Patent application number | Description | Published |
20100125914 | PROTECTED INFORMATION STREAM ALLOCATION USING A VIRTUALIZED PLATFORM - A protected stream manager includes one or more subsystems to receive a content stream in a virtual environment, obfuscate the content stream, and prioritize use of a processor to process the content stream. | 05-20-2010 |
20140049527 | DYNAMIC BACKLIGHT CONTROL WITH COLOR TEMPERATURE COMPENSATION - A display device comprises: a display screen, a pixel layer, a backlight, and at least one ambient light sensor (ALS) which detects ambient light around the display device. An Optimal Power and Color Adjustment Module (OPCAM) (a) receives detected ambient light information, (b) identifies characteristics of the ambient light, including brightness and color temperature, (c) selects a pre-calculated combination of power level and color details that collectively enables pre-determined acceptable display quality of images displayed on the display screen within the particular viewing space, and (d) respectively forwards the pre-calculated power level and color details to concurrently trigger the backlight drive current controller and the pixel layer controller to provide a specific amount of drive current to the backlight and specific color characteristics, including an amount of color intensity of the pixel layer, which collectively yields the pre-determined display image quality, while optimizing power usage by the display device. | 02-20-2014 |
20140071117 | Method for Using the GPU to Create Haptic Friction Maps - A haptics rendering system comprises: a display device having a display screen and one or more haptic feedback mechanisms associated with at least one tactile output peripheral; and a graphics processing unit (GPU) communicatively coupled to the display device. The GPU: receives one or more portions of display image software code for a three dimensional display image; generates a three dimensional (3D) visual output of the display image for display on the display device; and concurrently generates one or more specific friction maps to provide haptic feedback of depth and/or texture associated with specific portions of the display image that comprise at least one portion having at least one of a different depth and a different texture than other portions of the display image. The GPU renders the display image and the friction map from a same set of 3D commands within the display image software code. | 03-13-2014 |
20140349763 | System and Method for Providing Performance in a Personal Gaming Cloud - A personal gaming system includes a home network router and a gaming host operable to request a bandwidth allocation from the home network router, the bandwidth allocation being associated with a multimedia stream between the gaming host and a client system, and provide the multimedia stream to the home network router for routing to the client system, where the multimedia stream is within the bandwidth allocation. The home network router is operable to receive the request for the bandwidth allocation from the gaming host, determine whether an available bandwidth for data traffic between the gaming host and the client system is greater than the bandwidth allocation, and if so to allocate the bandwidth allocation for data traffic between the gaming host and the client system, and provide an indication to the gaming host that the bandwidth allocation is allocated for data traffic between the gaming host and the client system. | 11-27-2014 |
Patent application number | Description | Published |
20090201312 | VIDEO/GRAPHICS PORT ADAPTER AND METHOD THEREOF - A mode of operation of an information handling system is determined based upon configuration information received at a video/graphics port of the information handling system. In response to determining the mode of operation is a first mode of operation, information is provided from the first video/graphics port that represents only a portion of a video image. In response to determining the mode of operation is a second mode of operation, information is provided from the first video/graphics port that represents all of the video image. | 08-13-2009 |
20130278613 | SECONDARY GRAPHICS PROCESSOR CONTROL SYSTEM - A secondary graphics processor control system includes a secondary graphics processor. A controller is coupled to the secondary graphics processor. The controller detects the start of an application that is associated with a secondary graphics processor and then determines a power capability of a battery. The controller then either prevents enablement of the secondary graphics processor if the power capability is below a predetermined threshold such that only a primary graphics processor processes graphics for the application, or allows enablement of the secondary graphics processor if the power capability is above the predetermined threshold such that the secondary graphics processor processing graphics for the application. The primary graphics processor may be an integrated graphics processing unit (iGPU) provided by a system processor that is mounted to a board, and the secondary graphics processor may be a discrete graphics processing unit (dGPU) that is coupled to the board. | 10-24-2013 |
20140198084 | METHOD AND SYSTEM FOR DISPLAY BRIGHTNESS AND COLOR OPTIMIZATION - Systems and methods for display brightness and color optimization include detecting, by a sensor communicatively coupled to a display, a change in an environmental brightness level. Additionally, in response to the change in the environmental brightness level, modifying a brightness level of the display and modifying a color gamut available to the display. | 07-17-2014 |
20150227206 | METHOD FOR USING THE GPU TO CREATE HAPTIC FRICTION MAPS - A haptics rendering system comprises: a display device having a display screen and one or more haptic feedback mechanisms associated with at least one tactile output peripheral; and a graphics processing unit (GPU) communicatively coupled to the display device. The GPU: receives one or more portions of display image software code for a three dimensional display image; generates a three dimensional (3D) visual output of the display image for display on the display device; and concurrently generates one or more specific friction maps to provide haptic feedback of depth and/or texture associated with specific portions of the display image that comprise at least one portion having at least one of a different depth and a different texture than other portions of the display image. The GPU renders the display image and the friction map from a same set of 3D commands within the display image software code. | 08-13-2015 |