Patent application number | Description | Published |
20100004050 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 01-07-2010 |
20100022297 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WITH WILD SYMBOLS USABLE FOR A DESIGNATED QUANTITY OF SYMBOL GENERATIONS - A plurality of columns each having a plurality of symbol positions are displayed. A gaming system generates and displays one of a plurality of symbols in each symbol position. At least one of the plurality of symbols is a designated symbol with an indicated quantity. The indicated quantity indicates whether the designated symbol is active or inactive. For each winning symbol combination containing at least one designated symbol, the indicated quantity associated with any designated symbol in the winning symbol combination is decremented and any non-designated symbols are removed from the display. Any designated symbols with an associated numeral of zero are inactive and are removed from each winning symbol combination. Any remaining symbols are shifted in a predetermined direction. For each empty symbol position, the gaming system generates and displays a new symbol and repeats the above steps until no winning symbol combinations remain. | 01-28-2010 |
20120108317 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 05-03-2012 |
20120115578 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING CASCADING SYMBOLS WITH WILD FEATURES - A cascading symbol game includes designated symbols such as wild symbols. In the cascading symbol game, a gaming device generates and displays a symbol from a plurality of symbols for each of a plurality of symbol positions. The gaming device removes at least one symbol from at least one of the plurality of symbol positions. The gaming device repositions at least one displayed symbol to another one of the symbol positions to create at least one empty symbol position. If a designated event occurred, the gaming device generates and displays at least one designated symbol, such as a wild symbol, in the at least one empty symbol position, wherein the at least one designated wild symbol is generated independent of the plurality of symbols. The gaming device displays any award associated with any winning symbol combination formed from the displayed symbols. | 05-10-2012 |
20130023325 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH THREE DIMENSIONAL SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023326 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH A TIME ELEMENT - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023327 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 01-24-2013 |
20130023328 | GAMING SYSTEM AND METHOD PROVIDING MULTI-DIMENSIONAL SYMBOL WAGERING GAME - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130023329 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-DIMENSIONAL SYMBOL WAGERING GAME WITH ROTATING SYMBOLS - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130023336 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-DIMENSIONAL CASCADING SYMBOLS GAME WITH PLAYER SELECTION OF SYMBOLS - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 01-24-2013 |
20130190065 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH REUSES DISCARDED SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130190066 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH REUSES DISCARDED SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130190067 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME WHICH BUILDS LAYERS OF MULTIPLE DIMENSION SYMBOLS - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-25-2013 |
20130252701 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130252705 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130252706 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 09-26-2013 |
20130267302 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME - A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed. | 10-10-2013 |
20130303259 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-DIMENTSIONAL SYMBOL WAGERING GAME - A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided. | 11-14-2013 |
20140066166 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A BASE COUNT AND/OR A VALUE OF ONE OR MORE MODIFIERS - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 03-06-2014 |
20140066167 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A BASE COUNT - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 03-06-2014 |
20140066168 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A VALUE OF ONE OR MORE MODIFIERS - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 03-06-2014 |
20140087825 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING MULTIPLE SIDED SYMBOL GAME - A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of multiple sided symbols or multiple sided game elements. Each multiple sided symbol or multiple sided game element includes a separate or distinct symbol displayed on each of one or more of the sides or faces of that multiple sided symbol. As the gaming system displays such multiple sided symbols at different symbol display positions, the gaming system differs or modifies which sides of which multiple sided symbols are displayed to the player (and thus differs or modifies which separate or distinct symbols of which sides or faces of the multiple sided symbols are displayed to the player). | 03-27-2014 |
20140087827 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING MULTIPLE SIDED SYMBOL GAME - A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of multiple sided symbols or multiple sided game elements. Each multiple sided symbol or multiple sided game element includes a separate or distinct symbol displayed on each of one or more of the sides or faces of that multiple sided symbol. As the gaming system displays such multiple sided symbols at different symbol display positions, the gaming system differs or modifies which sides of which multiple sided symbols are displayed to the player (and thus differs or modifies which separate or distinct symbols of which sides or faces of the multiple sided symbols are displayed to the player). | 03-27-2014 |
20140087860 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140087861 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140248936 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME EMPLOYING A RANDOMLY SELECTED SET OF REELS - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards. | 09-04-2014 |
20140329590 | GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME - Various embodiments of the present disclosure are directed to a gaming system and method providing a game employing a player-selected one of a plurality of different features. In one embodiment, the gaming system is configured to operate a game associated with a set of a plurality of different features, and enables a player to select one of the features for a play of the game. In certain instances, the gaming system provides the play of the game in accordance with the selected feature. In other instances, the gaming system provides the play of the game without the selected feature, and uses the selected feature to modify one of the other, non-selected features that has a designated relationship with the selected feature. The gaming system subsequently enables the player to select the modified feature for a subsequent play of the game. | 11-06-2014 |
20140329591 | GAMING SYSTEM AND METHOD EMPLOYING A PLAYER-SELECTED FEATURE FOR A PLAY OF A GAME OR USING THE PLAYER-SELECTED FEATURE TO MODIFY ANOTHER FEATURE FOR A SUBSEQUENT PLAY OF THE GAME - Various embodiments of the present disclosure are directed to a gaming system and method providing a game employing a player-selected one of a plurality of different features. In one embodiment, the gaming system is configured to operate a game associated with a set of a plurality of different features, and enables a player to select one of the features for a play of the game. In certain instances, the gaming system provides the play of the game in accordance with the selected feature. In other instances, the gaming system provides the play of the game without the selected feature, and uses the selected feature to modify one of the other, non-selected features that has a designated relationship with the selected feature. The gaming system subsequently enables the player to select the modified feature for a subsequent play of the game. | 11-06-2014 |
20140335936 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A SYMBOL GAME WITH WILD SYMBOLS USABLE FOR A QUANTITY OF SYMBOL GENERATIONS - A plurality of columns each having a plurality of symbol positions are displayed. A gaming system generates and displays one of a plurality of symbols in each symbol position. At least one of the plurality of symbols is a designated symbol with an indicated quantity. The indicated quantity indicates whether the designated symbol is active or inactive. For each winning symbol combination containing at least one designated symbol, the indicated quantity associated with any designated symbol in the winning symbol combination is decremented and any non-designated symbols are removed from the display. Any designated symbols with an associated numeral of zero are inactive and are removed from each winning symbol combination. Any remaining symbols are shifted in a predetermined direction. For each empty symbol position, the gaming system generates and displays a new symbol and repeats the above steps until no winning symbol combinations remain. | 11-13-2014 |
20140349733 | GAMING SYSTEM AND METHOD PROVIDING A GAME PROVIDING AN AWARD IF A SHAPE OF A SYMBOL DISPLAYED AT A SYMBOL DISPLAY AREA CORRESPONDS TO A SHAPE OF THAT SYMBOL DISPLAY AREA - Various embodiments of the present disclosure are directed to a gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area. Other embodiments of the present disclosure are directed to a gaming system and method providing a game having a player-adjustable volatility. In certain embodiments, the game is the above-described game, while in other embodiments, the game is a different game. Generally, in certain such embodiments, the gaming system enables a player to tailor the overall volatility of a play of the game to the player's preference by selecting a desired combination of symbol display areas to employ for a play of the game. | 11-27-2014 |
20140349734 | GAMING SYSTEM AND METHOD PROVIDING A GAME HAVING A PLAYER-ADJUSTABLE VOLATILITY - Various embodiments of the present disclosure are directed to a gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area. Other embodiments of the present disclosure are directed to a gaming system and method providing a game having a player-adjustable volatility. In certain embodiments, the game is the above-described game, while in other embodiments, the game is a different game. Generally, in certain such embodiments, the gaming system enables a player to tailor the overall volatility of a play of the game to the player's preference by selecting a desired combination of symbol display areas to employ for a play of the game. | 11-27-2014 |
20140370964 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME EMPLOYING A RANDOMLY SELECTED SET OF REELS - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards. | 12-18-2014 |
20150072753 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME HAVING A SURROUNDED SYMBOL AWARD EVALUATION - Various embodiments of the present disclosure provide a gaming system and method providing a slot game having a surrounded symbol award evaluation. Generally, in various embodiments, for a play of the slot game having the surrounded symbol award evaluation the gaming system: (a) displays a plurality of symbols at a plurality of symbol display areas; (b) determines whether any displayed non-enclosing symbols are surrounded by a plurality of displayed enclosing symbols; and (c) if so, determines any awards based on the surrounded non-enclosing symbol(s). Thus, instead of (or in addition to) using a payline evaluation, a ways-to-win evaluation, a scatter pay evaluation, or any other evaluation of the displayed symbols to determine whether to provide any awards, the gaming system of the present disclosure does so by determining whether a particular type of symbol (such as an enclosing symbol) surrounds another type of symbol (such as a non-enclosing symbol). | 03-12-2015 |
20150080084 | GAMING SYSTEM AND METHOD PROVIDING A MATCHING GAME HAVING A PLAYER-ADJUSTABLE VOLATILITY - Various embodiments of the present disclosure provide a gaming system and method providing a matching game having a player-adjustable volatility. Generally, in various embodiments, the gaming system enables a player to select one of a plurality of different sets of symbols for the gaming system to employ for a play of the matching game. The sets of symbols include different characteristics or features such that the volatility of the matching game differs depending on which particular set of symbols the player selects for the play of the matching game. The gaming system of the present disclosure thus enables the player to tailor the volatility of the matching game to the player's liking by selecting a particular set of symbols. | 03-19-2015 |
20150080089 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES - A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols. | 03-19-2015 |
20150080090 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player. | 03-19-2015 |
20150080091 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION SYMBOLS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position symbols. Each multiple symbol display position symbol is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position symbol to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position symbol must individually qualify to be removed from the symbol display matrix. | 03-19-2015 |
20150080092 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 03-19-2015 |
20150080093 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 03-19-2015 |
20150080096 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME AND ENABLING ACCUMULATION OF GRAPHICAL IMAGE SYMBOLS - Various embodiments of the present disclosure provide a gaming system and method providing a slot game and enabling accumulation of graphical image symbols. Generally, in various embodiments, the gaming system enables a player to accumulate graphical image symbols during play of the slot game and, when a complete set of the graphical image symbols is accumulated such that a graphical image associated with that complete set is displayed, provides a feature to the player. The gaming system of the present disclosure thus encourages players to continue play of the slot game to attempt to accumulate a complete set of the graphical image symbols such that the gaming system provides the feature. | 03-19-2015 |
20150087383 | MATCHED SYMBOL UPGRADE SLOT GAME - Methods and systems providing game play of a slot game allowing for identifying matching symbols in the same relative positions in two or more grids. A first grid and a second grid may be displayed. Symbols for each grid spot in the first and second grids are determined, and the display of the game is updated with the determined symbols. A first symbol in a first location in the first grid is determined to match a second symbol in a second location in a second grid, where the first location and the second location are the same relative positions in the first grid and the second grid. An award to a player is determined based on the determined match. | 03-26-2015 |
20150187168 | GAMING SYSTEM AND METHOD PROVIDING MULTIWAY EVALUATION FOR A GAME ASSOCIATED WITH MULTI-COMPONENT SYMBOLS CONFIGURED TO AFFECT A BASE COUNT AND/OR A VALUE OF ONE OR MORE MODIFIERS - Various embodiments of the present disclosure are directed to a gaming system and method providing multiway evaluation for a game including multi-component symbols that are utilized to determine one or more modifiers. In one embodiment, the gaming system is configured to operate a game associated with a plurality of reels including a plurality of individual symbols and a plurality of multi-component symbols including a plurality of the individual symbols. The gaming system displays a plurality of the symbols on the reels and determines a quantity of adjacent reels that each displays at least one instance of a first individual symbol. The gaming system determines a modifier for each of the adjacent reels based on a quantity of instances of the first individual symbol displayed by that reel, and determines any awards for the first individual symbol based on the determined quantity of adjacent reels and any determined modifiers. | 07-02-2015 |
20150213676 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL GAME - In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths. | 07-30-2015 |
20150348355 | GAMING SYSTEM AND METHOD PROVIDING A BONUS GAME CUSTOMIZABLE WITH ONE OR MORE FEATURES FROM MULTIPLE DIFFERENT PRIMARY GAMES - Various embodiments of the present disclosure provide a gaming system and method providing a bonus game customizable with features of one or more primary games. In various embodiments, the gaming system may trigger the customizable bonus game in association with a play of any one of a plurality of different primary games, each of which includes one or more features. Before providing a play of the customizable bonus game, the gaming system modifies the customizable bonus game to include one of the features of the primary game that triggered the customizable bonus game that is not included in any of the other primary games. The modification is in addition to at least one prior modification of the customizable bonus game. Thus, the gaming system enables a player to customize the combination of features included in the customizable bonus game by playing a variety of different primary games. | 12-03-2015 |
20150356828 | GAMING SYSTEM AND METHOD FOR PROVIDING A SELECTION GAME WITH TEMPORARILY AVAILABLE AWARDS - A gaming system which displays a play of a selection game employing a plurality of awards. Each award has a value. Each award is also designated as either an available award or an unavailable award, wherein the designation of one or more of awards changes during the play of the selection game. Each award is further associated with a duration of which one, more or each of the other awards of the selection game are temporarily designated as unavailable for that player to pick. The gaming system enables a player to pick one of the awards currently designated as an available award. The gaming system provides the player the value of the picked award. The gaming system also designates one, more, or each of the remaining awards as unavailable to be picked by the player for the duration associated with the player picked award. | 12-10-2015 |
20150356829 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME INCLUDING A FIRST SET OF SELECTIONS ASSOCIATED WITH ACTIVATABLE SELECTION GAME ENHANCEMENTS AND A SECOND SET OF SELECTIONS ASSOCIATED WITH AWARDS - Various embodiments of the present disclosure provide a gaming system and method providing a selection game including a first set of selections associated with a plurality of different activatable selection game enhancements and a different second set of selections associated with a plurality of different awards. Generally, for a play of the selection game, the gaming system enables a player to use a quantity of picks to pick one or more selections of the first set to cause the gaming system to activate certain of the selection game enhancements without providing awards and/or to pick one or more selections of the second set to cause the gaming system to provide certain of the awards. Each selection game enhancement, when active, causes the gaming system to modify at least one feature of the selection game to increase the value of the remainder of the play of the selection game. | 12-10-2015 |
20160086433 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME HAVING A SURROUNDED SYMBOL AWARD EVALUATION - Various embodiments of the present disclosure provide a gaming system and method providing a slot game having a surrounded symbol award evaluation. Generally, in various embodiments, for a play of the slot game having the surrounded symbol award evaluation the gaming system: (a) displays a plurality of symbols at a plurality of symbol display areas; (b) determines whether any displayed non-enclosing symbols are surrounded by a plurality of displayed enclosing symbols; and (c) if so, determines any awards based on the surrounded non-enclosing symbol(s). Thus, instead of (or in addition to) using a payline evaluation, a ways-to-win evaluation, a scatter pay evaluation, or any other evaluation of the displayed symbols to determine whether to provide any awards, the gaming system of the present disclosure does so by determining whether a particular type of symbol (such as an enclosing symbol) surrounds another type of symbol (such as a non-enclosing symbol). | 03-24-2016 |
20160098890 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME EMPLOYING A RANDOMLY SELECTED SET OF REELS - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards. | 04-07-2016 |
Patent application number | Description | Published |
20100021425 | 1'-SUBSTITUTED CARBA-NUCLEOSIDE ANALOGS FOR ANTIVIRAL TREATMENT - Provided are pyrrolo[1,2-f][1,2,4]triazinyl, imidazo[1,5-f][1,2,4]triazinyl, imidazo[1,2-f][1,2,4]triazinyl, and [1,2,4]triazolo[4,3-f][1,2,4]triazinyl nucleosides, nucleoside phosphates and prodrugs thereof, wherein the 1′ position of the nucleoside sugar is substituted. The compounds, compositions, and methods provided are useful for the treatment of Flaviviridae virus infections, particularly hepatitis C infections. | 01-28-2010 |
20100104532 | NUCLEOSIDE ANALOGS FOR ANTIVIRAL TREATMENT - The invention provides unsaturated phosphonates of Formula I or a tautomer or pharmaceutically accepatble salt thereof, as described herein, as well as pharmaceutical compositions comprising the compounds, and therapeutic methods comprising administering the compounds. The compounds have anti-viral properties and are useful for treating viral infections (e.g. HCV) in animals (e.g. humans). | 04-29-2010 |
20110230654 | PROCESSES AND INTERMEDIATES FOR THE PREPARATION OF 1'-SUBSTITUTED CARBA-NUCLEOSIDE ANALOGS - Provided are processes and intermediates for the syntheses of nucleosides of pyrrolo[1,2-f][1,2,4]triazinyl and imidazo[1,24][1,2,4]triazinyl heterocycles of Formula I. | 09-22-2011 |
20110293563 | 1'SUBSTITUTED CARBA-NUCLEOSIDE ANALOGS FOR ANTIVIRAL TREATMENT - Provided are pyrrolo[1,2-f][1,2,4]triazinyl, imidazo[1,5-f][1,2,4]triazinyl, imidazo[1,2-f][1,2,4]triazinyl, and [1,2,4]triazolo[4,3-f][1,2,4]triazinyl nucleosides, nucleoside phosphates and prodrugs thereof, wherein the 1′ position of the nucleoside sugar is substituted. The compounds, compositions, and methods provided are useful for the treatment of Flaviviridae virus infections, particularly hepatitis C infections. | 12-01-2011 |
20120003215 | PYRAZOLO[1,5-A]PYRIMIDINES FOR ANTIVIRAL TREATMENT - The invention provides compounds of Formula I or Formula II: | 01-05-2012 |
20130034521 | 1'-SUBSTITUTED CARBA-NUCLEOSIDE ANALOGS FOR ANTIVIRAL TREATMENT - Provided are pyrrolo[1,2-f][1,2,4]triazinyl, imidazo[1,5-f][1,2,4]triazinyl, imidazo[1,2-f][1,2,4]triazinyl, and [1,2,4]triazolo[4,3-f][1,2,4]triazinyl nucleosides, nucleoside phosphates and prodrugs thereof, wherein the 1′ position of the nucleoside sugar is substituted. The compounds, compositions, and methods provided are useful for the treatment of Flaviviridae virus infections, particularly hepatitis C infections. | 02-07-2013 |
20130344028 | 1'-SUBSTITUTED CARBA-NUCLEOSIDE ANALOGS FOR ANTIVIRAL TREATMENT - Provided are pyrrolo[1,2-f][1,2,4]triazinyl, imidazo[1,5-f][1,2,4]triazinyl, imidazo[1,2-f][1,2,4]triazinyl, and [1,2,4]triazolo[4,3-f][1,2,4]triazinyl nucleosides, nucleoside phosphates and prodrugs thereof, wherein the 1′ position of the nucleoside sugar is substituted. The compounds, compositions, and methods provided are useful for the treatment of Flaviviridae virus infections, particularly hepatitis C infections. | 12-26-2013 |
20140072554 | PYRAZOLO[1,5-A]PYRIMIDINES FOR ANTIVIRAL TREATMENT - The invention provides compounds of Formula I or Formula II: | 03-13-2014 |
20140154240 | PYRAZOLO[1,5-A]PYRIMIDINES FOR ANTIVIRAL TREATMENT - The invention provides compounds of Formula I or Formula II: | 06-05-2014 |
Patent application number | Description | Published |
20090080788 | Multiple Technique Entropy Coding System And Method - A system, method and computer program product having optimal matching to a known or measured probability distribution encodes data without the use of an excessively large lookup table. An encoder constructed according to the present invention uses two or more different encoding methods in combination. In one embodiment, Huffman coding by table lookup is combined with computational generation, such as by using an exponential Golomb equation. The most commonly occurring elements are looked up in a small Huffman table, while the remaining elements are coded with the equation. In another embodiment, data is encoded using two or more equations. In yet another embodiment, data is encoded using multiple tables in conjunction with one or more equations. | 03-26-2009 |
20090199248 | SYSTEM AND METHOD FOR THE BROADCAST DISSEMINATION OF TIME-ORDERED DATA - A stream of time-ordered data, such as a movie, is divided into multiple fragments of equal length, which are repetitively transmitted at different respective repetition rates. The fragments are reordered for transmission so that those which occur near the beginning of the original data stream are transmitted more frequently than those which occur later in the data stream. When a user enters a request to utilize the data, the individual fragments are stored upon receipt at the user's premises, and reassembled into a contiguous stream. The ordering of the fragments is such that the wait time required before utilization of the data can begin is limited to a predetermined maximum, and at least one copy of every fragment becomes available by the time it is needed. | 08-06-2009 |
20100226438 | Video Processing Systems, Methods and Apparatus - Video compression and decompression that produces a desirable balance of compression rate and picture quality while, at the same time, reducing an average number of computational cycles required to achieve the desired picture quality and compression rate. Also disclosed are video processing platforms, systems and methods that produce a quality and bits per frame performance for more widespread use of video data exchanges using standardized computer architectures, such as cellular phones having non-video optimized processing platforms. | 09-09-2010 |
20100242063 | SYSTEM AND METHOD FOR SELECTING ADVERTISEMENTS - A method for displaying interactive advertisements on a television having a controller connected thereto and configured for receiving input from a viewer of the television is disclosed. The controller has a receiver operable to receive advertisements and a processor operable to modify the advertisements. The method generally comprises requesting action by the viewer of the television, modifying an advertisement based on the action of the viewer, and displaying the modified advertisement on the television. | 09-23-2010 |
20110072251 | PILE PROCESSING SYSTEM AND METHOD FOR PARALLEL PROCESSORS - A system, method and computer program product are provided for processing exceptions. Initially, computational operations are processed in a loop. Moreover, exceptions are identified and stored while processing the computational operations. Such exceptions are then processed separate from the loop. | 03-24-2011 |
20110103462 | SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT FOR IMAGE AND VIDEO TRANSCODING - A system and method are provided for compressing data. Initially, data is received in a single device. Such data is encoded utilizing the single device to generate first compressed data in a first format. Moreover, the first compressed data is transcoded utilizing the single device to generate second compressed data in a second format. | 05-05-2011 |
20110113453 | Methods for Displaying Video Monitoring Applications and Services Across Heterogeneous Networks - Methods for the deployment of an image servicing platform over a mobile wireless network ate described. A mobile multimedia service controller (MMSC) includes a video gateway that is capable of transcoding among different video formats supported by an imaging service platform. The MMSC can be connected over a network to a download server that provides updates to a transcoder application and a video image application. | 05-12-2011 |
20110234431 | Multiple Technique Entropy Coding System and Method - A system, method and computer program product having optimal matching to a known or measured probability distribution encodes data without the use of an excessively large lookup table. An encoder constructed according to the present invention uses two or more different encoding methods in combination. In one embodiment, Huffman coding by table lookup is combined with computational generation, such as by using an exponential Golomb equation. The most commonly occurring elements are looked up in a small Huffman table, while the remaining elements are coded with the equation. In another embodiment, data is encoded using two or more equations. In yet another embodiment, data is encoded using multiple tables in conjunction with one or more equations. | 09-29-2011 |
20110255589 | Methods of compressing data and methods of assessing the same - In a number of embodiments, methods for compressing video data are disclosed. In addition, in a number of embodiments, methods for assessing the quality of compressed videos are disclosed. | 10-20-2011 |
20110255609 | System And Method For Temporal Out-Of-Order Compression And Multi-Source Compression Rate Control - A system, method, and computer program product are provided for temporal video compression. In use, portions of video are buffered in a first order. Further, the portions of video are at least partially temporally compressed in a second order. Another system, method, and computer program product are further provided for compressing video from a plurality of sources. In use, video is received from a plurality of sources. Such video from the sources is then compressed. Such compression is carried out using a plurality of rate controls. In various embodiments, the video may be received by way of a single video stream, and/or the compression may be carried by way of a single compression module. | 10-20-2011 |
20110261249 | Variable sharpness optical system for sub-sampled image - Methods and systems for capturing an image are disclosed herein. | 10-27-2011 |
20110307928 | Compression Rate Control System And Method With Variable Subband Processing - A system, method and computer program product provide finer rate control in data compression by processing a data stream through a plurality of parallel subbands, wherein a first subband processes the data differently than a second subband. Separate shift quantization parameters for each separate run-of-zeros compressed storage area or pile can be provided, instead of a single common shift parameter for every coefficient as in the prior art. The parameter value for each such area or pile can be recorded in the compressed output file. The separate shift quantization parameters can also be adjusted dynamically as data is being compressed. | 12-15-2011 |
20120011268 | SYSTEM AND METHOD FOR THE BROADCAST DISSEMINATION OF TIME-ORDERED DATA - A stream of time-ordered data, such as a movie, is divided into multiple fragments of equal length, which are repetitively transmitted at different respective repetition rates. The fragments are reordered for transmission so that those which occur near the beginning of the original data stream are transmitted more frequently than those which occur later in the data stream. When a user enters a request to utilize the data, the individual fragments are stored upon receipt at the user's premises, and reassembled into a contiguous stream. The ordering of the fragments is such that the wait time required before utilization of the data can begin is limited to a predetermined maximum, and at least one copy of every fragment becomes available by the time it is needed. | 01-12-2012 |
20120106621 | CHROMA TEMPORAL RATE REDUCTION AND HIGH-QUALITY PAUSE SYSTEM AND METHOD - A system and method are provided for compressing data. In use, luminescence data of a frame is updated at a first predetermined rate, while chrominance data of the frame is updated at a second predetermined rate that is less than the first predetermined rate. Moreover, pause information may be inserted with the compressed data, where the pause information may be used when the video data is paused during the playback thereof to increase the quality of a still frame. | 05-03-2012 |
20120106933 | MOBILE IMAGING APPLICATION, DEVICE ARCHITECTURE, SERVICE PLATFORM ARCHITECTURE AND SERVICES - Systems and methods are provided for compressing and decompressing still image and video image data in mobile devices and monitoring applications. Corresponding mobile device and camera architectures, and service platform architectures for transmitting, storing, editing and transcoding still images and video images over wireless and wired networks and viewing them on display-enabled devices are also provided. | 05-03-2012 |
20120233638 | SYSTEM AND METHOD FOR SELECTING ADVERTISEMENTS - A method for displaying interactive advertisements on a television having a controller connected thereto and configured for receiving input from a viewer of the television is disclosed. The controller has a receiver operable to receive advertisements and a processor operable to modify the advertisements. The method generally comprises requesting action by the viewer of the television, modifying an advertisement based on the action of the viewer, and displaying the modified advertisement on the television. | 09-13-2012 |
20130039433 | SYSTEM, METHOD AND APPARATUS OF VIDEO PROCESSING AND APPLICATIONS - Systems, methods, and apparatuses of providing and processing video data for delivery to mobile devices. | 02-14-2013 |
20130086276 | SYSTEM AND METHOD FOR THE BROADCAST DISSEMINATION OF TIME-ORDERED DATA - A stream of time-ordered data, such as a movie, is divided into multiple fragments of equal length, which are repetitively transmitted at different respective repetition rates. The fragments are reordered for transmission so that those which occur near the beginning of the original data stream are transmitted more frequently than those which occur later in the data stream. When a user enters a request to utilize the data, the individual fragments are stored upon receipt at the user's premises, and reassembled into a contiguous stream. The ordering of the fragments is such that the wait time required before utilization of the data can begin is limited to a predetermined maximum, and at least one copy of every fragment becomes available by the time it is needed. | 04-04-2013 |
20130086608 | SYSTEM AND METHOD FOR SELECTING ADVERTISEMENTS - A method for displaying interactive advertisements on a television having a controller connected thereto and configured for receiving input from a viewer of the television is disclosed. The controller has a receiver operable to receive advertisements and a processor operable to modify the advertisements. The method generally comprises requesting action by the viewer of the television, modifying an advertisement based on the action of the viewer, and displaying the modified advertisement on the television. | 04-04-2013 |
20130242119 | Methods for Displaying Video Monitoring Applications and Services Across Heterogeneous Networks - Methods for the deployment of an image servicing platform over a mobile wireless network ate described. A mobile multimedia service controller (MMSC) includes a video gateway that is capable of transcoding among different video formats supported by an imaging service platform. The MMSC can be connected over a network to a download server that provides updates to a transcoder application and a video image application. | 09-19-2013 |
20140002670 | IMAGE AND VIDEO QUALITY ASSESSMENT | 01-02-2014 |
20140240516 | ALIGNED VIDEO COMPARISON TOOL - A video quality comparison tool provides for direct visual perceptual comparison of video sequences. Two inputs are presented at the same position and size, with no-look user choice of which to see and easy back-and-forth comparison while the videos are playing, single-stepping, or paused. | 08-28-2014 |
20140245370 | SYSTEM AND METHOD FOR THE BROADCAST DISSEMINATION OF TIME-ORDERED DATA - A stream of time-ordered data, such as a movie, is divided into multiple fragments of equal length, which are repetitively transmitted at different respective repetition rates. The fragments are reordered for transmission so that those which occur near the beginning of the original data stream are transmitted more frequently than those which occur later in the data stream. When a user enters a request to utilize the data, the individual fragments are stored upon receipt at the user's premises, and reassembled into a contiguous stream. The ordering of the fragments is such that the wait time required before utilization of the data can begin is limited to a predetermined maximum, and at least one copy of every fragment becomes available by the time it is needed. | 08-28-2014 |
20140354826 | REFERENCE AND NON-REFERENCE VIDEO QUALITY EVALUATION - Devices and methods for determining image quality using full-reference and non-reference techniques. Full reference image quality may be determined prior to output of an image or video frame from an image sensor processor by temporarily retaining image data from the image sensor and comparing processed image data of the image to the retained, non-processed image data of the same image. Full reference image quality determination may be assisted by a heuristic-based fault indicator. Image quality may also be determined by a non-reference technique of matching the image to one of various scenarios that are associated with sets of heuristics and applying the heuristics of the particular scenario to the image. Instead of relying on a nominal frame rate, video timing quality may be determined by comparing the capture time interval between successive video frames to the presentation time interval of the same video frames. | 12-04-2014 |
20140368672 | Methods for Deploying Video Monitoring Applications and Services Across Heterogeneous Networks - Methods for the deployment of an image servicing platform over a mobile wireless network ate described. A mobile multimedia service controller (MMSC) includes a video gateway that is capable of transcoding among different video formats supported by an imaging service platform. The MMSC can be connected over a network to a download server that provides updates to a transcoder application and a video image application. | 12-18-2014 |
20140369671 | MOBILE IMAGING APPLICATION, DEVICE ARCHITECTURE, SERVICE PLATFORM ARCHITECTURE AND SERVICES - Systems and methods are provided for compressing and decompressing still image and video image data in mobile devices and monitoring applications. Corresponding mobile device and camera architectures, and service platform architectures for transmitting, storing, editing and transcoding still images and video images over wireless and wired networks and viewing them on display-enabled devices are also provided. | 12-18-2014 |
20150042744 | System & Method for Real-Time Video Communications - Systems and methods for video communication services are presented herein. In particular, systems and methods in which multiple participants can simultaneously create and share video in real-time are presented herein. Other systems and methods are also presented herein. | 02-12-2015 |
20150245076 | MULTIPLE TECHNIQUE ENTROPY CODING SYSTEM AND METHOD - A system, method and computer program product having optimal matching to a known or measured probability distribution encodes data without the use of an excessively large lookup table. An encoder uses two or more different encoding methods in combination. In one embodiment, Huffman coding by table lookup is combined with computational generation, such as by using an exponential Golomb equation. The most commonly occurring elements are looked up in a small Huffman table, while the remaining elements are coded with the equation. In another embodiment, data is encoded using two or more equations. In yet another embodiment, data is encoded using multiple tables in conjunction with one or more equations. | 08-27-2015 |
20150279330 | ALIGNED VIDEO COMPARISON TOOL - A video quality comparison tool provides for direct visual perceptual comparison of video sequences. Two inputs are presented at the same position and size, with no-look user choice of which to see and easy back-and-forth comparison while the videos are playing, single-stepping, or paused. | 10-01-2015 |
20160105675 | METADATA HINTS TO SUPPORT BEST EFFORT DECODING FOR GREEN MPEG APPLICATIONS - In a coding system, an encoder codes video data according to a predetermined protocol, which, when decoded causes an associated decoder to perform a predetermined sequence of decoding operations. The encoder may perform local decodes of the coded video data, both in the manner dictated by the coding protocol that is at work and also by one or more alternative decoding operations. The encoder may estimate relative performance of the alternative decoding operations as compared to a decoding operation that is mandated by the coding protocol. The encoder may provide identifiers in metadata that is associated with the coded video data to identify such levels of distortion and/or levels of resources conserved. A decoder may refer to such identifiers when determining when to engage alternative decoding operations as may be warranted under resource conservation policies. | 04-14-2016 |