Patent application number | Description | Published |
20090081688 | Methods of detecting nucleic acids in individual cells and of identifying rare cells from large heterogeneous cell populations - Methods of detecting multiple nucleic acid targets in single cells through indirect capture of labels to the nucleic acids are provided. Methods of assaying the relative levels of nucleic acid targets through normalization to levels of reference nucleic acids are also provided. Methods of detecting individual cells, particularly rare cells from large heterogeneous cell populations, through detection of nucleic acids are described. Related compositions, systems, and kits are also provided. | 03-26-2009 |
20120100540 | ULTRA SENSITIVE METHOD FOR IN SITU DETECTION OF NUCLEIC ACIDS - Disclosed is a method for in situ detection of one or more target nucleic acids based on a combination of RNAscope® method and a general ISH signal amplification method. This new method produces high signal intensity and while keeps low background noise of signal amplification. The result can be consistently reproduced and the method can be easily adopted for routine clinic diagnostic use. Further, the invention relates to a kit, comprising the components of RNAscope® assay and a general ISH signal amplification assay, for sensitive detection of one or more target nucleic acids. | 04-26-2012 |
20130023433 | METHODS OF DETECTING NUCLEIC ACID SEQUENCES WITH HIGH SPECIFICITY - The invention relates to methods of detecting nucleic acids, including methods of detecting one or more target nucleic acid sequences in multiplex branched-chain DNA assays, are provided. Nucleic acids captured on a solid support or suspending cells are detected, for example, through cooperative hybridization events that result in specific association of a label with the nucleic acids. The invention further relates to methods to improve probe hybridization specificity and their application in genotyping. The invention also relates to in situ detection of mis-joined nucleic acid sequences. The invention relates to reducing false positive signals and improve signal-to-background ratio in hybridization-based nucleic acid detection assay. The invention further relates to method to improve specificity in hybridization based nucleic acid using co-location probes. Compositions, tissue slides, sample of suspended cells, kits, and systems related to the methods are also described. | 01-24-2013 |
20140249040 | ULTRA SENSITIVE METHOD FOR IN SITU DETECTION OF NUCLEIC ACIDS - Disclosed is a method for in situ detection of one or more target nucleic acids based on a combination of RNAscope® method and a general ISH signal amplification method. This new method produces high signal intensity and while keeps low background noise of signal amplification. The result can be consistently reproduced and the method can be easily adopted for routine clinic diagnostic use. Further, the invention relates to a kit, comprising the components of RNAscope® assay and a general ISH signal amplification assay, for sensitive detection of one or more target nucleic acids. | 09-04-2014 |
Patent application number | Description | Published |
20120289339 | SYSTEM AND METHOD FOR PLACING PLAYERS OF A MULTIPLAYER GAME IN A VIRTUAL WORLD - A system, computer-readable storage medium including instructions, and a computer-implemented method for placing players of a multiplayer game in a virtual world are described. Territory for a player of the multiplayer game is placed in the virtual world for the multiplayer game. Territory for at least one other player is placed adjacent to the territory of the player in the virtual world. The player is determined to have entered the territory for the at least one other player. At least one in-game task is assigned to the player based on an in-game state of the player and an in-game state of the at least one other player. | 11-15-2012 |
20120289342 | SYSTEM AND METHOD FOR PLACING PLAYERS OF A MULTIPLAYER GAME IN A VIRTUAL WORLD - A system, computer-readable storage medium including instructions, and a computer-implemented method for placing players of a multiplayer game in a virtual world are described. Territory for a player of the multiplayer game is placed in the virtual world for the multiplayer game. Territory for at least one other player is placed adjacent to the territory of the player in the virtual world. The player is determined to have entered the territory for the at least one other player. At least one in-game task is assigned to the player based on an in-game state of the player and an in-game state of the at least one other player. | 11-15-2012 |
20130005473 | CLAN WARS - A method of implementing clan wars is disclosed. An incentive reward is generated that is to be provided to at least one member of a group of users of a game networking system based on the group exercising a level of influence over a location during a time period that is greater than a level of influence of an additional group of users over the location during the time period. It is determined that the group exercised the level of influence over the location during the time period. The incentive reward is provided to the at least one member of the group based on the determining that the level of influence exercised by the group is greater than the level of influence of the additional group over the location during the time period. | 01-03-2013 |
20130005480 | CLAN WARS - A method of implementing clan wars is disclosed. An incentive reward is generated that is to be provided to at least one member of a group of users of a game networking system based on the group exercising a level of influence over a location during a time period that is greater than a level of influence of an additional group of users over the location during the time period. It is determined that the group exercised the level of influence over the location during the time period. The incentive reward is provided to the at least one member of the group based on the determining that the level of influence exercised by the group is greater than the level of influence of the additional group over the location during the time period. | 01-03-2013 |
Patent application number | Description | Published |
20120015743 | MOBILE DEVICE INTERFACE FOR ONLINE GAMES - The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices. | 01-19-2012 |
20120040743 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game. | 02-16-2012 |
20120040745 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040746 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040747 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040760 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040761 | Game-Based Incentives for Location-Based Actions - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20120040763 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20130079131 | MOBILE DEVICE INTERFACE FOR ONLINE GAMES - The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices. | 03-28-2013 |
20130079145 | MOBILE DEVICE INTERFACE FOR ONLINE GAMES - The present disclosure generally relates to games and applications in general and in particular to computer-implemented online games playable on mobile devices. A mobile server receives a signal from a user to perform a mobile in-game action, where the signal is received at the mobile server via a mobile user interface on a mobile client device. The mobile server automatically performs a particular in-game action with respect to multiple in-game objects responsive to reception of the signal to perform the mobile in-game action. The performance of the particular in-game action with respect to the multiple in-game objects is responsive to user input on a browser user interface requiring multiple signals corresponding to the respective in-game objects. | 03-28-2013 |
20130296042 | GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS - In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game. | 11-07-2013 |
Patent application number | Description | Published |
20110246907 | PROMOTING PARTICIPATION OF LOW-ACTIVITY USERS IN SOCIAL NETWORKING SYSTEM - Method or system for allowing a social networking system to retain users of a social networking system by identifying low-activity users who are likely to become inactive/dormant users and prompting users to initiate interactions with the low-activity users. The low-activity users are identified by monitoring activities and interactions of the users via the social networking system. If the pattern of activities and interactions satisfy one or more criteria, a computer device for providing the social networking system initiates an intervention scheme where users are induced to initiate interactions with the low-activity users. In response to the interactions, the low-activity users are likely to resume interactions via the social networking system. | 10-06-2011 |
20130311568 | SUGGESTING CONNECTIONS TO A USER BASED ON AN EXPECTED VALUE OF THE SUGGESTION TO THE SOCIAL NETWORKING SYSTEM - To suggest new connections to a user of a social networking system, the system generates a set of candidate users to whom the user has not already formed a connection. The system determines the likelihood that the user will connect to each candidate user if suggested to do so, and it also computes the value to the social networking system if the user does connect to the candidate user. Then, the system computes an expected value score for each candidate user based on the corresponding likelihood and the value. The candidate users are ranked and the suggestions are provided to the user based on the candidate users' expected value scores. The social networking system can suggest other actions to a user in addition to forming a new connection with other users. | 11-21-2013 |
20140012769 | Promoting Participation of Low-Activity Users in Social Networking System - Method or system for allowing a social networking system to retain users of a social networking system by identifying low-activity users who are likely to become inactive/dormant users and prompting users to initiate interactions with the low-activity users. The low-activity users are identified by monitoring activities and interactions of the users via the social networking system. If the pattern of activities and interactions satisfy one or more criteria, a computer device for providing the social networking system initiates an intervention scheme where users are induced to initiate interactions with the low-activity users. In response to the interactions, the low-activity users are likely to resume interactions via the social networking system. | 01-09-2014 |
20140047559 | SYSTEMS AND METHODS FOR PROVIDING PRIVACY SETTINGS FOR APPLICATIONS ASSOCIATED WITH A USER PROFILE - Systems and methods for providing privacy settings for applications associated with a user profile are provided. Exemplary methods include receiving a request from a member of a web-based social network to install an application in association with a member profile, installing the requested application, providing privacy settings selections to control access to data associated with the installed application, receiving a privacy settings selection from the member, and displaying data associated with the application based on the privacy settings selection. | 02-13-2014 |
20140108518 | Providing Personalized Platform Application Content - A social networking website maintains a profile for each user of the website. The profile includes data associated with a user, such as a connection to one or more plurality of other users of the social networking website or user preferences. The social networking website communicates with one or more third-party application servers to provide one or more applications to social networking website users. When a social networking website user requests an application provided by a third-party application server, the social networking website communicates a subset of the user's profile to the third-party application server, allowing the third-party application server to use this profile data to personalize the application performed for the user. A privacy setting associated with a user profile allows the social networking website to limit the profile data communicated to the third-party application server. | 04-17-2014 |
20140196157 | DYNAMICALLY UPDATING PRIVACY SETTINGS IN A SOCIAL NETWORK - A social network allows its members to regulate what data is accessible to other members using one or more privacy settings. A particular member of the social network can modify the one or privacy settings to grant or deny different users access to different data. When a member modifies a privacy setting, the social network determines which information pathways communicating data between members are affected. The affected information pathways are then modified responsive to the privacy setting to communicate data identified by the modified privacy setting and enforce the new privacy restrictions. | 07-10-2014 |
20140223519 | Platform for Providing a Social Context to Software Applications - The present invention provides a system and method for providing a social context to software applications. According to one embodiment of the invention, a user of a social network authorizes access by an external software application to information available in the social network. At some time later, the user of the social network uses an application designed by a third-party software developer. The application contacts the social network provider for permission to access the information available in the social network. If access has been authorized, the application incorporates the information from the social network into its interaction with the user, providing a social context to the user's interaction with the application. | 08-07-2014 |
20140359783 | SYSTEMS AND METHODS FOR PROVIDING PRIVACY SETTINGS FOR THIRD-PARTY APPLICATIONS - Systems and methods for providing privacy settings for applications associated with a user profile are provided. Exemplary methods include receiving a request from a member of a web-based social network to access a third-party application, providing privacy settings selections to control access to data associated with the installed application, receiving a privacy settings selection from the member, and providing to the third party application information about the user subject to the received privacy settings selections. | 12-04-2014 |
Patent application number | Description | Published |
20140082517 | FACILITATING DYNAMIC CREATION, CUSTOMIZATION, AND EXECUTION OF KEYBOARD SHORTCUTS IN AN ON-DEMAND SERVICES ENVIRONMENT - In accordance with embodiments, there are provided mechanisms and methods for facilitating dynamic creation, customization, and execution of keyboard shortcuts in an on-demand services environment in a multi-tenant environment according to one embodiment. In one embodiment and by way of example, a method includes receiving, at a computing device, a request from a user to invoke a keyboard shortcut across a plurality of web domains at the computing device, where the plurality of web domains may comprise a primary web domain and one or more secondary web domains. The method may further include facilitating interaction between the primary web domain and the one or more secondary web domains, where facilitating interaction includes negotiating invocation of the shortcut within the one or more secondary web domains, and invoking the shortcut across the plurality of web domains. | 03-20-2014 |
20150121299 | PROVIDING A USER INTERFACE FOR CUSTOMIZING STATE TRANSITIONS OF PANES IN A BOUNDING WINDOW - Disclosed are examples of systems, apparatus, methods and computer program products for providing a user interface customizable to define state transitions of panes in a bounding window. For example, a bounding window including one or more resizable panes is displayed in a user interface on a display device. Breakpoints situated at respective spatial positions in the bounding window are graphically represented in the user interface. Each breakpoint defines a transition of a pane from one state to another when the pane is resized to traverse the breakpoint. The spatial position of one or more of the breakpoints can be updated in accordance with a request indicating user customization of breakpoints. | 04-30-2015 |
Patent application number | Description | Published |
20150127392 | SYSTEMS AND METHODS FOR TICKETED EVENT NOTIFICATIONS - Computing systems and methods for automatically providing event-related notifications to users are provided. Purchased-ticket events can be identified by scraping user emails. Ticket information such as dates and locations of events can also be gathered. User friends such as contacts in the user's social networks that have purchased tickets for the identified events may be identified. For future events, the user can be notified of friends that are attending the event, event-related vendor offers, ticket resale alerts, and event-time alerts. For past events, the user can be notified of shared comments or photos from friends or others. Consumers in a common geographical area with the user that have purchased tickets for the same events can also be identified. The user can be notified of identified neighbors attending the event or a community chat webpagc for the event can be provided. | 05-07-2015 |
20150134371 | SYSTEMS AND METHODS FOR AUTOMATIC SCRAPBOOK GENERATION - Computing systems and methods for facilitating automatic generation and maintenance of an online scrapbook are provided. The online scrapbook may be a repository of ticketed-event information and associated photos, comments or other mementos associated with the ticketed events. The scrapbook may include a timeline of future and past purchased-ticket events and associated links for inviting others to future events, reselling tickets to future events, sharing events with others through social networking, displaying photos of past events, or commenting on past or future events. Events for the webpage may be identified through a user account on a ticket server or by scraping a user's email account for event-related emails. The photos may be gathered from social networking sites associated with the user and sorted by event based on the time, location, or content of the photo. | 05-14-2015 |
Patent application number | Description | Published |
20080276269 | User Interfaces For Web-Based Video Player - A system, method and various user interfaces enable association of advertising content with requested shared video content for access via a web-based video player. Advertising content is provided selectively in conjunction with playback of video content. Selection of how and where advertising is displayed is based on a flexibly managed balance between providing sufficiently noticeable opportunities to access advertising information and preserving a satisfying viewer experience in watching requested video content. | 11-06-2008 |
20130247096 | User Interfaces For Web-Based Video Player - A system, method and various user interfaces enable association of advertising content with requested shared video content for access via a web-based video player. Advertising content is provided selectively in conjunction with playback of video content. Selection of how and where advertising is displayed is based on a flexibly managed balance between providing sufficiently noticeable opportunities to access advertising information and preserving a satisfying viewer experience in watching requested video content. | 09-19-2013 |
20140019862 | Web-Based System for Collaborative Generation of Interactive Videos - Systems and methods are provided for adding and displaying interactive annotations for existing online hosted videos. A graphical annotation interface allows the creation of annotations and association of the annotations with a video. Annotations may be of different types and have different functionality, such as altering the appearance and/or behavior of an existing video, e.g. by supplementing it with text, allowing linking to other videos or web pages, or pausing playback of the video. Authentication of a user desiring to perform annotation of a video may be performed in various manners, such as by checking a uniform resource locator (URL) against an existing list, checking a user identifier against an access list, and the like. As a result of authentication, a user is accorded the appropriate annotation abilities, such as full annotation, no annotation, or annotation restricted to a particular temporal or spatial portion of the video. | 01-16-2014 |
20150350739 | USER INTERFACES FOR WEB-BASED VIDEO PLAYER - A system, method and various user interfaces enable association of advertising content with requested shared video content for access via a web-based video player. Advertising content is provided selectively in conjunction with playback of video content. Selection of how and where advertising is displayed is based on a flexibly managed balance between providing sufficiently noticeable opportunities to access advertising information and preserving a satisfying viewer experience in watching requested video content. | 12-03-2015 |
Patent application number | Description | Published |
20120011021 | SYSTEMS AND METHODS FOR INTELLIGENT IMAGE PRODUCT CREATION - A method for creating an image product design includes storing a plurality of page layouts for an image product, receiving a selection of one or more images for a page of an image product design by a computer system, automatically selecting a first page layout in the plurality of page layouts according to the sizes of the one or more images, and producing the image product design comprising the first page layout that incorporates the one or more images. | 01-12-2012 |
20120036036 | PHOTOBOOK ENGINE POWERED BY BLOG CONTENT - A computer system for creating a design for an image product includes servers that can identify a blog page that includes an image, text, or designs, automatically incorporate at least one of the image, text, or the design object in the blog page into the design of an image product, and allow a user to review the design of the image product. The servers communicate with a printing finishing facility that makes a physical image product according to the design of the image product. | 02-09-2012 |
20120141023 | SMART PHOTO STORY CREATION - A computer implemented method for producing a photo story includes automatically sorting a plurality of images, by a computer system, according to a primary criterion to produce a list of sorted images, automatically pruning the list of sorted images, by the computer system, based on one or more secondary criteria to produce a list of kept images, wherein the list of kept images is a subset of the list of sorted images, automatically placing the list of kept images in one or more pages, sections, or chapters to produce a photo story, and displaying the photo story by the computer system. | 06-07-2012 |
Patent application number | Description | Published |
20140173571 | SYSTEM AND METHOD FOR DYNAMIC ANALYSIS BYTECODE INJECTION FOR APPLICATION DATAFLOW - Bytecode is injected to create a source tracking object for a data object received from a data source and to record information associated with the data source into the source tracking object. Bytecode is injected to create a copy of the data object for a tracking event in an application program, to create a flow tracking object for the tracking event, and to record information associated with the tracking event into the flow tracking object as the tracking event processes the copy of the data object. Bytecode is injected to create a sink tracking object for outputting the copy of the data object to a data sink and to record information associated with the data sink into the sink tracking object. Bytecode is injected to output the source tracking object, the flow tracking object, and the sink tracking object as dynamic analysis of dataflow in the application program. | 06-19-2014 |
20140173741 | SYSTEM AND METHOD FOR DYNAMIC ANALYSIS TRACKING OBJECTS FOR APPLICATION DATAFLOW - Systems and methods are provided for dynamic analysis tracking objects for application dataflow. A system receives a data object from a data source, creates a source tracking object for the data object, and records information associated with the data source into the source tracking object. The system creates a copy of the data object for a tracking event in the application program, creates a flow tracking object for the tracking event, and records information associated with the tracking event into the flow tracking object as the tracking event processes the copy of the data object. The system outputs the copy of the data object to a data sink, creates a sink tracking object for the data sink, and records information associated with the data sink into the sink tracking object. The system outputs the source tracking object, the flow tracking object, and the sink tracking object as dynamic analysis of dataflow in the application program. | 06-19-2014 |
20140173742 | SYSTEM AND METHOD FOR DYNAMIC ANALYSIS WRAPPER OBJECTS FOR APPLICATION DATAFLOW - Systems and methods are provided for dynamic analysis wrapper objects for application dataflow. A system creates a wrapper object that points to a data object received from a data source, creates a source tracking object for the wrapper object, and records information associated with the data source into the source tracking object. The system creates a copy of the wrapper object for a tracking event in an application program, creates a flow tracking object for the tracking event, and records information associated with the tracking event into the flow tracking object as the tracking event processes the copy of the wrapper object. The system outputs the copy of the wrapper object to a data sink for the application program, creates a sink tracking object for the data sink, and records information associated with the data sink into the sink tracking object. The system outputs the source tracking object, the flow tracking object, and the sink tracking object as dynamic analysis of dataflow in the application program. | 06-19-2014 |
20140173743 | SYSTEM AND METHOD FOR DYNAMIC ANALYSIS TRACKING OBJECT ASSOCIATIONS FOR APPLICATION DATAFLOW - Data source information is recorded into a source tracking object embedded in a wrapper object pointing to a data object from the data source. Tracking event information is recorded into a flow tracking object embedded in a wrapper object copy as the tracking event processes the wrapper object copy. Other tracking event information is recorded into another flow tracking object embedded in another wrapper object as the other tracking event processes the other wrapper object. The flow tracking object is associated with the other flow tracking object in response to a field retrieval of the wrapper object copy from the other wrapper object. The wrapper object copy is output to a data sink. Data sink information is recorded into a sink tracking object embedded in the wrapper object copy. The tracking objects are output as dynamic analysis of dataflow in the application program. | 06-19-2014 |
20150121533 | DYNAMIC ANALYSIS INTERPRETER MODIFICATION FOR APPLICATION DATAFLOW - An interpreter is modified to create a source tracking object for a data object received from a data source and to record information associated with the data source into the source tracking object. The interpreter is modified to create a copy of the data object for a tracking event in an application program, to create a flow tracking object for the tracking event, and to record information associated with the tracking event into the flow tracking object as the tracking event processes the copy of the data object. The interpreter is modified to create a sink tracking object for outputting the copy of the data object to a data sink and to record information associated with the data sink into the sink tracking object. The source tracking object, the flow tracking object, and the sink tracking object are output as dynamic analysis of dataflow in the application program. | 04-30-2015 |