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Patent application title: Cards Game

Inventors:  Andrea Foffano (Tessera Venezia, IT)
IPC8 Class: AA63F1100FI
USPC Class: 273309
Class name: Amusement devices: games games accessories game supporting tables or surfaces
Publication date: 2010-07-01
Patent application number: 20100164174



g and dynamic game can be considered at par with the advantage of the payment, of easy execution for the houses from game. In The New Cards Game there are four winning combinations, red, black, equal, contrary, that are among them twos twos winners or lost. The possibility to play for the win of a JACKPOT that every casino will decide than, and at the same time to insure himself/herself/themselves against the possible balance with the bench, and therefore against the loss of halves the done stacks. Such The New Cards Game develops him on a table similar to the table of BLACK JACK and therefore with spaces meeting places for the casinos, are able in the eventuality to also have put inside a slot machines or in the computer of house.

Claims:

1-6. (canceled)

7. A casino table for playing a card game, comprisinga straight side and a curved side and an upper surface,a box for tokens of the game on the upper surface proximate the straight side,n stacking areas on the curved side, each area being divided by two intersecting lines creating four zones for laying the tokens, two of the zones being colored respectively in red and in black, the other two zones having printed the image of two different letters showing respectively the equality or the contrariety of an event during that stage of the game, in correspondence of each area being there a fifth zones suitable for laying a coin.

8. A table as claimed in claim 7, wherein the stacking areas are external to the zones in respect to the straight side.

9. A table as claimed in claim 7, further comprising n reference marks for the laying of the card belonging to each player,

10. A table as claimed in claim 7, wherein the stacking areas are of circular shape.

11. A table as claimed in claim 7, further comprising a display showing a jackpot.

Description:

INTRODUCTION--RULE

[0001]Before beginning the explanation of the game, it is necessary to make some general considerations in order to underline some peculiarities of the same.

[0002]1) The game is played on the bench, that is kept by the Gambling House itself, represented by its employees and the players. The function of the bench is to withdraw the lost ficheses and to pay the winning ficheses with its own cashier.

[0003]2) The New Cards Game can be defined a game of pure hazard, as the will of the clients doesn't influence the win or loss event.

[0004]3) All the effected wins will be paid at par

The Equipmenets

[0005]In order to carry out of the game the following equipments are necessary:

[0006]table for the game;

[0007]Six bunches of cards are needed (type poker or staircase forty);

[0008]the automatic shuffle, or the traditional sabo typology;

[0009]an electronic display which shows the progressive prize.

The Table

[0010]To play The New Cards Game we need a table, which has the form of a circular sector, almost a semi-circle, similar to a table of Black Jack, or of the caribbean poker table, (FIG 1)

[0011]on the external part of the circle there are some boxes for:

[0012]the player's card,

[0013]box for the positioning of the coin for the J.P.A.,

[0014]the box for the positioning of the stacks, (FIG. 2)

Cards

[0015]4) Six bunches of cards are needed. (type poker or staircase forty) each of them made of 52 cards for a total of 312. Every bunch has 13 cards for seed spades and clubs (black)--hearts and diamonds (red). The 13 cards of every seed are composed by an ace, nine cards of the facial value from 2 to 10 and three figures.

[0016]The New Cards Game the cards assume their facial value, the ace is always worth 1, the figures are worth 10.

The Game

[0017]The players perform their stake inside the boxes drawn on the carpet, and you/they can aim in one or two of the present combinations. The present combinations are Red-Black-Equal-Contrary- and they are two to two winners or losers, as we'll see later on.

[0018]Example (FIG. 3)

[0019]Red-equal

[0020]Red-contrary

[0021]Black-equal

[0022]Black-contrary

[0023]After the players have aimed at one or two of the present combinations in the box of the stake, and after playing the J.P.A., the employee will begin the distribution of the cards starting from the first player to his/her left.

[0024]After positioning a well visible card in front of each box and with note a facial value that varies from 1 to 10, he will begin to turn his own cards in line one after the other until he gets a score that can vary from a minimum of 21 to a maximum of 30, therefore the bench with 20 throws cards, while with any score that varies from 21 to 30 arrests him.

[0025]The first card that the employee will position in his/her own line will determine if the Black or the Red is winning, according to the color of the suit of the cards, clubs and spades the Black wins, diamond and hearts the Red wins.

[0026]If the last card that the employee positions in his/her own line to effect the score that is able that can vary from 21 to 30 is the same color (not necessarily of equal seed) at the one that determined the win of the combination of the black or the red, the combination of the equal will win, on the contrary if it is a different color, the combination of the contrary will win.

[0027]Practically, as it is explained in the demonstration, the first card that the bench has thrown it is of black color, in this case it the black color will win, the card that has served for getting the score that varies from 21 to 30 is instead of red color, this will determine the win of the combination of the contrary . . . it means therefore that black and contrary win, while red and equal are losers.

To Halve of the Stakes

[0028]After having determined the winning combinations (as per above statement) we'll find a situation in which the bench will have gained a certain score, that varies from 21 to 30, and each player will have a card that will varies from 1 to 10. Considering the points of the bench 21 equal to 1, 22 peer to 2, 23 peer to 3, 24 peer to 4, 25 peer to 5, 26 peer to 6, 27 equal a 7, 28 peer to 8, 29 peer to 9, and in end 30 equal to 10, there will be some conditions of equality, between the score of the bench and the score of the cards placed in front of each player. Such equality will involve the loss of half of the stakes on all the four combinations Red-black-equal-Contrary, even if winning. Only in the case in which the score determined by the bench is 29 and therefore 9 and the player has the turned card equal to a 9 there will be no cutting in half of the stake of the stakes. To avoid the loss of half of the stake the J.P.A can be played.

J.P.A.

[0029]The J.P.A. it is a insured progressive jackpot as, by aiming the stake a token (each Firm will decide the value of it) in a special electronic mechanism, before the employee of the Gambling House has announced "rien ne va plus" it will have two functions.

[0030]1) it will serve both to increase a visible progressive prize in a special display that will be won only in case of equality among the score of the sum of the cards on the line of the bench equal to 29 (nine) and the card placed by the employee at the beginning in front of the box of the stake of the player that has 9. Only in this case should there be any winning combinations, they ares will be always paid at par, while those losers will be withdrawn by the employee.

[0031]2) as an insurance, that is to say that the at having aimed J.P.A. in the case of equality among the value of the card placed by the employee at the beginning in front the box of the stake of the players can be from 1 to 10 (except 9) and the score obtained in her own line of cards from the bench from, 21 to 30, that is to say from 1 to 10 (excluding 29 that would be 9) the stake on the four combinations Black Red Equal Contrary will be not cut in half, whether they are winners or losers.



Patent applications in class Game supporting tables or surfaces

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