Class / Patent application number | Description | Number of patent applications / Date published |
273271000 | Alignment games (e.g., tic-tac-toe, go-moko) | 16 |
20080258386 | Board game with random reject feature - A board can accept or reject an individual's action without a controlling action initiated by the individual. The board game permits a plurality of players to place game pieces on the board to indicate their progress in a game. The game comprises a board, and a plurality of game pieces designed to be placed on specific areas on the board wherein the board includes undetectable means for accepting or rejecting a game piece when it is placed thereon. In one example of the game, the board is similar to a familiar tic-tac-toe game of the type having a three-by-three matrix game board and a plurality of game pieces of two distinct identities, defining a board having nine playing locations in a three-by-three matrix. A plurality of game pieces are designed to be placed on the playing locations on the board to indicate progress of a player. Each of the playing locations is adapted for accepting or rejecting a game piece when it is placed thereon. | 10-23-2008 |
20090152814 | System For Playing A Combination Board and Card Game - A card game combined with a board game. The object of the game, which can be played by at least two players, is to score the most points over the other competitors. A related aim of the game in this quest to achieve the highest points possible is to create horizontal, vertical, and diagonal placements of cards in the spirit and basics of tic-tac-toe. | 06-18-2009 |
20100096806 | STRATEGIC PATTERN BUILDING BOARD GAME - A game apparatus for an abstract strategy pattern building board game that has two walls, each with multiple apertures. A number of dividers are intermediate the two wall and form multiple channels disposed along the two walls. The dividers also form multiple gaps defined by spaces between the channels. Two sets of playing markers are used to build patterns during game play. One set of playing markers fills a single channel along one wall, and one set of playing markers fills two channels and a gap in between the two channels. | 04-22-2010 |
20100171266 | COMPETITIVE SUDOKU BOARD GAME - The present invention is a board game. In a preferred embodiment, a competitive board game for two to nine players is disclosed. The game board is initialized by placing markers on the game board in a specified fashion. Distinct markers are distributed, and play progresses in turn by each player placing a marker on the game board such that each row, column, and box does not contain two identical markers. In an alternative embodiment, a board game for team play is disclosed. The board game may also be implemented in a computer or other electronic device. | 07-08-2010 |
20100244379 | Nine Square--Tic-Tac-Toe game - An embodiment of a gameboard with a playing surface divided into at least nine squares. There are a plurality of writing/playing cards of at least two sets that have an X on the back of one set and an O on the back of the other set. The writing/playing cards have a writing surface on the front of both sets in which players write words to complete fill-in-the-blank sentences. The back of the writing/playing cards, which are marked with an X or an O, is utilized to participate in playing the game of “Tic-Tac-Toe” after a correct response is given for the fill-in-the-blank sentence. | 09-30-2010 |
20110001287 | Game Board - A game board is disclosed for playing tic-tac-toe. The game board comprises a substantially concave playing surface, having a plurality of depressions at a lower region thereof. In use, the game playing members are launched onto the playing surface and spiral down the concave surface before locating within one of the depressions. | 01-06-2011 |
20110018202 | GAME APPARATUS AND METHOD OF PLAY - In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers. | 01-27-2011 |
20110095479 | BOARD GAME - The board game requires two or more alternating players to place tiles on a game board while attempting to form a sequential line along a row, column, or diagonal of the board while simultaneously preventing the opponent(s) from doing so. One rule requires the winning player to form a line of tiles of precisely the number required to win, i.e., a longer line does not win. Another rule prohibits players from forming multiple branched lines having a single common point, if those lines are within two tiles of the number required to win. Thus, a player may not form two joined lines having four potential playing orientations to win, with the opponent having only three turns remaining to block such play. Players may select the number of tiles required for a win, and/or the size of the game board. The game may also be adapted to computer or electronic play. | 04-28-2011 |
20110210511 | BOARD GAME WITH DROPPED WEIGHTED GAME PIECES - A target game with, for example, weighted game pieces or unweighted game pieces and game boards onto which the weighted or unweighted game pieces are dropped is disclosed, The elements of the game may include, for example, playing surface, targets and playing pieces. The target areas may be used to progress throughout the game using one or more game pieces. | 09-01-2011 |
20120205868 | SUDOKU GAMING BOARD - The various embodiments herein provide a Sudoku gaming board having a plurality of square grids. A plurality of chambers is provided in each square grid and a Sudoku gaming part is placed in each chamber. The Sudoku gaming part is made based on a visual sense, an olfactory sense, a hearing sense, a somatic sense and a taste sense of an individual. The Sudoku gaming parts comprises one of the oval shaped objects, cartoon characters, symbolic objects and round shaped objects. The Sudoku gaming parts help in preventing various nervous disorders and improve a brain activity of the individual. | 08-16-2012 |
20130140771 | System and Methods for Generating a Game Board and Playing Games Therewith - The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. | 06-06-2013 |
20130221616 | Chiralkine - A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left- and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these. | 08-29-2013 |
20140159309 | STRATEGIC PATTERN BUILDING GAME - A strategic pattern building game that includes a marker matrix configured to receive playing markers along an insertion edge of the marker matrix and guide each of the playing markers into one of a plurality of predefined positions. The marker matrix is further configured to define a plurality of parallel channels that segregate the plurality of predefined positions into one of horizontal rows and vertical columns. Each of the plurality of parallel channels is configured to receive a playing marker into an insertion position adjacent the insertion edge of the marker matrix. A previously inserted playing marker present in a channel and located at a prior position is urged into an adjacent position characterized as being adjacent to the prior position and displaced one predefined position further away from the insertion position when a subsequent playing marker is inserted into the insertion position of the channel. | 06-12-2014 |
20140203507 | BOARD GAME FOR ENHANCING MENTAL SKILLS THROUGH FORMATION OF SHAPES AND PATTERNS - Disclosed is a method of playing a game using a set of parts. The set comprises a playing board provided with a plurality of identical recessed polygonal spaces being arranged in a grid of rows and columns, and a plurality of identically-shaped playing chips to removably fill the plurality of recessed polygonal spaces in order to form a particular pattern. The method of playing the game comprises the steps, respectively performed by each of the plurality of players, of choosing any free area of one of the polygonal spaces; and laying down one chip on the chosen area, wherein the method further comprises the steps of detecting whether a player has a combination of forms constituting at least a predetermined number of points; and detecting whether a player has signaled a designated term. | 07-24-2014 |
20150014931 | STRATEGY GAME - A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer. | 01-15-2015 |
20170232331 | RANDOM PATTERN CONNECTION GAME AND METHOD OF PLAYING SAME | 08-17-2017 |