Patent application number | Description | Published |
20140057722 | GAME MIGRATION - Embodiments of the present invention allow game play to migrate back and forth between a server-run video game and a client-run video game. For example, a user could start playing a video game running on a server and then migrate play to a client device, such as a game console. When a game is running on the server, the server executes the game code, renders a video image, and communicates the image to the client. The client may communicate game control commands to the server. The game play may also start on the client and transition to a server. For example, a user may reach a point in the game where the user does not have the game files stored on the client. | 02-27-2014 |
20140164627 | PEER-TO-PEER PERFORMANCE - Embodiments disclosed herein generally relate to improving distribution of digital content in a peer-to-peer network. For example, future snapshots of a peer-to-peer network are predicted and used to determine that a computing device may be better off waiting until a future point in time to download specific digital content. For another example, computing devices are mapped into different groups based on location information, and inter-group information is used to identify other computing devices for a computing device to send download requests for digital content. For a further example, information indicative of scarcity associated with different digital content units is used to prioritize distribution of the digital content units. For still another example, computing devices are grouped into clusters and different computing devices within the same cluster download different digital content units so that the computing devices within the same cluster collectively obtain all of the different digital content units. | 06-12-2014 |
20140179441 | INTELLIGENT PREFETCHING OF RECOMMENDED-MEDIA CONTENT - In various embodiments, methods and systems for prefetching recommended-media content based on a prefetch setting of a media platform are provided. A recommended-media record of recommended-media content is received. The recommended-media record is generated based on recommendation metrics of a recommendation profile. The recommended-media record is associated with a media platform. The media platform determines based on a prefetch setting for the media platform how to automatically download the recommended-media content associated with the recommended-media record to the media platform, where a default prefetch setting results in automatically downloading the recommended-media content to the media platform and a customized prefetch setting results in automatically downloading the recommended-media content based on the customized prefetch setting. Upon determining how to download the recommended-media content, the recommended-media content is downloaded based on the prefetch setting of the media platform. | 06-26-2014 |
20140256420 | UNIVIED GAME PREVIEW - Embodiments of the present invention provide a video game preview. The video game preview may run on a game client or on a game server associated with a game service. A current preview experience is maintained by causing the client or server to access a central preview file that defines the preview experience. The preview may be provided by the game service or on the game client depending on circumstances. In one embodiment, if game code for the preview is present locally on the client, then the client provides the preview. If the video game code is not available locally at the game client, then the preview is either generated by the game service and streamed to the game client or the code is downloaded to the game client to enable the client to generate the preview. | 09-11-2014 |
20150032810 | CONTENT DISTRIBUTION USING SOCIAL RELATIONSHIPS - Embodiments of the present invention enable users to allocate resources on their client devices according to relationships with other users. Resources include content such as games or movies. In one embodiment, a content provider directs a requesting device to a peer device that has access to the requested content. When users are in a social relationship, the users' devices are said to be socially affiliated. A user's social network is a collection of the user's electronic relationships with other people. Embodiments of the present invention allow users to establish sharing preferences for one or more client devices. In general, a sharing preference gives an individual preferential access to a user's computing resources on the one or more client devices. The access is preferential when compared to access given to nonsocially affiliated computing devices. | 01-29-2015 |
Patent application number | Description | Published |
20140114990 | BUFFER ORDERING BASED ON CONTENT ACCESS TRACKING - Embodiments are disclosed that relate to buffering portions of a digital content item in different orders for different users. For example, one disclosed embodiment provides a method of providing a buffer ordering for a digital content item. The method includes tracking content access information for each user of a plurality of users, the content access information for each user comprising information regarding how content portions of each of one or more digital content items were accessed by the user. The method further comprises providing a different buffer ordering for a first user of a selected digital content item than for a second user based upon the content access information. | 04-24-2014 |
20140115096 | RECOMMENDING CONTENT BASED ON CONTENT ACCESS TRACKING - Embodiments are disclosed that relate to generating digital content recommendations for a user based upon how the user accesses the assets of a digital content item. For example, one disclosed embodiment provides a method including receiving from a remote computing device content access information regarding an order in which content portions of a selected digital content item were accessed by the user, and, storing the content access information. The method further includes comparing the content access information for the user to content access information for other users that consumed the selected digital content item to determine other users with similar content access patterns, and sending digital content recommendations to the user based upon content consumption information for the other users. | 04-24-2014 |
20140115157 | MULTIPLE BUFFERING ORDERS FOR DIGITAL CONTENT ITEM - Various embodiments are disclosed that relate to buffering digital content items in different orders for different user experiences. For example, one disclosed embodiment provides, on a computing device, a method for providing a buffering order for a digital content item. The method includes receiving from a remote computing device a request to access a selected digital content item, the selected digital content item comprising a plurality of content portions consumable in a plurality of different orders, the plurality of different orders corresponding to a plurality of user experiences for the selected digital content item, and in response, providing a selected content provision schema selected from a plurality of content provision schemas for the selected digital content item, each content provision schema defining a buffering order of the plurality of content portions of the selected digital content item for a corresponding user experience of the selected digital content item. | 04-24-2014 |
20140149636 | INTEGRATED ARCHIVAL SYSTEM - Embodiments are disclosed for presenting a digital content item comprising a plurality of content portions. One example embodiment includes a computing device comprising a primary content storage machine, where the primary content storage machine is configured to selectively store one or more content portions of a digital content item. The computing device is configured to determine a dynamically changing content access window including one or more content portions useable to provide an above-threshold user experience based on a current access position of the digital content item. The computing device is configured to dynamically load the primary content storage machine with the content portions of the digital content item corresponding to the content access window and dynamically unload the content portions of the digital content item outside of the content access window from the primary content storage machine. | 05-29-2014 |
20140171205 | PRESENTING DIGITAL CONTENT ITEM WITH TIERED FUNCTIONALITY - Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item. | 06-19-2014 |
20140172971 | CENTRALIZED MANAGEMENT OF A P2P NETWORK - Telemetry data from a plurality of peer computers of a peer-to-peer network is aggregated via a computer network. Each of the plurality of peer computers sends telemetry data relating to transfer of a digital content item within the peer-to-peer network. A mitigation operation that modifies transfer of a digital content item between peer computers of the peer-to-peer network is performed according to one or more health metrics of the peer-to-peer network. The one or more health metrics are derived from the telemetry data aggregated from the plurality of peer computers. | 06-19-2014 |
20140172972 | CONTENT SOURCE SELECTION IN A P2P NETWORK - Telemetry data from a plurality of peer computers of a peer-to-peer network is aggregated via a computer network. Each of the plurality of peer computers sends telemetry data related to transfer of a digital content item within the peer-to-peer network. A content-acquisition request querying for a recommended content source to provide a first digital content item is received from a first peer computer of the peer-to-peer network via the computer network. A response to the content-acquisition request is sent to the first peer computer via the computer network. The response identifies a second peer computer of the peer-to-peer network that has the first digital content item as the recommended content source. The second peer computer is selected according to a peer selection metric derived from the telemetry data aggregated from the plurality of peer computers. | 06-19-2014 |
20140173022 | MANAGED P2P NETWORK WITH CONTENT-DELIVERY NETWORK - A content-acquisition request is sent to a centralized management service computer via a computer network. The content-acquisition request may query the centralized management service computer for a recommended content source to provide a first digital content item. If a response to the content-acquisition request is received via the computer network and identifies a recommended peer computer of a peer-to-peer network as the recommended content source, a request to download the first digital content item is sent to the recommended peer computer via the computer network. If a response to the content-acquisition request is not received, a fallback request to download the first digital content item is automatically sent to a content-delivery network computer via the computer network. | 06-19-2014 |
20140173024 | CONTENT-ACQUISITION SOURCE SELECTION AND MANAGEMENT - A plurality of sources storing portions of a digital content item that includes a plurality of pieces is identified. The plurality of sources includes one or more local storage machines of a computer and one or more peer computers of a peer-to-peer network. For each piece of the plurality of pieces of the digital content item, that piece is downloaded from a source. The source is selected from the plurality of sources according to one or more download metrics. The plurality of pieces is organized for installation on the computer as the digital content item. | 06-19-2014 |
20140173070 | UPDATING OF DIGITAL CONTENT BUFFERING ORDER - Embodiments for dynamically varying a buffering order of a digital content item are disclosed. One disclosed embodiment provides a computing device configured to receive content access information for a plurality of client devices, the content access information describing consumption of a digital content item provided according to a buffering order previously sent to each client device of the plurality of client devices. The computing device is further to dynamically update the buffering order based on the content access information to produce an updated buffering order and to send the updated buffering order to one or more client devices. | 06-19-2014 |
20140221084 | DYNAMIC BUFFER - Buffering an interactive digital content item includes downloading the interactive digital content item, and beginning execution of the interactive digital content item with a buffer after enough of the interactive digital content item is downloaded to fill the buffer and before the interactive digital content item is completely downloaded. The size of the buffer is dynamically set as a function of one or more experience parameters. | 08-07-2014 |
20140304838 | REMOTE INSTALLATION OF DIGITAL CONTENT - Various embodiments relating to remote installation of digital content on unlicensed computing machines are provided. In one embodiment, an unlicensed computing machine at which to install a licensed digital content item is identified by a licensed computing machine, a request to transfer a license for the licensed digital content item to the unlicensed computing machine is sent from the licensed computing machine to an authorization service computing machine, and delivery of the licensed digital content item to the unlicensed computing machine is initiated. | 10-09-2014 |