Patent application number | Description | Published |
20080267091 | SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR SERVICE AND APPLICATION CONFIGURATION IN A NETWORK DEVICE - A method is provided that includes accessing information associated with at least one service or application in a social network. The method also includes detecting at least one event relating to the information associated with the at least one service or application within the social network and modifying the information associated with the at least one service or application in response to the at least one event. | 10-30-2008 |
20090005004 | COMMUNICATION DEVICES AND METHOD OF COMMUNICATION - In a portable communications device, information provided by an identification means is used to establish communication between communication means and a second device, such as a point of sale machine, to ensure that the correct portable communications device is connected to the second device where there may be a large number of second devices and a large number of portable communications devices in close proximity. | 01-01-2009 |
20110004636 | SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR SERVICE AND APPLICATION CONFIGURATION IN A NETWORK DEVICE - A method is provided that includes accessing information associated with at least one service or application in a social network. The method also includes detecting at least one event relating to the information associated with the at least one service or application within the social network and modifying the information associated with the at least one service or application in response to the at least one event. | 01-06-2011 |
20120259967 | SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO - An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios. | 10-11-2012 |
20120264399 | COMMUNICATION DEVICES AND METHOD OF COMMUNICATION - In a portable communications device, information provided by an identification means is used to establish communication between communication means and a second device, such as a point of sale machine, to ensure that the correct portable communications device is connected to the second device where there may be a large number of second devices and a large number of portable communications devices in close proximity. | 10-18-2012 |
20130254273 | SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO - An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios. | 09-26-2013 |
20140080591 | GAMING VIA PEER-TO-PEER NETWORKS - A method includes discovering, via a device, a peer-to-peer gaming service of a peer-to-peer network offered by a peer device, wherein the peer-to-peer gaming service facilitates a user of the device to select, access, and play a plurality of specific networked games of the peer device, wherein the specific networked games are not already installed on the device, selecting, via the device, a networked game from the plurality of specific networked games of the peer device, and downloading a program by the device, wherein the program is configured to execute the selected networked game on a processor of the device, wherein downloading the program comprises downloading the program from a third party computing arrangement and receiving from the peer device, authentication for access to the third party computing arrangement, wherein the authentication limits the downloaded program for play of the networked game with only the peer device. | 03-20-2014 |
20140155053 | SYSTEM AND METHOD FOR MOBILE TELEPHONE AND UPNP CONTROL POINT INTEGRATION - A system and method for enabling the integration of mobile telephone functions and the UPnP-enabled digital home. In an UPnP control point device, such as a UPnP mobile telephone, implementing the present invention, events such as the receipt of an incoming telephone call or message in the UPnP control point device application program interface can trigger the requesting of different UPnP actions in UPnP devices that relate to the event. In the UPnP environment, the UPnP control point device serves as a control point and transmits instructions to other devices. For example, the receipt of a phone call could cause the volume on a stereo or television to be lowered or muted, it could cause both live and taped television programs to pause, or it could perform other functions. A UPnP control point device of the present invention can also transmit instructions based upon requests received from remote locations. | 06-05-2014 |
20150052230 | SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO - An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios. | 02-19-2015 |