Patent application number | Description | Published |
20120142429 | COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION - A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players. | 06-07-2012 |
20130013609 | SYSTEMS AND METHODS FOR CLASSIFYING AND TRANSFERRING INFORMATION IN A STORAGE NETWORK - Systems and methods for data classification to facilitate and improve data management within an enterprise are described. The disclosed systems and methods evaluate and define data management operations based on data characteristics rather than data location, among other things. Also provided are methods for generating a data structure of metadata that describes system data and storage operations. This data structure may be consulted to determine changes in system data rather than scanning the data files themselves. | 01-10-2013 |
20130024424 | DATA OBJECT STORE AND SERVER FOR A CLOUD STORAGE ENVIRONMENT, INCLUDING DATA DEDUPLICATION AND DATA MANAGEMENT ACROSS MULTIPLE CLOUD STORAGE SITES - Data storage operations, including content-indexing, containerized deduplication, and policy-driven storage, are performed within a cloud environment. The systems support a variety of clients and cloud storage sites that may connect to the system in a cloud environment that requires data transfer over wide area networks, such as the Internet, which may have appreciable latency and/or packet loss, using various network protocols, including HTTP and FTP. Methods are disclosed for content indexing data stored within a cloud environment to facilitate later searching, including collaborative searching. Methods are also disclosed for performing containerized deduplication to reduce the strain on a system namespace, effectuate cost savings, etc. Methods are disclosed for identifying suitable storage locations, including suitable cloud storage sites, for data files subject to a storage policy. Further, systems and methods for providing a cloud gateway and a scalable data object store within a cloud environment are disclosed, along with other features. | 01-24-2013 |
20130117222 | SYSTEMS AND METHODS OF MEDIA MANAGEMENT, SUCH AS MANAGEMENT OF MEDIA TO AND FROM A MEDIA STORAGE LIBRARY - A system and method for determining media to be exported out of a media library is described. In some examples, the system determines a media component to be exported, determines the media component is in the media library for a specific process, and exports the media component after the process is completed. | 05-09-2013 |
20130139006 | SYSTEMS AND METHODS OF MEDIA MANAGEMENT, SUCH AS MANAGEMENT OF MEDIA TO AND FROM A MEDIA STORAGE LIBRARY - A system and method for determining media to be exported out of a media library is described. In some examples, the system determines a media component to be exported, determines the media component is in the media library for a specific process, and exports the media component after the process is completed. | 05-30-2013 |
20130143669 | COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION - A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players. | 06-06-2013 |
20130218842 | STORING A VARIABLE NUMBER OF INSTANCES OF DATA OBJECTS - Described are systems and methods for storing a variable number of instances of data objects (e.g., 1, 2, 3, or up to N−1 instances, where N is the number of instances of the data object included in primary data) in secondary storage across a data storage network. In some examples, a system for storing a variable number of instances of data objects includes, one or more computing devices storing a set of data objects and multiple storage devices distinct from the one or more computing devices. Each of the multiple storage devices is configured to store at least a single instance of a data object. The system also includes a database configured to store information associated with the data objects. This information includes substantially unique identifiers for the data objects and, for each of the data objects, a number of instances of the data object stored on the multiple storage devices. | 08-22-2013 |
20130238572 | PERFORMING DATA STORAGE OPERATIONS WITH A CLOUD ENVIRONMENT, INCLUDING CONTAINERIZED DEDUPLICATION, DATA PRUNING, AND DATA TRANSFER - Various systems and methods may be used for performing data storage operations, including content-indexing, containerized deduplication, and policy-driven storage, within a cloud environment. The systems support a variety of clients and cloud storage sites that may connect to the system in a cloud environment that requires data transfer over wide area networks, such as the Internet, which may have appreciable latency and/or packet loss, using various network protocols, including HTTP and FTP. Methods for content indexing data stored within a cloud environment may facilitate later searching, including collaborative searching. Methods for performing containerized deduplication may reduce the strain on a system namespace, effectuate cost savings, etc. Methods may identify suitable storage locations, including suitable cloud storage sites, for data files subject to a storage policy. Further, the systems and methods may be used for providing a cloud gateway and a scalable data object store within a cloud environment. | 09-12-2013 |
20130339298 | COLLABORATIVE BACKUP IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a client-side signature repository that includes information representative of a set of data blocks stored in primary storage. During copy or backup operations, the system can use the client-side signature repository to identify data blocks located in primary storage that are new or that have changed. The system can also use the client-side signature repository to identify multiple locations within primary storage where different instances of the data blocks are located. Accordingly, during a copy or backup operation of one client computing device, the system can source a data block that is to be copied to secondary storage from another client computing device that includes a second instance of the data block. | 12-19-2013 |
20130339299 | BACKUP USING A CLIENT-SIDE SIGNATURE REPOSITORY IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a client-side signature repository that includes information representative of a set of data blocks stored in primary storage. During copy or backup operations, the system can use the client-side signature repository to identify data blocks located in primary storage that are new or that have changed. The system can also use the client-side signature repository to identify multiple locations within primary storage where different instances of the data blocks are located. | 12-19-2013 |
20130339300 | DEDICATED CLIENT-SIDE SIGNATURE GENERATOR IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a client-side signature repository that includes information representative of a set of data blocks stored in primary storage. During storage operations of a client, the system can generate signatures corresponding to data blocks that are being stored in primary storage. The system can store the generated signatures in the client-side signature repository along with information regarding the location of the corresponding data block within primary storage. As additional instances of the data block are stored in primary storage, the system can store the location of the additional instances in the client-side signature repository. | 12-19-2013 |
20130339310 | RESTORE USING A CLIENT SIDE SIGNATURE REPOSITORY IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a client-side signature repository that includes information representative of a set of data blocks stored in primary storage. During restore operations, the system can use the client-side signature repository to identify data blocks located in primary storage. The system can source the identified data blocks from their respective locations within primary storage instead of the secondary storage for the restore operation. | 12-19-2013 |
20130339390 | INTELLIGENT DATA SOURCING IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a repository of client-side data block signature information representative of a set of data blocks stored in a primary storage subsystem. In some cases, the system sources data blocks for secondary copy and restore operations from the primary storage subsystem instead of the secondary storage subsystem. Where multiple primary storage components (e.g., multiple client computing devices) contain copies of a data blocks involved in a secondary copy or restore operation, the system can decide which client to source the data block from based on sourcing criteria. | 12-19-2013 |
20130346373 | COLLABORATIVE RESTORE IN A NETWORKED STORAGE SYSTEM - A storage system according to certain embodiments includes a client-side signature repository that includes information representative of a set of data blocks stored in primary storage. During restore operations, the system can use the client-side signature repository to identify data blocks located in primary storage. The system can also use the client-side signature repository to identify multiple locations within primary storage where instances of some of the data blocks to be restored are located. Accordingly, during a restore operation of one client computing device, the system can source a data block to be restored to the client computing device from another client computing device that is in primary storage. | 12-26-2013 |
20140011595 | COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION - A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players. | 01-09-2014 |
20140115250 | PARALLEL ACCESS VIRTUAL TAPE LIBRARY AND DRIVES - A system and method described herein allows a virtual tape library (VTL) to perform multiple simultaneous or parallel read/write or access sessions with disk drives or other storage media, particularly when subject to a sequential SCSI-compliant layer or traditional limitations of VTLs. In one embodiment, a virtualizing or transaction layer can establish multiple sessions with one or more clients to concurrently satisfy the read/write requests of those clients for physical storage resources. A table or other data structure tracks or maps the sessions associated with each client and the location of data on the physical storage devices. | 04-24-2014 |