Patent application number | Description | Published |
20090070267 | User programmed media delivery service - A method and system for programming a media delivery system (FIG. | 03-12-2009 |
20090132453 | SYSTEMS AND METHODS FOR PRIORITIZING MOBILE MEDIA PLAYER FILES - Disclosed are embodiments of systems and methods for prioritizing mobile media player files by providing for the automated addition and/or deletion of media items for a mobile media player. In some embodiments, a statistical method may be provided for inferring which media items on a mobile media player should be deleted based on, for example, user taste data. In some embodiments, new media items may be loaded onto a user's mobile media player by creating one or more playlists from a playlist builder. The playlist(s) may be created by using user taste data. Rankings may also be created to determine an order for deletion of the media items currently on a mobile media player and/or for addition of new media items to the device. | 05-21-2009 |
20090210415 | MEDIASET GENERATION SYSTEM - Disclosed are various embodiments of systems and methods for generating composite mediasets from mediasets, each comprising media items, associated with a plurality of users. In some embodiments, individual and/or group recommendations are provided for creating a group playlist by aggregating user taste data for a plurality of users in a group. In other embodiments, systems and methods are provided which allow for sharing and playing of a group playlist by users in a group, each of which has a media playback device. Each media item, such as a song, is played from one of the individual user devices for the benefit of all users in the vicinity at the time. Music thus can be “shared” without transferring files potentially in violation of copyrights. | 08-20-2009 |
20090299945 | PROFILE MODELING FOR SHARING INDIVIDUAL USER PREFERENCES - A computer-implemented method (FIG. | 12-03-2009 |
20090300008 | ADAPTIVE RECOMMENDER TECHNOLOGY - A computer implemented method for incorporating media item data for use in a media item recommender system comprising: accessing a first database comprising a plurality of media item identifiers and associated metadata corresponding to each of a plurality of media items identified by the media item identifiers; generating first correlation data based on a comparison of the metadata corresponding to pairs of the media item identifiers to detect similarities between the media items identified; accessing a second database comprising a plurality of media item identifier sets for identifying sets of media items; generating second correlation data based on an analysis of the media item identifier sets to determine incidence of selected subsets of media item identifiers occurring together in a same media item identifier set; accessing a third database comprising a plurality of consumed media item identifier sets, wherein the consumed media item identifier sets associate one or more media item identifiers in a particular set based on media item consumption data; generating third correlation data based on an analysis of the consumed media item identifier sets to determine incidence of selected subsets of the consumed media item identifiers occurring together in a same consumed media item identifier set; and merging the first, second, and third correlation data to generate media item recommender data. | 12-03-2009 |
20100169328 | SYSTEMS AND METHODS FOR MAKING RECOMMENDATIONS USING MODEL-BASED COLLABORATIVE FILTERING WITH USER COMMUNITIES AND ITEMS COLLECTIONS - Massively scalable, memory and model-based techniques are an important approach for practical large-scale collaborative filtering. We describe a massively scalable, model-based recommender system and method that extends the collaborative filtering techniques by explicitly incorporating these types of user and item knowledge. In addition, we extend the Expectation-Maximization algorithm for learning the conditional probabilities in the model to coherently accommodate time-varying training data. | 07-01-2010 |
20100268680 | SYSTEMS AND METHODS FOR PRIORITIZING MOBILE MEDIA PLAYER FILES - Disclosed are embodiments of systems and methods for prioritizing mobile media player files by providing for the automated addition and/or deletion of media items for a mobile media player. In some embodiments, a statistical method may be provided for inferring which media items on a mobile media player should be deleted based on, for example, user taste data. In some embodiments, new media items may be loaded onto a user's mobile media player by creating one or more playlists from a playlist builder. The playlist(s) may be created by using user taste data. Rankings may also be created to determine an order for deletion of the media items currently on a mobile media player and/or for addition of new media items to the device. | 10-21-2010 |
20110119127 | SYSTEMS AND METHODS FOR PROMOTIONAL MEDIA ITEM SELECTION AND PROMOTIONAL PROGRAM UNIT GENERATION - A computer implemented process for generating customized, user-specific programming for delivery over a network, each programming unit comprising one or more media items, such as song tracks, and at least one promotional media item, such as a commercial advertisement. The media items are selected in response to implicit user taste data, and promotional media items or ads are selected where a media item associated with the promotional media item matches at least one media data item identified as responsive to the user taste data. The media items and the promotional media items are selected so as to constrain the promotional program unit to incur a net cost of no more that a selected maximum cost, wherein the net cost is determined as a sum of the licensing costs of the selected media items, reduced by a sum of the expected revenues generated by the selected promotional media items. | 05-19-2011 |
20110251995 | SYSTEMS AND METHODS FOR PRIORITIZING MOBILE MEDIA PLAYER FILES - Disclosed are embodiments of systems and methods for prioritizing mobile media player files by providing for the automated addition and/or deletion of media items for a mobile media player. In some embodiments, a statistical method may be provided for inferring which media items on a mobile media player should be deleted based on, for example, user taste data. In some embodiments, new media items may be loaded onto a user's mobile media player by creating one or more playlists from a playlist builder. The playlist(s) may be created by using user taste data. Rankings may also be created to determine an order for deletion of the media items currently on a mobile media player and/or for addition of new media items to the device. | 10-13-2011 |
20120059751 | SYSTEMS AND METHODS FOR MANAGING AND ALLOCATING FUNDS - The application discloses a systems and methods for automatically managing and allocating funds deposited in one or more financial accounts owned by the user. The system allows the user to specify and dynamically modify multiple savings goals and to associate each goal with a savings account. As the user makes deposits or withdrawals from an account, the amount of funds allocated to each of the goals associated with the account are automatically adjusted based on the user's relative preferences for the goals as automatically inferred from the user's interactions with the system. The system may also provide incentive rewards to users as they meet interim subgoals or complete a goal to induce users to successfully achieve their savings goals. | 03-08-2012 |
20140237361 | DYNAMIC INTERACTIVE ENTERTAINMENT VENUE - Disclosed are various embodiments of systems and methods for generating composite mediasets from mediasets, each comprising media items, associated with a plurality of users. In some embodiments, individual and/or group recommendations are provided for creating a group playlist by aggregating user taste data for a plurality of users in a group. In other embodiments, systems and methods are provided which allow for sharing and playing of a group playlist by users in a group, each of which has a media playback device. In still other embodiments, systems and methods are provided for dynamically building a composite playlist that may be updated as users enter and/or leave the group. One example of an interactive entertainment application also is described for use at a venue to entertain live guests with music selections that are dynamically influenced by the guests' individual tastes. | 08-21-2014 |