Patent application number | Description | Published |
20120311458 | SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS - A system that incorporates teachings of the present disclosure may include, for example, a computing device including a memory, a display device and a controller. The controller is programmed to provide to a first server a request for User Interface (UI) device configurations, provide to the first server configuration criteria associated with the request, receive configuration data associated with target UI device configurations from the first server, present a Graphical User Interface (GUI) on the display device based on the configuration data where the GUI displays selections for each of the target UI device configurations, provide a selection from among the selections of the target UI device configurations, and receive provisioning information from the first server that allows for implementing the selection of the target UI device configuration. Other embodiments are disclosed. | 12-06-2012 |
20130079154 | SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS - A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed. | 03-28-2013 |
20130196765 | METHOD AND APPARATUS FOR ADAPTING APPLICATIONS OVER MULTIPLE DEVICES - A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed. | 08-01-2013 |
20130205206 | METHOD AND APPARATUS FOR TRANSITIONING IN-PROCESS APPLICATIONS TO REMOTE DEVICES - A method and apparatus that incorporate teachings of the present disclosure may include, for example, receiving at a mobile communication device a video stream from a computing device. The video stream is associated with images generated by a software application and is transmitted by the computing device responsive to a request to redirect control of the software application to the mobile communication device. The method may also include presenting the streamed video at the mobile communication device and transmitting to the computing device a stimulation of a remote user input function associated with the mobile communication device, where the transmitted stimulation corresponds to at least one action of a plurality of associable actions that can be executed by the software application. Additional embodiments are disclosed. | 08-08-2013 |
20130274014 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 10-17-2013 |
20130288759 | METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK - A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer. | 10-31-2013 |
20140094306 | APPARATUS AND METHOD FOR ENHANCING SOUND PRODUCED BY A GAMING APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed. | 04-03-2014 |
20140162775 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 06-12-2014 |
20140189565 | APPARATUS AND METHOD FOR MANAGING OPERATIONS OF ACCESSORIES - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to present a plurality of associable actions and a plurality of accessories of distinct operational types, associate an action with an input function of a select one of the plurality of accessories, monitor the selected accessory for a stimulation of the input function, and transmit the action to an operating system to launch a first software application or to convey to a second software application the action or an aspect of the action. Additional embodiments are disclosed. | 07-03-2014 |
20140243057 | METHOD AND APPARATUS FOR PROCESSING CONTROL SIGNALS OF AN ACCESSORY - A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from a computer accessory a control signal for controlling a software application, determining a result that would arise if the control signal is supplied to the software application, and generating an updated control signal to produce a desired result responsive to detecting that the result is undesirable. Additional embodiments are disclosed. | 08-28-2014 |
20140243093 | METHOD AND APPARATUS FOR MONITORING AND CALIBRATING PERFORMANCES OF GAMERS - A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer's loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer's panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer's teammates to assist the gamer. | 08-28-2014 |
20140243103 | METHOD AND APPARATUS FOR PROCESSING STIMULUS SIGNALS GENERATED BY ACCESSORY DEVICES - A system that incorporates teachings of the present disclosure may include, for example, receiving a first stimulus signal from a first gaming accessory device used by a first contestant and a second stimulus signal from a second gaming accessory device used by a second contestant. Measures of the first and second stimulus signals are determined as are first and second performance factors are based upon the first and second measures. The first and second performance factors are compared and a ranking of the first and second contestants is determined based upon the comparison. Additional embodiments are disclosed. | 08-28-2014 |
20140255881 | METHOD AND APPARATUS FOR TRAINING A USER OF A SOFTWARE APPLICATION - A method that incorporates teachings of the subject disclosure may include, for example, detecting a game stimulus signal generated by a first gaming accessory device, determining a first game action result based on the game stimulus signal, analyzing the first game action result to provide a first coaching message to achieve a desired result, and presenting the coaching message. Additional embodiments are disclosed. | 09-11-2014 |
20140256427 | METHOD AND APPARATUS FOR CONFIGURING AN ACCESSORY DEVICE - The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed. | 09-11-2014 |
20140256436 | METHOD AND APPARATUS FOR MANAGING PERIPHERAL DEVICE INPUTS - A system that incorporates teachings of the present disclosure may include, for example, a system that determine whether a user input stimulus is an invalid stimulus for a video game where the user input stimulus is generated based on a movement of a peripheral device, and causes an adjustment or deletion of the user input stimulus responsive to a determination that the user input stimulus is the invalid stimulus for the video game. Additional embodiments are disclosed. | 09-11-2014 |
20140256437 | METHOD AND APPARATUS FOR CONFIGURING A GAMING ACCESSORY - The subject disclosure includes a method for detecting a transferee gaming accessory, presenting a user interface providing a plurality of selectable gaming configurations, detecting a selection of a gaming configuration from the plurality of selectable gaming configurations, accessing the gaming configuration, facilitating a peer-to-peer communication session with the transferee gaming accessory, and transmitting the gaming configuration to the transferee gaming accessory to configure the transferee gaming accessory. Additional embodiments are disclosed. | 09-11-2014 |
20140281047 | SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS - A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed. | 09-18-2014 |
20140335957 | GAMING DEVICE - A method that incorporates teachings of the subject disclosure may include, for example, detecting movement of a cover of the device with respect to a body of the device, and determining, in response to detecting movement of the cover, that the device is ready for use. If the device is ready for use, a signal is transmitted to a computing device, and the computing device is directed to perform an initializing procedure for a gaming engine executing on the computing device. Additional embodiments are disclosed. | 11-13-2014 |
20140357370 | METHOD AND APPARATUS FOR PROCESSING GESTURES - A system that incorporates the subject disclosure may include, for example, a processor to perform operations including sensing a gesture performed by an object in a vicinity of a sensor, associating the gesture with the at least one gaming action responsive to determining that the gesture is a new gesture not previously associated with at least one gaming action of a plurality of gaming actions that control presentations produced by a gaming application, sensing by way of the sensor a subsequent instance of the gesture by the object or a different object, obtaining the at least one gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture, and providing the at least one gaming action to the gaming application. Other embodiments are disclosed. | 12-04-2014 |
20140370987 | METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES - A system that incorporates teachings of the present disclosure may include, for example, a method for receiving a signal representative of a displacement of at least a portion of a computer mouse from a surface of a mouse pad, and causing a change in a state of a video game presented by a gaming system according to the signal. Additional embodiments are disclosed. | 12-18-2014 |
20150018098 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 01-15-2015 |
20150019993 | SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS - A system that incorporates teachings of the present disclosure may include, for example, a computing device including a memory, a display device and a controller. The controller is programmed to provide to a first server a request for User Interface (UI) device configurations, provide to the first server configuration criteria associated with the request, receive configuration data associated with target UI device configurations from the first server, present a Graphical User Interface (GUI) on the display device based on the configuration data where the GUI displays selections for each of the target UI device configurations, provide a selection from among the selections of the target UI device configurations, and receive provisioning information from the first server that allows for implementing the selection of the target UI device configuration. Other embodiments are disclosed. | 01-15-2015 |
20150035757 | GAMING ACCESSORY WITH SENSORY FEEDBACK DEVICE - A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed. | 02-05-2015 |
20150038231 | GAMING DEVICE WITH INDEPENDENT GESTURE-SENSITIVE AREAS - A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed. | 02-05-2015 |
20150038233 | SYSTEMS AND METHODS FOR ASSOCIATING PLAYERS OF ELECTRONIC GAMES - A system, processor or computer readable device that incorporates teachings of the present disclosure may include, for example, receiving a user attribute of a first user based on a record of stimulation of an electronic gaming accessory of the first user. The record of stimulation is determined responsive to game-related activity in an electronic game application. A first user record is updated responsive to the receiving of the user attribute of the first user, resulting in an updated first user record. The updated first user record is forwarded to a matching service, wherein the matching service matches the first user and a second user based on the updated first user record. Such matching can be used to associate players of electronic games, for example, as members of a team. Additional embodiments are disclosed. | 02-05-2015 |
20150065245 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 03-05-2015 |
20150087421 | DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES - A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to identify a programming layer of a gaming accessory, to establish communications with a computing device communicatively coupled to a gaming software application, to establish communications with the gaming accessory, to receive from the gaming accessory a gaming accessory stimulation, to detect a match between the association and the received stimulation, to retrieve the substitute accessory stimulation, and to transmit the substitute accessory stimulation to the gaming software application. The detecting of the match between the gaming accessory stimulation and the substitute accessory stimulation for the programmable layer is by way of a predetermined association of the stimulation with the substitute accessory stimulation recorded in a user profile associated with a user account. Additional embodiments are disclosed. | 03-26-2015 |