Mykyta
Mykyta Lutsenko, London GB
Patent application number | Description | Published |
---|---|---|
20150281562 | TECHNIQUES TO SELECTIVELY CAPTURE VISUAL MEDIA USING A SINGLE INTERFACE ELEMENT - Techniques to selectively capture media using a single user interface element are described. In one embodiment, an apparatus may comprise a touch controller, a visual media capture component, and a storage component. The touch controller may be operative to receive a haptic engagement signal. The visual media capture component may be operative to be configured in a capture mode based on whether a haptic disengagement signal is received by the touch controller before expiration of a first timer, the capture mode one of a photo capture mode or video capture mode, the first timer started in response to receiving the haptic engagement signal, the first timer configured to expire after a first preset duration. The storage component may be operative to store visual media captured by the visual media capture component in the configured capture mode. Other embodiments are described and claimed. | 10-01-2015 |
20150281563 | TECHNIQUES TO SELECTIVELY CAPTURE VISUAL MEDIA USING A SINGLE INTERFACE ELEMENT - Techniques to selectively capture media using a single user interface element are described. In one embodiment, an apparatus may comprise a touch controller, a visual media capture component, and a storage component. The touch controller may be operative to receive a haptic engagement signal. The visual media capture component may be operative to be configured in a capture mode based on whether a haptic disengagement signal is received by the touch controller before expiration of a first timer, the capture mode one of a photo capture mode or video capture mode, the first timer started in response to receiving the haptic engagement signal, the first timer configured to expire after a first preset duration. The storage component may be operative to store visual media captured by the visual media capture component in the configured capture mode. Other embodiments are described and claimed. | 10-01-2015 |
20150281577 | TECHNIQUES TO SELECTIVELY CAPTURE VISUAL MEDIA USING A SINGLE INTERFACE ELEMENT - Techniques to selectively capture media using a single user interface element are described. In one embodiment, an apparatus may comprise a touch controller, a visual media capture component, and a storage component. The touch controller may be operative to receive a haptic engagement signal. The visual media capture component may be operative to be configured in a capture mode based on whether a haptic disengagement signal is received by the touch controller before expiration of a first timer, the capture mode one of a photo capture mode or video capture mode, the first timer started in response to receiving the haptic engagement signal, the first timer configured to expire after a first preset duration. The storage component may be operative to store visual media captured by the visual media capture component in the configured capture mode. Other embodiments are described and claimed. | 10-01-2015 |
Mykyta Panasenko, Jersey City, NJ US
Patent application number | Description | Published |
---|---|---|
20130184050 | GAMING DEVICE HAVING OVERSIZED SYMBOLS IN THE PLAY MATRIX - Embodiments of the present invention generally relate to a gaming device having oversized symbols in the play matrix. More specifically, embodiments of the present invention relate to a gaming apparatus having an improved game play comprising oversized symbols in the play matrix, and methods of administering, operating and playing the same in wagering and non-wagering applications. In one embodiment of the present invention, a game comprises a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels, the plurality of symbols including an oversized symbol occupying at least a plurality of symbol positions; and predetermined winning symbol combination of a plurality of winning symbol combinations including the oversized symbol, wherein the predetermined winning symbol combination is associated with an award. | 07-18-2013 |
20130184051 | GAMING DEVICE HAVING MULTIPLIER SYMBOLS - Embodiments of the present invention generally relate to a slot machine having multipliers that randomly appear on selected symbols during play. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which cause the processor to provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels; a predetermined multiplier symbol, the multiplier symbol being randomly generated before every spin of the game; at least one predetermined winning symbol combination of a plurality of winning symbol combinations including the predetermined multiplier symbol; and an award associated with the predetermined winning symbol combination, the award being multiplied by the predetermined multiplier symbol. | 07-18-2013 |
Mykyta Synytskyy, Bellevue, WA US
Patent application number | Description | Published |
---|---|---|
20130067089 | AUTOMATIC PREEMPTION IN MULTIPLE COMPUTER SYSTEMS - Placing an application on a node in a cluster. A method includes determining that a first application cannot be placed on a first node in the first node's current running state. The method further includes determining that the first application may be able to be placed on the first node by shutting down or moving one or more other applications running on the first node. The method further includes attempting to shut down or move the one or more other applications on the first node to place the first application. | 03-14-2013 |
20130067267 | RESOURCE AWARE PLACEMENT OF APPLICATIONS IN CLUSTERS - Placing an application on a node in a cluster. A method includes detecting an unexpected event indicating that an application should be placed on a node in the cluster. Real time information about resource utilization on one or more nodes in the cluster is received. Based on the real time information, a determination of a node to place the application is made. The application is placed on the determined node. | 03-14-2013 |
20130067493 | DEPLOYMENT OF PRE-SCHEDULED TASKS IN CLUSTERS - Managing a triggerable task in a cluster environment. A method includes accessing a definition a task, wherein the definition includes a triggering event, and an action to be performed when the triggering event occurs. The method further includes, accessing a cluster policy defining how triggering events are interpreted on a node task basis for a plurality of nodes in a cluster. Based on the cluster policy, the method includes determining that the triggering event has occurred. As a result of the determination that the triggering event has occurred, the method further includes attempting to perform the action. | 03-14-2013 |