Patent application number | Description | Published |
20090280906 | SERVER CLIENT NETWORK THROTTLING METHOD FOR DOWNLOAD CONTENT - A server-client download throttling method is disclosed in which the download speed is varied when transferring a download package from a gaming server to a gaming machine in a background process, while the gaming machine is still playable by a player. The server-client download throttling method enables the downloading of software (or other data) to gaming machine on the network without affecting game play and casino revenue. In this manner, the server-client download throttling method prevents game play interruption while maximizing throughput for download transfers. | 11-12-2009 |
20090280907 | SERVER CLIENT NETWORK THROTTLING SYSTEM FOR DOWNLOAD CONTENT - A server-client download throttling system is disclosed in which the download speed is varied when transferring a download package from a gaming server to a gaming machine in a background process, while the gaming machine is still playable by a player. The server-client download throttling system enables the downloading of software (or other data) to gaming machine on the network without affecting game play and casino revenue. In this manner, the server-client download throttling system prevents game play interruption while maximizing throughput for download transfers. | 11-12-2009 |
20110014964 | WIDE-AREA TOURNAMENT GAMING SYSTEM - A gaming system and method for concurrently playing a base game and an associated tournament game is disclosed. The system includes one or more gaming machines that are capable of stand-alone base game play. The gaming machines are coupled to a network that enables players of the gaming machines to place side wagers against other players of other gaming machines in the gaming system. As players at the gaming machines play stand-alone base games, the players are concurrently offered an opportunity to engage in side wagers on tournament play against other players at the gaming machines using scores from play of the stand-alone base games. | 01-20-2011 |
20110117994 | MULTI-MONITOR SUPPORT FOR GAMING DEVICES AND RELATED METHODS - Various embodiments are directed to gaming machines having multi-monitor support for controlling up to four monitors on a gaming device. According to one embodiment, the gaming device includes a first display for presenting a primary game. The gaming device also includes a second display and a third display where the second display is positioned above the third display. The second and third displays are used in combination to present a secondary game. The gaming device further includes a multi-core processor in communication with a first video chipset and a second video chipset, wherein the first and second video chipsets support the first, second and third monitors. | 05-19-2011 |
20120005049 | ALPHA II LICENSE MANAGEMENT SYSTEM - The Alpha II installation architecture requires extra management of per-seat installations to ensure the games are only installed with as many instances as were sold to the site. The License Management method manages and enforces proper per-license activation since a mechanism is present on the gaming machines to copy the software which is sold on compact flashes and installed onto hard drives. A method for providing license management using an activation application to manage and enforce proper per-license activation is disclosed. The method includes: adding purchased game titles to an active license database; requesting activation installations for game titles that are desired to be activated on associated gaming machines; creating activation installations on a portable memory device that associates the activation installations with associated gaming machines; enabling software to be installed onto each machine which the software is inserted using the portable memory device; enabling return of the portable memory device to the activation application where the portable memory device is read, after completion of the gaming machines being updated; and passing the current snapshot and confirmation data to a central licensing host to confirm the activation installations and free any uninstalled software licenses. | 01-05-2012 |
20140073404 | MULTI-MONITOR SUPPORT FOR GAMING DEVICES AND RELATED METHODS - Various embodiments are directed to gaming machines having multi-monitor support for controlling up to four monitors on a gaming device. According to one embodiment, the gaming device includes a first display for presenting a primary game. The gaming device also includes a second display. The second display is used to present a secondary game. The gaming device further includes a multi-core processor in communication with a first video chipset and a second video chipset, wherein the first and second video chipsets support the first and second monitors. | 03-13-2014 |
20140208436 | ALPHA II LICENSE MANAGEMENT SYSTEM - The Alpha II installation architecture requires extra management of per-seat installations to ensure the games are only installed with as many instances as were sold to the site. The License Management method manages and enforces proper per-license activation since a mechanism is present on the gaming machines to copy the software which is sold on compact flashes and installed onto hard drives. A method for providing license management using an activation application to manage and enforce proper per-license activation is disclosed. The method includes: adding purchased game titles to an active license database; requesting activation installations for game titles that are desired to be activated on associated gaming machines; creating activation installations on a portable memory device that associates the activation installations with associated gaming machines; enabling software to be installed onto each machine which the software is inserted using the portable memory device; enabling return of the portable memory device to the activation application where the portable memory device is read, after completion of the gaming machines being updated; and passing the current snapshot and confirmation data to a central licensing host to confirm the activation installations and free any uninstalled software licenses. | 07-24-2014 |
20140329604 | TRANSPORT AGNOSTIC IPC MECHANISM - A distributed computer system includes at least two processors. Each processor includes at least one process including at least one thread and a network server. A host module is in a thread in a first processor and a client module is in a thread in a second processor. A network couples the respective network servers in the processors. The host module registers with the system via the network server in the first processor. The client module on the second processor establishes a connection with the host module on the first processor. The host module and the client module communicate through the established connection. | 11-06-2014 |