Patent application number | Description | Published |
20080254878 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 10-16-2008 |
20080254891 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 10-16-2008 |
20080254892 | SYSTEM AND METHOD FOR CONNECTING GAMIN DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 10-16-2008 |
20080254897 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 10-16-2008 |
20080261679 | UNIVERSAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. | 10-23-2008 |
20080287181 | UNIVERSAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. | 11-20-2008 |
20090088240 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-02-2009 |
20090088257 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-02-2009 |
20090088258 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-02-2009 |
20090093311 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-09-2009 |
20090093312 | SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY - A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device. | 04-09-2009 |
20130196730 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system receives information over a network from a user of a remote player device for the gaming system. The gaming system includes a central gaming controller and a random number generator for a gambling game. The information includes a password and an age. The gaming system authenticates the user using the password and determines that the user is of age to gamble on the gambling game using the age, based on data stored in a database for the gaming system. The gaming system accepts a wager from the user over the network and executes a play of the gambling game. Then the gaming system causes a result for the play to be displayed on the remote player device. | 08-01-2013 |
20130260878 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system receives a password over a network from a user of a remote device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determines that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. The gaming system determines a location of the remote device. Then the gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. | 10-03-2013 |
20130260879 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system authenticates over a network a user of a remote player device for a gaming system for a gambling game. The gaming system provides software to the remote player device. The software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. Then the gaming system causes the remote player device to present a customized promotional message. | 10-03-2013 |
20130260880 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system receives a password over a network from a user of a remote player device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. Then gaming system provides software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. | 10-03-2013 |
20130267304 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system authenticates over a network a user of a remote device for a gaming system for a gambling game. The gaming system determines a location of the remote device. The gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. Then the gaming system provides software to the remote device, wherein the software, when executed, causes media associated with the gambling game to be presented on the remote device. | 10-10-2013 |
20140024438 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A first remote player device records a state of the gambling game that is in progress. The gaming system interrupts the gambling game and transfers the state of the gambling game to a second remote player device. The gambling game resumes on the second remote player device. | 01-23-2014 |
20140256422 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system receives a password over a network from a user of a remote device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determines that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. The gaming system determines a location of the remote device. Then the gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. | 09-11-2014 |