Patent application number | Description | Published |
20130260869 | GAMING SYSTEM AND METHOD PROVIDING A BONUS OPPORTUNITY WHEN A DESIGNATED RELATIONSHIP EXISTS BETWEEN A PLURALITY OF RANDOMLY DETERMINED ELEMENTS - Various embodiments of the present disclosure are directed to a gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements. The gaming system randomly generates a plurality of elements in association with a play of a secondary game. The gaming system determines whether a designated relationship exists between the randomly determined elements. If the designated relationship exists between the randomly determined elements, the gaming system determines a bonus opportunity associated with the randomly determined elements and provides the bonus opportunity to a player. | 10-03-2013 |
20130344930 | GAMING SYSTEM AND METHOD PROVIDING A COLLECTION GAME INCLUDING AT LEAST ONE CUSTOMIZABLE AWARD COLLECTOR - Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector. | 12-26-2013 |
20140066162 | GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME - In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path. | 03-06-2014 |
20140087801 | GAMING SYSTEM AND METHOD PROVIDING A CARD GAME ASSOCIATED WITH A SUPPLEMENTAL POOL FUNDED UPON AN OCCURRENCE OF A DESIGNATED OUTCOME AND WINNABLE BY A PLAYER OR A DEALER - In various embodiments, the gaming system of the present disclosure is configured to operate a card game. For a play of the card game, the gaming system receives a wager, determines a plurality of player cards from a plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system funds a supplemental pool with the received wager. If a supplemental pool payout condition is met, the gaming system provides the supplemental pool to a player. If a supplemental pool reset condition other than the player winning the supplemental pool is met, the gaming system resets the supplemental pool to an initial value. | 03-27-2014 |
20140087808 | GAMING SYSTEM AND METHOD PROVIDING ONE OF A PLURALITY OF DIFFERENT VERSIONS OF A GAME BASED ON A PLAYER SELECTED SKILL LEVEL - Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming system displays an indication of a plurality of different skill levels. Each of the skill levels is associated with a different version of a game. The gaming system receives a player selection of one of the skill levels, displays a play of the version of the game associated with the selected skill level, and determines an outcome for the play. If the selected skill level is a designated skill level, the gaming system randomly determines the outcome. If the selected skill level is greater than the designated skill level, the gaming system receives a quantifiable skill input from the player in association with the play, and determines the outcome based in part on the received quantifiable skill input. | 03-27-2014 |
20140087815 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE PLAYER GAME - A gaming system including one or more community game triggering events which function to both: (i) trigger a play of a community game and (ii) determine which players participate in the triggered community game. If a community game triggering event occurs, the gaming system causes a player playing a primary game associated with the occurrence of the community game triggering event to participate in a play of a community game. The gaming system additionally causes zero, one or more other players (i.e., players different from the player playing the primary game associated with the occurrence of the community game triggering event) to also participate in the play of the community game. The gaming system determines which other players participate in the play of the community game based on the specific community game triggering event which occurred. | 03-27-2014 |
20140087824 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087826 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087828 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 03-27-2014 |
20140087860 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140087861 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 03-27-2014 |
20140087878 | GAMING SYSTEM AND METHOD CONFIGURED TO PROVIDE A MUSICAL GAME ASSOCIATED WITH UNLOCKABLE MUSICAL INSTRUMENTS - Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument. | 03-27-2014 |
20140087879 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS - In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player. | 03-27-2014 |
20140106852 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAY GAME WITH RESULTANT SYMBOLS - Various embodiments of the present disclosure are directed to a gaming system and method providing a multiplay game with resultant symbols. The game is associated with a plurality of reel sets each including a plurality of reels. Each reel is associated with one or more symbol display areas. For each reel set, each symbol display area associated with a reel of that reel set is associated with a symbol display area associated with one of the reels of each other reel set. The gaming system independently generates and displays certain of the symbols on the reels of the respective reel sets at the corresponding symbol display areas. If associated symbol display areas display symbols having a designated relationship with one another, the gaming system forms a resultant symbol from those symbols. The gaming system determines any awards based on the resultant symbols and not based on any non-resultant symbols. | 04-17-2014 |
20140248936 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME EMPLOYING A RANDOMLY SELECTED SET OF REELS - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards. | 09-04-2014 |
20140248949 | GAMING SYSTEM AND METHOD PROVIDING PLAYS OF A GAME UNTIL OUTCOMES ASSOCIATED WITH ONE CHARACTERISTIC OUTNUMBER OUTCOMES ASSOCIATED WITH ANOTHER CHARACTERISTIC BY A DESIGNATED QUANTITY - Various embodiments of the present disclosure are directed to a gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity. In operation of one embodiment, the gaming system initiates a gaming session associated with a game. Each of a plurality of different potential outcomes of a play of the game is associated with at least one of a plurality of different characteristics. The gaming system provides plays of the game until a total quantity the outcomes of the plays of the game associated with one of the characteristics outnumber a total quantity of the outcomes of the plays of the game associated with another one of the characteristics by a designated quantity. | 09-04-2014 |
20140256401 | GAMING SYSTEM AND METHOD FOR PROVIDING A MATCHING SYMBOLS GAME - In various embodiments, the gaming system enables a player to select one or more playing cards from a plurality of playing cards, wherein different playing cards include or are otherwise associated with one or more different symbols. The gaming system then determines if any matches occur amongst the plurality of symbols of a plurality of playing cards (including at least the player's selected playing card(s)). Following such a determination, the gaming system determines and provides zero, one or more awards based on one or more of: (i) which, if any, matching symbols occurred amongst the plurality of symbols of the plurality of playing cards, and (ii) a quantity of symbol matches which occurred amongst the plurality of symbols of the plurality of playing cards. | 09-11-2014 |
20140256402 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME INCLUDING A SYMBOL GENERATOR MODIFICATION EVENT - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game including a symbol generator modification event. In various embodiments, the gaming system is configured to provide a slot game, each play of which employs a subset of a plurality of symbol generators. If a symbol generator modification event occurs in association with a first play that employs a first subset of the symbol generators, the gaming system removes one of the symbol generators from the first subset and adds another one of the plurality of symbol generators to the first subset to form a second subset, and employs the second subset for a second play. The gaming system removes and adds the symbol generators to form the second subset such that the average expected payback percentage of the second play is greater than the average expected payback percentage of the first play. | 09-11-2014 |
20140256406 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL ELIMINATION GAME - In various embodiments, the gaming system disclosed herein provides a symbol elimination game which utilizes a single continuous series or chain of symbols displayed at a plurality of symbol display positions of a formed path and further utilizes one or more eliminators displayed at one or more eliminator display positions associated with and distinct from the symbol display positions of the formed path. Specifically, in various embodiments, the gaming system: (i) displays the chain of symbols continuously moving through the path of symbol display positions, and (ii) eliminates zero, one or more of such symbols based on one or more interactions between such symbols and the symbol display eliminators displayed at the eliminator display positions. | 09-11-2014 |
20140256410 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 09-11-2014 |
20140256411 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 09-11-2014 |
20140274284 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAY SLOT GAME INCLUDING A CASCADING SYMBOLS FEATURE IN WHICH SYMBOLS ARE REMOVED FROM CORRESPONDING SYMBOL DISPLAY AREAS OF DIFFERENT SETS OF SYMBOL DISPLAY AREAS - Various embodiments of the present disclosure are directed to a gaming system and method providing a game including a cascading symbols feature in which symbols are removed from corresponding symbol display areas of different sets of symbol display areas. In one embodiment, the gaming system displays a first set and a second set of symbol display areas. For each symbol display area, the gaming system displays one of a plurality of different symbols at that symbol display area. If a designated symbol combination is formed by the symbols displayed at the symbol display areas of the first set, the gaming system removes the symbols displayed at the symbol display areas of the second set that correspond to the symbol display area of the first set displaying the symbols forming the designated symbol combination. | 09-18-2014 |
20140370964 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME EMPLOYING A RANDOMLY SELECTED SET OF REELS - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards. | 12-18-2014 |
20150080087 | GAMING SYSTEM AND METHOD PROVIDING GAME WITH MULTIPLE AWARD DISPLAYS - A gaming system and method which provides multiple individually and independently activated un-weighted award displays, wherein a plurality of designated awards have the same probability of being won regardless of how many of the award displays are activated. In various embodiments, the designated awards are different, and in various embodiments, the designated awards are progressive awards. In various embodiments, the un-weighted award displays include a plurality of award wheels. | 03-19-2015 |
20150080090 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player. | 03-19-2015 |
20150080092 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH UPGRADE EVENTS - A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered. | 03-19-2015 |
20150080099 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS - A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player. | 03-19-2015 |