Patent application number | Description | Published |
20130122995 | INTEGRATING WAGERING GAMES AND PLAYER COMMUNITIES - In some embodiments of the inventive subject matter, a method includes: presenting a wagering game on a wagering game machine; detecting, during the wagering game, a trigger for a bonus game; presenting player-selectable bonus game options on a display device of the wagering game machine; detecting sign-on to an account on a player community server; after detecting the sign-on of the account, presenting a hint on the display device, wherein the hint indicates bonus game types associated with the player-selectable bonus game options; detecting selection of one of the player-selectable bonus game options, wherein the one of the player-selectable bonus game options is associated with a particular one of the bonus game types; and presenting a bonus game of the particular one of the bonus game types. | 05-16-2013 |
20130130779 | USING CODED IDENTIFIERS FOR ADAPTIVE GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session for presentation of wagering game content. The operations can further include scanning a coded identifier during the wagering game session. The coded identifier indicates a characteristic associated with activity, events, achievements, etc. performed or attained prior to initiation of the wagering game session. For instance, the coded identifier can be a two-dimensional barcode generated in response to online activity (e.g., in response to progress attained in an online game). In some embodiments, the characteristics indicate information about the activity. The operations can further include adapting the wagering game content during the wagering game session based, at least in part, on the characteristic indicated in the coded identifier, such as providing gaming rewards and bonus games, adding funds, unlocking content, modifying wagering game content, etc. | 05-23-2013 |
20150045115 | OPT-IN PROXIMITY ALERT - A method for alerting a player about a wagering game machine is described herein. In some embodiments, the method can include receiving, via a communications network from a handheld computing device, player preferences for an opt-in proximity alert. The method can further include creating the opt-in proximity alert based, at least in part, on the player preferences. The method can further include determining, via one or more processors, that the handheld computing device is in proximity to a wagering game machine matching the player preferences. The method can further include causing the handheld computing device to present an alert about the wagering game machine matching the player preferences. | 02-12-2015 |
20150213675 | WAGERING GAME SYSTEM WITH STEREOSCOPIC 3-D GRAPHICS - This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices. | 07-30-2015 |
20150339885 | CONTROLLING WAGERING GAME PERIPHERALS - A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game. | 11-26-2015 |
20160063813 | PROCESSING CREDIT-RELATED EVENTS IN A WAGERING GAME SYSTEM - Embodiments include a method for presenting a credit balance affected by a plurality of wagering games. The method can include detecting wager amounts and win amounts associated with a plurality of wagering games conducted via a wagering game machine. The method can include presenting, on a display device of the wagering game machine, graphical identifiers indicating an order in which the wager amounts will decrease a credit balance and the win amounts will increase the credit balance. The method can include according to the order, increasing the credit balance on the display device by each of the win amounts and decreasing the credit balance on the display device by each of the wager amounts. | 03-03-2016 |
20160071373 | CONTROLLING MOBILE GAMING - A method and system to perform operations for providing mobile gaming. In some instances, the operations include detecting a cash input at a casino kiosk, generating an electronic tracking identifier, and storing a first copy of the electronic tracking identifier in a memory accessible to a gaming server. The operations can further include causing a casino accounting system to generate a casino accounting system identifier associated with an amount for the cash input. The operations can further include obtaining the casino accounting system identifier, associating the casino accounting system identifier with the first copy of the electronic tracking identifier; and instructing the casino kiosk to present a second copy of the electronic tracking identifier to link to a mobile device for the mobile gaming session. | 03-10-2016 |
20160092069 | MODIFYING WAGERING GAME GRAPHICS - A wagering game system and its operations are described herein. In some embodiments, the operations can include intercepting video data from a graphics controller of a wagering game machine. In some instances, the video data depicts wagering game content for a wagering game. In some examples, a first content controller, associated with the wagering game, is configured to cause the graphics controller to generate the video data. The operations can further include performing a graphical analysis of the video data via a second content controller independent from the first content controller. The operations can further include after performing the graphical analysis, modifying the video data via the second content controller. In some examples modifying the video data modifies an appearance of a first portion of the wagering game content without modifying an appearance of a second portion of the wagering game content. | 03-31-2016 |
20160098894 | INTERMEDIARY PLAY ADJUSTMENT APPARATUS PERFORMING MODIFICATION, EXTENSION, OR ADJUSTMENT OF FUNCTIONALITY IN WAGERING GAMES - A gaming system includes an intermediary play adjustment apparatus intercepting original messages from a gaming client process destined for a primary gaming server performing one or more functions related to a primary game. The intermediary play adjustment apparatus analyzes whether the original message impacts one or more secondary features related to the primary game and selectively generates messages by modifying the original message, potentially including one or more modified primary messages for the primary gaming server and one or more secondary messages for one or more secondary gaming servers providing secondary features. The modified primary message may be altered to indicate a wager or parameters different from the wager or parameters specified in the original message. The secondary messages may place additional wagers, report primary game events, or provide primary game specific information to the one or more secondary gaming servers for tracking, gambling, or enhanced content presentation, including play-while away, tournaments, visual presentations, etc. | 04-07-2016 |
20160110948 | CONTROLLING GAMING EVENT AUTOSTEREOSCOPIC DEPTH EFFECTS - A wagering game system and its operations include, for example, detecting, by at least one of one or more electronic processing units of the wagering game system, a first game condition in a wagering game presented via an autostereoscopic display device of the wagering game system. The wagering game includes game symbols used for presentation of wagering game outcomes for the wagering game. The operations can further include determining, based on the first game condition, a first significance level from a plurality of significance levels associated with a first of the game symbols. The operations can further include presenting, via the autostereoscopic display device, the first of the game symbols with a first autostereoscopic depth level that corresponds to the first significance level | 04-21-2016 |
20160110949 | CONTROLLING AUTOSTEREOSCOPIC GAME SYMBOL SETS - A gaming system and its operations include, for example presenting, via an autostereoscopic display device, symbols for an electronic wagering game, determining a game event value for a game event for the wagering game, determining a first symbol significance value for a first set of the symbols based on the game event value, and determining a second symbol significance value for a second set of the symbols based on the game event value. The operations can further include presenting, via the autostereoscopic display device, the first set of the symbols with a first autostereoscopic three-dimensional depth value corresponding to the first symbol significance value. The operations can further include presenting, via the autostereoscopic display device, the second set of the symbols with a second autostereoscopic three-dimensional depth value corresponding to the second symbol significance value. The first autostereoscopic three-dimensional depth value is greater than the second autostereoscopic three-dimensional depth value. | 04-21-2016 |
20160110950 | INTEGRATING AUTOSTEREOSCOPIC WAGERING GAME ELEMENTS AND CONTROLS - A wagering game system and its operations include, for example, presenting, via an autostereoscopic three-dimensional display of the wagering game system, wagering game content with an autostereoscopic three-dimensional depth effect. The wagering game content is associated with an electronic wagering game. The operations can further include detecting, via a sensor of the wagering game system, a change in a position of a slider control associated with the wagering game system. The operations can further include changing, via at least one of one or more electronic processing units of the wagering game system, a degree of the autostereoscopic three-dimensional depth effect for at least a portion of the wagering game content according to a degree of the change in the position of the slider control. | 04-21-2016 |