Patent application number | Description | Published |
20130059658 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots. | 03-07-2013 |
20130059659 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots. | 03-07-2013 |
20130065684 | GAME APPARATUS, GAME SYSTEM, AND STORING MEDIUM STORING GAME PROGRAM IN WHICH DISPLAY IS DIVIDED BETWEEN PLAYERS - A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players. | 03-14-2013 |
20130072298 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled). | 03-21-2013 |
20130103747 | POSTED INFORMATION SHARING SYSTEM, INFORMATION-PROCESSING DEVICE, STORAGE MEDIUM, SERVER, INFORMATION-PROCESSING METHOD, AND INFORMATION-PROCESSING SYSTEM - An exemplary information-processing device includes: an executing unit configured to execute an application program; a storage unit configured to store usage information or progress information, the usage information showing a usage status of the application program, the progress information showing a progress status of the application program; a generating unit configured to generate posted information relating to the application program, based on an input by a user; and a transmitting unit configured to transmit to a server the posted information along with first information, the first information being based on the usage information or the progress information that is stored in the first storage unit and corresponds to the application program. | 04-25-2013 |
20130103748 | INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - In an example information processing system including a server and at least one apparatus capable of communicating with the server, the apparatus includes at least an application execution unit. The application execution unit executes a predetermined application. The system includes, by either one of the apparatus and the server or by a cooperation of the apparatus and the server, an execution state determination unit and a writing management unit. The execution state determination unit determines whether or not a state of the execution performed by the application execution unit has satisfied a predetermined condition. The writing management unit, when the state has satisfied the predetermined condition, permits a user of the apparatus to write in information managed by the server. | 04-25-2013 |
20130120613 | COMPUTER-READABLE STORAGE MEDIUM STORING AN IMAGE CAPTURING PROGRAM, IMAGE CAPTURING DEVICE, IMAGE CAPTURING SYSTEM, AND IMAGE DISPLAY METHOD - An exemplary image capturing device includes: a camera, an upper display device for enabling a user to see an image capturing target (a background and an object) of the camera, and a save data memory. The image capturing device generates moving image data using captured-images continuously captured by the camera, and stores the moving image data in the save data memory. Based on a predetermined set of frame data out of a plurality of sets of frame data constituting the moving image data stored in the save data memory, the image capturing device displays on the upper display device a predetermined static image to enable the user to see the image capturing target. | 05-16-2013 |
20130123016 | INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, INFORMATION-PROCESSING METHOD, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary information-processing device includes: a first receiving unit configured to receive plural categories for each of which a search condition is set, from a configuration device via a network; a first display control unit configured to control a display unit to display the received plural categories; a selecting unit configured to select one category from among the received plural categories; a transmitting unit configured to transmit to a search device a search condition that is set for the selected category; a second receiving unit configured to receive from the search device via the network a search result obtained using the transmitted search condition; and a second display control unit configured to control the display unit to display a content corresponding to the selected category, based on the received search result. | 05-16-2013 |
20130123022 | INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, INFORMATION-PROCESSING METHOD, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary information-processing device includes: a switching unit configured to switch an operating mode of the information-processing device to an active mode or a sleep mode; a receiving unit configured to receive, when the information-processing device is in the active mode, an instruction to download data specified by a user; and a downloading unit configured to start download of the data when the operating mode of the information-processing device is switched from the active mode to the sleep mode. | 05-16-2013 |
20130125055 | INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, INFORMATION-PROCESSING METHOD, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary information-processing device includes: a first display control unit that controls a display unit to display plural items of application information; a first selecting unit that selects one item of application information from among the plurality of items of application information; a second display control unit that controls the display unit to display related information corresponding to the selected item of application information; a second selecting unit that selects a retail version application program or a trial version application program corresponding to the selected item of application information, based on an input by a user; a downloading unit that downloads the selected application program; a third display control unit that controls the display unit to display information for prompting a user to select whether the retail version application program is downloaded after the trial version application program is executed. | 05-16-2013 |
20130130793 | GAME SYSTEM AND CONTROLLER - A game system is provided in which a plurality of pairs, each consisting of: a first input device provided with a first operation section; and a second input device provided with a second operation section, are wirelessly connected to a game apparatus, and in which a game process is executed based on operation data obtained from the first input device and the second input device. As an example, each of the first input device and the second input device includes a display section, wireless communication means for performing communication for the operation data and information regarding each pair, and a display control section for controlling a display form of the display section. The display control section controls the display form of the display section so as to be a display form corresponding to each pair. The game apparatus executes the game process based on the operation data for each pair. | 05-23-2013 |
20130137521 | COMMUNICATION SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN COMMUNICATION PROGRAM, INFORMATION PROCESSING APPARATUS, SERVER, AND COMMUNICATION METHOD - Matchmaking is performed by, when a plurality of information processing apparatuses execute a predetermined application together, setting a combination of the information processing apparatuses. When the combination of the information processing apparatuses to execute the application together is set in the matchmaking, it is determined on the basis of a predetermined condition whether or not a log of the execution of the application is to be acquired, and the application is executed together with any of the other information processing apparatuses with which each information processing apparatus has been combined. Then, if it has been determined that the log is to be acquired, a log of the execution of the application for which the determination has been made is sent to a predetermined apparatus. | 05-30-2013 |
20130138727 | COMMUNICATION SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN COMMUNICATION PROGRAM, INFORMATION PROCESSING APPARATUS, SERVER, AND COMMUNICATION METHOD - An evaluation regarding an execution of a predetermined application performed by each of other information processing apparatuses is reported to a server, and matchmaking is performed by, when a plurality of information processing apparatuses execute the application together, setting a combination of the information processing apparatuses on the basis of at least the evaluation. Then, each information processing apparatus executes the application together with any of the other information processing apparatuses with which the information processing apparatus has been combined in the matchmaking. | 05-30-2013 |
20130141373 | STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM TO BE EXECUTED BY COMPUTER OF INFORMATION PROCESSOR - An information processing program stored in a storage medium allows the computer ( | 06-06-2013 |
20130150165 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSOR, INFORMATION PROCESSING METHOD AND RECORDING MEDIUM - An example system includes a display part that displays an image; a first touch panel that is provided in the display part and detects a touch position; a second touch panel that detects a touch position; a change calculating part that calculates a change in the touch position on the second touch panel; and an information processing part that executes information processing in accordance with the touch position detected by the first touch panel and the change calculated by the change calculating part. | 06-13-2013 |
20130150166 | EXPANDING OPERATING DEVICE AND OPERATION SYSTEM - An expanding operating device has a first connector, a second connector and a sensor. The first connector has a first shape physically and electrically connectable with a connector provided with an operating device. Thus, by connecting the first connector to the connector of the operating device, the expanding operating device can be used with the operating device as a single unit, which eventually adds the sensor to the operating device. On the other hand, the second connector has a second shape connectable with a connector with the first shape. This allows a connector conventionally connected to the connector of another operating device to be also connected with the second connector. Accordingly, if the connector of another device is connected to the second connector in a state that the first connector is connected to the connector of the operating device, the another device is eventually connected to the operating device via the expanding operating device. | 06-13-2013 |
20130152218 | COMPUTER-READABLE MEDIUM RECORDED WITH INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An example information processing program that causes a computer of an information processing apparatus | 06-13-2013 |
20130162537 | ORIENTATION CALCULATION APPARATUS, STORAGE MEDIUM HAVING ORIENTATION CALCULATION PROGRAM STORED THEREIN, GAME APPARATUS, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN - An orientation calculation apparatus obtains data from an input device including at least a gyroscope and an acceleration sensor, and calculates an orientation of the input device in a three-dimensional space. Orientation calculation means calculates the orientation of the input device in accordance with an angular rate detected by the gyroscope. Acceleration vector calculation means calculates an acceleration vector representing an acceleration of the input device in accordance with acceleration data from the acceleration sensor. Correction means corrects the orientation of the input device such that a direction of the acceleration vector in the space approaches a vertically downward direction in the space. Also, the correction means corrects the orientation of the input device such that a directional change before and after the correction is minimized regarding a predetermined axis representing the orientation of the input device. | 06-27-2013 |
20130165227 | VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS - An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized. | 06-27-2013 |
20130167070 | METHOD AND DEVICE FOR DISPLAYING IMAGE - An example information-processing device includes a display controller that, when a scaling operation for changing a scale of an image to be displayed is not performed, displays in a display the image with a first magnification, and when the operation is performed, displays in the display the image with a second magnification that is greater than the first magnification. | 06-27-2013 |
20130169563 | STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM - An information processing system | 07-04-2013 |
20130169565 | COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An exemplary system includes: an information processing unit; a storage unit which stores information processed by the information processing unit; a touch panel which is a touch input unit which accepts a touch input; and an acceleration sensor equivalent to a force detection unit which detects a force applied to an apparatus or the touch panel at a time of the touch input, and the information processing unit evaluates an input area of the touch input and performs predetermined information processing in accordance with the input area and an acceleration value which is a detection value of the force. | 07-04-2013 |
20130172082 | GAME APPARATUS, RECORDING MEDIUM HAVING GAME PROGRAM RECORDED THEREON, AND GAME SYSTEM - A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided. | 07-04-2013 |
20130173755 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, COMPUTER READABLE STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD - Web pages corresponding to example game devices are previously provided in a server. One of the game devices obtains a character from another one of the game devices when these game devices pass each other. The one of the game devices processes the obtained character and transmits the processed character to the web page corresponding to the other game device in the server, and the character is stored in the server. The other game device accesses the web page corresponding to the other game device in the server to obtain the processed character. | 07-04-2013 |
20130174227 | COMPUTER-READABLE MEDIUM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING SYSTEM - An example system causes a computer of an information processing device including a restriction unit for restricting use of functions and a handwritten input receiving unit to carry out functions of requesting an input of a handwritten signature, sending, to a server, a result of a handwritten input which has been input in response to the request of the signature input, and receiving the input of authorization information which has been issued by the server that has received the handwritten input result and which shows that the use of the functions is authorized, and moreover cancelling the restriction by the restriction unit when the input of the authorization information is received. | 07-04-2013 |
20130178295 | SYSTEMS, METHODS AND TECHNIQUES FOR SAFELY AND EFFECTIVELY COORDINATING VIDEO GAME PLAY CONTESTS BOTH ON AND OFF LINE - A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players. | 07-11-2013 |
20130190085 | GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact. | 07-25-2013 |
20130196763 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-01-2013 |
20130196764 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-01-2013 |
20130196771 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-01-2013 |
20130196778 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-01-2013 |
20130201293 | IMAGE DISPLAY SYSTEM, IMAGE DISPLAY APPARATUS, AND IMAGE DISPLAY METHOD - A hand-held image display apparatus includes a touch panel, a stereoscopic display apparatus, a first imaging section, and a second imaging section. The hand-held image display apparatus detects a marker from a real world image shot by at least one of the first imaging section and the second imaging section, and determines the relative positions of a virtual object and a pair of virtual cameras with respect to each other in a virtual space, based on the result of the detection. Then, the hand-held image display apparatus superimposes virtual space images drawn based on the first virtual camera and the second virtual camera, onto the real world images shot by the first imaging section and the second imaging section, and displays images that are stereoscopically visible by naked eyes, on the stereoscopic display apparatus. | 08-08-2013 |
20130203502 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-08-2013 |
20130203503 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-08-2013 |
20130203504 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-08-2013 |
20130203505 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-08-2013 |
20130203507 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 08-08-2013 |