Patent application number | Description | Published |
20090083192 | CONTRACT FORMATION AND DISPUTE RESOLUTION IN A VIRTUAL WORLD - A method for contract formation and dispute resolution in a virtual world may include presenting a graphical user interface to permit formation of a contract. The method may also include permitting a set of contract terms to be defined. The method may further include providing a mechanism for review and acceptance of the set of contract terms and providing a mechanism to designate a contract as complete and to release a bond stored in a virtual contract object for virtual payment to a contractor in response an acceptance that the contract has been fulfilled. | 03-26-2009 |
20090183071 | PERSPECTIVE BASED TAGGING AND VISUALIZATION OF AVATARS IN A VIRTUAL WORLD - A method for perspective based tagging and visualization of avatars in a virtual world may include determining if another avatar has moved within a predetermined proximity range of a user's avatar in a virtual world. The method may also include allowing the user to tag the other avatar with information in response to the other avatar being within the predetermined proximity range of the user's avatar. | 07-16-2009 |
20090199095 | AVATAR CLONING IN A VIRTUAL WORLD - Avatar cloning in a virtual world may include receiving an input indicating that a user desires to access a cloning feature and allowing a cloned avatar to be cloned from the user's avatar. | 08-06-2009 |
20090254868 | TRANSLATION OF GESTURE RESPONSES IN A VIRTUAL WORLD - Translating gestures made by one avatar to a second avatar in a virtual world by receiving an input from a first user representing an input gesture to be made by the first avatar to the second avatar. The input gesture is translated to generate at least one translated gesture for display. The translated gesture may be output for display as being made by the first avatar to the second avatar. | 10-08-2009 |
20100050237 | GENERATING USER AND AVATAR SPECIFIC CONTENT IN A VIRTUAL WORLD - Generation of user and avatar specific content in a virtual world may include generating a local attribute object. The local attribute object may comprise attributes identifying at least one of the user's real world location and the user's avatar's virtual world location. Access to the local attribute object by virtual world operators may be controlled by the user and/or user's avatar. Specific content, based on the local attribute object, is presented to the user's avatar. | 02-25-2010 |
20100060649 | AVOIDING NON-INTENTIONAL SEPARATION OF AVATARS IN A VIRTUAL WORLD - A method for avoiding non-intentional separation of avatars in a virtual world may include detecting a first avatar seeking to enter a first location and determining if a second avatar is related to the first avatar based on a first predetermined rule. The method may also include determining that the first and second avatars are seeking to enter the first location together. The method may further include determining whether to allow the first avatar and the second avatar to enter the first location based on a second predetermined rule. | 03-11-2010 |
20100100452 | VIRTUAL BUSINESS OBJECT TO MANAGE VIRTUAL WORLD TRANSACTIONS - A method for managing a transaction in a virtual world may include generating a virtual business object (VBO), where the VBO may include a plurality of subcomponents that are each respectively related to a different aspect of the transaction associated with the virtual world object. Each subcomponent may include at least one attribute and each attribute may include information related to the subcomponent. Further, a set of enablement properties may be associated with each attribute and access to each attribute may be controlled in accordance with the set of enablement properties associated with each attribute. | 04-22-2010 |
20100211880 | VIRTUAL WORLD VIEWER - A method for managing and operating one or more virtual world viewers in a virtual world may include generating a virtual world viewer feature on a computer system in response to a predetermined action by the user. The method may also include generating an option in the virtual world viewer feature for the user to either enter or select a different virtual world location from a current virtual world location of a user's avatar for locating a virtual world viewer for viewing the different virtual world location. The virtual world viewer may be generated on the computer system for the user to view the different virtual world location without the user's avatar leaving the current virtual world location. | 08-19-2010 |
20130254684 | PERSPECTIVE BASED TAGGING AND VISUALIZATION OF AVATARS IN A VIRTUAL WORLD - A system for perspective based tagging and visualization of avatars in a virtual world may include determining if another avatar has moved within a predetermined proximity range of a user's avatar in a virtual world. The system may also include allowing the user to tag the other avatar with information in response to the other avatar being within the predetermined proximity range of the user's avatar. | 09-26-2013 |
20130305185 | SYSTEM AND METHOD FOR AVATAR CLONING - Avatar cloning in a virtual world may include receiving an input indicating that a user desires to access a cloning feature and allowing a cloned avatar to be cloned from the user's avatar. | 11-14-2013 |