Patent application number | Description | Published |
20100048271 | DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS - A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. | 02-25-2010 |
20100115449 | System and method for controlling animation by tagging objects within a game environment - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 05-06-2010 |
20110181607 | System and method for controlling animation by tagging objects within a game environment - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 07-28-2011 |
20120231861 | DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS - A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. | 09-13-2012 |
20120309518 | APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING - An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera. | 12-06-2012 |
20120309519 | APPARATUS AND METHOD FOR REPOSITIONING A VIRTUAL CAMERA BASED ON A CHANGED GAME STATE - An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable. | 12-06-2012 |
20130044116 | SYSTEM AND METHOD FOR CONTROLLING ANIMATION BY TAGGING OBJECTS WITHIN A GAME ENVIRONMENT - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 02-21-2013 |
20130072298 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled). | 03-21-2013 |
20130131180 | N-HYDROXYFORMAMIDE DERIVATIVE AND MEDICAMENT CONTAINING SAME - A compound represented by the following general formula (I) which has ADAM17 inhibitory activity, or a salt thereof, or a solvate thereof: | 05-23-2013 |
20140004946 | GAME OBJECT CONTROL USING POINTING INPUTS TO ROTATE A DISPLAYED VIRTUAL OBJECT CONTROL DEVICE | 01-02-2014 |
20140035932 | SYSTEM AND METHOD FOR CONTROLLING ANIMATION BY TAGGING OBJECTS WITHIN A GAME ENVIRONMENT - A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest. | 02-06-2014 |
20140241586 | INFORMATION RETAINING MEDIUM AND INFORMATION PROCESSING SYSTEM - A prepaid card | 08-28-2014 |
Patent application number | Description | Published |
20090011838 | Computer-readable storage medium having game program stored therein, and game apparatus - User saved-data storage means S | 01-08-2009 |
20090017908 | Computer-readable storage medium having game program stored therein, and game apparatus - Approach moving image storage means | 01-15-2009 |
20090143138 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program allow a user to play a game while going back and forth between a narrow-range map and a broad-range map. The player can manipulate a touch panel mounted on a display for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, to designate a scroll direction, the displayed broad-range map is moved (scrolled). | 06-04-2009 |
20090176567 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled). | 07-09-2009 |
20100083187 | INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS - A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition. | 04-01-2010 |
20110111851 | COMPUTER READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, GAME APPARATUS, AND GAME CONTROL METHOD - Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied. | 05-12-2011 |
20120077585 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device. | 03-29-2012 |
20120108272 | POSITION DETECTING SYSTEM AND POSITION DETECTING PROGRAM - A plurality of positional information transmitters | 05-03-2012 |
20120307001 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, AND MOVING IMAGE REPRODUCTION CONTROL METHOD - A panorama moving image including panorama images of a real world is pasted on a model in a virtual space as texture, and an image of the model is captured by a virtual camera. An image-capturing direction of the virtual camera is changed in accordance with an attitude of a portable display device, and the image captured by the virtual camera is displayed on the portable display device. | 12-06-2012 |
20130005462 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends. | 01-03-2013 |
20130005468 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 01-03-2013 |
20130005485 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. | 01-03-2013 |
20130076618 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN DISPLAY CONTROL PROGRAM, DISPLAY CONTROL SYSTEM, DISPLAY CONTROL APPARATUS, AND DISPLAY CONTROL METHOD - An exemplary information processing apparatus selectively switches between: first control where control is performed such that, in a virtual space, a position of producing no parallax on a screen of a stereoscopic display is a first position near a predetermined object; and second control where control is performed such that the position of producing no parallax is closer to a viewpoint position of virtual cameras than the first position is. | 03-28-2013 |
20130172082 | GAME APPARATUS, RECORDING MEDIUM HAVING GAME PROGRAM RECORDED THEREON, AND GAME SYSTEM - A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided. | 07-04-2013 |
20140155163 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. | 06-05-2014 |
20140155164 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied. Movements of the protected game character are controlled in the game world and the protecting of the one player's game character is stopped in response to any one of one or more protecting stopping conditions, whereby the movements of the one player's game character in the game world are controllable in accordance with the first game character control operation for that game character. | 06-05-2014 |
20140179430 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character. | 06-26-2014 |
20140375556 | POSITION DETECTING SYSTEM AND POSITION DETECTING PROGRAM - A plurality of positional information transmitters, each of which transmits positional information to which a plurality of unit spaces are each uniquely assigned, are disposed on a ceiling. A mobile terminal receives the positional information transmitted from each of the positional information transmitters and changes a terminal-side image in accordance with the received positional information. Furthermore, the mobile terminal transmits to a server current positional information and operation information indicating an instruction inputted by a user. The server changes, in accordance with the current positional information and the operation information received by the mobile terminal, a floor image displayed on a plurality of floor displays disposed on a floor. Thus, it becomes possible to provide a highly interesting and novel position detecting system. | 12-25-2014 |