Patent application number | Description | Published |
20130346420 | Method And System For Identifying Aberrant Wireless Behavior - A behavior analysis system analyzes large volumes of records that report on telecommunications events associated with wireless terminals. The behavior analysis system filters the large volume of available records based on investigation-specific rules, resulting in a set of candidate wireless terminals. The illustrative embodiment determines a pattern of behavior for each candidate. Each candidate is measured for how precisely it satisfies the investigation-specific rules. Each candidate is further analyzed for aberrations, if any, relative to the established pattern of behavior. An aberration tends to prove or disprove whether a candidate is more likely to be a true suspect in the given investigation. The illustrative embodiment ranks the set of candidates based on (i) a measure of how precisely each candidate wireless terminal satisfies the investigation-specific rule(s), and (ii) a measure of the aberration in behavior of each candidate wireless terminal relative to the respective pattern of behavior thereof. | 12-26-2013 |
20140038553 | RECOGNIZING UNKNOWN ACTORS BASED ON WIRELESS BEHAVIOR - An illustrative behavior analysis system and a corresponding method are designed to analyze telecommunications-event records and other relevant records associated with wireless terminals to infer whether a wireless user's pattern of behavior is substantially similar or even identical to the pattern of behavior of another user, possibly a known actor, A pattern of behavior typically comprises call-related and location attributes over a period of time. Accordingly, the illustrative embodiment infers an identity or a substantial similarity as between two seemingly distinct users of wireless terminals, based on: (i) how precisely a candidate's pattern of behavior matches a pre-defined pattern of behavior, and/or (ii) how precisely a candidate's pattern of behavior matches another candidate's pattern of behavior. | 02-06-2014 |
20140045530 | Inferring Relationships Based On Geo-Temporal Data Other Than Telecommunications - An illustrative geo-temporal analysis system analyzes telecommunications-event records and other records associated with wireless terminals to infer a collaborative relationship between users who do not telecommunicate with each other, based on how precisely a first geo-temporal pattern matches a second geo-temporal pattern. When a collaborative relationship is inferred, the system transmits an indication thereof and a request for an estimated location of the respective wireless terminals. | 02-13-2014 |
Patent application number | Description | Published |
20150331467 | FLEXIBLE POWER SUPPORT REDUNDANCY BUSWAY SYSTEM - A busway system enables multiple interchangeable power support redundancies to be provided to electrical loads. The busway system includes multiple busways extending through an aisle space, where some busways carry power from separate primary power sources, and one or more busways carry power from a secondary power source. Busways are coupled to loads to provide power support directly to the loads, indirectly via devices that distribute power to the loads via branch circuits, etc. The power support redundancy provided to a load is established based at least in part upon which busways are coupled to the load, and power support redundancies can be changed by changing the couplings of particular busways with the loads. The busways can extend through the aisle space in a staggered configuration to enable load balancing between busways by restricting loads in certain regions of the aisle space to coupling with certain busways and not others. | 11-19-2015 |
20150378408 | REDUNDANT SECONDARY POWER SUPPORT SYSTEM - A concurrently maintainable secondary power distribution system enables redundant secondary power support to electrical loads, which receive independent primary power support from separate primary power systems, via a secondary power busway. Separate bus ducts, each carrying power from a secondary power system, are coupled to opposite ends of the busway. Each bus duct can carry power from a separate secondary power system, and switching devices bridging the connections between the bus ducts and the power busway can selectively switch the power busway from one of the bus ducts to the other bus duct, thereby switching between one of the secondary power systems. The separate secondary power systems can be coupled together at various points in the respective power systems, so that one or more portions of one of the secondary power systems can distribute power received from an upstream portion of another one of the secondary power systems. | 12-31-2015 |
Patent application number | Description | Published |
20110115797 | Dynamic Streaming of Font Subsets - Various embodiments of methods and systems for performing dynamic streaming of font subsets are described. In some embodiments, an application executing on a client device determines that glyphs of a font required to display a content portion of a file are not currently available. The application sends a request for the glyphs to a remote server. The server sends a reply to the application containing the glyphs. In some embodiments, an application populates a portion of a font data structure with glyphs sent by a remote server. A font data structure may be stored in persistent storage to be used by subsequent executions of the same or another application. Subsequent executions of applications may add additional glyphs to a font data structure. In some embodiments an application may request a definition of a font data structure from a server, and the server may provide the definition to the application. | 05-19-2011 |
20130120396 | Incrementally Building A Font - Various embodiments of methods and systems for incrementally building a font data structure in persistent storage on a client device are described. In some embodiments, glyphs may be obtained for the display of content files. The obtained glyphs may be used to populate at least a portion of a font data structure stored in persistent storage. The obtained glyphs in the stored font data structure may be used to display other content portions of other files. In some embodiments, a font data structure in persistent storage may be populated with glyphs obtained from a remote server. In another embodiment, a font data structure may be further populated with glyphs obtained from a source other than the remote server. In an embodiment, an application may create a font data structure and partially populate it with glyphs. | 05-16-2013 |
20130127872 | Dynamic Augmentation of Extensible Font Subsets - A font subset is received that includes one or more glyphs of a master font which has a master ordering that establishes an order of precedence on the glyphs of the master font. When the font subset is received, one or more glyphs already exist in a consecutive sequence in an extensible data structure. In response to receiving the font subset, at least one existing glyph is repositioned in the extensible data structure and each received glyph of the received font subset is positioned in the extensible data structure. The repositioning of the at least one existing glyph and the positioning of each received glyph jointly establish a new consecutive sequential ordering on the glyphs in the extensible data structure, such that the new consecutive sequential ordering preserves on the glyphs in the extensible data structure the order of precedence established by the master ordering. | 05-23-2013 |
Patent application number | Description | Published |
20130066622 | SIMULATION OF STATIC MEMBERS AND PARAMETERIZED CONSTRUCTORS ON AN INTERFACE-BASED API - Embodiments are directed to providing a simulation of a type-level construct on an interface instance and to maintaining a token-based event handling system. In one scenario, a computer system instantiates an interface instance that includes an instance object and multiple instance members. The computer system also instantiates a separate typed object which is configured to maintain one or more simulated type-level parameterized constructors. The computer system then associates the instantiated interface instance with the separate typed object. The typed object routes method invocations from the interface instance to various simulated type-level parameterized constructors and static members of the type. | 03-14-2013 |
20130067053 | EFFICIENTLY PROVIDING MULTIPLE METADATA REPRESENTATIONS OF THE SAME TYPE - Embodiments are directed to dynamically adapting metadata for use with a native data encoding and to efficiently modifying object model type references. In one scenario, a computer system instantiates a metadata reader over an object model description to access various portions of metadata in the object model description. The metadata reader is configured to read native metadata, where native metadata is metadata represented in an encoding that is expected by the metadata reader. The metadata reader determines that the accessed metadata is encoded in a non-native encoding and then determines which metadata modifications are to be performed to transform the non-native encoding into a native encoding. The computer system then dynamically adapts the metadata of the object model from a non-native encoding to a native encoding according to the determined modifications. As such, the object model is readable by a native runtime. | 03-14-2013 |
20140379740 | EFFICIENTLY PROVIDING MULTIPLE METADATA REPRESENTATIONS OF THE SAME TYPE - Embodiments are directed to dynamically adapting metadata for use with a native data encoding and to efficiently modifying object model type references. In one scenario, a computer system instantiates a metadata reader over an object model description to access various portions of metadata in the object model description. The metadata reader is configured to read native metadata, where native metadata is metadata represented in an encoding that is expected by the metadata reader. The metadata reader determines that the accessed metadata is encoded in a non-native encoding and then determines which metadata modifications are to be performed to transform the non-native encoding into a native encoding. The computer system then dynamically adapts the metadata of the object model from a non-native encoding to a native encoding according to the determined modifications. As such, the object model is readable by a native runtime. | 12-25-2014 |
20150290540 | POSITIONING A CAMERA VIDEO OVERLAY ON GAMEPLAY VIDEO - A gaming console composites a camera video overlay on gameplay video for broadcasting such that the gameplay area that is rendered by the gaming console is not obscured, even when the camera video overlay is composited on the gameplay video for broadcasting. The gaming console or a companion device of the gaming console can also allow a user to specify placement of the camera video overlay on the gameplay video for broadcasting, permitting the user to choose the portion of the gameplay video for broadcasting that is obscured by the camera video overlay. | 10-15-2015 |
Patent application number | Description | Published |
20080222598 | Using a system of annotations to generate views and adapters - Various technologies and techniques are disclosed for using annotations in contracts to generate views and adapters. A framework is provided that supports annotations that can be used in a contract to allow a user to express how one or more members of the contract should be represented in at least one view, and to express how to adapt the members in at least one adapter. Annotations can also be used to indicate which of the components should be programmatically generated. The contract is accessed and at least a portion of the at least one view and the at least one adapter are generated based on the annotations and other information contained in the contract. For example, source code can programmatically be generated for a host side view, an add-in side view, a host side adapter, and an add-in side adapter using the various contract details and the annotations. | 09-11-2008 |
20080222627 | Static extensibility models with dynamic languages and scripts - Various technologies and techniques are disclosed for generating add-in bridges that allow hosts to be extended using a dynamic language. The system programmatically determines static requirements that an add-in is required to implement in order to integrate with a particular host. The system programmatically generates the add-in bridge to conform to the requirements of the particular host and to operate like a compiled add-in while actually calling dynamic language script files that are executed by a scripting engine. The add-in bridge is generated by generating a component for the add-in that contains at least one class to conform to the host requirements. A constructor is then generated for the class. For each method the add-in is required to implement, a respective method is generated in the class that provides a stub implementation but that calls dynamic-language script files to perform a desired functionality. | 09-11-2008 |
20090006629 | Instantiating a communication pipeline between software - An embodiment not only instantiates a pipeline that allows communication between first and second executable nodes regardless of whether the nodes have compatible or incompatible interface views, but also structures the pipeline based on the relationship between the interface views so, for example, the pipeline does not consume unnecessary overhead or introduce unnecessary data-transfer delay. For example, an embodiment compares a first interface view of a first executable node to a second interface view of a second executable node. A first communication pipeline having a first structure is instantiated between the first and second nodes if the first view has a first pre-established relationship to the second view, and a second communication pipeline having a second structure is instantiated between the first and second nodes if the first view has a second pre-established relationship to the second view. | 01-01-2009 |
Patent application number | Description | Published |
20160001181 | MATCHMAKING SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES - A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information. | 01-07-2016 |
20160001182 | SOFT RESERVATION SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES - A soft reservation system and method is provided facilitates an unrequested reservation of a gameplay session in multiplayer video games. A soft reservation may include a match between two or more players for one or more subsequent gameplay sessions that are reserved for the players. The system may, for instance, anticipate an interest by players in a gameplay session and make a soft reservation for the players, who may not have explicitly requested the reservation, to play in the gameplay session. A soft reservation may be made for a player based on a match score, a game profile, a player profile, and/or other information. | 01-07-2016 |
20160001186 | GROUP COMPOSITION MATCHMAKING SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES - A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable. | 01-07-2016 |
20160001189 | VIDEO GAME STORAGE MANAGEMENT - Aspects of the invention provide for management of storage space utilized by video game information based in part on the engagement of the video game user. For example, one aspect of the invention provides a method of providing information for play of a video game, comprising determining a storage parameter based on user game play related information, the storage parameter indicative of level of commitment of the user to the video game; outside of a game play session of the video game, providing, over a communications network, first information to a compute device associated with the user, the first information for use in providing for game play of the video game by the compute device, the first information being an amount of information determined based on the storage parameter; and during a game play session of the video game, providing additional information for use in providing for game play of the video game by the compute device. | 01-07-2016 |
20160005270 | SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMES - A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases. For instance, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. | 01-07-2016 |
Patent application number | Description | Published |
20140362979 | CATCHING UP WITH AN ONGOING CONFERENCE CALL - Various technologies described herein pertain to retaining content of a conference call for accelerated replay. The content of the conference call can be recorded. Further, establishment of a connection of a participant to the conference call can be detected. For instance, the connection can be established with a computing device of the participant. Moreover, the establishment of the connection of the participant to the conference call can be detected subsequent to initiation of the recording of the content of the conference call. Responsive to detection of the establishment of the connection of the participant to the conference call, at least a portion of recorded content of the conference call can be transmitted to the computing device for playback at a playback speed that is greater than a speed at which the content is recorded. | 12-11-2014 |
20150156318 | CATCHING UP WITH AN ONGOING CONFERENCE CALL - Various technologies described herein pertain to retaining content of a conference call for accelerated replay. The content of the conference call can be recorded. Further, establishment of a connection of a participant to the conference call can be detected. For instance, the connection can be established with a computing device of the participant. Moreover, the establishment of the connection of the participant to the conference call can be detected subsequent to initiation of the recording of the content of the conference call. Responsive to detection of the establishment of the connection of the participant to the conference call, at least a portion of recorded content of the conference call can be transmitted to the computing device for playback at a playback speed that is greater than a speed at which the content is recorded. | 06-04-2015 |
20150381818 | CATCHING UP WITH AN ONGOING CONFERENCE CALL - Various technologies described herein pertain to retaining content of a conference call for accelerated replay. The content of the conference call can be recorded. Further, establishment of a connection of a participant to the conference call can be detected. For instance, the connection can be established with a computing device of the participant. Moreover, the establishment of the connection of the participant to the conference call can be detected subsequent to initiation of the recording of the content of the conference call. Responsive to detection of the establishment of the connection of the participant to the conference call, at least a portion of recorded content of the conference call can be transmitted to the computing device for playback at a playback speed that is greater than a speed at which the content is recorded. | 12-31-2015 |
Patent application number | Description | Published |
20120230177 | CONGESTION ABATEMENT IN A NETWORK INTERCONNECT - A method and system for detecting congestion in a network of nodes, abating the network congestion, and identifying the cause of the network congestion is provided. A congestion detection system may comprise a detection system, an abatement system, and a causation system. The detection system monitors the performance of network components such as the network interface controllers and tiles of routers to determine whether the network is congested such that a delay in delivering packets becomes unacceptable. Upon detecting that the network is congested, an abatement system abates the congestion by limiting the rate at which packets are injected into the network from the nodes. Upon detecting that the network is congested, a causation system may identify the job that is executing on a node that is the cause of the network congestion. | 09-13-2012 |
20120230188 | CONGESTION CAUSATION IN A NETWORK INTERCONNECT - A method and system for detecting congestion in a network of nodes, abating the network congestion, and identifying the cause of the network congestion is provided. A congestion detection system may comprise a detection system, an abatement system, and a causation system. The detection system monitors the performance of network components such as the network interface controllers and tiles of routers to determine whether the network is congested such that a delay in delivering packets becomes unacceptable. Upon detecting that the network is congested, an abatement system abates the congestion by limiting the rate at which packets are injected into the network from the nodes. Upon detecting that the network is congested, a causation system may identify the job that is executing on a node that is the cause of the network congestion. | 09-13-2012 |
20120230212 | CONGESTION DETECTION IN A NETWORK INTERCONNECT - A method and system for detecting congestion in a network of nodes, abating the network congestion, and identifying the cause of the network congestion is provided. A congestion detection system may comprise a detection system, an abatement system, and a causation system. The detection system monitors the performance of network components such as the network interface controllers and tiles of routers to determine whether the network is congested such that a delay in delivering packets becomes unacceptable. Upon detecting that the network is congested, an abatement system abates the congestion by limiting the rate at which packets are injected into the network from the nodes. Upon detecting that the network is congested, a causation system may identify the job that is executing on a node that is the cause of the network congestion. | 09-13-2012 |
20130311823 | RESILIENCY TO MEMORY FAILURES IN COMPUTER SYSTEMS - A resiliency system detects and corrects memory errors reported by a memory system of a computing system using previously stored error correction information. When a program stores data into a memory location, the resiliency system executing on the computing system generates and stores error correction information. When the program then executes a load instruction to retrieve the data from the memory location, the load instruction completes normally if there is no memory error. If, however, there is a memory error, the computing system passes control to the resiliency system (e.g., via a trap) to handle the memory error. The resiliency system retrieves the error correction information for the memory location and re-creates the data of the memory location. The resiliency system stores the data as if the load instruction had completed normally and passes control to the next instruction of the program. | 11-21-2013 |
20150139024 | CONGESTION DETECTION IN A NETWORK INTERCONNECT - A method and system for detecting congestion in a network of nodes, abating the network congestion, and identifying the cause of the network congestion is provided. A congestion detection system may comprise a detection system, an abatement system, and a causation system. The detection system monitors the performance of network components such as the network interface controllers and tiles of routers to determine whether the network is congested such that a delay in delivering packets becomes unacceptable. Upon detecting that the network is congested, an abatement system abates the congestion by limiting the rate at which packets are injected into the network from the nodes. Upon detecting that the network is congested, a causation system may identify the job that is executing on a node that is the cause of the network congestion. | 05-21-2015 |
20150180780 | CONGESTION ABATEMENT IN A NETWORK INTERCONNECT - A method and system for detecting congestion in a network of nodes, abating the network congestion, and identifying the cause of the network congestion is provided. A congestion detection system may comprise a detection system, an abatement system, and a causation system. The detection system monitors the performance of network components such as the network interface controllers and tiles of routers to determine whether the network is congested such that a delay in delivering packets becomes unacceptable. Upon detecting that the network is congested, an abatement system abates the congestion by limiting the rate at which packets are injected into the network from the nodes. Upon detecting that the network is congested, a causation system may identify the job that is executing on a node that is the cause of the network congestion. | 06-25-2015 |
Patent application number | Description | Published |
20140306891 | HOLOGRAPHIC OBJECT FEEDBACK - Methods for providing real-time feedback to an end user of a mobile device as they are interacting with or manipulating one or more virtual objects within an augmented reality environment are described. The real-time feedback may comprise visual feedback, audio feedback, and/or haptic feedback. In some embodiments, a mobile device, such as a head-mounted display device (HMD), may determine an object classification associated with a virtual object within an augmented reality environment, detect an object manipulation gesture performed by an end user of the mobile device, detect an interaction with the virtual object based on the object manipulation gesture, determine a magnitude of a virtual force associated with the interaction, and provide real-time feedback to the end user of the mobile device based on the interaction, the magnitude of the virtual force applied to the virtual object, and the object classification associated with the virtual object. | 10-16-2014 |
20140306993 | HOLOGRAPHIC SNAP GRID - Methods for positioning virtual objects within an augmented reality environment using snap grid spaces associated with real-world environments, real-world objects, and/or virtual objects within the augmented reality environment are described. A snap grid space may comprise a two-dimensional or three-dimensional virtual space within an augmented reality environment in which one or more virtual objects may be positioned. In some embodiments, a head-mounted display device (HMD) may identify one or more grid spaces within an augmented reality environment, detect a positioning of a virtual object within the augmented reality environment, determine a target grid space of the one or more grid spaces in which to position the virtual object, determine a position of the virtual object within the target grid space, and display the virtual object within the augmented reality environment based on the position of the virtual object within the target grid space. | 10-16-2014 |
20150205494 | GAZE SWIPE SELECTION - Methods for enabling hands-free selection of virtual objects are described. In some embodiments, a gaze swipe gesture may be used to select a virtual object. The gaze swipe gesture may involve an end user of a head-mounted display device (HMD) performing head movements that are tracked by the HMD to detect whether a virtual pointer controlled by the end user has swiped across two or more edges of the virtual object. In some cases, the gaze swipe gesture may comprise the end user using their head movements to move the virtual pointer through two edges of the virtual object while the end user gazes at the virtual object. In response to detecting the gaze swipe gesture, the HMD may determine a second virtual object to be displayed on the HMD based on a speed of the gaze swipe gesture and a size of the virtual object. | 07-23-2015 |
Patent application number | Description | Published |
20090030903 | AUTOMATED COLLATION CREATION - A collation creation process is provided to automatically establish collation support for sorted linguistic data. The sorted linguistic data is examined to determine if it matches an existing collation support. If not, a new collation support is created for the sorted linguistic data. The provider of the sorted linguistic data may participate in the collation creation process by answering queries concerning the sorted linguistic data. The provider's input is integrated into the sorted linguistic data before the collation creation process is applied to the sorted linguistic data. A user interface is provided that enables the interaction between the provider of the sorted linguistic data and the collation creation process. The user interface provides visual cues identifying distinctions among the strings in the sorted linguistic data. | 01-29-2009 |
20130067399 | Semantic Zoom Linguistic Helpers - Semantic zoom techniques are described. In one or more implementations, techniques are described that may be utilized by a user to navigate to content of interest. These techniques may also include a variety of different features, such as to support semantic swaps and zooming “in” and “out.” These techniques may also include a variety of different input features, such as to support gestures, cursor-control device, and keyboard inputs. A variety of other features are also supported as further described in the detailed description and figures. | 03-14-2013 |
20130297289 | MULTIPLE INPUT LANGUAGE SELECTION - Multiple language inputs may be provided to various applications programs and/or threads in a computer system. Such inputs may be directed to various software systems on the computer for further processing, wherein the software systems provide language-specific processing. Each application program and/or thread within an application program accessible by the computer may have a different selected input language. More specifically, systems, methods, and computer-readable media for this process may include: (a) determining an input language for a first application program accepting input through a computer; and (b) selecting at least one software system capable of accepting or operating on at least some of the input based, at least in part, on the input language determined for the first application program. In some examples, the input language of various software systems on the computer may be tied to the input language of another software system, such as the soft keyboard. | 11-07-2013 |
Patent application number | Description | Published |
20080287789 | Computed volume sonography - The present disclosure is directed to systems and methods which allow for ultrasound parameter estimation to occur at specific advantageous sets of points in a two- or three-dimensional field of view within re-configurable, massively parallel, programmable architectures that can accommodate the input/output streaming, data movement or storage, and computation requirements. In one embodiment, a power efficient system is used for processing the data thereby increasing the ability of the system to be used for hand carried or mobile ultrasound applications. One aspect of the concepts discussed herein is the architectural aspects which provide the ability to simultaneously accept a large number of channels of data characterized by a continuous, simultaneous flow at high sample rates. The input data is routed at high rates to a distributed and large number of processing elements, memory, and connections for simultaneous parameter estimation at multiple points in the field of view. The ability to route the same data to multiple places enables high frame rates and allows for the streaming of data through the architecture. | 11-20-2008 |
20090069681 | SYSTEM AND METHOD FOR SPATIAL COMPOUNDING USING PHASED ARRAYS - The present invention is directed to a system and method which makes a phased array look like a curved array for purposes of performing spatial compounding calculations. In one embodiment, the phased array is treated as though it were a curved array by creating both a virtual apex and a virtual radius of curvature. Based on this transformation, standard spatial-compounding resampling tables can be used just as they are with curved arrays. In one embodiment, after the data is compounded to form the target image, certain data is removed prior to the actual display. This removed data represents data generated by virtual rays the prior to the physical skin line of the phased array. | 03-12-2009 |
20140107486 | ULTRASOUND IMAGING SYSTEM APPARATUS AND METHOD WITH ADC SATURATION MONITOR - An ultrasound imaging system and method employs hardware and/or software to monitor values indicative of analog-to-digital converter (ADC) saturation for each channel as a function of depth. Any of a number of actions may be performed based on the monitored values. For example, analog amplification or TGC may be adjusted to enhance the use of a dynamic range of ADCs while reducing or eliminating ADC saturation. A TGC profile may be adjusted. An alert may be provided. A power consumption may be adjusted. | 04-17-2014 |