Patent application number | Description | Published |
20120235827 | Methods and Devices for Augmenting a Field of View - The present application discloses methods and systems for augmenting a field of view of a user. In one embodiment, a device may include a detector, a processor, and an array of visual indicators. According to an embodiment of the method, the detector may image an environment. The processor may identify within the environment imaged by the detector an object of interest. The processor may also determine a relative spatial location of the identified object of interest. Further, the array of visual indicators may be used to indicate the determined relative spatial location of the identified object of interest. In particular, a set of one or more visual indicators may be selected that has a relative spatial location in the array of visual indicators that is indicative of the relative spatial location of the identified object of interest. | 09-20-2012 |
20120299870 | Wearable Heads-up Display With Integrated Finger-tracking Input Sensor - Disclosed are systems, methods, and devices for interfacing with a wearable heads-up display via a finger-operable input device. The wearable heads-up display may include a display element for receiving and displaying display information received from a processor, and may also include a wearable frame structure supporting the display element and having a projection extending away from the display element. The projection may be configured to secure the heads-up display to a user's body in a manner such that the display element is disposed within a field of view of the user. A finger-operable input device secured to the wearable frame structure is configured to sense at least one of a position and movement of a finger along a planar direction relative to a surface of the input device, and to provide corresponding input information to the processor. | 11-29-2012 |
20120317484 | Multimode Input Field for a Head-Mounted Display - Exemplary methods and systems relate to a multimode input field for a head-mountable display (HMD). An exemplary multimode input field is operable to display content based on a number of modalities of input data, which may be received from a number of different input sources. Further, the input sources and/or content for the multimode input field may be selected based on implicit information in input data from the input sources, explicit instructions, and/or context information. | 12-13-2012 |
20130016070 | Methods and Systems for a Virtual Input Device - The present application discloses systems and methods for a virtual input device. In one example, the virtual input device includes a projector and a camera. The projector projects a pattern onto a surface. The camera captures images that can be interpreted by a processor to determine actions. The projector may be mounted on an arm of a pair of eyeglasses and the camera may be mounted on an opposite arm of the eyeglasses. A pattern for a virtual input device can be projected onto a “display hand” of a user, and the camera may be able to detect when the user uses an opposite hand to select items of the virtual input device. In another example, the camera may detect when the display hand is moving and interpret display hand movements as inputs to the virtual input device, and/or realign the projection onto the moving display hand. | 01-17-2013 |
20130017789 | Systems and Methods for Accessing an Interaction State Between Multiple Devices - The present application discloses systems and methods for accessing digital content between multiple devices. The systems and methods may be directed to providing access to an interaction with a first application on a head-mounted display (HMD) to a second device. Contextual information relating information of the HMD and information associated with the interaction to describe an interaction state may be stored. A second device may be selected upon which the interaction state may be accessed and a determination of attributes of the second device may be made. The HMD may transfer to the second device the stored contextual information such that the second device may provide via the second application access to the interaction state. Information associated with a user input to the first application may also be transferred. In one example, the contextual information may describe an identified occurrence of digital content accessed via the first application. | 01-17-2013 |
20130128364 | Method of Using Eye-Tracking to Center Image Content in a Display - A head-mounted display (HMD) may include an eye-tracking system, an HMD-tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD. | 05-23-2013 |
20130142387 | Identifying a Target Object Using Optical Occlusion - Methods are apparatuses are described for identifying a target object using optical occlusion. A head-mounted display perceives a characteristic of a reference object. The head-mounted display detects a change of the perceived characteristic of the reference object and makes a determination that a detected object caused the change of the perceived characteristic. In response to making the determination, the head-mounted display identifies the detected object as the target object. | 06-06-2013 |
20130241805 | Using Convergence Angle to Select Among Different UI Elements - A wearable computing system may include a head-mounted display (HMD). The HMD could be configured to present a field of view that could include views of the real world environment as well as displayed images. As the viewer attempts to see objects at different real or apparent depths within the field of view, the brain may generally coordinate the eyes to jointly change a vergence angle. If the depth is known (because it may be generated by a user interface (UI)) and the user is wearing an eye-tracking system, it is possible to determine at which of the objects the user intends to look. This may allow the interface to place UI elements in locations that are perceived to be very close, or even overlapping, while the wearer may able to discriminate the object of interest, which is generally not possible with non-stereoscopic displays. | 09-19-2013 |
20130246967 | Head-Tracked User Interaction with Graphical Interface - A computer-implemented method includes controlling a wearable computing device (WCD) to provide a user-interface that has one or more menu items and a view region. The method also includes receiving movement data corresponding to movement of the WCD from a first position to a second position and, responsive to the movement data, controlling the WCD such that the one or more menu items are viewable in the view region. Further, the method includes, while the one or more menu items are viewable in the view region, receiving selection data corresponding to a selection of a menu item and, responsive to the selection data, controlling the WCD to maintain the selected menu item substantially fully viewable in the view region and in a substantially fixed position in the view region that is substantially independent of further movement of the WCD. | 09-19-2013 |
20140018992 | Transitioning a Mixed-Mode Vehicle to Autonomous Mode - Disclosed are methods and devices for transitioning a mixed-mode autonomous vehicle from a human driven mode to an autonomously driven mode. Transitioning may include stopping a vehicle on a predefined landing strip and detecting a reference indicator. Based on the reference indicator, the vehicle may be able to know its exact position. Additionally, the vehicle may use the reference indictor to obtain an autonomous vehicle instruction via a URL. After the vehicle knows its precise location and has an autonomous vehicle instruction, it can operate in autonomous mode. | 01-16-2014 |
20140055846 | User Interface - A head-mounted display (HMD) may include an eye-tracking system, an HMD-tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD. | 02-27-2014 |
20140358331 | Transitioning a Mixed-Mode Vehicle to Autonomous Mode - Disclosed are methods and devices for transitioning a mixed-mode autonomous vehicle from a human driven mode to an autonomously driven mode. Transitioning may include stopping a vehicle on a predefined landing strip and detecting a reference indicator. Based on the reference indicator, the vehicle may be able to know its exact position. Additionally, the vehicle may use the reference indictor to obtain an autonomous vehicle instruction via a URL. After the vehicle knows its precise location and has an autonomous vehicle instruction, it can operate in autonomous mode. | 12-04-2014 |
20150049018 | Virtual Window in Head-Mounted Display - Methods and systems involving a virtual window in a head-mounted display (HMD) are disclosed herein. An exemplary system may be configured to: (i) receive head-movement data that is indicative of head movement; (ii) cause an HMD to operate in a first mode in which the HMD is configured to: (a) simultaneously provide a virtual window and a physical-world view in the HMD; (b) display, in the virtual window, a portion of a media item that corresponds to a field of view; (c) determine movement of the field of view; and (d) update the portion of the media item that is displayed in the virtual window; (iii) receive mode-switching input data and responsively cause the HMD to switch between the first mode and a second mode; and (iv) responsive to the mode-switching input data, cause the HMD to operate in the second mode. | 02-19-2015 |