Patent application number | Description | Published |
20080287197 | UDP BRODCAST FOR USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING SYSTEM - A modified form of the UDP multicast protocol is disclosed to implement a one-way download progress notification system between a server and one or more clients. The UDP multicast download progress notification system enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast download progress notification system does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine. | 11-20-2008 |
20080288639 | UDP BRODCAST FOR USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A modified form of the UDP multicast protocol is disclosed to implement a one-way notification method between a server and one or more clients. The UDP multicast notification method enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast notification method does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine. | 11-20-2008 |
20090029775 | DOWNLOAD PROGRESS MANAGEMENT GAMING SYSTEM - A modified form of the UDP multicast protocol is disclosed to implement a one-way download progress notification system between a server and one or more clients. The UDP multicast download progress notification system enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast download progress notification system does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine. | 01-29-2009 |
20090029776 | DOWNLOAD PROGRESS MANAGEMENT GAMING METHOD - A modified form of the UDP multicast protocol is disclosed to implement a one-way download progress notification method between a server and one or more clients. The UDP multicast download progress notification method enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast download progress notification method does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine. | 01-29-2009 |
20090124392 | DOWNLOAD AND CONFIGURATION MANAGEMENT ENGINE FOR GAMING SYSTEM - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A download and configuration system controller and method is provided for managing the download and configuration server-based sub-system. | 05-14-2009 |
20090125603 | SYSTEM AND METHOD FOR ONE-WAY DELIVERY OF NOTIFICATIONS FROM SERVER-TO-CLIENTS USING MODIFIED MULTICASTS - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A notification system and method is provided for providing one-way delivery of notifications to clients of a server. | 05-14-2009 |
20090131163 | ASSIGNMENT TEMPLATE AND ASSIGNMENT BUNDLE IN A GAMING CONFIGURATION AND DOWNLOAD SYSTEM - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. An assignment-creator/modifier is provided for creating and modifying assignment templates for assignments that include at least one job to modify a gaming machine. | 05-21-2009 |
20090132720 | METHOD AND SYSTEM FOR PROVIDING DOWNLOAD AND CONFIGURATION JOB PROGRESS TRACKING AND DISPLAY VIA HOST USER INTERFACE - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A download tracking system and method is provided for providing dynamic monitoring and displaying of download progress. | 05-21-2009 |
20090183243 | USER AUTHORIZATION SYSTEM AND METHODS - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A computerized authorization system authorizes users access to the slot management system. | 07-16-2009 |
20090276516 | DOWNLOAD AND DATA TRANSFER GAMING SYSTEM - A download and data transfer gaming system utilizes a hybrid peer-to-peer, segmented file distribution protocol to vastly improve the download capabilities of a gaming system by improving the upload cost burdened by the download host. The system redistributes this cost to the download clients by allowing clients on the gaming system to upload pieces of a file to each other. This system is much more redundant by eliminating the possibility of a client missing a download broadcast. The system alleviates this possibility of missing packets and bad data integrity by using SHA-1 verification of the file pieces. The benefits of the improved bandwidth capabilities enable the download of much larger files, thus enhancing the game play experience. | 11-05-2009 |
20090276517 | DOWNLOAD AND DATA TRANSFER GAMING METHOD - A download and data transfer gaming method utilizes a hybrid peer-to-peer, segmented file distribution protocol to vastly improve the download capabilities of a gaming system by improving the upload cost burdened by the download host. The method redistributes this cost to the download clients by allowing clients on the gaming system to upload pieces of a file to each other. This method is much more redundant by eliminating the possibility of a client missing a download broadcast. The method alleviates this possibility of missing packets and bad data integrity by using SHA-1 verification of the file pieces. The benefits of the improved bandwidth capabilities enable the download of much larger files, thus enhancing the game play experience. | 11-05-2009 |
20100131772 | MODULE VALIDATION - A module validation system and methods are disclosed for use with graphical user interfaces provided by a workstation that, among other things, remotely monitor and/or control game and/or gaming devices and/or systems. Validation of modules used in shells that provide graphical user interfaces enables the module validation system to provide users with varying levels of access to a gaming system. | 05-27-2010 |
20100151926 | UDP BROADCAST FOR USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A method is disclosed for implementing a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method including: sending a registration message to a server from a client with a client IP address in the registration message, wherein the registration message includes types of notifications desired to be received by the client; adding the client IP address to a list in a registration message database; requesting a port number from the server by the client; and responding with the port number on which the client should listen by the server. | 06-17-2010 |
20100161798 | UDP BROADCAST FOR USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A method for sending a notification message using a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method includes: identifying information at a server that has potential for inclusion in a notification message; querying a database for a list of clients that have registered for a particular type of notification by a UDP broadcast processor; receiving a reply with a list of clients that have registered for a particular type of notification from the database; and sending notification to all clients on the list using an assigned port number from the UDP broadcast processor. | 06-24-2010 |
20100234104 | NETWORKED GAMING SYSTEM INCLUDING A LIVE FLOOR VIEW MODULE - A networked gaming system includes one or more gaming machines connected to a network, a network-connected user station having a user interface and a display. The networked gaming system further includes a host computer system having an environment module enabled to capture, analyze, and present both historical data stored in at least one data storage device and real-time gaming data from the gaming machines in accordance with one or more requests from the user station. | 09-16-2010 |
20100248842 | Download and Data Transfer Gaming Method - A download and data transfer gaming system utilizes a hybrid peer-to-peer, segmented file distribution protocol to vastly improve the download capabilities of a gaming system by improving the upload cost burdened by the download host. The system redistributes this cost to the download clients by allowing clients on the gaming system to upload pieces of a file to each other. This system is much more redundant by eliminating the possibility of a client missing a download broadcast. The system alleviates this possibility of missing packets and bad data integrity by using SHA-1 verification of the file pieces. The benefits of the improved bandwidth capabilities enable the download of much larger files, thus enhancing the game play experience. | 09-30-2010 |
20120157213 | DOWNLOAD PROGRESS MANAGEMENT GAMING SYSTEM - A modified form of the UDP multicast protocol is disclosed to implement a one-way download progress notification system between a server and one or more clients. The UDP multicast download progress notification system enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast download progress notification system does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine. | 06-21-2012 |
20120190421 | NETWORKED GAMING SYSTEM INCLUDING A LIVE FLOOR VIEW MODULE - A networked gaming system includes one or more gaming machines connected to a network, a network-connected user station having a user interface and a display. The networked gaming system further includes a host computer system having an environment module enabled to capture, analyze, and present both historical data stored in at least one data storage device and real-time gaming data from the gaming machines in accordance with one or more requests from the user station. | 07-26-2012 |
20120214601 | UDP BROADCAST FOR USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A method for sending a notification message using a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method includes: identifying information at a server that has potential for inclusion in a notification message, wherein the server is a Download and Configuration Management (DCM) engine; querying a database for one or more clients that have registered for a particular type of notification by a UDP broadcast processor; receiving identifiers for the one or more clients that have registered for the particular type of notification from the database; and sending notification to the one or more clients. | 08-23-2012 |
20120233306 | UDP BROADCAST FOR A USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A system and method are disclosed for implementing a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method includes: receiving a registration message at a server from a client with a client IP address in the registration message, wherein the registration message includes types of notifications desired to be received by the client, and wherein the server is a Download and Configuration Management (DCM) engine; adding the client IP address to a list in a registration message database; receiving a request for a port number by the client; and responding with the port number to the client. | 09-13-2012 |
20120331046 | UDP BROADCAST FOR A USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A system and method are disclosed for implementing a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method includes: receiving a registration message at a server from a client with a client IP address in the registration message, wherein the registration message includes types of notifications desired to be received by the client, and wherein the server is a Download and Configuration Management (DCM) engine; adding the client IP address to a registration message database; receiving a request for a port number from the DCM engine; and responding to the request for the port number. | 12-27-2012 |
20120331048 | SYSTEM AND METHOD FOR ONE-WAY DELIVERY OF NOTIFICATIONS FROM SERVER-TO-CLIENTS USING MODIFIED MULTICASTS - A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. A notification system and method is provided for providing one-way delivery of notifications to clients of a server. | 12-27-2012 |
20130267323 | UDP BROADCAST FOR A USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A method for sending a notification message using a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture that otherwise allows only client initiated messages. The method includes: identifying information at a server that has potential for inclusion in a notification message, wherein the server is a Download and Configuration Management (DCM) engine; querying a database for a list of clients that have registered for one or more types of notification by a UDP broadcast processor; receiving a reply with the list of clients that have registered for the one or more types of notification; and sending notification to the clients on the list. | 10-10-2013 |
20140248962 | UDP BROADCAST FOR A USER INTERFACE IN A DOWNLOAD AND CONFIGURATION GAMING METHOD - A method for sending a notification message using a modified form of User Datagram Protocol (UDP) multicast notification system in a client-server architecture. The method includes: determining that the server wants to send a notification message, wherein the server is a Download and Configuration Management (DCM) engine; querying, via a UDP broadcast processor, a database for a list of clients that have registered for one or more types of notification; receiving a reply with the list of clients that have registered for the one or more types of notification; and sending a notification to the clients on the list. | 09-04-2014 |