Patent application number | Description | Published |
20090175195 | METHODS, SYSTEMS AND COMPUTER PROGRAM PRODUCTS FOR USING TIME DOMAIN REFLECTOMETRY SIGNATURES TO MONITOR NETWORK COMMUNICATION LINES - Methods, systems and computer program products for uniquely identifying communication lines in a network via time domain reflectometry (TDR) signatures are provided. A pulsed signal is sent into a communication line through a patch panel connector port and a reflection of the pulsed signal through the patch panel connector port is received to obtain a TDR signature for each communication line. The pulsed signal is sent and received by a controller operatively associated with the patch panel and/or by a network switch in communication with the patch panel. Connection changes and/or communication line faults at a network patch panel are detected by comparing current and stored TDR signatures. | 07-09-2009 |
20090178119 | METHODS, SYSTEMS AND COMPUTER PROGRAM PRODUCTS FOR PROVISIONING VLAN SERVICES IN A NETWORK - Provisioning VLAN services in a network patching system includes receiving a request to provide a VLAN service to an individual communication channel, determining whether a switch connector port connected to the individual communication channel via a patch cord is configured to provide the requested VLAN service, and initiating the requested VLAN service to the individual communication channel in response to determining that the switch connector port is configured to provide the requested VLAN service. Verification that a user associated with the individual communication channel is authorized to access the requested VLAN service may be performed prior to initiating the requested VLAN service. An administrator may be notified that a VLAN service has been requested and/or initiated. The user associated with the communication channel may be notified when the requested VLAN service has been initiated. | 07-09-2009 |
20090249444 | METHODS, SYSTEMS AND COMPUTER PROGRAM PRODUCTS FOR OPERATING A COMMUNICATIONS NETWORK WITH ENHANCED SECURITY - A communications system includes a plurality of patch panels having a plurality of connector ports connected to individual communication channels, a switch that provides access to multiple networks via one or more switch ports, a system manager that controls interconnections between the patch panels and the switch, and a plurality of patch cords configured to selectively interconnect patch panel connector ports. The system manager is configured to receive a request to connect an individual communication channel to a specific network, to identify which patch panel connector ports are required to be patched together via one or more patch cords in order to establish a circuit to the requested network, and to enable a switch port to activate the circuit. The system manager is configured to monitor connectivity of a circuit and to park a switch port associated with the circuit in response to detecting a change in circuit connectivity. | 10-01-2009 |
20120185919 | METHODS, SYSTEMS AND COMPUTER PROGRAM PRODUCTS FOR OPERATING A COMMUNICATIONS NETWORK WITH ENHANCED SECURITY - A communications system includes a plurality of patch panels having a plurality of connector ports connected to individual communication channels, a switch that provides access to multiple networks via one or more switch ports, a system manager that controls interconnections between the patch panels and the switch, and a plurality of patch cords configured to selectively interconnect patch panel connector ports. The system manager is configured to receive a request to connect an individual communication channel to a specific network, to identify which patch panel connector ports are required to be patched together via one or more patch cords in order to establish a circuit to the requested network, and to enable a switch port to activate the circuit. The system manager is configured to monitor connectivity of a circuit and to park a switch port associated with the circuit in response to detecting a change in circuit connectivity. | 07-19-2012 |
Patent application number | Description | Published |
20100035681 | UBIQUITOUS UNIFIED PLAYER IDENTITY TRACKING SYSTEM - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 02-11-2010 |
20110045912 | UBIQUITOUS UNIFIED PLAYER IDENTITY TRACKING SYSTEM - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 02-24-2011 |
20110118035 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 05-19-2011 |
20110136575 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 06-09-2011 |
20110250959 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 10-13-2011 |
20120009999 | UBIQUITOUS UNIFIED PLAYER IDENTITY TRACKING SYSTEM - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 01-12-2012 |
20120264509 | APPLICATION INTERFACE FOR TRACKING PLAYER IDENTITY - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 10-18-2012 |
20120270645 | Contributing Data to an On-Line Gamer Database - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 10-25-2012 |
20130244793 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 09-19-2013 |
20130252738 | GAME ACHIEVEMENTS SYSTEM - Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others. | 09-26-2013 |
20140162773 | Application Interface for Tracking Player Identity - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 06-12-2014 |
20150238870 | Application Interface for Tracking Player Identity - Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities. | 08-27-2015 |