Patent application number | Description | Published |
20130217491 | VIRTUAL BUTTON DECK WITH SENSORY FEEDBACK - Various embodiments are directed to systems and methods for providing sensory feedback on a virtual button deck, or more generally, to systems and methods for providing sensory feedback on a touch device associated with a gaming machine. For example, a gaming machine may include a display for presenting a primary game to a player. The gaming machine may include one or more player input devices for receiving player input. At least one of the one or more player input devices may be a touch screen display having a touch surface having a first side and a second side. The touch screen display may be configured to provide audio feedback to a player by emanating audio from the touch surface. | 08-22-2013 |
20140094256 | Apparatus, System and Method for Presenting Different Wagering Games for Concurrent Play - Apparatus, methods and systems are set forth to enable a player to play several, different concurrent games at a gaming device. The player selects the games to play from a game library and a processor assigns the game instances to real estate at the gaming device display. The player may record wagers to play the games. A processor determines game cycle times and choreographs play of the games' start and stop cycles to provide an appealing and serial display of game outcomes to the player. | 04-03-2014 |
20140302932 | Adaptive Game Audio - Disclosed are a system and method wherein a gaming machine samples the ambient sound environment and performs a time to frequency conversion to create an ambient sound profile. Profiles of alternate sounds for emission by the gaming machine are compared to the ambient profile and the sound most likely to minimize ambient noise masking is selected for use. | 10-09-2014 |
20140329581 | Method for Operating a Cooperative Game - A cooperative/competitive gaming system includes a plurality of gaming machines, a bonus server and a network for coupling the plurality of gaming machines to the bonus server. A method for operating a cooperative/competitive game includes providing two or more pools having respective levels. Two or more players are permitted to form groups. The groups are allowed to play for pool levels based on the number of players in the group. | 11-06-2014 |
20140353983 | Electronic Locking Mechanism - An electronic lock and system particularly for replacing existing mechanical locks for gaming devices are disclosed herein. According to one embodiment, the gaming device includes a cabinet having a chassis and a main gaming device door locked by a mechanical lock. The electronic lock is configured to have a profile to replace the existing mechanical locks and includes a rotatable bolt receiving a sleeve. In a retained and locked position the sleeve is within the lock barrel and an operator is nested in a pocket in the barrel head. Upon receiving a command a motor rotates a cam and the sleeve is released to axially move to release the operator from the pocket for rotation of the sleeve and bolt to unlock the door. Sensors sense for fault conditions. Authentication is required to provoke the opening command Opening events may be logged at a system server or local memory. | 12-04-2014 |
20150133219 | Systems and Methods for Providing Control of a Wagering Device Using a Smartphone or Mobile Device - Gaming systems and methods are set forth for players to link a player mobile communication device such as a Smart phone to a gaming terminal to present at the player mobile communication device display an auxiliary or substitute player interface for controlling the game. | 05-14-2015 |
20160071354 | Multi-Touch Gesture Gaming System and Method - Various embodiments disclosed herein are directed to a multi-touch game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 03-10-2016 |
20160086442 | SYSTEM AND METHOD FOR POSITIONALLY ACCURATE GAMING CONTENT - A system is disclosed for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device. The system includes a host server, a content server storing data representing the first interactive content and the second interactive content, and a communication network in communication with the host server and the content server. One or more WiFi communication beacons are in communication with the host server through the communication network. The communication network is configured to establish communication with the portable computing device. The host server is configured to determine a location of the portable computing device from the communication of the portable computing device with the communication network using a combination of WiFi signals and Bluetooth signals. The host server configured to control the content server and enable the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location. | 03-24-2016 |