position of a controller (e.g., a game controller), the position of an actuator delivering the haptic stimulus, and/or other position information. | 10-06-2011 |
20110250967 | GAMEPIECE CONTROLLER USING A MOVABLE POSITION-SENSING DISPLAY DEVICE - Embodiments of the invention provide a method and apparatus for moving a gamepiece in an electronic game where gamepieces are moved by user movement of devices. For example, cell phones may be used to control gamepiece movement on a table top or other surface. Each user moves their respective cell phone to control the movement of their gamepiece. Other user controls can be used to provide additional interaction. One embodiment discloses a tank game where each user operates a tank that is used to shoot at other user gamepieces in real time as the users move about a table top surface. Details are provided of two specific types of movement, but other types of movement are possible. | 10-13-2011 |
20110256929 | Simulating Musical Instruments - The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane. | 10-20-2011 |
20110256930 | DIRECTIONAL GAME CONTROLLER - The invention has for object a game controller having an actuator ( | 10-20-2011 |
20110269543 | Projection Button - The disclosure relates generally to different devices, methods, systems, and computer program products for a gaming machine that includes a projection button panel. The projection button panel may include one or more projection buttons configured to receive user input. Each projection button may include a projection surface disposed within the button capable of being viewed by a player of the gaming machine. Each projection button may also include a button projector proximate to the projection surface. Further, each projection button may be configured to receive button image information and to project, based on the received button image information, a button image onto the projection surface. Each projection button may also include one or more sensors capable of being activated responsive to activation of the button. The gaming machine may also include one or more controllers in communication with the main display and the button assembly. The one or more controllers may be configured to transmit the image information for display at one or more of the buttons, receive the signal from the button assembly indicating that one or more of the sensors have been activated, and/or process the received signal. | 11-03-2011 |
20110269544 | HAND-HELD COMPUTER INTERACTIVE DEVICE - A computer game input device for interfacing with a computing device is provided. The input device includes a central body, and a circuit configured for detecting interaction from the input device and for communicating with a computing device. The input device also includes a plurality of protrusions extending from the central body. The plurality of protrusions are configured for movement relative to the central body, and the input device is to be held by a user's hand as opposed to being worn on the user's hand like a glove. The circuit is configured for transmitting signals to the computing device to cause interfacing with one or more features of a program executed on the computing device, based on the detected movements of the protrusions. | 11-03-2011 |
20110275435 | POLYMORPHIC FIREARM CONTROLLER - A game controller includes a first mock firearm action associated with a first weapon mode and a second mock firearm action associated with a second weapon mode. If first mock firearm action is enabled, it can generate a load command when the first mock firearm action is operated. If second mock firearm action is enabled, it can generate a load command when the second mock firearm action is operated. The game controller includes a mode selector, to enable the first mock firearm action when the game controller is in the first weapon mode and to enable the second mock firearm action when the game controller is in the second weapon mode. | 11-10-2011 |
20110275436 | Hand held controller with pressure controls - A hand held controller includes a controller body, and a control module having a pressure sensitive control, wherein the pressure sensitive control includes a pressing steering control for rotatably control a directional movement of at least one playable object by player's finger and a pressing pedal control for adjustably controlling a speed movement of the playable object by another finger of the player in responsive to a pressure on the pressure sensitive control. Therefore, the hand held controller simulates the real racing techniques to enhance the reality of the video game. | 11-10-2011 |
20110281651 | ANGLING JOYSTICK AND GAMING DEVICE HAVING SAME - An exemplary embodiment of an angling joystick includes a body, an orientation indicating unit, an imitation fishing reel and a transceiver unit. The orientation indicating unit is attached to the body and is configured for indicating an orientation of the body. The imitation fishing reel is attached to the body and includes a lever and a force-adjusting device. The lever is rotatably connected to the force-adjusting device. The transceiver unit is electrically connected to the force-adjusting device and is configured for receiving control signals. The force-adjusting device is configured for adjusting a rotating resistance to the lever according to the control signals. | 11-17-2011 |
20110281652 | Touch Music Player - Methods and systems for a media player having one-touch capability are disclosed. This capability reduces the complexity of MP3 players such that a one-year-old could use and enjoy the device, yet be desirable to users of any age. Also disclosed are the means to manufacture, sell, and provide various levels of user customization for the media player. Other embodiments provide an MP3-style device with the potential for use in a wide range of additional applications. | 11-17-2011 |
20110300941 | Motion-sensitive Input Device and Interactive Gaming System - Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel. | 12-08-2011 |
20110306423 | MULTI PURPOSE WIRELESS GAME CONTROL CONSOLE - A remote control game console device for remotely controlling a media device is provided. A related system and method is included. The device includes a body, circuitry and multiple control input mechanisms that generate and send control signals to a media device by wireless communications. The multiple control input mechanisms include a keyboard, mouse, directional pad, joystick, motion sensor and other controls for selecting and controlling modes of the remote control device and for controlling the play of games on the media device. The remote console further provides a system and method for controlling video games with a single remote, wireless controller in multiple modes and combinations across a broad range of games. | 12-15-2011 |
20110306424 | Attachment for Game Controller and Controller Assembly - An attachment ( | 12-15-2011 |
20110306425 | Haptic Interface - Controllers for user interaction with gaming consoles have progressively become more complicated and requiring good manual dexterity of the users to obtain the benefit of todays high resolution, virtual gaming worlds. However, even advanced users of such handheld controllers struggle to implement the required keystroke sequences required in these gaming environments. For those with disabilities, restricted motion, fatigue etc these controllers presented a barrier to their use of such systems. In accordance with embodiments of the invention a controller pad is provided that allows a user to select “buttons”, indicate motion etc with hands, feet, chin, mouth-held pointer etc. In some embodiments of the invention the controller pad also provides force feedback to the user in response to the actions of the user and/or computing environment either to increase the users overall satisfaction or providing stimulus to indicate errors or input requests in other non-gaming computer applications. | 12-15-2011 |
20120028710 | PERSONAL VERIFICATION DEVICE - Provided is a personal verification device capable of easily performing personal verification of a user. In the device, under the condition that a user grasps a case ( | 02-02-2012 |
20120028711 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable | 02-02-2012 |
20120034979 | SOUND STEPS - According to one aspect, the invention provides an interactive gaming system comprising at least one tile, each tile comprising a pressure sensor, a controller being for generating a control signal associated with the pressure exerted on the tile and tile communicator for wirelessly sending the control signal to a control unit. The system further comprises a control unit comprising control unit communicator arranged for wirelessly receiving the control signal from a tile, a game controller comprising a game memory and an interpreter for interpreting the control signal in the light of a stored game and a signal generator for generating signals associated with the interpreted control signal. A tile further comprises an orientation sensor for identifying on which side of the tile the pressure is exerted. In one aspect the present invention provides a more versatile gaming system. | 02-09-2012 |
20120040758 | Video Game Accessory - A video game accessory comprises a body configured to receive a video game controller at a first location of the body, receive a controller expansion device connectable to the video game controller at a second location of the body, and maintain the orientation of the controller expansion device so that the orientation of the controller expansion device is substantially fixed with respect to an orientation of the video game controller, and a pass through cable comprising a first end that includes a first connector and a second end that includes a second connector, the pass through cable extending from the first location to the second location, wherein the first connector is engageable with a first mating connector of the video game controller and the second connector is engageable with a second mating connector of the controller expansion device. | 02-16-2012 |
20120040759 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD - A game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus performs a game control process based on first operation data representing a first player's operation on the operating device and second operation data representing a second player's operation on the hand-held device. The game apparatus generates a first game image for the first player, which is an image of a virtual game space and represents a result of the game control process, based on a first virtual camera set in the game space. The game apparatus also generates a second game image for the second player, which is an image of the game space, based on a second virtual camera set in the game space. The first game image is displayed on a first display device provided independently of the hand-held device. The second game image is displayed on a second display device of the hand-held device. | 02-16-2012 |
20120046104 | Method and Apparatus For Sensing the Force With Which a Button is Pressed - An example method includes measuring a capacitance of an actuator and a conductive element when, responsive to a force applied to the actuator, the actuator is coupled to a reference voltage and deformed such that surface area of the actuator proximate to the conductive element increases. The example method includes determining the force applied to the actuator based on the measured capacitance. | 02-23-2012 |
20120046105 | Game control system recording medium and game system control method - A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases. | 02-23-2012 |
20120046106 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - A game system includes a game device, and a hand-held device having a predetermined input surface. The hand-held device transmits operation data which includes touch data representing a player input position on the predetermined input surface and movement data whose value changes in accordance with movement of the hand-held device. The game device controls an attitude of a control surface placed in a three-dimensional game space based on the movement data. The game device calculates a control direction in the game space based on the attitude of the control surface and the touch data, and performs a game process based on the control direction. The first game image representing the game space is output to and displayed on a display device which is separate from the hand-held device. | 02-23-2012 |
20120046107 | FLEXIBLY CONFIGURABLE BUTTON PANELS FOR GAMING MACHINES - Flexibly configurable button panels for electronic devices and dynamic display systems for wager based gaming machines are disclosed. Button panels include a flexible cable, surface mount or other cable connectors spaced along and coupled thereto, and button assemblies coupled thereto via the cable connectors to provide electrical access from buttons to circuit lines. Relative physical locations of buttons are then reconfigurable to form different button panel configurations while the buttons remain coupled to the flexible cable. A dedicated dynamic button panel controller for processing button functions and a button panel identification device having an identification code can also be provided. Buttons can be removably coupled to the cable connectors, and can also include dynamic displays thereupon. Other gaming machine dynamic displays can also be provided. Separate dynamic display controllers can be provided to control dynamic displays directly to alleviate processing burdens on the master gaming controller. | 02-23-2012 |
20120058825 | GAME APPARATUS, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The present invention provides a game apparatus suitable for pausing and resuming a game by use of a touch panel. A game apparatus has a touch detection part, a display part, and a pause part. The touch detection part detects the touch of the user on the screen. The display part displays a pause command button at a position different from the initial touch position on the screen so long as a touch is detected by the touch detection part. The pause part pauses the game when the touch detection part detects touch to the pause command button. | 03-08-2012 |
20120064973 | Interactive Computing System with Persistent Themes - A computing system environment comprises an improved pointing device (IPD) coupled to a computer having a computer display with an interactive user interface (IUI), all having a persistent theme and/or motif. The persistent theme is one that is based on and/or correlates to the aesthetic design of the IPD, which can be one of a plurality of distinct shapes of an animal, insect, mascot, among others, that can be associated with a particular persistent theme. The determined persistent theme can be optionally extended to the surface pad on which the IPD rests and to the exterior casing/skin of the computer cover. When the IPD and computer are operating with a persistent theme, such as with the IUI operating as a screen saver, the Enhanced Selection Buttons (ESBs) of the IPD can be configured to manipulate visual and other aspects of the IUI, including controlling a character within the IUI. | 03-15-2012 |
20120071241 | METHOD, APPARATUS AND RECORDING MEDIUM FOR GAME USING TOUCH INPUT - Disclosed is game technology, and more particularly to a method, an apparatus, and a recording medium for a game using touch input, which can more variously control the display, etc. of elements of a game screen, thereby providing games capable of employing various game schemes. | 03-22-2012 |
20120083341 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 04-05-2012 |
20120088582 | SEPARABLE GAME CONTROLLER - A separable game controller includes a first handle, a second handle and a fixing member. The second handle includes a first sensor, a second sensor and a first controlling unit. The first controlling unit is electrically connected with the first sensor and the second sensor. The first sensor is used for sensing whether the first handle and the second handle are separated from each other. When the first handle and the second handle are separated from each other, the first sensor generates a first signal. When the first signal is received by the first controlling unit, the second sensor is enabled by the first controlling unit to generate a second signal. According to the second signal, a displacement of the second handle is sensed by the second sensor. | 04-12-2012 |
20120108336 | METHOD AND SYSTEM FOR SECRETLY REVEALING ITEMS ON A MULTI-TOUCH INTERFACE - An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user. | 05-03-2012 |
20120108337 | GESTURE ENHANCED INPUT DEVICE - Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon. | 05-03-2012 |
20120108338 | CANDLE DEVICE FOR GENERATING DISPLAY INTERFACES ON THE MAIN DISPLAY OF A GAMING MACHINE - A candle device for a gaming machine including a secondary processor is described. The candle device can include a number of stages that when activated convey information about the status of the gaming machine. The secondary processor, disposed within a secure enclosure in the candle device, can be configured to control peripheral devices disposed with a main cabinet of the gaming machine that receive control commands from a game controller. In particular, the secondary processor can be configured to determine a size and a position of windows on the main touch screen display where a first window is for outputting video content from the game controller and a second window is for outputting video content from the secondary processor. The secondary processor can use the second window to add new features to the gaming machine, such as a verification interface for transactions involving mobile devices. | 05-03-2012 |
20120108339 | USER-CONFIGURABLE CASING FOR MANUAL CONTROLLER - A configurable manual controller for manipulating images or symbols on a display is adapted for construction with matable building elements arranged by a user. The user forms the manual controller to exhibit a customized ornamental appearance reflecting the user's game-inspired, ergonomic, or style preferences. | 05-03-2012 |
20120122580 | GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM - A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated. | 05-17-2012 |
20120122581 | WIRELESS ELECTRONIC GAMING UNIT - A portable gaming unit for playing an associated game comprises a housing and a base. The housing includes a display. A pivot joint pivotably mounts the housing to the base. An electronics assembly is mounted to one of the housing and the base for controlling input/output functions of the gaming unit. An easel is pivotably mounted to one of the housing and the base. The easel in a use orientation braces the housing against the base to enable the housing to maintain an acute angle in relation to a plane of the base. In a transport orientation, the easel allows the housing to fold against the base. The easel in the transport orientation serves as a handle for the gaming unit. | 05-17-2012 |
20120129604 | INPUT DEVICE AND GAME DEVICE PROVIDED THEREWITH - An input device is provided which can be caused to function as an output device as well. A game guitar controller ( | 05-24-2012 |
20120142417 | Racing Car Wheel and Controls for Use in a Multimedia Interactive Environment - A racing car steering wheel assembly provides an input/output interface for a participant in a multimedia interactive electronic game. Two primary paddles on the underside of the wheel control throttle and braking functions, respectively. Secondary paddles or buttons may be included on either the side of the wheel for optionally controlling gear selection. Integral accelerometers are included for determining wheel rotation. Steering inputs are caused either by rotation about a fixed point to which the wheel may be affixed or by rotation in free air. A wired or wireless interface to a PC or game console provides communication with game software and optional wired or wireless communication between the user and other individuals. Switches and buttons may be included to emulate controls on real race cars and for inputting game information. A panel display and/or a decorative logo plate may be included on the wheel. | 06-07-2012 |
20120142418 | Directional pad keystroke adjustment mechanism - A controller characterized with a function for adjusting the controller to provide an optimal operational feel to a player comprises a main body configured to be held by the player performing a game, a plurality of operational keys arranged on the main body, a pair of analog stick means arranged on the main body, a switch arranged in contact with the plurality of operational keys and a plurality of adjustment parts for adjusting key stroke of the plurality of operational keys. The plurality of operational keys is configured to be operated by a finger of the player. The plurality of plurality of operational keys, the switch and the plurality of adjustment parts are configured to be adjusted by the player holding the controller so as to achieve an optimal operational feel, according to the player's preferences and game characteristics. | 06-07-2012 |
20120142419 | Directional Pad Rotating Mechanism - A game console controller characterized with a function for adjusting the key angles and key arrangements is disclosed. The game console controller comprises a main body configured to be held by a player performing a game, a plurality of operational input parts arranged on the main body, and a plurality of arrangement changing parts for changing the arrangement of the plurality of operational input parts. The plurality of operational input parts and the plurality of arrangement changing parts are configured to adjust keys and key angles of the game console controller to provide an ease of use to the player. The game console controller allows the player to change the arrangements of the keys in accordance with the differences in the size of the hands, length and thickness of the fingers. | 06-07-2012 |
20120142420 | ERGONOMICALLY CORRECT GAME CONTROLLER - A hand operated game controller for controlling a game console. Multiple push buttons are arranged on the surface of the game controller. The push buttons are placed in an arrangement that approximately matches the natural position of the fingers of the user's hands. As the user presses the buttons, control signals are sent from the buttons to the game console via wiring. | 06-07-2012 |
20120149468 | MACHINE HANDLE ASSEMBLY - Machine handle assemblies are provided that can be attached to an external surface of a machine. The machine handle assembly includes a handle mechanism and may include a handle. An illumination assembly provides lighting effects from the machine handle assembly. The machine handle assembly does not require space within the machine, allowing room in the machine for other elements or allowing the machine to be more compact. A user interacts with the machine handle assembly to control aspects of the machine. | 06-14-2012 |
20120149469 | GAME CONTROL AND EXERCISE SYSTEM - The present invention provides, inter alia, a game control system that comprises: a floor-standing exercise frame, the exercise frame having one or more game control switches; a motion sensing means for control of an external games system; and a control interface having a processor that integrates the control signals from the game control switches with control signals from the motion sensing means synchronising/co-ordinating them with the external games system controls to control game-play. | 06-14-2012 |
20120165099 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera. | 06-28-2012 |
20120172127 | INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - A moving object and a topography object having a portion with different heights are positioned in a virtual space, and the moving object is controlled so as to move on the topography object. A real world image is obtained from an imaging device, and a position and an orientation of a marker in the real world image are detected. On the basis of a result of the detection, a virtual camera is positioned in the virtual space, and a moving object and a topography object are rendered on the basis of the virtual camera. Here, the real world image obtained from the imaging device is used as a texture for the topography object. The rendered moving object and the topography object are synthesized on the real world image and a synthesized image is displayed on a display device. | 07-05-2012 |
20120172128 | Game Controller - A game controller having a central hub and a pair of handles rotateably coupled to the central hub, each handle configured to rotate about an axis, in particular a respective longitudinal axis of the handle. | 07-05-2012 |
20120172129 | METHOD AND MEANS FOR A THROWABLE GAMING CONTROL - A throwable gaming control ( | 07-05-2012 |
20120178533 | Semantic Gaming and Application Transformation - A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device. | 07-12-2012 |
20120178534 | HUMAN MOVEMENT MEASUREMENT SYSTEM - A system for use in playing a video game, the system acting to measure the movement, motion, acceleration, orientation, and/or position of transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment. | 07-12-2012 |
20120190451 | DEVICE AND METHOD FOR CONTROLLING THE MOVEMENT OF A GAME CHARACTER - The present invention relates to a device and method for controlling the movement of a games character, which enable character movement of a type in which a character in the game jumps down and falls freely from an elevated height following an action by the games player, or progresses forwards in the direction of movement if another action is performed. The present invention has the advantageous effect that the appeal of a game is maximized as the movement time and the movement distance differ depending on the terrain and updrafts in the game even though the degree of freedom for actions is small. | 07-26-2012 |
20120196680 | COMPACT GAME CONTROLLER - A compact game controller comprising a front face, a back face, a top side, a bottom side, a first side on a right side of the compact game controller and a second side on a left side of the compact game controller, where the second side and the bottom side extend to an elongated portion; a plurality of buttons are positioned on the front face, where the plurality of buttons include: an analog directional pad, a pair of thumbsticks, a plurality of action buttons, and a pair of control buttons; a pair of trigger buttons on the top side; a pair of slots on the first side to accept a memory card; and a tapered corner at the elongated portion where the second side and bottom side meet, wherein the tapered corner enables a small hand user and a single handed user to easily grasp the compact game controller. | 08-02-2012 |
20120196681 | GAME SYSTEM AND GAME PROGRAM MEDIUM - A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth. | 08-02-2012 |
20120202597 | MULTI-PLAYER GAME CONTROLLER SYSTEM WITH COMBINABLE HAND-HELD GAME CONTROLLERS - There is provided a multi-player game controller system first and second hand-held game controllers and engagement circuitry. The first hand-held game controller includes a first input control configured to generate a first input control signal in response to interaction with a first user. The second input controller includes a second input control configured to generate a second input control signal in response to interaction with a second user. The first and second hand-held game controllers have engagement states of an engaged state and an unengaged state. The engagement circuitry is configured to generate an engagement signal when the first and second hand-held game controllers are in an engagement state. There is also provided methods of operating the multi-player game controller system. | 08-09-2012 |
20120220372 | PRESENTING BUTTONS FOR CONTROLLING AN APPLICATION - Content of an application is presented for display. A virtual controller module receives information relating to keyboard characters for controlling operation of the application. The the virtual controller module presents, based on the received information, a first set of buttons for display, where the buttons are to control operation of the application, and where the buttons are mapped to corresponding ones of the keyboard characters. | 08-30-2012 |
20120258800 | TEMPERATURE FEEDBACK MOTION CONTROLLER - Methods and systems for providing thermal feedback are presented. In one embodiment, a controller for interfacing with an interactive program includes an outer surface having a plurality of first surface regions and one or more second surface regions. The second surface regions are arranged in an alternating and adjacent fashion with the first surface regions. A heating source is coupled to the plurality of first surface regions, and a cooling source is coupled to the second surface regions. A thermal controller is provided for determining when to activate the heating source to heat the first surface regions and when to activate the cooling source to cool the second surface regions, based on thermal trigger data generated by the interactive program. | 10-11-2012 |
20120258801 | TRACK GENERATION - Building a track for a computer game, including: enabling a player of the computer game to generate the track using a controller used to play the computer game, wherein the track is generated from a point of view of the player steering the controller; and laying out the track behind the player steering the controller. | 10-11-2012 |
20120258802 | INTERACTIVE TOYS AND GAMES CONNECTING PHYSICAL AND VIRTUAL PLAY ENVIRONMENTS - Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. | 10-11-2012 |
20120258803 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs. | 10-11-2012 |
20120264517 | COMMUNICATION GAME SYSTEM - A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information. | 10-18-2012 |
20120270656 | WRIST SUPPORT AND HAND GRIP - A gaming machine comprising a user interface and a wrist support and hand grip. The wrist support and hand grip are useable in a first position while griping the hand grip, and in a second position while gripping the wrist support, while facilitating manipulation of one or more input devices at either position. | 10-25-2012 |
20120270657 | MOTION-SENSITIVE GAME CONTROLLER - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 10-25-2012 |
20120270658 | Method of Gaming, a Game Controller and a Gaming System - In one example, there is provided a method of gaming comprising initiating play, conducting a feature game in response to a feature trigger condition being met, providing at least two alternative continuations which may be accessed if a further trigger condition is met during the feature game, determining which of the alternative continuations to apply upon the further trigger condition being met, and continuing play with the determined continuation. | 10-25-2012 |
20120277000 | METHOD AND SYSTEM FOR MEDIA CONTROL - Various embodiments provide a motion-based media control system comprising a motion-based controller comprising a motion sensor; a media center comprising a display; a network in communication with the media center and a server; a network in communication with the motion-based controller and the server; and an application configured to execute on the motion-based controller and to capture movement coordinates from the motion sensor of the motion-based controller, and to send the movement coordinates to the server. Various embodiments provide an optical-based media control system comprising an optical-based controller comprising a touch screen and an image sensor on a surface opposite of the touch screen. | 11-01-2012 |
20120289336 | Keyboard - A keyboard includes allotment keys to which the functions of operation buttons of a game controller are assigned, a pointing stick, and an Fn key. When the pointing stick is operated with the Fn key being operated, the keyboard outputs an operation signal of an analog stick of the game controller. When an allotment key is operated with the Fn key being operated, the keyboard outputs an operation signal of an operation button of the game controller. | 11-15-2012 |
20120289337 | VIDEO GAME CONTROLLER DISPLAY - A video game controller for manipulating images or symbols on an image display comprises an activity counter that produces a cumulative record corresponding to a measure of game player usage of the video game controller over multiple sessions of game play. An information display located on the video game controller housing and operatively associated with the activity counter provides a readout of the cumulative record produced. | 11-15-2012 |
20120295709 | HAPTIC DEVICE FOR 3-D GAMING - A system, method, and computer program product for automatically providing a haptic stylus based interface for enhanced user interaction with touch screen devices are disclosed. The stylus communicates with the touch screen device to report stylus operating information from onboard sensors, and to receive application program instructions defining feedback and friction forces to be applied by onboard actuators. The applied feedback and friction forces may be independently controlled. Friction forces are provided via a rolling contact ball gripping mechanism that mimics varying physical engagement between the contact ball and a touch screen display surface by controlling the relative rotational freedom of the contact ball. Embodiments of the invention enable a haptic stylus to mimic three-dimensional interactions for gaming, object manipulation and sculpting, and non-contact proximity-based stylus operation scenarios. | 11-22-2012 |
20120295710 | INTERACTIVE GAMING SYSTEM AND METHOD USING MOTION-SENSITIVE INPUT DEVICE - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 11-22-2012 |
20120295711 | CONTINUOUS AUTOMATIC KEY CONTROL - Architecture for enabling continuous operation of a control command issued by a control input (e.g., a control key on a computer keyboard or game controller). For example, for a user of a software application (e.g., a gaming application), an activation modifier is used for enabling continuous operation of the control command. The activation modifier can be a lock key or other type of input used in combination with the control key. During continuous operation of the control command, one or more alternate control inputs (e.g., from alternate control keys) are enabled to concurrently issue alternate control commands to the software application. | 11-22-2012 |
20120295712 | COMPUTER AND RECORDING MEDIUM - A computer to which multiple operation units can be connected is caused to function as a reception unit that receives identification information and operation information from each operation unit that is connected, an association setting unit that sets an association between connected operation units based on the identification information received from the connected operation units and an association condition that is set in advance, and an execution unit that executes processing on the same processing target based on the operation information received from the associated operation units. | 11-22-2012 |
20120302347 | Hybrid Separable Motion Controller - A hybrid separable motion controller is provided. The controller includes a first portion including a first handle, a first medial connector defined along a length of the first handle, and a first geometric object defined at an end of the first handle. The controller further includes a second portion including a second handle, a second medial connector defined along a length of the second handle for coupling to the first medial connector, and a second geometric object defined at an end of the second handle. The first portion or the second portion includes a connection sensor for determining whether the controller is in a connected configuration or a disconnected configuration. | 11-29-2012 |
20120309534 | AUTOMATED SENSOR DRIVEN MATCH-MAKING - A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria. | 12-06-2012 |
20120315989 | VIDEO GAME CONTROLLER - A game controller comprising: a hand-held base unit comprising one or more base unit actuators, each configured to generate a respective actuation signal in response to user input; and a module comprising two or more module actuators, each configured to generate a respective actuation signal in response to user input. The module is mounted to the base unit and can be rotated horizontally between two or more orientations to adjust the configuration of the module actuators relative to the base unit actuator(s). | 12-13-2012 |
20120322553 | CONTROLLER FOR VIDEO GAME CONSOLE - An improved controller ( | 12-20-2012 |
20120322555 | GAME CONTROLLER - A game controller for controlling video games or other electronic interactive systems, having an adjustable trigger system for calibration or customized control of trigger action. The game controller includes a controller chassis and an actuator system, which includes a trigger body, a trigger mechanism chassis, a strike plate coupled to the trigger body, a first trigger adjustment control screw received in a screw thread disposed within the controller chassis, and a second trigger adjustment control screw received in a screw thread disposed within the controller chassis, wherein a portion of each of the first trigger adjustment control screw and second trigger adjustment control screw engages with a respective portion of the strike plate, and said portion of each of the first trigger adjustment control screw and second trigger adjustment control screw each create an end stop to limit the actuator movement of the trigger body. | 12-20-2012 |
20120322556 | SYSTEMS AND METHODS FOR MANIPULATION OF OBJECTS - Systems and methods for manipulating an object include a display for displaying an object where the object has a geometric shape and is arranged in a first orientation of the geometric shape. The display also displays at least a second orientation of the geometric shape in proximity to the object. The system includes a user interface for receiving a user input to select the second orientation of the geometric shape. A processor, in communication with the display and user interface, determines one or more possible orientations of the object including the second orientation and arranges the orientation of the geometric shape of the object to match the selected second orientation. | 12-20-2012 |
20120322557 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device is provided. The video game processing apparatus includes a plurality of touch panels respectively provided on a plurality of surfaces of all of surfaces on a housing of the video game processing apparatus. The video game processing apparatus receives a touch operation for any one of the plurality of touch panels, and determines which surface of the housing contains the touch panel for which the touch operation is received. The video game processing apparatus carries out a predetermined representation against the object displayed on the display screen from a side of the determined surface. The predetermined representation includes a representation indicating an attack against the object from the side of the determined surface. | 12-20-2012 |
20120322558 | Control Unit For A Video Games Console Provided With A Tactile Screen - A control unit for a home video game console, including a control unit body, a display supported by the control unit body for displaying information and/or images relating to the game, and a recess defined by the control unit body for accommodating a second control unit equipped with an accelerometer and/or with tilt sensors. The recess has an electrical connection between the two control units, wherein the displayed information and/or images are changed in response to signals received by the accelerometer and/or the tilt sensors and transmitted to the display through the electrical connection. A touch screen overlying at least partially over the display, detects tactile commands including a sequence of locations touched on the screen able to change the displayed information and/or images. | 12-20-2012 |
20130005469 | DUAL SCREEN GAME MODULE - Systems for, and methods of, dual screen gaming modules are described herein. A first screen can be configured in whole or in part as a display for the game or a controller for a game. Similarly, a second screen can be configured as a display or a controller for a game. The two screens are configured to appear as one contiguous screen. Controller functions including size, placement and sensitivity to pressure can be user configured, pre-programmed or learned by the module. | 01-03-2013 |
20130005470 | METHOD OF OBTAINING A USER SELECTION - The present invention provides a method of obtaining a user selection in a software system, from a user with a musical instrument. One or more musical sounds are associated with each of a plurality of selectable objects (e.g. icons, menu items), which are provided to a user on a display. Musical audio is then received from the user, by playing on the musical instrument (e.g. guitar). The audio input may be received via a microphone or other audio input device. Then, the audio signal is analysed to determine whether the user played the one or more musical sounds associated with a selectable object. If so, that object is selected. | 01-03-2013 |
20130012319 | MECHANISM FOR FACILITATING HYBRID CONTROL PANELS WITHIN GAMING SYSTEMS - A mechanism is described for facilitating hybrid control panels within gaming systems according to one embodiment of the invention. A method of embodiments of the invention includes employing one or more hybrid control panels at a computing device. The computing device may include a gaming device. The method may further include detecting user movements across a surface of each of the one or more hybrid control panels. The detecting may be performed at least in part using sensors of the hybrid control panels. The method may further include interpreting the user movements, and facilitating actions based on the interpreted user movements. | 01-10-2013 |
20130012320 | Display Grid for Video Game Input - A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input. A controller capable of moving the cursor is used to move the cursor onto a virtual cell, and a controller button pressed. An instruction is sent to the program, in the format the program expects, to perform the command corresponding to the user's action. The large virtual cells allow a user to select a command rapidly using various controllers without having to locate the cursor on the small graphical buttons of the program, and are thus well suited to large displays located at some distance from a user. | 01-10-2013 |
20130012321 | GAME SYSTEM, COMPUTER PROGRAM FOR SAME, AND METHOD OF CONTROLLING THE GAME SYSTEM - A game system ( | 01-10-2013 |
20130029763 | Game controller - A game controller includes a controller housing, a management module and a locating device, wherein the body has a left handle and a right handle, the management module is fixed in the body for processing the data which is generated by a plurality of function buttons and the locating device, and processing communication with a game platform, the locating device links with the management module, the locating device provides for locating precise to the game character of the game. | 01-31-2013 |
20130029764 | GUN-SHAPED GAME CONTROLLER - A gun shaped game controller includes a gun shell, a calibration key, self-defined function keys, a two-axis gyroscope chip, a two-axis geomagnetic chip, a three-axis gravity acceleration chip, a human body capacitive touch chip, a battery compartment, a trigger, an arrow key, a cancel key, an infrared sensor, an angle adjustment knob and a main control circuit board. The two-axis gyroscope chip, the two-axis geomagnetic chip and the three-axis gravity acceleration chip achieve 3D spatial positioning of a “virtual potentiometer” via spatial geometrical mathematical modeling algorithm to meet predetermined objectives. | 01-31-2013 |
20130040736 | GAME CONTROLLER SYSTEM - A rapid fire game controller which is configured to be operatively connected to a video game includes a rapid fire shot rate component; a shot rate preset component, and a display for showing a user information about rapid fire rate and preset selection. | 02-14-2013 |
20130040737 | INPUT DEVICE, SYSTEM AND METHOD - An input device for an entertainment device comprises a first main surface, one or more side edges, one or more motion sensors operable to generate motion data, and a wireless communicator for transmitting the motion data to the entertainment device. An elongate illuminated region extends along some or all of one or more of the side edges. In addition, the input device may comprise a first stereoscopic camera and a second stereoscopic camera having respective viewpoints located at opposing corners of a first area of the main surface. The field of view of each stereoscopic camera may encompassing a first volume of space immediately above the first area. The first and second stereoscopic cameras are operable to generate respective stereoscopic images, from which a first depth map and complementary second depth map may be generated for opposite sides of an object placed within the first volume of space. | 02-14-2013 |
20130045802 | GAME SYSTEM, DATA GENERATION SYSTEM, DATA GENERATION METHOD OF CONTROLLING COMPUTER, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - Disclosed is a data generation system which, in a game for designating an operation period using an object ( | 02-21-2013 |
20130059661 | INTERACTIVE VIDEO GAME CONSOLE - An interactive video game console includes a machine base, a control unit, a controller, and an image sensor. A display is provided on the machine base. The controller has a case, two light emitting devices on the case to emit predetermined light, and a motion sensor. The motion sensor is electrically connected to the control unit to sense a motion of the case and transmit it to the control unit. The image sensor senses images of the light emitting devices. The control unit controls the display to show a game image thereon, and a location of the game image on the display is determined by signals from the image sensor, a movement of the game image is determined by signals from the motion sensor. | 03-07-2013 |
20130065686 | BILL ACCEPTORS AND PRINTERS FOR PROVIDING VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device. | 03-14-2013 |
20130065687 | Game Device, Game Control Method, and Game Control Program for Controlling Game on the Basis of a Position Input Received via Touch Panel - A game device includes an input position acquiring unit and a first game control unit. The input position acquiring unit acquires a position of an entry provided by a player to a touch panel, which can concurrently detect entries at multiple points. The first game control unit displays objects and a sequence in which the objects should be erased on a screen image, and, in case that a position of an entry acquired is at a position corresponding to a position where an object to be erased next is displayed, erases the object from the screen image. The first game control unit includes: a single tap input control unit that, when an input on one object is acknowledged, erases the object; and a multiple-graphic-symbol-tap input control unit that, when inputs on multiple objects are acknowledged concurrently, erases those objects. | 03-14-2013 |
20130065688 | UNIVERSAL CONTROLLER FOR TOYS AND GAMES - A method, apparatus and system for interfacing with multiple gaming devices are disclosed. A universal controller includes a communication channel designed to selectively establish one or more bidirectional communication links between the controller and the gaming devices. A data collection unit communicatively coupled to the communication channel is designed to collect data related to a gaming experience of the first gaming device and a gaming experience of the second gaming device. The data collection unit is also designed to transfer to the second gaming device the gaming experience of the first gaming device to affect the gaming experience of the second gaming device. A storage unit communicatively coupled to the data collection unit is designed to store the collected data. Further, an input assembly that includes multiple input elements is included. Each input element is designed to be selectively mapped to one or more functions of the gaming devices. | 03-14-2013 |
20130065689 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming controller arranged to conduct a game having an overall return to player (RTP) and including a base game and a feature game. The gaming controller is arranged to conduct a base game and a feature game and includes an RTP controller arranged to operate in response to a player RTP instruction to configure a relative contribution of the base game and the feature game to the overall RTP. | 03-14-2013 |
20130065690 | ARCADE-STYLE GAME CONTROLLER FOR A TABLET COMPUTING DEVICE - A game controller for a tablet computing device is disclosed. The controller includes a control console. A groove on a top portion of the control console configured and arranged to capture an edge of a tablet computing device in an upright orientation. A number of controls are included on the control console for transmitting game control inputs to the tablet computing device. | 03-14-2013 |
20130072303 | MULTI PLAYER MATERIAL FIGURE / ELECTRONIC GAMES BOARD INTERACTIVE ASSEMBLY WITH AUTOMATIC FIGURE AUTHENTIFICATION - The present invention relates to an authentication signature recognised by a capacitive screen, characterised in that it is achieved by a zone of dots ( | 03-21-2013 |
20130079139 | OVERLAYS FOR TOUCH SENSITIVE SCREENS TO SIMULATE BUTTONS OR OTHER VISUALLY OR TACTUALLY DISCERNIBLE AREAS - Overlays for use with touch sensitive display devices are provided, which are configured to simulate visually and/or touch discernible areas with the look and feel of actual buttons or activators. The overlay may be provided over an otherwise smooth surface of a display device to augment its look and/or feel, to enhance its user operability as a touch sensitive display device. The overlay includes one, a plurality, or a pattern of visually and/or touch discernible area(s), and is overlaid on the display device such that the discernible areas are registered with active regions (touch sensitive regions) of the display device. Thus, a user can readily discern the active regions of the display device based on the visually or touch discernible areas overlaid thereon. When an area is touched, an active region corresponding to the area is activated, and an activation signal is generated to trigger execution of a corresponding routine. | 03-28-2013 |
20130079140 | GESTURES TO ENCAPSULATE INTENT - A method is provided for enabling gameplay with a character in a game environment on a mobile device. In the game environment, a player can play a game via a character. When there is an expectation of action from the character in the game, a touch gesture input is received on the mobile device. The fidelity of the touch gesture input is calculated with reference to an optimal gesture in a reference gesture table. If the fidelity is within a predefined range associated with the optimal gesture, the touch gesture input is matched to the optimal gesture and an associated game script is called wherein the character would be shown as having successfully completed the expectation. | 03-28-2013 |
20130079141 | WIRELESSLY POWERED GAMING DEVICE - Embodiments of the invention provide an interactive toy or gaming device for actuating various interactive play effects within a compatible play environment. The gaming device comprises a portable housing having an internal cavity configured to receive one or more batteries or other power sources for powering the device. Optional lighting, laser or sound effects may be provided as well as one or more optionally-powered infrared (IR) or radio frequency (RF) wireless communications devices. The interactive toy or gaming device may also comprise an optional RFID (radio frequency identification device) transponder that is operable to provide relatively short-range non-battery-powered RF communications with one or more receivers or transceivers provided within a compatible play environment. The interactive toy or gaming device may further include an optional magnetic inductance energy source or motion-generated energy source for wirelessly powering the device by motion and/or using an externally applied electromagnetic field. | 03-28-2013 |
20130084983 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 04-04-2013 |
20130090168 | GAME SYSTEM, GAME PROCESSING METHOD, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME DEVICE - In an example game device, a second character is caused to rotate based on an input operation performed on a stick of a terminal device and a change in an attitude of the terminal device. In the game device, when an enemy character is present behind the second character, a rotation angle based on an input operation performed on the stick is adjusted so that the second character is easily caused to face the enemy character. In the game device, when an orientation of the second character is changed based on the change in the attitude of the terminal device, a rotation angle based on the change in the attitude of the terminal device is adjusted so that the second character is easily caused to face the enemy character. In the game device, the second character is caused to rotate based the adjusted rotation angle. | 04-11-2013 |
20130095925 | GAME CONTROLLER AND MOBILE COMPUTER THEREOF - A mobile computer includes a housing, an electrical connector located on the housing and a game controller. The game controller is detachably connected to housing and includes a main body, a connection assembly and a connector. The connection assembly is rotatably connected to the main body. The connector is located within the connection assembly, and is electrically connected to the electrical connector of the mobile computer, the game controller is rotatably connected to the mobile computer through the connection assembly, and the game controller communicates with the mobile computer through the connector and the electrical connector. | 04-18-2013 |
20130095926 | MOTION SCORING METHOD AND APPARATUS - An entertainment system comprises at least one input for receiving data representative of a reference dance performance, a dance analyser for generating data descriptive of an aspect of the reference dance, a key-point selector for selecting a plurality of key-points in the reference dance responsive to a property of the reference motion data, and an error tolerance calculator for generating error tolerance values at the plurality of key-points in the dance for use in scoring subsequent performances of the dance. The error tolerance values are responsive to a property of the reference motion data. An input may receive telemetry from one or more game controllers in communication with the entertainment system, in which the reference motion data comprises motion data generated by the dance analyser from the telemetry received from one or more game controllers whilst the controller(s) was held during the reference performance of the dance. | 04-18-2013 |
20130102389 | VIDEO GAME CONTROLLER FOR MULTIPLE USERS - The present invention provides a video game controller and apparatus that may be used by two or more players. The users physically manipulate the control device cooperatively to the kinesthetic feedback of the other player(s) to control the events of the video game. By working together through orientation of the controller, the players can jointly move the video game object on the screen and/or govern the play of the game. | 04-25-2013 |
20130102390 | Gaming Console Having Movable Screen - A gaming machine has a flat panel display screen that is pivotable over a range of angles to allow the player to tilt the screen to directly face the player. The screen also can be pulled toward the player for maximum comfort. The screen has user interface controls, such as part of a touch screen. The screen contains one or more accelerometers for detecting movement of the screen. The player grips the screen with both hands to control the game via movement of the screen (e.g., shaking, tilting, pushing in, or pulling out) and the touching of the user interface controls. The screen may include a vibrator for providing tactile sensations to the player. The screen allows a player to completely control a game, including wagering and carrying out the game, without releasing the screen from the player's two-handed grip. | 04-25-2013 |
20130102391 | VIDEO GAME CONTROLLER FOR MULTIPLE USERS - The present invention provides a video game controller and apparatus that may be used by two or more players. The users physically manipulate the control device cooperatively to the kinesthetic feedback of the other player(s) to control the events of the video game. By working together through orientation of the controller, the players can jointly move the video game object on the screen and/or govern the play of the game. | 04-25-2013 |
20130109476 | ELECTRONIC DEVICE GAMING SYSTEM | 05-02-2013 |
20130109477 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD | 05-02-2013 |
20130116051 | MOTION-SENSITIVE INPUT DEVICE AND ASSOCIATED CAMERA FOR SENSING GESTURES - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device. | 05-09-2013 |
20130123014 | METHOD FOR CONTROLLING COMPUTER THAT IS HELD AND OPERATED BY USER - When a cube has been selected, and a touch operation has been canceled, a retouch determination area that is larger than the original selection area for selecting the cube is set based on a touch cancellation position. When a retouch operation has been detected within the retouch determination area after the touch operation has been canceled, it is determined that the same position as the touch cancellation position has been retouched, and the cube (object) is moved. | 05-16-2013 |
20130123015 | IMAGE SENSOR, OPERATION METHOD THEREOF AND APPARATUSES INCUDING THE SAME - An operation method of an image sensor includes determining a distance between the image sensor and an object, and activating at least one of a color pixel, a depth pixel and a thermal pixel included in a pixel array of the image sensor based on a determined distance and a reference distance. | 05-16-2013 |
20130123016 | INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, INFORMATION-PROCESSING METHOD, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary information-processing device includes: a first receiving unit configured to receive plural categories for each of which a search condition is set, from a configuration device via a network; a first display control unit configured to control a display unit to display the received plural categories; a selecting unit configured to select one category from among the received plural categories; a transmitting unit configured to transmit to a search device a search condition that is set for the selected category; a second receiving unit configured to receive from the search device via the network a search result obtained using the transmitted search condition; and a second display control unit configured to control the display unit to display a content corresponding to the selected category, based on the received search result. | 05-16-2013 |
20130130800 | WIRELESS CONTROLLER - A wireless controller is configured to communicate wirelessly with a host device, such as a tablet computer. The wireless controller may operate in multiple modes. For example, the wireless controller may operate in a game mode in which it transmits one or more game commands to the host device. The game commands may be transmitted in response to an actuation of a controller input, such as a button or joystick. The wireless controller may be switched from the game mode to another mode, such as a keyboard mode. In the keyboard mode, the controller may translate the controller inputs into keyboard equivalent values that are transmitted to the host device. The wireless controller may be configured to pair with a host device without transmitting a pairing code and without a user entering a pair code. | 05-23-2013 |
20130130801 | RACING CAR WHEEL AND CONTROLS FOR USE IN A MULTIMEDIA INTERACTIVE ENVIRONMENT - A racing car steering wheel assembly provides an input/output interface for a participant in a multimedia interactive electronic game. Two primary paddles on the underside of the wheel control throttle and braking functions, respectively. Secondary paddles or buttons may be included on either the side of the wheel for optionally controlling gear selection. Integral accelerometers are included for determining wheel rotation. Steering inputs are caused either by rotation about a fixed point to which the wheel may be affixed or by rotation in free air. A wired or wireless interface to a PC or game console provides communication with game software and optional wired or wireless communication between the user and other individuals. Switches and buttons may be included to emulate controls on real race cars and for inputting game information. A panel display and/or a decorative logo plate may be included on the wheel. | 05-23-2013 |
20130143657 | Input Mapping Regions - Disclosed are various embodiments for implementing various forms of user actions on a touch sensitive device. A touch input generated on a touch screen display device is converted into a graphical user interface event. One or more touch input events are provided to the media application based at least in part on input from one or more clients. The touch input received from the client is mapped to a corresponding user action. The media application performs the user action, obtains the output data and sends the application stream to each of the clients. | 06-06-2013 |
20130143658 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position. The button-up-and-down mechanism includes: a bias member configured to bias the entertainment button in a moving-up direction; a shaft member extending in a moving direction of the entertainment button; a rotating mechanism configured to rotate the shaft member; an engagement part configured to move up and down together with the entertainment button; and a spiral guide part formed on an outer periphery of the shaft member in a spiral manner, wherein the engagement part engages with the spiral guide part. | 06-06-2013 |
20130143659 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button that a player can push. The entertainment button device configured to allow the entertainment button to move up and down between a predetermined normal operation position and a protruding position in which the entertainment button protrudes upward from the normal operation position. The entertainment button including: a button body including a cylindrical peripheral wall and an upper wall; a button cover configured to cover the button body from above and to be able to rotate around a central axis relative to the button body; and an annular member configured to be able to move up and down between the normal operation position and the protruding position, the annular member being attached to a lower end of the button body. | 06-06-2013 |
20130143660 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button case having a peripheral wall and a bottom wall configured to accommodate the entertainment button to be able to move up and down in the button case. The button case includes outlets to discharge foregin materials between an outer periphery of the entertainment button and the peripheral wall of the button case, to an outside of the button case. | 06-06-2013 |
20130143661 | OPERATING DEVICE FOR GAME MACHINE - An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands. | 06-06-2013 |
20130143662 | CONTROLLER NOTIFICATION SYSTEM - A method of associating a controller to a console comprises, at the controller, establishing a connection with the console such that the controller is assigned to one of a plurality of different ports of the console over which different controllers may separately communicate with the console. A visual indication is then provided on the controller to indicate to the user of the controller which one of the plurality of different ports of the console has been assigned to the controller and over which the controller communicates with the console. | 06-06-2013 |
20130150164 | METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES - A system that incorporates teachings of the present disclosure may include, for example, a method for receiving a signal representative of a displacement of at least a portion of a computer mouse from a surface of a mouse pad, and causing a change in a state of a video game presented by a gaming system according to the signal. Additional embodiments are disclosed. | 06-13-2013 |
20130150165 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSOR, INFORMATION PROCESSING METHOD AND RECORDING MEDIUM - An example system includes a display part that displays an image; a first touch panel that is provided in the display part and detects a touch position; a second touch panel that detects a touch position; a change calculating part that calculates a change in the touch position on the second touch panel; and an information processing part that executes information processing in accordance with the touch position detected by the first touch panel and the change calculated by the change calculating part. | 06-13-2013 |
20130157764 | Game Controller - A game controller comprises a top casing, a bottom casing, a circuitry board, and a plurality of rechargeable batteries. The top casing comprises different type of control components, at least two speakers and a plurality of solar panel. The bottom casing comprises a locking mechanism, plurality of trigger buttons, headphone jack and a USB port. A handheld device can be inserted into the present invention and secured from the locking mechanism. The handheld device can be connected to the present invention wirelessly with a control application or a USB data cable can be used. The different type of control buttons and the trigger buttons controls the input commands of the present invention. | 06-20-2013 |
20130165226 | METHODS AND APPARATUSES FOR GENERATING TACTILE FEEDBACK FOR GAMES AND SIMULATIONS - A method and a device provide a tactile sensation. Devices include a plurality of actuators. The plurality of actuators includes first and second actuators. The first actuator is adapted to provide a first tactile sensation, and the second actuator is adapted to provide a second tactile sensation. | 06-27-2013 |
20130165227 | VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS - An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized. | 06-27-2013 |
20130165228 | PORTABLE GAMING DEVICE AND GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 06-27-2013 |
20130178290 | COMBINATION GAME CONTROLLER AND POINT OF SALE INPUT DEVICE - An apparatus generally directed to a combination tablet computer and game controller. The tablet computer provides a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back of the tablet computer. The computer game controller provides side structures adjacent to and confining the tablet computer on at least two opposing sides of the tablet computer. The computer game controller further preferably providing input module apertures and a camera. Preferably, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and the camera communicates with each the electronic game controller and the tablet computer, the camera selectively captures either still or video images. The electronic game controller further provides an integrated transaction card input feature. | 07-11-2013 |
20130178291 | Gaming Keyboard With Power Connection System And Related Methods - A gaming keyboard and related methods are disclosed that provide features to enhance the computer gaming experience. A keyboard connection pod is disclosed that improves power capabilities of the keyboard thereby allowing for enhanced features that require more power. A panic mechanism is disclosed that can be triggered to cause one or more selected keys to change states. Keycap rim-lighting is disclosed that provides improved visual indication of key positions. A hand registration enhancement is disclosed including a spacebar having a thumb notch and/or WASD and spacebar keys with different tactile response than other keys. Function keys are disclosed that are positioned proximate to allow reduced movement of the left hand. An integrated cord wrap tray is disclosed for a peripheral such as a mouse. Other features and variations are also disclosed. | 07-11-2013 |
20130178292 | Gaming Keyboard With Key Rim Lighting And Related Methods - A gaming keyboard and related methods are disclosed that provide features to enhance the computer gaming experience. A keyboard connection pod is disclosed that improves power capabilities of the keyboard thereby allowing for enhanced features that require more power. A panic mechanism is disclosed that can be triggered to cause one or more selected keys to change states. Keycap rim-lighting is disclosed that provides improved visual indication of key positions. A hand registration enhancement is disclosed including a spacebar having a thumb notch and/or WASD and spacebar keys with different tactile response than other keys. Function keys are disclosed that are positioned proximate to allow reduced movement of the left hand. An integrated cord wrap tray is disclosed for a peripheral such as a mouse. Other features and variations are also disclosed. | 07-11-2013 |
20130184077 | GAME CONTROLLER FOR A PIVOTABLE HANDHELD COMPUTING DEVICE - A game controller for a handheld computing device is disclosed. The game controller includes a body portion and a cradle pivotally attached to the body portion. The cradle configured and arranged to hold a handheld computing device therein. A number of controls are located on the body portion. A circuit is included that is configured and arranged to detect the state of the controls and transmit the state to the handheld computing device. | 07-18-2013 |
20130190092 | CONTROL DEVICE FOR A GAME CONSOLE AND A METHOD FOR CONTROLLING A GAME CONSOLE - A control device ( | 07-25-2013 |
20130196769 | SYSTEM FOR SELECTING COMPONENTS OF A MODULAR BAT - A modular bat selecting simulator system according to various embodiments can include a handle weighted modular baseball bat configured to receive interchangeable weights in a handle portion of the handle weighted modular baseball bat. At least one tracking system configured to track movement of the handle weighted modular baseball bat and movement of a user while swinging the baseball bat. A computer configured for receiving data from the tracking system to determine an optimum bat weight based upon swing dynamics monitored while the user swings the baseball bat and outputting the data to a display. The display displays a virtual background including a virtual image of the baseball bat and a pitched ball, virtual movement of the baseball bat and the user swinging to hit the virtual image of the pitched ball. | 08-01-2013 |
20130196770 | CUSTOMIZABLE TOY FOR PLAYING A WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS - Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. | 08-01-2013 |
20130203494 | ELECTRONIC FOOTBALL PLAYBOOK - An electronic playbook may implement a play database and a playbook application to enable electronic searching and retrieval of plays. The plays may be searchable according to a formation and at least one position route. The plays may be searched using higher-level queries. Selected plays may be added to a playbook by the user, which can be distributed to other users. Video content may be linked to an individual play and played back to the user. | 08-08-2013 |
20130203495 | MULTI-FUNCTIONAL TOUCHPAD REMOTE CONTROLLER - A multi-functional touchpad remote controller has multiple functional modes to select therefrom and has a touchpad to support touch input. Different patterns may be shown on the touchpad for different functional modes. For the current operation mode, the specific pattern shown on the touchpad allows simple and intuitive to use the multi-functional touchpad remote controller. | 08-08-2013 |
20130210525 | Portable User Control Device and Method for Vehicle Information Systems - A personal user control device suitable for use in cooperation with information systems, such as vehicle information systems, and methods for manufacturing and using same. The personal user control device provides a user-friendly interface system for interacting with the information system. Unlike conventional control devices, the user interface system includes no dedicated buttons and provides a customizable environment for interacting with the information system. When in communication with the information system, the personal user control device can automatically detect system status information, such as available system functionality, available viewing content, and/or a current system operation mode, of the information system and provides a user interface system that instinctively adapts for use with the information system in light of the detected system status information. The personal user control device thereby provides a versatile and intuitive manner for interacting with the information system. | 08-15-2013 |
20130217497 | CONTROL OF THE OPERATING SYSTEM ON A COMPUTING DEVICE VIA FINGER ANGLE USING A HIGH DIMENSIONAL TOUCHPAD (HDTP) TOUCH USER INTERFACE - System and method for using 3D and 6D parameter capture, gesture recognition, and symbol events provided a high dimensional touchpad (HDTP) to control a variety of computer and other applications via spatial metaphors visual user interfaces. | 08-22-2013 |
20130217498 | GAME CONTROLLING METHOD FOR USE IN TOUCH PANEL MEDIUM AND GAME MEDIUM - The present invention provides a game controlling method for use in a touch panel medium. The medium includes a touch panel device and a processor device. The game includes a controlled virtual object displayed on the touch panel device, and the processor device is loaded with different programs specifically corresponding to different numbers of the initial points of touch. Upon receiving a touch signal indicative of the number of the initial points of touch from the touch panel device, one of the programs specifically corresponding to the number of the initial points of touch is executed to make the controlled virtual object demonstrate a specific activity. At least one of the programs should make the controlled virtual object continue to demonstrate the activity for a predetermined period of time after the touch is released. | 08-22-2013 |
20130217499 | METHODS AND APPARATUS TO METER VIDEO GAME PLAY - Methods and apparatus to meter video game play are disclosed. An example method includes detecting media identifying information corresponding to media presented in an environment including a video game system capable of executing a plurality of video games; identifying which of the plurality of video games is being played via a video game controller based on the media identifying information, wherein the video game controller is coupled to a sensor to detect motion data related to movement of the video game controller and to transmit the motion data without affecting operation of the video game system; and combining, via a processor, the media identifying information with the motion data received from the sensor. | 08-22-2013 |
20130225295 | METHODS AND/OR SYSTEMS FOR CONTROLLING VIRTUAL OBJECTS - A computer generated object is controlled through the use of two inputs. One of the inputs is based data from a motion sensor. In certain instances, the motion sensor is a gyro sensor. The two inputs may be combined to determine an attribute of the computer generated object which is then animated in accordance with the determined attribute. | 08-29-2013 |
20130225296 | SAFETY SCHEME FOR GESTURE-BASED GAME SYSTEM - Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include detecting a presence of at least one first obstacle between a first distance from a player and a second distance from the player that is less than the first distance, and determining a recommended position for the player based at least in part on a location of the detected first obstacle. | 08-29-2013 |
20130231187 | METHOD OF UTILIZING A MOBILE COMMUNICATION DEVICE AS A GAMING CONTROLLER - The present invention relates to a method of utilizing a mobile communication device as a gaming controller, applicable to a game system with the mobile communication device and a computing device. The mobile communication device is configured to produce a sensing signal upon sensing the mobile communication device's state of being positioned. The sensing signal is analyzed to obtain a control signal including a control instruction corresponding to a control key code produced by an input device connected to the computing device. After receiving a transmitting packet to which the control signal is converted, the computing device derives a version of the control signal from the transmitting packet and then performs an operation in a game process, corresponding to the control key code, according to the control instruction obtained from the version of the control signal, and the frequency of the obtained control instruction. | 09-05-2013 |
20130237322 | HAND-HELD GAMING DEVICE WITH CONFIGURABLE TOUCH SENSITIVE PANEL(S) - A game controller with a communications interface includes a touch sensitive pad having a plurality of touch sensitive elements, and processing circuitry coupled to the communications interface and the at least one touch sensitive pad. The processing circuitry enacts touch pad configuration settings that correlate subsets of the plurality of touch sensitive elements to produce distinct user input locations. The processing circuitry receives touch pad input from the at least one touch sensitive pad. The processing circuitry processes the touch pad input to determine user input directions based upon the touch pad configuration settings, and then transmits the touch pad input directions via the communications interface for use as gaming input. | 09-12-2013 |
20130244783 | GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME CONTROLLING METHOD - A game apparatus includes an LCD, and a touch panel is placed on a top surface of the LCD. A player instructs an enemy character displayed on the LCD by use of a stick to attack the enemy character. For example, in a case that the enemy character exists at a depth of a game screen, little damage is applied to the enemy character, and a weak vibration is applied to the game apparatus. Conversely, in a case that the enemy character exists at a front of the game screen, much damage is applied to the character, and a strong vibration is applied to the game apparatus. In either case, the vibrations are transmitted to the fingers or hands of the payer via the stick. | 09-19-2013 |
20130252736 | GAME SYSTEM, GAME PROCESS METHOD, GAME DEVICE, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON - An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude. | 09-26-2013 |
20130267320 | GAME CONTROLLER - A game controller for controlling video games or other electronic interactive systems, having an adjustable trigger system for calibration or customized control of trigger action. The game controller includes a controller chassis and an actuator system, which includes a trigger body, a trigger mechanism chassis, a strike plate coupled to the trigger body, a first trigger adjustment control screw received in a screw thread disposed within the controller chassis, and a second trigger adjustment control screw received in a screw thread disposed within the controller chassis, wherein a portion of each of the first trigger adjustment control screw and second trigger adjustment control screw engages with a respective portion of the strike plate, and said portion of each of the first trigger adjustment control screw and second trigger adjustment control screw each create an end stop to limit the actuator movement of the trigger body. | 10-10-2013 |
20130267321 | GAME CONTROLLER - A game controller for controlling video games or other electronic interactive systems, having an adjustable trigger system for calibration or customized control of trigger action. The game controller includes a controller chassis and an actuator system, which includes a trigger body, a trigger mechanism chassis, a strike plate coupled to the trigger body, a first trigger adjustment control screw received in a screw thread disposed within the controller chassis, and a second trigger adjustment control screw received in a screw thread disposed within the controller chassis, wherein a portion of each of the first trigger adjustment control screw and second trigger adjustment control screw engages with a respective portion of the strike plate, and said portion of each of the first trigger adjustment control screw and second trigger adjustment control screw each create an end stop to limit the actuator movement of the trigger body. | 10-10-2013 |
20130274017 | TRACKBALL CONTROL DEVICE FOR GAME CONSOLE - A trackball control device for a game console includes a base, a trackball and a face panel. The base includes three bearing rollers thereon. Two of the bearing rollers are perpendicular to one another and respectively provided with a decoder. The other bearing roller not having the decoder is located between the two bearing rollers having the decoder. The base includes pillars at four corners thereof. The trackball is disposed between the three bearing rollers. The face panel is locked to the pillars. A portion of the trackball is exposed out of an opening of the face panel. The three bearing rollers are to receive and position the trackball. The trackball is operated smoothly to lower resistance when the trackball is operated. When the trackball is operated, the two sensors detect the displacement of the X-axis and Y-axis for operation of the screen of the game console. | 10-17-2013 |
20130274018 | PLAYING BROWSER BASED GAMES WITH ALTERNATIVE CONTROLS AND INTERFACES - Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for detecting an alternate device for playing the game. The alternate device generates alternate inputs, and the game is not predefined to be played with the alternate device. A query for information to map the alternate inputs to play the game is sent to a server, and a mapping of alternate inputs to native inputs is generated with the information received from the server. The game is predefined to be played with a native device that provides the native inputs to the game. Further, the method includes an operation for translating the alternate inputs generated with the alternate device to corresponding native inputs according to the mapping to cause corresponding actions in the game. | 10-17-2013 |
20130296057 | GESTURE FUSION - “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal. | 11-07-2013 |
20130303286 | HUMAN MOVEMENT MEASUREMENT SYSTEM - A system for use in playing a video game, the system acting to measure the movement, motion, acceleration, orientation, and/or position of transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment. | 11-14-2013 |
20130303287 | ELECTRONIC GAMING DEVICE WITH FEEDBACK - Systems, methods, and apparatus for communicating information regarding movement of a gaming device are presented herein. A gaming device can include at least one sensor configured to measure information associated with at least one of a position of the gaming device or an attitude of the gaming device. Further, a communications interface component can be configured to communicate the information to a controller. A method can detect, via sensors of a handheld gaming device, information related to a movement of the handheld gaming device; and transfer the information to a controller communicatively coupled to the handheld gaming device. A system can include means for receiving information related to a position of a gaming device or an attitude of the gaming device, and means for predicting an anticipated position of the gaming device based on the means for receiving the information. | 11-14-2013 |
20130310179 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content from the gaming controller to be rendered with the secondary content from the secondary controller on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content. | 11-21-2013 |
20130310180 | GAME APPARATUS FOR PERFORMING GAME PROCESSING ACCORDING TO AN ATTITUDE OF AN INPUT DEVICE AND GAME PROGRAM - A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot. | 11-21-2013 |
20130316828 | METHOD AND APPARATUS FOR CONVERTING COMPUTER GAMES BETWEEN PLATFORMS USING DIFFERENT MODALITIES - A method, apparatus and product useful for converting computer games between platforms using different modalities. The method comprising receiving a capture of a player playing at least a part of a game on a first platform using a first modality, wherein the game comprises at least a User Interface (UI) module and a logic module; receiving an intercepted logic command call made by the UI module of the game to the logic module of the game; associating the intercepted logic command call with a user action in the game as played using the first modality; and wherein based on the associated user actions and intercepted logic command calls, the game can be modified to use a second modality. | 11-28-2013 |
20130316829 | GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM - A graphical user interface on a touch screen device detects, in a first region of the touch screen device, a selection of an option corresponding to a reasource to be deployed to a second region of the touch screen device. The graphical user interface detects a selection of two or more areas of the second region by a selection device by determining that the selection includes a selection of multiple individual areas in the second region, a multi-point touch, or a swipe including a selection of multiple areas of the second region. The selected resource is then deployed to the selected areas in the second region. | 11-28-2013 |
20130316830 | DEVICE CONTROL SYSTEM AND METHOD OF DETERMINING ALTITUDE - a gaming system has a pressure measurement in the remote control (which may be the complete gaming apparatus) and this is used to derive a height of the remote control. In this way, barometric pressure measurement allows precise determination of the altitude of the game controller. The altitude information is then used to control the game. | 11-28-2013 |
20130324254 | Flat Joystick Controller - A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle. A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user. In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system. | 12-05-2013 |
20140004949 | HAPTIC ENHANCEMENTS FOR EMULATED VIDEO GAME NOT ORIGINALLY DESIGNED WITH HAPTIC CAPABILITIES | 01-02-2014 |
20140011589 | DUAL-RANGE WIRELESS CONTROLLER - Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel. | 01-09-2014 |
20140011590 | APPARATUS AND METHOD FOR MANAGING PERIPHERAL DEVICE COMMUNICATIONS - A system that incorporates teachings of the present disclosure may include, for example, a first peripheral device having a controller to store operational settings tailored for a gaming application, interact with the gaming application using the operational settings and user inputs, and share the operational settings with a second peripheral device for use with the gaming application. Additional embodiments are disclosed. | 01-09-2014 |
20140018173 | VIDEO GAME CONTROLLER WITH INTEGRATED TOUCHPAD - A video game controller for use with a video game console allows a player to control a video game. The video game controller includes an enclosure having an outer surface including a removable faceplate and a non-removable surface. The non-removable surface is formed with a non-touch sensitive surface and a touch sensitive surface. The touch sensitive surface is configured to receive a touch input from a player. The touch sensitive surface is substantially flush with the non-touch sensitive surface. The video game controller also includes a number of actuators for receiving player input. Each actuator protrudes through an opening in the outer surface. The controller is configured to communicate touch input from the touch sensitive surface and actuator input from the actuators as control information to the video game console. | 01-16-2014 |
20140018174 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device is provided. The video game processing apparatus includes a plurality of touch panels respectively provided on a plurality of surfaces of all of surfaces on a housing of the video game processing apparatus. The video game processing apparatus receives a touch operation for any one of the plurality of touch panels, and determines which surface of the housing contains the touch panel for which the touch operation is received. The video game processing apparatus carries out a predetermined representation against the object displayed on the display screen from a side of the determined surface. The predetermined representation includes a representation indicating an attack against the object from the side of the determined surface. | 01-16-2014 |
20140024456 | CHANGING ICONS ON USER INPUT DEVICE - Embodiments are disclosed that relate to pushable buttons comprising individually controllable display devices. For example, one disclosed embodiment provides a hand-held game controller comprising a body and a plurality of pushable buttons movably coupled to the body, each pushable button comprising a transparent cap and an individually controllable display device arranged behind the transparent cap such that the display device is viewable through the transparent cap. The hand-held game controller further comprises a controller configured to receive an input from an application requesting display of a first icon on a first display device of a first pushable button of the plurality of pushable buttons and a second icon on a second display device of a second button of the plurality of pushable buttons, and, in response, display the first icon on the first display device and display the second icon on the second display device. | 01-23-2014 |
20140051517 | DYNAMIC MAGNETOMETER CALIBRATION - Embodiments related to calibrating a game controller including a magnetometer during game play are disclosed. One embodiment provides a method comprising sampling magnetic information received from the magnetometer, and outputting, to a computing device, an initial game controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data. The method further comprises identifying a valid minimum observed value and a valid maximum observed value from the plurality of samples of the magnetic information, and calculating updated directional offset data based on the valid minimum observed value and the valid maximum observed value. The method further comprises outputting to the computing device a calibrated game controller orientation signal derived from a second sample of the plurality of samples of the magnetic information and from the updated directional offset data. | 02-20-2014 |
20140051518 | DYNAMIC MAGNETOMETER CALIBRATION - Embodiments related to calibrating a game controller including a magnetometer during game play are disclosed. One embodiment provides a method comprising sampling magnetic information received from the magnetometer, and outputting, to a computing device, an initial game controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data. The method further comprises calculating updated directional offset data based on the plurality of samples of the magnetic information and on the directional offset data, and outputting to the computing device a calibrated game controller orientation signal derived from a second sample of the plurality of samples of the magnetic information and the updated directional offset data. | 02-20-2014 |
20140051519 | System For Sensing Human Movement and Methods of Using the Same - A system and method are provided for translating gross human movement into electronic signals and therapeutic, training, or educational uses for the system. An exercising or video gaming system, comprising: a floor pad controller, and a striking controller. The floor pad controller having force sensor(s) and/or placement sensor(s) arranged in a pattern in the plane of a ground or floor. The striking controller having force sensor(s) and contact sensor(s) arranged in an curved grid between the outer layer of the striking controller and an inner core. Applying force to any sensor(s) in the floor pad controller or striking controller executes an action in response to an instruction from the exercising or video gaming system; and an inner core returnably coupled to a ground or floor of a room, so that the striking controller returns to an upright position after being struck by the user. | 02-20-2014 |
20140057721 | INTERACTIVE TETHER USING TENSION AND FEEDBACK - A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button. | 02-27-2014 |
20140066206 | Controller Input for Interactive Gaming System - A control system for an interactive gaming system has a pair of controller assemblies for being supported in respective hands of the game participant. Each controller assembly includes a first housing locating motion tracking circuitry therein, a second housing locating navigation circuitry therein having a finger actuated navigation input, and a coupling housing arranged to selectively couple the first and second housings together so as to remain readily separable from one another. | 03-06-2014 |
20140066207 | Methods for Controller Pairing with Assigned Differentiating Color/Player - Methods of pairing a controllers for game play is presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a color differentiated color on their respective controller. | 03-06-2014 |
20140073431 | OPERATING DEVICE FOR GAME MACHINE - An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands. | 03-13-2014 |
20140080607 | Game Controller - A game controller includes a plurality of LEDs formed on the rear of a case. The plurality of LEDs are arranged two-dimensionally in its layout area. The game controller has a plurality of PWM control units which are provided inside the case and control the lighting of the plurality of LEDs, respectively. The PWM control units control the lighting of the LEDs based on a control signal from a game apparatus. The game apparatus acquires a captured image of the game controller, and acquires the position of the game controller in the captured image based on the positions of the LEDs in the captured image. | 03-20-2014 |
20140087879 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS - In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player. | 03-27-2014 |
20140094308 | GAMING TERMINAL WITH A LIGHT DISSIPATING PUSH-BUTTON - A player-input device for a gaming system includes a light-transmissive button lens comprising interior and exterior surfaces extending to an outside perimeter. A textured surface is located along the outside perimeter of the button lens. A light source is disposed below a bottom edge of the button lens. The light source is operative to transmit light into the button lens such that the outside perimeter is illuminated at the textured surface. The textured surface is configured to dissipate the light over a substantial portion of the textured surface. | 04-03-2014 |
20140094309 | CONTROLLER DEVICE - Provided is a controller device capable of performing various operation inputs to an information processor via an attachment despite the attachment not being provided with an electrical circuit. The controller device includes a core unit having a touch sensor disposed on a surface thereof, and an attachment that is attached to the core unit so as to cover the touch sensor. The attachment is provided with an operation member that is configured so as to be able to contact the touch sensor in a state where the attachment is attached to the core unit, the contact mode with respect to the touch sensor changing in accordance with user operation. | 04-03-2014 |
20140100036 | PASS-AROUND WORD GAME APPARATUS AND METHOD OF PLAYING - A game apparatus is provided including a housing. An electronic speaker, electronic display, and at least one input button are coupled to the housing. A controller is electrically coupled to the at least one input button, the electronic display and electronic speaker. The controller is responsive to executable computer instructions for initiating a timer and displaying a first instruction of restrictions of a valid word on the electronic display in response to an actuation of the at least one input button. | 04-10-2014 |
20140113723 | Controller for Video Game Console - An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user. | 04-24-2014 |
20140171203 | GAME APPARATUS HAVING GENERAL-PURPOSE REMOTE CONTROL FUNCTION - A game apparatus is capable of controlling infrared radiation emitters for radiating infrared light. The game apparatus executes game processing using imaging information on the infrared light obtained from an input device. The input device takes an image of the infrared light radiated by the infrared radiation emitters, and also receives an input from a user. The game apparatus comprises pattern storage means; selection means; and radiation control means. The pattern storage means stores at least one signal pattern of an infrared signal usable by a control target device. The selection means selects at least one of the at least one signal pattern stored by the pattern storage means, using the input received by the input device. The radiation control means causes the infrared radiation emitters to output an infrared signal of the signal pattern selected by the selection means. | 06-19-2014 |
20140179437 | GAMING ACCESSORY FOR A PORTABLE ELECTRONIC DEVICE, GAMING SYSTEMS AND METHODS - A case for a portable electronic device, such as a mobile telephone (e.g., a smart phone, etc.), a portable media player or a tablet computer, includes at least one game control element for use in playing a game on the portable electronic device. In addition to the game control element, the protective case may include a receptacle and a base, which may be part of the receptacle or operatively associated with the receptacle. The receptacle is configured to receive or otherwise carry the portable electronic device, and may be configured to protect the portable electronic device. The receptacle may be configured to move relative to the base in a manner that enables a user to select an orientation of a display of the portable electronic device relative to the at least one game control element. The at least one game control element may be moved between a storage position, where it may appear to be an integral part of the case, and a gaming position where it is accessible from a location laterally beyond the receptacle and any portable electronic device held by the receptacle. A gaming system may include a case and a portable electronic device. A gaming method may include use of the case to play a game on a portable electronic device. | 06-26-2014 |
20140187330 | Game Controller - A game controller includes a controller housing, a management module and a locating device, wherein the body has a left handle and a right handle, the management module is fixed in the body for processing the data which is generated by a plurality of function buttons and the locating device, and processing communication with a game platform, the locating device links with the management module, the locating device provides for locating precise to the game character of the game. | 07-03-2014 |
20140194206 | DUAL-RANGE WIRELESS INTERACTIVE ENTERTAINMENT DEVICE - A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience. | 07-10-2014 |
20140200081 | GAME CONTROLLER FOR RESISTIVE TOUCH SCREEN - The embodiment of present invention relates to a game controller for a resistive touch screen, the controller comprising one or more direction control key and one or more function button, the undersurfaces of which are provided with pressing touch pins; and the direction control key and the function button are securely attached to the resistive touch screen when the game controller is in use. | 07-17-2014 |
20140213365 | GUN-SHAPED GAME INPUT HANDLE OF MULTI-FUNCTIONAL MOBILE ELECTRONIC DEVICE - The present invention claims a gun-shaped game input handle of a multi-functional mobile electronic device comprising a gun-shaped housing, wherein it further comprises buttons and a direction control joystick fixed to the gun-shaped housing and used to control the actions and movements of a virtual character in a mobile electronic device game, a main control circuit built in the gun-shaped housing, and a data interface for communicating with the mobile electronic device; the data interface transmits signals to the mobile electronic device in wired or wireless way. The shape of the handle is similar to that of a gun, thus meeting the special game input requirements of First-Person Shooter games, and improving game operation verisimilitude. | 07-31-2014 |
20140221098 | INPUT DEVICE CONFIGURATIONS - Input device configurations are described. In one or more implementations, an input device includes a connection portion, protective case, and one or more controls. The connection portion is configured to provide a removable physical connection to a computing device. The protective case is coupled to the connection portion and configured to support rotational movement of the protective case in relation to the computing device when the connection portion is physically connected to the computing device. The one or more controls are disposed on the protective case such that at least one control is accessible to a user when the protective case is positioned behind the computing device and the computing device and the input device are grasped by one or more hands of a user. | 08-07-2014 |
20140235349 | OPERATING DEVICE - Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected. | 08-21-2014 |
20140235350 | ACTION TRIGGER GESTURING - Gestures of a computer user are observed with a depth camera. A throwing gesture of the computer user is identified and an aiming vector is calculated from a path of a hand during the throwing gesture. An interface action is directed along the aiming vector within an interactive interface. | 08-21-2014 |
20140248958 | OPERATION ELEMENT AND OPERATION DEVICE - An operation element ( | 09-04-2014 |
20140256441 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 09-11-2014 |
20140256442 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 09-11-2014 |
20140256443 | Game Controller - An apparatus generally directed to controlling a video game. The apparatus preferably includes a wireless communications enabled computing device, an electronic game communicating with the wireless communications enabled computing device, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the wireless communications enabled computing device. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the wireless communications enabled computing device. In a preferred embodiment, the input device masks less than a majority of the back of the wireless communications enabled computing device. | 09-11-2014 |
20140274394 | GAMING CONTROLLER SYSTEM - A tablet computer interface with additional motion based sensors and tactile controls. | 09-18-2014 |
20140274395 | WEARABLE INPUT DEVICE - Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications. | 09-18-2014 |
20140274396 | DETECTING AND PREVENTING FALSE POSITIVES - Detection and prevention of false positives associated with a handheld controller are provided. Information is stored in memory regarding indicia of false positive input associated with a handheld controller used to control media usage. Sensor information is monitored at the handheld controller. It may be detected that the monitored sensor information matches one or more indicia of false positive input. Subsequent input received from the handheld controller may then be nullified, such that the nullified input is not registered and does not result in control changes to the associated media. It may then be detected that the monitored sensor information no longer matches one or more indicia of false positive input. Subsequently, nullification is ended, and subsequent input received from the handheld game controller is registered normally and results in control changes to the associated media. | 09-18-2014 |
20140274397 | PLATFORM FOR FINGER CONTROLS - A hand-mounted controller is provided that allows a user to manipulate individual sensors associated with one or more, and typically each, of a wearer's fingers and thumb while monitoring movement of the controller in three dimensional space. The controller includes a palm grip that may be affixed to the hand via straps. Attached to the palm grip is one or more finger actuated controls and one or more thumb actuated controls. A position sensor detects the position and orientation of the hand. The palm grip is contoured to distribute pressure across the carpals and the four finger metacarpals, while providing clearance so as not to interfere with the finger metacarpophalangeal joints and/or the thumb carpometacarpal joint. | 09-18-2014 |
20140274398 | PROGRAMMABLE HAPTIC PERIPHERAL - A system includes a host computer, a processor, and a haptic peripheral. The haptic peripheral includes a manipulandum movable in at least one degree of freedom, an inertial haptic output device, and a haptic output device. The inertial haptic output device is coupled to the manipulandum, and is configured to receive a control signal from the processor and output a transient haptic effect to the manipulandum in response to the control signal from the processor. The haptic output device is configured to receive a control signal from the processor and modify the stiffness of the manipulandum in response to the control signal from the processor. | 09-18-2014 |
20140274399 | METHOD AND APPARATUS FOR MANAGING USE OF AN ACCESSORY - A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from an accessory device a control signal for controlling a software application, determining that the control signal corresponds to a first action of a plurality of actions for controlling the software application, monitoring a frequency of usage of the first action, and presenting at the accessory device or a display device coupled to the accessory device a measure of the frequency of usage of the first action. Additional embodiments are disclosed. | 09-18-2014 |
20140295971 | STAGING OPERATION UNIT - A staging operation unit has a base member having a convex portion, a rotary member, a bearing member fixed on the convex portion, that has the rotary member mounted thereon rotatably with respect to the base member, an accessory. The rotary member has a rotatable base member mounted on the bearing member, a pushed-in movable member that accepts a push-in operation, with respect to the rotatable base member, in a direction along a rotation axis of the bearing member, a rotary operation detection unit that detects rotation of the rotary member and output a signal corresponding to a result of the detection of the rotation to outside, and a push-in operation detection unit that detects the push-in operation of the pushed-in movable member and output a signal corresponding to a result of the detection of the push-in operation to outside. | 10-02-2014 |
20140302933 | WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD - Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment. | 10-09-2014 |
20140315640 | PERIPHERAL APPARATUS AND METHOD OF CONSTRUCTION - A method of producing a handheld videogame controller is provided. The method includes providing a circuit board of a predetermined fixed size, the circuit board comprising a plurality of switches at predetermined positions. The method further includes obtaining measurements of at least a first hand of a user for whom the handheld videogame controller is to be produced, modifying a design of at least a first part of the handheld videogame controller responsive to the measurements, and 3D printing one or more modified parts of the handheld videogame controller using the modified design. | 10-23-2014 |
20140315641 | SYSTEM AND METHOD FOR DETECTING MOMENT OF IMPACT AND/OR STRENGTH OF A SWING BASED ON ACCELEROMETER DATA - An example system and method is provided for detecting a moment of impact and/or strength of a swing based on moving a hand-held device including an accelerometer arrangement. A moment and a magnitude of simulated striking of the object are determined based on one or more accelerometer arrangement outputs resulting from the moving of the hand-held device. Using one or more of aural, visual and tactile outputs, the striking of the object is simulated in accordance with the determined moment of simulated striking and the determined magnitude of the simulated striking. | 10-23-2014 |
20140323220 | GAME CONTROLLER - A game controller includes a lower shell, an upper shell matched with the lower shell for receiving magnets therein and defining a battery-holding chamber, and a top cover removably attached on the upper shell to cover the battery-holding chamber. A bottom side of the upper shell protrudes downward to form at least one positioning pillar sheathed with a rubber sleeve of which an inside wall defines a first fixing structure. A through aperture extends vertically to penetrate through the positioning pillar and the upper shell. A bottom side of the top cover protrudes downward to form a fixing pillar of which a lower part defines a second fixing structure. The fixing pillar passes through the through aperture to be inserted in the rubber sleeve, and the first fixing structure is snapped with the second fixing structure. The top cover is equipped with metal blocks attracted with the magnets. | 10-30-2014 |
20140323221 | GAME CONTROLLER AND GAME SYSTEM - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 10-30-2014 |
20140335957 | GAMING DEVICE - A method that incorporates teachings of the subject disclosure may include, for example, detecting movement of a cover of the device with respect to a body of the device, and determining, in response to detecting movement of the cover, that the device is ready for use. If the device is ready for use, a signal is transmitted to a computing device, and the computing device is directed to perform an initializing procedure for a gaming engine executing on the computing device. Additional embodiments are disclosed. | 11-13-2014 |
20140335958 | GAME SYSTEM WITH MARKED PLAY-PIECES - A game system uses play-pieces, such as figurines, cards, and maps, each having multiple, machine-readable indicia. A hand-held reader for the indicia communicates with a computer, such as a tablet or smart phone. Players select which indicia to read with the reader, thereby identifying specific figurines, locations, commands, and the like by direct reference to the play-pieces themselves. Certain parameters associated with specific play-pieces are stored in a database of the computer, and may change over time, whether from progress in the game, or from updates made available online. | 11-13-2014 |
20140342829 | OPERATOR AND OPERATING DEVICE - The operator includes: an operation body having a shaft section that extends along a first direction (Z direction), the operation body being operated by a user; a first detecting body to detect the rotational motion of the operation body about a rotational axis that extends along a plane, the plane being defined by second (X direction) and third (Y direction) directions, the second direction being orthogonal to the first direction, and the third direction being orthogonal to the first and second directions; and a second detecting body provided independently of the first detecting body to detect the translational motion of the operation body along the plane described above. | 11-20-2014 |
20140342830 | Method and system for providing backward compatibility - Techniques for providing compatibility between two different game controllers are disclosed. When a new or more advanced controller is introduced, it is important that such a new controller works with a system originally configured for an existing or old controller. The new controller may provide more functionalities than the old one does. In some cases, the new controller provides more sensing signals than the old one does. The new controller is configured to work with the system to transform the sensing signals therefrom to masquerade as though they were coming from the old controller. The transforming of the sensing signals comprises: replicating operational characteristics of the old controller, and relocating virtually the sensing signals to appear as though the sensing signals were generated from inertial sensors located in a certain location in the new controller responsive to a certain location of the inertial sensors in the old controller. | 11-20-2014 |
20140349762 | GTG - The instant invention is related to methods and means for interacting with real and virtual environments and entities. Various embodiments of the methods and means of the invention may be performed by and/or implemented in hardware, in software, by one or more entities, and/or by some combination of hardware, software and/or one or more entities. | 11-27-2014 |
20140357370 | METHOD AND APPARATUS FOR PROCESSING GESTURES - A system that incorporates the subject disclosure may include, for example, a processor to perform operations including sensing a gesture performed by an object in a vicinity of a sensor, associating the gesture with the at least one gaming action responsive to determining that the gesture is a new gesture not previously associated with at least one gaming action of a plurality of gaming actions that control presentations produced by a gaming application, sensing by way of the sensor a subsequent instance of the gesture by the object or a different object, obtaining the at least one gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture, and providing the at least one gaming action to the gaming application. Other embodiments are disclosed. | 12-04-2014 |
20140357371 | BUTTON STRUCTURE FOR GAME CONTROLLER - A button structure includes a base frame longitudinally defining an arc-shaped guide slot, a button body pivoted to a front end of the base frame, a sliding part transversely defining a guide channel, and a rotating part with a guide pillar protruded thereon. The sliding part is longitudinally slidably mounted on the base frame and abuts against the button body under the elasticity of an elastic part. The rotating part is rotatably mounted under the base frame and the guide pillar passes through the guide slot to be inserted in the guide channel. In use, the sliding part can longitudinally slide on the base frame by the push of the button body and the elastic part, and the sliding of the sliding part drives the guide pillar to slide rearward and forward along the guide slot and the guide channel and further drive the rotating part to rotate. | 12-04-2014 |
20140357372 | Managing Controller Pairings - Example methods manage data that relates a user to a player slot and to a game controller. One example method operates in a multi-user computer environment that includes a game console and a game controller. The method may establish a first mapping and a second mapping for a game running on the console. The first mapping relates a generic player position to a user profile and the second mapping relates the user profile with a game controller. The mappings rely on mapping data provided to the game through a user interface available during the game. The method controls the game, as a function of the first mapping and the second mapping, to manage controller pairings to attribute actions performed at a controller with a currently mapped user profile and then to a player slot. Controller pairings may be managed while the game is in progress without interrupting a game experience. | 12-04-2014 |
20140357373 | WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS - Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. | 12-04-2014 |
20140364231 | CONTROLLERS FOR USE WITH MOBILE DEVICES - A controller for use with a mobile device is provided. The controller includes a video game controller; and a mobile device holder including a frame, a lock member, and a spring. The frame is pivotably coupled to the video game controller to rotate between a range of setting angles with respect to the video game controller. The frame member is coupled to the lock member via a spring, such that the lock member is slidably moveable to a retracted and an extended configuration. The lock member is biased toward the retracted configuration by the spring to retain the mobile device in the mobile device holder during use. Other related controllers and systems for use with mobile devices are also provided. | 12-11-2014 |
20140364232 | CONTROLLERS FOR USE WITH MOBILE DEVICES - A controller for use with a mobile device is provided. The controller includes a video game controller; and a mobile device holder including a frame, a lock member, and a spring. The frame is pivotably coupled to the video game controller to rotate between a range of setting angles with respect to the video game controller. The frame member is coupled to the lock member via a spring, such that the lock member is slidably moveable to a retracted and an extended configuration. The lock member is biased toward the retracted configuration by the spring to retain the mobile device in the mobile device holder during use. Other related controllers and systems for use with mobile devices are also provided. | 12-11-2014 |
20140364233 | GAME CONTROL DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND PROGRAM - A game control device includes a direction obtaining unit, a motion data selection unit, and a user character control unit. In a case where a direction designating operation is performed by a user, the direction obtaining unit obtains a relative direction of the direction designated through the direction designating operation relative to the forward direction of a user character. The motion data selection unit selects any of motion data correlated to a type to which the relative direction obtained by the direction obtaining unit belongs from among the motion data stored in a unit that stores a type of a relative direction relative to the forward direction of the user character and a plurality of kinds of motion data so as to be correlated to each other. The user character control unit causes the user character to perform a motion in accordance with the selected motion data. | 12-11-2014 |
20140364234 | CONTROLLING COMMUNITY WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a community wagering game associated with a bank of wagering game machines, where a wagering game machine, from the bank of wagering game machines, is associated with a hand-held game controller configured to control game play for the community wagering game. The operations can further include selecting a second game controller, associated with the wagering game machine, as an alternative to the hand-held game controller for the community wagering game. The operations can further include enabling the second game controller to control at least a portion of the game play for the community wagering game. | 12-11-2014 |
20140364235 | PUSHBUTTON DEVICE AND GAME MACHINE - A pushbutton device has a button section that is movable along a predetermined direction, and having a first member located on an opposite side to a depression side, a support section that movably supports the button section along the predetermined direction, a plurality of first magnets opposed to the first member by the support section, the plurality of first magnets being fixed so as to surround a center of the button section, the plurality of first magnets having a first magnetic pole on a side opposed to the first member, and a plurality of second magnets arranged at a position farther away from the center of the button section by a predetermined distance than each of the plurality of first magnets or at a position closer to the center of the button section by the predetermined distance than the first magnet. | 12-11-2014 |
20140370987 | METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES - A system that incorporates teachings of the present disclosure may include, for example, a method for receiving a signal representative of a displacement of at least a portion of a computer mouse from a surface of a mouse pad, and causing a change in a state of a video game presented by a gaming system according to the signal. Additional embodiments are disclosed. | 12-18-2014 |
20140370988 | GAME APPARATUS FOR PERFORMING GAME PROCESSING ACCORDING TO AN ATTITUDE OF AN INPUT DEVICE AND GAME PROGRAM - A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot. | 12-18-2014 |
20140378227 | BUTTON STRUCTURE FOR GAME CONTROLLER - A button structure includes a base frame longitudinally defining an arc-shaped guide slot, a sliding part transversely defining a guide channel and longitudinally slidably mounted on the base frame, a rotating part defining a guide pillar and rotatably mounted under the base frame with the guide pillar being inserted in the guide slot and the guide channel, and a button body having a lower portion pivoted to the base frame. A drive part is rotatably pivoted between an upper portion of the button body and the sliding part, and can drive the sliding part to longitudinally slide on the base frame by the push of the button body and an elastic part clamped between the drive part and the base frame, so as to drive the guide pillar to slide rearward and forward along the guide slot and the guide channel and further drive the rotating part to rotate. | 12-25-2014 |
20140378228 | ELECTRONIC GAME DEVICE, ELECTRONIC GAME PROCESSING METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING ELECTRONIC GAME PROGRAM - Image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action in an electronic game is stored. An image area indicating part of the image data is displayed in a command selection area on the touch panel. A slide or a flick, input by a user, on the touch panel is detected. The image area is displayed by scrolling an image area displayed in the command selection area within the image data in response to detection of the input slide or flick. | 12-25-2014 |
20150011318 | GAME CONTROL DEVICE, PROGRAM, RECORDING MEDIUM, GAME CONTROL METHOD, GAME CONTROL SYSTEM - A game control device includes an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal; a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal; a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information. | 01-08-2015 |
20150018100 | ELECTRONIC DEVICE, GAME CONTROL SYSTEM, AND METHOD - A game control system and method compute a finger contact area of at least one finger of a user when the user touches a touch-input unit to play a game. An age range of the user corresponding to the obtained finger contact area is determined according to the obtained finger contact area and a relationship between finger contact areas and age ranges of the users. | 01-15-2015 |
20150018101 | APPARATUS AND METHOD FOR CONTROLLER ACCESSORY - An electronic smart device controller comprising a right side panel, a left side panel, and optionally a chassis and a detachable cradle. The right side panel and the left side panel can receive the chassis or the detachable cradle. | 01-15-2015 |
20150031455 | GAME CONTROLLER AND GAME SYSTEM - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 01-29-2015 |
20150038231 | GAMING DEVICE WITH INDEPENDENT GESTURE-SENSITIVE AREAS - A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed. | 02-05-2015 |
20150065250 | SUPERSTITIOUS GESTURE ENHANCED GAMEPLAY SYSTEM - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes. | 03-05-2015 |
20150072789 | Systems and Methods for Performing Haptic Conversion - Systems and methods for haptic conversion are described. One disclosed method includes the steps of: determining a characteristic of a target user interface device having a target haptic output device, determining a source haptic effect associated with a source user interface device having a source haptic output device; converting the source haptic effect to a target haptic effect, the conversion based at least in part on the characteristic of the target haptic output device, and generating a haptic signal associated with the target haptic effect, the haptic signal configured to cause the target haptic output device to output the target haptic effect. | 03-12-2015 |
20150087421 | DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES - A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to identify a programming layer of a gaming accessory, to establish communications with a computing device communicatively coupled to a gaming software application, to establish communications with the gaming accessory, to receive from the gaming accessory a gaming accessory stimulation, to detect a match between the association and the received stimulation, to retrieve the substitute accessory stimulation, and to transmit the substitute accessory stimulation to the gaming software application. The detecting of the match between the gaming accessory stimulation and the substitute accessory stimulation for the programmable layer is by way of a predetermined association of the stimulation with the substitute accessory stimulation recorded in a user profile associated with a user account. Additional embodiments are disclosed. | 03-26-2015 |
20150094148 | OPERATION UNIT AND GAME MACHINE - An operation unit has a touch panel that senses a press, and a button plate disposed above the touch panel, and having a plurality of push buttons, each of which protrudes on a side opposite to a side where the touch panel is disposed. The button plate is provided along a surface of the touch panel, and has a base section having apertures at respective positions where the plurality of push buttons are formed, top surface sections, each of which constitutes corresponding one of the plurality of push buttons and serves as an operation surface, and bending deformable sections, each of which connects, in a freely elastically deformable manner, a peripheral section of corresponding one of the top surface sections and an edge of corresponding one of the apertures formed in the base section. | 04-02-2015 |
20150094149 | OPERATION UNIT AND GAME MACHINE - An operation unit has a touch panel that senses a press, a button plate disposed above the touch panel, and having a plurality of push buttons, each of which protrudes on a side opposite to a side where the touch panel is disposed, a light guide plate disposed between the touch panel and the button plate, and a light emission pattern disposed on a surface of the light guide plate that forms an image by emitted light. The button plate is provided along a surface of the touch panel and has a base section comprising apertures at respective positions where the plurality of push buttons are formed, top surface sections, each of which constitutes corresponding one of the plurality of push buttons and serving as an operation surface. | 04-02-2015 |
20150105159 | BOOLEAN/FLOAT CONTROLLER AND GESTURE RECOGNITION SYSTEM - A system and method are disclosed for providing input to a software application such as a gaming application. The inputs may be received from one or both of a hand-held controller and a NUI system accepting gestural inputs. In an example, a gesture and controller API receives skeletal pose data from the NUI system and converts that data to Boolean or floating point data. In this way, data from both the controller and the NUI system may be exposed to the software application as easily consumable data in the same format. | 04-16-2015 |
20150119145 | DIRECTIONAL GAME CONTROLLER - The invention has for object a game controller having an actuator ( | 04-30-2015 |
20150119146 | GAME CONTROLLER AND GAME SYSTEM - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 04-30-2015 |
20150133221 | GAMING DEVICE WITH HAPTIC EFFECT ISOLATED TO USER INPUT ELEMENTS - A user input device includes a housing, a user input element adapted to be operated by a user and configured to send a signal to a processor when operated by the user, and an actuator coupled to the user input element. The actuator is configured to receive a control signal from the processor and output a haptic effect to the user input element in response to the control signal from the processor. A vibration isolation barrier is disposed between the user input element and the housing, wherein the vibration isolation barrier substantially mechanically isolates the user input element from the housing. The user input element may be a joystick, button, or trigger. | 05-14-2015 |
20150290534 | OPERATING DEVICE - In order to reduce influences of light from indoor lighting equipment or the like on the accuracy in detecting the position of an operating device, an operating device includes: left and right hold sections to be held by a user, each of which is provided with an operating member at an upper surface thereof; a central section which is a section between the left and right hold sections; and a light emitting surface adapted to emit light to be captured by an information processing apparatus through a camera, the light emitting surface provided at a front surface of the central section. The central section includes a portion which is located over the light emitting surface and is located on a more forward side than the light emitting surface. | 10-15-2015 |
20150297990 | CUSTOMIZABLE RUMBLE EFFECT IN GAMING ACCESSORY - A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time. | 10-22-2015 |
20150297993 | CONTROLLER FOR VIDEO GAME CONSOLE - An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user. | 10-22-2015 |
20150297994 | CONTROLLER FOR VIDEO GAME CONSOLE - An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user. | 10-22-2015 |
20150298001 | PROGRAMMABLE ACTUATION INPUTS OF AN ACCESSORY AND METHODS THEREOF - A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed. | 10-22-2015 |
20150301616 | Game Controller - A game controller includes a plurality of LEDs formed on the rear of a case. The plurality of LEDs are arranged two-dimensionally in its layout area. The game controller has a plurality of PWM control units which are provided inside the case and control the lighting of the plurality of LEDs, respectively. The PWM control units control the lighting of the LEDs based on a control signal from a game apparatus. The game apparatus acquires a captured image of the game controller, and acquires the position of the game controller in the captured image based on the positions of the LEDs in the captured image. | 10-22-2015 |
20150302966 | PROGRAMMABLE ACTUATION FORCE INPUT FOR AN ACCESSORY AND METHODS THEREOF - A system that incorporates the subject disclosure may include, for example, a button including a fixed force magnet coupled to a first housing assembly component serving as a top portion of the button, a variable force magnet coupled to a second housing assembly serving as a bottom portion of the button, and a spring coupled to the fixed force magnetic and the variable force magnet for repelling the fixed force magnet from the variable force magnet according to a spring constant of the spring. The variable force magnet emitting a magnetic field to counter the spring constant and thereby adjust a force required to depress the button. Additional embodiments are disclosed. | 10-22-2015 |
20150306495 | PUSH-BUTTON STRUCTURE - A push-button structure includes a circuit board, a conductive adhesive mounted on the circuit board, a base column, a splinter and a button body. The base column has an assembling portion. A bottom end of the assembling portion is mounted to the circuit board through the conductive adhesive. The splinter mounted to a top end of the base column has a base plate. Several portions of an outer periphery of the base plate meander outward to form a plurality of elastic arms. A free end of the elastic arm is bent upward to form a fastening piece. The button body has a base portion. Several portions of an outer periphery of the bottom surface of the base portion protrude downward to form a plurality of propping plates. The propping plate hooks a top end of the fastening piece to keep a balance of the button body. | 10-29-2015 |
20150317007 | INPUT DEVICE, MODULE, OPERATING DEVICE, GAME MACHINE, AND ELECTRONIC DEVICE - An input device making little false sensing is provided. An input device capable of outputting a signal in which input data in a plurality of regions are combined is provided. The input device includes a first region and a second region which are provided so as to face each other. The input device includes a means for obtaining first positional data input to the first region, a means for obtaining second positional data input to the second region, a means for converting the second positional data into third positional data, a means for obtaining fourth positional data, and a means for outputting a signal in accordance with the fourth positional data. | 11-05-2015 |
20150321085 | CONTROLLER FOR INTERFACING WITH A COMPUTING PROGRAM USING POSITION, ORIENTATION, OR MOTION - A method for determining the position of a controller device, comprises: receiving dimensions of the display input by a user of the computer-based system; capturing successive images of the display at the controller device; determining a position of the controller device relative to the display based on the dimensions of the display and a perspective distortion of the display in the captured successive images of the display; providing the determined position of the controller to the computer-based system to interface with the interactive program to cause an action by the interactive program. | 11-12-2015 |
20150321093 | Controller for a Games Console - An improved controller ( | 11-12-2015 |
20150335998 | VIDEO GAME PORTAL - A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game. | 11-26-2015 |
20150360126 | Games Controller - An improved controller ( | 12-17-2015 |
20160001176 | HANDHELD GAME CONTROLLER ASSEMBLY - A handheld game controller assembly adapted to combine with a portable electronic device includes a game controller, a receiving receptacle and an external retaining device. The game controller has a pair of holding portions and a transversal portion arranged between the pair of holding portions. The receiving receptacle is fixedly configured at a front end of the transversal portion. The external retaining device has a plugging unit removably engaged in and fixed to the receiving receptacle, and a clipping unit connected to the plugging unit for clipping a portable electronic device. | 01-07-2016 |
20160004329 | VERSATILE KEYBOARD INPUT AND OUTPUT DEVICE - A versatile keyboard input and output device is described. The keyboard device includes a housing having a plurality of buttons, with each button individually clickable, and a capacitive sensing element under each button for touch sensing. The versatile keyboard input and output device further includes a lighting element under each button to provide selective lighting for each button, and a plurality of button glyphs for the plurality of buttons respectively, wherein the button glyphs are selectively visually changeable. The keyboard input device also includes a haptic feedback mechanism included in the housing for providing haptic feedback for the plurality of buttons. | 01-07-2016 |
20160008712 | KEY APPARATUS | 01-14-2016 |
20160008713 | KEY APPARATUS | 01-14-2016 |
20160011739 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE | 01-14-2016 |
20160030836 | WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 02-04-2016 |
20160030838 | HANDHELD GAME CONTROLLER ASSEMBLY ADAPTED TO COMBINE WITH VARIOUS PORTABLE ELECTRONIC DEVICES - A handheld game controller assembly adapted to combine with various portable electronic devices includes a game controller, a receiving receptacle, and an external retaining device. The game controller has a pair of holding portions and a transversal portion arranged between the holding portions. The receiving receptacle is fixed to the transversal portion. The external retaining device has a plugging unit detachably fixed to the receiving receptacle, an adaptor portion connected to the plugging unit, a supporting board obliquely extended from the adaptor portion, an extending board slidably connected to the supporting board, a prop stand pivotally connected to a top end of the extending board, and a pressing cover pivotally connected to the top end of the extending board. The bottom end of the prop stand can be rotated from the supporting position of the extending board, so that the external retaining device can stand independently. | 02-04-2016 |
20160041622 | CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION - Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. | 02-11-2016 |
20160067600 | Wireless interactive gaming toy and gaming system - Embodiments of the invention provide an interactive toy or gaming device for actuating various interactive play effects within a compatible play environment. The gaming device comprises a portable housing having an internal cavity configured to receive one or more batteries or other power sources for powering the device. Optional lighting, laser or sound effects may be provided as well as one or more optionally-powered infrared (IR) or radio frequency (RF) wireless communications devices. The interactive toy or gaming device may also comprise an optional RFID (radio frequency identification device) transponder that is operable to provide relatively short-range non-battery-powered RF communications with one or more receivers or transceivers provided within a compatible play environment. The interactive toy or gaming device may further include an optional magnetic inductance energy source or motion-generated energy source for wirelessly powering the device by motion and/or using an externally applied electromagnetic field. | 03-10-2016 |
20160078709 | PLAYER ISOLATION, TOUCH-SENSITIVE ELECTRONIC GAMING TABLE - A gaming table having multiple player input positions on a playing surface of the gaming table can be constructed in a manner that provides individual player sensitive touchscreen areas and both simplifies the methods of construction use and repair of the table, but also reduces its initial cost significantly. The table may, for example, have: a continuous, flat, transparent gaming table surface layer; multiple, independent touchscreen plates under the transparent gaming table surface layer; each of the multiple, independent touchscreen plates having a communication link to a game server; and at least some or all of the multiple, independent touchscreen plates being physically separated from other independent plates. | 03-17-2016 |
20160082349 | Games Controller - The invention provides an improved controller ( | 03-24-2016 |
20160089601 | PIEZOELECTRIC VIDEO GAME CONTROLLER - A joystick, or video game controller, comprising a plurality of a plurality of piezoelectric depressible buttons and/or thermoelectric generators for powering the joystick. Piezoelectric components are disposed beneath depressible buttons and a plurality of directional keypads on the video game controller in some embodiments. The controller, in some embodiments, has a housing comprising an upper housing and lower housing, knob, buttons and triggers. The controller is configured for manual manipulation, while the underside of the base is configured to contact and be supported by the depressible buttons of the keypad. The controller may comprise one or more linear electric generators. | 03-31-2016 |
20160096108 | GAME CONTROLLER AND GAME SYSTEM - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 04-07-2016 |
20160107082 | GAME CONTROLLER DEVICE - A game controller device comprises an assembling component and at least one input module. The assembling component comprises a loading surface and a rear surface relative to each other. The assembling component is for accommodating an electronic device. The at least one input module comprises a control surface. The at least one input module is movably connected to a side of the assembling component to have a first using position and a second using position. The at least one input module covers the rear surface when the at least one input module is located at the first using position. The at least one input module is disengaged from the rear surface and both the control surface and the loading surface face along a same direction when the at least one input module is located at the second using position. | 04-21-2016 |
20160121206 | METHODS AND SYSTEMS FOR STORING AND PROCESSING GAME PLAY DATA FROM A GAME CONTROLLER - Methods and systems for a game controller are provided. In one embodiment, a method includes: receiving, by a processor, a signal corresponding to an activation of one or more components of a game controller; accumulating data associated with the activation of the one or more components; and storing the accumulated data in a data storage device for further processing. | 05-05-2016 |
20160129342 | Gaming Keyboard With Hand Registration Features - A gaming keyboard and related methods are disclosed that provide features to enhance the computer gaming experience. A keyboard connection pod is disclosed that improves power capabilities of the keyboard thereby allowing for enhanced features that require more power. A panic mechanism is disclosed that can be triggered to cause one or more selected keys to change states. Keycap rim-lighting is disclosed that provides improved visual indication of key positions. A hand registration enhancement is disclosed including a spacebar having a thumb notch and/or WASD and spacebar keys with different tactile response than other keys. Function keys are disclosed that are positioned proximate to allow reduced movement of the left hand. An integrated cord wrap tray is disclosed for a peripheral such as a mouse. Other features and variations are also disclosed. | 05-12-2016 |
20160129347 | PERIPHERAL DEVICE WITH HAPTIC DIMINISHMENT PREVENTION COMPONENT - A system is provided that modifies a haptic effect experienced at a user input element, where the user input element is positioned within the housing so that a first contact with the housing defines a first maximum range of a first movement of the user input element. The system receives a position of a user input element of a peripheral device. The system further sends a haptic effect definition to the haptic output device in response to the received position of the user input element. The system further causes the haptic output device to output a force to the user input element of the peripheral device in response to the haptic effect definition. The system further causes the haptic diminishment prevention to define a first diminishment range of the first movement of the user input element, where the first diminishment range is less than the first maximum range and prevents the first contact with the housing. | 05-12-2016 |
20160129352 | CONTROLLER DEVICE AND CONTROLLER SYSTEM - An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing. | 05-12-2016 |
20160139661 | SAFETY SCHEME FOR GESTURE-BASED GAME - Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range. | 05-19-2016 |
20160144273 | DUAL-RANGE WIRELESS INTERACTIVE ENTERTAINMENT DEVICE - A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience. | 05-26-2016 |
20160144275 | GAME CONTROLLER - A game controller is provided. In one embodiment, the game controller includes a main body, a trigger device, and a first adjustment mechanism. The trigger device has a trigger body coupled to the main body and that pivots along a pivotal axis relative to the main body. The first adjustment device has a first surface that contacts a second surface of the main body at a first point of contact when the trigger body is moved. The first adjustment device is movable along a first axis such that the first point of contact is adjusted along the first axis. | 05-26-2016 |
20160151706 | TRIGGER ATTACHMENT AND METHOD FOR VIDEOGAME CONTROLLERS | 06-02-2016 |
20160158642 | SYSTEM FOR ASSOCIATING A WIRELESS DEVICE TO A CONSOLE DEVICE - Systems and methods for associating a wireless device to a host. The wireless device is associated to the host via a binding and discovery process. The binding process establishes the association. A unique identifier and other binding information is provided to the wireless device, which is stored in the wireless device to establish the link to the console. The binding information is retained in the wireless device. The discovery process enables the wireless device to join a session at hosted by the host. The host sends broadcast packets that are compared to the stored information in the wireless device. The broadcast packets are validated and authenticated to complete the discovery process. A visual indicator on the host and/or controller may indicate the success or failure of either the binding or discovery process. | 06-09-2016 |
20160166929 | VIDEO GAMEPLAY HAPTICS | 06-16-2016 |
20160175703 | ARCHITECTURE AND COMMUNICATION PROTOCOL FOR HAPTIC OUTPUT DEVICES | 06-23-2016 |
20160175704 | MEDIA DRIVEN HAPTICS | 06-23-2016 |
20160175705 | POSITION CONTROL OF A USER INPUT ELEMENT ASSOCIATED WITH A HAPTIC OUTPUT DEVICE | 06-23-2016 |
20160193529 | Games Controller and Trigger Therefor | 07-07-2016 |
20160199728 | GAME METHODS FOR CONTROLLING GAME USING VIRTUAL BUTTONS AND SYSTEMS FOR PERFORMING THE SAME | 07-14-2016 |
20180021673 | TOY SYSTEM COMPRISING TOY ELEMENTS THAT ARE DETECTABLE BY A COMPUTING DEVICE | 01-25-2018 |
20180021674 | GAMING CONTROLLER | 01-25-2018 |
20190143202 | GAME CONTROLLER CALIBRATION AND GAME SYSTEM USING GAME CONTROLLER | 05-16-2019 |
20190143205 | OPERATION INPUT SYSTEM, OPERATION INPUT DEVICE, AND GAME SYSTEM | 05-16-2019 |
20190146582 | Hand-Held Controller with Pressure-Sensing Switch for Virtual-Reality Systems | 05-16-2019 |
20220134220 | VIRTUAL CONSOLE GAMING CONTROLLER - A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game. | 05-05-2022 |